# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=36

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**Page:** 37

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## [Fmod PDB files required for Xbox Certification](https://qa.fmod.com/t/fmod-pdb-files-required-for-xbox-certification/14230)

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**Author:** [@douglaz.c](https://qa.fmod.com/u/douglaz.c)\
**Replies:** 8\
**Last updated:** [April 17, 2023, 1:46am UTC](https://qa.fmod.com/t/fmod-pdb-files-required-for-xbox-certification/14230 "2023-04-17T01:46:25Z")

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It seems we will need the PDB file for fmod.dll, fmodL.dll, fmodStudio.dll and fmodStudioL.dll in order to submit for certification. Right now the validator is giving warnings for these dll files.

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## [GDK correct version and some issues](https://qa.fmod.com/t/gdk-correct-version-and-some-issues/19694)

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**Author:** [@fiwon123](https://qa.fmod.com/u/fiwon123)\
**Replies:** 7\
**Last updated:** [April 16, 2023, 10:13pm UTC](https://qa.fmod.com/t/gdk-correct-version-and-some-issues/19694 "2023-04-16T22:13:47Z")

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Hi, The sales email said to use the latest GDK version 220300 as my unity project is on Unity 2020.3.43f However I got some errors and I’d like to know the reasons. 1- I needed change from internal to public methods. …

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## [How to set instance parameters before starting](https://qa.fmod.com/t/how-to-set-instance-parameters-before-starting/20114)

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**Author:** [@JackTheRobot](https://qa.fmod.com/u/JackTheRobot)\
**Replies:** 2\
**Last updated:** [April 14, 2023, 7:36am UTC](https://qa.fmod.com/t/how-to-set-instance-parameters-before-starting/20114 "2023-04-14T07:36:04Z")

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Is this even possible? I have an event with various parameters which are set according to the state of the game. I understand I can: instance.start(); instance.setParameterByName(“Parameter Name”, value); and this wil…

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## [Exiting play mode while programmer sound is playing causes warnings](https://qa.fmod.com/t/exiting-play-mode-while-programmer-sound-is-playing-causes-warnings/20115)

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**Author:** [@cfoulston](https://qa.fmod.com/u/cfoulston)\
**Replies:** 3\
**Last updated:** [April 14, 2023, 6:36am UTC](https://qa.fmod.com/t/exiting-play-mode-while-programmer-sound-is-playing-causes-warnings/20115 "2023-04-14T06:36:38Z")

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When exiting play mode after playing a programmer sound, FMOD will log a warning: “\[FMOD\] EventInstance::flushReleaseQueue : Event instance has programmer sounds pending release, update thread will be blocked until prog…

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## [Unity does not find FMOD events](https://qa.fmod.com/t/unity-does-not-find-fmod-events/20050)

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**Author:** [@HuMongoose](https://qa.fmod.com/u/HuMongoose)\
**Replies:** 7\
**Last updated:** [April 14, 2023, 1:29am UTC](https://qa.fmod.com/t/unity-does-not-find-fmod-events/20050 "2023-04-14T01:29:30Z")

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Hello, I am new here, but I have a question. Recently, I integrated FMOD into one of my Unity projects and it worked perfectly fine, but yesterday I wanted to switch to a different FMOD project and everything stopped wor…

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## [How to make an mute/unmute button?](https://qa.fmod.com/t/how-to-make-an-mute-unmute-button/18840)

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**Author:** [@Nahuel.costa](https://qa.fmod.com/u/Nahuel.costa)\
**Replies:** 5\
**Last updated:** [April 13, 2023, 9:22am UTC](https://qa.fmod.com/t/how-to-make-an-mute-unmute-button/18840 "2023-04-13T09:22:30Z")

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Hi everyone! I want to make a button in unity that mutes/unmutes the music and sfx. I have 3 buses for the settings in the game, one for sfx, one for music and the other for the master. I thought about making a snapsh…

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## [FMOD Viking Village tutorial - Footsteps script](https://qa.fmod.com/t/fmod-viking-village-tutorial-footsteps-script/14520)

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**Author:** [@Astrix](https://qa.fmod.com/u/Astrix)\
**Replies:** 3\
**Last updated:** [April 13, 2023, 2:07am UTC](https://qa.fmod.com/t/fmod-viking-village-tutorial-footsteps-script/14520 "2023-04-13T02:07:46Z")

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Hey guys, So I am learning FMOD integration with Unity and am working on the Viking Village. I am following this tutorial and I used the script that was mentioned in the description of the video. I created a new script …

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## [Audio in Unity Editor fine; No audio in Mac builds -- Problem solved!](https://qa.fmod.com/t/audio-in-unity-editor-fine-no-audio-in-mac-builds-problem-solved/20104)

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**Author:** [@KassonCrooker](https://qa.fmod.com/u/KassonCrooker)\
**Replies:** 3\
**Last updated:** [April 13, 2023, 1:16am UTC](https://qa.fmod.com/t/audio-in-unity-editor-fine-no-audio-in-mac-builds-problem-solved/20104 "2023-04-13T01:16:15Z")

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Mac M1 Studio (silicon) Unity 2021.3.8f1 Personal FMOD 2.02.07 Audio is a mixture of simple background 2D events, but most in-game sounds are spatialized with Oculus Spatializer plugin. Playing the game in Editor has…

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## [How to pass a Programmer Instrument through a sequence of FMOD events with effects?](https://qa.fmod.com/t/how-to-pass-a-programmer-instrument-through-a-sequence-of-fmod-events-with-effects/20091)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 2\
**Last updated:** [April 12, 2023, 1:45pm UTC](https://qa.fmod.com/t/how-to-pass-a-programmer-instrument-through-a-sequence-of-fmod-events-with-effects/20091 "2023-04-12T13:45:20Z")

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Awhile back, Jeff gave me some terrific things to think through. I’m currently finding it more structurally succinct and easy-to-understand to have different events with a single Programmer Instrument in each, the idea b…

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## [setCallback not working 😀](https://qa.fmod.com/t/setcallback-not-working/20087)

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**Author:** [@ZizoMass](https://qa.fmod.com/u/ZizoMass)\
**Replies:** 3\
**Last updated:** [April 12, 2023, 3:32am UTC](https://qa.fmod.com/t/setcallback-not-working/20087 "2023-04-12T03:32:18Z")

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Hey guys, I’m trying to use the setCallback function, but nothing I do seems to work. My timeline has two Destination Markers that should work to spawn an NPC when the dialogue reaches certain points. However, the NPC i…

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## [Just reporting a possibly already known incompatibility](https://qa.fmod.com/t/just-reporting-a-possibly-already-known-incompatibility/20083)

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**Author:** [@wrench\_jasonb](https://qa.fmod.com/u/wrench_jasonb)\
**Replies:** 1\
**Last updated:** [April 11, 2023, 3:08am UTC](https://qa.fmod.com/t/just-reporting-a-possibly-already-known-incompatibility/20083 "2023-04-11T03:08:37Z")

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There’s probably nothing to be done about it, but I just wanted to say that I’m using the following versions: Unity 2022.2.14f1 FMOD Studio 2.02.13 FMOD Unity plugin 2.02.13 No events can be found. Events are indeed …

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## [Streamingassets not being copied over in batchmode/CI/jenkins](https://qa.fmod.com/t/streamingassets-not-being-copied-over-in-batchmode-ci-jenkins/20071)

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**Author:** [@joon](https://qa.fmod.com/u/joon)\
**Replies:** 1\
**Last updated:** [April 9, 2023, 11:07pm UTC](https://qa.fmod.com/t/streamingassets-not-being-copied-over-in-batchmode-ci-jenkins/20071 "2023-04-09T23:07:32Z")

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FMOD stopped working since updating to Unity 2021.3.22f1 (LTS). The build works locally from the same commit, and version of everything (even when I delete streamingassets beforehand) , but does not work on our build ma…

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## [Set parameter after releasing event?](https://qa.fmod.com/t/set-parameter-after-releasing-event/20042)

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**Author:** [@Soundsbyjohan](https://qa.fmod.com/u/Soundsbyjohan)\
**Replies:** 4\
**Last updated:** [April 6, 2023, 7:29am UTC](https://qa.fmod.com/t/set-parameter-after-releasing-event/20042 "2023-04-06T07:29:43Z")

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Hey, This isn’t really an issue, more of a question out of curiousity. When I look for information on setting parameters for oneshot events, on this forum or elsewhere, the recommendation seem to be to Create instance …

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## [Switch background music](https://qa.fmod.com/t/switch-background-music/20057)

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**Author:** [@ZihanXu](https://qa.fmod.com/u/ZihanXu)\
**Replies:** 3\
**Last updated:** [April 5, 2023, 11:16pm UTC](https://qa.fmod.com/t/switch-background-music/20057 "2023-04-05T23:16:44Z")

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Hello, I have several pieces of BGM and I want to switch from one to another. How should I do that? I have tried change the eventinstance of emitter but it didn’t work. Thanks.

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## [New version of FMOD for GDK needed](https://qa.fmod.com/t/new-version-of-fmod-for-gdk-needed/20067)

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**Author:** [@JulienK](https://qa.fmod.com/u/JulienK)\
**Replies:** 2\
**Last updated:** [April 5, 2023, 8:18am UTC](https://qa.fmod.com/t/new-version-of-fmod-for-gdk-needed/20067 "2023-04-05T08:18:32Z")

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Hello, We are porting our current game to Xbox Series platform and the GDK available for our version of FMOD (2.02.11) on Unity (2021.3.21f1) is too old, we need to use a more recent GDK : October 2022 Update 01 (10.0.…

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## [Stop/Play/Open in Studio buttons on serialized event references](https://qa.fmod.com/t/stop-play-open-in-studio-buttons-on-serialized-event-references/20045)

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**Author:** [@kaitekinafune](https://qa.fmod.com/u/kaitekinafune)\
**Replies:** 5\
**Last updated:** [April 5, 2023, 6:32am UTC](https://qa.fmod.com/t/stop-play-open-in-studio-buttons-on-serialized-event-references/20045 "2023-04-05T06:32:31Z")

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Hello, A colleague of mine recently asked me to add those buttons to serialized FMOD events. I did, but our team is against modifying the source code of the plugin, so we decided to offer this feature on the forum. (…

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## [Fade In/Out Audio Except for Particualr Event/s](https://qa.fmod.com/t/fade-in-out-audio-except-for-particualr-event-s/20053)

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**Author:** [@KinanGH](https://qa.fmod.com/u/KinanGH)\
**Replies:** 8\
**Last updated:** [April 4, 2023, 8:52am UTC](https://qa.fmod.com/t/fade-in-out-audio-except-for-particualr-event-s/20053 "2023-04-04T08:52:46Z")

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Hi, I’m trying to achieve fading in/out the game’s audio except for particular event/s which I don’t want to fade, I’ve achieved this effect so far by separating the events into 2 mixer busses, ‘Fadeable’ and ‘Unfadable…

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## [\[Unity/CoreSystem\] Can not play 2 sounds simultaneously](https://qa.fmod.com/t/unity-coresystem-can-not-play-2-sounds-simultaneously/20048)

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**Author:** [@prunusnira](https://qa.fmod.com/u/prunusnira)\
**Replies:** 1\
**Last updated:** [April 3, 2023, 11:35pm UTC](https://qa.fmod.com/t/unity-coresystem-can-not-play-2-sounds-simultaneously/20048 "2023-04-03T23:35:43Z")

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I’m using FMOD 2.01.05 and currently making rhythm game using external files. (meaning reading files outside FMOD Studio event, Unity asset path or streaming assets folder) Here’s code I wrote for managing FMOD and sou…

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## [Audio stuttering](https://qa.fmod.com/t/audio-stuttering/20044)

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**Author:** [@Angelo13C](https://qa.fmod.com/u/Angelo13C)\
**Replies:** 4\
**Last updated:** [April 2, 2023, 11:24pm UTC](https://qa.fmod.com/t/audio-stuttering/20044 "2023-04-02T23:24:27Z")

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Hi, I am developing a game and testing it in my Unity editor (Windows 11). In the game you are a person walking in streets and there are a lot of cars, so I made a script in Unity that checks if there are nearby cars (a…

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## [How to retrieve a sound total time/length/duration?](https://qa.fmod.com/t/how-to-retrieve-a-sound-total-time-length-duration/19300)

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**Author:** [@zanardi](https://qa.fmod.com/u/zanardi)\
**Replies:** 11\
**Last updated:** [April 2, 2023, 11:13pm UTC](https://qa.fmod.com/t/how-to-retrieve-a-sound-total-time-length-duration/19300 "2023-04-02T23:13:04Z")

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Hi there! I’m trying to figure out how to retrieve a sound total time. I’ve tested the following: soundState = FMODUnity.RuntimeManager.CreateInstance(soundKey); FMODUnity.RuntimeManager.AttachInstanceToGameObject(sou…

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## [Sporadic FMOD Crashing AudioPlayableOutput](https://qa.fmod.com/t/sporadic-fmod-crashing-audioplayableoutput/15224)

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**Author:** [@deathbypixel](https://qa.fmod.com/u/deathbypixel)\
**Replies:** 6\
**Last updated:** [April 1, 2023, 6:40pm UTC](https://qa.fmod.com/t/sporadic-fmod-crashing-audioplayableoutput/15224 "2023-04-01T18:40:09Z")

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Hi, I’m trying to track down an issue where I get the error (in windows Il2cpp builds) (see below) mid-gameplay. I don’t have many leads except that I think it occurs when Im setting 3d attributes for a sound (position)…

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## [Could not load Bank Fmod/Unity](https://qa.fmod.com/t/could-not-load-bank-fmod-unity/19229)

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**Author:** [@ANevskiy](https://qa.fmod.com/u/ANevskiy)\
**Replies:** 10\
**Last updated:** [March 30, 2023, 9:28pm UTC](https://qa.fmod.com/t/could-not-load-bank-fmod-unity/19229 "2023-03-30T21:28:27Z")

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Greetings, dear fellow fmodders! I work on a new project on PC in Unity 2021.3.8f1 and Fmod 2.02.05. I also tried 2.02.07 and result is the same. When opening the project for the very first time once Unity is loaded Fm…

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## [Distribution of FMOD Studio Libs on Catalina/Big Sur in Integration](https://qa.fmod.com/t/distribution-of-fmod-studio-libs-on-catalina-big-sur-in-integration/17283)

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**Author:** [@metaphysician](https://qa.fmod.com/u/metaphysician)\
**Replies:** 8\
**Last updated:** [March 30, 2023, 1:32am UTC](https://qa.fmod.com/t/distribution-of-fmod-studio-libs-on-catalina-big-sur-in-integration/17283 "2023-03-30T01:32:35Z")

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hey folks, i ran into this problem of fmodstudiol.dll being blocked on macOS Catalina and higher that’s been pinned. i’m actually a educational materials provider (The Game Audio Institute) who distributes game lessons, …

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## [Event in Unity is Cased Differently then in the Studio](https://qa.fmod.com/t/event-in-unity-is-cased-differently-then-in-the-studio/20034)

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**Author:** [@arnav\_03](https://qa.fmod.com/u/arnav_03)\
**Replies:** 2\
**Last updated:** [March 29, 2023, 10:57pm UTC](https://qa.fmod.com/t/event-in-unity-is-cased-differently-then-in-the-studio/20034 "2023-03-29T22:57:11Z")

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Hi the event name in FMODStudio Changes when loaded in the Unity. I goes from lower case to pascal case. In FMOD Studio In Unity Is there a way to stop this from happening? As when I rebuild and reimport the bank …

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## [Problem with VCA and Snapshots on Android](https://qa.fmod.com/t/problem-with-vca-and-snapshots-on-android/20028)

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**Author:** [@H0pe86](https://qa.fmod.com/u/H0pe86)\
**Replies:** 1\
**Last updated:** [March 29, 2023, 10:29pm UTC](https://qa.fmod.com/t/problem-with-vca-and-snapshots-on-android/20028 "2023-03-29T22:29:42Z")

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Hello, we have a problem with snapshots and VCA on Android builds with Unity. We used at first Unity 2020.3.18f1 and FMOD 2.02.09 and we couldn’t run the game on Android devices because we were full of snapshot and VCA …

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## [MacOS dll not present in UnityPackage fmodstudioL.bundle](https://qa.fmod.com/t/macos-dll-not-present-in-unitypackage-fmodstudiol-bundle/19716)

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**Author:** [@Max\_HPY](https://qa.fmod.com/u/Max_HPY)\
**Replies:** 4\
**Last updated:** [March 29, 2023, 8:31am UTC](https://qa.fmod.com/t/macos-dll-not-present-in-unitypackage-fmodstudiol-bundle/19716 "2023-03-29T08:31:59Z")

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I have seen some posts on the site that touch MacOS dll exceptions, but don’t quite seem to align with the problem we are having. One of our team members, has gone remote and is working on their Apple laptop for the tim…

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## [Having same Streaming Asset folders?](https://qa.fmod.com/t/having-same-streaming-asset-folders/20023)

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**Author:** [@fkkcloud](https://qa.fmod.com/u/fkkcloud)\
**Replies:** 1\
**Last updated:** [March 27, 2023, 4:39am UTC](https://qa.fmod.com/t/having-same-streaming-asset-folders/20023 "2023-03-27T04:39:41Z")

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Hello, I am baking banks from FMOD session into the StreamingAsset directly. And also using that for build as well. Is there any disadvantage by doing so? Thank you, J

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## [Reuse programmer sound (don't reset when event instance stops)](https://qa.fmod.com/t/reuse-programmer-sound-dont-reset-when-event-instance-stops/20021)

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**Author:** [@kamyker](https://qa.fmod.com/u/kamyker)\
**Replies:** 1\
**Last updated:** [March 27, 2023, 3:12am UTC](https://qa.fmod.com/t/reuse-programmer-sound-dont-reset-when-event-instance-stops/20021 "2023-03-27T03:12:53Z")

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I’m doing some processing (cut and fadout) on sound that’s then assigned to programmer sound. I’d like to keep the same sound every time event is played. Is there any way to achieve it? Event is played with eventInstanc…

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## [EventNotFoundException:Event not found](https://qa.fmod.com/t/eventnotfoundexception-event-not-found/20018)

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**Author:** [@bbchan](https://qa.fmod.com/u/bbchan)\
**Replies:** 1\
**Last updated:** [March 27, 2023, 3:10am UTC](https://qa.fmod.com/t/eventnotfoundexception-event-not-found/20018 "2023-03-27T03:10:42Z")

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Every time that I try to add a ‘Event Track’ to TimeLine I receive this error: EventNotFoundException: \[FMOD\] Event not found: {10c315b8-199a-4031-b482-cb35d0dc6789} (event:/CG/CG\_1000103\_zs) FMODUnity.RuntimeManager.…

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## [How to search for all components using FMOD in Unity?](https://qa.fmod.com/t/how-to-search-for-all-components-using-fmod-in-unity/20001)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 3\
**Last updated:** [March 26, 2023, 9:11pm UTC](https://qa.fmod.com/t/how-to-search-for-all-components-using-fmod-in-unity/20001 "2023-03-26T21:11:20Z")

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I seem to recall there was some trick where I could use the Unity general search field to look up and find all the prefabs and scene parts that have components that use FMOD in some way, like even the ones that expose th…

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