# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=31

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 32

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## [Playing different footstep noises depending on surfaces. (2D)](https://qa.fmod.com/t/playing-different-footstep-noises-depending-on-surfaces-2d/20629)

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**Author:** [@BardstownDev](https://qa.fmod.com/u/BardstownDev)\
**Replies:** 3\
**Last updated:** [September 11, 2023, 1:47am UTC](https://qa.fmod.com/t/playing-different-footstep-noises-depending-on-surfaces-2d/20629 "2023-09-11T01:47:01Z")

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Hi there, I’ve been trying to get FMOD to play different sound clips depending on the character’s surface they are standing on. Right now, I’ve decided to use a Scriptable Object (SO) to handle this. In theory, the coll…

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## [AndroidJavaException: java.lang.UnsatisfiedLinkError: dlopen failed: library "libfmodL.so" not found](https://qa.fmod.com/t/androidjavaexception-java-lang-unsatisfiedlinkerror-dlopen-failed-library-libfmodl-so-not-found/20614)

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**Author:** [@Matthew.headstart](https://qa.fmod.com/u/Matthew.headstart)\
**Replies:** 1\
**Last updated:** [September 6, 2023, 11:44pm UTC](https://qa.fmod.com/t/androidjavaexception-java-lang-unsatisfiedlinkerror-dlopen-failed-library-libfmodl-so-not-found/20614 "2023-09-06T23:44:42Z")

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Hey all, I have recently exported an android build and opened it in android studio in the hope to run my game on an emulator. When I launch my game on the emulator the game crashes soon after starting up with the error …

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## [A strange error with unity](https://qa.fmod.com/t/a-strange-error-with-unity/20619)

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**Author:** [@mrquantumoff](https://qa.fmod.com/u/mrquantumoff)\
**Replies:** 1\
**Last updated:** [September 6, 2023, 2:37am UTC](https://qa.fmod.com/t/a-strange-error-with-unity/20619 "2023-09-06T02:37:32Z")

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Help, I get this error while using FMOD with unity and I don’t know what to do. \[FMOD\] assert : assertion: ‘mInputChannelCount \>= 1 && mInputChannelCount \< FMOD\_SPEAKER\_MAX’ failed

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## [Team has errors & can't hear sounds - FMOD shared through Plastic SCM](https://qa.fmod.com/t/team-has-errors-cant-hear-sounds-fmod-shared-through-plastic-scm/20583)

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**Author:** [@amac](https://qa.fmod.com/u/amac)\
**Replies:** 12\
**Last updated:** [September 3, 2023, 10:49pm UTC](https://qa.fmod.com/t/team-has-errors-cant-hear-sounds-fmod-shared-through-plastic-scm/20583 "2023-09-03T22:49:16Z")

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I have the entire project pushed, they confirmed it’s over 180mb but we don’t have the exact same folder size. The studio project path is the same. They have the following errors, are there more files I need to push for …

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## [FMOD not found in Visual Studio (Namespaces greyed out)](https://qa.fmod.com/t/fmod-not-found-in-visual-studio-namespaces-greyed-out/15716)

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**Author:** [@niu](https://qa.fmod.com/u/niu)\
**Replies:** 11\
**Last updated:** [September 1, 2023, 10:14pm UTC](https://qa.fmod.com/t/fmod-not-found-in-visual-studio-namespaces-greyed-out/15716 "2023-09-01T22:14:53Z")

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MacOS High Sierra 10.13.6 Unity v2019.3.12f1 FMOD Studio for Unity v2.00.08 Visual Studio for Mac v8.5.4 (build 12) I’m experiencing two weird issues with the FMOD package in Unity: Sometimes when I open a previou…

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## [BUG: RuntimeManager doesn't check for timeScale == 0 when allowNonRigidBodyDoppler is true](https://qa.fmod.com/t/bug-runtimemanager-doesnt-check-for-timescale-0-when-allownonrigidbodydoppler-is-true/20592)

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**Author:** [@lgarczyn](https://qa.fmod.com/u/lgarczyn)\
**Replies:** 3\
**Last updated:** [August 29, 2023, 11:23pm UTC](https://qa.fmod.com/t/bug-runtimemanager-doesnt-check-for-timescale-0-when-allownonrigidbodydoppler-is-true/20592 "2023-08-29T23:23:23Z")

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I’ve started using allowNonRigidBodyDoppler, but as soon as the game is paused, I start getting thousands of errors due to the calculated velocity being NaN. This is caused by a division by zero, since the position diff…

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## [Error:Output forced to NO SOUND mode : ERR\_INTERNAL Version:2.02.07 Mobile:SAMSUNG GALAXY S9+ Unity:2019.3.19](https://qa.fmod.com/t/error-output-forced-to-no-sound-mode-err-internal-version-2-02-07-mobile-samsung-galaxy-s9-unity-2019-3-19/20589)

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**Author:** [@willim](https://qa.fmod.com/u/willim)\
**Replies:** 3\
**Last updated:** [August 28, 2023, 5:12am UTC](https://qa.fmod.com/t/error-output-forced-to-no-sound-mode-err-internal-version-2-02-07-mobile-samsung-galaxy-s9-unity-2019-3-19/20589 "2023-08-28T05:12:37Z")

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Our game will fail to initialize on Samsung Galaxy S9+. The fmod setup in unity is shown here. The build Settings of Fmod are shown in the figure. Can you roughly locate the reason? I went through all the relevant p…

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## [Sound does not play when clicking on object, get Lookup failed for EventModel error](https://qa.fmod.com/t/sound-does-not-play-when-clicking-on-object-get-lookup-failed-for-eventmodel-error/20599)

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**Author:** [@BardstownDev](https://qa.fmod.com/u/BardstownDev)\
**Replies:** 1\
**Last updated:** [August 28, 2023, 3:23am UTC](https://qa.fmod.com/t/sound-does-not-play-when-clicking-on-object-get-lookup-failed-for-eventmodel-error/20599 "2023-08-28T03:23:44Z")

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\[FMOD\] Event not found: {6a259774-151a-48fc-80d2-abdee8722d13} (event:/OpeningDoor) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:569) …

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## [Command Instruments with zero duration ignored in mobile builds (Unity integration v2.02.15)](https://qa.fmod.com/t/command-instruments-with-zero-duration-ignored-in-mobile-builds-unity-integration-v2-02-15/20571)

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**Author:** [@s9meNiNE](https://qa.fmod.com/u/s9meNiNE)\
**Replies:** 4\
**Last updated:** [August 25, 2023, 5:31pm UTC](https://qa.fmod.com/t/command-instruments-with-zero-duration-ignored-in-mobile-builds-unity-integration-v2-02-15/20571 "2023-08-25T17:31:41Z")

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By zero duration command instrument, I mean this: I set it to Increment Parameter on a continuous parameter, and it works inside the FMOD Studio authoring tool and inside Unity edit mode, but was ignored in our mobile…

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## [Crash on PS4 due to semaphore count with Unity 2020.3.12f1](https://qa.fmod.com/t/crash-on-ps4-due-to-semaphore-count-with-unity-2020-3-12f1/17427)

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**Author:** [@Robertk92](https://qa.fmod.com/u/Robertk92)\
**Replies:** 5\
**Last updated:** [August 25, 2023, 6:15am UTC](https://qa.fmod.com/t/crash-on-ps4-due-to-semaphore-count-with-unity-2020-3-12f1/17427 "2023-08-25T06:15:22Z")

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We have recently upgraded from Unity 2019.3 to 2020.3.12f1, this caused our game to crash on PS4. The crash is caused by frequent calls to the EventInstance’s EVENT\_CALLBACK. Unity dev quote: The problem is as follow…

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## [Viewport based spatial attenuation](https://qa.fmod.com/t/viewport-based-spatial-attenuation/20350)

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**Author:** [@Leoul](https://qa.fmod.com/u/Leoul)\
**Replies:** 5\
**Last updated:** [August 24, 2023, 2:07am UTC](https://qa.fmod.com/t/viewport-based-spatial-attenuation/20350 "2023-08-24T02:07:22Z")

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I’m working on a top-down game, similar view as an RTS. I currently have the listener attenuation object centered on the camera’s focal point, locked at ground height. This mostly works, however the player expectation is…

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## [Is Total(Virtual) Channel Count affects CPU performance?](https://qa.fmod.com/t/is-total-virtual-channel-count-affects-cpu-performance/20574)

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**Author:** [@Wilhelm\_LikeAStar](https://qa.fmod.com/u/Wilhelm_LikeAStar)\
**Replies:** 1\
**Last updated:** [August 24, 2023, 1:53am UTC](https://qa.fmod.com/t/is-total-virtual-channel-count-affects-cpu-performance/20574 "2023-08-24T01:53:41Z")

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I searched it but i dont have an exact answer. So real channels are affecting the performance as i understand. But what about the virtual ones? It says “Not audible” but what about CPU? what about memory? FMOD - Setting…

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## [FMOD\_Studio\_System\_Initialize crash because of PlayStation 5 DualSense cable-connected](https://qa.fmod.com/t/fmod-studio-system-initialize-crash-because-of-playstation-5-dualsense-cable-connected/20584)

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**Author:** [@vm.hcg](https://qa.fmod.com/u/vm.hcg)\
**Replies:** 1\
**Last updated:** [August 23, 2023, 5:15pm UTC](https://qa.fmod.com/t/fmod-studio-system-initialize-crash-because-of-playstation-5-dualsense-cable-connected/20584 "2023-08-23T17:15:58Z")

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We have a Unity project, and when we try to launch our game with a connected (by USB cable) PlayStation 5 controller (DualSense), we have an exception in calling internal FMOD\_Studio\_System\_Initialize(). The error text s…

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## [FMOD trying to find Resonance Audio in wrong directory](https://qa.fmod.com/t/fmod-trying-to-find-resonance-audio-in-wrong-directory/20569)

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**Author:** [@7Dev](https://qa.fmod.com/u/7Dev)\
**Replies:** 3\
**Last updated:** [August 23, 2023, 10:40am UTC](https://qa.fmod.com/t/fmod-trying-to-find-resonance-audio-in-wrong-directory/20569 "2023-08-23T10:40:02Z")

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I’m getting this SystemNotInitializedException: \[FMOD\] Initialization failed : Loading plugin 'resonanceaudio' from 'C:/Users/peter/Documents/Unity Projects/CUU\_/Assets/Assets/Plugins/FMOD/platforms/win/lib/x86\_64/reson…

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## [Resonance Audio on Apple Silicon](https://qa.fmod.com/t/resonance-audio-on-apple-silicon/20558)

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**Author:** [@constantinpopp](https://qa.fmod.com/u/constantinpopp)\
**Replies:** 5\
**Last updated:** [August 23, 2023, 10:36am UTC](https://qa.fmod.com/t/resonance-audio-on-apple-silicon/20558 "2023-08-23T10:36:45Z")

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Hello, I am attempting to get Resonance Audio running on Mac 13.4.1 using Unity 2021.3.29f1 and FMOD Studio 2.2.16 running on Apple Silicon. After installing the FMOD Unity integration I get this error: SystemNotIniti…

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## [Unity is not reading my Fmod banks](https://qa.fmod.com/t/unity-is-not-reading-my-fmod-banks/20559)

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**Author:** [@iAgharta](https://qa.fmod.com/u/iAgharta)\
**Replies:** 5\
**Last updated:** [August 23, 2023, 12:27am UTC](https://qa.fmod.com/t/unity-is-not-reading-my-fmod-banks/20559 "2023-08-23T00:27:23Z")

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Hi! Im working in a game with some company for my social service and there are some things that just came out. The game is in some folder from github and i need to pull and fetch the contect so all the team could work …

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## [Triggering animations via FMOD's scatter instruments sounds](https://qa.fmod.com/t/triggering-animations-via-fmods-scatter-instruments-sounds/20572)

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**Author:** [@otsore](https://qa.fmod.com/u/otsore)\
**Replies:** 2\
**Last updated:** [August 22, 2023, 11:11pm UTC](https://qa.fmod.com/t/triggering-animations-via-fmods-scatter-instruments-sounds/20572 "2023-08-22T23:11:01Z")

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Pretty new with FMOD and trying to figure out what would be the best course of action for creating an audio reactive installation with FMOD. I’m currently playing random sound clips with Scatter Instrument, and now I’m …

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## [\[FMOD\] OutputCoreAudio::suspend : Cannot start audio unit. (err: 561015905) (IOS)](https://qa.fmod.com/t/fmod-outputcoreaudio-suspend-cannot-start-audio-unit-err-561015905-ios/20556)

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**Author:** [@a.petrov](https://qa.fmod.com/u/a.petrov)\
**Replies:** 3\
**Last updated:** [August 22, 2023, 4:33am UTC](https://qa.fmod.com/t/fmod-outputcoreaudio-suspend-cannot-start-audio-unit-err-561015905-ios/20556 "2023-08-22T04:33:30Z")

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If during the game, someone starts calling through instant messengers, for example Telegram, then when I return to the game, I get this error: \[FMOD\] OutputCoreAudio::suspend : Cannot start audio unit. (err: 561015905). …

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## [Player build: fmodstudioL.dll not found (in wrong folder)](https://qa.fmod.com/t/player-build-fmodstudiol-dll-not-found-in-wrong-folder/15470)

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**Author:** [@isaac.ashdown](https://qa.fmod.com/u/isaac.ashdown)\
**Replies:** 9\
**Last updated:** [August 21, 2023, 1:25am UTC](https://qa.fmod.com/t/player-build-fmodstudiol-dll-not-found-in-wrong-folder/15470 "2023-08-21T01:25:26Z")

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Hi, We’re using Unity 2019.3.1f1 and FMOD plugin 2.00.07. I’m not sure what’s made this problem begin - probably updating unity, but we were using the 2019.3 beta and didn’t have any trouble there. When starting our g…

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## [Problem testing/exporting in gitlab pipeline because of FMOD](https://qa.fmod.com/t/problem-testing-exporting-in-gitlab-pipeline-because-of-fmod/16481)

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**Author:** [@CrossingMoon](https://qa.fmod.com/u/CrossingMoon)\
**Replies:** 5\
**Last updated:** [August 21, 2023, 1:25am UTC](https://qa.fmod.com/t/problem-testing-exporting-in-gitlab-pipeline-because-of-fmod/16481 "2023-08-21T01:25:24Z")

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Hello, our group has a unity project that locally (Windows Powershell) is able to be exported and tested without problem but when we try to do the same in our gitlab pipeline it fails. This first stack frame is for the …

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## [Manipulating Music in Unity engine](https://qa.fmod.com/t/manipulating-music-in-unity-engine/20555)

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**Author:** [@Umbrellagun](https://qa.fmod.com/u/Umbrellagun)\
**Replies:** 4\
**Last updated:** [August 19, 2023, 7:58pm UTC](https://qa.fmod.com/t/manipulating-music-in-unity-engine/20555 "2023-08-19T19:58:20Z")

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I’m looking for audio engineers who are familiar with using fmod to manipulate music. I am working on a video game project where the main portion of the gameplay revolves around this, but I know much of how people use fm…

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## [Fmod FFT for lip sync - can't get channel group](https://qa.fmod.com/t/fmod-fft-for-lip-sync-cant-get-channel-group/20521)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 4\
**Last updated:** [August 19, 2023, 12:14pm UTC](https://qa.fmod.com/t/fmod-fft-for-lip-sync-cant-get-channel-group/20521 "2023-08-19T12:14:29Z")

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OK… I’m a little (or maybe a lot) out of my depth here. I can get the master bus easy and it works fine but not a separate return. I’ve also tried to route the event into a new group on the mix page but with the same res…

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## [StudioListener can't hear anything beyond default distance, even with overrides?](https://qa.fmod.com/t/studiolistener-cant-hear-anything-beyond-default-distance-even-with-overrides/20437)

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**Author:** [@amac](https://qa.fmod.com/u/amac)\
**Replies:** 3\
**Last updated:** [August 18, 2023, 6:11pm UTC](https://qa.fmod.com/t/studiolistener-cant-hear-anything-beyond-default-distance-even-with-overrides/20437 "2023-08-18T18:11:10Z")

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I’m working with an RTS camera, so it’s 75 units in the Y axis, above the ground. I want to make my sounds audible to this, so I’ve increased their distance. I can’t get anything to register beyond a really small area, w…

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## [How to get EventInstance with a GameObject](https://qa.fmod.com/t/how-to-get-eventinstance-with-a-gameobject/20540)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 3\
**Last updated:** [August 17, 2023, 5:57am UTC](https://qa.fmod.com/t/how-to-get-eventinstance-with-a-gameobject/20540 "2023-08-17T05:57:17Z")

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Is there a way to return all the EventInstance attached to a GameObject by giving it a GameObject? Or do I need to manually record the relationships between GameObjects and EventInstance myself?

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## [DLLNotFoundException](https://qa.fmod.com/t/dllnotfoundexception/18957)

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**Author:** [@BubbleBoi](https://qa.fmod.com/u/BubbleBoi)\
**Replies:** 5\
**Last updated:** [August 17, 2023, 4:54am UTC](https://qa.fmod.com/t/dllnotfoundexception/18957 "2023-08-17T04:54:37Z")

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\-Im Getting DLLNotFoundException error each time i close and reopen Unity. -I tried deleting and re-importing Fmod and i made sure that the File Staging Is checked, but i still get the same error after closing and reope…

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## [FMod 2.01 Callback freeze](https://qa.fmod.com/t/fmod-2-01-callback-freeze/20533)

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**Author:** [@ChicDead26](https://qa.fmod.com/u/ChicDead26)\
**Replies:** 7\
**Last updated:** [August 16, 2023, 10:46pm UTC](https://qa.fmod.com/t/fmod-2-01-callback-freeze/20533 "2023-08-16T22:46:35Z")

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Ive been trying to implement a callback into my unity game - but my current implementation freezes the editor at the time of execution. Reading examples in the documentation/forum havent been of help, as it looks like i…

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## [FMOD RecordStart takes a very long time](https://qa.fmod.com/t/fmod-recordstart-takes-a-very-long-time/20443)

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**Author:** [@martindevans1](https://qa.fmod.com/u/martindevans1)\
**Replies:** 7\
**Last updated:** [August 16, 2023, 1:44pm UTC](https://qa.fmod.com/t/fmod-recordstart-takes-a-very-long-time/20443 "2023-08-16T13:44:19Z")

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I’ve been contacted by a couple of users of Dissonance voice chat (a voice chat system for Unity) reporting that starting the microphone takes an extremely long time (over 1 second) if the “Oculus Virtual Audio Device” i…

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## [FADING, TIMELINES AND PARAMETERS -- How to fade between a few different events all with different loop times -- and to random points?](https://qa.fmod.com/t/fading-timelines-and-parameters-how-to-fade-between-a-few-different-events-all-with-different-loop-times-and-to-random-points/20531)

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**Author:** [@themojius](https://qa.fmod.com/u/themojius)\
**Replies:** 5\
**Last updated:** [August 16, 2023, 5:00am UTC](https://qa.fmod.com/t/fading-timelines-and-parameters-how-to-fade-between-a-few-different-events-all-with-different-loop-times-and-to-random-points/20531 "2023-08-16T05:00:07Z")

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Hi, I want to know how to use FMOD Studio for a pretty particular use case. I’m trying to make a game with 9 different “dimension” settings. Each dimension has its own timeline-based event, a collection of looping sou…

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## [Nested event timeline length? Or play event at random timeline location?](https://qa.fmod.com/t/nested-event-timeline-length-or-play-event-at-random-timeline-location/20538)

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**Author:** [@themojius](https://qa.fmod.com/u/themojius)\
**Replies:** 2\
**Last updated:** [August 16, 2023, 12:58am UTC](https://qa.fmod.com/t/nested-event-timeline-length-or-play-event-at-random-timeline-location/20538 "2023-08-16T00:58:34Z")

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How would I go about getting the timeline length of a nested sub-event easily within Unity? I have one event instance that plays 9 different sounds based on a code-set parameter, but for each of them I want to play the s…

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## [Fmod version for Unity 2020.3.11f1](https://qa.fmod.com/t/fmod-version-for-unity-2020-3-11f1/20545)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 1\
**Last updated:** [August 16, 2023, 12:20am UTC](https://qa.fmod.com/t/fmod-version-for-unity-2020-3-11f1/20545 "2023-08-16T00:20:44Z")

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Hello there, been a long time. What is the latest Fmod version that I can use with Unity 2020.3.11f1? I can not find that info, think is was somewhere before… Thanks Koca

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