# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=60

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 61

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## [Unity Import Type - Bug?](https://qa.fmod.com/t/unity-import-type-bug/17369)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 2\
**Last updated:** [June 21, 2021, 7:43pm UTC](https://qa.fmod.com/t/unity-import-type-bug/17369 "2021-06-21T19:43:14Z")

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I just noticed that my streaming assets folder isn’t being updated. I looked at the EventManager code and saw this: #if UNITY\_EDITOR \[MenuItem("FMOD/Refresh Banks", priority = 1)\] public static void Ref…

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## [Find an Event's length with audio clips in a Parameter Sheet](https://qa.fmod.com/t/find-an-events-length-with-audio-clips-in-a-parameter-sheet/17355)

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**Author:** [@laut](https://qa.fmod.com/u/laut)\
**Replies:** 1\
**Last updated:** [June 21, 2021, 10:21am UTC](https://qa.fmod.com/t/find-an-events-length-with-audio-clips-in-a-parameter-sheet/17355 "2021-06-21T10:21:04Z")

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Hello ! Is it possible to check an event length if the played instruments are in a Parameter Sheet ? The objective is retrieving the current/the longest audio clip’s length inside the Parameter Sheet’s instruments. Is …

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## [BusNotFoundException: \[FMOD\] Bus not found 'bus:/' when pausing the editor](https://qa.fmod.com/t/busnotfoundexception-fmod-bus-not-found-bus-when-pausing-the-editor/17297)

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**Author:** [@Grhyll](https://qa.fmod.com/u/Grhyll)\
**Replies:** 11\
**Last updated:** [June 21, 2021, 7:26am UTC](https://qa.fmod.com/t/busnotfoundexception-fmod-bus-not-found-bus-when-pausing-the-editor/17297 "2021-06-21T07:26:47Z")

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I have Fmod setup in my project, playing the sounds requested, but when pausing the editor, I get the following error: BusNotFoundException: \[FMOD\] Bus not found ‘bus:/’ FMODUnity.RuntimeManager.GetBus (System.String p…

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## [Can't play new AudioClips added to an Audio Table without first rebuilding banks in Studio](https://qa.fmod.com/t/cant-play-new-audioclips-added-to-an-audio-table-without-first-rebuilding-banks-in-studio/17354)

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**Author:** [@KjartanKennedy](https://qa.fmod.com/u/KjartanKennedy)\
**Replies:** 3\
**Last updated:** [June 21, 2021, 12:34am UTC](https://qa.fmod.com/t/cant-play-new-audioclips-added-to-an-audio-table-without-first-rebuilding-banks-in-studio/17354 "2021-06-21T00:34:09Z")

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We’re in the process of integrating FMOD into our Unity game and have run a workflow issue using Audio Tables and Programmer Instruments for dialogue that we’re hoping to get some help with: We’ve set up an audio table …

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## [Music track stuttering](https://qa.fmod.com/t/music-track-stuttering/17273)

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**Author:** [@laut](https://qa.fmod.com/u/laut)\
**Replies:** 12\
**Last updated:** [June 18, 2021, 5:36am UTC](https://qa.fmod.com/t/music-track-stuttering/17273 "2021-06-18T05:36:53Z")

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Hello ! I currently have this music track playing in background, with alternative loops playing depending on certain parameters. As it’s a long loop, its loading mode is in ‘Streaming’. We’re playing in a multiplaye…

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## [Triggering an Attached One-Shot giving null reference even when an event is attached?](https://qa.fmod.com/t/triggering-an-attached-one-shot-giving-null-reference-even-when-an-event-is-attached/17348)

<div class="topic-metadata">

**Author:** [@matt.griggs.sounds](https://qa.fmod.com/u/matt.griggs.sounds)\
**Replies:** 4\
**Last updated:** [June 18, 2021, 4:24am UTC](https://qa.fmod.com/t/triggering-an-attached-one-shot-giving-null-reference-even-when-an-event-is-attached/17348 "2021-06-18T04:24:57Z")

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Hey all. Very new to this so bear with me! I’ve been using the following script to attach audio to objects to be triggered on awake: public class TriggerAudio : MonoBehaviour { \[FMODUnity.EventRef\] public strin…

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## [FMOD Unity DSP plugin errors](https://qa.fmod.com/t/fmod-unity-dsp-plugin-errors/17329)

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**Author:** [@Amanston](https://qa.fmod.com/u/Amanston)\
**Replies:** 2\
**Last updated:** [June 18, 2021, 12:54am UTC](https://qa.fmod.com/t/fmod-unity-dsp-plugin-errors/17329 "2021-06-18T00:54:05Z")

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I’ve tried posting in this thread before only to have my post hidden by a bot and then ignored so I’m hoping this time it get’s some attention. I’ve been frustratingly trying to get FMOD to work with unity and trying to…

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## [Play same variation of multi instrument on all clients](https://qa.fmod.com/t/play-same-variation-of-multi-instrument-on-all-clients/17359)

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**Author:** [@laut](https://qa.fmod.com/u/laut)\
**Replies:** 1\
**Last updated:** [June 18, 2021, 12:27am UTC](https://qa.fmod.com/t/play-same-variation-of-multi-instrument-on-all-clients/17359 "2021-06-18T00:27:41Z")

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Hello ! We’re making a multiplayer game, with a voiceline system. We used Multi Instruments for the different voiceline packs, that plays in Shuffle : However, as it’s randomized, when someone plays a voiceline, the…

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## [Studio Cache Collabignore](https://qa.fmod.com/t/studio-cache-collabignore/17239)

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**Author:** [@nerol333](https://qa.fmod.com/u/nerol333)\
**Replies:** 3\
**Last updated:** [June 17, 2021, 3:10am UTC](https://qa.fmod.com/t/studio-cache-collabignore/17239 "2021-06-17T03:10:17Z")

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Hey! I added the FMOD studio cache folder to the collabignore list as per the documentation, but the cache asset is still being pushed to collab. Send help! :stuck\_out\_tongue: Thanks so much, Lorenzo

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## [UpdateCache fails in build on VM](https://qa.fmod.com/t/updatecache-fails-in-build-on-vm/17350)

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**Author:** [@Thunderful\_vicass](https://qa.fmod.com/u/Thunderful_vicass)\
**Replies:** 3\
**Last updated:** [June 16, 2021, 11:31pm UTC](https://qa.fmod.com/t/updatecache-fails-in-build-on-vm/17350 "2021-06-16T23:31:51Z")

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We have an issue in our automated builds where the sound doesn’t work, and we’ve tracked it down to StreamingAssets being missing. After digging through the FMOD integration and extensive logging I think I’ve nailed it d…

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## [I've been following the FMOD Youtube pages tutorial for Survival shooter but nothing is working (details in description)](https://qa.fmod.com/t/ive-been-following-the-fmod-youtube-pages-tutorial-for-survival-shooter-but-nothing-is-working-details-in-description/13134)

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**Author:** [@Jackquinton](https://qa.fmod.com/u/Jackquinton)\
**Replies:** 5\
**Last updated:** [June 16, 2021, 7:38am UTC](https://qa.fmod.com/t/ive-been-following-the-fmod-youtube-pages-tutorial-for-survival-shooter-but-nothing-is-working-details-in-description/13134 "2021-06-16T07:38:45Z")

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https://www.youtube.com/watch?v=nnT2-ldNEHs&t=601s The first part where I attach the event to the hellaphant animation event won’t play anything however I accidentally added the event to the hellaphants movement animati…

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## [The serializedObject should not be used inside OnSceneGUI or OnPreviewGUI. Use the target property directly instead](https://qa.fmod.com/t/the-serializedobject-should-not-be-used-inside-onscenegui-or-onpreviewgui-use-the-target-property-directly-instead/17319)

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**Author:** [@DryreL](https://qa.fmod.com/u/DryreL)\
**Replies:** 2\
**Last updated:** [June 16, 2021, 5:26am UTC](https://qa.fmod.com/t/the-serializedobject-should-not-be-used-inside-onscenegui-or-onpreviewgui-use-the-target-property-directly-instead/17319 "2021-06-16T05:26:53Z")

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Hello, today I started to using FMod however I’m getting error when I play the audio in Unity. Audio plays for 1-2 seconds but then suddenly Unity gives error. Unity 2021.1.7f1 FMod 2.01.10 Build #116632 ! image\_2021-…

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## [20.1.09 Bug Assertion failed](https://qa.fmod.com/t/20-1-09-bug-assertion-failed/17322)

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**Author:** [@colinketcham](https://qa.fmod.com/u/colinketcham)\
**Replies:** 1\
**Last updated:** [June 16, 2021, 2:19am UTC](https://qa.fmod.com/t/20-1-09-bug-assertion-failed/17322 "2021-06-16T02:19:49Z")

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I have been getting this error that seems to crash the unity editor. Assertion failed UnityEditor.RetainedMode:UpdateSchedulers () The easiest way to recreate the error is to create a new unity 2d project and import f…

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## [Multiple plugins with the same name](https://qa.fmod.com/t/multiple-plugins-with-the-same-name/17299)

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**Author:** [@JanikaBlaah](https://qa.fmod.com/u/JanikaBlaah)\
**Replies:** 1\
**Last updated:** [June 15, 2021, 2:08am UTC](https://qa.fmod.com/t/multiple-plugins-with-the-same-name/17299 "2021-06-15T02:08:03Z")

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I downloaded a project from GitHub to a project which didn’t have FMOD already installed. Then I got these. All of the errors are like this except the name is different “Multiple plugins with the same name ‘fmodstudiol…

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## [FMOD Soundbank PATH Issues how to remove ALL reference from the folder BUILD](https://qa.fmod.com/t/fmod-soundbank-path-issues-how-to-remove-all-reference-from-the-folder-build/17296)

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**Author:** [@ymeunier](https://qa.fmod.com/u/ymeunier)\
**Replies:** 3\
**Last updated:** [June 11, 2021, 8:42pm UTC](https://qa.fmod.com/t/fmod-soundbank-path-issues-how-to-remove-all-reference-from-the-folder-build/17296 "2021-06-11T20:42:50Z")

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So our client run with GIT and he GIT ingore anything with BUILD meaning when i BUILD the bank , the sourcecontrol dosent see them So i went into preference , created a new folder call GenerateSoundBank , I went into pre…

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## [Importer(NativeFormatImporter) error on FMODStudioCache](https://qa.fmod.com/t/importer-nativeformatimporter-error-on-fmodstudiocache/17321)

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**Author:** [@nickjh82](https://qa.fmod.com/u/nickjh82)\
**Replies:** 2\
**Last updated:** [June 11, 2021, 9:19am UTC](https://qa.fmod.com/t/importer-nativeformatimporter-error-on-fmodstudiocache/17321 "2021-06-11T09:19:14Z")

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Hi, I’m using the 2.02 Fmod and 2021.1.11f1 of Unity, getting the following warning after every time I play the project in editor. Importer(NativeFormatImporter) generated inconsistent result for asset(guid:76c03a8e8d5…

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## [Assigning FMOD Events in Unity without installing FMOD Studio (Single Platform Build)](https://qa.fmod.com/t/assigning-fmod-events-in-unity-without-installing-fmod-studio-single-platform-build/17281)

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**Author:** [@dasmaeh](https://qa.fmod.com/u/dasmaeh)\
**Replies:** 2\
**Last updated:** [June 11, 2021, 8:48am UTC](https://qa.fmod.com/t/assigning-fmod-events-in-unity-without-installing-fmod-studio-single-platform-build/17281 "2021-06-11T08:48:02Z")

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Hey everyone, I am the programmer of a team of developers and my audio artist asked me to integrate FMOD into our Unity project. We are using Git and have two different repositories set up. One for the Unity Project and…

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## [Getting if an Event Instance is paused](https://qa.fmod.com/t/getting-if-an-event-instance-is-paused/17312)

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**Author:** [@VSABATE](https://qa.fmod.com/u/VSABATE)\
**Replies:** 2\
**Last updated:** [June 9, 2021, 2:13pm UTC](https://qa.fmod.com/t/getting-if-an-event-instance-is-paused/17312 "2021-06-09T14:13:49Z")

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I want to check if an EventInstance object is paused. I’ve seen that I need to use the EventObject.getPaused(), but I need to send an out parameter and I’m not familiar with them. What am I supposed to do? …

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## [Newbie to scripting FMOD in unity. scripting different footstep sounds using parameters](https://qa.fmod.com/t/newbie-to-scripting-fmod-in-unity-scripting-different-footstep-sounds-using-parameters/17310)

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**Author:** [@Amanston](https://qa.fmod.com/u/Amanston)\
**Replies:** 0\
**Last updated:** [June 9, 2021, 5:59am UTC](https://qa.fmod.com/t/newbie-to-scripting-fmod-in-unity-scripting-different-footstep-sounds-using-parameters/17310 "2021-06-09T05:59:41Z")

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I’ve been trying to figure out how to play simple footstep sounds in a 2D game without the use of a raycast for detecting the ground. Instead I’m using a simple OnTriggerEnter2D and checking the tag of the trigger and s…

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## [BankLoadException ERR\_MEMORY WebGL build in Oculus Quest browser](https://qa.fmod.com/t/bankloadexception-err-memory-webgl-build-in-oculus-quest-browser/17305)

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**Author:** [@prossel](https://qa.fmod.com/u/prossel)\
**Replies:** 1\
**Last updated:** [June 9, 2021, 1:52am UTC](https://qa.fmod.com/t/bankloadexception-err-memory-webgl-build-in-oculus-quest-browser/17305 "2021-06-09T01:52:14Z")

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Hello, I have this memory error when loading the only bank of the project, which is a 55.6 MB file. Is it too heavy ? The error occurs in the Quest browser, but it loads fine in a desktop browser. Messages from the …

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## [Load a sound to an event at runtime in C#](https://qa.fmod.com/t/load-a-sound-to-an-event-at-runtime-in-c/17301)

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**Author:** [@densiwol](https://qa.fmod.com/u/densiwol)\
**Replies:** 4\
**Last updated:** [June 9, 2021, 12:02am UTC](https://qa.fmod.com/t/load-a-sound-to-an-event-at-runtime-in-c/17301 "2021-06-09T00:02:36Z")

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Hey there! I’m in a project that generates “.wav” files from TextToSpeech at runtime (Unity). How can I use that sound as an event. (Later I want to use snapshot that are already builded). I have tried with using LowLev…

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## [MacOS DllNotFoundException: fmodstudioL](https://qa.fmod.com/t/macos-dllnotfoundexception-fmodstudiol/16452)

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**Author:** [@NikMikk](https://qa.fmod.com/u/NikMikk)\
**Replies:** 45\
**Last updated:** [June 5, 2021, 2:37am UTC](https://qa.fmod.com/t/macos-dllnotfoundexception-fmodstudiol/16452 "2021-06-05T02:37:50Z")

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Hi everyone, I’m getting DllNotFoundException: fmodstudioL when starting a MacOS build and it happens ONLY ON THE MAC OS BUILD. I’ve read around on the forums and it seems like the DLL is not loaded from the beginning? …

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## [Global Parameter not showing in event browser](https://qa.fmod.com/t/global-parameter-not-showing-in-event-browser/16505)

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**Author:** [@reptilebeats](https://qa.fmod.com/u/reptilebeats)\
**Replies:** 13\
**Last updated:** [June 3, 2021, 10:14am UTC](https://qa.fmod.com/t/global-parameter-not-showing-in-event-browser/16505 "2021-06-03T10:14:46Z")

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Hi it seems that only continuous global parameters are showing in Unity, is this normal?

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## [\[FMOD\] File used by another application. Failed to open FMODProject/Build/Desktop\\Ambiances.bank](https://qa.fmod.com/t/fmod-file-used-by-another-application-failed-to-open-fmodproject-build-desktop-ambiances-bank/16729)

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**Author:** [@pchabiland](https://qa.fmod.com/u/pchabiland)\
**Replies:** 2\
**Last updated:** [June 2, 2021, 10:59am UTC](https://qa.fmod.com/t/fmod-file-used-by-another-application-failed-to-open-fmodproject-build-desktop-ambiances-bank/16729 "2021-06-02T10:59:46Z")

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Hi, I just migrate my project from FMOD 2.00 to 2.01.07 And when a start playmode, I have this warning : \[FMOD\] File used by another application. Failed to open FMODProject/Build/Desktop\\Ambiances.bank UnityEngine.Deb…

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## [FMOD Callback Upon Transition - Marker in transition region?](https://qa.fmod.com/t/fmod-callback-upon-transition-marker-in-transition-region/17242)

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**Author:** [@willozeas](https://qa.fmod.com/u/willozeas)\
**Replies:** 5\
**Last updated:** [June 2, 2021, 3:43am UTC](https://qa.fmod.com/t/fmod-callback-upon-transition-marker-in-transition-region/17242 "2021-06-02T03:43:15Z")

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Hello! I am using destination markers to trigger events in my Unity game. I want to trigger something in Unity when a loop transitions to an adjacent loop, without having that destination marker trigger upon repeating ei…

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## [Build of WebGL project fails if Python 3 is installed](https://qa.fmod.com/t/build-of-webgl-project-fails-if-python-3-is-installed/17267)

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**Author:** [@rh\_galaxy1](https://qa.fmod.com/u/rh_galaxy1)\
**Replies:** 2\
**Last updated:** [June 1, 2021, 1:34am UTC](https://qa.fmod.com/t/build-of-webgl-project-fails-if-python-3-is-installed/17267 "2021-06-01T01:34:40Z")

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Using unity 2021.1.6f1 Create a new Unity project. Add fmod plugin. Window-\>Package Manager, FMOD for unity. (If its not there you might need to download fmodstudio20109.unitypackage, and just import it) Build u…

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## [BUG: Unable to get audio table event length after updating FMOD Integration from 2.0 to 2.1](https://qa.fmod.com/t/bug-unable-to-get-audio-table-event-length-after-updating-fmod-integration-from-2-0-to-2-1/17248)

<div class="topic-metadata">

**Author:** [@JadeEmberStudios](https://qa.fmod.com/u/JadeEmberStudios)\
**Replies:** 1\
**Last updated:** [June 1, 2021, 1:04am UTC](https://qa.fmod.com/t/bug-unable-to-get-audio-table-event-length-after-updating-fmod-integration-from-2-0-to-2-1/17248 "2021-06-01T01:04:48Z")

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I have some code used to get the duration of an event from an audio table while in the editor. It worked in version 2.0 of the integration, but does not work in 2.1. Unity version 2021.1. Now it always returns length of …

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## [Has anyone tried using FMOD without disabling Unity Audio?](https://qa.fmod.com/t/has-anyone-tried-using-fmod-without-disabling-unity-audio/17237)

<div class="topic-metadata">

**Author:** [@buffdash](https://qa.fmod.com/u/buffdash)\
**Replies:** 1\
**Last updated:** [June 1, 2021, 12:42am UTC](https://qa.fmod.com/t/has-anyone-tried-using-fmod-without-disabling-unity-audio/17237 "2021-06-01T00:42:24Z")

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FMOD recommends Disabling Unity Audio. However, this isn’t possible for me, as I’m using an embedded synthesizer that interfaces directly with Unity Audio. If I don’t disable Unity Audio, I know for sure Xbox One won’t…

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## [Unity Debug Overlay hide problem](https://qa.fmod.com/t/unity-debug-overlay-hide-problem/17146)

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**Author:** [@Racot\_A](https://qa.fmod.com/u/Racot_A)\
**Replies:** 13\
**Last updated:** [May 31, 2021, 6:19am UTC](https://qa.fmod.com/t/unity-debug-overlay-hide-problem/17146 "2021-05-31T06:19:32Z")

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Hello. I have some issues. Unity 2021.1.5 Fmod plugin 2.01.09 Debug Overlay still visible in Editor if I choose development build only and development build settings are off.

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## [Help with multiple TIMELINE\_MARKER callbacks in same scene](https://qa.fmod.com/t/help-with-multiple-timeline-marker-callbacks-in-same-scene/17230)

<div class="topic-metadata">

**Author:** [@NikMikk](https://qa.fmod.com/u/NikMikk)\
**Replies:** 1\
**Last updated:** [May 31, 2021, 5:26am UTC](https://qa.fmod.com/t/help-with-multiple-timeline-marker-callbacks-in-same-scene/17230 "2021-05-31T05:26:11Z")

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Hi everyone! I’m trying to have two objects react to two different FMOD Event timeline markers, currently, I can only have one as they seem to override each other. If just 1 of the 2 things are active at the same time e…

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