# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=39

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 40

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## [Undefined symbols for architecture arm64, again](https://qa.fmod.com/t/undefined-symbols-for-architecture-arm64-again/19807)

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**Author:** [@grapefrukt](https://qa.fmod.com/u/grapefrukt)\
**Replies:** 2\
**Last updated:** [February 1, 2023, 5:14am UTC](https://qa.fmod.com/t/undefined-symbols-for-architecture-arm64-again/19807 "2023-02-01T05:14:52Z")

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Just last week I upgraded to 2.02.11 to try and fix an intermittent build issue. That one was very rare to begin with, so I’m not quite sure if it worked. Seems okay so far. I then immediately ran into issues with bitco…

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## [Failing to manipulate StudioEventEmitter volume](https://qa.fmod.com/t/failing-to-manipulate-studioeventemitter-volume/19810)

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**Author:** [@solain12](https://qa.fmod.com/u/solain12)\
**Replies:** 1\
**Last updated:** [February 1, 2023, 2:38am UTC](https://qa.fmod.com/t/failing-to-manipulate-studioeventemitter-volume/19810 "2023-02-01T02:38:52Z")

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Hi! I’ve been trying to make a mod for a game where I allow the user to adjust volumes of various objects. For most of the sounds, the game uses their own FMOD\_CustomEmitter, which I’m perfectly able to control the volu…

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## [\[Bug\] FMOD and source control -- all FMOD components are now Missing (Mono Script)](https://qa.fmod.com/t/bug-fmod-and-source-control-all-fmod-components-are-now-missing-mono-script/19786)

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**Author:** [@mshrm00](https://qa.fmod.com/u/mshrm00)\
**Replies:** 2\
**Last updated:** [February 1, 2023, 1:46am UTC](https://qa.fmod.com/t/bug-fmod-and-source-control-all-fmod-components-are-now-missing-mono-script/19786 "2023-02-01T01:46:48Z")

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Hello, I am having an issue with the FMOD integration with Unity and source control, as the FMOD components that were attached to the game objects have been replaced with a Missing (Mono Script) warning. Am I doing s…

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## [Multiply EventEmitters Stops After Teleporting the Player (Oculus)](https://qa.fmod.com/t/multiply-eventemitters-stops-after-teleporting-the-player-oculus/19742)

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**Author:** [@3DMagicVR](https://qa.fmod.com/u/3DMagicVR)\
**Replies:** 6\
**Last updated:** [February 1, 2023, 12:19am UTC](https://qa.fmod.com/t/multiply-eventemitters-stops-after-teleporting-the-player-oculus/19742 "2023-02-01T00:19:12Z")

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Hello and good day, I got the next issue (Unity 2019.3.15f1, I know it’s old but can’t update project right now) on multiple Event Emitters, the issue is this: After teleporting the player from one point to another, the…

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## [Calling events as string](https://qa.fmod.com/t/calling-events-as-string/19787)

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**Author:** [@zanardi](https://qa.fmod.com/u/zanardi)\
**Replies:** 1\
**Last updated:** [January 31, 2023, 10:40pm UTC](https://qa.fmod.com/t/calling-events-as-string/19787 "2023-01-31T22:40:21Z")

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Hi there! I’ve been playing audios with the following line: FMODUnity.RuntimeManager.CreateInstance(“event full address and name”); My problem is that my audio buddy changes the event address sometimes, and I was comp…

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## [Problem with setting up FMOD onto unity: missing event and unloading error related to master.strings and master bank](https://qa.fmod.com/t/problem-with-setting-up-fmod-onto-unity-missing-event-and-unloading-error-related-to-master-strings-and-master-bank/19785)

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**Author:** [@Melodee](https://qa.fmod.com/u/Melodee)\
**Replies:** 15\
**Last updated:** [January 31, 2023, 9:42pm UTC](https://qa.fmod.com/t/problem-with-setting-up-fmod-onto-unity-missing-event-and-unloading-error-related-to-master-strings-and-master-bank/19785 "2023-01-31T21:42:07Z")

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Console errors

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## [How to add resonance room audio listener into FMOD project](https://qa.fmod.com/t/how-to-add-resonance-room-audio-listener-into-fmod-project/19808)

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**Author:** [@Melodee](https://qa.fmod.com/u/Melodee)\
**Replies:** 1\
**Last updated:** [January 31, 2023, 2:42pm UTC](https://qa.fmod.com/t/how-to-add-resonance-room-audio-listener-into-fmod-project/19808 "2023-01-31T14:42:27Z")

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Unity says my resonance room audio listener is missing. I can not find a way to add this resonance room audio listener into the FMOD project. Does anyone know how?

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## [FMOD Plug-in Missing DSP plugin on Build (But not in editor)](https://qa.fmod.com/t/fmod-plug-in-missing-dsp-plugin-on-build-but-not-in-editor/19745)

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**Author:** [@Deinol](https://qa.fmod.com/u/Deinol)\
**Replies:** 2\
**Last updated:** [January 31, 2023, 6:09am UTC](https://qa.fmod.com/t/fmod-plug-in-missing-dsp-plugin-on-build-but-not-in-editor/19745 "2023-01-31T06:09:10Z")

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Hello, I am using a couple FMOD plug-ins on my Unity project (Unity 2020.3.25 using FMOD Studio Unity Integration package version 2.02.07) and they work perfectly on editor but once I build for Windows, I get an error m…

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## [FMOD Event Instance across scene load](https://qa.fmod.com/t/fmod-event-instance-across-scene-load/19713)

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**Author:** [@alexjet1000](https://qa.fmod.com/u/alexjet1000)\
**Replies:** 2\
**Last updated:** [January 30, 2023, 11:45am UTC](https://qa.fmod.com/t/fmod-event-instance-across-scene-load/19713 "2023-01-30T11:45:30Z")

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Hello, i wonder whats the correct way to stop an Event Instance from previous scene that keeps playing after a scene has been loaded. How can i keep the event instance reference persistent to stop it after loading the ne…

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## [One single event cause audio crash on iOS](https://qa.fmod.com/t/one-single-event-cause-audio-crash-on-ios/19800)

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**Author:** [@H0pe86](https://qa.fmod.com/u/H0pe86)\
**Replies:** 1\
**Last updated:** [January 30, 2023, 4:30am UTC](https://qa.fmod.com/t/one-single-event-cause-audio-crash-on-ios/19800 "2023-01-30T04:30:45Z")

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Hello, I have a problem with a single Fmod event on iOS: During session in Unity editor everything is wroking just fine but, after deploying the project on iOS devices, the intro sound breaks after a couple of seconds an…

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## [Resonance Audio Libraries for Switch](https://qa.fmod.com/t/resonance-audio-libraries-for-switch/19782)

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**Author:** [@buzzrick](https://qa.fmod.com/u/buzzrick)\
**Replies:** 1\
**Last updated:** [January 26, 2023, 11:48pm UTC](https://qa.fmod.com/t/resonance-audio-libraries-for-switch/19782 "2023-01-26T23:48:16Z")

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I have the Unity FMOD libraries for Nintendo Switch, but the Resonance Audio plugin seems to be missing some files. I have “audiopluginresonanceaudio” lib files for all of my different platforms (android/iOS/Windows/OSX…

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## [Stop a One Shot event?](https://qa.fmod.com/t/stop-a-one-shot-event/19791)

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**Author:** [@modulesplusmusic](https://qa.fmod.com/u/modulesplusmusic)\
**Replies:** 1\
**Last updated:** [January 26, 2023, 9:30pm UTC](https://qa.fmod.com/t/stop-a-one-shot-event/19791 "2023-01-26T21:30:19Z")

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Hello! I have two events: Shoot Object, and Hit Object. Both are one shots. I was curious if my Hit Object event can stop my Shoot Object event while it’s playing after it’s called? We have projectiles of varying dista…

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## [Label params not changing/triggering](https://qa.fmod.com/t/label-params-not-changing-triggering/19784)

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**Author:** [@dBsPro](https://qa.fmod.com/u/dBsPro)\
**Replies:** 1\
**Last updated:** [January 25, 2023, 12:08pm UTC](https://qa.fmod.com/t/label-params-not-changing-triggering/19784 "2023-01-25T12:08:54Z")

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So i have different triggers set up which changes the labels for the markers to move accordingly. The trigger works in the first box, but when entering the second trigger box it doesnt change. The labels come up correct…

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## [Sound event call architecture](https://qa.fmod.com/t/sound-event-call-architecture/19768)

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**Author:** [@Hagaki](https://qa.fmod.com/u/Hagaki)\
**Replies:** 2\
**Last updated:** [January 24, 2023, 2:49pm UTC](https://qa.fmod.com/t/sound-event-call-architecture/19768 "2023-01-24T14:49:18Z")

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Hey! I am making a multiplayer game. There are 10 players and 50 bots on the map. Everyone has a weapon in their hands. Each weapon has a sound of a shot, a sound of trying to shoot without ammo, a sound of reloading,…

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## [List of all active Event Instances](https://qa.fmod.com/t/list-of-all-active-event-instances/19765)

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**Author:** [@arnav\_03](https://qa.fmod.com/u/arnav_03)\
**Replies:** 1\
**Last updated:** [January 23, 2023, 11:39pm UTC](https://qa.fmod.com/t/list-of-all-active-event-instances/19765 "2023-01-23T23:39:36Z")

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Hi, Is it possible to get a list or a collection of all active event instances. I make all my Instances for release when I start them but I would like make a IsPlaying() function to check if a audio is playing or not but…

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## [Can't find Fmod namespace/library in Visual studio](https://qa.fmod.com/t/cant-find-fmod-namespace-library-in-visual-studio/19751)

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**Author:** [@DexterDextrow](https://qa.fmod.com/u/DexterDextrow)\
**Replies:** 8\
**Last updated:** [January 23, 2023, 11:06pm UTC](https://qa.fmod.com/t/cant-find-fmod-namespace-library-in-visual-studio/19751 "2023-01-23T23:06:21Z")

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Not much to elaborate on, all the FMOD functions and calls in Visual Studio is unrecognized, although they seem to function in engine.

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## [Find out when the Scatterer Instrument started playing the instrument and which one](https://qa.fmod.com/t/find-out-when-the-scatterer-instrument-started-playing-the-instrument-and-which-one/19762)

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**Author:** [@vl\_ad](https://qa.fmod.com/u/vl_ad)\
**Replies:** 1\
**Last updated:** [January 23, 2023, 1:47am UTC](https://qa.fmod.com/t/find-out-when-the-scatterer-instrument-started-playing-the-instrument-and-which-one/19762 "2023-01-23T01:47:34Z")

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Hello! In my Unity game, I use the Scatterer Instrument to simulate the conversations of a crowd of people. I want to add subtitles to the game, but I don’t know if it’s possible in Unity to somehow find out that an ins…

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## [Know when an EventInstance has been released](https://qa.fmod.com/t/know-when-an-eventinstance-has-been-released/19760)

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**Author:** [@arnav\_03](https://qa.fmod.com/u/arnav_03)\
**Replies:** 2\
**Last updated:** [January 20, 2023, 7:29pm UTC](https://qa.fmod.com/t/know-when-an-eventinstance-has-been-released/19760 "2023-01-20T19:29:44Z")

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Hi, I would like to know a way that I can ether receive a callback or know when an event has been released. I have marked the event for release when I play the event. public EventInstance Play(string clipName) { …

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## [Event browser not appearing / Play Event dropdown not working](https://qa.fmod.com/t/event-browser-not-appearing-play-event-dropdown-not-working/19738)

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**Author:** [@sazsesos](https://qa.fmod.com/u/sazsesos)\
**Replies:** 6\
**Last updated:** [January 20, 2023, 5:15am UTC](https://qa.fmod.com/t/event-browser-not-appearing-play-event-dropdown-not-working/19738 "2023-01-20T05:15:31Z")

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Brand new to fmod and Unity, and not a coder by any stretch, so bear with me. Info: I have an old mac that I have not updated with any new OS for years, so am using old Unity, fmod, and the correct integration version t…

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## [Fmod project contains no buit banks, but banks are built?](https://qa.fmod.com/t/fmod-project-contains-no-buit-banks-but-banks-are-built/19752)

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**Author:** [@dBsPro](https://qa.fmod.com/u/dBsPro)\
**Replies:** 4\
**Last updated:** [January 19, 2023, 10:15pm UTC](https://qa.fmod.com/t/fmod-project-contains-no-buit-banks-but-banks-are-built/19752 "2023-01-19T22:15:03Z")

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Ive tried using a new project, reinstalling fmod, making sure the build path in fmod is empty etc etc …but i still get this error and certain sounds dont trigger. Any fixes?

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## [How to get the length of an FMOD parameter sound without using the callback functions](https://qa.fmod.com/t/how-to-get-the-length-of-an-fmod-parameter-sound-without-using-the-callback-functions/19660)

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**Author:** [@willerdasilva-aristo](https://qa.fmod.com/u/willerdasilva-aristo)\
**Replies:** 13\
**Last updated:** [January 19, 2023, 1:28am UTC](https://qa.fmod.com/t/how-to-get-the-length-of-an-fmod-parameter-sound-without-using-the-callback-functions/19660 "2023-01-19T01:28:43Z")

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Our project has somewhat recently converted to using FMOD as our Audio solution, and after digging into the documentation and trying different methods, we’ve reached a good point where we can do almost everything we want…

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## [Questions about fmodstudioL.dll](https://qa.fmod.com/t/questions-about-fmodstudiol-dll/19728)

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**Author:** [@TomaszRobot](https://qa.fmod.com/u/TomaszRobot)\
**Replies:** 3\
**Last updated:** [January 18, 2023, 5:46am UTC](https://qa.fmod.com/t/questions-about-fmodstudiol-dll/19728 "2023-01-18T05:46:25Z")

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Hello, I have some questions about this dll as I previously had some issues with it and I saw on forum that I wasn’t the only one. Most of my problems were connected to Mac OS version of the game and as I have to prepa…

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## [Not working Initial Parameter Values on FMOD Studio Event Emitter Component (Unity)](https://qa.fmod.com/t/not-working-initial-parameter-values-on-fmod-studio-event-emitter-component-unity/19747)

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**Author:** [@zhdlxh48](https://qa.fmod.com/u/zhdlxh48)\
**Replies:** 1\
**Last updated:** [January 17, 2023, 2:41am UTC](https://qa.fmod.com/t/not-working-initial-parameter-values-on-fmod-studio-event-emitter-component-unity/19747 "2023-01-17T02:41:36Z")

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Initial Parameter Values are not override value of FMOD Studio setting value. In FMOD Studio, I set the default value to 0. And, I set the Initial Parameter Values on FMOD Studio Event Emitter Component to 0.5. When I…

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## [Playing sounds from Streaming Assets on WEBGL Unity](https://qa.fmod.com/t/playing-sounds-from-streaming-assets-on-webgl-unity/17810)

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**Author:** [@john.bess](https://qa.fmod.com/u/john.bess)\
**Replies:** 3\
**Last updated:** [January 13, 2023, 7:55am UTC](https://qa.fmod.com/t/playing-sounds-from-streaming-assets-on-webgl-unity/17810 "2023-01-13T07:55:24Z")

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Hello. I’m trying to play an MP3 file from streaming assets on webGL. It seems to work fine in editor and on desktop standalone. Im using the programmer sounds tutorial available on the website. When I run it on webGL it…

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## [Let a local FMOD parameter influence an animator state](https://qa.fmod.com/t/let-a-local-fmod-parameter-influence-an-animator-state/19729)

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**Author:** [@RemyLIS](https://qa.fmod.com/u/RemyLIS)\
**Replies:** 1\
**Last updated:** [January 13, 2023, 3:02am UTC](https://qa.fmod.com/t/let-a-local-fmod-parameter-influence-an-animator-state/19729 "2023-01-13T03:02:43Z")

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Hi guys, I’m an audio engineer and been using FMOD for a while now. I’ve recently been coding a bit more, thanks to chatGPT and some basic understanding. I’m trying to write code that can take a local parameter’s inform…

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## [Errors when generating Remote Build, with Github Actions using Game CI](https://qa.fmod.com/t/errors-when-generating-remote-build-with-github-actions-using-game-ci/19661)

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**Author:** [@Bissonho](https://qa.fmod.com/u/Bissonho)\
**Replies:** 2\
**Last updated:** [January 4, 2023, 11:08pm UTC](https://qa.fmod.com/t/errors-when-generating-remote-build-with-github-actions-using-game-ci/19661 "2023-01-04T23:08:41Z")

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I have a project that I’m using FMOD, I configured the CI for the game to compile in the cloud automatically, the game compiles correctly and deploys automatically to Steam, but the project is always without audio. Alre…

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## [Using Audio Rooms with FMOD in Unity](https://qa.fmod.com/t/using-audio-rooms-with-fmod-in-unity/19702)

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**Author:** [@Hristoslav](https://qa.fmod.com/u/Hristoslav)\
**Replies:** 1\
**Last updated:** [January 3, 2023, 5:40pm UTC](https://qa.fmod.com/t/using-audio-rooms-with-fmod-in-unity/19702 "2023-01-03T17:40:50Z")

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I have been following @alexzzen guides to work with Unity and FMOD and so far it has been great, I really appreciate it! But I have been having a continuous problem with one part of a tutorial on the website, which is ca…

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## [\[Bug\] Connection / Disconnection of bluetooth earphones hang Unity](https://qa.fmod.com/t/bug-connection-disconnection-of-bluetooth-earphones-hang-unity/19640)

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**Author:** [@VOX-Neil](https://qa.fmod.com/u/VOX-Neil)\
**Replies:** 2\
**Last updated:** [January 3, 2023, 3:48pm UTC](https://qa.fmod.com/t/bug-connection-disconnection-of-bluetooth-earphones-hang-unity/19640 "2023-01-03T15:48:29Z")

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Hi, The connection of bluetooth earphones whilst playing in the Unity editor (PC) is not showing them up in the device list if I use setCallback and getDriverInfo on all drivers. If I disconnect the earphones, it will h…

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## [How to increase CPU% and max memory allocation?](https://qa.fmod.com/t/how-to-increase-cpu-and-max-memory-allocation/19695)

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**Author:** [@Moog2001](https://qa.fmod.com/u/Moog2001)\
**Replies:** 1\
**Last updated:** [January 3, 2023, 4:52am UTC](https://qa.fmod.com/t/how-to-increase-cpu-and-max-memory-allocation/19695 "2023-01-03T04:52:54Z")

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I am using FMOD in my Unity project and everything is working great but, I would like to allocate more resources to the audio because the audio is stuttering.

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## [In unity, Is it possible to combine the studio events with more low level code?](https://qa.fmod.com/t/in-unity-is-it-possible-to-combine-the-studio-events-with-more-low-level-code/19676)

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**Author:** [@yvanvds1](https://qa.fmod.com/u/yvanvds1)\
**Replies:** 1\
**Last updated:** [December 29, 2022, 12:13am UTC](https://qa.fmod.com/t/in-unity-is-it-possible-to-combine-the-studio-events-with-more-low-level-code/19676 "2022-12-29T00:13:03Z")

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Hi I’ve used FMOD before, code only. This time I thought I’d check out the studio approach in combination with Unity. So I am using event emitters and such and set up my sound banks in the Studio app. But now it turns …

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