# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=70

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 71

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## [Fmod studio event emitter couldn't locate the event](https://qa.fmod.com/t/fmod-studio-event-emitter-couldnt-locate-the-event/16208)

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**Author:** [@zlan100](https://qa.fmod.com/u/zlan100)\
**Replies:** 1\
**Last updated:** [September 22, 2020, 7:00am UTC](https://qa.fmod.com/t/fmod-studio-event-emitter-couldnt-locate-the-event/16208 "2020-09-22T07:00:32Z")

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Hey, as I’m trying to implement the sound from fmod file, the unity keeps saying it couldn’t locate the event even though the stuido path is correspond to where the fmod file locate at. The event is in masterbank but I d…

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## [Link Error iOS arm64 \_FMOD5\_System\_GetCPUUsageEx FMOD 2.01.04](https://qa.fmod.com/t/link-error-ios-arm64-fmod5-system-getcpuusageex-fmod-2-01-04/16190)

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**Author:** [@burnum](https://qa.fmod.com/u/burnum)\
**Replies:** 3\
**Last updated:** [September 21, 2020, 10:25pm UTC](https://qa.fmod.com/t/link-error-ios-arm64-fmod5-system-getcpuusageex-fmod-2-01-04/16190 "2020-09-21T22:25:58Z")

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When building for iOS, I get this error with FMOD 2.01.04: ▸ Linking UnityFramework :x: Undefined symbols for architecture arm64 \> Symbol: \_FMOD5\_System\_GetCPUUsageEx \> Referenced from: \_System\_getCPUUsageEx\_m4EA60B…

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## [FMOD/Unity Resonance Audio DSP plugin error leading to banks not loading properly](https://qa.fmod.com/t/fmod-unity-resonance-audio-dsp-plugin-error-leading-to-banks-not-loading-properly/16204)

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**Author:** [@AdiKeltsh](https://qa.fmod.com/u/AdiKeltsh)\
**Replies:** 1\
**Last updated:** [September 21, 2020, 9:43pm UTC](https://qa.fmod.com/t/fmod-unity-resonance-audio-dsp-plugin-error-leading-to-banks-not-loading-properly/16204 "2020-09-21T21:43:54Z")

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Hello, I’m currently working on a project and we have decided to use resonance audio. I followed the steps shown on the Resonance audio github but am getting errors: I tried things such as re-integrating the FMOD pac…

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## [Creating sequencers?](https://qa.fmod.com/t/creating-sequencers/15695)

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**Author:** [@nekropants](https://qa.fmod.com/u/nekropants)\
**Replies:** 8\
**Last updated:** [September 18, 2020, 5:54pm UTC](https://qa.fmod.com/t/creating-sequencers/15695 "2020-09-18T17:54:30Z")

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Hi, I’m making a that involves playing in game instruments. Could I get some advice on what the best way to set up time lines and events? I basically want to be able to set sequences from code for a lot of different …

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## [Nintendo Switch linker error on build](https://qa.fmod.com/t/nintendo-switch-linker-error-on-build/16183)

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**Author:** [@samanabo](https://qa.fmod.com/u/samanabo)\
**Replies:** 1\
**Last updated:** [September 17, 2020, 12:58am UTC](https://qa.fmod.com/t/nintendo-switch-linker-error-on-build/16183 "2020-09-17T00:58:39Z")

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I’m running Unity 2019.4.8f1, FMOD Studio/Integration 2.01.04 and the Nintendo Switch SDK 10.4.1 and when building the game I get a few errors from the linker: error: undefined reference to 'FMOD5\_System\_GetCPUUsageEx' …

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## [Unity 2020 Linux editor crashes on startup using Fmod](https://qa.fmod.com/t/unity-2020-linux-editor-crashes-on-startup-using-fmod/16131)

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**Author:** [@ElegantBeef](https://qa.fmod.com/u/ElegantBeef)\
**Replies:** 7\
**Last updated:** [September 15, 2020, 12:51am UTC](https://qa.fmod.com/t/unity-2020-linux-editor-crashes-on-startup-using-fmod/16131 "2020-09-15T00:51:25Z")

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Unity’s intergration crashes on startup if the Fmod .dlls are included in the project. Stack frames are as follows: Obtained 22 stack frames. #0 0x007ff7a57eb3c0 in funlockfile #1 0x007ff7ad6f7a80 in \_dl\_rtld\_di\_serin…

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## [Stuttering during scene load in webgl](https://qa.fmod.com/t/stuttering-during-scene-load-in-webgl/16160)

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**Author:** [@Mudloop](https://qa.fmod.com/u/Mudloop)\
**Replies:** 3\
**Last updated:** [September 14, 2020, 10:31am UTC](https://qa.fmod.com/t/stuttering-during-scene-load-in-webgl/16160 "2020-09-14T10:31:36Z")

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Hi, I recently added fmod to my Unity game. In webgl builds, whenever the scene loads, the music starts stuttering. I realize this could be because html5 is single threaded, but using Unity’s standard audio you can have…

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## [Triggered Once Script](https://qa.fmod.com/t/triggered-once-script/16144)

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**Author:** [@Burmula](https://qa.fmod.com/u/Burmula)\
**Replies:** 3\
**Last updated:** [September 14, 2020, 4:38am UTC](https://qa.fmod.com/t/triggered-once-script/16144 "2020-09-14T04:38:01Z")

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Hi! I wonder, if it is possible to make the function “Trigger Once” reloadable? E.g. I have some object, which I need to go through. Behind this object, there is a room, where I need to have another ambience. I need tha…

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## [Memory Usage Tracking](https://qa.fmod.com/t/memory-usage-tracking/16173)

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**Author:** [@jamesguintu](https://qa.fmod.com/u/jamesguintu)\
**Replies:** 1\
**Last updated:** [September 14, 2020, 3:42am UTC](https://qa.fmod.com/t/memory-usage-tracking/16173 "2020-09-14T03:42:07Z")

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What is the preferred method for understanding the memory footprint at any given snapshot in time for FMOD Resources and sound banks? The Unity Memory Profiler does not have any info that I can find for tracking FMODs fo…

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## [Unity Bolt - Support](https://qa.fmod.com/t/unity-bolt-support/16118)

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**Author:** [@Xiaoxiao](https://qa.fmod.com/u/Xiaoxiao)\
**Replies:** 6\
**Last updated:** [September 12, 2020, 4:13pm UTC](https://qa.fmod.com/t/unity-bolt-support/16118 "2020-09-12T16:13:03Z")

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Is FMOD planning on adding support for bolt visual scripting seeing as Unity is planning on making it a built-in feature? Visual scripting I find is very quick and implementing FMOD audio with it would be a great addon …

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## [Unity 2020.1.5 and Visual Studio 16.2.3 doesn't detect FMOD API](https://qa.fmod.com/t/unity-2020-1-5-and-visual-studio-16-2-3-doesnt-detect-fmod-api/16166)

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**Author:** [@juankjauregui](https://qa.fmod.com/u/juankjauregui)\
**Replies:** 1\
**Last updated:** [September 11, 2020, 8:40pm UTC](https://qa.fmod.com/t/unity-2020-1-5-and-visual-studio-16-2-3-doesnt-detect-fmod-api/16166 "2020-09-11T20:40:42Z")

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Hi! I’ve recently upgraded Unity to the latest only available (2020.1.5f) but I kept the existing Visual Studio version. FMOD works fine and the code is executed but I can’t grab the methods using autocomplete. The c…

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## [Not able to store the wav file with specified name using FMOD.OUTPUTTYPE.WAVWRITER in unity](https://qa.fmod.com/t/not-able-to-store-the-wav-file-with-specified-name-using-fmod-outputtype-wavwriter-in-unity/16086)

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**Author:** [@melango](https://qa.fmod.com/u/melango)\
**Replies:** 13\
**Last updated:** [September 8, 2020, 3:28pm UTC](https://qa.fmod.com/t/not-able-to-store-the-wav-file-with-specified-name-using-fmod-outputtype-wavwriter-in-unity/16086 "2020-09-08T15:28:12Z")

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Hi, I am usinf FMOD + unity and trying to create a wav file(with specified name) using the FMOD.OUTPUTTYPE.WAVWRITER method through a script, which is attached to a microphone. Always I am getting the file name fmodoutp…

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## [Unity WebGL fails to build with FMOD implemented](https://qa.fmod.com/t/unity-webgl-fails-to-build-with-fmod-implemented/16119)

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**Author:** [@FishEyes95](https://qa.fmod.com/u/FishEyes95)\
**Replies:** 2\
**Last updated:** [September 10, 2020, 4:04am UTC](https://qa.fmod.com/t/unity-webgl-fails-to-build-with-fmod-implemented/16119 "2020-09-10T04:04:30Z")

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Hi everyone, I’m currently in the middle of building a project within Unity, using FMOD for my audio and building for WebGL. I am using: Unity 2019.4.3f1 FMOD 2.00.10 I have been following this guide to learn how to…

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## [How to know which nested event marker callbacks are coming from](https://qa.fmod.com/t/how-to-know-which-nested-event-marker-callbacks-are-coming-from/16150)

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**Author:** [@richard\_glowforth](https://qa.fmod.com/u/richard_glowforth)\
**Replies:** 1\
**Last updated:** [September 9, 2020, 1:15am UTC](https://qa.fmod.com/t/how-to-know-which-nested-event-marker-callbacks-are-coming-from/16150 "2020-09-09T01:15:29Z")

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Hey, So we have a setup where there’s an event with 4 similar nested events playing at the same time, and we’re getting marker callbacks from the nested events to see what state they are currently in. We don’t know whi…

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## [Get sound data after dsp processing](https://qa.fmod.com/t/get-sound-data-after-dsp-processing/16089)

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**Author:** [@ouya](https://qa.fmod.com/u/ouya)\
**Replies:** 3\
**Last updated:** [September 6, 2020, 10:59pm UTC](https://qa.fmod.com/t/get-sound-data-after-dsp-processing/16089 "2020-09-06T22:59:19Z")

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hey, I am new in fmod. I am quite confused how to use sound::lock to get the data from the sound after dsp processing. For my understanding, the dsp processing happens in the channel, so when I use sound::lock it just g…

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## [Footstep sound keeps playing after character's stop](https://qa.fmod.com/t/footstep-sound-keeps-playing-after-characters-stop/16136)

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**Author:** [@G.K](https://qa.fmod.com/u/G.K)\
**Replies:** 0\
**Last updated:** [September 3, 2020, 10:17pm UTC](https://qa.fmod.com/t/footstep-sound-keeps-playing-after-characters-stop/16136 "2020-09-03T22:17:31Z")

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Hi Guys! Got this issue recently: https://youtu.be/wesUjwDcmTc Trying to figure out something out about this.The thing is that footstep sound keeps playing after character’s stop.Actually,the setting of magnitude input…

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## [FMOD Distance Filter Unity build issue / File not found error for some users](https://qa.fmod.com/t/fmod-distance-filter-unity-build-issue-file-not-found-error-for-some-users/16129)

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**Author:** [@Stormghost](https://qa.fmod.com/u/Stormghost)\
**Replies:** 1\
**Last updated:** [September 1, 2020, 11:00pm UTC](https://qa.fmod.com/t/fmod-distance-filter-unity-build-issue-file-not-found-error-for-some-users/16129 "2020-09-01T23:00:14Z")

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Hello! I’ve successfully added a fmod\_distance\_filter plugin to FMOD into our unity build game. We’ve builded game and it runs with no problems whatsoever, but not for everyone. Some players have no sound at all and t…

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## [DllNotFoundException in Mac Build](https://qa.fmod.com/t/dllnotfoundexception-in-mac-build/16115)

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**Author:** [@brunomend](https://qa.fmod.com/u/brunomend)\
**Replies:** 1\
**Last updated:** [September 1, 2020, 5:00am UTC](https://qa.fmod.com/t/dllnotfoundexception-in-mac-build/16115 "2020-09-01T05:00:52Z")

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Hi. I’m having problems with the Mac build of my game using Unity and FMOD 2.01.03, when I try to start the build it returns the following error: DllNotFoundException: fmodstudioL at (wrapper managed-to-native) FMOD.M…

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## [Microphone Input (using FMOD) Not Detected on Xbox One](https://qa.fmod.com/t/microphone-input-using-fmod-not-detected-on-xbox-one/16122)

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**Author:** [@Adam\_Weesner](https://qa.fmod.com/u/Adam_Weesner)\
**Replies:** 2\
**Last updated:** [August 31, 2020, 6:03pm UTC](https://qa.fmod.com/t/microphone-input-using-fmod-not-detected-on-xbox-one/16122 "2020-08-31T18:03:05Z")

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Hi. I’m having a little trouble detecting an external microphone through FMOD for a Unity project when building for Xbox One. When playing, the game doesn’t register any mic input, nor does it seem to detect the mic’s pr…

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## [Getting the audio data of a Programmer Sound File in Unity](https://qa.fmod.com/t/getting-the-audio-data-of-a-programmer-sound-file-in-unity/16083)

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**Author:** [@super8ude](https://qa.fmod.com/u/super8ude)\
**Replies:** 3\
**Last updated:** [August 27, 2020, 6:21am UTC](https://qa.fmod.com/t/getting-the-audio-data-of-a-programmer-sound-file-in-unity/16083 "2020-08-27T06:21:24Z")

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Hi, this is a bit of an esoteric question, but I wanted to know if there’s a straightforward way to get the audio data of a programmer sound from the Unity FMOD Studio API? The end goal is to draw waveforms of our dialo…

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## [Oculus Spatializer + Fmod + Unity](https://qa.fmod.com/t/oculus-spatializer-fmod-unity/16107)

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**Author:** [@JavierZumer](https://qa.fmod.com/u/JavierZumer)\
**Replies:** 3\
**Last updated:** [August 25, 2020, 11:52pm UTC](https://qa.fmod.com/t/oculus-spatializer-fmod-unity/16107 "2020-08-25T23:52:14Z")

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Hi there, I have been trying to make this work for a few hours and can’t make it happen. -I’m using Unity 2019.3.4f1 -I’m using Fmod 2.01.00 -Up until now, audio was working fine, the fmod implementation in Unity had…

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## [How to get PCM data after dsp processing](https://qa.fmod.com/t/how-to-get-pcm-data-after-dsp-processing/16106)

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**Author:** [@ouya](https://qa.fmod.com/u/ouya)\
**Replies:** 3\
**Last updated:** [August 24, 2020, 5:25am UTC](https://qa.fmod.com/t/how-to-get-pcm-data-after-dsp-processing/16106 "2020-08-24T05:25:48Z")

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I am confused about this problem for couple of days. I add some DSP effect in the input sound and want to get the PCM data from this processed sound. I tried to use sound:: lock, but it seems that it only returns the PC…

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## [Any FMOD/Unity Tutorials that are not Outdated?](https://qa.fmod.com/t/any-fmod-unity-tutorials-that-are-not-outdated/16108)

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**Author:** [@DJP47](https://qa.fmod.com/u/DJP47)\
**Replies:** 4\
**Last updated:** [August 25, 2020, 10:28am UTC](https://qa.fmod.com/t/any-fmod-unity-tutorials-that-are-not-outdated/16108 "2020-08-25T10:28:11Z")

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Hello! Any one knows of any tutorials that are not out of date? I tried following the Survival Shooter tutorial videos but I got stuck on video 3 because it’s outdated and I’m at a point where I don’t have the knowledge …

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## [Error CS0234: The type or namespace name 'RunTimeManager' does not exist in the namespace 'FMODUnity'](https://qa.fmod.com/t/error-cs0234-the-type-or-namespace-name-runtimemanager-does-not-exist-in-the-namespace-fmodunity/16099)

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**Author:** [@DJP47](https://qa.fmod.com/u/DJP47)\
**Replies:** 4\
**Last updated:** [August 20, 2020, 4:51pm UTC](https://qa.fmod.com/t/error-cs0234-the-type-or-namespace-name-runtimemanager-does-not-exist-in-the-namespace-fmodunity/16099 "2020-08-20T16:51:35Z")

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Hello, I’m following this tutorial: https://www.youtube.com/watch?v=nnT2-ldNEHs&list=PLp4vT3ssm5SUgZiG7dPaIfan1c0khdTKS&index=2 Around minute 10 we call a OneShot event using this line of code: FMODUnity.RunTimeManager…

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## [Multiple members working in FMOD?](https://qa.fmod.com/t/multiple-members-working-in-fmod/16084)

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**Author:** [@jamieross](https://qa.fmod.com/u/jamieross)\
**Replies:** 1\
**Last updated:** [August 20, 2020, 3:17pm UTC](https://qa.fmod.com/t/multiple-members-working-in-fmod/16084 "2020-08-20T15:17:27Z")

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Hi there, I am completely new to FMOD Unity Team Integration. I have been using it the last month to implement sfx into the game but now the composer on our team has started to get music done so I am adding that. He wou…

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## [Parameter return to 0 after play](https://qa.fmod.com/t/parameter-return-to-0-after-play/16093)

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**Author:** [@DeqafStudio](https://qa.fmod.com/u/DeqafStudio)\
**Replies:** 2\
**Last updated:** [August 20, 2020, 8:44am UTC](https://qa.fmod.com/t/parameter-return-to-0-after-play/16093 "2020-08-20T08:44:56Z")

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Hello, I change Parameter hero.EventInstance.setParameterByName (“Surfaces”, 1); But after one Play parameter return to 0 again. How keep this value?

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## [Sounds play very quiet in Oculus Spatializer after 1.10.20 Unity update](https://qa.fmod.com/t/sounds-play-very-quiet-in-oculus-spatializer-after-1-10-20-unity-update/16087)

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**Author:** [@dtsiknis](https://qa.fmod.com/u/dtsiknis)\
**Replies:** 1\
**Last updated:** [August 19, 2020, 12:06am UTC](https://qa.fmod.com/t/sounds-play-very-quiet-in-oculus-spatializer-after-1-10-20-unity-update/16087 "2020-08-19T00:06:14Z")

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We recently updated a Unity project from 1.10.08 to 1.10.20 and re-exported the sound banks. This is a project using the Oculus Spatializer. After importing the newly exported sound banks we found that some positional so…

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## [FMOD and Unity Configurable Enter Play Mode](https://qa.fmod.com/t/fmod-and-unity-configurable-enter-play-mode/15744)

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**Author:** [@Racot\_A](https://qa.fmod.com/u/Racot_A)\
**Replies:** 6\
**Last updated:** [August 18, 2020, 8:42am UTC](https://qa.fmod.com/t/fmod-and-unity-configurable-enter-play-mode/15744 "2020-08-18T08:42:21Z")

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Hello. Can you add support for this feature? For supporting the need to handle static fields and functions. About the feature: Docs link Forum link

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## [Scripting in Unity - Parameter controlled by player inputs + referencing event emitter out of script](https://qa.fmod.com/t/scripting-in-unity-parameter-controlled-by-player-inputs-referencing-event-emitter-out-of-script/16049)

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**Author:** [@FishEyes95](https://qa.fmod.com/u/FishEyes95)\
**Replies:** 3\
**Last updated:** [August 17, 2020, 10:18pm UTC](https://qa.fmod.com/t/scripting-in-unity-parameter-controlled-by-player-inputs-referencing-event-emitter-out-of-script/16049 "2020-08-17T22:18:59Z")

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Hi there, I am a composer and am very new to using C# and Unity. I am currently working on a project for a client and am need of assistance writing a script for a particular command I had in mind. The player is control…

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## [Custom speaker configuration (4.0 and 8.0)](https://qa.fmod.com/t/custom-speaker-configuration-4-0-and-8-0/16065)

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**Author:** [@Hermesis](https://qa.fmod.com/u/Hermesis)\
**Replies:** 1\
**Last updated:** [August 17, 2020, 2:23am UTC](https://qa.fmod.com/t/custom-speaker-configuration-4-0-and-8-0/16065 "2020-08-17T02:23:28Z")

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Hello, I need to use FMOD in two modes - with 4 or 8 speakers placed evenly around listener, but there’s only “5.1” and “7.1” configs in Studio and Unity. How can I set 4/8 speakers and their 3d positions?

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