# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=68

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**Page:** 69

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## [Error Message when attempting to play sound from FMOD in Unity](https://qa.fmod.com/t/error-message-when-attempting-to-play-sound-from-fmod-in-unity/16398)

<div class="topic-metadata">

**Author:** [@Whytmage](https://qa.fmod.com/u/Whytmage)\
**Replies:** 1\
**Last updated:** [November 10, 2020, 6:04am UTC](https://qa.fmod.com/t/error-message-when-attempting-to-play-sound-from-fmod-in-unity/16398 "2020-11-10T06:04:11Z")

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Unity Version 2019.4.12 FMOD Version 2.00.10 I am trying to call events in my Unity code. Code is as follows: FMODUnity.RuntimeManager.PlayOneShot(“event:/Desktop/SFX/sfx\_bomb\_explode”, GetComponent().position); I am…

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## [Updating from 2.00.09 to 2.10.05 and running into errors upon build](https://qa.fmod.com/t/updating-from-2-00-09-to-2-10-05-and-running-into-errors-upon-build/16408)

<div class="topic-metadata">

**Author:** [@Glitchbyte](https://qa.fmod.com/u/Glitchbyte)\
**Replies:** 3\
**Last updated:** [November 9, 2020, 11:27pm UTC](https://qa.fmod.com/t/updating-from-2-00-09-to-2-10-05-and-running-into-errors-upon-build/16408 "2020-11-09T23:27:31Z")

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These are the errors I got while trying to update from 2.00.09-2.10.05 I’m hoping it’s just a stupid mistake on my part.

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## [Procedural LipSync using FMOD - need help to get value of volume](https://qa.fmod.com/t/procedural-lipsync-using-fmod-need-help-to-get-value-of-volume/16396)

<div class="topic-metadata">

**Author:** [@Pegazkoksu](https://qa.fmod.com/u/Pegazkoksu)\
**Replies:** 4\
**Last updated:** [November 9, 2020, 10:46pm UTC](https://qa.fmod.com/t/procedural-lipsync-using-fmod-need-help-to-get-value-of-volume/16396 "2020-11-09T22:46:49Z")

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Hello fellas, I want to make simple lipsync, based on audio volume. I’ve made something like this based on unity’s audio source earlier, but I have no idea how to achieve this effect using fmod. For starters, is there …

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## [Getting channel group id from name](https://qa.fmod.com/t/getting-channel-group-id-from-name/16407)

<div class="topic-metadata">

**Author:** [@florian13](https://qa.fmod.com/u/florian13)\
**Replies:** 2\
**Last updated:** [November 9, 2020, 2:09pm UTC](https://qa.fmod.com/t/getting-channel-group-id-from-name/16407 "2020-11-09T14:09:30Z")

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Hi there, I have a group called “Nature” in the Mixer window and I’m trying to get the corresponding ChannelGroup object in C#. I found how to get the Master group using RuntimeManager.CoreSystem.getMasterChannelGroup b…

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## [Using FMOD for Unity, but we have Mac and PC users on the project, How to get Resonance Audio to work on Mac?](https://qa.fmod.com/t/using-fmod-for-unity-but-we-have-mac-and-pc-users-on-the-project-how-to-get-resonance-audio-to-work-on-mac/16317)

<div class="topic-metadata">

**Author:** [@Glitchbyte](https://qa.fmod.com/u/Glitchbyte)\
**Replies:** 8\
**Last updated:** [November 9, 2020, 6:21am UTC](https://qa.fmod.com/t/using-fmod-for-unity-but-we-have-mac-and-pc-users-on-the-project-how-to-get-resonance-audio-to-work-on-mac/16317 "2020-11-09T06:21:20Z")

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So we are running FMOD 2.00.10 for Studio and the Unity API Our Unity version is 2019.3.12f1 On the team we have mostly PC users, but a few Mac users. When trying to use the resonance audio plugin, it works perfectly …

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## [Snapshots Trigger in Unity](https://qa.fmod.com/t/snapshots-trigger-in-unity/16387)

<div class="topic-metadata">

**Author:** [@SkqnderRed](https://qa.fmod.com/u/SkqnderRed)\
**Replies:** 1\
**Last updated:** [November 6, 2020, 5:21am UTC](https://qa.fmod.com/t/snapshots-trigger-in-unity/16387 "2020-11-06T05:21:16Z")

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Hello, so first of all let me introduce myself , my name is Skander Bouker. I am the sound designer of the Wrashamllows game which is under development . I need help with FMOD snapshots, currently I am working on the s…

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## [Where is the sound](https://qa.fmod.com/t/where-is-the-sound/16370)

<div class="topic-metadata">

**Author:** [@Adrian66](https://qa.fmod.com/u/Adrian66)\
**Replies:** 3\
**Last updated:** [November 5, 2020, 11:58pm UTC](https://qa.fmod.com/t/where-is-the-sound/16370 "2020-11-05T23:58:06Z")

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Hello, I have a question. When play a StudioEventEmitter in Scene1, if you don’t stop the audio and you go to Scene2, the audio continues playing. Where is de audio?? I can’t see it in the hierarchy (like a DontDestroyO…

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## [Unity 2019.4.x PS4: DllNotFoundException: Unable to load DLL libfmodL](https://qa.fmod.com/t/unity-2019-4-x-ps4-dllnotfoundexception-unable-to-load-dll-libfmodl/16359)

<div class="topic-metadata">

**Author:** [@qagfmod](https://qa.fmod.com/u/qagfmod)\
**Replies:** 2\
**Last updated:** [November 5, 2020, 5:11am UTC](https://qa.fmod.com/t/unity-2019-4-x-ps4-dllnotfoundexception-unable-to-load-dll-libfmodl/16359 "2020-11-05T05:11:58Z")

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I’m seeing the following error spammed on two projects when built for PS4: 00:13:38 DllNotFoundException: Unable to load DLL 'libfmodL': The specified module could not be found. 00:13:38 at FMOD.Memory.GetStats (Sys…

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## [Issues with playing sounds from Asset Bundles](https://qa.fmod.com/t/issues-with-playing-sounds-from-asset-bundles/16270)

<div class="topic-metadata">

**Author:** [@Harrishun](https://qa.fmod.com/u/Harrishun)\
**Replies:** 13\
**Last updated:** [November 4, 2020, 5:02am UTC](https://qa.fmod.com/t/issues-with-playing-sounds-from-asset-bundles/16270 "2020-11-04T05:02:08Z")

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Hey folks! I’m having some difficulty with playing sounds from a downloaded Asset Bundle in our app, and I’m sort of at a loss as to what the issue could be. Right off the bat I want to say that we are probably using a …

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## [Assembly Definition Asset](https://qa.fmod.com/t/assembly-definition-asset/16345)

<div class="topic-metadata">

**Author:** [@Flolf](https://qa.fmod.com/u/Flolf)\
**Replies:** 8\
**Last updated:** [November 3, 2020, 11:04pm UTC](https://qa.fmod.com/t/assembly-definition-asset/16345 "2020-11-03T23:04:55Z")

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Hello, I am currently working with the Unity Integration Tutorial and I am stuck at point Nr.84. The Problem is that in the Assembly Definition Asset Window, like shown in the picture of the tutorial, “FMOD Unity” does …

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## [Autoplay next item in AudioTable](https://qa.fmod.com/t/autoplay-next-item-in-audiotable/16300)

<div class="topic-metadata">

**Author:** [@NikMikk](https://qa.fmod.com/u/NikMikk)\
**Replies:** 4\
**Last updated:** [November 2, 2020, 12:29pm UTC](https://qa.fmod.com/t/autoplay-next-item-in-audiotable/16300 "2020-11-02T12:29:26Z")

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Hi everyone! So I have a WALKMAN in my game that’s using an AudioTable together with Programmer Instrument to play music tracks. The tracks play and everything works except one crucial part, autoplay. I know which key …

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## ["Failed to initialize any audio devices" exceptions prevents to connect game servers](https://qa.fmod.com/t/failed-to-initialize-any-audio-devices-exceptions-prevents-to-connect-game-servers/16116)

<div class="topic-metadata">

**Author:** [@sonotrigger](https://qa.fmod.com/u/sonotrigger)\
**Replies:** 3\
**Last updated:** [November 1, 2020, 11:24pm UTC](https://qa.fmod.com/t/failed-to-initialize-any-audio-devices-exceptions-prevents-to-connect-game-servers/16116 "2020-11-01T23:24:28Z")

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Hi! We’ve been receiving reports from players which can’t play / connect our game servers after a " FMOD failed to initialize any audio devices, running on emulated software output with no sound. Please check your audio…

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## [Different terrains script UNITY. Parameter doesn't change](https://qa.fmod.com/t/different-terrains-script-unity-parameter-doesnt-change/16378)

<div class="topic-metadata">

**Author:** [@thiagogwillecke](https://qa.fmod.com/u/thiagogwillecke)\
**Replies:** 4\
**Last updated:** [October 30, 2020, 10:33pm UTC](https://qa.fmod.com/t/different-terrains-script-unity-parameter-doesnt-change/16378 "2020-10-30T22:33:47Z")

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Hi, I’m having issues with my attempt to implement footsteps for different terrains using Unity and FMOD. The footsteps are triggered by animation events, but I can hear only one kind of terrain when playing. I guess the…

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## [Parameter Value not changing?](https://qa.fmod.com/t/parameter-value-not-changing/16385)

<div class="topic-metadata">

**Author:** [@CedricBanaan](https://qa.fmod.com/u/CedricBanaan)\
**Replies:** 1\
**Last updated:** [October 30, 2020, 10:18pm UTC](https://qa.fmod.com/t/parameter-value-not-changing/16385 "2020-10-30T22:18:59Z")

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Hi, when i walk through my trigger box, i took some code that would handle updating the parameter and changed the ‘function names’ according to my project. Unity confirms that the player goes through the box, i don’t kno…

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## [Unity+Fmod - Xcode built app can't find fmodstudioL](https://qa.fmod.com/t/unity-fmod-xcode-built-app-cant-find-fmodstudiol/15756)

<div class="topic-metadata">

**Author:** [@happybadgers](https://qa.fmod.com/u/happybadgers)\
**Replies:** 4\
**Last updated:** [October 29, 2020, 3:57am UTC](https://qa.fmod.com/t/unity-fmod-xcode-built-app-cant-find-fmodstudiol/15756 "2020-10-29T03:57:33Z")

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Hi everyone, I am working on a project, and in a build made with Xcode (Unity -\> create xcode project), it seems the fmodstudioL bundle isn’t being found? I get a DLLNotFoundException on load. However, if I make the ma…

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## [FMOD Studio: Encounterd Error: ERR\_VERSION The version number of this file format is not supported](https://qa.fmod.com/t/fmod-studio-encounterd-error-err-version-the-version-number-of-this-file-format-is-not-supported/16105)

<div class="topic-metadata">

**Author:** [@Adrian66](https://qa.fmod.com/u/Adrian66)\
**Replies:** 2\
**Last updated:** [October 28, 2020, 6:45pm UTC](https://qa.fmod.com/t/fmod-studio-encounterd-error-err-version-the-version-number-of-this-file-format-is-not-supported/16105 "2020-10-28T18:45:27Z")

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Hello, I am composer, and i have a problem with the integration with Unity 2019.4.1f1 and FMOD 2.00.10 . I have a Mac. I download the FMOD integration directly on unity asset. The problems i can read on the console: Uni…

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## [Fmod failed to initialize the output device. error initializing output device. (60)](https://qa.fmod.com/t/fmod-failed-to-initialize-the-output-device-error-initializing-output-device-60/16355)

<div class="topic-metadata">

**Author:** [@FThomas](https://qa.fmod.com/u/FThomas)\
**Replies:** 4\
**Last updated:** [October 28, 2020, 8:01am UTC](https://qa.fmod.com/t/fmod-failed-to-initialize-the-output-device-error-initializing-output-device-60/16355 "2020-10-28T08:01:24Z")

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Hello, i’m working on a machine that communicate with a PLC. We also have a computer running with Ubuntu and a screen where we display an interface that we developed with Unity, and we are playing sounds that are played …

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## [About the Unity category](https://qa.fmod.com/t/about-the-unity-category/118)

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**Author:** [@brett](https://qa.fmod.com/u/brett)\
**Replies:** 0\
**Last updated:** [October 30, 2018, 12:34am UTC](https://qa.fmod.com/t/about-the-unity-category/118 "2018-10-30T00:34:12Z")

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Discussion surrounding the use of FMOD Studio with Unity and the associated “FMOD for Unity” integration.

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## [Fmod Stadia support](https://qa.fmod.com/t/fmod-stadia-support/16354)

<div class="topic-metadata">

**Author:** [@grumiauxl](https://qa.fmod.com/u/grumiauxl)\
**Replies:** 1\
**Last updated:** [October 27, 2020, 10:54pm UTC](https://qa.fmod.com/t/fmod-stadia-support/16354 "2020-10-27T22:54:39Z")

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Hi guys, We are porting one of our games to Stadia and are having some issues with the Fmod implementation. Does stadia require a specific Unity plugin to work or is the ‘normal’ unity plugin sufficient? Thanks in adv…

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## [FMOD for Unity: Integration tutorial - Karting Microgame Tutorial ERROR: "The version number of this file format is not supported"](https://qa.fmod.com/t/fmod-for-unity-integration-tutorial-karting-microgame-tutorial-error-the-version-number-of-this-file-format-is-not-supported/16356)

<div class="topic-metadata">

**Author:** [@jmkulakowski](https://qa.fmod.com/u/jmkulakowski)\
**Replies:** 3\
**Last updated:** [October 27, 2020, 7:15pm UTC](https://qa.fmod.com/t/fmod-for-unity-integration-tutorial-karting-microgame-tutorial-error-the-version-number-of-this-file-format-is-not-supported/16356 "2020-10-27T19:15:44Z")

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I’ve been going through the steps listed in the FMOD For Unity: Integration Tutorial (https://www.fmod.com/unity-integrate). Everything was going swimmingly until I reached step 71: 71. Select the \*.fspro file within t…

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## [Resonance Audio Issue With Builds](https://qa.fmod.com/t/resonance-audio-issue-with-builds/16320)

<div class="topic-metadata">

**Author:** [@super8ude](https://qa.fmod.com/u/super8ude)\
**Replies:** 1\
**Last updated:** [October 26, 2020, 11:38pm UTC](https://qa.fmod.com/t/resonance-audio-issue-with-builds/16320 "2020-10-26T23:38:14Z")

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Hi, wanted to point out this potentially catastrophic issue and a potential fix. Right now we’re on FMOD version 2.00.08 and Unity 2019.4.11 Our game launched and we found that there were some unrelated memory leaks in…

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## [Unity WebGL Development Build returns errors only once FMOD is added](https://qa.fmod.com/t/unity-webgl-development-build-returns-errors-only-once-fmod-is-added/16309)

<div class="topic-metadata">

**Author:** [@Marktadros22](https://qa.fmod.com/u/Marktadros22)\
**Replies:** 3\
**Last updated:** [October 26, 2020, 9:29pm UTC](https://qa.fmod.com/t/unity-webgl-development-build-returns-errors-only-once-fmod-is-added/16309 "2020-10-26T21:29:49Z")

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I’ve tested this with a completely new project and the issue still pertains. Unity Development Build for WebGL returns these 3 errors every time I try and build it only once adding FMOD. The WebGL build works perfectly …

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## [First time user / Issue: no Unity integration](https://qa.fmod.com/t/first-time-user-issue-no-unity-integration/16350)

<div class="topic-metadata">

**Author:** [@luminal33](https://qa.fmod.com/u/luminal33)\
**Replies:** 3\
**Last updated:** [October 26, 2020, 3:11pm UTC](https://qa.fmod.com/t/first-time-user-issue-no-unity-integration/16350 "2020-10-26T15:11:55Z")

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Hello! I am new to FMOD, I’d like to learn how to make adaptive music for videogames, but I guess there is no point in using FMOD if you can’t integrate it with Unity and that is the issue I cannot seem to solve on my ow…

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## [Unity HTML5 Build Only One Shots Play](https://qa.fmod.com/t/unity-html5-build-only-one-shots-play/16333)

<div class="topic-metadata">

**Author:** [@wnlowe](https://qa.fmod.com/u/wnlowe)\
**Replies:** 1\
**Last updated:** [October 25, 2020, 9:55pm UTC](https://qa.fmod.com/t/unity-html5-build-only-one-shots-play/16333 "2020-10-25T21:55:43Z")

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Everything works in Unity, but when I build, only the events called as a one shot are heard. The events that use .start() are not heard in the build. Any thoughts?

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## [When use unity Microphone.Start and pause fmod then resume after stop record](https://qa.fmod.com/t/when-use-unity-microphone-start-and-pause-fmod-then-resume-after-stop-record/16202)

<div class="topic-metadata">

**Author:** [@simingtu](https://qa.fmod.com/u/simingtu)\
**Replies:** 2\
**Last updated:** [October 24, 2020, 7:25am UTC](https://qa.fmod.com/t/when-use-unity-microphone-start-and-pause-fmod-then-resume-after-stop-record/16202 "2020-10-24T07:25:04Z")

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when use unity Microphone.Start to record audio and pause fmod then resume after stop record. the problem is: the bgm sound will appear after a few seconds (7second or more). on ios phone. why there is a delay? begin …

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## [Cannot change volume or pitch before playing sound](https://qa.fmod.com/t/cannot-change-volume-or-pitch-before-playing-sound/16304)

<div class="topic-metadata">

**Author:** [@ull1s](https://qa.fmod.com/u/ull1s)\
**Replies:** 1\
**Last updated:** [October 22, 2020, 5:32am UTC](https://qa.fmod.com/t/cannot-change-volume-or-pitch-before-playing-sound/16304 "2020-10-22T05:32:50Z")

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I’m using the follow code, calling the function with a public studioeventemitter as sound. Everything works fine, except that the " sound.EventInstance.setPitch(pitch);" and " sound.EventInstance.setVolume(volume);" doe…

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## [Increasing update frequency in unity integration?](https://qa.fmod.com/t/increasing-update-frequency-in-unity-integration/16313)

<div class="topic-metadata">

**Author:** [@edgesplit](https://qa.fmod.com/u/edgesplit)\
**Replies:** 3\
**Last updated:** [October 22, 2020, 1:42am UTC](https://qa.fmod.com/t/increasing-update-frequency-in-unity-integration/16313 "2020-10-22T01:42:06Z")

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Hi, Is there any way to change how fast are event parameters updated? The parameter update frequency seems to tied to fps that the game is currently running at. I’m dealing with fast revving engine sounds. When the fr…

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## [ERROR with the path at the Single Platform Build](https://qa.fmod.com/t/error-with-the-path-at-the-single-platform-build/16279)

<div class="topic-metadata">

**Author:** [@dimitrisgiov](https://qa.fmod.com/u/dimitrisgiov)\
**Replies:** 5\
**Last updated:** [October 21, 2020, 10:13pm UTC](https://qa.fmod.com/t/error-with-the-path-at-the-single-platform-build/16279 "2020-10-21T22:13:56Z")

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Hi, I am using FMOD Studio Unity Integration Version: 2.01.04 and every time I am on the FMOD Studio Settings and I go from the Single Platform Build tab to the Project tab the path I have chosen to the Single Platform B…

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## [FMOD with Unity while using Unity's Collab Feature](https://qa.fmod.com/t/fmod-with-unity-while-using-unitys-collab-feature/13868)

<div class="topic-metadata">

**Author:** [@steveblu](https://qa.fmod.com/u/steveblu)\
**Replies:** 9\
**Last updated:** [October 21, 2020, 10:12pm UTC](https://qa.fmod.com/t/fmod-with-unity-while-using-unitys-collab-feature/13868 "2020-10-21T22:12:05Z")

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Hi everyone, If I’m using FMOD integrated into Unity for the audio for the game I’m working on. The team that I’m working with is using Unity’s Collab feature to keep the project up to date. Would everyone on the team n…

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## [Unity integration and source control - failing to update banks](https://qa.fmod.com/t/unity-integration-and-source-control-failing-to-update-banks/16266)

<div class="topic-metadata">

**Author:** [@super8ude](https://qa.fmod.com/u/super8ude)\
**Replies:** 6\
**Last updated:** [October 21, 2020, 9:45pm UTC](https://qa.fmod.com/t/unity-integration-and-source-control-failing-to-update-banks/16266 "2020-10-21T21:45:47Z")

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Hi there, My team has been having issues with our version control solution (git LFS) and FMOD. I am the only sound designer on the team, but in order for them to acquire the FMOD changes, they have to manually re-build…

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