# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=61

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 62

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## ['fmod\_static\_plugin\_support.h' is denied when enabling ARM64](https://qa.fmod.com/t/fmod-static-plugin-support-h-is-denied-when-enabling-arm64/17265)

<div class="topic-metadata">

**Author:** [@Klaviam](https://qa.fmod.com/u/Klaviam)\
**Replies:** 1\
**Last updated:** [May 31, 2021, 4:32am UTC](https://qa.fmod.com/t/fmod-static-plugin-support-h-is-denied-when-enabling-arm64/17265 "2021-05-31T04:32:52Z")

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I’m using Unity 2020.1.17f1 with FMOD ver. 2.01.07. On Android, if I try to make a development build using “ARM64” and “ARMv7”, the build fails and I receive the following error message: Exception: C:\\Program Files\\Un…

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## [Deactivated FMOD Studio Event Emitter component still plays sound](https://qa.fmod.com/t/deactivated-fmod-studio-event-emitter-component-still-plays-sound/17209)

<div class="topic-metadata">

**Author:** [@BrutalWizard](https://qa.fmod.com/u/BrutalWizard)\
**Replies:** 1\
**Last updated:** [May 31, 2021, 3:06am UTC](https://qa.fmod.com/t/deactivated-fmod-studio-event-emitter-component-still-plays-sound/17209 "2021-05-31T03:06:35Z")

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Hi, i have a problem with the Event Emitter in unity. Ive placed it on an object, set Play on Collision Enter 2D and everything works like it should. Now we put together a small intro scene which is overlayed and in the…

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## [Building Switch patch includes all FMOD banks?](https://qa.fmod.com/t/building-switch-patch-includes-all-fmod-banks/17264)

<div class="topic-metadata">

**Author:** [@Klaviam](https://qa.fmod.com/u/Klaviam)\
**Replies:** 1\
**Last updated:** [May 31, 2021, 1:32am UTC](https://qa.fmod.com/t/building-switch-patch-includes-all-fmod-banks/17264 "2021-05-31T01:32:46Z")

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I’m using Unity 2020.1.17f1 with FMOD ver. 2.01.07. I have a question about how FMOD banks are built into a package. We did a patch test on Switch, changing just one of the SFX banks, and it seems like no matter what, a…

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## [Installing 2.02 'FMODEventPlayable' could not be found](https://qa.fmod.com/t/installing-2-02-fmodeventplayable-could-not-be-found/17263)

<div class="topic-metadata">

**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 1\
**Last updated:** [May 30, 2021, 10:07pm UTC](https://qa.fmod.com/t/installing-2-02-fmodeventplayable-could-not-be-found/17263 "2021-05-30T22:07:44Z")

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I tried installing 2.02 and immediately got this error: Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs(417,57): error CS0246: The type or namespace name 'FMODEventPlayable' could not be found (are you missing a…

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## [Event Callback Timeline\_Beat doesn't give messages via nested or referenced events](https://qa.fmod.com/t/event-callback-timeline-beat-doesnt-give-messages-via-nested-or-referenced-events/16816)

<div class="topic-metadata">

**Author:** [@FelixSherar](https://qa.fmod.com/u/FelixSherar)\
**Replies:** 11\
**Last updated:** [May 27, 2021, 3:52pm UTC](https://qa.fmod.com/t/event-callback-timeline-beat-doesnt-give-messages-via-nested-or-referenced-events/16816 "2021-05-27T15:52:58Z")

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I’m currently trying to callback the tempo marker of either a nested or referenced event, at 0 or 1 depth level. I’m doing it via timeline\_beat seen in the line below: evtInstance.setCallback(beatCallback, EVENT\_CALLBAC…

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## [Programmer Sounds playing in mono](https://qa.fmod.com/t/programmer-sounds-playing-in-mono/15607)

<div class="topic-metadata">

**Author:** [@pmduda](https://qa.fmod.com/u/pmduda)\
**Replies:** 6\
**Last updated:** [May 27, 2021, 8:12am UTC](https://qa.fmod.com/t/programmer-sounds-playing-in-mono/15607 "2021-05-27T08:12:57Z")

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Hi, I am using programmer sounds to play sounds in my project, but all sounds are mono. I have other events, which are played using RuntimeManager.PlayOneShot and for those stereo works fine. Also the file I’m trying to…

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## [\[setVolume does not work\] OnApplicationFocus , Unity, Android platform](https://qa.fmod.com/t/setvolume-does-not-work-onapplicationfocus-unity-android-platform/17198)

<div class="topic-metadata">

**Author:** [@paipaixiong116](https://qa.fmod.com/u/paipaixiong116)\
**Replies:** 3\
**Last updated:** [May 27, 2021, 2:03am UTC](https://qa.fmod.com/t/setvolume-does-not-work-onapplicationfocus-unity-android-platform/17198 "2021-05-27T02:03:47Z")

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hello , help ~ fmod version is 2.00.10 , unity version is 2018.4.34f1, platform is Android . when my apk change to run in background , my script function “OnApplicationFocus” effect , in this function, my background m…

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## [When the media volume of some mobile devices is set to 0, it reports failure when FMOD is initialized](https://qa.fmod.com/t/when-the-media-volume-of-some-mobile-devices-is-set-to-0-it-reports-failure-when-fmod-is-initialized/17210)

<div class="topic-metadata">

**Author:** [@17794582014](https://qa.fmod.com/u/17794582014)\
**Replies:** 5\
**Last updated:** [May 26, 2021, 5:05am UTC](https://qa.fmod.com/t/when-the-media-volume-of-some-mobile-devices-is-set-to-0-it-reports-failure-when-fmod-is-initialized/17210 "2021-05-26T05:05:38Z")

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The Fmod version is 2.01.07, and the Unity version is 2019.4.8f1 We found that if the media volume of some mobile devices is set to 0, and then start the app, it will report FMOD initialization failure, the related erro…

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## [Rythm and markers inside the event](https://qa.fmod.com/t/rythm-and-markers-inside-the-event/17247)

<div class="topic-metadata">

**Author:** [@LeMaq](https://qa.fmod.com/u/LeMaq)\
**Replies:** 4\
**Last updated:** [May 25, 2021, 8:12pm UTC](https://qa.fmod.com/t/rythm-and-markers-inside-the-event/17247 "2021-05-25T20:12:36Z")

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I am trying to make a rhythmic game and one of the biggest challenges I’m having is trying to find out how to know exactly when the Drums will make a certain beat. I was wondering if there was a way for me to mark inside…

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## [Bug report : FMOD sometimes keeps playing after playmode ended](https://qa.fmod.com/t/bug-report-fmod-sometimes-keeps-playing-after-playmode-ended/16825)

<div class="topic-metadata">

**Author:** [@Mudloop](https://qa.fmod.com/u/Mudloop)\
**Replies:** 5\
**Last updated:** [May 25, 2021, 1:00am UTC](https://qa.fmod.com/t/bug-report-fmod-sometimes-keeps-playing-after-playmode-ended/16825 "2021-05-25T01:00:26Z")

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On my M1 Mac Mini, FMOD often keeps playing after I end playmode in the Unity editor. I believe the bug mostly happens if I made some changes to scripts while in playmode. I have Unity set up to compile after I end play…

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## [How to set and get an FMOD Studio Event Emitter parameter?](https://qa.fmod.com/t/how-to-set-and-get-an-fmod-studio-event-emitter-parameter/17226)

<div class="topic-metadata">

**Author:** [@paul.masristone](https://qa.fmod.com/u/paul.masristone)\
**Replies:** 1\
**Last updated:** [May 24, 2021, 6:28am UTC](https://qa.fmod.com/t/how-to-set-and-get-an-fmod-studio-event-emitter-parameter/17226 "2021-05-24T06:28:54Z")

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I’ve looked at a previous post from 2016, but this doesn’t look applicable to FMOD 2.01 as there is no GetParameter() among other things. I have tried using StudioEventEmitter::Params to retrieve the list of parameters …

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## [Bugs with IL2CPP builds](https://qa.fmod.com/t/bugs-with-il2cpp-builds/17233)

<div class="topic-metadata">

**Author:** [@Mudloop](https://qa.fmod.com/u/Mudloop)\
**Replies:** 1\
**Last updated:** [May 23, 2021, 11:20pm UTC](https://qa.fmod.com/t/bugs-with-il2cpp-builds/17233 "2021-05-23T23:20:07Z")

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Hi, I’m trying to do an XCode IL2CPP build, and it’s failing with this : \[ \] Require frontend run. artifacts/tundra.dag.json does not exist yet \[ 0s\] Executed build program. Created build graph wi…

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## [How to get a trigger from a certain time passed in the audio track?](https://qa.fmod.com/t/how-to-get-a-trigger-from-a-certain-time-passed-in-the-audio-track/17235)

<div class="topic-metadata">

**Author:** [@lino49](https://qa.fmod.com/u/lino49)\
**Replies:** 2\
**Last updated:** [May 23, 2021, 2:56pm UTC](https://qa.fmod.com/t/how-to-get-a-trigger-from-a-certain-time-passed-in-the-audio-track/17235 "2021-05-23T14:56:34Z")

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Hey So the thing I wanted to do for my Unity project is that, I have an FMOD event with its different tracks and parameters. Now, what I want to do is to find a way to trigger the parameters when the audio tracks get a…

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## [How to make sound on the sub emitter particles or after the first particle dies?](https://qa.fmod.com/t/how-to-make-sound-on-the-sub-emitter-particles-or-after-the-first-particle-dies/17203)

<div class="topic-metadata">

**Author:** [@AmarJSB](https://qa.fmod.com/u/AmarJSB)\
**Replies:** 1\
**Last updated:** [May 21, 2021, 5:00am UTC](https://qa.fmod.com/t/how-to-make-sound-on-the-sub-emitter-particles-or-after-the-first-particle-dies/17203 "2021-05-21T05:00:49Z")

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is it possible to make sound on the sub emitter particles or after the first particle dies using FMOD in unity? if possible how?

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## [Parameters appear not to work](https://qa.fmod.com/t/parameters-appear-not-to-work/17200)

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**Author:** [@paul.masristone](https://qa.fmod.com/u/paul.masristone)\
**Replies:** 3\
**Last updated:** [May 20, 2021, 5:36am UTC](https://qa.fmod.com/t/parameters-appear-not-to-work/17200 "2021-05-20T05:36:10Z")

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I’m setting up my first parameter-driven sound in FMOD+Unity and I’m obviously doing something wrong. (My questions are at the bottom. :arrow\_down:) Here’s my FMOD event. It has a single looped sample. There’s a single …

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## [CFBundleIdentifier Collision](https://qa.fmod.com/t/cfbundleidentifier-collision/17227)

<div class="topic-metadata">

**Author:** [@Mudloop](https://qa.fmod.com/u/Mudloop)\
**Replies:** 4\
**Last updated:** [May 21, 2021, 1:51am UTC](https://qa.fmod.com/t/cfbundleidentifier-collision/17227 "2021-05-21T01:51:26Z")

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Hi, I’m trying to upload a build to the Mac App Store, and I’m getting these errors : ERROR ITMS-90511: “CFBundleIdentifier Collision. The Info.plist CFBundleIdentifier value ‘com.fmod.fmodstudio’ of ‘xxxxxx.app/Conte…

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## [Multiple issues after upgrading to Unity 2.01.09 from 2.01.08](https://qa.fmod.com/t/multiple-issues-after-upgrading-to-unity-2-01-09-from-2-01-08/17126)

<div class="topic-metadata">

**Author:** [@florian13](https://qa.fmod.com/u/florian13)\
**Replies:** 21\
**Last updated:** [May 20, 2021, 10:49pm UTC](https://qa.fmod.com/t/multiple-issues-after-upgrading-to-unity-2-01-09-from-2-01-08/17126 "2021-05-20T22:49:25Z")

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I recently upgraded to Unity 2.01.09 package and am encountering the following issues: When building with IL2CPP ON, I get “StaticPluginManager does not exist in the current context” (Plaform.cs line 266). The class …

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## [GETEVENTLIST always return 0](https://qa.fmod.com/t/geteventlist-always-return-0/17208)

<div class="topic-metadata">

**Author:** [@mikenigro](https://qa.fmod.com/u/mikenigro)\
**Replies:** 1\
**Last updated:** [May 20, 2021, 3:35am UTC](https://qa.fmod.com/t/geteventlist-always-return-0/17208 "2021-05-20T03:35:23Z")

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i’m trying to iterate trough a bank various instances but both GETEVENTLIST and GETEVENTCOUNT always return 0.

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## [Mac build error "Copy() called does not exist"](https://qa.fmod.com/t/mac-build-error-copy-called-does-not-exist/17221)

<div class="topic-metadata">

**Author:** [@huntersonstudio](https://qa.fmod.com/u/huntersonstudio)\
**Replies:** 3\
**Last updated:** [May 19, 2021, 12:46pm UTC](https://qa.fmod.com/t/mac-build-error-copy-called-does-not-exist/17221 "2021-05-19T12:46:54Z")

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Note: I am developing my game on Windows and it builds with IL2CPP with no errors. Since our composer uses Mac, I wanted to also build the game on Mac, so he could also play it. Unfortunately, it gives me a weird build …

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## [Unity - Get the audio wave of an event while it is playing](https://qa.fmod.com/t/unity-get-the-audio-wave-of-an-event-while-it-is-playing/17172)

<div class="topic-metadata">

**Author:** [@CrisPDS](https://qa.fmod.com/u/CrisPDS)\
**Replies:** 6\
**Last updated:** [May 19, 2021, 9:00am UTC](https://qa.fmod.com/t/unity-get-the-audio-wave-of-an-event-while-it-is-playing/17172 "2021-05-19T09:00:09Z")

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Hi, I am using the lipsync asset Salsa in Unity which relies on Unity audio sources, unfortunately it still doesn’t support FMOD, however it is possible to feed Salsa with the real time value of the wave form in order t…

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## [Animations Script to Post Events](https://qa.fmod.com/t/animations-script-to-post-events/17218)

<div class="topic-metadata">

**Author:** [@ymeunier](https://qa.fmod.com/u/ymeunier)\
**Replies:** 2\
**Last updated:** [May 19, 2021, 6:16am UTC](https://qa.fmod.com/t/animations-script-to-post-events/17218 "2021-05-19T06:16:45Z")

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Hi ! We are experimeting our 1st project with FMOD we have used Wwise for 10 years. I am missing a SCRIPT to post EVENT like we were With Wwise, let me share the script. using System.Collections; using System.Collecti…

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## [Unity 2019.3.0f6 - ERR\_HEADER\_MISMATCH](https://qa.fmod.com/t/unity-2019-3-0f6-err-header-mismatch/15427)

<div class="topic-metadata">

**Author:** [@bstockwell](https://qa.fmod.com/u/bstockwell)\
**Replies:** 38\
**Last updated:** [May 19, 2021, 2:16am UTC](https://qa.fmod.com/t/unity-2019-3-0f6-err-header-mismatch/15427 "2021-05-19T02:16:45Z")

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Does FMOD support 2019.3.0f6? I believe it is the latest stable build currently. FMOD seems to work fine in the editor, however when building for Linux I get the following error: SystemNotInitializedException: \[FMOD\] I…

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## [Documentation: StudioEventEmitter::IsActive is not a method](https://qa.fmod.com/t/documentation-studioeventemitter-isactive-is-not-a-method/17195)

<div class="topic-metadata">

**Author:** [@paul.masristone](https://qa.fmod.com/u/paul.masristone)\
**Replies:** 2\
**Last updated:** [May 18, 2021, 11:19pm UTC](https://qa.fmod.com/t/documentation-studioeventemitter-isactive-is-not-a-method/17195 "2021-05-18T23:19:08Z")

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According to documentation for StudioEventEmitter::IsActive (2.1), IsActive is a method: bool IsActive(); However on testing, I believe it is actually a property bool IsActive; Am I mistaken??

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## [Multi channel sound files](https://qa.fmod.com/t/multi-channel-sound-files/17190)

<div class="topic-metadata">

**Author:** [@yuydelikke](https://qa.fmod.com/u/yuydelikke)\
**Replies:** 3\
**Last updated:** [May 18, 2021, 11:03pm UTC](https://qa.fmod.com/t/multi-channel-sound-files/17190 "2021-05-18T23:03:16Z")

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Hello, I’m new on Fmod so forgive me if this is a basic question. In my unity I have managed to play my sound (simple stereo sound) when something happens in my scene. What I have to do next is to specify in which outp…

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## [Attach Event Instance to object without rigid body](https://qa.fmod.com/t/attach-event-instance-to-object-without-rigid-body/17185)

<div class="topic-metadata">

**Author:** [@CrisPDS](https://qa.fmod.com/u/CrisPDS)\
**Replies:** 3\
**Last updated:** [May 18, 2021, 9:02am UTC](https://qa.fmod.com/t/attach-event-instance-to-object-without-rigid-body/17185 "2021-05-18T09:02:13Z")

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Hi there, I would like to have some 3D event instances playing in some parts of the environment, and I need to use event instances instead of the event emitter component, since I have one script that needs to play diffe…

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## [Unity Intagration Setup Wizard - Replace audio listeners, changes are not saved](https://qa.fmod.com/t/unity-intagration-setup-wizard-replace-audio-listeners-changes-are-not-saved/17189)

<div class="topic-metadata">

**Author:** [@Giezi](https://qa.fmod.com/u/Giezi)\
**Replies:** 1\
**Last updated:** [May 18, 2021, 5:53am UTC](https://qa.fmod.com/t/unity-intagration-setup-wizard-replace-audio-listeners-changes-are-not-saved/17189 "2021-05-18T05:53:50Z")

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When replacing the audio listeners, the setup wizard does not set the scene dirty, meaning that the changes are not saved if changing scene afterwards. I would suggest adding the following line on line 636 of SetupWizar…

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## [Unity - How to merge development git branch that has a new fmod project with another sfx branch that has an old fmod project?](https://qa.fmod.com/t/unity-how-to-merge-development-git-branch-that-has-a-new-fmod-project-with-another-sfx-branch-that-has-an-old-fmod-project/17207)

<div class="topic-metadata">

**Author:** [@ali\_aboshady](https://qa.fmod.com/u/ali_aboshady)\
**Replies:** 1\
**Last updated:** [May 17, 2021, 7:07am UTC](https://qa.fmod.com/t/unity-how-to-merge-development-git-branch-that-has-a-new-fmod-project-with-another-sfx-branch-that-has-an-old-fmod-project/17207 "2021-05-17T07:07:11Z")

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So I’m working on the development branch where I work on the code for the mechanics, and I just installed fmod on my branch and included the headers for the gitignore. There’s also another sfx branch that has some work d…

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## [Unity Integration: 'FMODEventPlayable' could not be found](https://qa.fmod.com/t/unity-integration-fmodeventplayable-could-not-be-found/17188)

<div class="topic-metadata">

**Author:** [@Giezi](https://qa.fmod.com/u/Giezi)\
**Replies:** 1\
**Last updated:** [May 17, 2021, 6:11am UTC](https://qa.fmod.com/t/unity-integration-fmodeventplayable-could-not-be-found/17188 "2021-05-17T06:11:34Z")

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The error in the title seems to originate from e.g. lines 314 and 316 in EventReferenceUpdater (and other lines in the same file): else if (target is FMODEventPlayable) { return GetPlayableUpdateTasks(target as FMODE…

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## [Unity Event Load by Name on Script does not work](https://qa.fmod.com/t/unity-event-load-by-name-on-script-does-not-work/17194)

<div class="topic-metadata">

**Author:** [@m1thr4nd1r](https://qa.fmod.com/u/m1thr4nd1r)\
**Replies:** 1\
**Last updated:** [May 14, 2021, 2:51am UTC](https://qa.fmod.com/t/unity-event-load-by-name-on-script-does-not-work/17194 "2021-05-14T02:51:56Z")

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Hello, I’m trying to create a event through C# scripting inside Unity using this code: RuntimeManager.CreateInstance(“event:/area1”); However, this throws the error seem below: In the image you see that if I use t…

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## [An item with the same key has already been added](https://qa.fmod.com/t/an-item-with-the-same-key-has-already-been-added/17060)

<div class="topic-metadata">

**Author:** [@Racot\_A](https://qa.fmod.com/u/Racot_A)\
**Replies:** 7\
**Last updated:** [May 13, 2021, 6:09am UTC](https://qa.fmod.com/t/an-item-with-the-same-key-has-already-been-added/17060 "2021-05-13T06:09:06Z")

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Unity 2021.1.3 and 2.01.07. I have weird sometimes errors after a recompile script. I attached zip archive with FMODStudioSettings and meta in FMODStudioSettings.log file. Just change .log to .zip :slight\_smile: Log w…

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