# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=71

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**Page:** 72

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## [Recording audio signal from microphone](https://qa.fmod.com/t/recording-audio-signal-from-microphone/16061)

<div class="topic-metadata">

**Author:** [@ZhouZhuLi](https://qa.fmod.com/u/ZhouZhuLi)\
**Replies:** 1\
**Last updated:** [August 17, 2020, 1:21am UTC](https://qa.fmod.com/t/recording-audio-signal-from-microphone/16061 "2020-08-17T01:21:46Z")

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Could anyone help me? I want to do an app for recording audio signal from microphone, do some effects on this signal (for example low pass effect), and then playback it IN REAL TIME. But I did not find any relevant exam…

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## [Upgrading from 1.10 to 2.0 page seems to be broken](https://qa.fmod.com/t/upgrading-from-1-10-to-2-0-page-seems-to-be-broken/16074)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 1\
**Last updated:** [August 17, 2020, 12:44am UTC](https://qa.fmod.com/t/upgrading-from-1-10-to-2-0-page-seems-to-be-broken/16074 "2020-08-17T00:44:34Z")

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It guess there should be more than just the two files I should be delete on this page? https://www.fmod.com/resources/documentation-unity?version=2.0&page=welcome-upgrading-from-110.html Can I find the information somew…

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## [No 3D panning and distance attenuation when building to iOS from Unity](https://qa.fmod.com/t/no-3d-panning-and-distance-attenuation-when-building-to-ios-from-unity/16058)

<div class="topic-metadata">

**Author:** [@ibegabe](https://qa.fmod.com/u/ibegabe)\
**Replies:** 1\
**Last updated:** [August 16, 2020, 11:57pm UTC](https://qa.fmod.com/t/no-3d-panning-and-distance-attenuation-when-building-to-ios-from-unity/16058 "2020-08-16T23:57:30Z")

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Hi! 3d panning and distance attenuation work great when previewing in Unity and when building for OSX, but when i build to iOS it doesnt work at all. Sound still plays but in a non-source-specific stereo. Not seeing any…

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## [How to Read Current Global Parameter Value?](https://qa.fmod.com/t/how-to-read-current-global-parameter-value/16064)

<div class="topic-metadata">

**Author:** [@burnum](https://qa.fmod.com/u/burnum)\
**Replies:** 1\
**Last updated:** [August 14, 2020, 12:47am UTC](https://qa.fmod.com/t/how-to-read-current-global-parameter-value/16064 "2020-08-14T00:47:27Z")

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I would like to use a Command Instrument to set a Global Parameter value at a specific point on the timeline, and be able to get the parameter value in my Unity script. My current code doesn’t return the value set by Com…

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## [Mic not recording on Android (getRecordDriverInfo only returns output driver)](https://qa.fmod.com/t/mic-not-recording-on-android-getrecorddriverinfo-only-returns-output-driver/16030)

<div class="topic-metadata">

**Author:** [@Klaviam](https://qa.fmod.com/u/Klaviam)\
**Replies:** 3\
**Last updated:** [August 13, 2020, 7:08am UTC](https://qa.fmod.com/t/mic-not-recording-on-android-getrecorddriverinfo-only-returns-output-driver/16030 "2020-08-13T07:08:26Z")

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I’m experiencing an issue with my Unity game on Android. The idea is that the game will record your microphone’s input. Currently, everything’s working fine on Windows using an external mic. However, I’m unable to get an…

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## [PS4 SDK 7.5 for 1.10.20](https://qa.fmod.com/t/ps4-sdk-7-5-for-1-10-20/15990)

<div class="topic-metadata">

**Author:** [@SuperRetroMaker](https://qa.fmod.com/u/SuperRetroMaker)\
**Replies:** 7\
**Last updated:** [August 12, 2020, 12:55am UTC](https://qa.fmod.com/t/ps4-sdk-7-5-for-1-10-20/15990 "2020-08-12T00:55:54Z")

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The 1.10.20 downloads for PS4 don’t seem to fully support the 7.5 SDK: \[Debug\] resonanceaudio.prx: SDK version (module\_param) = 07.008.001. \[Error\] Format of the SELF file is not valid. (resonanceaudio.prx, SDK version…

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## [Sound plays if device in silent mode](https://qa.fmod.com/t/sound-plays-if-device-in-silent-mode/16045)

<div class="topic-metadata">

**Author:** [@Demonmal](https://qa.fmod.com/u/Demonmal)\
**Replies:** 1\
**Last updated:** [August 11, 2020, 5:58am UTC](https://qa.fmod.com/t/sound-plays-if-device-in-silent-mode/16045 "2020-08-11T05:58:10Z")

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After device switching to silent mode (IOS) sound continues to play. How can I fix it or what a problem can this cause? FMOD 2.00.07 and Unity 2019.4.4f1.

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## [No sound when Android "Split apks by target architecture" is turned on](https://qa.fmod.com/t/no-sound-when-android-split-apks-by-target-architecture-is-turned-on/16024)

<div class="topic-metadata">

**Author:** [@Eclipsed](https://qa.fmod.com/u/Eclipsed)\
**Replies:** 6\
**Last updated:** [August 10, 2020, 10:23pm UTC](https://qa.fmod.com/t/no-sound-when-android-split-apks-by-target-architecture-is-turned-on/16024 "2020-08-10T22:23:44Z")

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Hi, as the subject says if we turn on the “Split apks by target architecture” we can’t hear any sounds. There is no problem at all if we build and run a single apk (not split by architecture). We’re on 2018.4.13f1 and…

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## [Unity html5 - performance issues and studio settings](https://qa.fmod.com/t/unity-html5-performance-issues-and-studio-settings/16028)

<div class="topic-metadata">

**Author:** [@benflock](https://qa.fmod.com/u/benflock)\
**Replies:** 1\
**Last updated:** [August 6, 2020, 6:47am UTC](https://qa.fmod.com/t/unity-html5-performance-issues-and-studio-settings/16028 "2020-08-06T06:47:47Z")

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Hi i just changed the audio in my project from inbuilt unity html5 audio to fmod - it builds fine but the performance is pretty bad - lots of pops and audio dropouts as well as some quite impressive stutters at times. t…

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## [Audio plays from device speakers instead of headphones](https://qa.fmod.com/t/audio-plays-from-device-speakers-instead-of-headphones/16040)

<div class="topic-metadata">

**Author:** [@Demonmal](https://qa.fmod.com/u/Demonmal)\
**Replies:** 3\
**Last updated:** [August 5, 2020, 9:52am UTC](https://qa.fmod.com/t/audio-plays-from-device-speakers-instead-of-headphones/16040 "2020-08-05T09:52:34Z")

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The problem: on android when plugging in headphones sound continues playing from device speakers, not from headphones. But in case of launching the game with headphones everything is correctly. I tried to use DEVICELISTC…

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## [Straight out the box I get a "'EventInstance' does not contain a definition for 'setParameterValue' and no accessible extension method 'setParameterValue' accepting a first argument of type 'EventInstance' could be found"](https://qa.fmod.com/t/straight-out-the-box-i-get-a-eventinstance-does-not-contain-a-definition-for-setparametervalue-and-no-accessible-extension-method-setparametervalue-accepting-a-first-argument-of-type-eventinstance-could-be-found/16044)

<div class="topic-metadata">

**Author:** [@trisbee](https://qa.fmod.com/u/trisbee)\
**Replies:** 1\
**Last updated:** [August 5, 2020, 1:33am UTC](https://qa.fmod.com/t/straight-out-the-box-i-get-a-eventinstance-does-not-contain-a-definition-for-setparametervalue-and-no-accessible-extension-method-setparametervalue-accepting-a-first-argument-of-type-eventinstance-could-be-found/16044 "2020-08-05T01:33:29Z")

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I have a project that I’m porting, and for some reason I get this error every time I install FMOD, (latest), not sure why it happens. The Unity version it was started on was no longer available so I upgraded, I setup the…

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## [Verifying EventRefs in pre-build script](https://qa.fmod.com/t/verifying-eventrefs-in-pre-build-script/16019)

<div class="topic-metadata">

**Author:** [@kyle\_n](https://qa.fmod.com/u/kyle_n)\
**Replies:** 2\
**Last updated:** [August 4, 2020, 4:42pm UTC](https://qa.fmod.com/t/verifying-eventrefs-in-pre-build-script/16019 "2020-08-04T16:42:39Z")

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I’m wondering if there is any way to verify all EventRefs in a pre-build script? If you change the path of an event in FMOD studio and don’t update the references in editor these events obviously wont play so I’m hoping…

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## [Start event to a certain point in time](https://qa.fmod.com/t/start-event-to-a-certain-point-in-time/16029)

<div class="topic-metadata">

**Author:** [@kantagara](https://qa.fmod.com/u/kantagara)\
**Replies:** 1\
**Last updated:** [August 4, 2020, 7:00am UTC](https://qa.fmod.com/t/start-event-to-a-certain-point-in-time/16029 "2020-08-04T07:00:58Z")

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Let’s say I have a multiplayer game, and in which certain theme is playing in a certain part of the game. The theme starts playing on my machine and after certain time someone else joins the game and the event playing i…

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## [Switching music between different scenes using parameters](https://qa.fmod.com/t/switching-music-between-different-scenes-using-parameters/15995)

<div class="topic-metadata">

**Author:** [@luchan](https://qa.fmod.com/u/luchan)\
**Replies:** 3\
**Last updated:** [August 4, 2020, 2:13am UTC](https://qa.fmod.com/t/switching-music-between-different-scenes-using-parameters/15995 "2020-08-04T02:13:07Z")

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Hi there! I had difficulties with fmod I have several levels (several scenes) and one event in fmod with music for the whole game, with parameters and transitions between different audio files how to make smooth trans…

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## [How to know if a sound is really played](https://qa.fmod.com/t/how-to-know-if-a-sound-is-really-played/16018)

<div class="topic-metadata">

**Author:** [@Notsu](https://qa.fmod.com/u/Notsu)\
**Replies:** 1\
**Last updated:** [August 3, 2020, 10:51pm UTC](https://qa.fmod.com/t/how-to-know-if-a-sound-is-really-played/16018 "2020-08-03T22:51:55Z")

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Hi there. In my game I have several characters with voices, I want voices to don’t overlap, so in fmod studio I created groups ( bus ) , put all my voices in this group set max instances to 1 and set stealing : None fo…

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## [Execution HTML5 Error](https://qa.fmod.com/t/execution-html5-error/16033)

<div class="topic-metadata">

**Author:** [@YomYomNuts](https://qa.fmod.com/u/YomYomNuts)\
**Replies:** 1\
**Last updated:** [August 3, 2020, 4:26am UTC](https://qa.fmod.com/t/execution-html5-error/16033 "2020-08-03T04:26:34Z")

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Hi, I have a little problem with my build in html5, but it’s ok in mobile (Android & iOS). The context : Unity 2019.3.131 and on the beginning FMOD 2.00.07, so i try an upgrade in 2.00.10. I try to change the option a…

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## [FMOD Studio: Unable to load Ambience: An error occurred that wasn't supposed to. Contact support](https://qa.fmod.com/t/fmod-studio-unable-to-load-ambience-an-error-occurred-that-wasnt-supposed-to-contact-support/15993)

<div class="topic-metadata">

**Author:** [@ELTEE91](https://qa.fmod.com/u/ELTEE91)\
**Replies:** 4\
**Last updated:** [July 29, 2020, 10:01am UTC](https://qa.fmod.com/t/fmod-studio-unable-to-load-ambience-an-error-occurred-that-wasnt-supposed-to-contact-support/15993 "2020-07-29T10:01:14Z")

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I’m working on a unity\<\>fmod project and I repeatedly get this error message in de console. FMOD Studio: Unable to load Ambience: An error occurred that wasn’t supposed to. Contact support. UnityEngine.Debug:LogError(…

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## [Unity Cannot Locate FMod Resonance Audio plugins](https://qa.fmod.com/t/unity-cannot-locate-fmod-resonance-audio-plugins/15963)

<div class="topic-metadata">

**Author:** [@FishEyes95](https://qa.fmod.com/u/FishEyes95)\
**Replies:** 4\
**Last updated:** [July 29, 2020, 1:05am UTC](https://qa.fmod.com/t/unity-cannot-locate-fmod-resonance-audio-plugins/15963 "2020-07-29T01:05:54Z")

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Hi there, I am getting this error when I try to load an event in my FMod with resonance audio plugins: SystemNotInitializedException: \[FMOD\] Initialization failed : Loading plugin ‘resonanceaudio’ from ‘/Users/tomharma…

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## [ChannelGroup can no longer be null?](https://qa.fmod.com/t/channelgroup-can-no-longer-be-null/16005)

<div class="topic-metadata">

**Author:** [@seona13](https://qa.fmod.com/u/seona13)\
**Replies:** 2\
**Last updated:** [July 28, 2020, 3:48am UTC](https://qa.fmod.com/t/channelgroup-can-no-longer-be-null/16005 "2020-07-28T03:48:55Z")

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Hi folks, I’m trying to update some old code (which I didn’t originally write), and the AudioManager script maintains a dictionary of named ChannelGroups. On initialisation of the manager it creates a number of entries …

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## [Free Unity Package for Getting Started with Callbacks](https://qa.fmod.com/t/free-unity-package-for-getting-started-with-callbacks/16015)

<div class="topic-metadata">

**Author:** [@jacobleaney](https://qa.fmod.com/u/jacobleaney)\
**Replies:** 0\
**Last updated:** [July 27, 2020, 10:24am UTC](https://qa.fmod.com/t/free-unity-package-for-getting-started-with-callbacks/16015 "2020-07-27T10:24:05Z")

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For anyone getting started with FMOD & Unity, I’ve just put together a Unity package to help you with FMOD callbacks - particularly useful for rhythm games/mechanics or games that have behaviour tied to music and sound e…

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## [1.10.20 integration PS4 SDK 7.5](https://qa.fmod.com/t/1-10-20-integration-ps4-sdk-7-5/16007)

<div class="topic-metadata">

**Author:** [@SIG\_dennis](https://qa.fmod.com/u/SIG_dennis)\
**Replies:** 0\
**Last updated:** [July 24, 2020, 12:47pm UTC](https://qa.fmod.com/t/1-10-20-integration-ps4-sdk-7-5/16007 "2020-07-24T12:47:28Z")

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Dear Sirs/Madams, We have currently exactly the same problem as in https://qa.fmod.com/t/ps4-sdk-7-5-for-1-10-20/15990 We have to send files for QA and submission next week, but the only problem that keeping us from it…

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## [Unity crashes when i preview scene after building in Fmod](https://qa.fmod.com/t/unity-crashes-when-i-preview-scene-after-building-in-fmod/15946)

<div class="topic-metadata">

**Author:** [@mongz](https://qa.fmod.com/u/mongz)\
**Replies:** 4\
**Last updated:** [July 23, 2020, 12:49pm UTC](https://qa.fmod.com/t/unity-crashes-when-i-preview-scene-after-building-in-fmod/15946 "2020-07-23T12:49:27Z")

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Hello, I’m running into an issue where Unity will crash after I build in Fmod, im making sure i get the success message in Unity before im clicking on the play button, im now having to restart Unity after every update i…

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## [Any way to check if an event is currently in a transition timeline?](https://qa.fmod.com/t/any-way-to-check-if-an-event-is-currently-in-a-transition-timeline/15985)

<div class="topic-metadata">

**Author:** [@markybola](https://qa.fmod.com/u/markybola)\
**Replies:** 1\
**Last updated:** [July 23, 2020, 1:04am UTC](https://qa.fmod.com/t/any-way-to-check-if-an-event-is-currently-in-a-transition-timeline/15985 "2020-07-23T01:04:29Z")

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Hi there, Is there any way to check if my event is currently in a transition timeline? I want to set a boolean to block things from happening in game when the music is between sections. Couldn’t seem to find an answer…

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## [Is the Oculus Fmod Spatializer cross compatible with steamvr?](https://qa.fmod.com/t/is-the-oculus-fmod-spatializer-cross-compatible-with-steamvr/15965)

<div class="topic-metadata">

**Author:** [@mongz](https://qa.fmod.com/u/mongz)\
**Replies:** 1\
**Last updated:** [July 17, 2020, 1:47am UTC](https://qa.fmod.com/t/is-the-oculus-fmod-spatializer-cross-compatible-with-steamvr/15965 "2020-07-17T01:47:23Z")

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Hi, just a quick question to the above, simply asking if the Oculus Fmod Spatializer is Steam vr compatible? Many thanks in advance.

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## [HasBankLoaded causes NullReferenceException when RuntimeManager is not initialized](https://qa.fmod.com/t/hasbankloaded-causes-nullreferenceexception-when-runtimemanager-is-not-initialized/15974)

<div class="topic-metadata">

**Author:** [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Replies:** 3\
**Last updated:** [July 17, 2020, 12:31am UTC](https://qa.fmod.com/t/hasbankloaded-causes-nullreferenceexception-when-runtimemanager-is-not-initialized/15974 "2020-07-17T00:31:47Z")

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FMOD Unity integration version: 2.01.01 public static bool HasBanksLoaded { get { return Instance.loadedBanks.Count \> 1; } } public static bool HasBankLoaded(string loadedBank) { return (instan…

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## [Fmod Unity Oculus Spatializer](https://qa.fmod.com/t/fmod-unity-oculus-spatializer/15966)

<div class="topic-metadata">

**Author:** [@mongz](https://qa.fmod.com/u/mongz)\
**Replies:** 2\
**Last updated:** [July 16, 2020, 8:52am UTC](https://qa.fmod.com/t/fmod-unity-oculus-spatializer/15966 "2020-07-16T08:52:43Z")

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Having issues with the Oculus Fmod spatializer plugin, when the sound source is far then it seems to be ok but when upclose it just doesnt sound right and it’ll really f’ed up, been experimenting with all the parameter b…

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## [Inspector tooltip does not show when using EventRef](https://qa.fmod.com/t/inspector-tooltip-does-not-show-when-using-eventref/15959)

<div class="topic-metadata">

**Author:** [@aaron\_rh](https://qa.fmod.com/u/aaron_rh)\
**Replies:** 1\
**Last updated:** [July 16, 2020, 5:24am UTC](https://qa.fmod.com/t/inspector-tooltip-does-not-show-when-using-eventref/15959 "2020-07-16T05:24:36Z")

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The \[Tooltip\] attribute for an inspector field is not drawn unless the result of EditorGUI.BeginProperty(position, label, property) in EventRefDrawer.OnGUI() is assigned to label. Example: \[SerializedField, EventRef, …

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## [How to set the timeline position of a playing clip in runtime?](https://qa.fmod.com/t/how-to-set-the-timeline-position-of-a-playing-clip-in-runtime/15941)

<div class="topic-metadata">

**Author:** [@Estemyr](https://qa.fmod.com/u/Estemyr)\
**Replies:** 3\
**Last updated:** [July 13, 2020, 4:42am UTC](https://qa.fmod.com/t/how-to-set-the-timeline-position-of-a-playing-clip-in-runtime/15941 "2020-07-13T04:42:24Z")

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Hi! I’m trying to sync some music over multiplayer and can’t for the life of me find out a way to set the current event instance’s time to a specific point in the timeline. It seems like “EventInstance.setParameterByNa…

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## [EventRef search feature does not show a folder if an event has the same name](https://qa.fmod.com/t/eventref-search-feature-does-not-show-a-folder-if-an-event-has-the-same-name/15958)

<div class="topic-metadata">

**Author:** [@aaron\_rh](https://qa.fmod.com/u/aaron_rh)\
**Replies:** 1\
**Last updated:** [July 13, 2020, 3:58am UTC](https://qa.fmod.com/t/eventref-search-feature-does-not-show-a-folder-if-an-event-has-the-same-name/15958 "2020-07-13T03:58:01Z")

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When using the EventRef attribute, the magnifying glass pop-up does not show subfolders in a folder when there is an event with the same name as the subfolder. Example: event:/a/b/c is an event event:/a/b/c/ is a fold…

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## [Writing a custom dsp for unity](https://qa.fmod.com/t/writing-a-custom-dsp-for-unity/15925)

<div class="topic-metadata">

**Author:** [@deltaLuka](https://qa.fmod.com/u/deltaLuka)\
**Replies:** 1\
**Last updated:** [July 10, 2020, 5:05am UTC](https://qa.fmod.com/t/writing-a-custom-dsp-for-unity/15925 "2020-07-10T05:05:05Z")

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Hello! We’ve been using FMOD for a while and descided to include Unity Render Streaming into our app. Since audio streaming through webrtc goes through Unity audio listener I need to catch fmod output so I can forward th…

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