# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=63

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**Page:** 64

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## [No 3D sounds are playing in build, allthough they play in Unity editor](https://qa.fmod.com/t/no-3d-sounds-are-playing-in-build-allthough-they-play-in-unity-editor/17090)

<div class="topic-metadata">

**Author:** [@Vel0X](https://qa.fmod.com/u/Vel0X)\
**Replies:** 8\
**Last updated:** [April 22, 2021, 12:03pm UTC](https://qa.fmod.com/t/no-3d-sounds-are-playing-in-build-allthough-they-play-in-unity-editor/17090 "2021-04-22T12:03:33Z")

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Hi guys, I have an big issue with 3D sounds in my build. Like the title says I cant hear 3D sounds in build allthough I can hear them in unity editor. I did check all logs, nothing fmod related in there. In FMOD studio …

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## [How to create global volume settings](https://qa.fmod.com/t/how-to-create-global-volume-settings/17089)

<div class="topic-metadata">

**Author:** [@RowelCaps](https://qa.fmod.com/u/RowelCaps)\
**Replies:** 1\
**Last updated:** [April 22, 2021, 10:02am UTC](https://qa.fmod.com/t/how-to-create-global-volume-settings/17089 "2021-04-22T10:02:23Z")

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Hello, I was wondering how will I setup my FMOD project so that I can control the BGM volume, Voice volume, etc. As of now, I’m settings the parameter of each event that I played and I feel like there is a better way of…

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## [Settings.CleanTemporaryFiles() causing unnecessary long code compile times](https://qa.fmod.com/t/settings-cleantemporaryfiles-causing-unnecessary-long-code-compile-times/17047)

<div class="topic-metadata">

**Author:** [@GlowfishInteractive](https://qa.fmod.com/u/GlowfishInteractive)\
**Replies:** 4\
**Last updated:** [April 22, 2021, 9:58am UTC](https://qa.fmod.com/t/settings-cleantemporaryfiles-causing-unnecessary-long-code-compile-times/17047 "2021-04-22T09:58:25Z")

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Greetings, Yesterday I updated our FMOD Unity packages and integration from 2.0.8 to 2.1.7 and noticed that something rather annoying has changed. It would seem that our code compile times have drastically increased as…

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## [Retrieve distance attenuation curve setting](https://qa.fmod.com/t/retrieve-distance-attenuation-curve-setting/17076)

<div class="topic-metadata">

**Author:** [@Arfus](https://qa.fmod.com/u/Arfus)\
**Replies:** 2\
**Last updated:** [April 22, 2021, 8:49am UTC](https://qa.fmod.com/t/retrieve-distance-attenuation-curve-setting/17076 "2021-04-22T08:49:49Z")

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Hi, I want to be able to retrieve the current selected curve setting of the spatializer. Specifically, I’d like to know if the attenuation is disabled or not. Unfortunately, searching through the documentation/unity code…

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## [FMOD Studio Settings Conflict](https://qa.fmod.com/t/fmod-studio-settings-conflict/17052)

<div class="topic-metadata">

**Author:** [@Basil](https://qa.fmod.com/u/Basil)\
**Replies:** 1\
**Last updated:** [April 22, 2021, 1:27am UTC](https://qa.fmod.com/t/fmod-studio-settings-conflict/17052 "2021-04-22T01:27:36Z")

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There is conflict with the fmod integration tool, fmod is doing fine but the integration tool sends this conflict, FMODStudioSettings.asset Assets/Plugins/FMOD/Resources I can’t continue without resolving this issue. …

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## [Resources, FMOD Studio Settings Issue](https://qa.fmod.com/t/resources-fmod-studio-settings-issue/17051)

<div class="topic-metadata">

**Author:** [@Basil](https://qa.fmod.com/u/Basil)\
**Replies:** 1\
**Last updated:** [April 22, 2021, 1:26am UTC](https://qa.fmod.com/t/resources-fmod-studio-settings-issue/17051 "2021-04-22T01:26:25Z")

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So have an issue with the fmod settings and my Mac build failed due to it. a bunch of these lines come up in the console, \[FMOD\] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the p…

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## [UnityEditor crashes on EventInstance callback](https://qa.fmod.com/t/unityeditor-crashes-on-eventinstance-callback/17018)

<div class="topic-metadata">

**Author:** [@verodicia](https://qa.fmod.com/u/verodicia)\
**Replies:** 3\
**Last updated:** [April 22, 2021, 1:00am UTC](https://qa.fmod.com/t/unityeditor-crashes-on-eventinstance-callback/17018 "2021-04-22T01:00:51Z")

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Hello, IDK if this is the right place to ask, but I’m trying to make a class that plays in-game sfx using FMOD.Studio.EventInstance. I store all the stopped instances in a stack, I push into the stack either when I’m c…

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## [Playing sound effects faster](https://qa.fmod.com/t/playing-sound-effects-faster/17079)

<div class="topic-metadata">

**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 1\
**Last updated:** [April 20, 2021, 10:05pm UTC](https://qa.fmod.com/t/playing-sound-effects-faster/17079 "2021-04-20T22:05:51Z")

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Hey guys! I’m working on a machine gun that can increase the fire rate. It shoots fast (0.1 sec each bullet or less). My problem is that if I play a fmod instance each time it shoots, it sounds clunky vs the same event w…

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## [Unity Freezes During Compilation](https://qa.fmod.com/t/unity-freezes-during-compilation/16926)

<div class="topic-metadata">

**Author:** [@NikMikk](https://qa.fmod.com/u/NikMikk)\
**Replies:** 5\
**Last updated:** [April 19, 2021, 7:50am UTC](https://qa.fmod.com/t/unity-freezes-during-compilation/16926 "2021-04-19T07:50:29Z")

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Hi everyone, sometimes when we do changes to our code and unity compiles it just freezes after FMOD’s HandleBeforeAssemblyReload static EditorUtils() { EditorApplication.update += Update; AssemblyReloadEvents.beforeAs…

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## [Loading additional banks in runtime from addressables - Event not found](https://qa.fmod.com/t/loading-additional-banks-in-runtime-from-addressables-event-not-found/17063)

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**Author:** [@Malicjusz](https://qa.fmod.com/u/Malicjusz)\
**Replies:** 1\
**Last updated:** [April 19, 2021, 2:26am UTC](https://qa.fmod.com/t/loading-additional-banks-in-runtime-from-addressables-event-not-found/17063 "2021-04-19T02:26:43Z")

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Hi. So I’m trying to load an additional bank created in a separate Unity and FMOD Studio project in my main Unity project that already utilizes FMOD. I deliver the banks text asset imported to the separate Unity project…

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## [One-shots become inaudible after restarting](https://qa.fmod.com/t/one-shots-become-inaudible-after-restarting/16139)

<div class="topic-metadata">

**Author:** [@jvanopstal](https://qa.fmod.com/u/jvanopstal)\
**Replies:** 10\
**Last updated:** [April 18, 2021, 11:47pm UTC](https://qa.fmod.com/t/one-shots-become-inaudible-after-restarting/16139 "2021-04-18T23:47:19Z")

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Hi! I’m working on a game In Unity where we use FMOD. We trigger sound from Unity in 2 ways: through the FMOD event emitter, and by calling RuntimeManager.PlayOneShot on the event path. We have a problem where when we …

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## [Problems reliably fetching dsp clock for an EventInstance for beat matching](https://qa.fmod.com/t/problems-reliably-fetching-dsp-clock-for-an-eventinstance-for-beat-matching/17043)

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**Author:** [@deathbypixel](https://qa.fmod.com/u/deathbypixel)\
**Replies:** 1\
**Last updated:** [April 18, 2021, 11:37pm UTC](https://qa.fmod.com/t/problems-reliably-fetching-dsp-clock-for-an-eventinstance-for-beat-matching/17043 "2021-04-18T23:37:28Z")

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Hi, We are working on a beat matching game using FMOD and Unity. We’ve tried different methods of reliably figuring out the beats of the song but we haven’t found a perfect solution yet, and we’re wondering if you have …

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## [Unity2020 android export project error when il2cpp copy fmod\_register\_static\_plugins.cpp](https://qa.fmod.com/t/unity2020-android-export-project-error-when-il2cpp-copy-fmod-register-static-plugins-cpp/16660)

<div class="topic-metadata">

**Author:** [@Oscar.King](https://qa.fmod.com/u/Oscar.King)\
**Replies:** 11\
**Last updated:** [April 18, 2021, 10:44pm UTC](https://qa.fmod.com/t/unity2020-android-export-project-error-when-il2cpp-copy-fmod-register-static-plugins-cpp/16660 "2021-04-18T22:44:34Z")

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Hi, It seems always failed in our project when export android project with FMOD. Unity Version:2020.2.1f1c1 Error logs: Android PostProcess task "Compiling resources" took 1504.9192 ms Android PostProcess task "Gener…

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## [setParametersByName not setting(?)](https://qa.fmod.com/t/setparametersbyname-not-setting/17068)

<div class="topic-metadata">

**Author:** [@daniellumertz](https://qa.fmod.com/u/daniellumertz)\
**Replies:** 6\
**Last updated:** [April 18, 2021, 8:26am UTC](https://qa.fmod.com/t/setparametersbyname-not-setting/17068 "2021-04-18T08:26:59Z")

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Hi people, I am new to FMOD and especially C#/Unity. I am trying everything I can here but I can’t change the parameter by a script (I know FMOD comes with one but I trying to build my own). But my setParameterByName …

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## [How to set up an FMOD event to get a hitting sfx when the play shoots at an object in Unity?](https://qa.fmod.com/t/how-to-set-up-an-fmod-event-to-get-a-hitting-sfx-when-the-play-shoots-at-an-object-in-unity/16979)

<div class="topic-metadata">

**Author:** [@Epson](https://qa.fmod.com/u/Epson)\
**Replies:** 4\
**Last updated:** [April 16, 2021, 5:11pm UTC](https://qa.fmod.com/t/how-to-set-up-an-fmod-event-to-get-a-hitting-sfx-when-the-play-shoots-at-an-object-in-unity/16979 "2021-04-16T17:11:25Z")

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Hi there, I’ve been getting my head around integrating FMOD into Unity3D over the last few weeks, and I have hit a bit of a wall with the FMOD’s tutorial Survival Shooter. I’m only just getting used to scripting, so ple…

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## [Is there any way to TEMPORARILY turn of FMOD errors?](https://qa.fmod.com/t/is-there-any-way-to-temporarily-turn-of-fmod-errors/16994)

<div class="topic-metadata">

**Author:** [@madsvadsholt](https://qa.fmod.com/u/madsvadsholt)\
**Replies:** 6\
**Last updated:** [April 15, 2021, 8:25am UTC](https://qa.fmod.com/t/is-there-any-way-to-temporarily-turn-of-fmod-errors/16994 "2021-04-15T08:25:49Z")

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My co-workers keep getting FMOD erros when cloning my project. Even though they have the proper up-to-date FMOD project setup in Unity. Since they are working without sound anyways, Im wondering if there is a way to simp…

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## [Getting FMOD Editor script errors while creating a build](https://qa.fmod.com/t/getting-fmod-editor-script-errors-while-creating-a-build/17027)

<div class="topic-metadata">

**Author:** [@zenhal](https://qa.fmod.com/u/zenhal)\
**Replies:** 1\
**Last updated:** [April 15, 2021, 5:05am UTC](https://qa.fmod.com/t/getting-fmod-editor-script-errors-while-creating-a-build/17027 "2021-04-15T05:05:45Z")

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Hello, I’m using FMOD Unity version 2.00.01 and I was not able to access any of FMOD related scripts in my project. So I had to add 2 assembly definition files FMODUnity and FMODUnityEditor in the runtime and editor fold…

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## [FMOD Demo Overworld Project](https://qa.fmod.com/t/fmod-demo-overworld-project/16968)

<div class="topic-metadata">

**Author:** [@123qwe](https://qa.fmod.com/u/123qwe)\
**Replies:** 3\
**Last updated:** [April 14, 2021, 12:41am UTC](https://qa.fmod.com/t/fmod-demo-overworld-project/16968 "2021-04-14T00:41:01Z")

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Hello, does anybody know if this demo project can still be opened, I am getting a lot of errors, using an older version of Unity 2018.4, should it it an even older version?

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## [Fmod\_register\_static\_plugins.cpp not found](https://qa.fmod.com/t/fmod-register-static-plugins-cpp-not-found/16728)

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**Author:** [@Symbios](https://qa.fmod.com/u/Symbios)\
**Replies:** 11\
**Last updated:** [April 13, 2021, 10:56pm UTC](https://qa.fmod.com/t/fmod-register-static-plugins-cpp-not-found/16728 "2021-04-13T22:56:38Z")

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MacOS: 11.2 (20D64) Unity: 2020.2.3f1 Fmod plugin: 2.01.07 Target platform: iOS Hi! I have exported a project to xcode and am trying to build an application. No such file on this path. Log: CompileC /Users/boris…

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## [Sound on Android not working properly](https://qa.fmod.com/t/sound-on-android-not-working-properly/17020)

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**Author:** [@thelaumix](https://qa.fmod.com/u/thelaumix)\
**Replies:** 1\
**Last updated:** [April 13, 2021, 4:55am UTC](https://qa.fmod.com/t/sound-on-android-not-working-properly/17020 "2021-04-13T04:55:42Z")

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Hey out there, I am building a mobile game with lots and lots of additive music and soundtrack. While testing on PC it works outstandingly well, but as soon as I run the game on my Android 11 device, the sound behaves a…

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## [How to get list of audios being played inside an Event?](https://qa.fmod.com/t/how-to-get-list-of-audios-being-played-inside-an-event/17032)

<div class="topic-metadata">

**Author:** [@dafar](https://qa.fmod.com/u/dafar)\
**Replies:** 1\
**Last updated:** [April 12, 2021, 5:40pm UTC](https://qa.fmod.com/t/how-to-get-list-of-audios-being-played-inside-an-event/17032 "2021-04-12T17:40:49Z")

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Hi, I have an event with audios that will change according to user’s request, but they have no clue what sounds are playing. So I wanted to give a visual feedback with a list of sounds that are being played. Could be …

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## [Load Banks from PersistentDataPath on mobile](https://qa.fmod.com/t/load-banks-from-persistentdatapath-on-mobile/17008)

<div class="topic-metadata">

**Author:** [@dafar](https://qa.fmod.com/u/dafar)\
**Replies:** 2\
**Last updated:** [April 12, 2021, 3:44pm UTC](https://qa.fmod.com/t/load-banks-from-persistentdatapath-on-mobile/17008 "2021-04-12T15:44:45Z")

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Hi, I’m trying to load a bank from my server, but can’t make it to work on mobile, only desktop. The original path for Master.bank and Master.Strings.bank is Assets/StreamingAssets/. I setup integration as Single Plat…

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## [Unity setDriver not working](https://qa.fmod.com/t/unity-setdriver-not-working/17025)

<div class="topic-metadata">

**Author:** [@cngsystemsaustralia](https://qa.fmod.com/u/cngsystemsaustralia)\
**Replies:** 1\
**Last updated:** [April 12, 2021, 4:29am UTC](https://qa.fmod.com/t/unity-setdriver-not-working/17025 "2021-04-12T04:29:15Z")

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Hi I’ve multiple audio outputs (drivers) on my windows PC. I’m trying to change the output driver in runtime. I’m using the setDriver method, it shows result as “OK” but nothing changes, audio still goes through defaul…

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## [Mic state when recording](https://qa.fmod.com/t/mic-state-when-recording/15977)

<div class="topic-metadata">

**Author:** [@nielsduif](https://qa.fmod.com/u/nielsduif)\
**Replies:** 11\
**Last updated:** [April 10, 2021, 12:24am UTC](https://qa.fmod.com/t/mic-state-when-recording/15977 "2021-04-10T00:24:27Z")

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Hey there, I recently posted a question and kept digging further. I now got a mic working with FMOD in Unity, and am able to hear myself. There is some weird stuff happening still though. When I talk thru the microphon…

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## [FMOD DLL Error on specific functions](https://qa.fmod.com/t/fmod-dll-error-on-specific-functions/12023)

<div class="topic-metadata">

**Author:** [@FlyingMollusk](https://qa.fmod.com/u/FlyingMollusk)\
**Replies:** 5\
**Last updated:** [August 26, 2015, 9:42pm UTC](https://qa.fmod.com/t/fmod-dll-error-on-specific-functions/12023 "2015-08-26T21:42:10Z")

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On our standalone Mac build, most of FMOD’s functions are working without a hitch within the Unity’s engine. There are, however, a small set of functions that are throwing errors. We are currently on FMOD 1.06.07, and th…

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## [Snapshot not stopping](https://qa.fmod.com/t/snapshot-not-stopping/16948)

<div class="topic-metadata">

**Author:** [@xalbertus](https://qa.fmod.com/u/xalbertus)\
**Replies:** 1\
**Last updated:** [April 8, 2021, 12:29am UTC](https://qa.fmod.com/t/snapshot-not-stopping/16948 "2021-04-08T00:29:59Z")

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Hello, I am using FMOD for my game, and for some features I use Playmaker. The thing is, when using a Playmaker custom action for showing dialogue in the game, I start a snapshot instance that lowers the music volume and…

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## [Google Resonance Audio / Amibsonics rotation](https://qa.fmod.com/t/google-resonance-audio-amibsonics-rotation/16934)

<div class="topic-metadata">

**Author:** [@constantinpopp](https://qa.fmod.com/u/constantinpopp)\
**Replies:** 2\
**Last updated:** [April 6, 2021, 3:26pm UTC](https://qa.fmod.com/t/google-resonance-audio-amibsonics-rotation/16934 "2021-04-06T15:26:00Z")

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Hi there, Quick question, how to set up the playback of an ambisonics file so that it rotates correctly with the camera. According to me it sounds like when i turn the camera to the left the ambisonics file rotates to t…

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## [Serious performance issues that gradually get worse over time in build AND editor](https://qa.fmod.com/t/serious-performance-issues-that-gradually-get-worse-over-time-in-build-and-editor/16984)

<div class="topic-metadata">

**Author:** [@flashpointstudios](https://qa.fmod.com/u/flashpointstudios)\
**Replies:** 1\
**Last updated:** [April 5, 2021, 11:43pm UTC](https://qa.fmod.com/t/serious-performance-issues-that-gradually-get-worse-over-time-in-build-and-editor/16984 "2021-04-05T23:43:10Z")

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\<!? THIS PROBLEM HAS BEEN FIXED! \<!\> Heres the scenario: I’m using a few FMOD events in the game (3-4 continuously playing 3D events), these events have their parameters changed every frame based on player input, they a…

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## [Reduce export size](https://qa.fmod.com/t/reduce-export-size/16871)

<div class="topic-metadata">

**Author:** [@dafar](https://qa.fmod.com/u/dafar)\
**Replies:** 5\
**Last updated:** [April 5, 2021, 11:15pm UTC](https://qa.fmod.com/t/reduce-export-size/16871 "2021-04-05T23:15:46Z")

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Hi, folks! I had my project with 5 wav files in Unity. With Unity’s built-in compression I ended up with 35MB export file size. I decided to port this project to FMOD, but now my exported file size is 151MB, with the …

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## [Fmod\_outputtype\_wavwriter\_nrt](https://qa.fmod.com/t/fmod-outputtype-wavwriter-nrt/16895)

<div class="topic-metadata">

**Author:** [@dafar](https://qa.fmod.com/u/dafar)\
**Replies:** 5\
**Last updated:** [April 5, 2021, 11:02pm UTC](https://qa.fmod.com/t/fmod-outputtype-wavwriter-nrt/16895 "2021-04-05T23:02:49Z")

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Hi, Is there any sample code that I can try to save the output of the master channel to a stereo audio file including everything in the mix (volumes, pan, sends)? I want to create a button on the UI that will record th…

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