# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=69

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**Page:** 70

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## [SystemNotInitializedException Error Thrown due to Not](https://qa.fmod.com/t/systemnotinitializedexception-error-thrown-due-to-not/16308)

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**Author:** [@amosmyn](https://qa.fmod.com/u/amosmyn)\
**Replies:** 1\
**Last updated:** [October 20, 2020, 3:19am UTC](https://qa.fmod.com/t/systemnotinitializedexception-error-thrown-due-to-not/16308 "2020-10-20T03:19:14Z")

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Hello! Running into this issue when trying to use FMOD in my Unity project (2019.4.10). Doesn’t always occur but when it does it prevents the entire call stack from finishing and seems to only get fixed after restarting …

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## [Why is audio working in the Unity editor and development builds, but not non-development builds?](https://qa.fmod.com/t/why-is-audio-working-in-the-unity-editor-and-development-builds-but-not-non-development-builds/16291)

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**Author:** [@IIMATTYIIV](https://qa.fmod.com/u/IIMATTYIIV)\
**Replies:** 1\
**Last updated:** [October 19, 2020, 10:42pm UTC](https://qa.fmod.com/t/why-is-audio-working-in-the-unity-editor-and-development-builds-but-not-non-development-builds/16291 "2020-10-19T22:42:57Z")

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I am using Unity and FMOD for a small game project, and am having trouble getting the audio to work in regular builds. The audio works as expected in the editor and also development builds, but for some reason there is s…

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## [Unity can't find any plugin, please help](https://qa.fmod.com/t/unity-cant-find-any-plugin-please-help/14529)

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**Author:** [@javierAizpuru](https://qa.fmod.com/u/javierAizpuru)\
**Replies:** 6\
**Last updated:** [October 19, 2020, 10:40pm UTC](https://qa.fmod.com/t/unity-cant-find-any-plugin-please-help/14529 "2020-10-19T22:40:10Z")

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I still can’t get any plugin to work on Unity, I get this error in every plugin I try to load. Was working find days ago. I really need to get this working. SystemNotInitializedException: \[FMOD\] Initialization failed : …

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## [Simple Footstep question](https://qa.fmod.com/t/simple-footstep-question/16287)

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**Author:** [@juancvalery](https://qa.fmod.com/u/juancvalery)\
**Replies:** 7\
**Last updated:** [October 17, 2020, 3:02am UTC](https://qa.fmod.com/t/simple-footstep-question/16287 "2020-10-17T03:02:34Z")

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Hey, this might be a very simple question but i cant seem to find the answer in the internet, i just crated a very simple script which i attached to a character running animation in unity so it plays the footstep sound e…

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## [Max Instances and EventInstance creation](https://qa.fmod.com/t/max-instances-and-eventinstance-creation/16199)

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**Author:** [@Crazymonkay](https://qa.fmod.com/u/Crazymonkay)\
**Replies:** 7\
**Last updated:** [October 15, 2020, 5:24am UTC](https://qa.fmod.com/t/max-instances-and-eventinstance-creation/16199 "2020-10-15T05:24:57Z")

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Hi all, FMOD novice here. I was wondering how creating event instances with FMODUnity.RuntimeManager.CreateInstance handles Max Instances, in particular when the “Stealing” setting is set to None and the max number of i…

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## [No audio in normal build, works in development build](https://qa.fmod.com/t/no-audio-in-normal-build-works-in-development-build/16027)

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**Author:** [@iamstoryteller](https://qa.fmod.com/u/iamstoryteller)\
**Replies:** 4\
**Last updated:** [October 14, 2020, 10:12am UTC](https://qa.fmod.com/t/no-audio-in-normal-build-works-in-development-build/16027 "2020-10-14T10:12:31Z")

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So here’s what’s happening. Everything with FMOD works perfectly in the editor and in the development build. But when I try to build the outside of a development build, no audio plays. I’ve disabled unity audio, I’ve qua…

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## [Output two different audio files to two different sources in one GameObject](https://qa.fmod.com/t/output-two-different-audio-files-to-two-different-sources-in-one-gameobject/16280)

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**Author:** [@Simon1127](https://qa.fmod.com/u/Simon1127)\
**Replies:** 1\
**Last updated:** [October 14, 2020, 12:12am UTC](https://qa.fmod.com/t/output-two-different-audio-files-to-two-different-sources-in-one-gameobject/16280 "2020-10-14T00:12:47Z")

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Hi there, Do you know if there is a possibility how to assign two different audio files to two different audio output devices? My plan is when pressing a button Unity should play a sound trough my Oculus Quest and at th…

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## [FMOD Tip - Possible fix to \`DllNotFoundException: fmodstudioL\`](https://qa.fmod.com/t/fmod-tip-possible-fix-to-dllnotfoundexception-fmodstudiol/16284)

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**Author:** [@Paalo](https://qa.fmod.com/u/Paalo)\
**Replies:** 2\
**Last updated:** [October 12, 2020, 9:50am UTC](https://qa.fmod.com/t/fmod-tip-possible-fix-to-dllnotfoundexception-fmodstudiol/16284 "2020-10-12T09:50:37Z")

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Sometimes when I was implementing FMOD into Unity, the integration would work fine for me, but my teammates would have Unity Editor spew out +9999 DllNotFoundException: fmodstudioL-errors when they pulled the implementat…

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## [Error: Unity Editor playmode deadlock after using event virtualisation (macOS)](https://qa.fmod.com/t/error-unity-editor-playmode-deadlock-after-using-event-virtualisation-macos/16244)

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**Author:** [@nzgreg](https://qa.fmod.com/u/nzgreg)\
**Replies:** 3\
**Last updated:** [October 12, 2020, 4:11am UTC](https://qa.fmod.com/t/error-unity-editor-playmode-deadlock-after-using-event-virtualisation-macos/16244 "2020-10-12T04:11:03Z")

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hey everyone, we’re experiencing a deadlock in the editor after changing some looping sounds to use virtualisation (virtualize) and limit the number of playing events. macOS 10.15.6, FMOD 2.00.11 and 2.00.12, Unity 201…

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## [BuildFailedException](https://qa.fmod.com/t/buildfailedexception/16191)

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**Author:** [@Esteril](https://qa.fmod.com/u/Esteril)\
**Replies:** 6\
**Last updated:** [October 12, 2020, 12:09am UTC](https://qa.fmod.com/t/buildfailedexception/16191 "2020-10-12T00:09:17Z")

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When building on PC has errors with FMOD 2.01.04: BuildFailedException: There is an FMOD binary missing for build target StandaloneWindows64 (development build): C:/…/Assets/Plugins/FMOD/lib/win/x86\_64/fmodstudioL.dll …

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## [Get timeline marker callbacks from referenced events](https://qa.fmod.com/t/get-timeline-marker-callbacks-from-referenced-events/16233)

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**Author:** [@BadDreamGames](https://qa.fmod.com/u/BadDreamGames)\
**Replies:** 10\
**Last updated:** [October 9, 2020, 8:19pm UTC](https://qa.fmod.com/t/get-timeline-marker-callbacks-from-referenced-events/16233 "2020-10-09T20:19:48Z")

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I’m implementing some rhythm-based mechanics where things happen in the game in response to timeline marker callbacks. The rhythmic pattern of callbacks is repetitive, and I want to contain all those markers in a referen…

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## [Need help setting up ChannelGroup callbacks for sync points](https://qa.fmod.com/t/need-help-setting-up-channelgroup-callbacks-for-sync-points/16268)

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**Author:** [@CorvusHooves](https://qa.fmod.com/u/CorvusHooves)\
**Replies:** 2\
**Last updated:** [October 9, 2020, 12:10pm UTC](https://qa.fmod.com/t/need-help-setting-up-channelgroup-callbacks-for-sync-points/16268 "2020-10-09T12:10:59Z")

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Hi there! I’m currently working on setting up a closed captioning system for a project. My current intention is to control the timing of subtitles by embedding sync points into our audio assets and using callbacks to co…

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## [Android 9/10 crash in FMOD 2.00.09](https://qa.fmod.com/t/android-9-10-crash-in-fmod-2-00-09/16113)

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**Author:** [@allm3](https://qa.fmod.com/u/allm3)\
**Replies:** 4\
**Last updated:** [October 9, 2020, 6:51am UTC](https://qa.fmod.com/t/android-9-10-crash-in-fmod-2-00-09/16113 "2020-10-09T06:51:39Z")

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here is the crash log: 17308-25 13:59:47.271 27617 28236 E CRASH : signal 6 (SIGABRT), code -1 (?), fault addr -------- 17408-25 13:59:47.271 27617 28236 E CRASH : \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*\* \*\*…

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## [Lib issues when building for Linux](https://qa.fmod.com/t/lib-issues-when-building-for-linux/16263)

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**Author:** [@Tasta](https://qa.fmod.com/u/Tasta)\
**Replies:** 1\
**Last updated:** [October 8, 2020, 11:07pm UTC](https://qa.fmod.com/t/lib-issues-when-building-for-linux/16263 "2020-10-08T23:07:14Z")

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Hello FMOD, We’re trying to setup a build machine & test runner on linux for our Unity Project. (Unity is 2019.3.x, FMOD is 2.01.01) We’re having a problem with the libfmodstudio shared library. First, we get a bunch …

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## [Distance attenuation using FMOD Spatializer](https://qa.fmod.com/t/distance-attenuation-using-fmod-spatializer/16262)

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**Author:** [@daminoff](https://qa.fmod.com/u/daminoff)\
**Replies:** 2\
**Last updated:** [October 8, 2020, 5:31pm UTC](https://qa.fmod.com/t/distance-attenuation-using-fmod-spatializer/16262 "2020-10-08T17:31:55Z")

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I am working on a project making a 2d game and am trying to get the sound to play as you get closer to the object as well as panning depending on where the player is. Putting the max distance up to numbers higher than 50…

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## [FMOD Unity cannot find events or banks](https://qa.fmod.com/t/fmod-unity-cannot-find-events-or-banks/15847)

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**Author:** [@MikeMeyers](https://qa.fmod.com/u/MikeMeyers)\
**Replies:** 3\
**Last updated:** [October 7, 2020, 11:44pm UTC](https://qa.fmod.com/t/fmod-unity-cannot-find-events-or-banks/15847 "2020-10-07T23:44:18Z")

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Hi, today I installed the most recent version of FMOD Studio and also imported the most recent version of FMOD Unity into my Unity project using Unity 2019.30f3. In a new FMOD Studio file I created a new event that plays…

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## [Errno 48 / Error code 43 - Unity Crash](https://qa.fmod.com/t/errno-48-error-code-43-unity-crash/16236)

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**Author:** [@Shane\_Wizzle](https://qa.fmod.com/u/Shane_Wizzle)\
**Replies:** 3\
**Last updated:** [October 7, 2020, 9:21pm UTC](https://qa.fmod.com/t/errno-48-error-code-43-unity-crash/16236 "2020-10-07T21:21:15Z")

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This Error occurs with Unity 2020.1.6f1 and serveral FMOD patches 2.01.01 - 2.01.04 randomly. I am using a macOS10.14.6 A restart of Unity will help but Error comes back after some time… Any solutions? Thanks

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## [Syncing oneshot events perfectly on beat](https://qa.fmod.com/t/syncing-oneshot-events-perfectly-on-beat/16222)

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**Author:** [@deathbypixel](https://qa.fmod.com/u/deathbypixel)\
**Replies:** 10\
**Last updated:** [October 6, 2020, 1:29pm UTC](https://qa.fmod.com/t/syncing-oneshot-events-perfectly-on-beat/16222 "2020-10-06T13:29:13Z")

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Hi, I have a piece of music, which has a constant bpm. I can calculate the interval between beats by dividing 60 seconds / bpm. By reading the dsp clock I can then, presumably, through code, know eaxactly when a beat oc…

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## [Getting a character sound to play at random intervals in 2D Game](https://qa.fmod.com/t/getting-a-character-sound-to-play-at-random-intervals-in-2d-game/16245)

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**Author:** [@daminoff](https://qa.fmod.com/u/daminoff)\
**Replies:** 1\
**Last updated:** [October 6, 2020, 6:17am UTC](https://qa.fmod.com/t/getting-a-character-sound-to-play-at-random-intervals-in-2d-game/16245 "2020-10-06T06:17:58Z")

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I’m involved in a project making a 2D game and am quite new to FMOD and Unity. I was wondering how to have a character make a sound at random intervals ? I know how to do random sounds from a multi instrument but am tryi…

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## [FMOD Studio fails to set the correct local parameter?](https://qa.fmod.com/t/fmod-studio-fails-to-set-the-correct-local-parameter/16212)

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**Author:** [@laurganta](https://qa.fmod.com/u/laurganta)\
**Replies:** 3\
**Last updated:** [October 6, 2020, 1:31am UTC](https://qa.fmod.com/t/fmod-studio-fails-to-set-the-correct-local-parameter/16212 "2020-10-06T01:31:57Z")

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Hei, I’m trying to setup a simple door open/close event which has a local parameter called state which selects which of the 2 sounds it should play. I think I am doing everything right in Unity as well. Walking throu…

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## [Steam Audio Error Loading phonon\_fmod.dll in build](https://qa.fmod.com/t/steam-audio-error-loading-phonon-fmod-dll-in-build/16242)

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**Author:** [@PanKrtcha](https://qa.fmod.com/u/PanKrtcha)\
**Replies:** 5\
**Last updated:** [October 4, 2020, 10:43pm UTC](https://qa.fmod.com/t/steam-audio-error-loading-phonon-fmod-dll-in-build/16242 "2020-10-04T22:43:19Z")

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While in Editor I am able to use Steam Audio with FMOD, in Editor I am getting the following error: SystemNotInitializedException: \[FMOD\] Initialization failed : Loading plugin 'phonon\_fmod' from 'C:/BUILD/GameClientAdm…

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## [Master.bank show up in git](https://qa.fmod.com/t/master-bank-show-up-in-git/16246)

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**Author:** [@KredeF](https://qa.fmod.com/u/KredeF)\
**Replies:** 4\
**Last updated:** [October 1, 2020, 10:49am UTC](https://qa.fmod.com/t/master-bank-show-up-in-git/16246 "2020-10-01T10:49:45Z")

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Hi friends! We have this problem at the office, where in git my colleagues will have the ‘master.bank’ showing as a pending file (a file they have changed), but in reality they haven’t, since I’m the only one building b…

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## [How do I get the output level of a sound?](https://qa.fmod.com/t/how-do-i-get-the-output-level-of-a-sound/16135)

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**Author:** [@MiddleMan82](https://qa.fmod.com/u/MiddleMan82)\
**Replies:** 8\
**Last updated:** [September 30, 2020, 5:16am UTC](https://qa.fmod.com/t/how-do-i-get-the-output-level-of-a-sound/16135 "2020-09-30T05:16:13Z")

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I want to get the output level (how loud the sound is in dB or any value) of the dialogue I’m playing. I thought this would be a really simple thing but I can’t find any help on it anywhere. I’m playing the sound as an e…

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## [How to differentiate Programmer sound with same name](https://qa.fmod.com/t/how-to-differentiate-programmer-sound-with-same-name/16237)

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**Author:** [@yuqyu](https://qa.fmod.com/u/yuqyu)\
**Replies:** 1\
**Last updated:** [September 30, 2020, 5:06am UTC](https://qa.fmod.com/t/how-to-differentiate-programmer-sound-with-same-name/16237 "2020-09-30T05:06:10Z")

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Hi, With two Programmer instruments play at same time, they end in different time. How Can I differ them? PROGRAMMER\_SOUND\_PROPERTIES return same information. Thanks a lot!

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## [FMOD Studio: Encountered Error: ERR\_VERSION The version of this file format is not supported](https://qa.fmod.com/t/fmod-studio-encountered-error-err-version-the-version-of-this-file-format-is-not-supported/14730)

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**Author:** [@michaelspicermusic](https://qa.fmod.com/u/michaelspicermusic)\
**Replies:** 22\
**Last updated:** [September 29, 2020, 3:58am UTC](https://qa.fmod.com/t/fmod-studio-encountered-error-err-version-the-version-of-this-file-format-is-not-supported/14730 "2020-09-29T03:58:57Z")

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Hello, I am a music composer in the process of learning how to use FMOD and Unity. I’ve successfully set up both programs, and run the music through FMOD, however when I try to open the project in Unity, I get the follo…

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## [FMOD\_OS\_Net\_Listen : bind failed 10013 / Issues on Xbox one](https://qa.fmod.com/t/fmod-os-net-listen-bind-failed-10013-issues-on-xbox-one/16188)

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**Author:** [@gnakaima](https://qa.fmod.com/u/gnakaima)\
**Replies:** 2\
**Last updated:** [September 24, 2020, 4:13pm UTC](https://qa.fmod.com/t/fmod-os-net-listen-bind-failed-10013-issues-on-xbox-one/16188 "2020-09-24T16:13:01Z")

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Hello FMOD forums Currently I’m having these issues when trying to use the FMOD plugin on Xbox One \[FMOD\] FMOD\_OS\_Net\_Listen : bind failed 10013UnityEngine.Debug:LogError(Object)FMODUnity.RuntimeManager:DEBUG\_CALLBACK(…

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## [No sound played when lots of calls to FMOD event](https://qa.fmod.com/t/no-sound-played-when-lots-of-calls-to-fmod-event/16154)

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**Author:** [@Flint\_6](https://qa.fmod.com/u/Flint_6)\
**Replies:** 5\
**Last updated:** [September 24, 2020, 4:34am UTC](https://qa.fmod.com/t/no-sound-played-when-lots-of-calls-to-fmod-event/16154 "2020-09-24T04:34:45Z")

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I’m having an issue where in the game, an event happens a lot of times. Maybe 10 per second or more. We attached a FMOD sound event to that call. I wanted to limit the amount of sounds by using Max Instances and Cooldown…

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## [FMOD and Webgl BankLoadException](https://qa.fmod.com/t/fmod-and-webgl-bankloadexception/16206)

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**Author:** [@jaredrothwell](https://qa.fmod.com/u/jaredrothwell)\
**Replies:** 7\
**Last updated:** [September 24, 2020, 4:12am UTC](https://qa.fmod.com/t/fmod-and-webgl-bankloadexception/16206 "2020-09-24T04:12:30Z")

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I am trying to get FMOD to Work with Webgl. It works for a regular windows build, and when I build and run webgl locally it also works. But as soon as I host it on Itch or another website domain. I get this error BankLo…

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## [What is the best way to handle many distanced 3D sounds in term of performance?](https://qa.fmod.com/t/what-is-the-best-way-to-handle-many-distanced-3d-sounds-in-term-of-performance/16213)

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**Author:** [@soraphol](https://qa.fmod.com/u/soraphol)\
**Replies:** 1\
**Last updated:** [September 24, 2020, 1:42am UTC](https://qa.fmod.com/t/what-is-the-best-way-to-handle-many-distanced-3d-sounds-in-term-of-performance/16213 "2020-09-24T01:42:52Z")

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Currently, I am using FMOD with UNITY. Let’s say I have 50 AI characters around the map. Each of them will do a random activity that requires a 3D sound to be played correctly. However, since the AIs are spreading acros…

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## [Unity StudioEventEmitter - Set Initial Parameter Values via Inspector is not working](https://qa.fmod.com/t/unity-studioeventemitter-set-initial-parameter-values-via-inspector-is-not-working/15773)

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**Author:** [@Paalo](https://qa.fmod.com/u/Paalo)\
**Replies:** 8\
**Last updated:** [September 23, 2020, 9:20pm UTC](https://qa.fmod.com/t/unity-studioeventemitter-set-initial-parameter-values-via-inspector-is-not-working/15773 "2020-09-23T21:20:27Z")

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Hi, I’ve got a problem. Whenever I set initial values for a Studio Event Emitter through the Inspector in Unity, the values just reset to their default values when the game starts playing. What’s more, after exiting Pla…

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