# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=65

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 66

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## [EventNotFoundException batchmode build TeamCity](https://qa.fmod.com/t/eventnotfoundexception-batchmode-build-teamcity/16769)

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**Author:** [@huran438](https://qa.fmod.com/u/huran438)\
**Replies:** 3\
**Last updated:** [February 19, 2021, 12:25am UTC](https://qa.fmod.com/t/eventnotfoundexception-batchmode-build-teamcity/16769 "2021-02-19T00:25:18Z")

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Hi. We’re using FMOD Unity Plugin and Studio 20.01.07. We are using Unity 2019.4.20 and TeamCity for CI. If we’re building application from the Editor everything is OK. But when it built with batchmode from TeamCity Stre…

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## [No audio playing during runtime](https://qa.fmod.com/t/no-audio-playing-during-runtime/16754)

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**Author:** [@bubblyNAE](https://qa.fmod.com/u/bubblyNAE)\
**Replies:** 1\
**Last updated:** [February 18, 2021, 11:22pm UTC](https://qa.fmod.com/t/no-audio-playing-during-runtime/16754 "2021-02-18T23:22:11Z")

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No audio plays in engine during play time or otherwise using FMod. I’ve set the position using PlayOneShot and PlayOneShotAttached and nothing works. The audio plays through the engine if selected through the event brows…

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## [Record start microphone permissions](https://qa.fmod.com/t/record-start-microphone-permissions/16765)

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**Author:** [@Arfus](https://qa.fmod.com/u/Arfus)\
**Replies:** 1\
**Last updated:** [February 18, 2021, 4:53am UTC](https://qa.fmod.com/t/record-start-microphone-permissions/16765 "2021-02-18T04:53:31Z")

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Hi, trying to call the recordStart function without microphone permissions on a windows machine. Results in the following error code: \[FMOD\] OutputWASAPI::recordStart : IAudioClient::Initialize returned 0x80070005. Wou…

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## [Debug symbols for Xbox build](https://qa.fmod.com/t/debug-symbols-for-xbox-build/16770)

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**Author:** [@old\_apes](https://qa.fmod.com/u/old_apes)\
**Replies:** 0\
**Last updated:** [February 17, 2021, 8:48am UTC](https://qa.fmod.com/t/debug-symbols-for-xbox-build/16770 "2021-02-17T08:48:05Z")

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Hi, We need debug symbols (pdb files) for fmod.dll, fmodL.dll, fmodstudio.dll, fmodstudioL.dll and resonacneaudio.dll in order to complete our Xbox One submission package. Best Regards, Old Apes

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## [Unity Setup Single and Multiple Platform Weird error](https://qa.fmod.com/t/unity-setup-single-and-multiple-platform-weird-error/16739)

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**Author:** [@wicketsick](https://qa.fmod.com/u/wicketsick)\
**Replies:** 3\
**Last updated:** [February 15, 2021, 12:31am UTC](https://qa.fmod.com/t/unity-setup-single-and-multiple-platform-weird-error/16739 "2021-02-15T00:31:50Z")

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I’m trying to setup FMOD using a build path but keeps showing the message Build path 'Assets/.../Desktop' does not contain any built banks., but in the folder it contains the build banks. All paths are correct and I hav…

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## [Stop immediate throws warnings on programmer sounds unity](https://qa.fmod.com/t/stop-immediate-throws-warnings-on-programmer-sounds-unity/16738)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 3\
**Last updated:** [February 14, 2021, 11:57pm UTC](https://qa.fmod.com/t/stop-immediate-throws-warnings-on-programmer-sounds-unity/16738 "2021-02-14T23:57:00Z")

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EventInstance.stop(FMOD.Studio.STOP\_MODE.IMMEDIATE); EventInstance.release(); Throws this warning: \[FMOD\] EventInstance::flushReleaseQueue : Event instance has programmer sounds pending release, update thread will be …

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## [Unity integrations](https://qa.fmod.com/t/unity-integrations/16737)

<div class="topic-metadata">

**Author:** [@d.byshovets](https://qa.fmod.com/u/d.byshovets)\
**Replies:** 4\
**Last updated:** [February 12, 2021, 11:37pm UTC](https://qa.fmod.com/t/unity-integrations/16737 "2021-02-12T23:37:47Z")

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Hi. I am trying to setup project but have problems with importing. My teammate builds Fmode project with banks and push it with git. On his pc it works fine and there are events and all banks. But when I pull it, fmod…

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## [Can't get Fmod to work in my project](https://qa.fmod.com/t/cant-get-fmod-to-work-in-my-project/16741)

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**Author:** [@Kaizen](https://qa.fmod.com/u/Kaizen)\
**Replies:** 0\
**Last updated:** [February 12, 2021, 3:09pm UTC](https://qa.fmod.com/t/cant-get-fmod-to-work-in-my-project/16741 "2021-02-12T15:09:07Z")

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I followed the tutorial and tried to play just one music in my project. I can’t get it to work. Even in a new clean scene My setup: Unity URP 2020.2.3f1, Fmod studio + unity package 2.01.05 (I did try with 2.01.07, sam…

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## [Canno switch sub-sounds on playing stream](https://qa.fmod.com/t/canno-switch-sub-sounds-on-playing-stream/16708)

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**Author:** [@NikMikk](https://qa.fmod.com/u/NikMikk)\
**Replies:** 11\
**Last updated:** [February 11, 2021, 12:11am UTC](https://qa.fmod.com/t/canno-switch-sub-sounds-on-playing-stream/16708 "2021-02-11T00:11:51Z")

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Hi! I have a cassette player inside my game which is a programmer instrument that uses songs from an AudioTable. If I switch between the different cassettes I get this warning \[FMOD\] SoundI::getSubSound : Cannot switch…

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## [Can't build addressables because FMOD Editor scripts get included](https://qa.fmod.com/t/cant-build-addressables-because-fmod-editor-scripts-get-included/16692)

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**Author:** [@Lenophie](https://qa.fmod.com/u/Lenophie)\
**Replies:** 3\
**Last updated:** [February 10, 2021, 3:06pm UTC](https://qa.fmod.com/t/cant-build-addressables-because-fmod-editor-scripts-get-included/16692 "2021-02-10T15:06:54Z")

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Hello! We’ve recently migrated to FMOD on our project and everything is working fine audio-wise when we start the game in Play Mode. However, I get errors when building the project’s addressables since migrating: For th…

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## [Snapshot not releasing but ramping up again on stop when another snapshot is triggered](https://qa.fmod.com/t/snapshot-not-releasing-but-ramping-up-again-on-stop-when-another-snapshot-is-triggered/16342)

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**Author:** [@wobblersound](https://qa.fmod.com/u/wobblersound)\
**Replies:** 4\
**Last updated:** [November 12, 2020, 12:58pm UTC](https://qa.fmod.com/t/snapshot-not-releasing-but-ramping-up-again-on-stop-when-another-snapshot-is-triggered/16342 "2020-11-12T12:58:09Z")

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Hello, it seems there’s an issue when stopping / starting snapshots. version used: fmod 2.01.05 - unity 2020.1.2f1 scenario the snapshots are started / stopped by code the snapshots have an AHDSR modulator on their …

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## [Stuck at the very start](https://qa.fmod.com/t/stuck-at-the-very-start/16730)

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**Author:** [@PeterPrevin](https://qa.fmod.com/u/PeterPrevin)\
**Replies:** 1\
**Last updated:** [February 9, 2021, 11:59pm UTC](https://qa.fmod.com/t/stuck-at-the-very-start/16730 "2021-02-09T23:59:28Z")

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Hi there ! I’m solo learning sound implementation, but I have absolutely 0 knowledge in Unity. I tried to follow the Karting Game tutorial but I’m stuck at point 3.2: precisely there: Select the GameManager/GameHUD o…

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## [Triggers not triggering](https://qa.fmod.com/t/triggers-not-triggering/16709)

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**Author:** [@Basil](https://qa.fmod.com/u/Basil)\
**Replies:** 1\
**Last updated:** [February 7, 2021, 11:53pm UTC](https://qa.fmod.com/t/triggers-not-triggering/16709 "2021-02-07T23:53:39Z")

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Hey, so here is my situation. I have a collider and Fmod studio listener placed on my main character \> I have an Fmod studio event emitter placed on a game object inside inside of a room in the game \> the room is enve…

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## [Fmod 2.01.07 il2cpp android build error](https://qa.fmod.com/t/fmod-2-01-07-il2cpp-android-build-error/16713)

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**Author:** [@sanekmin](https://qa.fmod.com/u/sanekmin)\
**Replies:** 1\
**Last updated:** [February 4, 2021, 6:13am UTC](https://qa.fmod.com/t/fmod-2-01-07-il2cpp-android-build-error/16713 "2021-02-04T06:13:06Z")

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Failed running E:\\Program Files (x86)\\Unity\\2018.4.31f1\\Editor\\Data\\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="net20" --compile-cpp --libil2cpp-static --platf…

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## [MacOS Unity Build IL2CPP exception](https://qa.fmod.com/t/macos-unity-build-il2cpp-exception/16701)

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**Author:** [@dubermateusz](https://qa.fmod.com/u/dubermateusz)\
**Replies:** 1\
**Last updated:** [February 4, 2021, 1:12am UTC](https://qa.fmod.com/t/macos-unity-build-il2cpp-exception/16701 "2021-02-04T01:12:02Z")

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Windows 10 Pro 19042.685 MacOS 10.15.6 Unity LTS 2019.4.15f1 FMOD Integration 2.01.07 \[We are developing the project on Windows (tech) and Mac (assets) platforms\] When we bake Build on Windows to ProjectSettings.as…

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## [Steam Audio/FMOD Reverb Tail gets Cut Off](https://qa.fmod.com/t/steam-audio-fmod-reverb-tail-gets-cut-off/16705)

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**Author:** [@Monsell](https://qa.fmod.com/u/Monsell)\
**Replies:** 1\
**Last updated:** [February 3, 2021, 3:34am UTC](https://qa.fmod.com/t/steam-audio-fmod-reverb-tail-gets-cut-off/16705 "2021-02-03T03:34:52Z")

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I’m using the Steam Audio integration with Unity/FMOD, and almost all features like Occlusion, Physics-Based Attenuation and Direct Binaural seem to work as intended. However Reverb/Indirect features seem to only partial…

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## [PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback](https://qa.fmod.com/t/playlistinstrumentinstance-startfulllengthhook-attempting-to-schedule-a-sound-in-the-past-this-could-cause-inaccurate-playback/14789)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 9\
**Last updated:** [January 31, 2021, 11:01pm UTC](https://qa.fmod.com/t/playlistinstrumentinstance-startfulllengthhook-attempting-to-schedule-a-sound-in-the-past-this-could-cause-inaccurate-playback/14789 "2021-01-31T23:01:45Z")

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Can someone explain me what this warning means, and how to deal with it? I’m getting it a lot :slight\_smile: (Using FMOD Studio 1.10.13) \[FMOD\] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a …

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## [FMOD EventInstance along the length of a GameObject](https://qa.fmod.com/t/fmod-eventinstance-along-the-length-of-a-gameobject/16649)

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**Author:** [@SweGuitar101](https://qa.fmod.com/u/SweGuitar101)\
**Replies:** 2\
**Last updated:** [January 29, 2021, 11:39am UTC](https://qa.fmod.com/t/fmod-eventinstance-along-the-length-of-a-gameobject/16649 "2021-01-29T11:39:44Z")

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Hello! I’m finding trouble with letting an instance play along the length of a gameobject, the audio plays only from a set location of the gameobject. This isn’t optimal since the gameobject is very long at times (it va…

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## [Error using attribute FMODUnity.EventRef to pick event in inspector](https://qa.fmod.com/t/error-using-attribute-fmodunity-eventref-to-pick-event-in-inspector/16699)

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**Author:** [@bluegoogames](https://qa.fmod.com/u/bluegoogames)\
**Replies:** 1\
**Last updated:** [January 29, 2021, 7:31am UTC](https://qa.fmod.com/t/error-using-attribute-fmodunity-eventref-to-pick-event-in-inspector/16699 "2021-01-29T07:31:54Z")

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I made a scriptable object, and want a FMOD event selector, using this code. Is there a bug in EventRefDrawer? Is something wrong with my fmod setup? It plays events from code like it should if I call it using a string.…

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## [Need to set a parameter in an Event Instance - Can't find how](https://qa.fmod.com/t/need-to-set-a-parameter-in-an-event-instance-cant-find-how/16683)

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**Author:** [@laut](https://qa.fmod.com/u/laut)\
**Replies:** 2\
**Last updated:** [January 29, 2021, 12:02am UTC](https://qa.fmod.com/t/need-to-set-a-parameter-in-an-event-instance-cant-find-how/16683 "2021-01-29T00:02:35Z")

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Hello ! I have a ‘footstep’ event, with a labelled parameter that can be set as ‘isAlly’ or ‘isEnemy’ . I have two questions : When I want to set a private ParameterInstance, like I saw on tutorials, Visual Studio c…

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## [Duplicate platform found in FMODStudioSettings](https://qa.fmod.com/t/duplicate-platform-found-in-fmodstudiosettings/16278)

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**Author:** [@dimitrisgiov](https://qa.fmod.com/u/dimitrisgiov)\
**Replies:** 6\
**Last updated:** [January 28, 2021, 2:53am UTC](https://qa.fmod.com/t/duplicate-platform-found-in-fmodstudiosettings/16278 "2021-01-28T02:53:02Z")

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Hello, I am using FMOD Studio Unity Integration Version: 2.01.04 and I am receiving warnings about duplicate files for all the platforms such as: Duplicate platform found in FMODStudioSettings: ID = 46fbfdf3fc43db0458…

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## [FMOD OS Net Listen Cannot listen for connection - crash](https://qa.fmod.com/t/fmod-os-net-listen-cannot-listen-for-connection-crash/16673)

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**Author:** [@whatisvalis1](https://qa.fmod.com/u/whatisvalis1)\
**Replies:** 3\
**Last updated:** [January 27, 2021, 1:14am UTC](https://qa.fmod.com/t/fmod-os-net-listen-cannot-listen-for-connection-crash/16673 "2021-01-27T01:14:15Z")

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Hi, Getting the following error FMOD OS Net Listen Cannot listen for connection, port 9264 is currently in use. This seems to happen after I’ve launched the game from within the editor a couple of times. Once this err…

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## [Multiple listeners in scene does not work anymore](https://qa.fmod.com/t/multiple-listeners-in-scene-does-not-work-anymore/16642)

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**Author:** [@YCG-Lance](https://qa.fmod.com/u/YCG-Lance)\
**Replies:** 3\
**Last updated:** [January 25, 2021, 11:17am UTC](https://qa.fmod.com/t/multiple-listeners-in-scene-does-not-work-anymore/16642 "2021-01-25T11:17:26Z")

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We have a splitscreen project where we spawn player objects that come with a listener component. However, we notice that only the latest added listener actually works with 3D sounds! The other listeners will only pick u…

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## [Use VST Plugin](https://qa.fmod.com/t/use-vst-plugin/13936)

<div class="topic-metadata">

**Author:** [@spootymilk](https://qa.fmod.com/u/spootymilk)\
**Replies:** 10\
**Last updated:** [January 24, 2021, 6:25am UTC](https://qa.fmod.com/t/use-vst-plugin/13936 "2021-01-24T06:25:23Z")

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Hi, I’m new with fmod. I would like to use a VST plugin, How can i integrate it ? I’ve searched, but i don’t found a lot of information about that. This plugin is in the .VST and .VST3 format and is to correct the fr…

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## [Attribution FMOD image Logo bug](https://qa.fmod.com/t/attribution-fmod-image-logo-bug/16659)

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**Author:** [@Belero](https://qa.fmod.com/u/Belero)\
**Replies:** 2\
**Last updated:** [January 21, 2021, 8:28pm UTC](https://qa.fmod.com/t/attribution-fmod-image-logo-bug/16659 "2021-01-21T20:28:02Z")

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The logo to put in the “Splash Image” with a transparent background to put a white background and the logo in black, the “o” comes out with the following defect: Has it happened to someone else? The other version with…

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## [ChannelGroup getNumChannels   get 0](https://qa.fmod.com/t/channelgroup-getnumchannels-get-0/13923)

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**Author:** [@richard9006](https://qa.fmod.com/u/richard9006)\
**Replies:** 9\
**Last updated:** [January 21, 2021, 9:48am UTC](https://qa.fmod.com/t/channelgroup-getnumchannels-get-0/13923 "2021-01-21T09:48:58Z")

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i create a EventInstance,then in EVENT\_CALLBACK ， where case FMOD.Studio.EVENT\_CALLBACK\_TYPE.CREATED: i use FMOD.ChannelGroup group; FMOD.RESULT r = eventInstance.getChannelGroup(out group); if (FMOD.RESULT.OK == ev…

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## [Audio keeps playing in Unity after code change during play mode](https://qa.fmod.com/t/audio-keeps-playing-in-unity-after-code-change-during-play-mode/16645)

<div class="topic-metadata">

**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 5\
**Last updated:** [January 21, 2021, 4:43am UTC](https://qa.fmod.com/t/audio-keeps-playing-in-unity-after-code-change-during-play-mode/16645 "2021-01-21T04:43:32Z")

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Here are the different options for how Unity will handle “Script Changes While Playing” and the corresponding effect it has on FMOD: Recompile and Continue Playing - Hard Crash (see core dump below) Stop Playing and Re…

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## [Question surrounding snapshots use for online multiplayer](https://qa.fmod.com/t/question-surrounding-snapshots-use-for-online-multiplayer/16647)

<div class="topic-metadata">

**Author:** [@laut](https://qa.fmod.com/u/laut)\
**Replies:** 4\
**Last updated:** [January 20, 2021, 10:30am UTC](https://qa.fmod.com/t/question-surrounding-snapshots-use-for-online-multiplayer/16647 "2021-01-20T10:30:47Z")

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We’re doing a PvP online game on unity. We can divide our players into 2 categories : Ally, and Enemy. Both generate the same events, like Footsteps, for example. They have the same base SFX, so we don’t have to multi…

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## [Lag every 5 seconds](https://qa.fmod.com/t/lag-every-5-seconds/15241)

<div class="topic-metadata">

**Author:** [@RiseBasti](https://qa.fmod.com/u/RiseBasti)\
**Replies:** 20\
**Last updated:** [January 20, 2021, 2:58am UTC](https://qa.fmod.com/t/lag-every-5-seconds/15241 "2021-01-20T02:58:00Z")

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Hello. I just importet the Unity package of Fmod and now my unity is loading anything every 5 seconds. It happens in the editor and also in playmode. I’m not sure but i think it has something to do with refreshing of an…

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## [Unity Package Update fmodstudioL.dll Access is denied](https://qa.fmod.com/t/unity-package-update-fmodstudiol-dll-access-is-denied/16665)

<div class="topic-metadata">

**Author:** [@cj2222](https://qa.fmod.com/u/cj2222)\
**Replies:** 2\
**Last updated:** [January 19, 2021, 4:38pm UTC](https://qa.fmod.com/t/unity-package-update-fmodstudiol-dll-access-is-denied/16665 "2021-01-19T16:38:17Z")

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Hey I am getting an access is denied when upgrading fmod on my current Unity project (2019.4.17f1). Already had this twice, I saw post saying to delete the library folder, that didn’t work. The only thing that worked was…

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