# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=25

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 26

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## [Can EventReferences be explicitly set to nothing so it doesn't give a warning?](https://qa.fmod.com/t/can-eventreferences-be-explicitly-set-to-nothing-so-it-doesnt-give-a-warning/21223)

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**Author:** [@ProgramGamer](https://qa.fmod.com/u/ProgramGamer)\
**Replies:** 3\
**Last updated:** [February 18, 2024, 9:51pm UTC](https://qa.fmod.com/t/can-eventreferences-be-explicitly-set-to-nothing-so-it-doesnt-give-a-warning/21223 "2024-02-18T21:51:37Z")

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When an event reference is left blank in unity, the inspector shows a warning, which is fair enough as a measure to avoid bugs, but sometimes not having an event specified for a given field isn’t an error. Is there somet…

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## [I would like to give up on fmod for now but i already made some changes in Unity](https://qa.fmod.com/t/i-would-like-to-give-up-on-fmod-for-now-but-i-already-made-some-changes-in-unity/21118)

<div class="topic-metadata">

**Author:** [@HimeYuxi](https://qa.fmod.com/u/HimeYuxi)\
**Replies:** 12\
**Last updated:** [February 18, 2024, 9:08pm UTC](https://qa.fmod.com/t/i-would-like-to-give-up-on-fmod-for-now-but-i-already-made-some-changes-in-unity/21118 "2024-02-18T21:08:21Z")

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Hello, I tried to set up fmod but it was a mistake, i don’t understand anything and nothing seems to work as it should, I would like to cancel it for now until a real human can help me irl but I disabled the built in aud…

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## [Unity integration may be crashing Unity editor if a callback references Unity GameObject](https://qa.fmod.com/t/unity-integration-may-be-crashing-unity-editor-if-a-callback-references-unity-gameobject/15501)

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**Author:** [@clpsplug](https://qa.fmod.com/u/clpsplug)\
**Replies:** 2\
**Last updated:** [February 18, 2024, 4:26am UTC](https://qa.fmod.com/t/unity-integration-may-be-crashing-unity-editor-if-a-callback-references-unity-gameobject/15501 "2024-02-18T04:26:11Z")

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I’m experiencing Unity editor crashes with which FMOD may have something to do. Using EventInstance::setCallback, I wrote a delegate which lets the UI element pulse via Animator. public StudioEventEmitter bgmEvent;…

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## [How to reach a bool parameter inside FMOD event?](https://qa.fmod.com/t/how-to-reach-a-bool-parameter-inside-fmod-event/21233)

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**Author:** [@TheBossaWorks](https://qa.fmod.com/u/TheBossaWorks)\
**Replies:** 4\
**Last updated:** [February 16, 2024, 3:19am UTC](https://qa.fmod.com/t/how-to-reach-a-bool-parameter-inside-fmod-event/21233 "2024-02-16T03:19:31Z")

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Hello, I’m having problems with reaching a property parameter inside a music event which is a boolean. In scripting perspective how can I reach this parameter? Here’s a manager I set up currently, you can skip to t…

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## [How to play audio on gamepads](https://qa.fmod.com/t/how-to-play-audio-on-gamepads/21239)

<div class="topic-metadata">

**Author:** [@Xedoll](https://qa.fmod.com/u/Xedoll)\
**Replies:** 1\
**Last updated:** [February 15, 2024, 5:10am UTC](https://qa.fmod.com/t/how-to-play-audio-on-gamepads/21239 "2024-02-15T05:10:29Z")

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Hi! I want to know if there is possible to play an audio from supported gamepads using FMOD on Unity. I read about other question about this topic, but not exhaustive on how to do that effectively. From the documentation…

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## [\[FMOD\] assert : assertion: 'mLastSchedulePoint \>= mLength' failed](https://qa.fmod.com/t/fmod-assert-assertion-mlastschedulepoint-mlength-failed/21183)

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**Author:** [@charlton.wong](https://qa.fmod.com/u/charlton.wong)\
**Replies:** 6\
**Last updated:** [February 15, 2024, 3:42am UTC](https://qa.fmod.com/t/fmod-assert-assertion-mlastschedulepoint-mlength-failed/21183 "2024-02-15T03:42:39Z")

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FMOD Version: 2.02.19 Unity Version: 2020.3.30f1 This error appears for me periodically when playing on Unity Editor at timeScale = 10 or faster. It doesn’t seem to affect game performance or sound playback however, bu…

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## [Custom player naming reflected in programmer instruments playing sounds](https://qa.fmod.com/t/custom-player-naming-reflected-in-programmer-instruments-playing-sounds/21234)

<div class="topic-metadata">

**Author:** [@ajportelli](https://qa.fmod.com/u/ajportelli)\
**Replies:** 1\
**Last updated:** [February 15, 2024, 2:56am UTC](https://qa.fmod.com/t/custom-player-naming-reflected-in-programmer-instruments-playing-sounds/21234 "2024-02-15T02:56:44Z")

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Hi All, This is more of a curiosity rather than a requirement. I have been using FMOD studio in Unity for a few months and have found it really handy for being able to programmatically trigger Barks and other sounds aro…

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## [How to modify the cutoff for a lowpass effect on a mixer group using a global parameter of continuous type?](https://qa.fmod.com/t/how-to-modify-the-cutoff-for-a-lowpass-effect-on-a-mixer-group-using-a-global-parameter-of-continuous-type/21206)

<div class="topic-metadata">

**Author:** [@AnshuNair](https://qa.fmod.com/u/AnshuNair)\
**Replies:** 12\
**Last updated:** [February 14, 2024, 10:40pm UTC](https://qa.fmod.com/t/how-to-modify-the-cutoff-for-a-lowpass-effect-on-a-mixer-group-using-a-global-parameter-of-continuous-type/21206 "2024-02-14T22:40:05Z")

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Hi there. Fmod beginner here. I have added a Lowpass Simple effect to 3 mixer groups. I want to modify the values on these filters based on the value of a global parameter (continuous from 0 to 1). The values would apply…

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## [Dialogue System and FMOD, Event not Found](https://qa.fmod.com/t/dialogue-system-and-fmod-event-not-found/21236)

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**Author:** [@IvanJQB](https://qa.fmod.com/u/IvanJQB)\
**Replies:** 1\
**Last updated:** [February 14, 2024, 2:13am UTC](https://qa.fmod.com/t/dialogue-system-and-fmod-event-not-found/21236 "2024-02-14T02:13:43Z")

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Hello. After a bit of trial and error, I had to come here for some help. Currently, I’m having problems playing voiceover sounds through the Dialogue System plugin. The error I’m getting is that the Event cannot be found…

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## [FMOD Unity, Multiple Cameras, Forward renderer, Spatializer](https://qa.fmod.com/t/fmod-unity-multiple-cameras-forward-renderer-spatializer/20613)

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**Author:** [@ajportelli](https://qa.fmod.com/u/ajportelli)\
**Replies:** 5\
**Last updated:** [February 13, 2024, 10:17pm UTC](https://qa.fmod.com/t/fmod-unity-multiple-cameras-forward-renderer-spatializer/20613 "2024-02-13T22:17:31Z")

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I have tried everything I can think of but I can’t get 3d Spatializer to work properly in my Unity Game? I have an FMOD Studio listener on the main camera (there are two other cameras in the scene dealing with other draw…

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## [Event not found](https://qa.fmod.com/t/event-not-found/21207)

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**Author:** [@HappyFigs](https://qa.fmod.com/u/HappyFigs)\
**Replies:** 2\
**Last updated:** [February 10, 2024, 9:09am UTC](https://qa.fmod.com/t/event-not-found/21207 "2024-02-10T09:09:47Z")

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I started a new Unity project 2022.3.16f1. Downloaded the verified FMOD Studio and FMOD engine 2.02.19. Saved Studio project next to Assets folder. Configured Unity FMOD to use as source type FMOD Studio project and set…

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## [Live update global parameters won't change value in FMOD studio?](https://qa.fmod.com/t/live-update-global-parameters-wont-change-value-in-fmod-studio/21222)

<div class="topic-metadata">

**Author:** [@devDarjeeling](https://qa.fmod.com/u/devDarjeeling)\
**Replies:** 1\
**Last updated:** [February 9, 2024, 2:54pm UTC](https://qa.fmod.com/t/live-update-global-parameters-wont-change-value-in-fmod-studio/21222 "2024-02-09T14:54:08Z")

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Hello, I’m having issue understand why I can’t see any parameter changes in FMOD studio while enabling live update. I have some global parameters setup in my banks. On unity’s side to swap global param value I’m using…

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## [Subtitles and Multi Instruments](https://qa.fmod.com/t/subtitles-and-multi-instruments/21204)

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**Author:** [@HeroByron](https://qa.fmod.com/u/HeroByron)\
**Replies:** 4\
**Last updated:** [February 9, 2024, 8:21am UTC](https://qa.fmod.com/t/subtitles-and-multi-instruments/21204 "2024-02-09T08:21:57Z")

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I’ve been looking into subtitles recently and how to add it to my game while using FMOD in my FMOD project I have several events that have multi instruments with different versions of a clip it can play. Is there a way…

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## [Never loaded any banks yet audio works](https://qa.fmod.com/t/never-loaded-any-banks-yet-audio-works/21198)

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**Author:** [@VaughanSampson](https://qa.fmod.com/u/VaughanSampson)\
**Replies:** 4\
**Last updated:** [February 6, 2024, 1:44am UTC](https://qa.fmod.com/t/never-loaded-any-banks-yet-audio-works/21198 "2024-02-06T01:44:48Z")

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Hello. I’m testing FMOD in Unity and to my surprise playing one shots has worked even though I haven’t loaded any banks. Is this unusual or intended behaviour? I’m quite confused as I thought you had to load any bank you…

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## [Automating the AHDSR envelope of a parameter with another parameter causes Unity to crash](https://qa.fmod.com/t/automating-the-ahdsr-envelope-of-a-parameter-with-another-parameter-causes-unity-to-crash/21173)

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**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 2\
**Last updated:** [February 5, 2024, 10:07am UTC](https://qa.fmod.com/t/automating-the-ahdsr-envelope-of-a-parameter-with-another-parameter-causes-unity-to-crash/21173 "2024-02-05T10:07:56Z")

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Studio 2.02.13 Unity 2022.3.8 (Also tested on latest version of FMOD Studio & Unity integration) EDIT: See second post I had to change a parameter in FMOD Studio from local to global. The next time I refreshed the bank…

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## [FMOD Unity Path adding extra /Desktop/](https://qa.fmod.com/t/fmod-unity-path-adding-extra-desktop/17709)

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**Author:** [@willozeas](https://qa.fmod.com/u/willozeas)\
**Replies:** 6\
**Last updated:** [February 5, 2024, 3:51am UTC](https://qa.fmod.com/t/fmod-unity-path-adding-extra-desktop/17709 "2024-02-05T03:51:15Z")

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Hello! I’m just trying to link my FMOD banks to my Unity project, using the latest version of FMOD and the Unity integration. I did recently update the Unity integration to this version if relevant. When I try Single Pl…

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## [Do I need to release an instance after it plays to its end?](https://qa.fmod.com/t/do-i-need-to-release-an-instance-after-it-plays-to-its-end/21197)

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**Author:** [@theconsoloist](https://qa.fmod.com/u/theconsoloist)\
**Replies:** 1\
**Last updated:** [February 5, 2024, 12:20am UTC](https://qa.fmod.com/t/do-i-need-to-release-an-instance-after-it-plays-to-its-end/21197 "2024-02-05T00:20:20Z")

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I have a simple timeline event that plays to a sustain point and holds a loop there. Then I call KeyOff and the event runs for another second or so and plays an “ending” sound and the event stops, as shown by the ‘stoppe…

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## [3D sound is not working as expected](https://qa.fmod.com/t/3d-sound-is-not-working-as-expected/21191)

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**Author:** [@Xedoll](https://qa.fmod.com/u/Xedoll)\
**Replies:** 3\
**Last updated:** [February 4, 2024, 10:31pm UTC](https://qa.fmod.com/t/3d-sound-is-not-working-as-expected/21191 "2024-02-04T22:31:17Z")

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I have set up a standard 3D event in FMOD and used a sample sound to test how to implement a simple 3D effect for my 2D top-down game. I have only one audio listener attached to my player. The game is like an asteroid g…

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## [Assistance Needed with FMOD Crash in \`Unity 2022.3.16f1\` with \`FMOD for Unity 2.02.20\`](https://qa.fmod.com/t/assistance-needed-with-fmod-crash-in-unity-2022-3-16f1-with-fmod-for-unity-2-02-20/21162)

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**Author:** [@DenverGylee](https://qa.fmod.com/u/DenverGylee)\
**Replies:** 2\
**Last updated:** [February 3, 2024, 6:51pm UTC](https://qa.fmod.com/t/assistance-needed-with-fmod-crash-in-unity-2022-3-16f1-with-fmod-for-unity-2-02-20/21162 "2024-02-03T18:51:40Z")

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I’m encountering a crash in Unity, detailed in the dmp file with this error: Unhandled exception at 0x000001807F3E2F51 in crash.dmp: 0xC000001D: Illegal Instruction. It consistently happens when an audio event is trigger…

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## [Creating audio zones - non-activated snapshots affect base sounds](https://qa.fmod.com/t/creating-audio-zones-non-activated-snapshots-affect-base-sounds/21095)

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**Author:** [@tkzio](https://qa.fmod.com/u/tkzio)\
**Replies:** 6\
**Last updated:** [February 3, 2024, 7:55am UTC](https://qa.fmod.com/t/creating-audio-zones-non-activated-snapshots-affect-base-sounds/21095 "2024-02-03T07:55:34Z")

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I’m working on creating six different audio zones in Unity using FMOD. When a user enters one of these zones, the SFX group (containing all sounds) is manipulated to produce specific sound effects. For example, I’ve defi…

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## [Check when a half beat or quarter beat is played](https://qa.fmod.com/t/check-when-a-half-beat-or-quarter-beat-is-played/21178)

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**Author:** [@adarsh92](https://qa.fmod.com/u/adarsh92)\
**Replies:** 1\
**Last updated:** [February 2, 2024, 3:24am UTC](https://qa.fmod.com/t/check-when-a-half-beat-or-quarter-beat-is-played/21178 "2024-02-02T03:24:59Z")

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Hi, I wanted to find a way in which we get when we pass a half beat or quarter beat from an fmod event to unity. The FMOD.Studio.EVENT\_CALLBACK\_TYPE.TIMELINE\_BEAT only tells you when you pass a beat. Is there anything …

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## [Crash on Playmode Stop while debugging scripts, only when something causes FMOD to log into console](https://qa.fmod.com/t/crash-on-playmode-stop-while-debugging-scripts-only-when-something-causes-fmod-to-log-into-console/21160)

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**Author:** [@honda2222](https://qa.fmod.com/u/honda2222)\
**Replies:** 1\
**Last updated:** [February 2, 2024, 12:18am UTC](https://qa.fmod.com/t/crash-on-playmode-stop-while-debugging-scripts-only-when-something-causes-fmod-to-log-into-console/21160 "2024-02-02T00:18:08Z")

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Hi, Unity 2022.3.16f1, FmodUnity 2.02.19, Editor and Player I Have found some possible bug in RuntimeUtils.DebugLog If you hit Stop in editor and there is some script that forces FMOD in “OnDisable” to spit out someth…

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## [FMOD inconsistent bank loading in WebGL (Uncaught TypeError)](https://qa.fmod.com/t/fmod-inconsistent-bank-loading-in-webgl-uncaught-typeerror/21184)

<div class="topic-metadata">

**Author:** [@Alimen6](https://qa.fmod.com/u/Alimen6)\
**Replies:** 1\
**Last updated:** [February 1, 2024, 2:05pm UTC](https://qa.fmod.com/t/fmod-inconsistent-bank-loading-in-webgl-uncaught-typeerror/21184 "2024-02-01T14:05:20Z")

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Hey everyone! I’ve been having an issue with a game we created for a game jam, and posted on our itch.io page. I’m using FMOD 2.02.15 and Unity 2022.3.7f1. Here’s the game link: https:// alimen6. itch. io/ mutablob (B…

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## [Unity, FMOD Studio Proj and git](https://qa.fmod.com/t/unity-fmod-studio-proj-and-git/21103)

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**Author:** [@btsslawa](https://qa.fmod.com/u/btsslawa)\
**Replies:** 6\
**Last updated:** [February 1, 2024, 1:57pm UTC](https://qa.fmod.com/t/unity-fmod-studio-proj-and-git/21103 "2024-02-01T13:57:14Z")

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Hello support, so in the next weeks our project which is still in pre-production will get a composer and a sounddesigner. After some talks we agreed to use FMOD. Now those folks work remotely. I want to try to create a…

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## [How to tell in code once an event has transitioned to another section](https://qa.fmod.com/t/how-to-tell-in-code-once-an-event-has-transitioned-to-another-section/21161)

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**Author:** [@Odiwa](https://qa.fmod.com/u/Odiwa)\
**Replies:** 1\
**Last updated:** [February 1, 2024, 4:27am UTC](https://qa.fmod.com/t/how-to-tell-in-code-once-an-event-has-transitioned-to-another-section/21161 "2024-02-01T04:27:56Z")

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I have an event that plays a song with multiple sections. I have a parameter I can change which moves between sections. The transition regions are quantized to 2 bars so if I change the parameter in code, it won’t immedi…

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## [Occlusion within FMOD using Resonance is still incomplete?](https://qa.fmod.com/t/occlusion-within-fmod-using-resonance-is-still-incomplete/21152)

<div class="topic-metadata">

**Author:** [@nicolasmanz](https://qa.fmod.com/u/nicolasmanz)\
**Replies:** 4\
**Last updated:** [January 31, 2024, 4:23pm UTC](https://qa.fmod.com/t/occlusion-within-fmod-using-resonance-is-still-incomplete/21152 "2024-01-31T16:23:13Z")

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Hello, I’m trying to implement Occlusion w/ raycasting using FMOD + Resonance plugin (built-in), and even though everything works fine, the amount of occlusion is the same being 1 or 10 (passed as a parameter to the eve…

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## [Having trouble setting parameter in script](https://qa.fmod.com/t/having-trouble-setting-parameter-in-script/21146)

<div class="topic-metadata">

**Author:** [@gabreese](https://qa.fmod.com/u/gabreese)\
**Replies:** 1\
**Last updated:** [January 31, 2024, 5:24am UTC](https://qa.fmod.com/t/having-trouble-setting-parameter-in-script/21146 "2024-01-31T05:24:58Z")

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Im trying to set the volume of a sound effect to a parameter that changes depending on how fast one of my objects is moving (the puck specifically.) I have the parameter range within FMOD set to 0-1, however I did try ch…

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## [Events triggering on subbeats of music](https://qa.fmod.com/t/events-triggering-on-subbeats-of-music/21155)

<div class="topic-metadata">

**Author:** [@Kiru176](https://qa.fmod.com/u/Kiru176)\
**Replies:** 1\
**Last updated:** [January 31, 2024, 5:17am UTC](https://qa.fmod.com/t/events-triggering-on-subbeats-of-music/21155 "2024-01-31T05:17:35Z")

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I managed get a script working with an event triggering on every beat, but I want to make it so that there are other events triggering as triplets, quarter notes and such. Someone mentioned diviging DSP clock with Sample…

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## [Triplet Timeline Callbacks](https://qa.fmod.com/t/triplet-timeline-callbacks/21164)

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**Author:** [@Kiru176](https://qa.fmod.com/u/Kiru176)\
**Replies:** 2\
**Last updated:** [January 31, 2024, 5:15am UTC](https://qa.fmod.com/t/triplet-timeline-callbacks/21164 "2024-01-31T05:15:22Z")

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I have a woring Timeline Callback script triggering events on beats, but I need subbeats to trigger certain events as well. I tried altering the signature and managed to get the quarter notes, but I might need things lik…

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## [Knowing when a Loop region is over](https://qa.fmod.com/t/knowing-when-a-loop-region-is-over/17706)

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**Author:** [@Diego687](https://qa.fmod.com/u/Diego687)\
**Replies:** 4\
**Last updated:** [January 31, 2024, 3:18am UTC](https://qa.fmod.com/t/knowing-when-a-loop-region-is-over/17706 "2024-01-31T03:18:47Z")

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Hello, I have a single track that has a paramter and a looping region. I would like to keep looping the region for some time. Once that time is over I change the parameter to transition towards the next part of the track…

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