# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=66

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**Page:** 67

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## [\[FMOD\] PluginEffectModel::init : Missing DSP plugin 'Resonance Audio Source'](https://qa.fmod.com/t/fmod-plugineffectmodel-init-missing-dsp-plugin-resonance-audio-source/16652)

<div class="topic-metadata">

**Author:** [@doktorbanana](https://qa.fmod.com/u/doktorbanana)\
**Replies:** 2\
**Last updated:** [January 18, 2021, 5:23am UTC](https://qa.fmod.com/t/fmod-plugineffectmodel-init-missing-dsp-plugin-resonance-audio-source/16652 "2021-01-18T05:23:50Z")

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Hi, I get the following error: \[FMOD\] PluginEffectModel::init : Missing DSP plugin 'Resonance Audio Source' UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG\_CALLBACK(DEBUG\_FLAGS, IntPtr, Int32, Int…

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## [Using Unity Addressable Assets](https://qa.fmod.com/t/using-unity-addressable-assets/16632)

<div class="topic-metadata">

**Author:** [@CodingChap](https://qa.fmod.com/u/CodingChap)\
**Replies:** 1\
**Last updated:** [January 18, 2021, 4:33am UTC](https://qa.fmod.com/t/using-unity-addressable-assets/16632 "2021-01-18T04:33:18Z")

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Hi, I’ve been using FMOD in Unity for a while now, I’ve got it working and can play sfx etc, now I’ve updated to the latest integration so I can use addressable assets, but I’m having trouble getting it to work. I’ve lo…

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## [Attempting to schedule a sound in the past, this could cause inaccurate playback. Spam](https://qa.fmod.com/t/attempting-to-schedule-a-sound-in-the-past-this-could-cause-inaccurate-playback-spam/14429)

<div class="topic-metadata">

**Author:** [@Loktarg](https://qa.fmod.com/u/Loktarg)\
**Replies:** 5\
**Last updated:** [January 18, 2021, 3:40am UTC](https://qa.fmod.com/t/attempting-to-schedule-a-sound-in-the-past-this-could-cause-inaccurate-playback-spam/14429 "2021-01-18T03:40:22Z")

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When I enter the lobby of my game, I get spammed with this. I can’t google my way to anything helpful. I have the right banks loaded. Anything I’m missing? Full error: \[FMOD\] PlaylistInstrumentInstance::startFullLengt…

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## [Unity Package (UPM) and Assembly Definitions support?](https://qa.fmod.com/t/unity-package-upm-and-assembly-definitions-support/15082)

<div class="topic-metadata">

**Author:** [@johanderson](https://qa.fmod.com/u/johanderson)\
**Replies:** 5\
**Last updated:** [January 18, 2021, 3:31am UTC](https://qa.fmod.com/t/unity-package-upm-and-assembly-definitions-support/15082 "2021-01-18T03:31:47Z")

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Hello, is there any plans to support Unity Package Manager later? Or at least included Assembly Definitions (asmdef files) so we can easily use it together with our internal packages?

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## [Can not load bank on Mac](https://qa.fmod.com/t/can-not-load-bank-on-mac/16587)

<div class="topic-metadata">

**Author:** [@wwu39](https://qa.fmod.com/u/wwu39)\
**Replies:** 1\
**Last updated:** [January 15, 2021, 11:07am UTC](https://qa.fmod.com/t/can-not-load-bank-on-mac/16587 "2021-01-15T11:07:21Z")

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The project is done on Windows and now need to be built for iOS so I git clone it on a Mac and get this error. I know the backslash is wrong but how can I fix it.

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## [FMOD Listener - Do NOT set rotation?](https://qa.fmod.com/t/fmod-listener-do-not-set-rotation/16636)

<div class="topic-metadata">

**Author:** [@Megagoth1702](https://qa.fmod.com/u/Megagoth1702)\
**Replies:** 5\
**Last updated:** [January 15, 2021, 3:54am UTC](https://qa.fmod.com/t/fmod-listener-do-not-set-rotation/16636 "2021-01-15T03:54:11Z")

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Hello Friends, I am working on a “2.5D” point n click adventure and before FMOD the unity listener was attached to the player character, so that the player could hear sounds that are near him. The listener rotation was …

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## [2D Spatialization](https://qa.fmod.com/t/2d-spatialization/15683)

<div class="topic-metadata">

**Author:** [@SwordFab](https://qa.fmod.com/u/SwordFab)\
**Replies:** 5\
**Last updated:** [January 14, 2021, 4:49pm UTC](https://qa.fmod.com/t/2d-spatialization/15683 "2021-01-14T16:49:29Z")

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Hello, I have a problem with the transition from L to R. This is the video to let you understand: the green dot is the listener and the listener and the event emitter are aligned on the same z. I am making a 2d game …

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## [Resonance Audio Source Gizmo](https://qa.fmod.com/t/resonance-audio-source-gizmo/16628)

<div class="topic-metadata">

**Author:** [@Harrishun](https://qa.fmod.com/u/Harrishun)\
**Replies:** 3\
**Last updated:** [January 14, 2021, 4:22am UTC](https://qa.fmod.com/t/resonance-audio-source-gizmo/16628 "2021-01-14T04:22:33Z")

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Hi there! I got a request from my team’s audio lead recently, and I’ve been doing a bit of research into whether it’s actually possible. Basically, he was wondering whether it would be possible to take the values from t…

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## [Using fmod for music while keepinng uniy's default sound engine for sound fxs](https://qa.fmod.com/t/using-fmod-for-music-while-keepinng-uniys-default-sound-engine-for-sound-fxs/16588)

<div class="topic-metadata">

**Author:** [@kiddo](https://qa.fmod.com/u/kiddo)\
**Replies:** 2\
**Last updated:** [January 13, 2021, 2:13pm UTC](https://qa.fmod.com/t/using-fmod-for-music-while-keepinng-uniys-default-sound-engine-for-sound-fxs/16588 "2021-01-13T14:13:27Z")

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Hi! We are considering using fmod for cool variations on our games music. Since we already have a lot of work done on the sounds side of the game we would like to keep what we have. Delegating just the music to the fmod …

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## [Can't add FMOD to Bolt Unit Options](https://qa.fmod.com/t/cant-add-fmod-to-bolt-unit-options/16489)

<div class="topic-metadata">

**Author:** [@SquareBunny](https://qa.fmod.com/u/SquareBunny)\
**Replies:** 8\
**Last updated:** [January 12, 2021, 2:07pm UTC](https://qa.fmod.com/t/cant-add-fmod-to-bolt-unit-options/16489 "2021-01-12T14:07:27Z")

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Hey, guys! Strange thing happens to me after last update. I’m using FMOD units in Bolt, so I added FMOD to Bolt Assembly Options and couple types, but after update I noticed what fmod types dissapears from Bolt. I check…

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## [Set callback on an already playing EventInstance](https://qa.fmod.com/t/set-callback-on-an-already-playing-eventinstance/16580)

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**Author:** [@NikMikk](https://qa.fmod.com/u/NikMikk)\
**Replies:** 4\
**Last updated:** [January 12, 2021, 8:02am UTC](https://qa.fmod.com/t/set-callback-on-an-already-playing-eventinstance/16580 "2021-01-12T08:02:02Z")

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Hi everyone! I have an event instance that is playing between scenes, music starts in scene A, in scene B I want to listen to the music’s beat callback. Is this possible? I don’t want to stop the music in scene A and t…

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## [Bus.setVolume() FMOD-Unity](https://qa.fmod.com/t/bus-setvolume-fmod-unity/16573)

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**Author:** [@Adrian66](https://qa.fmod.com/u/Adrian66)\
**Replies:** 1\
**Last updated:** [January 11, 2021, 9:48pm UTC](https://qa.fmod.com/t/bus-setvolume-fmod-unity/16573 "2021-01-11T21:48:14Z")

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Good morning everyone! I’m trying to use Bus.setVOlume () and I can’t quite understand it. When I have a bus in FMOD in -infinite and in unity by code I do: bus.setVolume (-80) It’s like the bus is on, and when I do: …

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## [Audio radar in Unity](https://qa.fmod.com/t/audio-radar-in-unity/16539)

<div class="topic-metadata">

**Author:** [@kiririn39](https://qa.fmod.com/u/kiririn39)\
**Replies:** 3\
**Last updated:** [January 8, 2021, 12:07am UTC](https://qa.fmod.com/t/audio-radar-in-unity/16539 "2021-01-08T00:07:35Z")

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Hi guys. I would like to create an audio radar for my 3rd person mobile game. This feature is designed for player who don’t want to use headphones. My idea is simple: player has “circle” around his legs. This circle shou…

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## [Unity Bank Load Error](https://qa.fmod.com/t/unity-bank-load-error/15912)

<div class="topic-metadata">

**Author:** [@OneManBandPro](https://qa.fmod.com/u/OneManBandPro)\
**Replies:** 3\
**Last updated:** [January 7, 2021, 4:24am UTC](https://qa.fmod.com/t/unity-bank-load-error/15912 "2021-01-07T04:24:33Z")

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Here is an error message that I cannot determine how to solve: \[FMOD\] RuntimeBankModel::openFile : Failed to open file ‘EF\_2/Build/Desktop/.bank’ UnityEngine.Debug:LogError(Object) FMODUnity.RuntimeManager:DEBUG\_C…

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## [tvOS audio interruption](https://qa.fmod.com/t/tvos-audio-interruption/15040)

<div class="topic-metadata">

**Author:** [@wildboystudios](https://qa.fmod.com/u/wildboystudios)\
**Replies:** 7\
**Last updated:** [January 7, 2021, 12:39am UTC](https://qa.fmod.com/t/tvos-audio-interruption/15040 "2021-01-07T00:39:21Z")

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When minimizing and un-minimizing a game on tvOS - sometimes the audio doesn’t resume correctly. Generally it happens rarely, but when a BeatEventCallback is active, it happens 25% of the time. ( could just be a coincid…

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## [Random ERR\_INVALID\_HANDLE on EventInstance.getParameterByName](https://qa.fmod.com/t/random-err-invalid-handle-on-eventinstance-getparameterbyname/16560)

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**Author:** [@giantdoor](https://qa.fmod.com/u/giantdoor)\
**Replies:** 3\
**Last updated:** [January 6, 2021, 9:51pm UTC](https://qa.fmod.com/t/random-err-invalid-handle-on-eventinstance-getparameterbyname/16560 "2021-01-06T21:51:28Z")

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I don’t know why, but we get this error every now and then on events that 99.9% of the time work correctly. Any idea why that would happen?

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## [How to get a list of an event's parameters](https://qa.fmod.com/t/how-to-get-a-list-of-an-events-parameters/16590)

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**Author:** [@ary\_ary](https://qa.fmod.com/u/ary_ary)\
**Replies:** 1\
**Last updated:** [January 6, 2021, 4:51am UTC](https://qa.fmod.com/t/how-to-get-a-list-of-an-events-parameters/16590 "2021-01-06T04:51:10Z")

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So as the title says, I need to know what parameters does an event have and put all of them inside a list. I need to do it inside of script and without using emitter player component. How can I do it?

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## [Help with setDSPBufferSize](https://qa.fmod.com/t/help-with-setdspbuffersize/16574)

<div class="topic-metadata">

**Author:** [@skAeglund](https://qa.fmod.com/u/skAeglund)\
**Replies:** 2\
**Last updated:** [January 4, 2021, 10:14pm UTC](https://qa.fmod.com/t/help-with-setdspbuffersize/16574 "2021-01-04T22:14:42Z")

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Hey, I’ve been trying to lower latency (in unity) with setDSPBufferSize but I can’t figure out how. I’m a beginner at coding so I’ll need direct instructions (insert “code” at “line xxx” in “that” script) (c#). I know I…

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## [Fmod ps4 sdk 8.00](https://qa.fmod.com/t/fmod-ps4-sdk-8-00/16565)

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**Author:** [@manuel.martinez](https://qa.fmod.com/u/manuel.martinez)\
**Replies:** 1\
**Last updated:** [January 3, 2021, 10:51pm UTC](https://qa.fmod.com/t/fmod-ps4-sdk-8-00/16565 "2021-01-03T22:51:14Z")

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Hello, I am having a problem exporting a game to PS4 using Unity 2019.4.16 and the new 8.00 SDK. I get the following warning in Development and error in Shipping (which prevents me from generating the necessary files f…

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## [FMOD, Asset Bundles and StreamingAssets](https://qa.fmod.com/t/fmod-asset-bundles-and-streamingassets/12532)

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**Author:** [@DazzleWolf](https://qa.fmod.com/u/DazzleWolf)\
**Replies:** 7\
**Last updated:** [December 30, 2020, 5:25am UTC](https://qa.fmod.com/t/fmod-asset-bundles-and-streamingassets/12532 "2020-12-30T05:25:10Z")

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Hello! We are making a game for mobile (iOS and Android) and are trying to reduce our build size by using Asset Bundles in Unity. Audio files take up a lot of space and might also be updated after the game has launched,…

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## [Legacy Fmod on new consoles](https://qa.fmod.com/t/legacy-fmod-on-new-consoles/16595)

<div class="topic-metadata">

**Author:** [@SIG\_dennis](https://qa.fmod.com/u/SIG_dennis)\
**Replies:** 1\
**Last updated:** [December 30, 2020, 12:42am UTC](https://qa.fmod.com/t/legacy-fmod-on-new-consoles/16595 "2020-12-30T00:42:24Z")

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Hello, Is there by any chance 1.10.20 version of Fmod compiled against PS5 SDK 2.0? We have our project already certified and about to be published on PS4 and XboxOne with Fmod 1.10 and i don’t think it would be painles…

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## [FMOD Suddenly resets Project path](https://qa.fmod.com/t/fmod-suddenly-resets-project-path/16374)

<div class="topic-metadata">

**Author:** [@kantagara](https://qa.fmod.com/u/kantagara)\
**Replies:** 9\
**Last updated:** [December 28, 2020, 10:34pm UTC](https://qa.fmod.com/t/fmod-suddenly-resets-project-path/16374 "2020-12-28T22:34:48Z")

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So for quite some time FMOD is behaving weird. After certain amounts of time it just resets the FMOD settings and it then constantly says that fmod studio project path is not set and it also resets that weird debug overl…

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## [FMOD Studio: Encounterd Error: ERR\_VERSION The version number of this file format is not supported. Unity 2020.2](https://qa.fmod.com/t/fmod-studio-encounterd-error-err-version-the-version-number-of-this-file-format-is-not-supported-unity-2020-2/16592)

<div class="topic-metadata">

**Author:** [@celeronpm](https://qa.fmod.com/u/celeronpm)\
**Replies:** 2\
**Last updated:** [December 24, 2020, 2:11am UTC](https://qa.fmod.com/t/fmod-studio-encounterd-error-err-version-the-version-number-of-this-file-format-is-not-supported-unity-2020-2/16592 "2020-12-24T02:11:15Z")

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Unity 2020.2.0f1 FMod Studio 2.01.05 Unity Fmod Package 2.01.05 (Current) - released on November 13, 2020 FMOD Studio: Encounterd Error: ERR\_VERSION The version number of this file format is not supported. 0x00007ff6…

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## [FMOD Plugin not moving banks to the StreamingAssets folder?](https://qa.fmod.com/t/fmod-plugin-not-moving-banks-to-the-streamingassets-folder/16554)

<div class="topic-metadata">

**Author:** [@stepper](https://qa.fmod.com/u/stepper)\
**Replies:** 1\
**Last updated:** [December 23, 2020, 2:07pm UTC](https://qa.fmod.com/t/fmod-plugin-not-moving-banks-to-the-streamingassets-folder/16554 "2020-12-23T14:07:05Z")

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I’m trying to implement FMOD and have set up some sounds in my Master bank in FMOD Studio, but the Unity plugin is not moving the bank files to the StreamingAssets folder even after building it in FMOD Studio. I get no e…

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## [Bank Load Exception,An Android phone reported an error](https://qa.fmod.com/t/bank-load-exception-an-android-phone-reported-an-error/16567)

<div class="topic-metadata">

**Author:** [@Hansonhuang](https://qa.fmod.com/u/Hansonhuang)\
**Replies:** 1\
**Last updated:** [December 21, 2020, 4:41am UTC](https://qa.fmod.com/t/bank-load-exception-an-android-phone-reported-an-error/16567 "2020-12-21T04:41:33Z")

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FMODUnity.RuntimeManager.loadedBankRegister (LoadedBank loadedBank, System.String bankPath, System.String bankName, Boolean loadSamples, RESULT loadResult) \[FMOD\] Could not load bank ‘/storage/emulated/0/Android/data/co…

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## [Fmod\_distance\_filter.bundle not found](https://qa.fmod.com/t/fmod-distance-filter-bundle-not-found/16540)

<div class="topic-metadata">

**Author:** [@alexandergrishin](https://qa.fmod.com/u/alexandergrishin)\
**Replies:** 1\
**Last updated:** [December 18, 2020, 4:30am UTC](https://qa.fmod.com/t/fmod-distance-filter-bundle-not-found/16540 "2020-12-18T04:30:57Z")

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Hi! I’m using Unity and try to run the app on Mac and I got an error “fmod\_distance\_filter.bundle not found” ( the same in Editor and Mac standalone app ). SystemNotInitializedException: \[FMOD\] Initialization failed : …

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## [Help for complete beginner with C#](https://qa.fmod.com/t/help-for-complete-beginner-with-c/16541)

<div class="topic-metadata">

**Author:** [@123qwe](https://qa.fmod.com/u/123qwe)\
**Replies:** 3\
**Last updated:** [December 17, 2020, 10:14am UTC](https://qa.fmod.com/t/help-for-complete-beginner-with-c/16541 "2020-12-17T10:14:43Z")

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Hello, I am looking for some help, I have been learning FMOD and so far so good the GUI is fine and have it up and running and I am able to use it in Unity when using the emitters, my issue is not knowing how to start wi…

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## [Problem with fmod integration](https://qa.fmod.com/t/problem-with-fmod-integration/16543)

<div class="topic-metadata">

**Author:** [@gabriele.nisi](https://qa.fmod.com/u/gabriele.nisi)\
**Replies:** 1\
**Last updated:** [December 17, 2020, 12:57am UTC](https://qa.fmod.com/t/problem-with-fmod-integration/16543 "2020-12-17T00:57:35Z")

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Hi, I’m using Unity 2020.1.5f1 and fmod 20.01.05. I’m trying to connect my unity project to an fmod project, but it keeps giving me the error “match the speaker mode to the setting inside fmod studio”. While the first…

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## [FMOD.Studio.Bank](https://qa.fmod.com/t/fmod-studio-bank/16530)

<div class="topic-metadata">

**Author:** [@Adrian66](https://qa.fmod.com/u/Adrian66)\
**Replies:** 3\
**Last updated:** [December 17, 2020, 12:15am UTC](https://qa.fmod.com/t/fmod-studio-bank/16530 "2020-12-17T00:15:18Z")

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Hello! I use Unity. Sorry if my question is very obviously question. But i don´t know get use FMOD.Studio.Bank. I can load a bank use RuntimeManager.LoadBank() but i don´t know to access by FMOD.Studio.Bank Anybody ca…

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## [Spammy fmod warnings](https://qa.fmod.com/t/spammy-fmod-warnings/16429)

<div class="topic-metadata">

**Author:** [@kantagara](https://qa.fmod.com/u/kantagara)\
**Replies:** 4\
**Last updated:** [December 14, 2020, 9:23pm UTC](https://qa.fmod.com/t/spammy-fmod-warnings/16429 "2020-12-14T21:23:27Z")

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In lots of the logs I get these: \[FMOD\] EventInstance::update : Event {445dd6a2-f235-45d7-b184-307e33c04925} waited 831 milliseconds for sample data to load. Preload sample data to avoid this delay. SampleWaveformReso…

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