# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=41

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 42

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## [Problem when using FMOD Plug-in Instrument](https://qa.fmod.com/t/problem-when-using-fmod-plug-in-instrument/19556)

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**Author:** [@awu.li](https://qa.fmod.com/u/awu.li)\
**Replies:** 1\
**Last updated:** [November 25, 2022, 3:14am UTC](https://qa.fmod.com/t/problem-when-using-fmod-plug-in-instrument/19556 "2022-11-25T03:14:02Z")

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Hi there, I got some problems when using FMOD Plug-in instrument. I added Plug-in Instrument AudioRain on a 2D timeline. Then play the event through the FMOD event emitter component in Unity. Then all the FMOD events ha…

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## [Use FMOD Plug-in instrument in Unity](https://qa.fmod.com/t/use-fmod-plug-in-instrument-in-unity/19571)

<div class="topic-metadata">

**Author:** [@awu.li](https://qa.fmod.com/u/awu.li)\
**Replies:** 1\
**Last updated:** [November 24, 2022, 11:18pm UTC](https://qa.fmod.com/t/use-fmod-plug-in-instrument-in-unity/19571 "2022-11-24T23:18:26Z")

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Hi, The problem appears when I try to use the FMOD Plug-in instrument in Unity. I added the Plug-in instrument Audio Rain in a 2D Event Timeline, then use the FMOD Studio Event Emitter component to play the event in Uni…

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## [FMOD For Unity on Mac Lab deployment?](https://qa.fmod.com/t/fmod-for-unity-on-mac-lab-deployment/19568)

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**Author:** [@CarlRohumaa](https://qa.fmod.com/u/CarlRohumaa)\
**Replies:** 1\
**Last updated:** [November 24, 2022, 3:37am UTC](https://qa.fmod.com/t/fmod-for-unity-on-mac-lab-deployment/19568 "2022-11-24T03:37:33Z")

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Hi, Looking for information on how to deploy FMOD For Unity to 120 Macs in an education setting. I think I can license Unity with a script to login to the hub automatically so the user can just open Unity directly. But a…

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## [Can't switch branches because unity is accessing fmodstudioL.dll](https://qa.fmod.com/t/cant-switch-branches-because-unity-is-accessing-fmodstudiol-dll/19564)

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**Author:** [@fumeijoe](https://qa.fmod.com/u/fumeijoe)\
**Replies:** 2\
**Last updated:** [November 23, 2022, 11:46pm UTC](https://qa.fmod.com/t/cant-switch-branches-because-unity-is-accessing-fmodstudiol-dll/19564 "2022-11-23T23:46:58Z")

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Is it necessary for unity to access fmodstudioL.dll at all times? Is it possible to prevent that? It would be really inconvenient to have to close the editor everytime I have to switch branches just because I’m using fmo…

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## [Audio Sync Issues](https://qa.fmod.com/t/audio-sync-issues/19547)

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**Author:** [@bplane2](https://qa.fmod.com/u/bplane2)\
**Replies:** 3\
**Last updated:** [November 23, 2022, 11:35pm UTC](https://qa.fmod.com/t/audio-sync-issues/19547 "2022-11-23T23:35:44Z")

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I’m working on a Unity game using Studio Event Emitters to play tracks of audio synchronously. The audio starts with volume set to zero, and as the level progresses it unmutes layers of the track by setting volume to one…

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## [Mixing different outputs (5.1 + stereo) in Unity/Fmod](https://qa.fmod.com/t/mixing-different-outputs-5-1-stereo-in-unity-fmod/19539)

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**Author:** [@ANevskiy](https://qa.fmod.com/u/ANevskiy)\
**Replies:** 2\
**Last updated:** [November 23, 2022, 9:24am UTC](https://qa.fmod.com/t/mixing-different-outputs-5-1-stereo-in-unity-fmod/19539 "2022-11-23T09:24:42Z")

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Hey, dear fmodders! I have a new VR project in Unity/Fmod and i need your help with outputs setup. In this project we are doing a spaceship with 2 rooms. Each of the rooms would have a different gameplay. In the first…

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## [How to cache a PARAMETER\_ID of a global parameter](https://qa.fmod.com/t/how-to-cache-a-parameter-id-of-a-global-parameter/19561)

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**Author:** [@AArtlone](https://qa.fmod.com/u/AArtlone)\
**Replies:** 2\
**Last updated:** [November 23, 2022, 7:40am UTC](https://qa.fmod.com/t/how-to-cache-a-parameter-id-of-a-global-parameter/19561 "2022-11-23T07:40:44Z")

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Hello! I need to set a certain parameter every frame. I assume that RuntimeManager.StudioSystem.setParameterByName() is less efficient than RuntimeManager.StudioSystem.setParameterByID() Is that a correct assumption? …

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## [Gettin started with kartin tutorial](https://qa.fmod.com/t/gettin-started-with-kartin-tutorial/19497)

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**Author:** [@Syl](https://qa.fmod.com/u/Syl)\
**Replies:** 12\
**Last updated:** [November 23, 2022, 12:02am UTC](https://qa.fmod.com/t/gettin-started-with-kartin-tutorial/19497 "2022-11-23T00:02:14Z")

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Greets! Reached ‘3.6 Adding Sounds: Music’ with a few errors on console (unable to load dialogues, and could not get FMOD system after restart), but i got correct sounds of kart and city. But when tryin to create a new…

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## [I'm having troubles in integrate FMOD in unity following all the steps from the tutorials (I'm in the Karting game)](https://qa.fmod.com/t/im-having-troubles-in-integrate-fmod-in-unity-following-all-the-steps-from-the-tutorials-im-in-the-karting-game/19543)

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**Author:** [@carlosmlborges](https://qa.fmod.com/u/carlosmlborges)\
**Replies:** 1\
**Last updated:** [November 21, 2022, 1:18am UTC](https://qa.fmod.com/t/im-having-troubles-in-integrate-fmod-in-unity-following-all-the-steps-from-the-tutorials-im-in-the-karting-game/19543 "2022-11-21T01:18:21Z")

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So, I’m following FMOD-Unity integration tutorial. And when I reach the part of trying the Karting race game (after importing the FMOD assets), this error appears. Can someone help me, please?

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## [Changing a SudioEventEmitter's Event During Runtime](https://qa.fmod.com/t/changing-a-sudioeventemitters-event-during-runtime/19532)

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**Author:** [@Phanterm](https://qa.fmod.com/u/Phanterm)\
**Replies:** 2\
**Last updated:** [November 17, 2022, 10:36pm UTC](https://qa.fmod.com/t/changing-a-sudioeventemitters-event-during-runtime/19532 "2022-11-17T22:36:33Z")

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I initially posted this on an old topic ( here ), but I wanted to avoid necroposting if it was preferable to have a fresh topic nearly 2 years later. The linked thread discusses the exact problem I was having today; I h…

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## [Error building IL2CPP Unity 2020.3.41f1 project with FMOD 2.02.09](https://qa.fmod.com/t/error-building-il2cpp-unity-2020-3-41f1-project-with-fmod-2-02-09/19541)

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**Author:** [@shii](https://qa.fmod.com/u/shii)\
**Replies:** 1\
**Last updated:** [November 17, 2022, 4:30pm UTC](https://qa.fmod.com/t/error-building-il2cpp-unity-2020-3-41f1-project-with-fmod-2-02-09/19541 "2022-11-17T16:30:13Z")

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Hi! When trying to build IL2CPP Unity 2020.3.41f1 project with FMOD 2.02.09 getting error in the console and build fails. Tested with both .NET 4.x and .NET Standard 2.0 api compatibility levels. Mono builds fine. Noth…

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## [Create Reference to Audio Table Sound](https://qa.fmod.com/t/create-reference-to-audio-table-sound/19518)

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**Author:** [@emalmud](https://qa.fmod.com/u/emalmud)\
**Replies:** 2\
**Last updated:** [November 17, 2022, 9:31am UTC](https://qa.fmod.com/t/create-reference-to-audio-table-sound/19518 "2022-11-17T09:31:12Z")

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Looking to send a reference to the audio file instead of just a string of the file or key name Is there a way to get a reference to a file and have a drop down menu like events have in the inspector?

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## ["Open in browser" button does not work if event name is empty](https://qa.fmod.com/t/open-in-browser-button-does-not-work-if-event-name-is-empty/19496)

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**Author:** [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Replies:** 6\
**Last updated:** [November 17, 2022, 4:58am UTC](https://qa.fmod.com/t/open-in-browser-button-does-not-work-if-event-name-is-empty/19496 "2022-11-17T04:58:43Z")

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FMOD unity integration 2.02.09 Clicking the “Open in browser” button in the EventReference drawer has no effect when the event name field is empty. P.S. Please allow mp4 video attachments in future, I made a video demo…

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## [How can I wait until the end of a song to play a next song programmatically?](https://qa.fmod.com/t/how-can-i-wait-until-the-end-of-a-song-to-play-a-next-song-programmatically/19508)

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**Author:** [@jacklaplante](https://qa.fmod.com/u/jacklaplante)\
**Replies:** 4\
**Last updated:** [November 16, 2022, 11:54pm UTC](https://qa.fmod.com/t/how-can-i-wait-until-the-end-of-a-song-to-play-a-next-song-programmatically/19508 "2022-11-16T23:54:05Z")

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Hi! In my game I play different songs depending on what biome you are in (snow, forest, desert etc.) Currently, if the player walks into a different biome it will automatically transition into that biome’s music. However…

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## [How do I know if an add-on plugin will be compatible on iOS/Android?](https://qa.fmod.com/t/how-do-i-know-if-an-add-on-plugin-will-be-compatible-on-ios-android/19498)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 5\
**Last updated:** [November 15, 2022, 10:00pm UTC](https://qa.fmod.com/t/how-do-i-know-if-an-add-on-plugin-will-be-compatible-on-ios-android/19498 "2022-11-15T22:00:33Z")

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I found these neat plugins for glitch and bitcrusher effects: It looks like they’re easy to install for Windows and OSX, but I haven’t yet found contact info for the creator, and wondering about iOS/Android for mobile…

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## [How do I change the event in FMOD Studio Event Emitter through C#? It keeps playing the same previous event](https://qa.fmod.com/t/how-do-i-change-the-event-in-fmod-studio-event-emitter-through-c-it-keeps-playing-the-same-previous-event/13928)

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**Author:** [@treecki](https://qa.fmod.com/u/treecki)\
**Replies:** 8\
**Last updated:** [January 25, 2021, 10:28pm UTC](https://qa.fmod.com/t/how-do-i-change-the-event-in-fmod-studio-event-emitter-through-c-it-keeps-playing-the-same-previous-event/13928 "2021-01-25T22:28:57Z")

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So I’m making an action rpg in which I’d like to have interactable music with the player. Essentially we have our sound track set up with multiple loops that have parameters to slowly add them. With triggers in the scene…

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## [Is there a way to import FMOD without certain platform plugins?](https://qa.fmod.com/t/is-there-a-way-to-import-fmod-without-certain-platform-plugins/19519)

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**Author:** [@fumeijoe](https://qa.fmod.com/u/fumeijoe)\
**Replies:** 2\
**Last updated:** [November 14, 2022, 4:58pm UTC](https://qa.fmod.com/t/is-there-a-way-to-import-fmod-without-certain-platform-plugins/19519 "2022-11-14T16:58:24Z")

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I’d like to exclude as many unused platform plugins as possible to reduce project size but I’ve been unable to do that without it causing problems. Are there instructions for doing this?

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## [Trying to use the reverb system](https://qa.fmod.com/t/trying-to-use-the-reverb-system/19485)

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**Author:** [@Molotovv](https://qa.fmod.com/u/Molotovv)\
**Replies:** 2\
**Last updated:** [November 10, 2022, 9:14am UTC](https://qa.fmod.com/t/trying-to-use-the-reverb-system/19485 "2022-11-10T09:14:24Z")

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Hi, I’m trying to use the reverb system as described here, but I think I don’t use it correctly as it seems to have no effect. Here’s how I handled it: Factory.System\_Create(out FMOD.System sys); sys.setReverbPropertie…

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## [Accessing Inbuilt Parameters via API](https://qa.fmod.com/t/accessing-inbuilt-parameters-via-api/19487)

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**Author:** [@NiccoloGranieri](https://qa.fmod.com/u/NiccoloGranieri)\
**Replies:** 5\
**Last updated:** [November 10, 2022, 8:31am UTC](https://qa.fmod.com/t/accessing-inbuilt-parameters-via-api/19487 "2022-11-10T08:31:28Z")

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Hello, I am trying to “expose” FMOD’s inbuilt parameters for educational reasons. I have recently built a very simple game level where distance, direction, elevation and event cone angle are displayed in game letting th…

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## [RuntimeManager.HasLoadBank() with AssetReference](https://qa.fmod.com/t/runtimemanager-hasloadbank-with-assetreference/19483)

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**Author:** [@giresharu](https://qa.fmod.com/u/giresharu)\
**Replies:** 3\
**Last updated:** [November 9, 2022, 3:35am UTC](https://qa.fmod.com/t/runtimemanager-hasloadbank-with-assetreference/19483 "2022-11-09T03:35:04Z")

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It seems like RuntimeManager’s property loadedBanks use AssetReference’s guid as dictionary’s key. So we can’t check hasLoadBank() with bank’s name. Are there any better way to check loaded by bank’s name?

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## [Playing Unity AudioClip in FMOD as Programmer Sound](https://qa.fmod.com/t/playing-unity-audioclip-in-fmod-as-programmer-sound/19479)

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**Author:** [@MegahammerStudios](https://qa.fmod.com/u/MegahammerStudios)\
**Replies:** 2\
**Last updated:** [November 8, 2022, 4:00pm UTC](https://qa.fmod.com/t/playing-unity-audioclip-in-fmod-as-programmer-sound/19479 "2022-11-08T16:00:27Z")

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Hello, I am a bit lost on how exactly FMOD can receive information taken from an AudioClip in Unity, and how this can be used to eventually create a Programmer Sound. I’ve followed the general advice here: How to creat…

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## [I just want to add FMOD to my excisting Unity project for adaptive background music](https://qa.fmod.com/t/i-just-want-to-add-fmod-to-my-excisting-unity-project-for-adaptive-background-music/19484)

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**Author:** [@hugovantriet](https://qa.fmod.com/u/hugovantriet)\
**Replies:** 2\
**Last updated:** [November 8, 2022, 2:12pm UTC](https://qa.fmod.com/t/i-just-want-to-add-fmod-to-my-excisting-unity-project-for-adaptive-background-music/19484 "2022-11-08T14:12:15Z")

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Hello, I’ve spent the past few months developping a game in unity, and I wrote many scripts for this game regarding the randomizing of audio, and other things liike this. Now I just want to add my FMOD project to the g…

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## [Unity, source control and platforms folder](https://qa.fmod.com/t/unity-source-control-and-platforms-folder/19482)

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**Author:** [@elFlashor](https://qa.fmod.com/u/elFlashor)\
**Replies:** 2\
**Last updated:** [November 8, 2022, 7:45am UTC](https://qa.fmod.com/t/unity-source-control-and-platforms-folder/19482 "2022-11-08T07:45:55Z")

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Hello! I’ve been trying Fmod for Unity for the first time, and really love it! Upon looking at putting the project on a source control system, I’ve realized that the “platforms” folder of FMod is 400mb by itself… for pl…

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## [EventInstance.getPlaybackState doesn't retrieve PLAYBACK\_STATE.STOPPING](https://qa.fmod.com/t/eventinstance-getplaybackstate-doesnt-retrieve-playback-state-stopping/19467)

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**Author:** [@giresharu](https://qa.fmod.com/u/giresharu)\
**Replies:** 4\
**Last updated:** [November 4, 2022, 6:21am UTC](https://qa.fmod.com/t/eventinstance-getplaybackstate-doesnt-retrieve-playback-state-stopping/19467 "2022-11-04T06:21:05Z")

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AHDSR and fadeout is working. But playback\_state changed to STOPED immediately. I want to make a coroutine to wait while previours music is stopping, then play next music to change music. When will the playback\_state …

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## [Unity play event in engine explorer](https://qa.fmod.com/t/unity-play-event-in-engine-explorer/19472)

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**Author:** [@Camiel](https://qa.fmod.com/u/Camiel)\
**Replies:** 1\
**Last updated:** [November 3, 2022, 11:16pm UTC](https://qa.fmod.com/t/unity-play-event-in-engine-explorer/19472 "2022-11-03T23:16:42Z")

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Hi, I can’t seem to find anything about playing an event in the project tab in unity. In Unreal you can play an event from the browser. Is that available in unity?

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## [How to create programmer sound from AUDIOCLIP](https://qa.fmod.com/t/how-to-create-programmer-sound-from-audioclip/19466)

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**Author:** [@FoolishMortals](https://qa.fmod.com/u/FoolishMortals)\
**Replies:** 1\
**Last updated:** [November 3, 2022, 1:56am UTC](https://qa.fmod.com/t/how-to-create-programmer-sound-from-audioclip/19466 "2022-11-03T01:56:39Z")

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Hi. Using your coding example for unity https://www.fmod.com/docs/2.02/unity/examples-programmer-sounds.html it loads a file from STREAMING ASSETS. I already have an AUDIOCLIP in a c# script I want to play in-game (it’s …

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## [Fmod Android using Unity - Speaker doesn't work on a specific device](https://qa.fmod.com/t/fmod-android-using-unity-speaker-doesnt-work-on-a-specific-device/19444)

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**Author:** [@osavytskyy](https://qa.fmod.com/u/osavytskyy)\
**Replies:** 4\
**Last updated:** [November 2, 2022, 5:38am UTC](https://qa.fmod.com/t/fmod-android-using-unity-speaker-doesnt-work-on-a-specific-device/19444 "2022-11-02T05:38:02Z")

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Hello, I would appreciate some input on this topic: we have an application that has WebRTC implemented (and it has worked quite well all the time) including on Android. But we have one specific testing device (Samsung …

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## [Can't enter play mode when use two/multiple snapshot in one scene](https://qa.fmod.com/t/cant-enter-play-mode-when-use-two-multiple-snapshot-in-one-scene/19462)

<div class="topic-metadata">

**Author:** [@dadi-victorious](https://qa.fmod.com/u/dadi-victorious)\
**Replies:** 1\
**Last updated:** [November 2, 2022, 4:37am UTC](https://qa.fmod.com/t/cant-enter-play-mode-when-use-two-multiple-snapshot-in-one-scene/19462 "2022-11-02T04:37:31Z")

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I am use Unity 2021.3.8f1 & Fmod 2.02.04 build#121702 I have problem entering play mode when using two/multiple snapshot in one scene… It said “hold on” for eternity… hahaaa… is it a bug/error?

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## [How to avoid sleep overhead when loading the master bank/master string bank](https://qa.fmod.com/t/how-to-avoid-sleep-overhead-when-loading-the-master-bank-master-string-bank/19431)

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**Author:** [@RiddleC](https://qa.fmod.com/u/RiddleC)\
**Replies:** 3\
**Last updated:** [November 1, 2022, 11:32pm UTC](https://qa.fmod.com/t/how-to-avoid-sleep-overhead-when-loading-the-master-bank-master-string-bank/19431 "2022-11-01T23:32:12Z")

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In my project, loadBankCustom is used to load banks. When loading the master bank in the process of initializing the FMOD Env，I setted the bank to load synchronously. And then I noticed that there was a sleep overhead o…

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## [Error when bulding for Oculus Quest](https://qa.fmod.com/t/error-when-bulding-for-oculus-quest/19421)

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**Author:** [@Rabben82](https://qa.fmod.com/u/Rabben82)\
**Replies:** 9\
**Last updated:** [October 31, 2022, 6:03am UTC](https://qa.fmod.com/t/error-when-bulding-for-oculus-quest/19421 "2022-10-31T06:03:19Z")

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Hi i get this error when building. Effect Resonance Audio Renderer could not be found. Check that the project contains the correct native audio plugin libraries and that the importer settings are set up correctly. Unit…

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