# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=32

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 33

---

## [OculusSpatializerFMOD path issue on Build Oculus VR](https://qa.fmod.com/t/oculusspatializerfmod-path-issue-on-build-oculus-vr/16137)

<div class="topic-metadata">

**Author:** [@3lbgames](https://qa.fmod.com/u/3lbgames)\
**Replies:** 18\
**Last updated:** [August 15, 2023, 3:07am UTC](https://qa.fmod.com/t/oculusspatializerfmod-path-issue-on-build-oculus-vr/16137 "2023-08-15T03:07:41Z")

</div>

We are using FMOD 2.01.02 - in Unity 2020.1.3 We are having issues with F-MOD DLL Pathing issues. In a build FMOD is unable to find the DLL See the error below. SystemNotInitializedException: \[FMOD\] Initialization fail…

---

## [VCA Errors when Building Unity Game From Command Line/Terminal](https://qa.fmod.com/t/vca-errors-when-building-unity-game-from-command-line-terminal/20464)

<div class="topic-metadata">

**Author:** [@TommySMS](https://qa.fmod.com/u/TommySMS)\
**Replies:** 4\
**Last updated:** [August 14, 2023, 3:33pm UTC](https://qa.fmod.com/t/vca-errors-when-building-unity-game-from-command-line-terminal/20464 "2023-08-14T15:33:39Z")

</div>

Hey all, We’re having an issue with specific VCA’s failing to load in our Unity game, but only when the game is built from the command line. If the game is built in-editor (using the build game option), it’s fine and a…

---

## [Events triggered at same position as Attenuation Object envelop the listener](https://qa.fmod.com/t/events-triggered-at-same-position-as-attenuation-object-envelop-the-listener/20527)

<div class="topic-metadata">

**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 2\
**Last updated:** [August 14, 2023, 5:59am UTC](https://qa.fmod.com/t/events-triggered-at-same-position-as-attenuation-object-envelop-the-listener/20527 "2023-08-14T05:59:38Z")

</div>

I’m working on a game in 3-quarter top-down view, setting panning relative to the camera and attenuation relative to the player characters. I’ve got multiple listeners (all on the camera), a main one plus one for each p…

---

## [Undefined Symbol Errors in Xcode (Unity build)](https://qa.fmod.com/t/undefined-symbol-errors-in-xcode-unity-build/20430)

<div class="topic-metadata">

**Author:** [@lriley3](https://qa.fmod.com/u/lriley3)\
**Replies:** 26\
**Last updated:** [August 14, 2023, 2:57am UTC](https://qa.fmod.com/t/undefined-symbol-errors-in-xcode-unity-build/20430 "2023-08-14T02:57:54Z")

</div>

Hello! I am building an iOS game in Unity and just recently updated both my FMOD studio and FMOD studio Unity integration version from 2.0 to 2.02.15. I’m running into trouble when attempting to build and run my game i…

---

## [FMOD won't load banks, DirectoryNotFoundException: Could not find a part of the path](https://qa.fmod.com/t/fmod-wont-load-banks-directorynotfoundexception-could-not-find-a-part-of-the-path/20525)

<div class="topic-metadata">

**Author:** [@BardstownDev](https://qa.fmod.com/u/BardstownDev)\
**Replies:** 3\
**Last updated:** [August 14, 2023, 1:17am UTC](https://qa.fmod.com/t/fmod-wont-load-banks-directorynotfoundexception-could-not-find-a-part-of-the-path/20525 "2023-08-14T01:17:48Z")

</div>

FMOD: Updating bank stubs in D:/Program Files (x86)/My project/Assets/FMODBanks to match C:/Users/sid/Documents/FMOD Studio/Bardstown/Build/Desktop UnityEngine.Debug:LogErrorFormat (string,object) FMODUnity.EventManag…

---

## [Exponential instance growth/horrible performance in Unity for seemingly no reason?](https://qa.fmod.com/t/exponential-instance-growth-horrible-performance-in-unity-for-seemingly-no-reason/20523)

<div class="topic-metadata">

**Author:** [@themojius](https://qa.fmod.com/u/themojius)\
**Replies:** 5\
**Last updated:** [August 13, 2023, 10:21pm UTC](https://qa.fmod.com/t/exponential-instance-growth-horrible-performance-in-unity-for-seemingly-no-reason/20523 "2023-08-13T22:21:48Z")

</div>

From just running the FMOD Engine in my Unity editor for my project, the game runs fine at first, but even without playing a single sound, the number of instances goes up ridiculously high until I literally can’t stop th…

---

## [Sound issues in build and FMODStudioSettings.asset unintentionally changing](https://qa.fmod.com/t/sound-issues-in-build-and-fmodstudiosettings-asset-unintentionally-changing/20496)

<div class="topic-metadata">

**Author:** [@bluegoogames](https://qa.fmod.com/u/bluegoogames)\
**Replies:** 3\
**Last updated:** [August 9, 2023, 4:50am UTC](https://qa.fmod.com/t/sound-issues-in-build-and-fmodstudiosettings-asset-unintentionally-changing/20496 "2023-08-09T04:50:16Z")

</div>

Hello, I am working on Mac OS Monterely 12.6 with Unity 2021.3.27, FMOD Studio 2.02.04, and FMOD Unity Integration 2.02.15. I recently noticed that these versions do not match, though I am uncertain if this could be cau…

---

## [How to get 8 footstep sounds to play in order?](https://qa.fmod.com/t/how-to-get-8-footstep-sounds-to-play-in-order/20508)

<div class="topic-metadata">

**Author:** [@BardstownDev](https://qa.fmod.com/u/BardstownDev)\
**Replies:** 1\
**Last updated:** [August 8, 2023, 12:40am UTC](https://qa.fmod.com/t/how-to-get-8-footstep-sounds-to-play-in-order/20508 "2023-08-08T00:40:38Z")

</div>

So I am dysleixc and the tutorial was a bit hard to follow. I am now trying to get the character’s footsteps to play from sound 1 to sound 8 and loop, pausing when he stops moving. Are there any tutorials for that? Right…

---

## [Multi Position Emmitters](https://qa.fmod.com/t/multi-position-emmitters/20434)

<div class="topic-metadata">

**Author:** [@jon-nbg](https://qa.fmod.com/u/jon-nbg)\
**Replies:** 3\
**Last updated:** [August 7, 2023, 1:23pm UTC](https://qa.fmod.com/t/multi-position-emmitters/20434 "2023-08-07T13:23:23Z")

</div>

Does anyone know if FMOD has an equivalent of the Multi Position Mode in Wwise? https://www.audiokinetic.com/en/courses/wwise301/?source=wwise301&id=Using\_Multi\_Position\_Mode Looking to reduce the number of duplicated …

---

## [How to load bank file by addressable](https://qa.fmod.com/t/how-to-load-bank-file-by-addressable/20494)

<div class="topic-metadata">

**Author:** [@Hyungjun](https://qa.fmod.com/u/Hyungjun)\
**Replies:** 1\
**Last updated:** [August 7, 2023, 6:38am UTC](https://qa.fmod.com/t/how-to-load-bank-file-by-addressable/20494 "2023-08-07T06:38:02Z")

</div>

Hello. My unity project reports high memory usage from profiler and it seems by FMOD banks. By profiling, “Untracked Memory” consumes memory about 300~400MB(Removing FMOD, it reduce 300~400MB memory usage). I use Addr…

---

## [How to build for WebGL](https://qa.fmod.com/t/how-to-build-for-webgl/20504)

<div class="topic-metadata">

**Author:** [@JackTheRobot](https://qa.fmod.com/u/JackTheRobot)\
**Replies:** 1\
**Last updated:** [August 7, 2023, 3:06am UTC](https://qa.fmod.com/t/how-to-build-for-webgl/20504 "2023-08-07T03:06:24Z")

</div>

Trying to build for Unity and WebGL but can’t find the correct platform to build to in FMOD - in my build settings the option for this platform doesn’t appear as seen in screenshot below. Using FMOD 2.02.04

---

## [Unity - Inviting a friend in GitHub](https://qa.fmod.com/t/unity-inviting-a-friend-in-github/20502)

<div class="topic-metadata">

**Author:** [@Mesalon](https://qa.fmod.com/u/Mesalon)\
**Replies:** 1\
**Last updated:** [August 7, 2023, 1:05am UTC](https://qa.fmod.com/t/unity-inviting-a-friend-in-github/20502 "2023-08-07T01:05:07Z")

</div>

Yesterday, I invited my friend to develop on my Unity project with GitHub. He got the project and all was good with that, but FMOD seems to be misconfigured in some way. I got him to download FMOD studio, sent him the FM…

---

## [Best practices to manage assetbundles](https://qa.fmod.com/t/best-practices-to-manage-assetbundles/17692)

<div class="topic-metadata">

**Author:** [@ghiboz](https://qa.fmod.com/u/ghiboz)\
**Replies:** 4\
**Last updated:** [August 5, 2023, 6:42am UTC](https://qa.fmod.com/t/best-practices-to-manage-assetbundles/17692 "2023-08-05T06:42:33Z")

</div>

hi all! I have a question: my audio stuff should be shipped into an unity assetbundle with 3d, textures, etc… what’s the best way to do this? (hidden question:) how can I put the .bank files into my assetbundle pack …

---

## [PS5 significant CPU usage difference](https://qa.fmod.com/t/ps5-significant-cpu-usage-difference/20500)

<div class="topic-metadata">

**Author:** [@MartinS9001](https://qa.fmod.com/u/MartinS9001)\
**Replies:** 1\
**Last updated:** [August 4, 2023, 2:25am UTC](https://qa.fmod.com/t/ps5-significant-cpu-usage-difference/20500 "2023-08-04T02:25:59Z")

</div>

Hi there! I’ve encountered a wierd issue on PS5 (with no such issues on xbox or pc). It has significantly higher CPU usage than any other platform on the project, and as a result im having some audio buffer stutters on …

---

## [CRASH: SIGSEGV: Segmentation violation (invalid memory reference)](https://qa.fmod.com/t/crash-sigsegv-segmentation-violation-invalid-memory-reference/20495)

<div class="topic-metadata">

**Author:** [@miha.rataj](https://qa.fmod.com/u/miha.rataj)\
**Replies:** 1\
**Last updated:** [August 4, 2023, 1:30am UTC](https://qa.fmod.com/t/crash-sigsegv-segmentation-violation-invalid-memory-reference/20495 "2023-08-04T01:30:49Z")

</div>

We are using FMOD for Unity 2.02.04 with Android platform and we are getting the following crash reports on production: SIGSEGV: Segmentation violation (invalid memory reference) 0 libaudioclient.so +0x94244 andro…

---

## [Change Platform based on Channel mode](https://qa.fmod.com/t/change-platform-based-on-channel-mode/20460)

<div class="topic-metadata">

**Author:** [@Capraise](https://qa.fmod.com/u/Capraise)\
**Replies:** 4\
**Last updated:** [August 2, 2023, 9:07am UTC](https://qa.fmod.com/t/change-platform-based-on-channel-mode/20460 "2023-08-02T09:07:20Z")

</div>

I’d like to selectively include Resonance audio only when the user is playing with headphones or choose the default spatializer when playing with a surround system. As far as I know, it’s possible to do two different “P…

---

## [FMOD Unity automation not working. FMOD bug?](https://qa.fmod.com/t/fmod-unity-automation-not-working-fmod-bug/20483)

<div class="topic-metadata">

**Author:** [@maxgmer](https://qa.fmod.com/u/maxgmer)\
**Replies:** 3\
**Last updated:** [August 2, 2023, 8:10am UTC](https://qa.fmod.com/t/fmod-unity-automation-not-working-fmod-bug/20483 "2023-08-02T08:10:20Z")

</div>

Unity version: 2022.2.21f1 (also tried upgrading to 2022.3.5f1) FMOD version: 2.02.16 (also tried 2.02.15). Here is the problem: Created an attack event, which is a multi instrument with 2 sounds. I added “Pitch Shif…

---

## [Constant reimport of FMODStudioSettings.asset on leaving play mode / ending build](https://qa.fmod.com/t/constant-reimport-of-fmodstudiosettings-asset-on-leaving-play-mode-ending-build/20487)

<div class="topic-metadata">

**Author:** [@robertjaskowski](https://qa.fmod.com/u/robertjaskowski)\
**Replies:** 1\
**Last updated:** [August 2, 2023, 7:44am UTC](https://qa.fmod.com/t/constant-reimport-of-fmodstudiosettings-asset-on-leaving-play-mode-ending-build/20487 "2023-08-02T07:44:24Z")

</div>

There is no change in git’s diff comparison. Tried recreating the asset hoping it would fix, it didn’t. 2.02.15 UNITY LTS 2023.3.5f1

---

## [How can I get all of banks list and event list at runtime?](https://qa.fmod.com/t/how-can-i-get-all-of-banks-list-and-event-list-at-runtime/20474)

<div class="topic-metadata">

**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 6\
**Last updated:** [August 1, 2023, 1:19pm UTC](https://qa.fmod.com/t/how-can-i-get-all-of-banks-list-and-event-list-at-runtime/20474 "2023-08-01T13:19:23Z")

</div>

I am trying to dynamically load the required bank files at runtime. But there is a problem, how do I know which bank file to load when I have a path of the event? I noticed in the documentation that it mentions that in…

---

## [UNITY, FMOD and OculusSpatializerFMOD: OculusSpatializerFMOD.bundle not found](https://qa.fmod.com/t/unity-fmod-and-oculusspatializerfmod-oculusspatializerfmod-bundle-not-found/20465)

<div class="topic-metadata">

**Author:** [@bronam](https://qa.fmod.com/u/bronam)\
**Replies:** 4\
**Last updated:** [July 31, 2023, 2:57am UTC](https://qa.fmod.com/t/unity-fmod-and-oculusspatializerfmod-oculusspatializerfmod-bundle-not-found/20465 "2023-07-31T02:57:24Z")

</div>

Unity: 2020.3.48f1 FMOD Studio: 2.00.10 Hello, I have this error and I can’t get around it. Error in Console: SystemNotInitializedException: \[FMOD\] Initialization failed : Loading plugin ‘OculusSpatializerFMOD’ from…

---

## [Error with Programmer Sound and Asset Bundles](https://qa.fmod.com/t/error-with-programmer-sound-and-asset-bundles/20386)

<div class="topic-metadata">

**Author:** [@canocoder](https://qa.fmod.com/u/canocoder)\
**Replies:** 6\
**Last updated:** [July 28, 2023, 10:00am UTC](https://qa.fmod.com/t/error-with-programmer-sound-and-asset-bundles/20386 "2023-07-28T10:00:26Z")

</div>

Hello! We are doing a mobile port of a game from several years ago with FMOD version 1.10. Currently we cannot update the version because it causes us a lot of errors in the project and we want to do this as a last reso…

---

## [How to get waveform data for lipsync when audio is muted?](https://qa.fmod.com/t/how-to-get-waveform-data-for-lipsync-when-audio-is-muted/20453)

<div class="topic-metadata">

**Author:** [@30to1](https://qa.fmod.com/u/30to1)\
**Replies:** 5\
**Last updated:** [July 28, 2023, 1:00am UTC](https://qa.fmod.com/t/how-to-get-waveform-data-for-lipsync-when-audio-is-muted/20453 "2023-07-28T01:00:04Z")

</div>

So I have separate volume controls for various buses in game. If the player sets volume to zero for voice bus, dsp won’t have anything to process. What’s the correct setup I should be using here? Should I set up a bus …

---

## [Sound stops working upon adding a spatializer](https://qa.fmod.com/t/sound-stops-working-upon-adding-a-spatializer/20467)

<div class="topic-metadata">

**Author:** [@Mesalon](https://qa.fmod.com/u/Mesalon)\
**Replies:** 8\
**Last updated:** [July 27, 2023, 5:06pm UTC](https://qa.fmod.com/t/sound-stops-working-upon-adding-a-spatializer/20467 "2023-07-27T17:06:34Z")

</div>

Hello. I have a sound I’m creating with an event instance, and it works fine in 2D. The sound plays well. However, when I simply add a spatializer, the sound no longer works in game and I hear nothing, despite the previ…

---

## [FMOD5\_Reverb3D\_GetUserData crash on iOS platform](https://qa.fmod.com/t/fmod5-reverb3d-getuserdata-crash-on-ios-platform/20457)

<div class="topic-metadata">

**Author:** [@miha.rataj](https://qa.fmod.com/u/miha.rataj)\
**Replies:** 2\
**Last updated:** [July 25, 2023, 7:49am UTC](https://qa.fmod.com/t/fmod5-reverb3d-getuserdata-crash-on-ios-platform/20457 "2023-07-25T07:49:40Z")

</div>

We use FMOD Studio Unity integration version: 2.02.04. On iOS platform we found some crashes on production with the following stack trace: {“app\_name”:“YourAppName”,“timestamp”:“2023-02-03 10:41:00.00 +0100”,“app\_versio…

---

## [Profiling in FMOD and GrowBuffer Confusion](https://qa.fmod.com/t/profiling-in-fmod-and-growbuffer-confusion/20308)

<div class="topic-metadata">

**Author:** [@JohnGreska](https://qa.fmod.com/u/JohnGreska)\
**Replies:** 25\
**Last updated:** [July 23, 2023, 10:36pm UTC](https://qa.fmod.com/t/profiling-in-fmod-and-growbuffer-confusion/20308 "2023-07-23T22:36:55Z")

</div>

Hello! So I have been receiving the " \[FMOD\] AsyncCommandBuffer::growBuffer : Growing command buffer to 65536 bytes." warning, and thought it was a little strange. I’m currently in a scene where many sounds play, but…

---

## [Use only one method to call multiple sounds](https://qa.fmod.com/t/use-only-one-method-to-call-multiple-sounds/20454)

<div class="topic-metadata">

**Author:** [@ConaLuk](https://qa.fmod.com/u/ConaLuk)\
**Replies:** 1\
**Last updated:** [July 23, 2023, 3:19pm UTC](https://qa.fmod.com/t/use-only-one-method-to-call-multiple-sounds/20454 "2023-07-23T15:19:59Z")

</div>

New to FMOD. I have a trigger, which the player walks through to enter a different room, it’s a prefab and I’ve got several of this same prefab throughout the game. I want to play a unique audio clip when the player pa…

---

## [Integration tutorial issue: AudioPlayableOutput::OnApplyFMOD: Could not get FMOD System](https://qa.fmod.com/t/integration-tutorial-issue-audioplayableoutput-could-not-get-fmod-system/20440)

<div class="topic-metadata">

**Author:** [@ndalla](https://qa.fmod.com/u/ndalla)\
**Replies:** 2\
**Last updated:** [July 21, 2023, 4:27am UTC](https://qa.fmod.com/t/integration-tutorial-issue-audioplayableoutput-could-not-get-fmod-system/20440 "2023-07-21T04:27:01Z")

</div>

After step 17 ( FMOD - Integration Tutorial ) I’ve run into this issue. I have tried finding and disabling all Unity Audio sources as suggested elsewhere but no luck unfortunately. Using Unity 2020.3.48f1 and FMOD Unity…

---

## [Could not stop the sound instances when transiting from another scene](https://qa.fmod.com/t/could-not-stop-the-sound-instances-when-transiting-from-another-scene/20438)

<div class="topic-metadata">

**Author:** [@32nguyen](https://qa.fmod.com/u/32nguyen)\
**Replies:** 2\
**Last updated:** [July 20, 2023, 3:21pm UTC](https://qa.fmod.com/t/could-not-stop-the-sound-instances-when-transiting-from-another-scene/20438 "2023-07-20T15:21:17Z")

</div>

Dear, I’m having trouble stopping the sound instances using OnDestroy() when transitioning from the level scene to the main scene. Interestingly, it works fine when transitioning from the main scene to the level scene. …

---

## [Fmodstudio.l.bundle is damaged (MacOS Catalina)](https://qa.fmod.com/t/fmodstudio-l-bundle-is-damaged-macos-catalina/20257)

<div class="topic-metadata">

**Author:** [@karthikx25](https://qa.fmod.com/u/karthikx25)\
**Replies:** 5\
**Last updated:** [July 20, 2023, 10:00am UTC](https://qa.fmod.com/t/fmodstudio-l-bundle-is-damaged-macos-catalina/20257 "2023-07-20T10:00:42Z")

</div>

Hi everyone, I’m trying to run a university project on Unity and upon opening the file I got this error “fmodstudiol.bundle” is damaged and cannot be opened. Funny enough, I was able to open this project without any is…

---

## [My Problem with Programmer Instrument on Android](https://qa.fmod.com/t/my-problem-with-programmer-instrument-on-android/20441)

<div class="topic-metadata">

**Author:** [@Lezvin](https://qa.fmod.com/u/Lezvin)\
**Replies:** 1\
**Last updated:** [July 20, 2023, 3:45am UTC](https://qa.fmod.com/t/my-problem-with-programmer-instrument-on-android/20441 "2023-07-20T03:45:19Z")

</div>

Hi, Version FMOD: 2.01.09 Version Unity: 2020.3.25f1 I followed the tutorial, and everything works fine in unity editor. https://www.fmod.com/docs/2.00/unity/examples-programmer-sounds.html My code of callback is li…

[Previous page](https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=31)

[Next page](https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=33)
