# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=38

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 39

---

## [ERR\_FORMAT : Unsupported file or audio format .bank file on Linux (openSUSE Tumbleweed)](https://qa.fmod.com/t/err-format-unsupported-file-or-audio-format-bank-file-on-linux-opensuse-tumbleweed/19862)

<div class="topic-metadata">

**Author:** [@jeffk](https://qa.fmod.com/u/jeffk)\
**Replies:** 7\
**Last updated:** [February 20, 2023, 11:40pm UTC](https://qa.fmod.com/t/err-format-unsupported-file-or-audio-format-bank-file-on-linux-opensuse-tumbleweed/19862 "2023-02-20T23:40:20Z")

</div>

We are trying to run the game Children of Morta on the Steam platform running on openSUSE Tumbleweed Linux. The game pauses at a title screen with an error indicating an audio file format support is not found: BankLoadE…

---

## [Muting master bus fails in editor](https://qa.fmod.com/t/muting-master-bus-fails-in-editor/19877)

<div class="topic-metadata">

**Author:** [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Replies:** 3\
**Last updated:** [February 20, 2023, 6:33am UTC](https://qa.fmod.com/t/muting-master-bus-fails-in-editor/19877 "2023-02-20T06:33:15Z")

</div>

So it’s clear why this happens, but it seems very silly to me. There is a flag in RuntimeManager that duplicates the muted state of the master bus, and forces it back on or off in Update: private void Update() …

---

## [Setting parameter of event emitter does not seem to stick](https://qa.fmod.com/t/setting-parameter-of-event-emitter-does-not-seem-to-stick/19886)

<div class="topic-metadata">

**Author:** [@sgtpendulum](https://qa.fmod.com/u/sgtpendulum)\
**Replies:** 1\
**Last updated:** [February 20, 2023, 3:54am UTC](https://qa.fmod.com/t/setting-parameter-of-event-emitter-does-not-seem-to-stick/19886 "2023-02-20T03:54:32Z")

</div>

Hi all, so I got this problem with the event emitter. The background is that I am trying to make footstep sounds based on the material the player is stepping on, so I declare an int and assign it based on the tags of the…

---

## [Fmod Programmer Sound and memory](https://qa.fmod.com/t/fmod-programmer-sound-and-memory/19892)

<div class="topic-metadata">

**Author:** [@fkkcloud](https://qa.fmod.com/u/fkkcloud)\
**Replies:** 3\
**Last updated:** [February 20, 2023, 3:42am UTC](https://qa.fmod.com/t/fmod-programmer-sound-and-memory/19892 "2023-02-20T03:42:37Z")

</div>

Hello I am using Programmer Sound for all the voice lines in the game (approximately over 10,000 lines) After looking how each line is called by code here : https://www.fmod.com/docs/2.00/unity/examples-programmer-soun…

---

## [Why does ParamRef serialize the name and not the ID?](https://qa.fmod.com/t/why-does-paramref-serialize-the-name-and-not-the-id/19891)

<div class="topic-metadata">

**Author:** [@lgarczyn](https://qa.fmod.com/u/lgarczyn)\
**Replies:** 1\
**Last updated:** [February 19, 2023, 11:06pm UTC](https://qa.fmod.com/t/why-does-paramref-serialize-the-name-and-not-the-id/19891 "2023-02-19T23:06:43Z")

</div>

So ParamRef has this structure \[Serializable\] public class ParamRef { public string Name; public float Value; public FMOD.Studio.PARAMETER\_ID ID; } And PARAMETER\_ID has this \[St…

---

## [Solved: Fmod Studio Emitter "Scale" in Unity](https://qa.fmod.com/t/solved-fmod-studio-emitter-scale-in-unity/19883)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [February 18, 2023, 12:17am UTC](https://qa.fmod.com/t/solved-fmod-studio-emitter-scale-in-unity/19883 "2023-02-18T00:17:37Z")

</div>

When I place an fmod studio emitter in a unity scene, it has a big sphere around it. Is this the distance in which it can be heard? I’m trying to make it smaller but can’t figure it out. Shifting the scale in transform d…

---

## [Switch platform on Unity](https://qa.fmod.com/t/switch-platform-on-unity/19875)

<div class="topic-metadata">

**Author:** [@Dialextremo](https://qa.fmod.com/u/Dialextremo)\
**Replies:** 1\
**Last updated:** [February 16, 2023, 11:25pm UTC](https://qa.fmod.com/t/switch-platform-on-unity/19875 "2023-02-16T23:25:20Z")

</div>

Hi, bit of a noob question there. I have a project that just used a desktop build and I wanna port it to mobile and desktop. How can I update the build on unity so it detects the 2 folders and the events keep working. T…

---

## [Downmixing 5.1 to Stereo in Unity Editor](https://qa.fmod.com/t/downmixing-5-1-to-stereo-in-unity-editor/19879)

<div class="topic-metadata">

**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 1\
**Last updated:** [February 16, 2023, 10:07pm UTC](https://qa.fmod.com/t/downmixing-5-1-to-stereo-in-unity-editor/19879 "2023-02-16T22:07:08Z")

</div>

Hello, In Unity I have no settings to use 5.1 banks in the editor. I have this setting for specific platforms, but not for the editor, as you can see in the screenshot below. Right now we have 5.1 banks that work fine …

---

## [Expected pressure on the CPU by FMOD threads](https://qa.fmod.com/t/expected-pressure-on-the-cpu-by-fmod-threads/19871)

<div class="topic-metadata">

**Author:** [@miha.rataj](https://qa.fmod.com/u/miha.rataj)\
**Replies:** 4\
**Last updated:** [February 16, 2023, 7:33am UTC](https://qa.fmod.com/t/expected-pressure-on-the-cpu-by-fmod-threads/19871 "2023-02-16T07:33:04Z")

</div>

I’m wondering what’s expected pressure on the CPU by FMOD threads when using FMOD Unity integration? I have a simple scene with only one character where we’re playing a background music and some foley from time to time o…

---

## [CRASH: Settings\_Initialize](https://qa.fmod.com/t/crash-settings-initialize/19866)

<div class="topic-metadata">

**Author:** [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)\
**Replies:** 3\
**Last updated:** [February 15, 2023, 10:53pm UTC](https://qa.fmod.com/t/crash-settings-initialize/19866 "2023-02-15T22:53:42Z")

</div>

android 7 (SM-G928F) any ideas if this is valid crash report? so, lazy init, runtimemng → settings.init 0 libc.so +0x6b5b4 tgkill 1 libc.so +0x68a4c pthread\_kill 2 libc.so +0x23f64 raise 3 …

---

## [Audio banks reimporting before each build](https://qa.fmod.com/t/audio-banks-reimporting-before-each-build/17983)

<div class="topic-metadata">

**Author:** [@florian13](https://qa.fmod.com/u/florian13)\
**Replies:** 12\
**Last updated:** [February 15, 2023, 10:40pm UTC](https://qa.fmod.com/t/audio-banks-reimporting-before-each-build/17983 "2023-02-15T22:40:18Z")

</div>

Hi there, I’d appreciate if someone from the FMOD team could help me with this. My team and I are noticing something odd and time consuming. Every time we build we see the dialog “Importing: Exemple.bytes” for each one…

---

## ["bubbles" overlay on unity apps](https://qa.fmod.com/t/bubbles-overlay-on-unity-apps/19796)

<div class="topic-metadata">

**Author:** [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)\
**Replies:** 7\
**Last updated:** [February 14, 2023, 11:57pm UTC](https://qa.fmod.com/t/bubbles-overlay-on-unity-apps/19796 "2023-02-14T23:57:30Z")

</div>

On some devices (repro case on some samsung galaxies) which have two speakers, our app is still producing sound (on one speaker only) when an “overlay app” is activate; i.e. incoming and active phone call. this app is no…

---

## [Speech to text for Fmod](https://qa.fmod.com/t/speech-to-text-for-fmod/19872)

<div class="topic-metadata">

**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 0\
**Last updated:** [February 14, 2023, 4:29pm UTC](https://qa.fmod.com/t/speech-to-text-for-fmod/19872 "2023-02-14T16:29:32Z")

</div>

Hiya Just looking for some insight into what might be suitable to use in Unity to create text from Fmod dialogue. There are quite a few different options in the Unity store and while none of them is particularly pricey …

---

## [Unity Mobile Game: Best way to manage banks uploaded on DB (firebase)](https://qa.fmod.com/t/unity-mobile-game-best-way-to-manage-banks-uploaded-on-db-firebase/19848)

<div class="topic-metadata">

**Author:** [@samuelmar](https://qa.fmod.com/u/samuelmar)\
**Replies:** 3\
**Last updated:** [February 14, 2023, 1:34am UTC](https://qa.fmod.com/t/unity-mobile-game-best-way-to-manage-banks-uploaded-on-db-firebase/19848 "2023-02-14T01:34:36Z")

</div>

Hi, I making a mobile game with Unity. It has connection to Firebase and I am implementing the audio via FMOD. It is a musical game, so, it will have some music included in the “normal version”, and the user will be abl…

---

## [Sound is not real? What does it mean?](https://qa.fmod.com/t/sound-is-not-real-what-does-it-mean/19826)

<div class="topic-metadata">

**Author:** [@Melodee](https://qa.fmod.com/u/Melodee)\
**Replies:** 5\
**Last updated:** [February 13, 2023, 12:44am UTC](https://qa.fmod.com/t/sound-is-not-real-what-does-it-mean/19826 "2023-02-13T00:44:51Z")

</div>

Here a sound is supposed to play near the ball, it sometimes pops up and disappears. The amount of channels goes from 2 to 23? Min 44 maximum 88.

---

## [Does utilising addressable have any impact on sound designer workflow?](https://qa.fmod.com/t/does-utilising-addressable-have-any-impact-on-sound-designer-workflow/19851)

<div class="topic-metadata">

**Author:** [@HarleyBicknell](https://qa.fmod.com/u/HarleyBicknell)\
**Replies:** 4\
**Last updated:** [February 9, 2023, 2:42pm UTC](https://qa.fmod.com/t/does-utilising-addressable-have-any-impact-on-sound-designer-workflow/19851 "2023-02-09T14:42:23Z")

</div>

Hello, I am working as part of a somewhat small project (sound team is just 2). It has been requested from our developers that we begin using our Soundbanks as addressables. I have read through the documentation on addr…

---

## [Set an EventInstance's 3D attributes to multiple locations in unity?](https://qa.fmod.com/t/set-an-eventinstances-3d-attributes-to-multiple-locations-in-unity/19852)

<div class="topic-metadata">

**Author:** [@NorthernBorn](https://qa.fmod.com/u/NorthernBorn)\
**Replies:** 2\
**Last updated:** [February 9, 2023, 6:44am UTC](https://qa.fmod.com/t/set-an-eventinstances-3d-attributes-to-multiple-locations-in-unity/19852 "2023-02-09T06:44:42Z")

</div>

I am making a custom occlusion system where a Room can send information to emitters about doorways/windows and if the player is in the room or not. Currently when the player leaves the room I stop the emitters main event…

---

## [Audio not resume after switch to another app](https://qa.fmod.com/t/audio-not-resume-after-switch-to-another-app/17108)

<div class="topic-metadata">

**Author:** [@yuwei.will](https://qa.fmod.com/u/yuwei.will)\
**Replies:** 5\
**Last updated:** [February 9, 2023, 6:03am UTC](https://qa.fmod.com/t/audio-not-resume-after-switch-to-another-app/17108 "2023-02-09T06:03:57Z")

</div>

I import FMOD from Unity Asset Store, version 2.01.07. Build and run in iPhone, switch your app to another app, which can play audio/video like YouTube. Then switch back to your app, audio will not resume. It will be …

---

## [Fmod units in visual scripting changed?](https://qa.fmod.com/t/fmod-units-in-visual-scripting-changed/19726)

<div class="topic-metadata">

**Author:** [@dBsPro](https://qa.fmod.com/u/dBsPro)\
**Replies:** 4\
**Last updated:** [February 9, 2023, 4:08am UTC](https://qa.fmod.com/t/fmod-units-in-visual-scripting-changed/19726 "2023-02-09T04:08:13Z")

</div>

Hi there, im either missing units or things have been changed? i cannot find any runtime.manager nodes etc to be able to use fmod in visual scripting. Any help would be great! Thanks

---

## [Google play AAB release. Both modules 'base' and 'UnityDataAssetPack' contain asset entry 'assets/Master.bank](https://qa.fmod.com/t/google-play-aab-release-both-modules-base-and-unitydataassetpack-contain-asset-entry-assets-master-bank/19841)

<div class="topic-metadata">

**Author:** [@daibutsu85](https://qa.fmod.com/u/daibutsu85)\
**Replies:** 1\
**Last updated:** [February 8, 2023, 10:34pm UTC](https://qa.fmod.com/t/google-play-aab-release-both-modules-base-and-unitydataassetpack-contain-asset-entry-assets-master-bank/19841 "2023-02-08T22:34:17Z")

</div>

While releasing google play in google play console we have this error. Both modules ‘base’ and ‘UnityDataAssetPack’ contain asset entry 'assets/Master.bank No problem, while building, etc.

---

## [How to obtain bankName from EventReference GUID？](https://qa.fmod.com/t/how-to-obtain-bankname-from-eventreference-guid/18976)

<div class="topic-metadata">

**Author:** [@lxx](https://qa.fmod.com/u/lxx)\
**Replies:** 14\
**Last updated:** [February 8, 2023, 5:18am UTC](https://qa.fmod.com/t/how-to-obtain-bankname-from-eventreference-guid/18976 "2023-02-08T05:18:48Z")

</div>

my project update to the Version 2.02. I notice that EventRef is obsolete.So I used EventReference. What I’m thinking about right now is using assetBundle. But I can’t get the bankname through EventReference. So I can’…

---

## [How to access a parameter by Guid?](https://qa.fmod.com/t/how-to-access-a-parameter-by-guid/15626)

<div class="topic-metadata">

**Author:** [@j4nw](https://qa.fmod.com/u/j4nw)\
**Replies:** 3\
**Last updated:** [February 7, 2023, 10:46pm UTC](https://qa.fmod.com/t/how-to-access-a-parameter-by-guid/15626 "2023-02-07T22:46:03Z")

</div>

Hello, I’ve been using the Guids generated from Studio to have a layer of indirection over the Studio project structure. I can access events just fine: FMODUnity.RuntimeManager.PlayOneShot(someSfxGuid); I can also ac…

---

## [set3DOcclusion function does not actually pass the values](https://qa.fmod.com/t/set3docclusion-function-does-not-actually-pass-the-values/19828)

<div class="topic-metadata">

**Author:** [@Squ](https://qa.fmod.com/u/Squ)\
**Replies:** 1\
**Last updated:** [February 6, 2023, 11:18pm UTC](https://qa.fmod.com/t/set3docclusion-function-does-not-actually-pass-the-values/19828 "2023-02-06T23:18:49Z")

</div>

Hi, recently I wanted to add a simple audio occlusion effect to my project. After quick google, I found the “set3DOcclusion” function that I can call on my ChannelGroup. The problem is that the function does nothing wher…

---

## [Detecting Microphone devices](https://qa.fmod.com/t/detecting-microphone-devices/19830)

<div class="topic-metadata">

**Author:** [@VOX-Neil](https://qa.fmod.com/u/VOX-Neil)\
**Replies:** 2\
**Last updated:** [February 6, 2023, 9:56am UTC](https://qa.fmod.com/t/detecting-microphone-devices/19830 "2023-02-06T09:56:41Z")

</div>

Hi, Is it possible to detect if there’s a microphone present? When I use getRecordNumDrivers and getRecordDriverInfo, it appears to include output devices such as speakers in there too. Is it possible to find just inpu…

---

## [Trouble playing event based on boolean](https://qa.fmod.com/t/trouble-playing-event-based-on-boolean/19824)

<div class="topic-metadata">

**Author:** [@lbstorey](https://qa.fmod.com/u/lbstorey)\
**Replies:** 2\
**Last updated:** [February 5, 2023, 10:18pm UTC](https://qa.fmod.com/t/trouble-playing-event-based-on-boolean/19824 "2023-02-05T22:18:35Z")

</div>

I’m having all kinds of trouble with something that seems simple, so I think I’m missing something but for the life of me I can’t find what that is. I have a simple bool, and I’d like to play an event when the bool is s…

---

## [Get how much volume sound has at a point](https://qa.fmod.com/t/get-how-much-volume-sound-has-at-a-point/19822)

<div class="topic-metadata">

**Author:** [@7Dev](https://qa.fmod.com/u/7Dev)\
**Replies:** 4\
**Last updated:** [February 5, 2023, 10:17pm UTC](https://qa.fmod.com/t/get-how-much-volume-sound-has-at-a-point/19822 "2023-02-05T22:17:36Z")

</div>

Is there a way to see how much “sound” can reach a point? Like I play a sound inside a room but I want to know how much of it reaches outside it or I play a sound in the open and I want to know how far it could be heard …

---

## [FMOD Setup Inquiry Seeing Deleted Events](https://qa.fmod.com/t/fmod-setup-inquiry-seeing-deleted-events/19788)

<div class="topic-metadata">

**Author:** [@libio1991](https://qa.fmod.com/u/libio1991)\
**Replies:** 4\
**Last updated:** [February 3, 2023, 3:29am UTC](https://qa.fmod.com/t/fmod-setup-inquiry-seeing-deleted-events/19788 "2023-02-03T03:29:37Z")

</div>

I’m trying to make sure that my FMOD setup is correct. I’ve installed FMOD Studio I’ve imported the FMOD for Unity package into my project In FMOD Studio, I’ve set the build path to a folder in my Unity Project’s asset…

---

## [Getting Unity to play FMOD events without FMOD](https://qa.fmod.com/t/getting-unity-to-play-fmod-events-without-fmod/19820)

<div class="topic-metadata">

**Author:** [@Zeanix](https://qa.fmod.com/u/Zeanix)\
**Replies:** 1\
**Last updated:** [February 2, 2023, 10:23pm UTC](https://qa.fmod.com/t/getting-unity-to-play-fmod-events-without-fmod/19820 "2023-02-02T22:23:02Z")

</div>

I bet this has been discussed before, but it must be buried deep somewhere because I can’t find it. I’m working with a team using Unity and FMOD and though I have FMOD, many of the other team members do not. They would l…

---

## [Multiple sounds that can be activated, code doesn't work?](https://qa.fmod.com/t/multiple-sounds-that-can-be-activated-code-doesnt-work/19811)

<div class="topic-metadata">

**Author:** [@Melodee](https://qa.fmod.com/u/Melodee)\
**Replies:** 4\
**Last updated:** [February 2, 2023, 1:12pm UTC](https://qa.fmod.com/t/multiple-sounds-that-can-be-activated-code-doesnt-work/19811 "2023-02-02T13:12:21Z")

</div>

I tried this code so multiple sounds can be activated in the same scene but in different locations: using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioCollider : MonoBehav…

---

## [How to create gameplay that relies on audio input?](https://qa.fmod.com/t/how-to-create-gameplay-that-relies-on-audio-input/19812)

<div class="topic-metadata">

**Author:** [@MurlyCel](https://qa.fmod.com/u/MurlyCel)\
**Replies:** 1\
**Last updated:** [February 2, 2023, 12:29am UTC](https://qa.fmod.com/t/how-to-create-gameplay-that-relies-on-audio-input/19812 "2023-02-02T00:29:18Z")

</div>

I’m trying to make a simple 2D platformer where the louder players yell at the mic the higher the player character jumps. Is this possible via FMOD?

[Previous page](https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=37)

[Next page](https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=39)
