# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=64

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**Page:** 65

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## [Dll missing on Nintendo Switch](https://qa.fmod.com/t/dll-missing-on-nintendo-switch/16923)

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**Author:** [@JoevinF](https://qa.fmod.com/u/JoevinF)\
**Replies:** 9\
**Last updated:** [March 29, 2021, 11:56pm UTC](https://qa.fmod.com/t/dll-missing-on-nintendo-switch/16923 "2021-03-29T23:56:38Z")

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Hello, I have this error on Nintendo Switch build Im using Unity 2019.3.13f1 DllNotFoundException: Unable to load DLL 'fmodstudioL': The specified module could not be found. at FMOD.Memory.FMOD5\_Memory\_GetStats (Sy…

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## [Sidechain FMOD track from Unity](https://qa.fmod.com/t/sidechain-fmod-track-from-unity/16936)

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**Author:** [@fcabreracomposer](https://qa.fmod.com/u/fcabreracomposer)\
**Replies:** 1\
**Last updated:** [March 29, 2021, 11:56pm UTC](https://qa.fmod.com/t/sidechain-fmod-track-from-unity/16936 "2021-03-29T23:56:05Z")

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Hi everyone, hope someone can guide me here. I would like to sidechain the music track by the SFX audio track. If SFX and music where in FMOD I would know how to achieve the result, the problem is the SFX are implemente…

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## [Programmer Sounds length is always 0](https://qa.fmod.com/t/programmer-sounds-length-is-always-0/16955)

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**Author:** [@florian13](https://qa.fmod.com/u/florian13)\
**Replies:** 3\
**Last updated:** [March 29, 2021, 9:27pm UTC](https://qa.fmod.com/t/programmer-sounds-length-is-always-0/16955 "2021-03-29T21:27:45Z")

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Hi, I’m trying to programmatically get an async programmer sound length by doing: RuntimeManager.StudioSystem.getSoundInfo(key, out var dialogueSoundInfo); RuntimeManager.CoreSystem.createSound(dialogueSoundInfo.name\_…

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## [Callback Events continuing to play after Unity crashed](https://qa.fmod.com/t/callback-events-continuing-to-play-after-unity-crashed/16941)

<div class="topic-metadata">

**Author:** [@ringdinglinn](https://qa.fmod.com/u/ringdinglinn)\
**Replies:** 1\
**Last updated:** [March 29, 2021, 4:18am UTC](https://qa.fmod.com/t/callback-events-continuing-to-play-after-unity-crashed/16941 "2021-03-29T04:18:01Z")

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Hi everyone, I just implemented a callback event using this example script https://www.fmod.com/resources/documentation-unity?version=2.0&page=examples-timeline-callbacks.html I feel like this callback might have cause…

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## [Celeste Unity and FMOD](https://qa.fmod.com/t/celeste-unity-and-fmod/16928)

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**Author:** [@123qwe](https://qa.fmod.com/u/123qwe)\
**Replies:** 3\
**Last updated:** [March 24, 2021, 12:17am UTC](https://qa.fmod.com/t/celeste-unity-and-fmod/16928 "2021-03-24T00:17:01Z")

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Hello I’m just wondering do I have to purchase the Celeste unity project to run it with FMOD?

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## [Complex ambience audio geometry](https://qa.fmod.com/t/complex-ambience-audio-geometry/16910)

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**Author:** [@Sadcatstudios](https://qa.fmod.com/u/Sadcatstudios)\
**Replies:** 2\
**Last updated:** [March 22, 2021, 2:26pm UTC](https://qa.fmod.com/t/complex-ambience-audio-geometry/16910 "2021-03-22T14:26:37Z")

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Hi! I’m building a level which has the following structure: https://monosnap.com/file/n2HKfgzfizlS5xV5zmvgN8rwhVlFLn I want to create non-rectangular shape for audio collider to play ambience. I have room 1 ambience, …

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## [XboxOne error :" Initialization failed : FMOD.Studio.System.create : ERR\_INTERNAL"](https://qa.fmod.com/t/xboxone-error-initialization-failed-fmod-studio-system-create-err-internal/16827)

<div class="topic-metadata">

**Author:** [@osome](https://qa.fmod.com/u/osome)\
**Replies:** 3\
**Last updated:** [March 18, 2021, 4:28pm UTC](https://qa.fmod.com/t/xboxone-error-initialization-failed-fmod-studio-system-create-err-internal/16827 "2021-03-18T16:28:29Z")

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Hi there, I hope this is not the wrong place to post my problem. I have an issue with fmod on Xbox that doesn’t appear in our pc or switch builds and it’s going to make me crazy! SystemNotInitializedException: \[FMOD\] I…

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## [Confusion about 2d distance and direction parameters](https://qa.fmod.com/t/confusion-about-2d-distance-and-direction-parameters/16860)

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**Author:** [@mikenigro](https://qa.fmod.com/u/mikenigro)\
**Replies:** 2\
**Last updated:** [March 17, 2021, 12:36am UTC](https://qa.fmod.com/t/confusion-about-2d-distance-and-direction-parameters/16860 "2021-03-17T00:36:01Z")

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Hi, i was trying to make a sound play louder as you get closer, but i after setting it up in fmod, it doesn’t seem to work properly during playtesting, after some googling i think the problem might be that my game is wor…

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## [Cannot get master bus with GetBus after upgrading unity integration](https://qa.fmod.com/t/cannot-get-master-bus-with-getbus-after-upgrading-unity-integration/14872)

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**Author:** [@amosl](https://qa.fmod.com/u/amosl)\
**Replies:** 5\
**Last updated:** [March 16, 2021, 10:18pm UTC](https://qa.fmod.com/t/cannot-get-master-bus-with-getbus-after-upgrading-unity-integration/14872 "2021-03-16T22:18:48Z")

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After upgrading FMOD to 1.10.14 and updating the project, everything works fine when running from Unity IDE, however the standalone build throws an exception on the following line: mainBus = RuntimeManager.GetBus("bus:/…

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## [Play different sounds through 1 Event Emitter?](https://qa.fmod.com/t/play-different-sounds-through-1-event-emitter/16885)

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**Author:** [@bengel2004](https://qa.fmod.com/u/bengel2004)\
**Replies:** 5\
**Last updated:** [March 16, 2021, 7:43pm UTC](https://qa.fmod.com/t/play-different-sounds-through-1-event-emitter/16885 "2021-03-16T19:43:12Z")

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Hey Everyone! I’m switching from unity’s main System to Fmods new Audio system for the 1st time! And I’m trying to implement audio for my player. My player has 1 audio source in which I intend to play different weapon s…

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## [Assign downloaded music to Event Track](https://qa.fmod.com/t/assign-downloaded-music-to-event-track/16872)

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**Author:** [@dafar](https://qa.fmod.com/u/dafar)\
**Replies:** 7\
**Last updated:** [March 16, 2021, 1:49am UTC](https://qa.fmod.com/t/assign-downloaded-music-to-event-track/16872 "2021-03-16T01:49:28Z")

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Hi, I’m wondering if it’s possible to specify a downloaded audio file in unity (using UnityWebRequest) to a specific track of an Event. Now I have 5 tracks playing in sync from FMOD, but I’m wondering if I can load the…

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## [Control Individual Channels from Interleaved Wav File](https://qa.fmod.com/t/control-individual-channels-from-interleaved-wav-file/16857)

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**Author:** [@dafar](https://qa.fmod.com/u/dafar)\
**Replies:** 32\
**Last updated:** [March 15, 2021, 3:07am UTC](https://qa.fmod.com/t/control-individual-channels-from-interleaved-wav-file/16857 "2021-03-15T03:07:13Z")

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Hi, I’m new to FMOD and I’m trying to understand how I can have a multichannel (8 channels) wave file and control the volume and pan of each channel (or pair of channels) inside Unity (or what I should create inside FMO…

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## [How to Set Timeline Position via Slider?](https://qa.fmod.com/t/how-to-set-timeline-position-via-slider/16865)

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**Author:** [@dafar](https://qa.fmod.com/u/dafar)\
**Replies:** 1\
**Last updated:** [March 12, 2021, 12:13pm UTC](https://qa.fmod.com/t/how-to-set-timeline-position-via-slider/16865 "2021-03-12T12:13:32Z")

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Hi, I have a music (4 minutes) that I want to add a slider that changes the timeline playback position. I could get the timeline position and make the slider move accordingly, but I calculated the milliseconds by hand. …

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## [Unity 2.01.07 - Apple Silicon M1 - MacOS 11 Big Sur - Link Error](https://qa.fmod.com/t/unity-2-01-07-apple-silicon-m1-macos-11-big-sur-link-error/16835)

<div class="topic-metadata">

**Author:** [@lrg\_steven](https://qa.fmod.com/u/lrg_steven)\
**Replies:** 2\
**Last updated:** [March 5, 2021, 6:12am UTC](https://qa.fmod.com/t/unity-2-01-07-apple-silicon-m1-macos-11-big-sur-link-error/16835 "2021-03-05T06:12:55Z")

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Hello, I’m getting a link error when I try to build a Unity project from Xcode for Apple Silicon and didn’t see anything similar on the forum. (Unity 2020.2.6) Undefined symbols for architecture arm64: "\_FMOD\_Unit…

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## [Can't get Fmod to work in my project](https://qa.fmod.com/t/cant-get-fmod-to-work-in-my-project/16743)

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**Author:** [@Kaizen](https://qa.fmod.com/u/Kaizen)\
**Replies:** 7\
**Last updated:** [March 10, 2021, 4:37am UTC](https://qa.fmod.com/t/cant-get-fmod-to-work-in-my-project/16743 "2021-03-10T04:37:04Z")

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I followed the tutorial and tried to play just one music in my project. I can’t get it to work. Even in a new clean scene My setup: Unity URP 2020.2.3f1, Fmod studio + unity package 2.01.05 (I did try with 2.01.07, sam…

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## [Dynamic audio on mobile with haptic feedback](https://qa.fmod.com/t/dynamic-audio-on-mobile-with-haptic-feedback/16854)

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**Author:** [@Gccarr8](https://qa.fmod.com/u/Gccarr8)\
**Replies:** 1\
**Last updated:** [March 9, 2021, 11:54pm UTC](https://qa.fmod.com/t/dynamic-audio-on-mobile-with-haptic-feedback/16854 "2021-03-09T23:54:23Z")

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We are trying to achieve dynamic sound based on interactivity. A single object, for instance, would feature a variety of sounds based on degree of interactivity. Is there anything capable of creating a wide range from a …

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## [Weird Volume problem](https://qa.fmod.com/t/weird-volume-problem/16843)

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**Author:** [@TG001](https://qa.fmod.com/u/TG001)\
**Replies:** 3\
**Last updated:** [March 9, 2021, 4:17pm UTC](https://qa.fmod.com/t/weird-volume-problem/16843 "2021-03-09T16:17:23Z")

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We have 3 songs in our Unity game. We have balanced the volume for all 3 songs to have the same output volume. When we play each song in FMOD the volumes are very similar. We put the 3 songs into our game and in our a…

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## [Assistance using setTimelinePosition(...) in Unity, StudioEventEmitter](https://qa.fmod.com/t/assistance-using-settimelineposition-in-unity-studioeventemitter/16846)

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**Author:** [@richardtaylor](https://qa.fmod.com/u/richardtaylor)\
**Replies:** 6\
**Last updated:** [March 9, 2021, 9:56am UTC](https://qa.fmod.com/t/assistance-using-settimelineposition-in-unity-studioeventemitter/16846 "2021-03-09T09:56:56Z")

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I am using Unity and FMOD 2.01.08 in Unity, and have also tried 2.01.07. I am attempting to get streamed music tracks set up in FMOD Studio to resume playing from where they are left off. To do this: I have added a G…

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## [Referenced events issue](https://qa.fmod.com/t/referenced-events-issue/16836)

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**Author:** [@vortechz](https://qa.fmod.com/u/vortechz)\
**Replies:** 3\
**Last updated:** [March 9, 2021, 4:45am UTC](https://qa.fmod.com/t/referenced-events-issue/16836 "2021-03-09T04:45:30Z")

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Hello. When I use command instrument for starting some event I get strange issue. If strarting event has only samples like .wav or .ogg all is fine. Doesn’t matter of single instruments or multi. However programm inst…

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## [Google resonance spatial reverb in mono?](https://qa.fmod.com/t/google-resonance-spatial-reverb-in-mono/16669)

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**Author:** [@constantinpopp](https://qa.fmod.com/u/constantinpopp)\
**Replies:** 5\
**Last updated:** [March 8, 2021, 8:05pm UTC](https://qa.fmod.com/t/google-resonance-spatial-reverb-in-mono/16669 "2021-03-08T20:05:52Z")

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Hi, I tried to setup to use Resonance Audio via FMOD in Unity. I’ve attached the FmodResonanceAudioRoom to an empty game object. Once I play back an event via the FMOD Studio Emitter the reverb sounds combfiltered with …

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## [SetPause(false) stops the current eventInstance](https://qa.fmod.com/t/setpause-false-stops-the-current-eventinstance/16841)

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**Author:** [@wilber92](https://qa.fmod.com/u/wilber92)\
**Replies:** 4\
**Last updated:** [March 8, 2021, 10:50am UTC](https://qa.fmod.com/t/setpause-false-stops-the-current-eventinstance/16841 "2021-03-08T10:50:50Z")

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When I call SetPause(true) I can see that the state using EventInstance.getPlaybackState() == PLAYING and the time of the eventinstance remains the same (indicating that the eventinstance has paused) When I call SetPaus…

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## [Banks to Unity from multiple FMOD projects](https://qa.fmod.com/t/banks-to-unity-from-multiple-fmod-projects/16771)

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**Author:** [@augmentedlauri](https://qa.fmod.com/u/augmentedlauri)\
**Replies:** 5\
**Last updated:** [March 5, 2021, 9:18am UTC](https://qa.fmod.com/t/banks-to-unity-from-multiple-fmod-projects/16771 "2021-03-05T09:18:16Z")

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Hello! We have a situation where we have a git submodule that is used in multiple unity projects. Each unity project has it’s own fmod project but we would need to have shared fmod banks in addition inside the submodule…

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## [Multiple studio listeners don't work](https://qa.fmod.com/t/multiple-studio-listeners-dont-work/16832)

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**Author:** [@Alberto\_OFG](https://qa.fmod.com/u/Alberto_OFG)\
**Replies:** 2\
**Last updated:** [March 4, 2021, 12:57am UTC](https://qa.fmod.com/t/multiple-studio-listeners-dont-work/16832 "2021-03-04T00:57:17Z")

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I’m on Unity 2020.2.3f1 and FMOD Studio Integration 2.01.07 and my game can’t get more than 1 listener working at a time, although it used to some months ago. Right now, whichever listener was activated last is the one t…

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## [FMOD compiler errors when disabling the Physics packages](https://qa.fmod.com/t/fmod-compiler-errors-when-disabling-the-physics-packages/16820)

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**Author:** [@Mudloop](https://qa.fmod.com/u/Mudloop)\
**Replies:** 2\
**Last updated:** [March 1, 2021, 11:14pm UTC](https://qa.fmod.com/t/fmod-compiler-errors-when-disabling-the-physics-packages/16820 "2021-03-01T23:14:16Z")

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Hi, In my project, I want to disable physics packages (both 2D and 3D) via the package manager. This breaks FMOD, as it has reference to RigidBody and RigidBody2D. I don’t want these packages because I don’t use them a…

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## [Most Simple C# Script to play a sound from FMOD](https://qa.fmod.com/t/most-simple-c-script-to-play-a-sound-from-fmod/16791)

<div class="topic-metadata">

**Author:** [@123qwe](https://qa.fmod.com/u/123qwe)\
**Replies:** 5\
**Last updated:** [February 26, 2021, 10:13am UTC](https://qa.fmod.com/t/most-simple-c-script-to-play-a-sound-from-fmod/16791 "2021-02-26T10:13:46Z")

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Hello, could anyone point me in the direction of the simplest C# code to play a sound in Unity from FMOD, I just can not find this is the FMOD site? Thanks

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## [Undefined symbols for architecture arm64](https://qa.fmod.com/t/undefined-symbols-for-architecture-arm64/16800)

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**Author:** [@grapefrukt](https://qa.fmod.com/u/grapefrukt)\
**Replies:** 3\
**Last updated:** [February 25, 2021, 12:09am UTC](https://qa.fmod.com/t/undefined-symbols-for-architecture-arm64/16800 "2021-02-25T00:09:13Z")

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Hello, I recently added fmod to my project and my builds for iOS started failing with this error: Undefined symbols for architecture arm64: "\_\_\_darwin\_check\_fd\_set\_overflow", referenced from: l8571 in libfmodst…

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## [Detect if event has no instruments](https://qa.fmod.com/t/detect-if-event-has-no-instruments/16766)

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**Author:** [@PoleaxeGames](https://qa.fmod.com/u/PoleaxeGames)\
**Replies:** 1\
**Last updated:** [February 22, 2021, 4:48am UTC](https://qa.fmod.com/t/detect-if-event-has-no-instruments/16766 "2021-02-22T04:48:21Z")

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I am porting Empire of Ember to use FMOD. Empire of Ember already has all sounds assigned using Unity’s AudioSource, however I want to be able to port certain audio situations to use FMOD instead. If for an event there i…

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## [Error in Unity Source Control documentation](https://qa.fmod.com/t/error-in-unity-source-control-documentation/16749)

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**Author:** [@justin.wasilenko](https://qa.fmod.com/u/justin.wasilenko)\
**Replies:** 2\
**Last updated:** [February 22, 2021, 1:22am UTC](https://qa.fmod.com/t/error-in-unity-source-control-documentation/16749 "2021-02-22T01:22:35Z")

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While using the .gitignore code from the user guide with Unity Collab, the supplied code generates an error. Error while parsing Collab ignore rule ‘/\[Aa\]ssets/StreamingAssets/\*\*/\*.bank.meta’ at line 40. https://www.…

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## [New Banks do not update in event browser](https://qa.fmod.com/t/new-banks-do-not-update-in-event-browser/16704)

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**Author:** [@julde](https://qa.fmod.com/u/julde)\
**Replies:** 2\
**Last updated:** [February 19, 2021, 6:07am UTC](https://qa.fmod.com/t/new-banks-do-not-update-in-event-browser/16704 "2021-02-19T06:07:08Z")

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Hi, I changed the Studio Project Path to a different project but the events browser does not update. I tried refreshing banks and nothing happens, I tried finding them through an event emitter, and only the old ones show…

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## [Studio::EventInstance::start no longer plays audio after Studio::EventInstance::stop is called](https://qa.fmod.com/t/studio-start-no-longer-plays-audio-after-studio-stop-is-called/16755)

<div class="topic-metadata">

**Author:** [@bubblyNAE](https://qa.fmod.com/u/bubblyNAE)\
**Replies:** 1\
**Last updated:** [February 19, 2021, 1:05am UTC](https://qa.fmod.com/t/studio-start-no-longer-plays-audio-after-studio-stop-is-called/16755 "2021-02-19T01:05:53Z")

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Self-explanatory. My example is a lightbulb going from bright to dim. Initially when the light bulb is bright, it fires the start method on the “onInstance” and fires the stop method on the “offInstance”. Once this stop …

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