# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=35

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 36

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## [DllNotFoundException: fmodstudioL missing dll in 2.01.15 package](https://qa.fmod.com/t/dllnotfoundexception-fmodstudiol-missing-dll-in-2-01-15-package/18717)

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**Author:** [@uwe\_max](https://qa.fmod.com/u/uwe_max)\
**Replies:** 1\
**Last updated:** [May 6, 2022, 2:02am UTC](https://qa.fmod.com/t/dllnotfoundexception-fmodstudiol-missing-dll-in-2-01-15-package/18717 "2022-05-06T02:02:17Z")

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In the process of upgrading Unity to 2019.4.36f1 (from 2019.4.27f1) ended up having to upgrade FMOD as well due to console SDK/GDK requirements to 2.01.15 (from 2.01.09) and was expecting a smooth and easy upgrade since …

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## [Oculus Quest Build Crashing on Start - Unity](https://qa.fmod.com/t/oculus-quest-build-crashing-on-start-unity/18754)

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**Author:** [@FINNJC](https://qa.fmod.com/u/FINNJC)\
**Replies:** 3\
**Last updated:** [May 12, 2023, 6:52am UTC](https://qa.fmod.com/t/oculus-quest-build-crashing-on-start-unity/18754 "2023-05-12T06:52:39Z")

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We were struggling with 2.01.06 for a while, as we could get into the game but trying to use a programmer instrument, the game would crash. We updated to 2.02.06, and now the game crashes on launch. Below are some of the…

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## [VcaRef, BusRef, EditorVcaRef and EditorBusRef are all needed](https://qa.fmod.com/t/vcaref-busref-editorvcaref-and-editorbusref-are-all-needed/20211)

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**Author:** [@lgarczyn](https://qa.fmod.com/u/lgarczyn)\
**Replies:** 1\
**Last updated:** [May 12, 2023, 2:09am UTC](https://qa.fmod.com/t/vcaref-busref-editorvcaref-and-editorbusref-are-all-needed/20211 "2023-05-12T02:09:16Z")

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It is currently impossible in-editor to get the list of available busses and vcas. To create a custom BankRef would require directly reading the string banks, assuming that this info is present there. Busses and vcas sh…

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## [URGENT - Infinite import loop](https://qa.fmod.com/t/urgent-infinite-import-loop/20201)

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**Author:** [@MarsLit](https://qa.fmod.com/u/MarsLit)\
**Replies:** 5\
**Last updated:** [May 9, 2023, 10:06pm UTC](https://qa.fmod.com/t/urgent-infinite-import-loop/20201 "2023-05-09T22:06:17Z")

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Hi, I cannot update my Fmod from 2.02.04 because everytime I try to import the package I get an infinite import loop error. I also tried to import the package in an empty project and then just switch the folder but same …

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## [Event emitter not playing](https://qa.fmod.com/t/event-emitter-not-playing/20203)

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**Author:** [@vtv](https://qa.fmod.com/u/vtv)\
**Replies:** 5\
**Last updated:** [May 10, 2023, 10:33pm UTC](https://qa.fmod.com/t/event-emitter-not-playing/20203 "2023-05-10T22:33:21Z")

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i setup everything, but there isnt any sound, i try to test with IsPlaying and saw that the emitter is not playing

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## [Can't get parameterValue to work](https://qa.fmod.com/t/cant-get-parametervalue-to-work/20207)

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**Author:** [@Rondinarn](https://qa.fmod.com/u/Rondinarn)\
**Replies:** 1\
**Last updated:** [May 10, 2023, 5:59am UTC](https://qa.fmod.com/t/cant-get-parametervalue-to-work/20207 "2023-05-10T05:59:52Z")

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So I am having some trouble with a simple parameterScript I made for unity using fmod. Whenever the player hits a triggerbox with this script and the right values filled in it should change a parameter in Fmod. Weirdly e…

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## [FMOD: Parameter-based Sidechaining using Unity](https://qa.fmod.com/t/fmod-parameter-based-sidechaining-using-unity/20178)

<div class="topic-metadata">

**Author:** [@hojunekwak](https://qa.fmod.com/u/hojunekwak)\
**Replies:** 1\
**Last updated:** [May 10, 2023, 4:26am UTC](https://qa.fmod.com/t/fmod-parameter-based-sidechaining-using-unity/20178 "2023-05-10T04:26:08Z")

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I made this video because I was wasn’t completely satisfied with how sidechaining is done natively in FMOD and couldn’t find a video expanding upon it. Could I get some feedback if you think this is a good …

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## [Muting/Pausing sound while playing IronSource ads on iOS](https://qa.fmod.com/t/muting-pausing-sound-while-playing-ironsource-ads-on-ios/20196)

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**Author:** [@mirko.luparelli](https://qa.fmod.com/u/mirko.luparelli)\
**Replies:** 1\
**Last updated:** [May 8, 2023, 6:45am UTC](https://qa.fmod.com/t/muting-pausing-sound-while-playing-ironsource-ads-on-ios/20196 "2023-05-08T06:45:30Z")

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Hello! I’m simply trying to mute the audio while I’m playing ads. I tried with FMODUnity.RuntimeManager.PauseAllEvents(true), FMODUnity.RuntimeManager.MuteAllEvents(true) and also setting the bus volume to 0. All of thes…

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## [Is FMOD Technically support on dedicated server builds?](https://qa.fmod.com/t/is-fmod-technically-support-on-dedicated-server-builds/20172)

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**Author:** [@cfoulston](https://qa.fmod.com/u/cfoulston)\
**Replies:** 17\
**Last updated:** [May 5, 2023, 12:16am UTC](https://qa.fmod.com/t/is-fmod-technically-support-on-dedicated-server-builds/20172 "2023-05-05T00:16:59Z")

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We recently updated FMOD to 2.01.22 for Unity. When running on dedicated server, we’re getting exceptions during initialization: {"log":"SystemNotInitializedException: \[FMOD\] Initialization failed : Output forced to NO…

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## [Pausing Programmer Sounds?](https://qa.fmod.com/t/pausing-programmer-sounds/20186)

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**Author:** [@fkkcloud](https://qa.fmod.com/u/fkkcloud)\
**Replies:** 3\
**Last updated:** [May 4, 2023, 3:27am UTC](https://qa.fmod.com/t/pausing-programmer-sounds/20186 "2023-05-04T03:27:58Z")

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Hello, I am using below code to pause any sound during the pause state of the game. FMODUnity.RuntimeManager.PauseAllEvents(true); However it does not stop the Programmer Sound. I’ve implemented based on this example …

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## [Seemingly random crashes](https://qa.fmod.com/t/seemingly-random-crashes/20163)

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**Author:** [@Khan-amil](https://qa.fmod.com/u/Khan-amil)\
**Replies:** 5\
**Last updated:** [May 1, 2023, 7:38am UTC](https://qa.fmod.com/t/seemingly-random-crashes/20163 "2023-05-01T07:38:41Z")

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Setup : Unity 2022.2.12f1 on both MacOs and windows FMOD version : 2.02.09 Our Unity has been unstable for some time, and it seems to have ramped up when we updragede to 2022.2.12. A lot of it is probably Unity being u…

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## [FMOD Unity - TimeScale](https://qa.fmod.com/t/fmod-unity-timescale/13521)

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**Author:** [@luca\_tws](https://qa.fmod.com/u/luca_tws)\
**Replies:** 5\
**Last updated:** [May 1, 2023, 1:12am UTC](https://qa.fmod.com/t/fmod-unity-timescale/13521 "2023-05-01T01:12:53Z")

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Hello everyone. I’m working on a Unity game, trying to integrate FMOD I ran into few problems. The most annoying of them is that playing events do not respond to engine’s time scale (for slow motions). For single sound…

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## [Issue namespaces FMOD when installing packages](https://qa.fmod.com/t/issue-namespaces-fmod-when-installing-packages/20141)

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**Author:** [@DuckReaction](https://qa.fmod.com/u/DuckReaction)\
**Replies:** 5\
**Last updated:** [April 28, 2023, 6:25am UTC](https://qa.fmod.com/t/issue-namespaces-fmod-when-installing-packages/20141 "2023-04-28T06:25:58Z")

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Hi there, We recently installed Megafier 2 package from asset store with dependencies. Then, we had an issue about resolving namespaces. Dependencies: unity.jobs unity.nuget.mono-cecil unity.post.processing unity.ti…

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## [Stopping Event with FMOD Studio Event Emitter in Unity](https://qa.fmod.com/t/stopping-event-with-fmod-studio-event-emitter-in-unity/20179)

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**Author:** [@dovetail](https://qa.fmod.com/u/dovetail)\
**Replies:** 1\
**Last updated:** [April 28, 2023, 12:44am UTC](https://qa.fmod.com/t/stopping-event-with-fmod-studio-event-emitter-in-unity/20179 "2023-04-28T00:44:12Z")

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Hi there, is there a way to stop a currently playing event with an FMOD Studio Event Emitter component in Unity if it wasn’t triggered by that emitter event? Example: I am starting a looping sound with a 2d trigger coll…

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## [How to load 2 sounds on 1 Unity object](https://qa.fmod.com/t/how-to-load-2-sounds-on-1-unity-object/20162)

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**Author:** [@henners999](https://qa.fmod.com/u/henners999)\
**Replies:** 5\
**Last updated:** [April 27, 2023, 11:43pm UTC](https://qa.fmod.com/t/how-to-load-2-sounds-on-1-unity-object/20162 "2023-04-27T23:43:15Z")

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Simple question I know but I can’t work out how to get two sounds working simultaneously on one object. I have a car and want to trigger both an engine note and a transmission whine using parameters to control the sound.…

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## [Synchronizing multiple events](https://qa.fmod.com/t/synchronizing-multiple-events/20080)

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**Author:** [@Hzo420](https://qa.fmod.com/u/Hzo420)\
**Replies:** 9\
**Last updated:** [April 26, 2023, 4:19am UTC](https://qa.fmod.com/t/synchronizing-multiple-events/20080 "2023-04-26T04:19:25Z")

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Hi, In my Unity project, there are multiple events with loop regions that I’d like to play simultaneously and in sync with one another. Unfortunately, no matter what I do, they’re often audibly out of sync with one anot…

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## [Loading UGC Bank](https://qa.fmod.com/t/loading-ugc-bank/20165)

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**Author:** [@Wichur](https://qa.fmod.com/u/Wichur)\
**Replies:** 1\
**Last updated:** [April 26, 2023, 1:34am UTC](https://qa.fmod.com/t/loading-ugc-bank/20165 "2023-04-26T01:34:14Z")

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Hello, I have a problem with UGC Bank. I tryed using RuntimeManager.StudioSystem.loadBankFile or RuntimeManager.LoadBank Path to file is ok, seems it loaded but if I try get infors about loaded banks (getBankList) I …

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## [AudioClip to FMOD not spatialized](https://qa.fmod.com/t/audioclip-to-fmod-not-spatialized/20072)

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**Author:** [@florian13](https://qa.fmod.com/u/florian13)\
**Replies:** 10\
**Last updated:** [April 25, 2023, 11:21pm UTC](https://qa.fmod.com/t/audioclip-to-fmod-not-spatialized/20072 "2023-04-25T23:21:39Z")

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I’m facing a weird issue where a Programmer Event won’t get spatialized at runtime. Here is my static AudioClipToFmod class on pastebin. I do update the event instance position in Update() like so: EventInstance.set3…

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## [Unknown Listener is Hearing Events at Scene Origin](https://qa.fmod.com/t/unknown-listener-is-hearing-events-at-scene-origin/14124)

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**Author:** [@vashima](https://qa.fmod.com/u/vashima)\
**Replies:** 4\
**Last updated:** [April 25, 2023, 10:13pm UTC](https://qa.fmod.com/t/unknown-listener-is-hearing-events-at-scene-origin/14124 "2023-04-25T22:13:55Z")

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Hello, I’ve noticed a strange issue in our first-person split-screen multiplayer game. Based on player count, we dynamically add listeners to each player object, set their listener index, and then update how many listen…

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## [Error using Localised Audio Tables for Dialogue](https://qa.fmod.com/t/error-using-localised-audio-tables-for-dialogue/20055)

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**Author:** [@samdixonmusic](https://qa.fmod.com/u/samdixonmusic)\
**Replies:** 15\
**Last updated:** [April 23, 2023, 10:24pm UTC](https://qa.fmod.com/t/error-using-localised-audio-tables-for-dialogue/20055 "2023-04-23T22:24:46Z")

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Hi there. I’m getting the following error message when trying to play an event with a programmer event containing a localised audio table. \[FMOD\] SoundSourceInstrumentInstance::startChannelIfReady : Waveform instance …

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## [There is a problem of music popping noise for Android](https://qa.fmod.com/t/there-is-a-problem-of-music-popping-noise-for-android/20006)

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**Author:** [@TzbFun](https://qa.fmod.com/u/TzbFun)\
**Replies:** 25\
**Last updated:** [April 21, 2023, 1:56am UTC](https://qa.fmod.com/t/there-is-a-problem-of-music-popping-noise-for-android/20006 "2023-04-21T01:56:05Z")

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After playing the Android package (Honor 20), there is a problem of music popping after playing for more than two hours

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## [Unity fmod 2.02.04 unity2020.3.40f1 android client occasionally crash](https://qa.fmod.com/t/unity-fmod-2-02-04-unity2020-3-40f1-android-client-occasionally-crash/20061)

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**Author:** [@Tzb\_Warz](https://qa.fmod.com/u/Tzb_Warz)\
**Replies:** 14\
**Last updated:** [April 21, 2023, 1:31am UTC](https://qa.fmod.com/t/unity-fmod-2-02-04-unity2020-3-40f1-android-client-occasionally-crash/20061 "2023-04-21T01:31:58Z")

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04-03 16:29:46.941 7999 14616 E CRASH : \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* 04-03 16:29:46.941 7999 14616 E CRASH : Version '2020.3.40f1 (ba48d4efcef1)', Build type 'Development', Script…

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## [Backing track sync issues](https://qa.fmod.com/t/backing-track-sync-issues/20139)

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**Author:** [@mxrcedes](https://qa.fmod.com/u/mxrcedes)\
**Replies:** 3\
**Last updated:** [April 21, 2023, 12:19am UTC](https://qa.fmod.com/t/backing-track-sync-issues/20139 "2023-04-21T00:19:32Z")

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For a short summary, my team is making a game similar in many ways to Geometry Dash, particularly in the sense that when a player dies in the level, they are immediately either sent to the start of the level or their las…

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## [How to set event instance timeline position without SetTimelinePosition?](https://qa.fmod.com/t/how-to-set-event-instance-timeline-position-without-settimelineposition/20143)

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**Author:** [@wengyhongwork](https://qa.fmod.com/u/wengyhongwork)\
**Replies:** 1\
**Last updated:** [April 20, 2023, 11:28pm UTC](https://qa.fmod.com/t/how-to-set-event-instance-timeline-position-without-settimelineposition/20143 "2023-04-20T23:28:42Z")

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Hi there, I am trying to make something like an audio player where user can seek/scrub music instantaneously. I am playing the audio by creating an EventInstance Currently due to the delay occurred when using EventIns…

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## [High memory data usage?](https://qa.fmod.com/t/high-memory-data-usage/20126)

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**Author:** [@ironsloth](https://qa.fmod.com/u/ironsloth)\
**Replies:** 5\
**Last updated:** [April 20, 2023, 6:23am UTC](https://qa.fmod.com/t/high-memory-data-usage/20126 "2023-04-20T06:23:16Z")

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Hello, I’m working for a 3d game in unity and am currently trying to wrap my head around performance… especially ram usage. I have around 260 mo of ram usage 60 for sample and 200 for data. I have 2 main types of event…

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## [ERR\_INVALID\_HANDLE after loading scenes](https://qa.fmod.com/t/err-invalid-handle-after-loading-scenes/20136)

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**Author:** [@shishui](https://qa.fmod.com/u/shishui)\
**Replies:** 5\
**Last updated:** [April 20, 2023, 5:42am UTC](https://qa.fmod.com/t/err-invalid-handle-after-loading-scenes/20136 "2023-04-20T05:42:42Z")

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\[FMOD\] EventInstance::release(2116352) returned ERR\_INVALID\_HANDLE for STUDIO\_EVENTINSTANCE (0x204B00). After I switch scenes, some scenes get this error and some don’t. And I’ve checked that Scene A only uses the Stud…

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## [Any known solution for quick muting/pausing webgl audio when tab switching?](https://qa.fmod.com/t/any-known-solution-for-quick-muting-pausing-webgl-audio-when-tab-switching/20113)

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**Author:** [@SwingWren](https://qa.fmod.com/u/SwingWren)\
**Replies:** 1\
**Last updated:** [April 20, 2023, 2:14am UTC](https://qa.fmod.com/t/any-known-solution-for-quick-muting-pausing-webgl-audio-when-tab-switching/20113 "2023-04-20T02:14:14Z")

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I’m trying to find a good solution to not have a bad user experience when switching tabs. I know the limitations as said in here: Audio stutters when switching tabs in browser but I would like to know what possible solut…

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## [FMOD Android Crash on Unity 2021.3.22f1](https://qa.fmod.com/t/fmod-android-crash-on-unity-2021-3-22f1/20131)

<div class="topic-metadata">

**Author:** [@pabloleban](https://qa.fmod.com/u/pabloleban)\
**Replies:** 1\
**Last updated:** [April 20, 2023, 1:41am UTC](https://qa.fmod.com/t/fmod-android-crash-on-unity-2021-3-22f1/20131 "2023-04-20T01:41:43Z")

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According to my Crashlytics reports, I’ve been getting crashes on Android due to a FMOD null pointer exception. Here is the stack trace: null pointer dereference: SIGSEGV 0x0000000000000038 #00 pc 0x9e848c libunity.so…

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## [Set Event Min/Max distance](https://qa.fmod.com/t/set-event-min-max-distance/11932)

<div class="topic-metadata">

**Author:** [@Gaz](https://qa.fmod.com/u/Gaz)\
**Replies:** 3\
**Last updated:** [April 17, 2023, 5:27pm UTC](https://qa.fmod.com/t/set-event-min-max-distance/11932 "2023-04-17T17:27:53Z")

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Is there anyway to alter the Min/Max distance of a sound event from the code side of things in Unity? The only things close to this that I can find are using a “Sound” but I can’t seem to get a reference to this. After…

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## [Unity Editor's mute button doesn't work?](https://qa.fmod.com/t/unity-editors-mute-button-doesnt-work/20088)

<div class="topic-metadata">

**Author:** [@kaitekinafune](https://qa.fmod.com/u/kaitekinafune)\
**Replies:** 7\
**Last updated:** [April 17, 2023, 6:10am UTC](https://qa.fmod.com/t/unity-editors-mute-button-doesnt-work/20088 "2023-04-17T06:10:19Z")

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We are using addressables (Asset Bundles are selected in import settings) Currently we have both built-in Unity and FMOD sound engines active (we are slowly migrating) We load banks manually, using AssetReferences. So …

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