# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=45

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 46

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## [Recording on iOS devices](https://qa.fmod.com/t/recording-on-ios-devices/19128)

<div class="topic-metadata">

**Author:** [@Danielkotzer](https://qa.fmod.com/u/Danielkotzer)\
**Replies:** 2\
**Last updated:** [August 15, 2022, 7:26pm UTC](https://qa.fmod.com/t/recording-on-ios-devices/19128 "2022-08-15T19:26:13Z")

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Hi, I have an app that is using the microphone, the app was created with unity 2020.3.37f1, and with Fmod 2.02.07 The app works fine on Windows, on Android, but on iOS, it is not recording. The only way I found to mak…

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## [How to get and display FMOD Studio parameter names in Unity UI?](https://qa.fmod.com/t/how-to-get-and-display-fmod-studio-parameter-names-in-unity-ui/19106)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 2\
**Last updated:** [August 15, 2022, 4:25pm UTC](https://qa.fmod.com/t/how-to-get-and-display-fmod-studio-parameter-names-in-unity-ui/19106 "2022-08-15T16:25:55Z")

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I’ve gleaned various answers leading up to this, for which I’m grateful. But I haven’t quite found a precedent for this, so I’d appreciate any insight. Say I have multiple events with parameters setup whose names I want…

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## [Sound on Android not run](https://qa.fmod.com/t/sound-on-android-not-run/19033)

<div class="topic-metadata">

**Author:** [@Adrian66](https://qa.fmod.com/u/Adrian66)\
**Replies:** 10\
**Last updated:** [August 15, 2022, 6:53am UTC](https://qa.fmod.com/t/sound-on-android-not-run/19033 "2022-08-15T06:53:14Z")

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Hi, I’m desperate, I am testing a mobile app on the mobile and I have started to do built. In the Unity editor everything works perfectly, but in android the sounds don’t work and they don’t do anything. Today I hav…

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## [Best practices for setting up and organizing a single Programmer Instrument to be effected by multiple event effects chains?](https://qa.fmod.com/t/best-practices-for-setting-up-and-organizing-a-single-programmer-instrument-to-be-effected-by-multiple-event-effects-chains/19083)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 3\
**Last updated:** [August 15, 2022, 12:57am UTC](https://qa.fmod.com/t/best-practices-for-setting-up-and-organizing-a-single-programmer-instrument-to-be-effected-by-multiple-event-effects-chains/19083 "2022-08-15T00:57:39Z")

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I’ve got a curiosity I haven’t yet seen answered, though I imagine it’s a fairly common scenario and the knowledge would be useful to others. How would we set something like this up? (And any Unity specifics to be aware…

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## [What am I doing wrong here?](https://qa.fmod.com/t/what-am-i-doing-wrong-here/19127)

<div class="topic-metadata">

**Author:** [@mtkush](https://qa.fmod.com/u/mtkush)\
**Replies:** 1\
**Last updated:** [August 14, 2022, 9:42pm UTC](https://qa.fmod.com/t/what-am-i-doing-wrong-here/19127 "2022-08-14T21:42:51Z")

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I am a novice to C# PICS CODE using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.UI; using HDProDesignCarEngineSoundF…

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## [Live Update Socket Error](https://qa.fmod.com/t/live-update-socket-error/19063)

<div class="topic-metadata">

**Author:** [@CWSounDesign](https://qa.fmod.com/u/CWSounDesign)\
**Replies:** 3\
**Last updated:** [August 12, 2022, 1:59am UTC](https://qa.fmod.com/t/live-update-socket-error/19063 "2022-08-12T01:59:01Z")

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Hi! I’ve been browsing through similar posts but it seems I can’t find any solutions to it. When turning live update on, I get the “Socket Error” message. I’ve tried everything in the manual: changing ip address, audi…

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## [Assigning group busses in Unity makes all audio silent](https://qa.fmod.com/t/assigning-group-busses-in-unity-makes-all-audio-silent/19117)

<div class="topic-metadata">

**Author:** [@MasterDavicous](https://qa.fmod.com/u/MasterDavicous)\
**Replies:** 3\
**Last updated:** [August 11, 2022, 3:48pm UTC](https://qa.fmod.com/t/assigning-group-busses-in-unity-makes-all-audio-silent/19117 "2022-08-11T15:48:04Z")

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I assigned my sounds to group busses in order to have Master, Music, and SFX sliders, but for some reason when I assign these busses in my script, it makes all the audio stop working in my game. I have no idea what I’m d…

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## [Questions about how to optimize memory with FMOD](https://qa.fmod.com/t/questions-about-how-to-optimize-memory-with-fmod/17045)

<div class="topic-metadata">

**Author:** [@koizin](https://qa.fmod.com/u/koizin)\
**Replies:** 6\
**Last updated:** [August 11, 2022, 8:12am UTC](https://qa.fmod.com/t/questions-about-how-to-optimize-memory-with-fmod/17045 "2022-08-11T08:12:15Z")

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Hello, I am a new user to fmod and I am currently working on my first project with it for a small game. As I’ve selected most of the sound samples I’m going to use and started to plan how to implement them this problem a…

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## [Support for addressable updated without re-downloading every time?](https://qa.fmod.com/t/support-for-addressable-updated-without-re-downloading-every-time/18938)

<div class="topic-metadata">

**Author:** [@timbo-tj](https://qa.fmod.com/u/timbo-tj)\
**Replies:** 6\
**Last updated:** [August 10, 2022, 2:41am UTC](https://qa.fmod.com/t/support-for-addressable-updated-without-re-downloading-every-time/18938 "2022-08-10T02:41:22Z")

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Hi there, comparing wwise and fmod for our current project, fmod looks great for projects that use addressables. I did have a concern regarding content updates though. In our game we push out lots of little updates usi…

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## [Unity debug symbols for win64](https://qa.fmod.com/t/unity-debug-symbols-for-win64/19092)

<div class="topic-metadata">

**Author:** [@Robertk92](https://qa.fmod.com/u/Robertk92)\
**Replies:** 1\
**Last updated:** [August 10, 2022, 1:17am UTC](https://qa.fmod.com/t/unity-debug-symbols-for-win64/19092 "2022-08-10T01:17:51Z")

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Hi, We have a FMOD-related crash and we want to check out the crash dump but we don’t have debug symbols for windows. Could we get access to fmodstudioL.pdb ? We are using FMOD 2.01.09 for Unity. Thanks, Robert

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## [FMOD Can't find events Error](https://qa.fmod.com/t/fmod-cant-find-events-error/19105)

<div class="topic-metadata">

**Author:** [@Treeka](https://qa.fmod.com/u/Treeka)\
**Replies:** 2\
**Last updated:** [August 10, 2022, 12:28am UTC](https://qa.fmod.com/t/fmod-cant-find-events-error/19105 "2022-08-10T00:28:08Z")

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Getting the Error \[FMOD\] Event not found: {e78b6eef-e169-48b6-a1f6-6112700ea6ba} (event:/Sounds/Footsteps). The Event Browser in Unity works just fine. Updates when creating a new Build in Fmod and playing the sounds wh…

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## [FMOD: Cleaning up duplicate platform warning](https://qa.fmod.com/t/fmod-cleaning-up-duplicate-platform-warning/16646)

<div class="topic-metadata">

**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 32\
**Last updated:** [August 10, 2022, 12:03am UTC](https://qa.fmod.com/t/fmod-cleaning-up-duplicate-platform-warning/16646 "2022-08-10T00:03:03Z")

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FMOD for Unity 2.01.07 seems to have broken the FMODStudioSettings class. I can’t save in the editor without getting these errors: FMOD: Cleaning up duplicate platform: ID = playInEditor, name = 'Play In Editor Settin…

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## [General advice on user-friendly process for players to upload audio assets then pipe them through FMOD-powered Unity?](https://qa.fmod.com/t/general-advice-on-user-friendly-process-for-players-to-upload-audio-assets-then-pipe-them-through-fmod-powered-unity/19005)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 6\
**Last updated:** [July 29, 2022, 3:22pm UTC](https://qa.fmod.com/t/general-advice-on-user-friendly-process-for-players-to-upload-audio-assets-then-pipe-them-through-fmod-powered-unity/19005 "2022-07-29T15:22:03Z")

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I’m looking for Unity-specific ways of handling this, and any limitations that may be part of Unity. Say there’s a game with UGC (User-Generated Content), where you can record and even upload sounds from local storage i…

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## [Multiple lights](https://qa.fmod.com/t/multiple-lights/19086)

<div class="topic-metadata">

**Author:** [@CalumRobb](https://qa.fmod.com/u/CalumRobb)\
**Replies:** 3\
**Last updated:** [August 9, 2022, 5:59am UTC](https://qa.fmod.com/t/multiple-lights/19086 "2022-08-09T05:59:38Z")

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Hello, We are working on a project for mobile. There are around 40-50 fluorescent lights and a quick thing to do was for me to add an event emitter with attenuation to the light prefab which works and sounds really good…

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## [Fmod is breaking Android build (Unity)](https://qa.fmod.com/t/fmod-is-breaking-android-build-unity/19085)

<div class="topic-metadata">

**Author:** [@Scarrabee](https://qa.fmod.com/u/Scarrabee)\
**Replies:** 1\
**Last updated:** [August 8, 2022, 12:11am UTC](https://qa.fmod.com/t/fmod-is-breaking-android-build-unity/19085 "2022-08-08T00:11:17Z")

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Hi there, I’m trying to get Fmod to work in the android build of my game. So far everything worked great in the editor and in builds I made for Mac/windows also worked fine. The game also worked fine on android before a…

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## [Streaming Assets Error on Unity WebGL build](https://qa.fmod.com/t/streaming-assets-error-on-unity-webgl-build/19061)

<div class="topic-metadata">

**Author:** [@jasharp108](https://qa.fmod.com/u/jasharp108)\
**Replies:** 2\
**Last updated:** [August 1, 2022, 3:06pm UTC](https://qa.fmod.com/t/streaming-assets-error-on-unity-webgl-build/19061 "2022-08-01T15:06:30Z")

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I am trying to get started with FMOD for a Unity WebGL game, and I have been testing with the bouncing ball example found here: GitHub - fmod/unity-html5-demo: Demonstration of the correct way to load banks for HTML5 wit…

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## [Use GUID's instead of .strings banks](https://qa.fmod.com/t/use-guids-instead-of-strings-banks/19037)

<div class="topic-metadata">

**Author:** [@RobinBouchez](https://qa.fmod.com/u/RobinBouchez)\
**Replies:** 4\
**Last updated:** [August 1, 2022, 8:37am UTC](https://qa.fmod.com/t/use-guids-instead-of-strings-banks/19037 "2022-08-01T08:37:05Z")

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Hi, I want to replace all my .strings bank with the GUID.txt file that FMOD builds, but I keep getting bankLoadExeption errors in Unity when I want to load in the GUID file. Does anyone know how to tell FMOD to look fo…

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## [Fmod Unity Loop](https://qa.fmod.com/t/fmod-unity-loop/19059)

<div class="topic-metadata">

**Author:** [@Roohul](https://qa.fmod.com/u/Roohul)\
**Replies:** 1\
**Last updated:** [July 31, 2022, 11:16pm UTC](https://qa.fmod.com/t/fmod-unity-loop/19059 "2022-07-31T23:16:02Z")

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How to set and control loop of event in c#. Is there an option that lets me control if I want to loop audio or don’t want to loop it.

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## ['EventInstance::set3DAttributes \<...\> returned ERR\_INVALID\_HANDLE for STUDIO EVENTINSTANCE' when calling RuntimeManager.PlayOneShotAttached](https://qa.fmod.com/t/eventinstance-set3dattributes-returned-err-invalid-handle-for-studio-eventinstance-when-calling-runtimemanager-playoneshotattached/19056)

<div class="topic-metadata">

**Author:** [@Daromaru](https://qa.fmod.com/u/Daromaru)\
**Replies:** 3\
**Last updated:** [August 1, 2022, 1:23am UTC](https://qa.fmod.com/t/eventinstance-set3dattributes-returned-err-invalid-handle-for-studio-eventinstance-when-calling-runtimemanager-playoneshotattached/19056 "2022-08-01T01:23:52Z")

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Hello! I sometimes get this error when calling RuntimeManager.PlayOneShotAttached(GUID guid, GameObject gameObject): Error: \[FMOD\] EventInstance::set3DAttributes(2123264, {{-8.381,9.134,28.811},{0,0,0},{-0.00587976,-0.…

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## [Libresonanceaudio.prx not updated for PS4 SDK 8.50](https://qa.fmod.com/t/libresonanceaudio-prx-not-updated-for-ps4-sdk-8-50/17523)

<div class="topic-metadata">

**Author:** [@patrick.devarney](https://qa.fmod.com/u/patrick.devarney)\
**Replies:** 8\
**Last updated:** [August 1, 2022, 1:20am UTC](https://qa.fmod.com/t/libresonanceaudio-prx-not-updated-for-ps4-sdk-8-50/17523 "2022-08-01T01:20:27Z")

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We are using the Unity package “fmodstudio20110ps4\_sdk8.500”, but the PS4 validator throws the error “Format of the SELF file is not valid. (libresonanceaudio.prx, SDK version must be 08.50x)” and outputs “libresonanceau…

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## [Could not load bank](https://qa.fmod.com/t/could-not-load-bank/18995)

<div class="topic-metadata">

**Author:** [@PlayerJordxn](https://qa.fmod.com/u/PlayerJordxn)\
**Replies:** 7\
**Last updated:** [July 31, 2022, 2:28pm UTC](https://qa.fmod.com/t/could-not-load-bank/18995 "2022-07-31T14:28:11Z")

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Hello, I have been trying to get fmod to work all day and i can’t seem to figure how to fix this error any ideas?

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## [Adding delay between loops](https://qa.fmod.com/t/adding-delay-between-loops/19064)

<div class="topic-metadata">

**Author:** [@MarsLit](https://qa.fmod.com/u/MarsLit)\
**Replies:** 1\
**Last updated:** [July 29, 2022, 12:59am UTC](https://qa.fmod.com/t/adding-delay-between-loops/19064 "2022-07-29T00:59:27Z")

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As the title says, I have an ambience event that loops no stop but also a background OST we want to loop with some delay between each loop, is this possible to do inside FMOD or is something I should handle in code?

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## [FMOD & Plastic SCM](https://qa.fmod.com/t/fmod-plastic-scm/19054)

<div class="topic-metadata">

**Author:** [@FelixSherar](https://qa.fmod.com/u/FelixSherar)\
**Replies:** 2\
**Last updated:** [July 28, 2022, 12:58am UTC](https://qa.fmod.com/t/fmod-plastic-scm/19054 "2022-07-28T00:58:02Z")

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Making this post, as it seems like a lot of people have had issues with using Plastic SCM and FMOD, with various files not getting ignored correctly, such as the FMODStudioCache.asset. At least that is how it was for us. …

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## [Unity failed to retrieve banks on OSX](https://qa.fmod.com/t/unity-failed-to-retrieve-banks-on-osx/16997)

<div class="topic-metadata">

**Author:** [@Kromatik](https://qa.fmod.com/u/Kromatik)\
**Replies:** 5\
**Last updated:** [July 27, 2022, 5:05am UTC](https://qa.fmod.com/t/unity-failed-to-retrieve-banks-on-osx/16997 "2022-07-27T05:05:13Z")

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Hey, Using Unity 2019.4.18f1 and fmod 2.01.05. Works fine on windows. Just build a setup on OSX 10.13.6. Cloning the git repository and launching unity and fmod. Fmod session is fine, everything is the same. Live upd…

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## [Parameter Audio Pitch Increase Effect (Like a Car) Implementation](https://qa.fmod.com/t/parameter-audio-pitch-increase-effect-like-a-car-implementation/19045)

<div class="topic-metadata">

**Author:** [@JohnGreska](https://qa.fmod.com/u/JohnGreska)\
**Replies:** 1\
**Last updated:** [July 27, 2022, 4:24am UTC](https://qa.fmod.com/t/parameter-audio-pitch-increase-effect-like-a-car-implementation/19045 "2022-07-27T04:24:31Z")

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Hello! I’ve got a BB-like character that I’m trying to make, like, audio pitches up the faster it’s going and it pitches back down if it goes slower. In the FMOD event, I have it ranged from 0-50, the range of the charac…

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## [Mixing from unity](https://qa.fmod.com/t/mixing-from-unity/19042)

<div class="topic-metadata">

**Author:** [@Rafzael](https://qa.fmod.com/u/Rafzael)\
**Replies:** 1\
**Last updated:** [July 26, 2022, 11:41pm UTC](https://qa.fmod.com/t/mixing-from-unity/19042 "2022-07-26T23:41:18Z")

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Hello everyone, I’d like to develop some unity scripts/components able to control the channel level of my fmod events form unity. The idea is to be able to set the volumes of the events directly from VR games in order t…

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## [Bug with Visual Scripting 1.7.8](https://qa.fmod.com/t/bug-with-visual-scripting-1-7-8/18829)

<div class="topic-metadata">

**Author:** [@Valtyas](https://qa.fmod.com/u/Valtyas)\
**Replies:** 3\
**Last updated:** [July 26, 2022, 6:17am UTC](https://qa.fmod.com/t/bug-with-visual-scripting-1-7-8/18829 "2022-07-26T06:17:50Z")

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Hi, short warning for all working with Unitys Visual Scripting and FMOD: When you update Visual Scripting 1.7.8 Unity stops displaying all FMODUnity Nodes (like the Runtime Manager ones) in the Fuzzy Finder. This bug doe…

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## [Can not load bank(.bytes) In Resources Files](https://qa.fmod.com/t/can-not-load-bank-bytes-in-resources-files/19014)

<div class="topic-metadata">

**Author:** [@shj6078](https://qa.fmod.com/u/shj6078)\
**Replies:** 3\
**Last updated:** [July 26, 2022, 4:20am UTC](https://qa.fmod.com/t/can-not-load-bank-bytes-in-resources-files/19014 "2022-07-26T04:20:09Z")

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I can not load bank in Android device. That bank file include to Resources File. I was setting FMOD Import Type AssetBundle, because i use addreassable. When Importing FMOD banks in FMOD Asset Sub Folder path, And then…

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## [Documentation is wrong (CoreSystem)](https://qa.fmod.com/t/documentation-is-wrong-coresystem/16700)

<div class="topic-metadata">

**Author:** [@marcospgp](https://qa.fmod.com/u/marcospgp)\
**Replies:** 5\
**Last updated:** [July 25, 2022, 11:07pm UTC](https://qa.fmod.com/t/documentation-is-wrong-coresystem/16700 "2022-07-25T23:07:48Z")

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I’m just getting started with FMOD and saddened to see there’s no clear guide on recording microphone input from within Unity. I’m trying to translate the C++ example, which is available at FMOD Studio API Windows\\api\\c…

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## [Trouble setting up Anroid/iOS Platform Specific settings in Unity](https://qa.fmod.com/t/trouble-setting-up-anroid-ios-platform-specific-settings-in-unity/19019)

<div class="topic-metadata">

**Author:** [@MasterDavicous](https://qa.fmod.com/u/MasterDavicous)\
**Replies:** 1\
**Last updated:** [July 25, 2022, 1:34am UTC](https://qa.fmod.com/t/trouble-setting-up-anroid-ios-platform-specific-settings-in-unity/19019 "2022-07-25T01:34:02Z")

</div>

The documentation for FMOD Studio 2.02 is a bit lacking with showing how to set up mobile builds using FMOD. When creating platform specific settings, I can create High-End Mobile/Low-End Mobile/Android/iOS ones that inh…

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