# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=37

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**Page:** 38

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## [Bug: 'EventReference' does not contain a definition for 'Find' when running a build](https://qa.fmod.com/t/bug-eventreference-does-not-contain-a-definition-for-find-when-running-a-build/17676)

<div class="topic-metadata">

**Author:** [@buffdash](https://qa.fmod.com/u/buffdash)\
**Replies:** 4\
**Last updated:** [March 25, 2023, 7:55am UTC](https://qa.fmod.com/t/bug-eventreference-does-not-contain-a-definition-for-find-when-running-a-build/17676 "2023-03-25T07:55:11Z")

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My game runs perfectly fine in the Unity Editor game player, but when I go to run a Addressables Content build using the Default Build Script that ships with Unity, I get the error in the title of this post. This is the…

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## [Can't get Live Update to work](https://qa.fmod.com/t/cant-get-live-update-to-work/20016)

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**Author:** [@sapfw](https://qa.fmod.com/u/sapfw)\
**Replies:** 1\
**Last updated:** [March 24, 2023, 5:27am UTC](https://qa.fmod.com/t/cant-get-live-update-to-work/20016 "2023-03-24T05:27:39Z")

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So I might be misunderstanding the purpose of live update but I thought I could see what’s going on in FMOD while my Unity game is playing? I followed the instructions here: https://www.fmod.com/docs/2.01/studio/editing…

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## [Parameter changes successfully but not transition to right region](https://qa.fmod.com/t/parameter-changes-successfully-but-not-transition-to-right-region/19992)

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**Author:** [@shishui](https://qa.fmod.com/u/shishui)\
**Replies:** 7\
**Last updated:** [March 24, 2023, 5:24am UTC](https://qa.fmod.com/t/parameter-changes-successfully-but-not-transition-to-right-region/19992 "2023-03-24T05:24:55Z")

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hi!here’s my script public static BGM\_Manager instance; private EventInstance AudioInstance\_Chat; private void Awake() { instance = this; DontDestroyOnLoad(gameObj…

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## [Unable to build: Settings instance has not been initialized. Unable to continue build](https://qa.fmod.com/t/unable-to-build-settings-instance-has-not-been-initialized-unable-to-continue-build/19668)

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**Author:** [@edwinlyons](https://qa.fmod.com/u/edwinlyons)\
**Replies:** 24\
**Last updated:** [March 24, 2023, 3:45am UTC](https://qa.fmod.com/t/unable-to-build-settings-instance-has-not-been-initialized-unable-to-continue-build/19668 "2023-03-24T03:45:17Z")

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With Unity 2021.3.16 (and 2021.3.15) I get this error when opening an project with just FMOD imported into it: Settings instance has not been initialized. Unable to continue build. UnityEngine.Debug:LogWarning (object) …

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## [Programmer Instrument Event C# script hangs on var keyResult = FMODUnity.RuntimeManager.StudioSystem.getSoundInfo(key, out dialogueSoundInfo);](https://qa.fmod.com/t/programmer-instrument-event-c-script-hangs-on-var-keyresult-fmodunity-runtimemanager-studiosystem-getsoundinfo-key-out-dialoguesoundinfo/20003)

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**Author:** [@ajportelli](https://qa.fmod.com/u/ajportelli)\
**Replies:** 4\
**Last updated:** [March 24, 2023, 1:43am UTC](https://qa.fmod.com/t/programmer-instrument-event-c-script-hangs-on-var-keyresult-fmodunity-runtimemanager-studiosystem-getsoundinfo-key-out-dialoguesoundinfo/20003 "2023-03-24T01:43:16Z")

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I am having difficulty getting programmer instrument events to work. I am trying to build a relatively simple dialog system which uses the streaming asset folder and the code provided in the FMOD documentation but the wh…

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## [Bank refresh failed - string.bank file is missing](https://qa.fmod.com/t/bank-refresh-failed-string-bank-file-is-missing/20008)

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**Author:** [@DuckReaction](https://qa.fmod.com/u/DuckReaction)\
**Replies:** 2\
**Last updated:** [March 23, 2023, 11:53pm UTC](https://qa.fmod.com/t/bank-refresh-failed-string-bank-file-is-missing/20008 "2023-03-23T23:53:35Z")

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Hi there! I have this issue when bank is loaded in unity: It’s because there is no string bank file, this is file is not created during the build. I have event in my bank and the file Master.banks is created Unity…

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## [How can I upgrade my FMOD version?](https://qa.fmod.com/t/how-can-i-upgrade-my-fmod-version/20014)

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**Author:** [@jacklaplante](https://qa.fmod.com/u/jacklaplante)\
**Replies:** 1\
**Last updated:** [March 23, 2023, 10:42pm UTC](https://qa.fmod.com/t/how-can-i-upgrade-my-fmod-version/20014 "2023-03-23T22:42:22Z")

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Hello, I have FMOD version 2.01.09 and I want to upgrade the version because I am experiencing this known bug described here where @jeff\_fmod says it is fixed in version 2.01.10 How do I properly upgrade my FMOD versio…

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## [Plugin Resonance Audio Source not working dsp output not found](https://qa.fmod.com/t/plugin-resonance-audio-source-not-working-dsp-output-not-found/20002)

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**Author:** [@soundman42](https://qa.fmod.com/u/soundman42)\
**Replies:** 1\
**Last updated:** [March 22, 2023, 2:05am UTC](https://qa.fmod.com/t/plugin-resonance-audio-source-not-working-dsp-output-not-found/20002 "2023-03-22T02:05:28Z")

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ive been trying to add occlusion to my project for a while now and came accross this script made by Alessandro Famà Occlusion with Resonance Audio and FMOD – Alessandro Famà i dont know if its cos they use a differen…

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## [Does Studio Bank Loader override the overall FMOD integration settings?](https://qa.fmod.com/t/does-studio-bank-loader-override-the-overall-fmod-integration-settings/19979)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 5\
**Last updated:** [March 20, 2023, 4:01pm UTC](https://qa.fmod.com/t/does-studio-bank-loader-override-the-overall-fmod-integration-settings/19979 "2023-03-20T16:01:28Z")

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I’m referring to this: https://www.fmod.com/docs/2.02/unity/game-components.html#studio-bank-loader How is this expected to interact with having Settings set to load ALL banks, or if I set Import Type = Streaming Asset…

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## [Fmod Audio Listener](https://qa.fmod.com/t/fmod-audio-listener/19982)

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**Author:** [@Nikitaakimov](https://qa.fmod.com/u/Nikitaakimov)\
**Replies:** 1\
**Last updated:** [March 20, 2023, 6:09am UTC](https://qa.fmod.com/t/fmod-audio-listener/19982 "2023-03-20T06:09:37Z")

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Hey, I have a question about fmod audio listeners and total fmod sound if I delete all fmod listeners from the project 2D sounds still play. So am I right that 2d events don’t require the listener to be audible in a game…

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## [Videoplayer and clockrate?](https://qa.fmod.com/t/videoplayer-and-clockrate/19964)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 2\
**Last updated:** [March 17, 2023, 11:04am UTC](https://qa.fmod.com/t/videoplayer-and-clockrate/19964 "2023-03-17T11:04:32Z")

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The solution in the screenshot works but I can’t find out what clock rate the Unity videoplayer is using? I presume if it’s using frame time, this workaround will only be accurate on some computers.

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## [How to move an FMod session to another computer when the session is linked to a unity project?](https://qa.fmod.com/t/how-to-move-an-fmod-session-to-another-computer-when-the-session-is-linked-to-a-unity-project/19972)

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**Author:** [@Sanskiii](https://qa.fmod.com/u/Sanskiii)\
**Replies:** 9\
**Last updated:** [March 16, 2023, 7:45am UTC](https://qa.fmod.com/t/how-to-move-an-fmod-session-to-another-computer-when-the-session-is-linked-to-a-unity-project/19972 "2023-03-16T07:45:53Z")

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Hi, I’m a newbie in FMod and this might be a newbie question. I’m an audio director working remotely for an indie game studio through GitHub. But since I’m quitting the job at the end of this month, I need to give my c…

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## [ParameterInstance does not exist in the namespace 'FMOD.Studio'](https://qa.fmod.com/t/parameterinstance-does-not-exist-in-the-namespace-fmod-studio/16937)

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**Author:** [@jns\_myr](https://qa.fmod.com/u/jns_myr)\
**Replies:** 3\
**Last updated:** [March 25, 2021, 10:26pm UTC](https://qa.fmod.com/t/parameterinstance-does-not-exist-in-the-namespace-fmod-studio/16937 "2021-03-25T22:26:42Z")

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Hey everybody, my issue ist the following error: error CS0234: The type or namespace name ‘ParameterInstance’ does not exist in the namespace ‘FMOD.Studio’ (are you missing an assembly reference?) I think maybe the “Pa…

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## [Issue with FMOD libraries for iOS in 2.02.11](https://qa.fmod.com/t/issue-with-fmod-libraries-for-ios-in-2-02-11/19655)

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**Author:** [@ivandemagog](https://qa.fmod.com/u/ivandemagog)\
**Replies:** 5\
**Last updated:** [March 9, 2023, 10:54pm UTC](https://qa.fmod.com/t/issue-with-fmod-libraries-for-ios-in-2-02-11/19655 "2023-03-09T22:54:50Z")

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Hi, I have upgraded Unity integration to version 2.02.11, and when I try to create an iOS build I get the following error in Xcode: ‘\<project\_path\>/Libraries/Plugins/FMOD/platforms/ios/lib/libfmodstudiounityplugin.a(l…

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## [Bug with loading .bundle plugins on macOS (and the fix for it)](https://qa.fmod.com/t/bug-with-loading-bundle-plugins-on-macos-and-the-fix-for-it/19933)

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**Author:** [@malcolminyo](https://qa.fmod.com/u/malcolminyo)\
**Replies:** 2\
**Last updated:** [March 9, 2023, 4:10am UTC](https://qa.fmod.com/t/bug-with-loading-bundle-plugins-on-macos-and-the-fix-for-it/19933 "2023-03-09T04:10:18Z")

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I spent a couple of hours today struggling to get the Steam Audio integration to work with FMOD for Unity. After a fair amount of work, I landed on this error: Basically, I had the plugin file in the correct director…

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## [Scaling units for masterVolume?](https://qa.fmod.com/t/scaling-units-for-mastervolume/19944)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 2\
**Last updated:** [March 8, 2023, 2:27pm UTC](https://qa.fmod.com/t/scaling-units-for-mastervolume/19944 "2023-03-08T14:27:54Z")

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I’ve seen a number of script examples involving things like FMOD.Studio.Bus Master; float masterVolume = 1f; How does this map to units like decibels? Is 2f +6 dB since that’s twice as loud? Like in FMOD Studio I’m …

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## [Quest/VR 'best practices' or settings for minimal latency/lag](https://qa.fmod.com/t/quest-vr-best-practices-or-settings-for-minimal-latency-lag/18267)

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**Author:** [@NivF](https://qa.fmod.com/u/NivF)\
**Replies:** 5\
**Last updated:** [March 8, 2023, 3:46am UTC](https://qa.fmod.com/t/quest-vr-best-practices-or-settings-for-minimal-latency-lag/18267 "2023-03-08T03:46:29Z")

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Hi, We’re currently evaluating FMOD for our next VR project and while everything worked out great so far, audio latency is very apparent (I have yet to measure it but it sounds like 150-200ms). I seem to be able to get…

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## [Cannot play event using path (StreamingAssets folder empty?) Unity/Perforce](https://qa.fmod.com/t/cannot-play-event-using-path-streamingassets-folder-empty-unity-perforce/18944)

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**Author:** [@willozeas](https://qa.fmod.com/u/willozeas)\
**Replies:** 2\
**Last updated:** [March 7, 2023, 5:18pm UTC](https://qa.fmod.com/t/cannot-play-event-using-path-streamingassets-folder-empty-unity-perforce/18944 "2023-03-07T17:18:36Z")

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Hello! I am trying to play an event from code, but if I use the path of the event (copied from the browser) it throws an FMOD Event not found exception. It does work using GUID or an event emitter component, but I would …

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## [Issue with libresonanceaudio.prx Unity package](https://qa.fmod.com/t/issue-with-libresonanceaudio-prx-unity-package/19750)

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**Author:** [@ThePixelHunt](https://qa.fmod.com/u/ThePixelHunt)\
**Replies:** 5\
**Last updated:** [March 7, 2023, 8:51am UTC](https://qa.fmod.com/t/issue-with-libresonanceaudio-prx-unity-package/19750 "2023-03-07T08:51:46Z")

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Hi there. We’re running into an issue with the fmodstudio20204ps5\_sdk5.000.unitypackage package. It would seem that the libresonanceaudio.prx that is included in it was compiled with SDK 4 instead of SDK 5, therefore cr…

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## [GCHandle value belongs to a different domain-  Error in Unity playmode - music continues to play](https://qa.fmod.com/t/gchandle-value-belongs-to-a-different-domain-error-in-unity-playmode-music-continues-to-play/14013)

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**Author:** [@wildboystudios](https://qa.fmod.com/u/wildboystudios)\
**Replies:** 9\
**Last updated:** [March 7, 2023, 3:49am UTC](https://qa.fmod.com/t/gchandle-value-belongs-to-a-different-domain-error-in-unity-playmode-music-continues-to-play/14013 "2023-03-07T03:49:38Z")

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I’m using the example script in the tutorials for unity called ScriptUsageTimeline. I’m getting this error when I stop play mode: ArgumentException: GCHandle value belongs to a different domain System.Runtime.InteropS…

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## [Copy recorded sound to another (Multiplayer system)](https://qa.fmod.com/t/copy-recorded-sound-to-another-multiplayer-system/19939)

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**Author:** [@carco1992](https://qa.fmod.com/u/carco1992)\
**Replies:** 0\
**Last updated:** [March 6, 2023, 11:32am UTC](https://qa.fmod.com/t/copy-recorded-sound-to-another-multiplayer-system/19939 "2023-03-06T11:32:29Z")

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Hey! First at all sorry about my english, i will do my best. I have created two sounds, one records the microphone and other plays the buffer generated by the first one. private void Start() { FMOD…

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## [\[WebGL\] RangeError: Maximum call stack size exceeded. FMOD 2.02.07-\>2.02.11](https://qa.fmod.com/t/webgl-rangeerror-maximum-call-stack-size-exceeded-fmod-2-02-07-2-02-11/19922)

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**Author:** [@rh\_galaxy1](https://qa.fmod.com/u/rh_galaxy1)\
**Replies:** 2\
**Last updated:** [March 3, 2023, 7:34am UTC](https://qa.fmod.com/t/webgl-rangeerror-maximum-call-stack-size-exceeded-fmod-2-02-07-2-02-11/19922 "2023-03-03T07:34:34Z")

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I’m getting this error at the start (before the first frame) when upgrading from FMOD 2.02.07 to 2.02.11. The difference is only this upgrade and then compile a build. I use Unity 2021.3.8f1. Music is playing in the edit…

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## [Error playing audiosource in WebGL using Unity 2022](https://qa.fmod.com/t/error-playing-audiosource-in-webgl-using-unity-2022/19659)

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**Author:** [@AllenAtFortis](https://qa.fmod.com/u/AllenAtFortis)\
**Replies:** 5\
**Last updated:** [March 1, 2023, 3:58am UTC](https://qa.fmod.com/t/error-playing-audiosource-in-webgl-using-unity-2022/19659 "2023-03-01T03:58:57Z")

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Our project WebGL Unity 2022.1.23f1 Things were going well as we started adding audio to our project, but we recently started getting this error when we tried to call Play() on any AudioSource. FMOD returns error cod…

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## [FMOD Programmer Sound Freeze on Unity](https://qa.fmod.com/t/fmod-programmer-sound-freeze-on-unity/19911)

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**Author:** [@fkkcloud](https://qa.fmod.com/u/fkkcloud)\
**Replies:** 11\
**Last updated:** [February 28, 2023, 10:25pm UTC](https://qa.fmod.com/t/fmod-programmer-sound-freeze-on-unity/19911 "2023-02-28T22:25:03Z")

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Hello, Playing Programmer Sound is freezing Unity. All the other non-Programmer Sound has been working perfectly for the last 3 years development on this project… Once I play few programmer sound as each dialogue line…

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## [„ERR\_EVENT\_NOTFOUND for STUDIO\_SYSTEM“](https://qa.fmod.com/t/err-event-notfound-for-studio-system/18886)

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**Author:** [@malle3000](https://qa.fmod.com/u/malle3000)\
**Replies:** 10\
**Last updated:** [February 28, 2023, 12:35am UTC](https://qa.fmod.com/t/err-event-notfound-for-studio-system/18886 "2023-02-28T00:35:09Z")

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Hi there, I get this error message for my player actions. I rebuilt the banks, deleted them, created new ones, restarted… but this keeps popping up. Any clue how this can be fixed? Unity 2021.1.22, latest Fmod version,…

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## [Significant editor performance hit from FMOD](https://qa.fmod.com/t/significant-editor-performance-hit-from-fmod/19908)

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**Author:** [@kamyker](https://qa.fmod.com/u/kamyker)\
**Replies:** 1\
**Last updated:** [February 28, 2023, 12:22am UTC](https://qa.fmod.com/t/significant-editor-performance-hit-from-fmod/19908 "2023-02-28T00:22:01Z")

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Install fmod, open profiler, select edit mode, deep profile: This runs every editor update even when automatic bank refresh is disabled.

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## [Programmer Sound freezes Unity (Unity 2022.2.1f1 / FMOD Unity 2.02.11)](https://qa.fmod.com/t/programmer-sound-freezes-unity-unity-2022-2-1f1-fmod-unity-2-02-11/19692)

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**Author:** [@magnitudegames](https://qa.fmod.com/u/magnitudegames)\
**Replies:** 4\
**Last updated:** [February 27, 2023, 4:57am UTC](https://qa.fmod.com/t/programmer-sound-freezes-unity-unity-2022-2-1f1-fmod-unity-2-02-11/19692 "2023-02-27T04:57:57Z")

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Hi everyone! I’m experiencing an issue with Programmer Sounds in Unity that I just can’t figure out. I have programmer sounds implemented in my application and it has worked perfectly until today. None of my recent code…

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## [Creating a virtual instrument using FMOD](https://qa.fmod.com/t/creating-a-virtual-instrument-using-fmod/19806)

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**Author:** [@alexjet1000](https://qa.fmod.com/u/alexjet1000)\
**Replies:** 8\
**Last updated:** [February 23, 2023, 11:28am UTC](https://qa.fmod.com/t/creating-a-virtual-instrument-using-fmod/19806 "2023-02-23T11:28:56Z")

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Hi, i would like to create a virtual instrument player within Unity using samples of instruments (all notes and sharps samples for each instrument). I wonder what would be the ideal way to set this up from FMOD side. O…

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## [In-game recording of FMOD and mixing tracks](https://qa.fmod.com/t/in-game-recording-of-fmod-and-mixing-tracks/19907)

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**Author:** [@alexjet1000](https://qa.fmod.com/u/alexjet1000)\
**Replies:** 0\
**Last updated:** [February 23, 2023, 11:25am UTC](https://qa.fmod.com/t/in-game-recording-of-fmod-and-mixing-tracks/19907 "2023-02-23T11:25:45Z")

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Hi, i would like to record the output of an FMOD track and be able to put more tracks on top of it (So the player can record different tracks and put together a song that he plays in-game right now). I have read about D…

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## ["FMOD Studio Event Emitter" component isn't working with Mouse Down/Up?](https://qa.fmod.com/t/fmod-studio-event-emitter-component-isnt-working-with-mouse-down-up/19882)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 4\
**Last updated:** [February 21, 2023, 10:56pm UTC](https://qa.fmod.com/t/fmod-studio-event-emitter-component-isnt-working-with-mouse-down-up/19882 "2023-02-21T22:56:48Z")

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I have an odd issue, I must be missing something obvious but not sure what. I’m hoping someone spots my oversight. This is in Unity 2019.4.32f1 LTS with FMOD Studio 2.02.07 and the corresponding Unity integration. In …

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