# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=72

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 73

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## [Trying to play an array of events](https://qa.fmod.com/t/trying-to-play-an-array-of-events/15945)

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**Author:** [@CalcCalcCalc](https://qa.fmod.com/u/CalcCalcCalc)\
**Replies:** 1\
**Last updated:** [July 7, 2020, 12:25am UTC](https://qa.fmod.com/t/trying-to-play-an-array-of-events/15945 "2020-07-07T00:25:29Z")

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I have a stepped meter that I want to light up at 10 intervals. I have built the fmod project with an event for each light on the meter. How can I use these events in unity to get my desired effect?

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## [What is the right way to re-initialize fmod system in unity?](https://qa.fmod.com/t/what-is-the-right-way-to-re-initialize-fmod-system-in-unity/15922)

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**Author:** [@SilentAndroid](https://qa.fmod.com/u/SilentAndroid)\
**Replies:** 2\
**Last updated:** [July 6, 2020, 6:20am UTC](https://qa.fmod.com/t/what-is-the-right-way-to-re-initialize-fmod-system-in-unity/15922 "2020-07-06T06:20:56Z")

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Hi! I write code with fmod in unity and build it for android platform. This code FMODUnity.RuntimeManager.CoreSystem.setOutput(FMOD.OUTPUTTYPE.WAVWRITER\_NRT); FMODUnity.RuntimeManager.CoreSystem.init(128, FMOD.INITFLA…

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## [Help with Tanks! tutorial project](https://qa.fmod.com/t/help-with-tanks-tutorial-project/15927)

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**Author:** [@coopyland](https://qa.fmod.com/u/coopyland)\
**Replies:** 5\
**Last updated:** [July 6, 2020, 5:35am UTC](https://qa.fmod.com/t/help-with-tanks-tutorial-project/15927 "2020-07-06T05:35:09Z")

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I want to make a sound be played while tanks are moving and another sound be played when they’re static, but I can’t make it work correctly. I tried a couple of different codes and they all ended up in the same result: W…

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## [Unity project won't build](https://qa.fmod.com/t/unity-project-wont-build/15834)

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**Author:** [@theangrybagel](https://qa.fmod.com/u/theangrybagel)\
**Replies:** 4\
**Last updated:** [July 6, 2020, 5:20am UTC](https://qa.fmod.com/t/unity-project-wont-build/15834 "2020-07-06T05:20:21Z")

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I’m trying to build my project, but every time I try I get a bunch of errors from FMOD. All of the errors seem to originate from scripts within Assets/Plugins/FMOD/src/Editor. There are a total of 231 errors, but they al…

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## [FMOD API not working with Unity 2019.3.12f1](https://qa.fmod.com/t/fmod-api-not-working-with-unity-2019-3-12f1/15921)

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**Author:** [@Xiaoxiao](https://qa.fmod.com/u/Xiaoxiao)\
**Replies:** 1\
**Last updated:** [July 3, 2020, 12:16am UTC](https://qa.fmod.com/t/fmod-api-not-working-with-unity-2019-3-12f1/15921 "2020-07-03T00:16:45Z")

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I’m currently working on a project that’s using Unity 2019.3.12 and FMOD Studio 2.0.0.8. The package installs correctly but when I open Visual Studio, it doesn’t recognize any of the FMOD API and if I try and rebuild th…

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## [How save to wav in unity with non real time?](https://qa.fmod.com/t/how-save-to-wav-in-unity-with-non-real-time/15904)

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**Author:** [@SilentAndroid](https://qa.fmod.com/u/SilentAndroid)\
**Replies:** 1\
**Last updated:** [June 29, 2020, 5:37am UTC](https://qa.fmod.com/t/how-save-to-wav-in-unity-with-non-real-time/15904 "2020-06-29T05:37:52Z")

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Hi! I try to save wav file with fmod from unity. My code: FMOD.Studio.EventInstance myInstance; public void Save() { FMODUnity.RuntimeManager.CoreSystem.setOutput(FMOD.OUTPUTTYPE.WAVWRITER\_NRT); FMODUnity.RuntimeMa…

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## [How set wav filename in unity?](https://qa.fmod.com/t/how-set-wav-filename-in-unity/15906)

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**Author:** [@SilentAndroid](https://qa.fmod.com/u/SilentAndroid)\
**Replies:** 1\
**Last updated:** [June 29, 2020, 5:33am UTC](https://qa.fmod.com/t/how-set-wav-filename-in-unity/15906 "2020-06-29T05:33:10Z")

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Hello! Can somebody tell me how set wav file name in unity? My code: string s = “filename.wav”; FMODUnity.RuntimeManager.CoreSystem.setOutput(FMOD.OUTPUTTYPE.WAVWRITER\_NRT); FMODUnity.RuntimeManager.CoreSystem.init(1…

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## [Stopping a one shot from repeating on animation event in Unity](https://qa.fmod.com/t/stopping-a-one-shot-from-repeating-on-animation-event-in-unity/15920)

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**Author:** [@Husmanmusic](https://qa.fmod.com/u/Husmanmusic)\
**Replies:** 4\
**Last updated:** [June 26, 2020, 9:30pm UTC](https://qa.fmod.com/t/stopping-a-one-shot-from-repeating-on-animation-event-in-unity/15920 "2020-06-26T21:30:53Z")

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Hi there, I’m loving FMOD so far, however I can’t seem to get it to work with the footsteps of my character. I attached a simple script to the character, which basically triggers a oneshot from FMOD on the animation even…

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## [Programmer Sounds Unable to Play in Web GL Build](https://qa.fmod.com/t/programmer-sounds-unable-to-play-in-web-gl-build/14861)

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**Author:** [@douglaz.c](https://qa.fmod.com/u/douglaz.c)\
**Replies:** 11\
**Last updated:** [June 26, 2020, 5:25am UTC](https://qa.fmod.com/t/programmer-sounds-unable-to-play-in-web-gl-build/14861 "2020-06-26T05:25:25Z")

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Hi, I’m trying to play programmer sounds in Web GL build. However, when the DialogueEventCallback is called and I try to get user data from event instance received, it returns ERR\_INVALID\_HANDLE. After having some rese…

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## [Automating separate parameters using distance inside a single event?](https://qa.fmod.com/t/automating-separate-parameters-using-distance-inside-a-single-event/15913)

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**Author:** [@respin](https://qa.fmod.com/u/respin)\
**Replies:** 3\
**Last updated:** [June 25, 2020, 11:58pm UTC](https://qa.fmod.com/t/automating-separate-parameters-using-distance-inside-a-single-event/15913 "2020-06-25T23:58:10Z")

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Hey there. I have a single 2D event with 3 audio tracks, each track containing a stem for a full music track. I have 3 parameters set up within this event - each with a gain automation for each respective track. I’m cur…

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## [Unity HTML 54 build error using FMOD 2.00.09](https://qa.fmod.com/t/unity-html-54-build-error-using-fmod-2-00-09/15891)

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**Author:** [@RaphaelHuot](https://qa.fmod.com/u/RaphaelHuot)\
**Replies:** 1\
**Last updated:** [June 24, 2020, 5:23am UTC](https://qa.fmod.com/t/unity-html-54-build-error-using-fmod-2-00-09/15891 "2020-06-24T05:23:41Z")

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Hey there! My client needs WebGL export for a simple program. I’m using Unity 2019.2.21f1 Personal with FMOD 2.00.09 (Unity Verified). I get this error in the console in my development build and there’s no sound: Ev…

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## [Use of undeclared identifier 'GetMyDSPDescription'  Unity for iOS (XCODE)](https://qa.fmod.com/t/use-of-undeclared-identifier-getmydspdescription-unity-for-ios-xcode/14046)

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**Author:** [@spaceowlpro](https://qa.fmod.com/u/spaceowlpro)\
**Replies:** 10\
**Last updated:** [June 24, 2020, 5:04am UTC](https://qa.fmod.com/t/use-of-undeclared-identifier-getmydspdescription-unity-for-ios-xcode/14046 "2020-06-24T05:04:12Z")

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I recently updated to Unity 2018.2.2f1 and am getting a new build failure from XCODE. /Users/kurt/SoundWalk/iOS/Libraries/Plugins/FMOD/fmodplugins.cpp:32:47: Use of undeclared identifier ‘GetMyDSPDescription’ This is r…

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## [Equivalent to Unity Audio Source - Android Build](https://qa.fmod.com/t/equivalent-to-unity-audio-source-android-build/15838)

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**Author:** [@MisterIX](https://qa.fmod.com/u/MisterIX)\
**Replies:** 5\
**Last updated:** [June 24, 2020, 1:29am UTC](https://qa.fmod.com/t/equivalent-to-unity-audio-source-android-build/15838 "2020-06-24T01:29:07Z")

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Hi there! I’m a rookie to fmod, but I’m starting to get an idea of the great functionality of it. Fantastic! OK, enough schmoozing ;). Here my questions: I’m building an Android music composer app, with a step sequence…

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## [For some reason, SetParameter is not accepting my FMOD parameter as an argument. How do i fix this?](https://qa.fmod.com/t/for-some-reason-setparameter-is-not-accepting-my-fmod-parameter-as-an-argument-how-do-i-fix-this/15910)

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**Author:** [@PSPbr](https://qa.fmod.com/u/PSPbr)\
**Replies:** 1\
**Last updated:** [June 22, 2020, 11:39pm UTC](https://qa.fmod.com/t/for-some-reason-setparameter-is-not-accepting-my-fmod-parameter-as-an-argument-how-do-i-fix-this/15910 "2020-06-22T23:39:21Z")

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I’m trying to manipulate the value from the parameter in Fmod with a value from the project. emitter is the StudioEventEmitter that i’m getting from the object inside Unity. And rpmFmod is the name of the parameter in…

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## [Fmod problems in game](https://qa.fmod.com/t/fmod-problems-in-game/15909)

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**Author:** [@Fahijama](https://qa.fmod.com/u/Fahijama)\
**Replies:** 1\
**Last updated:** [June 22, 2020, 11:38pm UTC](https://qa.fmod.com/t/fmod-problems-in-game/15909 "2020-06-22T23:38:34Z")

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Hello I play Orbus reborn and the fmod audio is terrible is it something on your end or orbus end? People have to keep relogging to hear each other at least 10 times an hour.

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## [FMOD Unity Debug Overlay](https://qa.fmod.com/t/fmod-unity-debug-overlay/15865)

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**Author:** [@wiverson](https://qa.fmod.com/u/wiverson)\
**Replies:** 2\
**Last updated:** [June 22, 2020, 6:10pm UTC](https://qa.fmod.com/t/fmod-unity-debug-overlay/15865 "2020-06-22T18:10:04Z")

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Hi - in settings, there is an option for Debug Overlay. Is it possible to flip that off/on at runtime, or is it a build only option? It looks like there is an option to read the state in the Unity API here: https://ww…

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## [iOS Recording from Microphone in Unity](https://qa.fmod.com/t/ios-recording-from-microphone-in-unity/11906)

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**Author:** [@drapple1](https://qa.fmod.com/u/drapple1)\
**Replies:** 5\
**Last updated:** [June 22, 2020, 3:10am UTC](https://qa.fmod.com/t/ios-recording-from-microphone-in-unity/11906 "2020-06-22T03:10:29Z")

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I’m trying to record audio from the microphone on iOS. However, system.recordStart(…) is returning ERR\_RECORD when I run on a device (specifically, an iPad 3). It works when running in play mode in Unity, but not on the …

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## [Can't Find Event Items in Event Browser](https://qa.fmod.com/t/cant-find-event-items-in-event-browser/15747)

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**Author:** [@252641320](https://qa.fmod.com/u/252641320)\
**Replies:** 1\
**Last updated:** [June 22, 2020, 2:54am UTC](https://qa.fmod.com/t/cant-find-event-items-in-event-browser/15747 "2020-06-22T02:54:04Z")

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I’ve tristrong texted every solution (contains delete FMODStudioCache.asset file), but it seems doesn’t work,I still can’t find event files in Event Browser. My FMOD version is 2.01.00,and my Unity version is 2019.1.8f…

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## [Event Browser Preview Fails](https://qa.fmod.com/t/event-browser-preview-fails/14334)

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**Author:** [@TheSniperFan1](https://qa.fmod.com/u/TheSniperFan1)\
**Replies:** 3\
**Last updated:** [June 22, 2020, 2:25am UTC](https://qa.fmod.com/t/event-browser-preview-fails/14334 "2020-06-22T02:25:19Z")

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Hello, I’m working on a game with a small team and we’re using fmod studio for a Unity. It appears I have stumbled upon a small, but quite annoying bug. If the fmod project uses any build setting except for “Build meta…

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## [Low Level API on Unity](https://qa.fmod.com/t/low-level-api-on-unity/15899)

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**Author:** [@Alco6](https://qa.fmod.com/u/Alco6)\
**Replies:** 3\
**Last updated:** [June 21, 2020, 11:00pm UTC](https://qa.fmod.com/t/low-level-api-on-unity/15899 "2020-06-21T23:00:19Z")

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Hi, I am trying to use the Low Level API on Unity. However when I play there is no sound at all. I have disabled Unity Audio in Project Sett private void InitFMODLowLevel() { FMOD.Factory.System\_Create(out FMODsys…

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## [Unity3D build for Nintendo Switch linker Thread::SetAttributes missing](https://qa.fmod.com/t/unity3d-build-for-nintendo-switch-linker-thread-setattributes-missing/15898)

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**Author:** [@Tasta](https://qa.fmod.com/u/Tasta)\
**Replies:** 2\
**Last updated:** [June 19, 2020, 2:00pm UTC](https://qa.fmod.com/t/unity3d-build-for-nintendo-switch-linker-thread-setattributes-missing/15898 "2020-06-19T14:00:55Z")

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Hello FMOD, There’s a small problem when building for Switch. (Unity 2019.3.3f1 + FMOD Integration 2.01.01) There’s a linker error: undefined reference to ‘FMOD5\_Thread\_SetAttributes’. I’ve looked in libfmodstudiounity…

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## [Ho to get the actual parameter value after Velocity and Seek is applied](https://qa.fmod.com/t/ho-to-get-the-actual-parameter-value-after-velocity-and-seek-is-applied/15897)

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**Author:** [@Blust](https://qa.fmod.com/u/Blust)\
**Replies:** 1\
**Last updated:** [June 19, 2020, 12:31am UTC](https://qa.fmod.com/t/ho-to-get-the-actual-parameter-value-after-velocity-and-seek-is-applied/15897 "2020-06-19T00:31:53Z")

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We encountered a problem with our Music System. In our game we have multiple music events with many parameters. Our games save system is based on a screenshot like behaviour. Currently we get all music events and save …

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## [Distance attenuation does not work](https://qa.fmod.com/t/distance-attenuation-does-not-work/15863)

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**Author:** [@BordeauxFox](https://qa.fmod.com/u/BordeauxFox)\
**Replies:** 1\
**Last updated:** [June 17, 2020, 7:14am UTC](https://qa.fmod.com/t/distance-attenuation-does-not-work/15863 "2020-06-17T07:14:36Z")

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Hello, my team has a problem with the distance attenuation of our 3D sounds. Normally the volume should decrease with further distance between the sound and the player (the player has the listener attached). But no mat…

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## [FMOD Version Error When Integrating to Unity](https://qa.fmod.com/t/fmod-version-error-when-integrating-to-unity/15890)

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**Author:** [@cris.c.ayala](https://qa.fmod.com/u/cris.c.ayala)\
**Replies:** 2\
**Last updated:** [June 16, 2020, 11:47pm UTC](https://qa.fmod.com/t/fmod-version-error-when-integrating-to-unity/15890 "2020-06-16T23:47:33Z")

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Hi, I’m trying to learn FMOD and I was doing the tutorial but when I got to the part to select the event in the FMOD Studio Event Emitter, no events were found even when my FMOD settings were pointing to the Example.fsp…

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## [FMOD project recovery?](https://qa.fmod.com/t/fmod-project-recovery/15886)

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**Author:** [@HeathClose](https://qa.fmod.com/u/HeathClose)\
**Replies:** 1\
**Last updated:** [June 15, 2020, 11:51pm UTC](https://qa.fmod.com/t/fmod-project-recovery/15886 "2020-06-15T23:51:00Z")

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I recently made a backup of my Mac because I was forced to upgrade to Catalina to continue working on an iOS game because upgrading my phone requires I run the version of Xcode that requires Catalina. I cloned my projec…

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## [I disable unity Audio for mute in the iphone, but the microphone is not used](https://qa.fmod.com/t/i-disable-unity-audio-for-mute-in-the-iphone-but-the-microphone-is-not-used/15861)

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**Author:** [@bin.jia](https://qa.fmod.com/u/bin.jia)\
**Replies:** 1\
**Last updated:** [June 15, 2020, 5:43am UTC](https://qa.fmod.com/t/i-disable-unity-audio-for-mute-in-the-iphone-but-the-microphone-is-not-used/15861 "2020-06-15T05:43:49Z")

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I disable unity Audio for mute in the iphone, but the microphone is not used. do you have any advices?

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## [Unity 2019.3.0f6 - Nintendo Switch - SystemNotInitializedException: \[FMOD\] Initialization failed](https://qa.fmod.com/t/unity-2019-3-0f6-nintendo-switch-systemnotinitializedexception-fmod-initialization-failed/15518)

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**Author:** [@GlowfishInteractive](https://qa.fmod.com/u/GlowfishInteractive)\
**Replies:** 6\
**Last updated:** [June 14, 2020, 7:12pm UTC](https://qa.fmod.com/t/unity-2019-3-0f6-nintendo-switch-systemnotinitializedexception-fmod-initialization-failed/15518 "2020-06-14T19:12:08Z")

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We recently switched our project to Unity 2019.3.0f6 and are in the process of getting everything up and running on Nintendo Switch. Unfortunately it would seem that this version of Unity and it’s matching Nintendo SDK …

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## [No audio in Unity project after updating from Fmod Studio 1.10 to 2.00.09](https://qa.fmod.com/t/no-audio-in-unity-project-after-updating-from-fmod-studio-1-10-to-2-00-09/15870)

<div class="topic-metadata">

**Author:** [@JaiyeMid](https://qa.fmod.com/u/JaiyeMid)\
**Replies:** 1\
**Last updated:** [June 11, 2020, 11:48pm UTC](https://qa.fmod.com/t/no-audio-in-unity-project-after-updating-from-fmod-studio-1-10-to-2-00-09/15870 "2020-06-11T23:48:40Z")

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Hey all, I’m Audio Lead on a project which recently updated our Fmod studio project and since the update to 2.00.09 from 1.10, for some reason I get no audio when launching the project in Unity 2019.3.1. I can preview fm…

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## [StreamingAssets banks aren't the same as the banks built in FMOD Studio](https://qa.fmod.com/t/streamingassets-banks-arent-the-same-as-the-banks-built-in-fmod-studio/15864)

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**Author:** [@axelpfister](https://qa.fmod.com/u/axelpfister)\
**Replies:** 2\
**Last updated:** [June 11, 2020, 12:50pm UTC](https://qa.fmod.com/t/streamingassets-banks-arent-the-same-as-the-banks-built-in-fmod-studio/15864 "2020-06-11T12:50:12Z")

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Hello! Not sure if I don’t understand something or if it doesnt work as intended. Here’s my problem: Building banks does not build the streaming assets banks but the banks that are in my unity project assets folder se…

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## [Load/Unload Bank OnEnable/OnDisable?](https://qa.fmod.com/t/load-unload-bank-onenable-ondisable/15841)

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**Author:** [@giantdoor](https://qa.fmod.com/u/giantdoor)\
**Replies:** 2\
**Last updated:** [June 9, 2020, 2:31pm UTC](https://qa.fmod.com/t/load-unload-bank-onenable-ondisable/15841 "2020-06-09T14:31:28Z")

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This has probably already been asked, but I couldn’t find an answer… why doesn’t the StudioBankLoader have an option to load/unload banks when the built-in OnEnable/Disable methods of an object are called? As far as I k…

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