# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=67

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**Page:** 68

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## [No sound on iPhone 6](https://qa.fmod.com/t/no-sound-on-iphone-6/13556)

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**Author:** [@sviudes](https://qa.fmod.com/u/sviudes)\
**Replies:** 2\
**Last updated:** [March 30, 2020, 10:13pm UTC](https://qa.fmod.com/t/no-sound-on-iphone-6/13556 "2020-03-30T22:13:47Z")

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I’m testing my app (developed with Unity) on several devices, and everything is fine on Android, and on iPad 2017, iPhone 7 and iPhone 6s. But with iPhone 6 with latest iOS version, there is no sound! and volume is at ma…

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## [How can I preview Programmer Sounds in Unity Editor (accessing the AudioTable)?](https://qa.fmod.com/t/how-can-i-preview-programmer-sounds-in-unity-editor-accessing-the-audiotable/16516)

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**Author:** [@facaelectrica](https://qa.fmod.com/u/facaelectrica)\
**Replies:** 4\
**Last updated:** [December 11, 2020, 4:05am UTC](https://qa.fmod.com/t/how-can-i-preview-programmer-sounds-in-unity-editor-accessing-the-audiotable/16516 "2020-12-11T04:05:59Z")

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I’ve used the EventBrowser.cs as well as EditorUtils.cs to create my own Audio preview editor in Unity, and I’m able to play event sounds just like the Event Browser. The issue I’m running into is that I can’t figure ou…

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## [Starting FMOD audio from web browser](https://qa.fmod.com/t/starting-fmod-audio-from-web-browser/16519)

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**Author:** [@FishEyes95](https://qa.fmod.com/u/FishEyes95)\
**Replies:** 6\
**Last updated:** [December 11, 2020, 12:57am UTC](https://qa.fmod.com/t/starting-fmod-audio-from-web-browser/16519 "2020-12-11T00:57:50Z")

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Hi everyone, I am wondering if someone would be able to give me some guidance on getting FMOD audio in my Unity project to play on a WebGL build. I am referencing this page about how user interaction is required to sta…

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## [How to change event properties?](https://qa.fmod.com/t/how-to-change-event-properties/16534)

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**Author:** [@zyuen](https://qa.fmod.com/u/zyuen)\
**Replies:** 1\
**Last updated:** [December 10, 2020, 11:18pm UTC](https://qa.fmod.com/t/how-to-change-event-properties/16534 "2020-12-10T23:18:54Z")

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Hello, first time poster here, and only started using FMOD about two weeks ago. I’m working on a project right now and I was thinking one of my issues could potentially be solved by manually changing the event Properties…

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## [Error Unity \[FMOD\] OutputAAudio::stop : Cannot stop stream](https://qa.fmod.com/t/error-unity-fmod-outputaaudio-stop-cannot-stop-stream/16517)

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**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 3\
**Last updated:** [December 8, 2020, 10:21pm UTC](https://qa.fmod.com/t/error-unity-fmod-outputaaudio-stop-cannot-stop-stream/16517 "2020-12-08T22:21:45Z")

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Every time I background my game on Android, I get this error: 2020/12/04 12:02:59.649 11711 11816 Warn AAudioStream safeStop() stream not running, state = AAUDIO\_STREAM\_STATE\_PAUSING 2020/12/04 12:02:59.650 11711 11816 …

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## [Event Not Found FMOD Studio Event Emitter](https://qa.fmod.com/t/event-not-found-fmod-studio-event-emitter/16511)

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**Author:** [@bibbsound](https://qa.fmod.com/u/bibbsound)\
**Replies:** 1\
**Last updated:** [December 8, 2020, 12:48am UTC](https://qa.fmod.com/t/event-not-found-fmod-studio-event-emitter/16511 "2020-12-08T00:48:45Z")

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Trying to add a FMOD Studio Event Emitter, however my events folder has no options in it when trying to select an event. I have events made up in my FMOD project and can see the event files appear and disappear in Events…

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## [Error with Steamaudio and FMOD](https://qa.fmod.com/t/error-with-steamaudio-and-fmod/16522)

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**Author:** [@shisagi](https://qa.fmod.com/u/shisagi)\
**Replies:** 1\
**Last updated:** [December 7, 2020, 11:21am UTC](https://qa.fmod.com/t/error-with-steamaudio-and-fmod/16522 "2020-12-07T11:21:15Z")

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Unity: 2018.4.29 FMOD: 2.01.05 SteamAudio: 2.0-beta.19 SteamAudio and FMOD seem to disagree on where the phonon.dll and phonon\_fmod.dll should be located. SteamAudio documentation tells us to add the files according t…

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## [Can't find FMODUnity namespace](https://qa.fmod.com/t/cant-find-fmodunity-namespace/16501)

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**Author:** [@risoaho](https://qa.fmod.com/u/risoaho)\
**Replies:** 1\
**Last updated:** [December 7, 2020, 3:00am UTC](https://qa.fmod.com/t/cant-find-fmodunity-namespace/16501 "2020-12-07T03:00:44Z")

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I was able to set up FMOD and unity, disabled all the existing sound systems (migrated from MasterAudio -\> FMOD) and got the test project & sounds working from Unity. The thing is, i can’t find any namespaces. Unity Ve…

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## [Discrete or Labeled Global Parameters Don't Show Up in Unity Event Browser](https://qa.fmod.com/t/discrete-or-labeled-global-parameters-dont-show-up-in-unity-event-browser/16496)

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**Author:** [@burnum](https://qa.fmod.com/u/burnum)\
**Replies:** 1\
**Last updated:** [December 7, 2020, 1:19am UTC](https://qa.fmod.com/t/discrete-or-labeled-global-parameters-dont-show-up-in-unity-event-browser/16496 "2020-12-07T01:19:02Z")

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My global parameters were not showing up in the Unity FMOD Event Browser, and I could not figure out why. Finally I changed my parameter from Discrete to Continuous and the parameter appeared. Is this a known issue, or s…

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## [Upgrading from 1.10 to 2.01](https://qa.fmod.com/t/upgrading-from-1-10-to-2-01/16349)

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**Author:** [@ScowlingOwl](https://qa.fmod.com/u/ScowlingOwl)\
**Replies:** 8\
**Last updated:** [December 1, 2020, 4:46am UTC](https://qa.fmod.com/t/upgrading-from-1-10-to-2-01/16349 "2020-12-01T04:46:44Z")

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Hey friends! Upgrading our FMOD Unity integration here, and having an issue. Have cleaned out the FMOD folders, and the fmodstudiol.dll from the Plugins folders. Now only have the one error, (although, who knows, more m…

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## [Small question : Addressables and banks imported on build](https://qa.fmod.com/t/small-question-addressables-and-banks-imported-on-build/16451)

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**Author:** [@Guiboune](https://qa.fmod.com/u/Guiboune)\
**Replies:** 3\
**Last updated:** [December 1, 2020, 12:55am UTC](https://qa.fmod.com/t/small-question-addressables-and-banks-imported-on-build/16451 "2020-12-01T00:55:05Z")

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I recently updated our project from fmod 2.00.15 to 2.01.06 and so far everything is working well but reading the patch notes, it appears FMODUnity now only copies the banks to StreamingAssets when building. This is pro…

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## [No FMOD sounds in Android builds](https://qa.fmod.com/t/no-fmod-sounds-in-android-builds/16464)

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**Author:** [@Gustorvo](https://qa.fmod.com/u/Gustorvo)\
**Replies:** 4\
**Last updated:** [November 26, 2020, 9:57am UTC](https://qa.fmod.com/t/no-fmod-sounds-in-android-builds/16464 "2020-11-26T09:57:19Z")

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After updating to the latest Unity Integration (2.01.05) all FMOD sounds in android build just disappeared. However, in Editor, on Mac and on Win everything works just fine. I’ve tried to re-build all banks (with latest …

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## [Unity event browser says event is Streaming when FMOD Studio says it is not?](https://qa.fmod.com/t/unity-event-browser-says-event-is-streaming-when-fmod-studio-says-it-is-not/16443)

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**Author:** [@ragtag](https://qa.fmod.com/u/ragtag)\
**Replies:** 6\
**Last updated:** [November 26, 2020, 5:15am UTC](https://qa.fmod.com/t/unity-event-browser-says-event-is-streaming-when-fmod-studio-says-it-is-not/16443 "2020-11-26T05:15:19Z")

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Howdy, Using FMOD Studio v2.00.09 and Unity 2019.4.8f1. Just changed an event’s asset to no longer be streaming in FMOD Studio. Rebuilt the banks and imported them into our Unity project. Now when I view the event in …

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## [Making a Timeline with Unity UI and FMOD](https://qa.fmod.com/t/making-a-timeline-with-unity-ui-and-fmod/16433)

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**Author:** [@srumph](https://qa.fmod.com/u/srumph)\
**Replies:** 3\
**Last updated:** [November 26, 2020, 4:57am UTC](https://qa.fmod.com/t/making-a-timeline-with-unity-ui-and-fmod/16433 "2020-11-26T04:57:59Z")

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FMOD Version: 2.01.05 Unity Version: 2020.1.12f1 I’ve been experimenting with AR by making a simple audio app for Android. Without going into too much detail. The canvas becomes active when the music plays. This works …

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## [FMOD and Floating Origin](https://qa.fmod.com/t/fmod-and-floating-origin/16412)

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**Author:** [@LenneR](https://qa.fmod.com/u/LenneR)\
**Replies:** 5\
**Last updated:** [November 25, 2020, 9:50pm UTC](https://qa.fmod.com/t/fmod-and-floating-origin/16412 "2020-11-25T21:50:08Z")

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Hi, We have a floating origin in our game, meaning that from time to time our whole world will shift back to center. There is a chance that nearby sounds are playing when this happens. Often we use RuntimeManager.Attach…

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## [Preview live event in FMOD](https://qa.fmod.com/t/preview-live-event-in-fmod/16472)

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**Author:** [@salwus](https://qa.fmod.com/u/salwus)\
**Replies:** 1\
**Last updated:** [November 25, 2020, 1:38pm UTC](https://qa.fmod.com/t/preview-live-event-in-fmod/16472 "2020-11-25T13:38:18Z")

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Is there a way to call event from unity at runtime, and preview how it goes live in fmod project (on second monitor for example)? It might be super useful when debugging and tweaking values. Or we can only build banks an…

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## [Having trouble changing global footstep parameter on RayCast to check gameObject tag](https://qa.fmod.com/t/having-trouble-changing-global-footstep-parameter-on-raycast-to-check-gameobject-tag/16468)

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**Author:** [@SwykaMedia](https://qa.fmod.com/u/SwykaMedia)\
**Replies:** 1\
**Last updated:** [November 24, 2020, 8:45pm UTC](https://qa.fmod.com/t/having-trouble-changing-global-footstep-parameter-on-raycast-to-check-gameobject-tag/16468 "2020-11-24T20:45:15Z")

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Hi all! I’m by no means a programmer, so I’m pretty stumped. I’m trying to constantly draw a line down from the player to determine what surface they are on, and change the “Surface Index” parameter accordingly. The debu…

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## [Allow user to set audio format to mono](https://qa.fmod.com/t/allow-user-to-set-audio-format-to-mono/16437)

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**Author:** [@burnum](https://qa.fmod.com/u/burnum)\
**Replies:** 2\
**Last updated:** [November 23, 2020, 5:05pm UTC](https://qa.fmod.com/t/allow-user-to-set-audio-format-to-mono/16437 "2020-11-23T17:05:33Z")

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I’m building a Unity game for iOS & Android. My default speaker configuration is Stereo. I would like to add a setting to my game to play all audio as mono (in case player is deaf in one ear). What’s the best way to togg…

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## [Fmod Bank Settings for a Oculus Quest build on Unity](https://qa.fmod.com/t/fmod-bank-settings-for-a-oculus-quest-build-on-unity/16138)

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**Author:** [@JavierZumer](https://qa.fmod.com/u/JavierZumer)\
**Replies:** 3\
**Last updated:** [November 21, 2020, 10:29am UTC](https://qa.fmod.com/t/fmod-bank-settings-for-a-oculus-quest-build-on-unity/16138 "2020-11-21T10:29:15Z")

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Hi there, I’m working on a Unity project for both the Oculus RiftS (desktop) and Quest (mobile, android). After finding some differences in sound between playing in Editor and playing on an android build itself, I was …

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## [Event Emitter Script Not Working Properly in Unity's GUI](https://qa.fmod.com/t/event-emitter-script-not-working-properly-in-unitys-gui/16431)

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**Author:** [@tomatohorse](https://qa.fmod.com/u/tomatohorse)\
**Replies:** 3\
**Last updated:** [November 17, 2020, 10:21pm UTC](https://qa.fmod.com/t/event-emitter-script-not-working-properly-in-unitys-gui/16431 "2020-11-17T22:21:52Z")

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When I attach an FMOD Studio Event Emitter script to a GameObject, there is no box next to “Event,” and when I click the dropdowns next to “Play Event” and “Stop Event” they don’t do anything. I can see various choices s…

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## [Copying file filed (upgrading to 2.01.05)](https://qa.fmod.com/t/copying-file-filed-upgrading-to-2-01-05/16434)

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**Author:** [@SquareBunny](https://qa.fmod.com/u/SquareBunny)\
**Replies:** 3\
**Last updated:** [November 17, 2020, 1:55pm UTC](https://qa.fmod.com/t/copying-file-filed-upgrading-to-2-01-05/16434 "2020-11-17T13:55:47Z")

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Good day! By a some reason can’t upgrade unity FMOD to 2.01.05. I get this message: Is where any way to fix it please?

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## [AttachInstanceToGameObject not working without a Rigidbody](https://qa.fmod.com/t/attachinstancetogameobject-not-working-without-a-rigidbody/16417)

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**Author:** [@wilber92](https://qa.fmod.com/u/wilber92)\
**Replies:** 1\
**Last updated:** [November 17, 2020, 5:23am UTC](https://qa.fmod.com/t/attachinstancetogameobject-not-working-without-a-rigidbody/16417 "2020-11-17T05:23:12Z")

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Good Afternoon! I’ve found that the AttachInstanceToGameObject update the position when the rigidbody parameter is null. Is there a way to get a round this problem? We have an object that wants to be updated each frame …

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## [Change the music between scenes](https://qa.fmod.com/t/change-the-music-between-scenes/16414)

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**Author:** [@fcabreracomposer](https://qa.fmod.com/u/fcabreracomposer)\
**Replies:** 1\
**Last updated:** [November 17, 2020, 5:16am UTC](https://qa.fmod.com/t/change-the-music-between-scenes/16414 "2020-11-17T05:16:36Z")

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Hey everyone! I’m working on a game where you are trapped in a house and each room represents a different world with each own music. I have created an FMOD project base on horizontal branching. By using transition regio…

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## [Listening to markers from events placed in a parent event's timeline](https://qa.fmod.com/t/listening-to-markers-from-events-placed-in-a-parent-events-timeline/15881)

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**Author:** [@devDarjeeling](https://qa.fmod.com/u/devDarjeeling)\
**Replies:** 6\
**Last updated:** [November 16, 2020, 5:14am UTC](https://qa.fmod.com/t/listening-to-markers-from-events-placed-in-a-parent-events-timeline/15881 "2020-11-16T05:14:22Z")

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Hey there, (working with unity/fmod 2.00.07) I managed to receive marker label from an event within Unity through a StudioEventEmitter ( https://fmod.com/resources/documentation-unity?version=2.0&page=examples-timeline…

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## [Beginners Forum?](https://qa.fmod.com/t/beginners-forum/16430)

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**Author:** [@123qwe](https://qa.fmod.com/u/123qwe)\
**Replies:** 1\
**Last updated:** [November 15, 2020, 8:35pm UTC](https://qa.fmod.com/t/beginners-forum/16430 "2020-11-15T20:35:38Z")

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Hello, is there a beginners forum I can post to?

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## [Get FMOD for Unity 2.00.13](https://qa.fmod.com/t/get-fmod-for-unity-2-00-13/16428)

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**Author:** [@eriken](https://qa.fmod.com/u/eriken)\
**Replies:** 2\
**Last updated:** [November 13, 2020, 9:59am UTC](https://qa.fmod.com/t/get-fmod-for-unity-2-00-13/16428 "2020-11-13T09:59:56Z")

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Hi, I’m interested in downloading the latest FMOD for Unity which I think is .13 which can be read about here https://fmod.com/resources/documentation-api?version=2.0&page=welcome-revision-history.html but the Unity Ass…

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## [DllNotFoundException: libfmodL](https://qa.fmod.com/t/dllnotfoundexception-libfmodl/16403)

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**Author:** [@mmt\_tim](https://qa.fmod.com/u/mmt_tim)\
**Replies:** 3\
**Last updated:** [November 13, 2020, 3:18am UTC](https://qa.fmod.com/t/dllnotfoundexception-libfmodl/16403 "2020-11-13T03:18:57Z")

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Hi, we are using Unity 2018.4.24f1 and fmod 1.10.20. A clean workspace works fine for a couple of days but somehow it breaks after that and the console is spammed with: DllNotFoundException: libfmodL FMOD.Memory.Get…

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## [Unity // ERR\_MEMORY - Not enough memory or resources](https://qa.fmod.com/t/unity-err-memory-not-enough-memory-or-resources/13788)

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**Author:** [@sdanton](https://qa.fmod.com/u/sdanton)\
**Replies:** 11\
**Last updated:** [November 12, 2020, 9:48pm UTC](https://qa.fmod.com/t/unity-err-memory-not-enough-memory-or-resources/13788 "2020-11-12T21:48:10Z")

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After repeated usage (play-exit-play) FMOD will fail, raising the ERR\_MEMORY noted in the title. The number of play-exit-plays does not seem to be deterministic. The only way around this is to restart Unity. OnDestroy(…

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## [First time user. Trying to integrate with a line6 UX1 + Unity](https://qa.fmod.com/t/first-time-user-trying-to-integrate-with-a-line6-ux1-unity/16392)

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**Author:** [@NeckBeardgameDevs](https://qa.fmod.com/u/NeckBeardgameDevs)\
**Replies:** 2\
**Last updated:** [November 11, 2020, 6:00pm UTC](https://qa.fmod.com/t/first-time-user-trying-to-integrate-with-a-line6-ux1-unity/16392 "2020-11-11T18:00:53Z")

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Basically I’m just starting out with trying to get my line6 outputs to work in the Unity environment. Recording/Listening , grabbing the guitar frequencies would be great but basically just getting it to play for now wou…

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## [FMOD Studio Listener Component not found](https://qa.fmod.com/t/fmod-studio-listener-component-not-found/16400)

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**Author:** [@debax123159](https://qa.fmod.com/u/debax123159)\
**Replies:** 1\
**Last updated:** [November 11, 2020, 3:15am UTC](https://qa.fmod.com/t/fmod-studio-listener-component-not-found/16400 "2020-11-11T03:15:49Z")

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I’ve downgraded an Fmod unity integration version from the latest (2.01.05) to 2.00.10, and now I cannot access nor add Studio Listener to my components even though I have the script intact in the plugin file. I’ve tryed…

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