# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=42

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 43

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## [FMOD with Photon Voice](https://qa.fmod.com/t/fmod-with-photon-voice/13870)

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**Author:** [@moshang](https://qa.fmod.com/u/moshang)\
**Replies:** 3\
**Last updated:** [October 27, 2022, 5:15am UTC](https://qa.fmod.com/t/fmod-with-photon-voice/13870 "2022-10-27T05:15:24Z")

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Hey there, We are using Photon Voice for PUN in our multiplayer project. In our testing, Photon Voice works fine alongside FMOD if you leave Unity’s audio system enabled. In order to save a little on resources, it would…

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## [Unnecessary Square Root](https://qa.fmod.com/t/unnecessary-square-root/19398)

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**Author:** [@RubberBandGames](https://qa.fmod.com/u/RubberBandGames)\
**Replies:** 3\
**Last updated:** [October 26, 2022, 12:47am UTC](https://qa.fmod.com/t/unnecessary-square-root/19398 "2022-10-26T00:47:12Z")

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Hello, Doing some performance improvements for our game (Unity). I’ve noticed that in RuntimeManager.cs within UpdateActiveEmitter you are doing a potential unnecessary square root. Is there a reason for this? I’ve m…

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## [WebGL build audio broken with no changes](https://qa.fmod.com/t/webgl-build-audio-broken-with-no-changes/19432)

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**Author:** [@hocheykidman](https://qa.fmod.com/u/hocheykidman)\
**Replies:** 1\
**Last updated:** [October 24, 2022, 10:51pm UTC](https://qa.fmod.com/t/webgl-build-audio-broken-with-no-changes/19432 "2022-10-24T22:51:38Z")

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Hi, We run a scheduled build every 2 weeks, but this time there are multiple audio related problems while no changes were made to either unity or fmod. FMOD still runs perfectly well and the same in the editor version,…

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## [Get a bus list from a bank](https://qa.fmod.com/t/get-a-bus-list-from-a-bank/19434)

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**Author:** [@Rafzael](https://qa.fmod.com/u/Rafzael)\
**Replies:** 2\
**Last updated:** [October 24, 2022, 6:46am UTC](https://qa.fmod.com/t/get-a-bus-list-from-a-bank/19434 "2022-10-24T06:46:19Z")

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Hello, I am trying a create a mixer in unity allowing to set he volume of the buses of the project. To make it, I’m trying to get the list of buses in the fmod bank. The problem is that I get an ERR\_INVALID\_HANDLE erro…

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## [FMOD stopped working after an inappropriate PC reboot (Unity, C#)](https://qa.fmod.com/t/fmod-stopped-working-after-an-inappropriate-pc-reboot-unity-c/19328)

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**Author:** [@d1msk1y](https://qa.fmod.com/u/d1msk1y)\
**Replies:** 3\
**Last updated:** [October 24, 2022, 3:47am UTC](https://qa.fmod.com/t/fmod-stopped-working-after-an-inappropriate-pc-reboot-unity-c/19328 "2022-10-24T03:47:04Z")

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I tried almost everything. I reinstalled FMOD studio, I downloaded last version of my project via version control and I even tried to use another unity version, but I still getting this error

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## [\[FMOD\] assert : assertion: 'mMagic == MAGIC\_WORD' failed](https://qa.fmod.com/t/fmod-assert-assertion-mmagic-magic-word-failed/19407)

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**Author:** [@ironsloth](https://qa.fmod.com/u/ironsloth)\
**Replies:** 3\
**Last updated:** [October 23, 2022, 11:43pm UTC](https://qa.fmod.com/t/fmod-assert-assertion-mmagic-magic-word-failed/19407 "2022-10-23T23:43:26Z")

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Hi, I am getting this obsure error in Unity log from times to times in my project since 1 year, it sometimes dissapear with versions updates but it’s still here today. The error seems to be linked to loading/closing the…

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## ["AudioPluginOculusSpatializer": the specified module could not be found](https://qa.fmod.com/t/audiopluginoculusspatializer-the-specified-module-could-not-be-found/19426)

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**Author:** [@Momissimo](https://qa.fmod.com/u/Momissimo)\
**Replies:** 1\
**Last updated:** [October 21, 2022, 4:42am UTC](https://qa.fmod.com/t/audiopluginoculusspatializer-the-specified-module-could-not-be-found/19426 "2022-10-21T04:42:43Z")

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Hello. I am currently making a VR game for Oculus Quest 2. For sound spatialization I have used the OculusSpatializer plug in. Now, when doing the amd debug this warning occurs: “AudioPluginOculusSpatializer”: the specif…

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## [Assertion: 'connectionsRemaining == 0' failed](https://qa.fmod.com/t/assertion-connectionsremaining-0-failed/19412)

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**Author:** [@simingtu](https://qa.fmod.com/u/simingtu)\
**Replies:** 3\
**Last updated:** [October 21, 2022, 4:12am UTC](https://qa.fmod.com/t/assertion-connectionsremaining-0-failed/19412 "2022-10-21T04:12:43Z")

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\[FMOD\] assert : assertion: ‘connectionsRemaining == 0’ failed \[FMOD\] assert : assertion: ‘connectionsRemaining == 0’ failed 0 UnityEngine.Debug:LogError(Object) 1 FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS,…

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## [Width of EventReference dropdown is constrained by parent container width](https://qa.fmod.com/t/width-of-eventreference-dropdown-is-constrained-by-parent-container-width/19408)

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**Author:** [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Replies:** 2\
**Last updated:** [October 20, 2022, 12:18am UTC](https://qa.fmod.com/t/width-of-eventreference-dropdown-is-constrained-by-parent-container-width/19408 "2022-10-20T00:18:29Z")

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This is generally a minor inconvenience: But it becomes a real pain when I’m working in this node editor (Node Graph Processor): Incidentally the “open in browser” folder button doesn’t open from this view. This…

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## ["Update Event References" Scan isn't showing results](https://qa.fmod.com/t/update-event-references-scan-isnt-showing-results/19400)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 5\
**Last updated:** [October 19, 2022, 11:09pm UTC](https://qa.fmod.com/t/update-event-references-scan-isnt-showing-results/19400 "2022-10-19T23:09:31Z")

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Does anything special need to be done for Unity’s FMOD menu \> Update Event References? It sounds useful but I haven’t gotten it to work. I moved some folders around and it knows things have moved, but it isn’t showing …

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## [Reverb Bus Passes Audio Even Within Muted Group](https://qa.fmod.com/t/reverb-bus-passes-audio-even-within-muted-group/19372)

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**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 4\
**Last updated:** [October 18, 2022, 2:11am UTC](https://qa.fmod.com/t/reverb-bus-passes-audio-even-within-muted-group/19372 "2022-10-18T02:11:40Z")

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Hi Folks, Our project consists of a number of activities that are accessed via a central hub. Each activity and the hub has its own group for its events. The groups are muted / unmuted based on where you navigate to fro…

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## [Is there a way to lookup Path by GUID?](https://qa.fmod.com/t/is-there-a-way-to-lookup-path-by-guid/17517)

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**Author:** [@efarraro](https://qa.fmod.com/u/efarraro)\
**Replies:** 6\
**Last updated:** [October 19, 2022, 12:52am UTC](https://qa.fmod.com/t/is-there-a-way-to-lookup-path-by-guid/17517 "2022-10-19T00:52:59Z")

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There’s a way to look-up the GUID via a Path (https://www.fmod.com/resources/documentation-unity?version=2.01&page=api-runtimemanager.html#pathtoguid), but there doesn’t seem to be any API to do the opposite. My project…

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## [Unity OBB - APK Audio Sound Error](https://qa.fmod.com/t/unity-obb-apk-audio-sound-error/19326)

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**Author:** [@baturalpcetin](https://qa.fmod.com/u/baturalpcetin)\
**Replies:** 4\
**Last updated:** [October 18, 2022, 8:27am UTC](https://qa.fmod.com/t/unity-obb-apk-audio-sound-error/19326 "2022-10-18T08:27:02Z")

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Hi guys, The normal unity android build works without problems. After the uploaded apk file to the market, the splash screen sound does not work. How can I solve that? Splash screen assets work on the OBB file extension…

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## [Fmod crash on android 11](https://qa.fmod.com/t/fmod-crash-on-android-11/19295)

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**Author:** [@simingtu](https://qa.fmod.com/u/simingtu)\
**Replies:** 2\
**Last updated:** [October 18, 2022, 6:30am UTC](https://qa.fmod.com/t/fmod-crash-on-android-11/19295 "2022-10-18T06:30:00Z")

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0 Signal 11(SIGSEGV), Code 1(SEGV\_MAPERR) 1 #00 pc 000000000009301c /system/lib64/libaudioclient.so (\_ZN7android10AudioTrack9setVolumeEff+584) 2 #01 pc 000000000002bd04 /system/lib64/libaaudio\_internal.so (\_ZN6aau…

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## [AsyncCommandBuffer::growBuffer Warning Unity](https://qa.fmod.com/t/asynccommandbuffer-growbuffer-warning-unity/16667)

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**Author:** [@cj2222](https://qa.fmod.com/u/cj2222)\
**Replies:** 3\
**Last updated:** [October 17, 2022, 5:21am UTC](https://qa.fmod.com/t/asynccommandbuffer-growbuffer-warning-unity/16667 "2022-10-17T05:21:27Z")

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Hello I am getting this warning: \[FMOD\] AsyncCommandBuffer::growBuffer : Growing command buffer to 65536 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings()…

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## [Codec Counts setting](https://qa.fmod.com/t/codec-counts-setting/19394)

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**Author:** [@NickBack](https://qa.fmod.com/u/NickBack)\
**Replies:** 3\
**Last updated:** [October 14, 2022, 12:38am UTC](https://qa.fmod.com/t/codec-counts-setting/19394 "2022-10-14T00:38:30Z")

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Can I get some explanation for this setting? The manual doesn’t mention anything. Are those the default values? Why is Vorbis 0? I use a bunch of vorbis files in my game, should I be changing these values?

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## [Updating parameters and stopping events not working](https://qa.fmod.com/t/updating-parameters-and-stopping-events-not-working/19404)

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**Author:** [@davidmesiha](https://qa.fmod.com/u/davidmesiha)\
**Replies:** 0\
**Last updated:** [October 15, 2022, 1:32am UTC](https://qa.fmod.com/t/updating-parameters-and-stopping-events-not-working/19404 "2022-10-15T01:32:15Z")

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Hello everyone, apologize if this question is rudimentary. I have searched the forums and scoured all tutorials I could find and it is still not working. I am a beginner with FMOD and Unity so again apologize. I have cr…

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## [How to detect state of Toggle button?](https://qa.fmod.com/t/how-to-detect-state-of-toggle-button/19396)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 4\
**Last updated:** [October 14, 2022, 9:38am UTC](https://qa.fmod.com/t/how-to-detect-state-of-toggle-button/19396 "2022-10-14T09:38:01Z")

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Say I have a Toggle button like a checkbox with a Boolean ON/OFF state. I want to have the button play an FMOD event for “ON” and a different event for “OFF”. Is there a simple way with FMOD-Unity integration to recogn…

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## [Scatter Instrument - Attempting to schedule a sound in the past](https://qa.fmod.com/t/scatter-instrument-attempting-to-schedule-a-sound-in-the-past/18614)

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**Author:** [@SonarSound](https://qa.fmod.com/u/SonarSound)\
**Replies:** 12\
**Last updated:** [October 12, 2022, 10:09pm UTC](https://qa.fmod.com/t/scatter-instrument-attempting-to-schedule-a-sound-in-the-past/18614 "2022-10-12T22:09:16Z")

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Hey people! So I’ve set up scatter instruments on my ambiences but I keep getting console spams with this warning on it. ‘\[FMOD\] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the p…

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## [Phone call interruption on Android](https://qa.fmod.com/t/phone-call-interruption-on-android/19368)

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**Author:** [@vesoljc](https://qa.fmod.com/u/vesoljc)\
**Replies:** 1\
**Last updated:** [October 12, 2022, 6:08am UTC](https://qa.fmod.com/t/phone-call-interruption-on-android/19368 "2022-10-12T06:08:53Z")

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Using 2.02.04 on Unity 2020.3.25f1 Our app normally handles pause resume on Android OS, app mutes on pause and resumes on … well resume. When a regular phone call is received (ringing) app mutes, which is ok I guess, b…

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## [Trying to play event... but event description is not valid](https://qa.fmod.com/t/trying-to-play-event-but-event-description-is-not-valid/19275)

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**Author:** [@Inkfish](https://qa.fmod.com/u/Inkfish)\
**Replies:** 8\
**Last updated:** [October 12, 2022, 2:58am UTC](https://qa.fmod.com/t/trying-to-play-event-but-event-description-is-not-valid/19275 "2022-10-12T02:58:56Z")

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Hi i have recently run into a number of errors after moving my root assets folder to a new directory (for organisational purposes) and now i cannot hear any audio. I have ensured the root path in preferences is updated,…

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## [Scatterer instruments very quiet](https://qa.fmod.com/t/scatterer-instruments-very-quiet/19367)

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**Author:** [@Absinthe](https://qa.fmod.com/u/Absinthe)\
**Replies:** 3\
**Last updated:** [October 11, 2022, 10:42pm UTC](https://qa.fmod.com/t/scatterer-instruments-very-quiet/19367 "2022-10-11T22:42:49Z")

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Every 3D event using a scatterer instrument plays fine in Studio but once in Unity the scatterer plays very quietly. I’ve tried setting the min / max distance to zero, removing the attenuation object on the listener and …

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## [Crash on debug log warning- Starvation Detected](https://qa.fmod.com/t/crash-on-debug-log-warning-starvation-detected/19378)

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**Author:** [@Slashscreen](https://qa.fmod.com/u/Slashscreen)\
**Replies:** 1\
**Last updated:** [October 11, 2022, 3:49am UTC](https://qa.fmod.com/t/crash-on-debug-log-warning-starvation-detected/19378 "2022-10-11T03:49:00Z")

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My unity game keeps crashing my GPU (this is nomral) but this time, I get details involving Fmod. After my crash, I get this stack trace: ========== OUTPUTTING STACK TRACE ================== 0x00007FF7A4ED0590 (Unity) …

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## [FMOD.log keeps checking in ignored files in Unity PlasticSCM Source Control](https://qa.fmod.com/t/fmod-log-keeps-checking-in-ignored-files-in-unity-plasticscm-source-control/19359)

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**Author:** [@R4N4W4Y](https://qa.fmod.com/u/R4N4W4Y)\
**Replies:** 2\
**Last updated:** [October 11, 2022, 12:04am UTC](https://qa.fmod.com/t/fmod-log-keeps-checking-in-ignored-files-in-unity-plasticscm-source-control/19359 "2022-10-11T00:04:46Z")

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Hi my other collaborators on my Unity PlasticSCM source control project have been facing the following issue: I’ve already ignored the files FMOD has suggested in the documentation in my ignore.conf file but it stil…

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## [Unity2020.3.25f1c1 + fmodstudio20205 Error Running Program](https://qa.fmod.com/t/unity2020-3-25f1c1-fmodstudio20205-error-running-program/18169)

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**Author:** [@jiangjiali](https://qa.fmod.com/u/jiangjiali)\
**Replies:** 4\
**Last updated:** [October 9, 2022, 11:13pm UTC](https://qa.fmod.com/t/unity2020-3-25f1c1-fmodstudio20205-error-running-program/18169 "2022-10-09T23:13:09Z")

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\[18:37:36:274\] ArgumentException: An item with the same key has already been added. Key: WebGL System.Collections.Generic.Dictionary\`2\[TKey,TValue\].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionB…

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## [FMOD 2.02 PLAYBACK\_STATE returns always STOPPED when sound is playing](https://qa.fmod.com/t/fmod-2-02-playback-state-returns-always-stopped-when-sound-is-playing/19355)

<div class="topic-metadata">

**Author:** [@visumecadroide](https://qa.fmod.com/u/visumecadroide)\
**Replies:** 1\
**Last updated:** [October 9, 2022, 10:50pm UTC](https://qa.fmod.com/t/fmod-2-02-playback-state-returns-always-stopped-when-sound-is-playing/19355 "2022-10-09T22:50:27Z")

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Hello, I cannot get my unity script working as intended with PLAYBACK\_STATE and I absolutely don’t know why. I just spent my day trying to understand but I am still stuck. Using Fmod 2.02 + Unity 2020.3.39f1. I use my…

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## [Bus:/ and vca:/ not found after update to 2.02.08](https://qa.fmod.com/t/bus-and-vca-not-found-after-update-to-2-02-08/19330)

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**Author:** [@charlicopter](https://qa.fmod.com/u/charlicopter)\
**Replies:** 2\
**Last updated:** [October 5, 2022, 11:04pm UTC](https://qa.fmod.com/t/bus-and-vca-not-found-after-update-to-2-02-08/19330 "2022-10-05T23:04:50Z")

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I’m not sure what changed after this update, but the main bus is no longer accessible. I’ve tried polling FMOD.Studio.Bus selectedBus = FMODUnity.RuntimeManager.GetBus(“bus:/”); each frame to see if it’s an asynchronous …

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## [Reasons for IsValid() false?](https://qa.fmod.com/t/reasons-for-isvalid-false/19357)

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**Author:** [@visumecadroide](https://qa.fmod.com/u/visumecadroide)\
**Replies:** 2\
**Last updated:** [October 5, 2022, 7:23am UTC](https://qa.fmod.com/t/reasons-for-isvalid-false/19357 "2022-10-05T07:23:49Z")

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Hello, I would like to know in which cases an EventInstance returns isValid() false, what to check when it happens and how to solve it. Because I have a case of IsValid() false, I spent hours searching online and no-one…

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## [Loading from assembly](https://qa.fmod.com/t/loading-from-assembly/19324)

<div class="topic-metadata">

**Author:** [@korbykob](https://qa.fmod.com/u/korbykob)\
**Replies:** 1\
**Last updated:** [October 4, 2022, 11:31pm UTC](https://qa.fmod.com/t/loading-from-assembly/19324 "2022-10-04T23:31:55Z")

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Im trying to create a Sound from bytes loaded from the dll assembly but I keep on getting an invalid param error, any ideas? byte\[\] bytes = EmbeddedAssetBundle.LoadFromAssembly(Assembly.GetExecutingAssembly(), location)…

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## [Sound from Thid Party Plugins](https://qa.fmod.com/t/sound-from-thid-party-plugins/19323)

<div class="topic-metadata">

**Author:** [@Anonym](https://qa.fmod.com/u/Anonym)\
**Replies:** 1\
**Last updated:** [October 4, 2022, 11:09pm UTC](https://qa.fmod.com/t/sound-from-thid-party-plugins/19323 "2022-10-04T23:09:57Z")

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Hi, we are trying to integrate a Text-To-Speech feature in our Application. For this, one of the third party plugins is from Oculus using Wit the ‘Understanding Viewer’. However, they use the Unity AudioSources in a sc…

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