# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=3

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 4

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## [Request for FMOD 2.01.11 Unity plugins for GDK, PS5, Switch 1/2](https://qa.fmod.com/t/request-for-fmod-2-01-11-unity-plugins-for-gdk-ps5-switch-1-2/24124)

<div class="topic-metadata">

**Author:** [@BSSJussiH](https://qa.fmod.com/u/BSSJussiH)\
**Replies:** 8\
**Last updated:** [March 30, 2026, 9:55pm UTC](https://qa.fmod.com/t/request-for-fmod-2-01-11-unity-plugins-for-gdk-ps5-switch-1-2/24124 "2026-03-30T21:55:50Z")

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More detailed SDK versions: GDK: v10.0.26100.6194 PS5: SDK 12.0 Switch 1/2: SDK 21.4.4

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## [Events Preview Work but No Sound at Runtime](https://qa.fmod.com/t/events-preview-work-but-no-sound-at-runtime/24136)

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**Author:** [@NoeCrd](https://qa.fmod.com/u/NoeCrd)\
**Replies:** 5\
**Last updated:** [March 27, 2026, 9:46am UTC](https://qa.fmod.com/t/events-preview-work-but-no-sound-at-runtime/24136 "2026-03-27T09:46:25Z")

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Hi, I’ve been trying to set up FMOD with Unity on my own, then spent quite a while debugging it with ChatGPT, but we’re going in circles and can’t find the issue. I’m probably missing something basic. Here is my setup …

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## [FMOD 2.03.10 Debug Symbols](https://qa.fmod.com/t/fmod-2-03-10-debug-symbols/24141)

<div class="topic-metadata">

**Author:** [@funiel](https://qa.fmod.com/u/funiel)\
**Replies:** 1\
**Last updated:** [March 27, 2026, 3:10am UTC](https://qa.fmod.com/t/fmod-2-03-10-debug-symbols/24141 "2026-03-27T03:10:20Z")

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Hi! We are investigating crashes in our game and need the FMOD debug symbols to accurately parse our callstacks. FMOD Version: 2.03.10 Platforms: Android (Meta Quest), Windows 64-bit Unity 6000.2.9f1 Could you please…

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## [\[PS5 SDK 11\] Unable to compile due to PlatformPS5 error](https://qa.fmod.com/t/ps5-sdk-11-unable-to-compile-due-to-platformps5-error/24140)

<div class="topic-metadata">

**Author:** [@cttpla](https://qa.fmod.com/u/cttpla)\
**Replies:** 1\
**Last updated:** [March 26, 2026, 11:45am UTC](https://qa.fmod.com/t/ps5-sdk-11-unable-to-compile-due-to-platformps5-error/24140 "2026-03-26T11:45:56Z")

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Hello, Downloaded the plugin for PS5 SDK 11. It doesn’t compile due to this code snippet in PlatformPS5.cs: #if UNITY\_PS5 && !UNITY\_EDITOR namespace FMOD { public partial class VERSION { public const string dll = “lib…

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## [Music Systems sounds good in FMOD but having delays/ overlaps when used in-game in Unity](https://qa.fmod.com/t/music-systems-sounds-good-in-fmod-but-having-delays-overlaps-when-used-in-game-in-unity/24104)

<div class="topic-metadata">

**Author:** [@Blck\_Lts](https://qa.fmod.com/u/Blck_Lts)\
**Replies:** 9\
**Last updated:** [March 26, 2026, 10:34am UTC](https://qa.fmod.com/t/music-systems-sounds-good-in-fmod-but-having-delays-overlaps-when-used-in-game-in-unity/24104 "2026-03-26T10:34:14Z")

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Hey there :blush: As you can see my music systems contains out of 2 blocks. Left contains the complete song, right a minimal version. Everytime certain conditions turn true in Unity, the FMOD Labeled Parameter is swi…

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## [Retrieve (recording) device guid](https://qa.fmod.com/t/retrieve-recording-device-guid/24116)

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**Author:** [@Arfus](https://qa.fmod.com/u/Arfus)\
**Replies:** 6\
**Last updated:** [March 23, 2026, 3:02am UTC](https://qa.fmod.com/t/retrieve-recording-device-guid/24116 "2026-03-23T03:02:38Z")

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Hi there, additionally to using FMOD, we’re using PlayFab for voice chat in our game and it supports the ability to choose the in/output devices. PlayFab expects a device context identifier which is based on the guid of …

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## [Linux Unity Editor Freeze/Crash](https://qa.fmod.com/t/linux-unity-editor-freeze-crash/16305)

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**Author:** [@otaviosoato](https://qa.fmod.com/u/otaviosoato)\
**Replies:** 21\
**Last updated:** [March 20, 2026, 12:14am UTC](https://qa.fmod.com/t/linux-unity-editor-freeze-crash/16305 "2026-03-20T00:14:32Z")

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Hello everybody! I’m having the following problem when I stop the game in Editor after a few times. Could anyone help me? Linux Distro: Pop!\_OS 20.04 Unity Editor: 2019.4.8f1 \[FMOD\] OutputPulseAudio::streamUnderflow…

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## [FMOD errors with Unity Multiplayer Play Mode (MPPM)](https://qa.fmod.com/t/fmod-errors-with-unity-multiplayer-play-mode-mppm/23215)

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**Author:** [@mchamplain](https://qa.fmod.com/u/mchamplain)\
**Replies:** 6\
**Last updated:** [March 19, 2026, 11:17pm UTC](https://qa.fmod.com/t/fmod-errors-with-unity-multiplayer-play-mode-mppm/23215 "2026-03-19T23:17:51Z")

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When starting a new player instance in MPPM I get this error: \[FMOD\] FMOD\_OS\_Net\_Listen : Cannot listen for connections, port 9264 is currently in use. and when trying to play a sound, it works fine in the main window,…

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## [FMOD 2.02.23 for PlayStation 5 SDK 12](https://qa.fmod.com/t/fmod-2-02-23-for-playstation-5-sdk-12/24117)

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**Author:** [@yeball](https://qa.fmod.com/u/yeball)\
**Replies:** 1\
**Last updated:** [March 19, 2026, 12:06am UTC](https://qa.fmod.com/t/fmod-2-02-23-for-playstation-5-sdk-12/24117 "2026-03-19T00:06:37Z")

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Hello, Can you please generate the FMOD library for Unity - version FMOD 2.02.23 for PlayStation 5 SDK 12? Thank you, Best DC

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## [FMOD 2.02.09 for PS4, PS5, Switch, and Switch 2](https://qa.fmod.com/t/fmod-2-02-09-for-ps4-ps5-switch-and-switch-2/24085)

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**Author:** [@JBurkeKF](https://qa.fmod.com/u/JBurkeKF)\
**Replies:** 4\
**Last updated:** [March 18, 2026, 12:48pm UTC](https://qa.fmod.com/t/fmod-2-02-09-for-ps4-ps5-switch-and-switch-2/24085 "2026-03-18T12:48:22Z")

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Hello, can we get Unity libraries for FMOD 2.02.09 and the following platform SDKs? Playstation 4 SDK 12.5 Playstation 5 SDK 12.0 Nintendo Switch SDK 20.5 Nintendo Switch 2 SDK 20.5 Thank you very much!

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## [Capturing Unity game’s FMOD output (5.1 / Busses)](https://qa.fmod.com/t/capturing-unity-game-s-fmod-output-5-1-busses/20485)

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**Author:** [@dada\_da](https://qa.fmod.com/u/dada_da)\
**Replies:** 10\
**Last updated:** [March 18, 2026, 6:49am UTC](https://qa.fmod.com/t/capturing-unity-game-s-fmod-output-5-1-busses/20485 "2026-03-18T06:49:12Z")

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Hi, I am about to start working on a game project in Unity using FMOD. Some scenes will be captured as video and later used for a linear 5.1 mix. I am wondering what the most elegant ways are to capture FMODs audio outp…

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## [Best way to do 5.1 to stereo fold down of 5.1 FMOD mix](https://qa.fmod.com/t/best-way-to-do-5-1-to-stereo-fold-down-of-5-1-fmod-mix/24096)

<div class="topic-metadata">

**Author:** [@dada\_da](https://qa.fmod.com/u/dada_da)\
**Replies:** 4\
**Last updated:** [March 18, 2026, 3:57am UTC](https://qa.fmod.com/t/best-way-to-do-5-1-to-stereo-fold-down-of-5-1-fmod-mix/24096 "2026-03-18T03:57:58Z")

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I have an installation project (Unity) that runs in 5.1 in the venue, but needs a stereo version for documentation purposes. What’s the best way to turn a 5.1 mix into stereo via FMOD? My group channels and spatializers …

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## [Recording in Unity and playback with FMOD effects?](https://qa.fmod.com/t/recording-in-unity-and-playback-with-fmod-effects/24094)

<div class="topic-metadata">

**Author:** [@Aleixo](https://qa.fmod.com/u/Aleixo)\
**Replies:** 3\
**Last updated:** [March 18, 2026, 2:15am UTC](https://qa.fmod.com/t/recording-in-unity-and-playback-with-fmod-effects/24094 "2026-03-18T02:15:46Z")

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Hi everyone! I’m new to working with both Unity and FMOD, so I apologize if this question is either too simple or poorly phrased. I’m primarily a 3D artist rather than a programmer. I’m currently working on a project w…

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## [Stuttering after upgrading 2.01 to 2.03](https://qa.fmod.com/t/stuttering-after-upgrading-2-01-to-2-03/22853)

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**Author:** [@kalman](https://qa.fmod.com/u/kalman)\
**Replies:** 9\
**Last updated:** [March 16, 2026, 10:10pm UTC](https://qa.fmod.com/t/stuttering-after-upgrading-2-01-to-2-03/22853 "2026-03-16T22:10:43Z")

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I am trying to upgrade from FMOD 2.01 to 2.03 but it’s causing bad stuttering that after a day of debugging I still can’t solve. There are quite a few issues: a fast MultiInstrument (machine gun) is now stuttering rath…

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## [getNumDrivers returns "NoDevice" after re-plugging last device](https://qa.fmod.com/t/getnumdrivers-returns-nodevice-after-re-plugging-last-device/21742)

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**Author:** [@ElBananoMortale](https://qa.fmod.com/u/ElBananoMortale)\
**Replies:** 10\
**Last updated:** [March 16, 2026, 4:44am UTC](https://qa.fmod.com/t/getnumdrivers-returns-nodevice-after-re-plugging-last-device/21742 "2026-03-16T04:44:58Z")

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Hi, I’m working on hot swapping Audio output devices. Everything wokrs nice and smoothly until i re-plug the last remaining device in the system. When it’s remove i get this error: \[FMOD\] OutputWASAPI::mixerThread : Ge…

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## [Stolen with audibility](https://qa.fmod.com/t/stolen-with-audibility/24081)

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**Author:** [@geoffrey86](https://qa.fmod.com/u/geoffrey86)\
**Replies:** 1\
**Last updated:** [March 13, 2026, 5:20am UTC](https://qa.fmod.com/t/stolen-with-audibility/24081 "2026-03-13T05:20:32Z")

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Hey everyone, I’m developing a Unity game (using FMOD Unity integration, latest version on Unity 2021.3.45f2 LTS) for Xbox/PC, and I’m hitting this annoying FMOD error spam in the console: \[FMOD\] SystemI::updateChannels…

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## [CPU Performance](https://qa.fmod.com/t/cpu-performance/23078)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 4\
**Last updated:** [March 13, 2026, 3:56am UTC](https://qa.fmod.com/t/cpu-performance/23078 "2026-03-13T03:56:46Z")

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Hello, Just thinking ahead on the performance in our game and wanted to get a good understanding of the CPU impact of our soundscape. I have read this in the docs (https://www.fmod.com/docs/2.00/api/white-papers-cpu-per…

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## [Crash in fmodstudioL on Windows 64bit IL2CPP build](https://qa.fmod.com/t/crash-in-fmodstudiol-on-windows-64bit-il2cpp-build/23726)

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**Author:** [@mahdijeddi](https://qa.fmod.com/u/mahdijeddi)\
**Replies:** 13\
**Last updated:** [March 13, 2026, 2:41am UTC](https://qa.fmod.com/t/crash-in-fmodstudiol-on-windows-64bit-il2cpp-build/23726 "2026-03-13T02:41:48Z")

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Hi, Recently we’ve been having a lot of random crashes caused by FMOD in our game (Unity 6000.0.62f1, FMOD 2.03.10). It’s all coming from fmodstudioL. I don’t know if I should report this as a bug or ask for debug symbo…

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## [Speaker output settings for VR/Meta SDK](https://qa.fmod.com/t/speaker-output-settings-for-vr-meta-sdk/24093)

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**Author:** [@EyesAndArrows](https://qa.fmod.com/u/EyesAndArrows)\
**Replies:** 1\
**Last updated:** [March 12, 2026, 10:08pm UTC](https://qa.fmod.com/t/speaker-output-settings-for-vr-meta-sdk/24093 "2026-03-12T22:08:51Z")

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I have two questions, If I don’t end up swapping to the MetaSDK spatalisers, what is the suggested master bus speaker output settings when i’m using FMOD’s spatialisers for a VR game? (so should i have it set to 5.1/st…

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## [Set Parameter from animation](https://qa.fmod.com/t/set-parameter-from-animation/24095)

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**Author:** [@Rosile](https://qa.fmod.com/u/Rosile)\
**Replies:** 1\
**Last updated:** [March 11, 2026, 10:11pm UTC](https://qa.fmod.com/t/set-parameter-from-animation/24095 "2026-03-11T22:11:56Z")

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Good day! I want to change parameter value inside an AnimationEvent. My logic is “when AnimationEvent triggered - set this parameter value”. I made a code logic but it doesn’t work. Can you explain what is my fault? u…

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## [One Developer cannot hear any sounds](https://qa.fmod.com/t/one-developer-cannot-hear-any-sounds/24087)

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**Author:** [@AiRRoBBiE](https://qa.fmod.com/u/AiRRoBBiE)\
**Replies:** 3\
**Last updated:** [March 10, 2026, 2:59am UTC](https://qa.fmod.com/t/one-developer-cannot-hear-any-sounds/24087 "2026-03-10T02:59:30Z")

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I am working on a game with a 9 dev team and for whatever reason only 1 dev cannot hear any sounds. we checked his default sound settings, FMOD Settings in Unity, Default unity settings, checked our .gitignore, and we ca…

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## [Events with a stopping condition and doppler enabled sometimes don't stop](https://qa.fmod.com/t/events-with-a-stopping-condition-and-doppler-enabled-sometimes-dont-stop/24076)

<div class="topic-metadata">

**Author:** [@kalman](https://qa.fmod.com/u/kalman)\
**Replies:** 3\
**Last updated:** [March 10, 2026, 2:41am UTC](https://qa.fmod.com/t/events-with-a-stopping-condition-and-doppler-enabled-sometimes-dont-stop/24076 "2026-03-10T02:41:20Z")

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I have an event, not all that complicated. Just a loop (async looping instrument) with an intro and outro little instrument, with a fade in/out for the loop. A marker at the end called “Stopping”. A transition region wit…

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## [Applying for FMOD platform for build target Switch](https://qa.fmod.com/t/applying-for-fmod-platform-for-build-target-switch/24082)

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**Author:** [@ThoseEyesEmily](https://qa.fmod.com/u/ThoseEyesEmily)\
**Replies:** 1\
**Last updated:** [March 8, 2026, 12:34am UTC](https://qa.fmod.com/t/applying-for-fmod-platform-for-build-target-switch/24082 "2026-03-08T00:34:16Z")

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Hi I have just applied for a permission/authorization to use FMOD for Nintendo Switch. How long do I have to wait to tr and build the game demo using FMOD? Since we have a deadline for showcasing a prototype it would be…

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## [Unity Integration Tutoria Issue (No sound in Unity)](https://qa.fmod.com/t/unity-integration-tutoria-issue-no-sound-in-unity/23894)

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**Author:** [@Cloister](https://qa.fmod.com/u/Cloister)\
**Replies:** 3\
**Last updated:** [March 3, 2026, 10:05pm UTC](https://qa.fmod.com/t/unity-integration-tutoria-issue-no-sound-in-unity/23894 "2026-03-03T22:05:06Z")

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Hello! I’m following the FMOD integration tutorial with Unity step by step, and everything has been working fine until I got to section 3.4, Adding Sounds: Kart Engine. https://fmod.com/docs/2.02/unity/integration-tuto…

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## [Unity Build Switch Error](https://qa.fmod.com/t/unity-build-switch-error/21288)

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**Author:** [@abjiasteamwork](https://qa.fmod.com/u/abjiasteamwork)\
**Replies:** 11\
**Last updated:** [March 3, 2026, 2:07pm UTC](https://qa.fmod.com/t/unity-build-switch-error/21288 "2026-03-03T14:07:20Z")

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I’m getting the following errors in unity trying to create a build.(NS buld) ‘xx\_VERSION’ does not contain a definition for ‘dll’ FMOD unity 2.02.19 NS sdk 17.5.3 unity editor 2022.3.16 Assets\\Plugins\\FMOD\\src\\fmod\_…

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## [Synchronizing a large number of instruments](https://qa.fmod.com/t/synchronizing-a-large-number-of-instruments/24002)

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**Author:** [@Hzo420](https://qa.fmod.com/u/Hzo420)\
**Replies:** 5\
**Last updated:** [March 2, 2026, 8:38pm UTC](https://qa.fmod.com/t/synchronizing-a-large-number-of-instruments/24002 "2026-03-02T20:38:54Z")

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Hey there, Our current project requires many unique instruments to be synchronized in a single loop (currently the aim is to have nearly 300 unique tracks). Naturally, all 300 of them will never play at the same time - …

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## ["Unsupported type EventReference" error when saving prefabs with Timeline in Unity Editor](https://qa.fmod.com/t/unsupported-type-eventreference-error-when-saving-prefabs-with-timeline-in-unity-editor/24041)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 3\
**Last updated:** [February 27, 2026, 7:05am UTC](https://qa.fmod.com/t/unsupported-type-eventreference-error-when-saving-prefabs-with-timeline-in-unity-editor/24041 "2026-02-27T07:05:53Z")

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I’m encountering an editor-only console error when viewing and saving prefabs that contain Unity Timeline tracks with FMOD event playables: Unsupported type EventReference UnityEditor.EditorApplication:Internal\_CallGlob…

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## [Encountering a build error](https://qa.fmod.com/t/encountering-a-build-error/24052)

<div class="topic-metadata">

**Author:** [@benjamin.emag](https://qa.fmod.com/u/benjamin.emag)\
**Replies:** 2\
**Last updated:** [February 27, 2026, 6:07am UTC](https://qa.fmod.com/t/encountering-a-build-error/24052 "2026-02-27T06:07:46Z")

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encountering a build error whenever I try to build my project to webGL anyone else experience this FMOD version: 2.03.12 Unity version: 6000.3.5f1 Build target: WebGPU Error: undefined symbol: FMOD5\_DSP\_AddInputPreall…

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## [Error CS0117: 'VERSION' does not contain a definition for 'dll'](https://qa.fmod.com/t/error-cs0117-version-does-not-contain-a-definition-for-dll/16217)

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**Author:** [@ikriz](https://qa.fmod.com/u/ikriz)\
**Replies:** 6\
**Last updated:** [February 27, 2026, 3:20am UTC](https://qa.fmod.com/t/error-cs0117-version-does-not-contain-a-definition-for-dll/16217 "2026-02-27T03:20:11Z")

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I’m getting the following errors in unity trying to create a build. (using version 2.01.04 with Unity 2019.2.21 I’ve given the Runtime and Editor folders of the FMOD unity integration their own assembly definitions For…

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## [FMOD\_OS\_Net\_Listen : Cannot listen for connections, port 9264 is currently in use](https://qa.fmod.com/t/fmod-os-net-listen-cannot-listen-for-connections-port-9264-is-currently-in-use/24048)

<div class="topic-metadata">

**Author:** [@jakesee](https://qa.fmod.com/u/jakesee)\
**Replies:** 5\
**Last updated:** [February 26, 2026, 2:42am UTC](https://qa.fmod.com/t/fmod-os-net-listen-cannot-listen-for-connections-port-9264-is-currently-in-use/24048 "2026-02-26T02:42:01Z")

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FMOD Unity 2.03.12 Unity 2022.3.62f2 I keep getting the follow warning in the console, what is it about and how to fix it? \[FMOD\] FMOD\_OS\_Net\_Listen : Cannot listen for connections, port 9264 is currently in use. Un…

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