# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=7

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 8

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## [Crash Upon Exiting Game Build](https://qa.fmod.com/t/crash-upon-exiting-game-build/23263)

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**Author:** [@Lemior](https://qa.fmod.com/u/Lemior)\
**Replies:** 13\
**Last updated:** [September 18, 2025, 12:01am UTC](https://qa.fmod.com/t/crash-upon-exiting-game-build/23263 "2025-09-18T00:01:47Z")

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Hey, almost everytime when i close my game with application.quit() it crashes before closing. When i have a look at the error it states the following (see below) Everytime the first non SYSTEM32 dll is the fmodstudio.…

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## [Support for custom Unity packages](https://qa.fmod.com/t/support-for-custom-unity-packages/18753)

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**Author:** [@FrantisekSumsalaPeru](https://qa.fmod.com/u/FrantisekSumsalaPeru)\
**Replies:** 25\
**Last updated:** [September 17, 2025, 9:08am UTC](https://qa.fmod.com/t/support-for-custom-unity-packages/18753 "2025-09-17T09:08:03Z")

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Hi, I would like to share some suggestions regarding possible improvements to the Unity Integration for people/teams like us, who have built their own extensions on top of it in the form of Unity Packages. We have crea…

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## [Play audio in edit mode](https://qa.fmod.com/t/play-audio-in-edit-mode/11943)

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**Author:** [@Gisle](https://qa.fmod.com/u/Gisle)\
**Replies:** 5\
**Last updated:** [September 16, 2025, 3:24am UTC](https://qa.fmod.com/t/play-audio-in-edit-mode/11943 "2025-09-16T03:24:42Z")

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Hello I have a project where I need to play audio in edit mode while setting up cinematics and doing lipsyncs. I just started checking out FMOD so I am totally new to the framework, but from what I can see there doesnt…

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## [Problem with virtualization in unity](https://qa.fmod.com/t/problem-with-virtualization-in-unity/23355)

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**Author:** [@Prolix](https://qa.fmod.com/u/Prolix)\
**Replies:** 0\
**Last updated:** [September 15, 2025, 9:05am UTC](https://qa.fmod.com/t/problem-with-virtualization-in-unity/23355 "2025-09-15T09:05:42Z")

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(topic deleted by author)

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## [FMOD for Unity 2.02.15](https://qa.fmod.com/t/fmod-for-unity-2-02-15/23340)

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**Author:** [@oforcat](https://qa.fmod.com/u/oforcat)\
**Replies:** 1\
**Last updated:** [September 15, 2025, 1:50am UTC](https://qa.fmod.com/t/fmod-for-unity-2-02-15/23340 "2025-09-15T01:50:34Z")

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Hi, I would like to request a build for 2.02.15 for Unity, compatible with: PS5 SDK 11.000 GDK October 2024 (241000). Thanks.

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## [Console SDK for 2.03.06](https://qa.fmod.com/t/console-sdk-for-2-03-06/23338)

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**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 1\
**Last updated:** [September 15, 2025, 1:49am UTC](https://qa.fmod.com/t/console-sdk-for-2-03-06/23338 "2025-09-15T01:49:25Z")

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Hello, can you add the following plugin for the following console SDKs for FMOD 2.03.06? PS5 SDK 11.00.00.40 XSX Microsoft April 2025 GDKX (10.0.26100.4020) Thank you very much. Simone

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## [FMOD Can't Connect to Unity on Mac](https://qa.fmod.com/t/fmod-cant-connect-to-unity-on-mac/23320)

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**Author:** [@alexcapmx](https://qa.fmod.com/u/alexcapmx)\
**Replies:** 4\
**Last updated:** [September 11, 2025, 7:36pm UTC](https://qa.fmod.com/t/fmod-cant-connect-to-unity-on-mac/23320 "2025-09-11T19:36:06Z")

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Summary I can’t get FMOD to connect with Unity when I hit F5 to do Live Update on Mac. What Happens If Unity is not in Play mode, I get this dialog: If Unity is in Play mode, I see the following briefly: And the…

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## [Two magnet regions playing simultaneously](https://qa.fmod.com/t/two-magnet-regions-playing-simultaneously/23332)

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**Author:** [@fylzzz](https://qa.fmod.com/u/fylzzz)\
**Replies:** 5\
**Last updated:** [September 11, 2025, 5:27am UTC](https://qa.fmod.com/t/two-magnet-regions-playing-simultaneously/23332 "2025-09-11T05:27:54Z")

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I have a project set up where the music will change depending on whether the player is currently drawing attention from enemies. I have this set up using two magnet regions, one for the normal music and one for the alert…

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## [Loading banks + addressable issues](https://qa.fmod.com/t/loading-banks-addressable-issues/23328)

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**Author:** [@sajkow](https://qa.fmod.com/u/sajkow)\
**Replies:** 5\
**Last updated:** [September 10, 2025, 5:28am UTC](https://qa.fmod.com/t/loading-banks-addressable-issues/23328 "2025-09-10T05:28:13Z")

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Before addressables i think i used Bank loader mono. It worked fine, and fast. So I wanted to switch to addressables because I want to load banks and audio tables from remote yet the problem starts without even remote b…

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## [\[BUG\] Live Update Stuck at "Live Update Syncing"](https://qa.fmod.com/t/bug-live-update-stuck-at-live-update-syncing/22805)

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**Author:** [@NikMikk](https://qa.fmod.com/u/NikMikk)\
**Replies:** 9\
**Last updated:** [September 7, 2025, 2:49am UTC](https://qa.fmod.com/t/bug-live-update-stuck-at-live-update-syncing/22805 "2025-09-07T02:49:32Z")

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This started occurring after upgrading to FMOD 2.03.06. Info: Unity Version 2022.3.501f Integration + FMOD Studio is running version 2.03.07 as Administrator. We’re having issues where Live Update goes from “Live Upd…

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## [Adding a platform to Unity 2022.3.55f1](https://qa.fmod.com/t/adding-a-platform-to-unity-2022-3-55f1/23299)

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**Author:** [@geoffrey86](https://qa.fmod.com/u/geoffrey86)\
**Replies:** 3\
**Last updated:** [September 5, 2025, 2:19am UTC](https://qa.fmod.com/t/adding-a-platform-to-unity-2022-3-55f1/23299 "2025-09-05T02:19:20Z")

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Im trying to add a platform to unity. I added the extra dlls and builded the game. but now when im playing the game and play a sound. the FMOD.RESULT gives OK but i don’t hear anything?

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## [Is there a way to make an FMOD bus audible only to specific listeners?](https://qa.fmod.com/t/is-there-a-way-to-make-an-fmod-bus-audible-only-to-specific-listeners/23294)

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**Author:** [@ShiroiTiGer](https://qa.fmod.com/u/ShiroiTiGer)\
**Replies:** 1\
**Last updated:** [September 4, 2025, 3:20am UTC](https://qa.fmod.com/t/is-there-a-way-to-make-an-fmod-bus-audible-only-to-specific-listeners/23294 "2025-09-04T03:20:24Z")

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Our team is developing a two-player cooperative platformer game played locally on a single device, sharing a gamepad. We are looking for a way to make sounds heard differently based on the position of each player charact…

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## [StudioListener.cs should fetch Rigidbody from parent](https://qa.fmod.com/t/studiolistener-cs-should-fetch-rigidbody-from-parent/23283)

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**Author:** [@edvinas108](https://qa.fmod.com/u/edvinas108)\
**Replies:** 2\
**Last updated:** [September 3, 2025, 7:24am UTC](https://qa.fmod.com/t/studiolistener-cs-should-fetch-rigidbody-from-parent/23283 "2025-09-03T07:24:54Z")

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When using StudioListener.csin my games, I always drop it onto the Camera object which usually sits under the Rigidbody component of the player object. Form my personal experience, I found that this is the most common wa…

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## [Problem with Distance Attenuation in Steam Audio/FMOD/Unity](https://qa.fmod.com/t/problem-with-distance-attenuation-in-steam-audio-fmod-unity/20187)

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**Author:** [@leefsamer](https://qa.fmod.com/u/leefsamer)\
**Replies:** 8\
**Last updated:** [September 1, 2025, 4:52am UTC](https://qa.fmod.com/t/problem-with-distance-attenuation-in-steam-audio-fmod-unity/20187 "2025-09-01T04:52:34Z")

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Hey guys, i spent the last days trying to set up Steam Audio as an FMOD integration in Unity. Building banks and Audio Spatialization seem to work. But changes to the distance attenuation in the Steam Audio effect in F…

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## [How to load bank as an addressable?](https://qa.fmod.com/t/how-to-load-bank-as-an-addressable/23259)

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**Author:** [@jakesee](https://qa.fmod.com/u/jakesee)\
**Replies:** 2\
**Last updated:** [September 1, 2025, 2:59am UTC](https://qa.fmod.com/t/how-to-load-bank-as-an-addressable/23259 "2025-09-01T02:59:20Z")

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Hi, I used this script https://fmod.com/docs/2.03/unity/examples-async-loading.html to load the bank as an assetreference, but I get an error. What file should I assign to public List AssetReferenceBanks? I currently a…

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## [How to get the Parameters in the event](https://qa.fmod.com/t/how-to-get-the-parameters-in-the-event/23286)

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**Author:** [@NDDEVGAME](https://qa.fmod.com/u/NDDEVGAME)\
**Replies:** 1\
**Last updated:** [September 1, 2025, 2:04am UTC](https://qa.fmod.com/t/how-to-get-the-parameters-in-the-event/23286 "2025-09-01T02:04:56Z")

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Hi, I want to get all the Parameter in a Fmod Sound. But I got : \[FMOD\] RuntimeManager accessed outside of runtime. Do not use RuntimeManager for Editor-only functionality; create your own System objects instead. Is th…

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## [Sandy noise while streaming audio/voice](https://qa.fmod.com/t/sandy-noise-while-streaming-audio-voice/23179)

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**Author:** [@TheZorry](https://qa.fmod.com/u/TheZorry)\
**Replies:** 4\
**Last updated:** [August 28, 2025, 12:12am UTC](https://qa.fmod.com/t/sandy-noise-while-streaming-audio-voice/23179 "2025-08-28T00:12:40Z")

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So I had this problem for a while. I am streaming voice audio and I constantly receiving some kind of sandy noise glitches. My setup. I am receiving updates from voice chat for example each ~10ms. I am writing that data…

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## [CRASH: AudioTrack::setVolume](https://qa.fmod.com/t/crash-audiotrack-setvolume/19867)

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**Author:** [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)\
**Replies:** 5\
**Last updated:** [August 27, 2025, 6:07am UTC](https://qa.fmod.com/t/crash-audiotrack-setvolume/19867 "2025-08-27T06:07:30Z")

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We are getting a few of those crashes (android 12, redmi/poco devices) setVolume:484 libaudioclient.android::AudioTrack::setVolume(float, float) doSetVolume:112 libaaudio\_internal.aaudio::AudioStreamTrack::doSetVolume(…

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## [Sound turns off completely when Player opens the VisionOS main menu and returns to the app](https://qa.fmod.com/t/sound-turns-off-completely-when-player-opens-the-visionos-main-menu-and-returns-to-the-app/23260)

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**Author:** [@smalicetosg](https://qa.fmod.com/u/smalicetosg)\
**Replies:** 1\
**Last updated:** [August 27, 2025, 5:39am UTC](https://qa.fmod.com/t/sound-turns-off-completely-when-player-opens-the-visionos-main-menu-and-returns-to-the-app/23260 "2025-08-27T05:39:42Z")

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In our current game we noticed sound turns off completely when Player opens the VisionOS main menu and returns to the app. It does not happen on the iOS, tvOS, and macOS versions of the same app. Any idea why and how to…

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## [Random ChannelStolen errors](https://qa.fmod.com/t/random-channelstolen-errors/23246)

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**Author:** [@btsslawa](https://qa.fmod.com/u/btsslawa)\
**Replies:** 4\
**Last updated:** [August 26, 2025, 1:24pm UTC](https://qa.fmod.com/t/random-channelstolen-errors/23246 "2025-08-26T13:24:54Z")

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Hello support, using Unity 6000.1.14f1 using FMOD Plugin Version 2.02.20 Sometimes when playing the game I am working on I get errors like this when I control my character: \[FMOD\] ChannelControl::isPlaying(000000EB8…

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## [Dissonance Proximity Chat with FMOD (Spatialization & Occlusion)](https://qa.fmod.com/t/dissonance-proximity-chat-with-fmod-spatialization-occlusion/23245)

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**Author:** [@mertcorekci](https://qa.fmod.com/u/mertcorekci)\
**Replies:** 1\
**Last updated:** [August 25, 2025, 1:13am UTC](https://qa.fmod.com/t/dissonance-proximity-chat-with-fmod-spatialization-occlusion/23245 "2025-08-25T01:13:48Z")

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Hello, I’m using Dissonance with FMOD. I’ve set up two audio buses: one for proximity chat and another for walkie-talkie (2D). When talking via the walkie-talkie, the effects on that bus give me exactly the sound I want…

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## [Use of stream types is deprecated for operations other than volume control](https://qa.fmod.com/t/use-of-stream-types-is-deprecated-for-operations-other-than-volume-control/23255)

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**Author:** [@XULG](https://qa.fmod.com/u/XULG)\
**Replies:** 1\
**Last updated:** [August 20, 2025, 10:47pm UTC](https://qa.fmod.com/t/use-of-stream-types-is-deprecated-for-operations-other-than-volume-control/23255 "2025-08-20T22:47:51Z")

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UNITY :.2022.3.59F1 FMOD:2.03.08 bulid Android in platform 3558 W/AudioTrack(20935): Use of stream types is deprecated for operations other than volume control W/AudioTrack(20935): See the documentation of AudioTrack…

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## [Render Graph Compatibility Mode + Development Build = Black Screen](https://qa.fmod.com/t/render-graph-compatibility-mode-development-build-black-screen/23223)

<div class="topic-metadata">

**Author:** [@edvinas108](https://qa.fmod.com/u/edvinas108)\
**Replies:** 5\
**Last updated:** [August 19, 2025, 12:03am UTC](https://qa.fmod.com/t/render-graph-compatibility-mode-development-build-black-screen/23223 "2025-08-19T00:03:57Z")

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Hello, Some time ago, I’ve reported a bug to Unity which prevents us from debugging our game builds (internal ticket Jira Service Management ), however I’ve gotten no response for two months. This is quite troublesome a…

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## [Sound zoom/focus](https://qa.fmod.com/t/sound-zoom-focus/23236)

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**Author:** [@Tancla](https://qa.fmod.com/u/Tancla)\
**Replies:** 1\
**Last updated:** [August 18, 2025, 2:01am UTC](https://qa.fmod.com/t/sound-zoom-focus/23236 "2025-08-18T02:01:40Z")

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Hello! :waving\_hand: I’m working on a 1st person game in Unity for which we’re trying to implement a “zoom” mechanic (both visual and “auditive”) where the player can “focus” on certain sounds in the environment as they…

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## [EventInstance isn't valid when referencing it after instantiation](https://qa.fmod.com/t/eventinstance-isnt-valid-when-referencing-it-after-instantiation/23235)

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**Author:** [@prompegutt](https://qa.fmod.com/u/prompegutt)\
**Replies:** 1\
**Last updated:** [August 12, 2025, 11:46am UTC](https://qa.fmod.com/t/eventinstance-isnt-valid-when-referencing-it-after-instantiation/23235 "2025-08-12T11:46:50Z")

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I have a class that instantiates objects with a StudioEventEmitter on it. I’m trying to modify a parameter on an EventInstance after instantiation, however it isn’t valid for some reason. The event is one shot. From Cha…

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## [Global Parameter Change Trigger not working in WebGl Build](https://qa.fmod.com/t/global-parameter-change-trigger-not-working-in-webgl-build/19913)

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**Author:** [@palms](https://qa.fmod.com/u/palms)\
**Replies:** 9\
**Last updated:** [August 8, 2025, 5:21am UTC](https://qa.fmod.com/t/global-parameter-change-trigger-not-working-in-webgl-build/19913 "2025-08-08T05:21:31Z")

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I basically have a lot of objects that have a sound ready to play. That sound is triggered when i press the mouse over it. I also have a location where i placed a trigger area and made the area to be a trigger for a glo…

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## [Switch2 plugin Issue](https://qa.fmod.com/t/switch2-plugin-issue/23203)

<div class="topic-metadata">

**Author:** [@revol21c](https://qa.fmod.com/u/revol21c)\
**Replies:** 3\
**Last updated:** [August 6, 2025, 10:51pm UTC](https://qa.fmod.com/t/switch2-plugin-issue/23203 "2025-08-06T22:51:47Z")

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Hello, My project has been using FMOD on Windows, GameCore, and PS4/5 platforms. Recently, I received and installed the Switch2 plugin, but I’m encountering an error during the build process stating that the platform-sp…

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## [Adding a "Panning Object" aside from the classic attenuator object of the Studio Listener](https://qa.fmod.com/t/adding-a-panning-object-aside-from-the-classic-attenuator-object-of-the-studio-listener/23211)

<div class="topic-metadata">

**Author:** [@raxersound](https://qa.fmod.com/u/raxersound)\
**Replies:** 1\
**Last updated:** [August 6, 2025, 3:54am UTC](https://qa.fmod.com/t/adding-a-panning-object-aside-from-the-classic-attenuator-object-of-the-studio-listener/23211 "2025-08-06T03:54:33Z")

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So I’ve been facing a strange situation in a narrative 2D game, where I need to have 3 situations at the same time: Sometimes I might need the studio listener on the camera for certain cinematics In some other situati…

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## [How to get spatializer min/max distance override in code (FMOD 2.02.03)](https://qa.fmod.com/t/how-to-get-spatializer-min-max-distance-override-in-code-fmod-2-02-03/17913)

<div class="topic-metadata">

**Author:** [@evanratt](https://qa.fmod.com/u/evanratt)\
**Replies:** 15\
**Last updated:** [August 5, 2025, 10:47pm UTC](https://qa.fmod.com/t/how-to-get-spatializer-min-max-distance-override-in-code-fmod-2-02-03/17913 "2025-08-05T22:47:22Z")

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Hi, We are using FMOD 2.02.03 in Unity 2020.2.7. Even though FMOD now allows you to set Min and Max distance on the Event, our sound designer still likes to set it on the spatializer, as he uses presets extensively. I …

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## [Event callbacks don't work if other audio is playing on iOS](https://qa.fmod.com/t/event-callbacks-dont-work-if-other-audio-is-playing-on-ios/22465)

<div class="topic-metadata">

**Author:** [@NickBack](https://qa.fmod.com/u/NickBack)\
**Replies:** 8\
**Last updated:** [August 4, 2025, 10:01am UTC](https://qa.fmod.com/t/event-callbacks-dont-work-if-other-audio-is-playing-on-ios/22465 "2025-08-04T10:01:17Z")

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We have certain sequences in our mobile game that rely on an fmod event callback in order to proceed. This works well, even when we have the audio muted, since I guess the audio is virtualized and event callbacks are st…

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