# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=62

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**Page:** 63

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## [FMOD Studio: The FMOD Studio project path must be set to an .fspro file](https://qa.fmod.com/t/fmod-studio-the-fmod-studio-project-path-must-be-set-to-an-fspro-file/17192)

<div class="topic-metadata">

**Author:** [@AmarJSB](https://qa.fmod.com/u/AmarJSB)\
**Replies:** 3\
**Last updated:** [May 13, 2021, 4:59am UTC](https://qa.fmod.com/t/fmod-studio-the-fmod-studio-project-path-must-be-set-to-an-fspro-file/17192 "2021-05-13T04:59:40Z")

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I installed FMOD assets from the unity asset store, but after installing the assets, an error appears like this FMOD Studio: The FMOD Studio project path must be set to an .fspro file.

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## [No Sound after start AVAudioRecorder with Airpods](https://qa.fmod.com/t/no-sound-after-start-avaudiorecorder-with-airpods/17176)

<div class="topic-metadata">

**Author:** [@yuwei.will](https://qa.fmod.com/u/yuwei.will)\
**Replies:** 1\
**Last updated:** [May 13, 2021, 1:48am UTC](https://qa.fmod.com/t/no-sound-after-start-avaudiorecorder-with-airpods/17176 "2021-05-13T01:48:54Z")

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My game is running on the iOS platform, and there is a complicated module for audio record that is realized through the AudioUnit in iOS. To troubleshoot easily, I use a simpler iOS method AVAudioRecorder to achieve ach…

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## [\[FMOD\] assert : assertion 'realInstance' Failed](https://qa.fmod.com/t/fmod-assert-assertion-realinstance-failed/17044)

<div class="topic-metadata">

**Author:** [@question](https://qa.fmod.com/u/question)\
**Replies:** 6\
**Last updated:** [May 13, 2021, 12:39am UTC](https://qa.fmod.com/t/fmod-assert-assertion-realinstance-failed/17044 "2021-05-13T00:39:05Z")

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Hello, This is my first asking question for FMOD. My team recently stumbled upon a bug on our game prototype which mute the audio and keep displaying this error : “\[FMOD\] assert: assertion “RealInstance” failed”. it oc…

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## [When do banks get copied to streamingassets?](https://qa.fmod.com/t/when-do-banks-get-copied-to-streamingassets/17169)

<div class="topic-metadata">

**Author:** [@eriken](https://qa.fmod.com/u/eriken)\
**Replies:** 2\
**Last updated:** [May 13, 2021, 12:12am UTC](https://qa.fmod.com/t/when-do-banks-get-copied-to-streamingassets/17169 "2021-05-13T00:12:34Z")

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Hi I’m having some troubles where the streamingassets aren’t filled with banks on the build machine and I’m confused as to when the banks get copied there?

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## [Music stops playing after scene transition in Unity](https://qa.fmod.com/t/music-stops-playing-after-scene-transition-in-unity/17110)

<div class="topic-metadata">

**Author:** [@nkalinay](https://qa.fmod.com/u/nkalinay)\
**Replies:** 2\
**Last updated:** [May 12, 2021, 5:57pm UTC](https://qa.fmod.com/t/music-stops-playing-after-scene-transition-in-unity/17110 "2021-05-12T17:57:44Z")

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Hi, Wondering if anyone can provide some help on an issue I am encountering using FMOD and Unity. I have a MusicManager object and associated script in Unity that I use to communicate with FMOD and control the adaptive …

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## [FMODStudioCache.asset + PlasticSCM](https://qa.fmod.com/t/fmodstudiocache-asset-plasticscm/17171)

<div class="topic-metadata">

**Author:** [@nelsormensch](https://qa.fmod.com/u/nelsormensch)\
**Replies:** 2\
**Last updated:** [May 11, 2021, 5:24pm UTC](https://qa.fmod.com/t/fmodstudiocache-asset-plasticscm/17171 "2021-05-11T17:24:03Z")

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We’re using FMOD for Unity + PlasticSCM for version control and Plastic just loves to check out that old pal FMODStudioCache.asset any time Unity is opened. (I did a quick search on the forum for other threads about this…

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## [Problem with 2 FMOD Listener in Different Scenes](https://qa.fmod.com/t/problem-with-2-fmod-listener-in-different-scenes/17175)

<div class="topic-metadata">

**Author:** [@RowelCaps](https://qa.fmod.com/u/RowelCaps)\
**Replies:** 1\
**Last updated:** [May 11, 2021, 2:13am UTC](https://qa.fmod.com/t/problem-with-2-fmod-listener-in-different-scenes/17175 "2021-05-11T02:13:34Z")

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Hello guys, In our project we have a multiple scene setup. One is the Master Scene and the Game Scene. Now in the Master Scene I have a listener there for BGM and ambient so they won’t stop while I’m loading the next sce…

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## [Getting spectrum of master channel in Unity...](https://qa.fmod.com/t/getting-spectrum-of-master-channel-in-unity/12579)

<div class="topic-metadata">

**Author:** [@ZeroSuitSenpai](https://qa.fmod.com/u/ZeroSuitSenpai)\
**Replies:** 13\
**Last updated:** [May 10, 2021, 11:10am UTC](https://qa.fmod.com/t/getting-spectrum-of-master-channel-in-unity/12579 "2021-05-10T11:10:51Z")

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Hey all! I’m new to FMOD and I’m using it to create an audio visualizer in Unity (so I’m using c#). I have the visualizer working using the getSpectrum function from Unity’s native audio engine, but I’d like to switch …

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## [Sound.getLength() Works Once, Subsequently Gives Value of "0"](https://qa.fmod.com/t/sound-getlength-works-once-subsequently-gives-value-of-0/17157)

<div class="topic-metadata">

**Author:** [@ADE921](https://qa.fmod.com/u/ADE921)\
**Replies:** 4\
**Last updated:** [May 8, 2021, 6:38am UTC](https://qa.fmod.com/t/sound-getlength-works-once-subsequently-gives-value-of-0/17157 "2021-05-08T06:38:57Z")

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Hello! I am trying to get the length of an audio clip in an audio table that is playing back though a programmer instrument. After reviewing the API documentation and with some help from a forum post (Get length/duratio…

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## [Simplest form of source control for Fmod project](https://qa.fmod.com/t/simplest-form-of-source-control-for-fmod-project/17149)

<div class="topic-metadata">

**Author:** [@nerol333](https://qa.fmod.com/u/nerol333)\
**Replies:** 2\
**Last updated:** [May 7, 2021, 7:47pm UTC](https://qa.fmod.com/t/simplest-form-of-source-control-for-fmod-project/17149 "2021-05-07T19:47:12Z")

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Hello! Please forgive me… I know that this has been asked a few times before, and I’ve taken a look at those posts as well as the docs, but I am still a bit lost unfortunately. I am hoping that someone can take a few mi…

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## [ERR\_MEMORY : Not enough memory or resources](https://qa.fmod.com/t/err-memory-not-enough-memory-or-resources/15503)

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**Author:** [@belva](https://qa.fmod.com/u/belva)\
**Replies:** 51\
**Last updated:** [May 7, 2021, 7:16pm UTC](https://qa.fmod.com/t/err-memory-not-enough-memory-or-resources/15503 "2021-05-07T19:16:20Z")

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Hello, I 'am getting this error and from what I could understand it’s because I surpassed the limit of 8 systems, my question is: First, what did I do to surpass the system limit, why am I creating more than 8 system si…

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## [FMODUnity.EventReference missing from namespace 'FMODUnity'](https://qa.fmod.com/t/fmodunity-eventreference-missing-from-namespace-fmodunity/17148)

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**Author:** [@stewartb500](https://qa.fmod.com/u/stewartb500)\
**Replies:** 1\
**Last updated:** [May 7, 2021, 6:20am UTC](https://qa.fmod.com/t/fmodunity-eventreference-missing-from-namespace-fmodunity/17148 "2021-05-07T06:20:15Z")

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Hi all, So the example scripts aren’t working for me. I can get event emitters to play, etc. It’s just the calls to EventReference. Is this a problem with Unity 2020 or is there something else I’m just missing? Afte…

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## [Performance Issues PS4 - Main thread waiting](https://qa.fmod.com/t/performance-issues-ps4-main-thread-waiting/17113)

<div class="topic-metadata">

**Author:** [@JeroenVertigo](https://qa.fmod.com/u/JeroenVertigo)\
**Replies:** 9\
**Last updated:** [May 7, 2021, 5:06am UTC](https://qa.fmod.com/t/performance-issues-ps4-main-thread-waiting/17113 "2021-05-07T05:06:06Z")

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Hi, When testing our game on the PS4, we are noticing some poor performance issues, which can be pinpointed to our main thread halting and waiting for the FMOD update thread running in the background (entering critical …

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## [ERROR ITMS-90511: CFBundleIdentifier Collision on FMOD bundles](https://qa.fmod.com/t/error-itms-90511-cfbundleidentifier-collision-on-fmod-bundles/16898)

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**Author:** [@bfskyle](https://qa.fmod.com/u/bfskyle)\
**Replies:** 8\
**Last updated:** [May 7, 2021, 12:48am UTC](https://qa.fmod.com/t/error-itms-90511-cfbundleidentifier-collision-on-fmod-bundles/16898 "2021-05-07T00:48:09Z")

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I am getting the following errors uploading my game to the mac app store: ERROR ITMS-90511: “CFBundleIdentifier Collision. The Info.plist CFBundleIdentifier value ‘com.fmod.fmodstudio’ of ‘GAMENAME.app/Contents/PlugIns…

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## [FMOD Version 2.1.7 Split screen](https://qa.fmod.com/t/fmod-version-2-1-7-split-screen/17153)

<div class="topic-metadata">

**Author:** [@Bugrov1990](https://qa.fmod.com/u/Bugrov1990)\
**Replies:** 8\
**Last updated:** [May 6, 2021, 1:32am UTC](https://qa.fmod.com/t/fmod-version-2-1-7-split-screen/17153 "2021-05-06T01:32:57Z")

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Hello! I am using the latest version of FMOD 2.1.7 for unity 2019.4.15f1(LTS). I’m trying to make a split-screen game, but only the last added listener works in the game, the previous ones do not play sounds, how to so…

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## [Streaming Sounds and Unity](https://qa.fmod.com/t/streaming-sounds-and-unity/17145)

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**Author:** [@NickBack](https://qa.fmod.com/u/NickBack)\
**Replies:** 1\
**Last updated:** [May 6, 2021, 12:57am UTC](https://qa.fmod.com/t/streaming-sounds-and-unity/17145 "2021-05-06T00:57:05Z")

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The documentation about banks says : “Some game engines additionally require that the sample data of streaming assets and non-streaming assets be in separate files.” Is Unity one of those engines? I haven’t been separat…

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## [Karting Game Tutorial](https://qa.fmod.com/t/karting-game-tutorial/17141)

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**Author:** [@simoesnm](https://qa.fmod.com/u/simoesnm)\
**Replies:** 1\
**Last updated:** [May 6, 2021, 12:17am UTC](https://qa.fmod.com/t/karting-game-tutorial/17141 "2021-05-06T00:17:23Z")

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Hello, I’m trying to learn FMOD into Unity with the Karting game tutorial, and I was in the part where it says to delete some code lines on a few scripts, and when i did how it says, it tells me there is an error, and no…

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## [Car Engine Sound stays steady, dynamic adaption to trigger input does not work](https://qa.fmod.com/t/car-engine-sound-stays-steady-dynamic-adaption-to-trigger-input-does-not-work/17085)

<div class="topic-metadata">

**Author:** [@jns\_myr](https://qa.fmod.com/u/jns_myr)\
**Replies:** 3\
**Last updated:** [May 5, 2021, 12:51am UTC](https://qa.fmod.com/t/car-engine-sound-stays-steady-dynamic-adaption-to-trigger-input-does-not-work/17085 "2021-05-05T00:51:50Z")

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Hello everybody, my problem occured at starting up a car engine sound for my unity project. If I press “play”, my RPM and my AccelInput value stay on their initial value, I gave them before starting, but the two values…

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## [How would I build a script for custom footsteps with Fmod?](https://qa.fmod.com/t/how-would-i-build-a-script-for-custom-footsteps-with-fmod/13000)

<div class="topic-metadata">

**Author:** [@aspen1135](https://qa.fmod.com/u/aspen1135)\
**Replies:** 5\
**Last updated:** [May 4, 2021, 11:37pm UTC](https://qa.fmod.com/t/how-would-i-build-a-script-for-custom-footsteps-with-fmod/13000 "2021-05-04T23:37:39Z")

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I know very little about coding which is why I picked up Fmod in the first place. I wanted to get some basic sounds down for an environment, and expand building it as I go. Changing footstep sounds is easy to wrap my he…

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## [Unity + Fmod + Oculus Spatalizer attenuation issues](https://qa.fmod.com/t/unity-fmod-oculus-spatalizer-attenuation-issues/17129)

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**Author:** [@Novaturien](https://qa.fmod.com/u/Novaturien)\
**Replies:** 3\
**Last updated:** [May 4, 2021, 3:32am UTC](https://qa.fmod.com/t/unity-fmod-oculus-spatalizer-attenuation-issues/17129 "2021-05-04T03:32:18Z")

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Hey all, As I believe I installed the oculus plugin correctly for fmod and unity, why is it that when I apply the oculus spatalizer to an object in game, I can no longer see the attenuation spheres? I’ve tried to overr…

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## [Detecting when a Localised Audio Table's programmer sound ends](https://qa.fmod.com/t/detecting-when-a-localised-audio-tables-programmer-sound-ends/17102)

<div class="topic-metadata">

**Author:** [@JenFoxTor](https://qa.fmod.com/u/JenFoxTor)\
**Replies:** 6\
**Last updated:** [May 3, 2021, 2:32pm UTC](https://qa.fmod.com/t/detecting-when-a-localised-audio-tables-programmer-sound-ends/17102 "2021-05-03T14:32:04Z")

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Hello, I have a Localised Audio Table set up in FMOD to deal with dialogue. I’ve followed the Unity scripting example (https://www.fmod.com/resources/documentation-unity?version=2.2&page=examples-programmer-sounds.html)…

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## [Weird behaviour when commiting changes to git](https://qa.fmod.com/t/weird-behaviour-when-commiting-changes-to-git/17137)

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**Author:** [@IMatheusss](https://qa.fmod.com/u/IMatheusss)\
**Replies:** 2\
**Last updated:** [April 30, 2021, 12:14am UTC](https://qa.fmod.com/t/weird-behaviour-when-commiting-changes-to-git/17137 "2021-04-30T00:14:40Z")

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I’ve made a unity project, integrated fmod and already posted the repository. But every time someone makes a new event, build and commit it to me, even though I pull the new att, I still have to open the fmod project and…

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## [Is there a way to speed up setTimelinePosition?](https://qa.fmod.com/t/is-there-a-way-to-speed-up-settimelineposition/17077)

<div class="topic-metadata">

**Author:** [@Grhyll](https://qa.fmod.com/u/Grhyll)\
**Replies:** 2\
**Last updated:** [April 29, 2021, 3:10pm UTC](https://qa.fmod.com/t/is-there-a-way-to-speed-up-settimelineposition/17077 "2021-04-29T15:10:25Z")

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Hi, I was noticing during my tests that triggering two different events with the same audio, one a few seconds after the other, introduced a slight delay between them. As I tried to have more control over the exact tim…

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## [Unity BuildPipeline.BuildPlayer & DllNotFoundException: fmodstudio](https://qa.fmod.com/t/unity-buildpipeline-buildplayer-dllnotfoundexception-fmodstudio/17122)

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**Author:** [@julian.kwan1](https://qa.fmod.com/u/julian.kwan1)\
**Replies:** 2\
**Last updated:** [April 29, 2021, 6:27am UTC](https://qa.fmod.com/t/unity-buildpipeline-buildplayer-dllnotfoundexception-fmodstudio/17122 "2021-04-29T06:27:03Z")

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We have an automated build process that uses Unity’s BuildPipeline.BuildPlayer and in this case it is told to make a StandaloneWindows64 target with BuildOptions.StrictMode. Later on in FMODUnity.Settings.BuildProcessor…

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## [Playing Clips in Editor](https://qa.fmod.com/t/playing-clips-in-editor/12194)

<div class="topic-metadata">

**Author:** [@nstevens](https://qa.fmod.com/u/nstevens)\
**Replies:** 3\
**Last updated:** [April 28, 2021, 7:03pm UTC](https://qa.fmod.com/t/playing-clips-in-editor/12194 "2021-04-28T19:03:36Z")

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I’ve updated to the newest Unity integration and am quite impressed with the work that’s been done! The code is at least 1000 times cleaner! However, I’ve been struggling with finding a good way to play clips in the edi…

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## [Confused getting started with FMOD 2.1 (or 2.2)](https://qa.fmod.com/t/confused-getting-started-with-fmod-2-1-or-2-2/17116)

<div class="topic-metadata">

**Author:** [@paul.masristone](https://qa.fmod.com/u/paul.masristone)\
**Replies:** 4\
**Last updated:** [April 27, 2021, 10:19pm UTC](https://qa.fmod.com/t/confused-getting-started-with-fmod-2-1-or-2-2/17116 "2021-04-27T22:19:17Z")

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I’m new to FMOD and looking to get going using it in Unity. I’ve followed the Kart tutorial, but in searching for tutorials to extend my knowledge further, they all seem outdated and use different syntax, so I’m confuse…

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## [Upgrading from 1.0 - 2.0 issues](https://qa.fmod.com/t/upgrading-from-1-0-2-0-issues/17118)

<div class="topic-metadata">

**Author:** [@eblomquist](https://qa.fmod.com/u/eblomquist)\
**Replies:** 1\
**Last updated:** [April 27, 2021, 6:18am UTC](https://qa.fmod.com/t/upgrading-from-1-0-2-0-issues/17118 "2021-04-27T06:18:20Z")

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Hi! We are updating a Unity project from FMOD 1.0 to FMOD 2.0, and finding that our scripts for 1.0 aren’t compatible with 2.0 as the access to EventInstances seems to have been removed. Please see the following method…

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## [FMOD studio sluggish on a macbook pro](https://qa.fmod.com/t/fmod-studio-sluggish-on-a-macbook-pro/16548)

<div class="topic-metadata">

**Author:** [@mkvale](https://qa.fmod.com/u/mkvale)\
**Replies:** 8\
**Last updated:** [April 27, 2021, 4:48am UTC](https://qa.fmod.com/t/fmod-studio-sluggish-on-a-macbook-pro/16548 "2021-04-27T04:48:29Z")

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Lately I´ve been struggling with a sluggish fmod, especially during live connect, but often other times as well. It will freeze up and be unresponsive. disabling from live connect helps somewhat. A person in another for…

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## [Acceptable Use of Unity Scripting Examples](https://qa.fmod.com/t/acceptable-use-of-unity-scripting-examples/17111)

<div class="topic-metadata">

**Author:** [@ADE921](https://qa.fmod.com/u/ADE921)\
**Replies:** 2\
**Last updated:** [April 26, 2021, 6:29pm UTC](https://qa.fmod.com/t/acceptable-use-of-unity-scripting-examples/17111 "2021-04-26T18:29:40Z")

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Greetings, I have a question for the FMOD Admins regarding acceptable use of the Scripting Examples in Section 10 of the FMOD Unity Integration documentation (https://www.fmod.com/resources/documentation-unity?version=2…

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## [Weird issue with MAX\_LISTENERS constant](https://qa.fmod.com/t/weird-issue-with-max-listeners-constant/16745)

<div class="topic-metadata">

**Author:** [@Kaizen](https://qa.fmod.com/u/Kaizen)\
**Replies:** 2\
**Last updated:** [April 23, 2021, 12:59pm UTC](https://qa.fmod.com/t/weird-issue-with-max-listeners-constant/16745 "2021-04-23T12:59:59Z")

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Hi, I did post earlier but my post was disabled by the bot (why?) I couldn’t make Fmod to work in my project, I add an error: \[FMOD\] Max number of listeners reached: 8 I tested the integration in a brand new project w…

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