# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=74

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 75

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## [FMOD Not Working - Unity 2019.2.17f1](https://qa.fmod.com/t/fmod-not-working-unity-2019-2-17f1/15350)

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**Author:** [@abaldwin](https://qa.fmod.com/u/abaldwin)\
**Replies:** 11\
**Last updated:** [May 20, 2020, 5:36am UTC](https://qa.fmod.com/t/fmod-not-working-unity-2019-2-17f1/15350 "2020-05-20T05:36:13Z")

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When importing the package in Unity 2019.2.17f1, I get a path error (see below). I have integrated FMOD into previous versions of Unity with no issues. I am wondering if there is a new step that I need to use in order …

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## [FMOD Integration and removed Timeline package](https://qa.fmod.com/t/fmod-integration-and-removed-timeline-package/15714)

<div class="topic-metadata">

**Author:** [@Racot\_A](https://qa.fmod.com/u/Racot_A)\
**Replies:** 4\
**Last updated:** [May 18, 2020, 9:24am UTC](https://qa.fmod.com/t/fmod-integration-and-removed-timeline-package/15714 "2020-05-18T09:24:26Z")

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Hello. I have some errors and missing libraries in FMOD Integrations scripts after removing the Timeline package. Please handle the timeline package existing in the project.

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## [Xbox One libraries built with 180713 for FMOD 2.00.08](https://qa.fmod.com/t/xbox-one-libraries-built-with-180713-for-fmod-2-00-08/15779)

<div class="topic-metadata">

**Author:** [@NephilimGS](https://qa.fmod.com/u/NephilimGS)\
**Replies:** 0\
**Last updated:** [May 18, 2020, 12:55am UTC](https://qa.fmod.com/t/xbox-one-libraries-built-with-180713-for-fmod-2-00-08/15779 "2020-05-18T00:55:29Z")

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Hi, Are there Xbox One Unity libs built with 180713 for FMOD 2.00.08? Thanks.

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## [Unity Integration EventManager.cs Compile Errors](https://qa.fmod.com/t/unity-integration-eventmanager-cs-compile-errors/15775)

<div class="topic-metadata">

**Author:** [@crbtrombone](https://qa.fmod.com/u/crbtrombone)\
**Replies:** 1\
**Last updated:** [May 17, 2020, 11:25pm UTC](https://qa.fmod.com/t/unity-integration-eventmanager-cs-compile-errors/15775 "2020-05-17T23:25:50Z")

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Hello, I am having issues with the Unity FMOD Integration. My workflow is as follows: I create a new, blank Unity project and then import the FMOD Unity package from the Asset Store. However, I cannot access the FMODUNIT…

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## [Build banks directly from Unity](https://qa.fmod.com/t/build-banks-directly-from-unity/15765)

<div class="topic-metadata">

**Author:** [@amegliofrancesco](https://qa.fmod.com/u/amegliofrancesco)\
**Replies:** 2\
**Last updated:** [May 14, 2020, 8:10am UTC](https://qa.fmod.com/t/build-banks-directly-from-unity/15765 "2020-05-14T08:10:44Z")

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Howdy, Wonder if there’s a way to build the banks from Unity instead of building them in FMOD and then refresh in Unity… I now submit the banks everytime but I’d live to avoid that because they are getting heavier and i…

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## [MasterChannelGroup & ChannelGroup Question](https://qa.fmod.com/t/masterchannelgroup-channelgroup-question/15757)

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**Author:** [@aprildd](https://qa.fmod.com/u/aprildd)\
**Replies:** 2\
**Last updated:** [May 14, 2020, 6:47am UTC](https://qa.fmod.com/t/masterchannelgroup-channelgroup-question/15757 "2020-05-14T06:47:24Z")

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Hey Guys! I’m trying to make a Audio Visualizer in Unity. I wonder if i can add FFT DSP to a ChannelGroup which i get from EventInstance using api getChannelGroup, because when i do this, DSP give me nothing. I already…

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## [FMOD ChannelGroup getNumChannels always 0](https://qa.fmod.com/t/fmod-channelgroup-getnumchannels-always-0/15743)

<div class="topic-metadata">

**Author:** [@aprildd](https://qa.fmod.com/u/aprildd)\
**Replies:** 2\
**Last updated:** [May 14, 2020, 6:15am UTC](https://qa.fmod.com/t/fmod-channelgroup-getnumchannels-always-0/15743 "2020-05-14T06:15:11Z")

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Hi guys, my goal is to create an Audio Visualizer and the music have several tracks.I want to add a DSP to every track. When i call: int channelNumber = 0; RuntimeManager.CoreSystem.getChannelsPlaying(out channelNumbe…

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## [FMOD Crash on Android on first oneShot, FORTIFY: pthread\_mutex\_lock called on a destroyed mutex](https://qa.fmod.com/t/fmod-crash-on-android-on-first-oneshot-fortify-pthread-mutex-lock-called-on-a-destroyed-mutex/15146)

<div class="topic-metadata">

**Author:** [@Bug5532](https://qa.fmod.com/u/Bug5532)\
**Replies:** 10\
**Last updated:** [May 13, 2020, 3:41pm UTC](https://qa.fmod.com/t/fmod-crash-on-android-on-first-oneshot-fortify-pthread-mutex-lock-called-on-a-destroyed-mutex/15146 "2020-05-13T15:41:54Z")

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It seems a bug I was only getting on Unity’s “Build and Run” has now become repeatable every run :frowning: On the bright side it means I now have some logcat crash info, although no clue what it means, any suggestions?…

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## [Music hitching with "Starvation detected in WASAPI output buffer!" warning](https://qa.fmod.com/t/music-hitching-with-starvation-detected-in-wasapi-output-buffer-warning/15741)

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**Author:** [@BalancingMonkeyGames](https://qa.fmod.com/u/BalancingMonkeyGames)\
**Replies:** 1\
**Last updated:** [May 12, 2020, 7:01am UTC](https://qa.fmod.com/t/music-hitching-with-starvation-detected-in-wasapi-output-buffer-warning/15741 "2020-05-12T07:01:46Z")

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So I’ve got an issue where when my game gets particularly busy towards the end game the sound - most noticeably the music - starts ‘hitching’, and FMOD spits out the “Starvation detected in WASAPI output buffer!” warning…

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## [FMOD Unity WebGL](https://qa.fmod.com/t/fmod-unity-webgl/15732)

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**Author:** [@VeniaminVigovsky](https://qa.fmod.com/u/VeniaminVigovsky)\
**Replies:** 1\
**Last updated:** [May 11, 2020, 4:06am UTC](https://qa.fmod.com/t/fmod-unity-webgl/15732 "2020-05-11T04:06:40Z")

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I am using FMOD to implement audio in Unity. I’ve added various sounds to some objects in the game. Now I want to build a game and see if it works. I need to use WebGL format. I switched platforms, but then Unity gav…

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## [Errors when running on Xbox One](https://qa.fmod.com/t/errors-when-running-on-xbox-one/15738)

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**Author:** [@NephilimGS](https://qa.fmod.com/u/NephilimGS)\
**Replies:** 2\
**Last updated:** [May 8, 2020, 1:24pm UTC](https://qa.fmod.com/t/errors-when-running-on-xbox-one/15738 "2020-05-08T13:24:34Z")

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Hi, Getting the following errors when running on Xbox One. Using: Unity 2019.3.7f1 FMOD 2.00.08 \[FMOD\] ACPManager::init : AcpHalAllocateShapeContexts returned 0x8AC80001.Stacktrace is not supported on this platform. …

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## [Getting told library already exists](https://qa.fmod.com/t/getting-told-library-already-exists/15713)

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**Author:** [@NephilimGS](https://qa.fmod.com/u/NephilimGS)\
**Replies:** 2\
**Last updated:** [May 8, 2020, 1:24pm UTC](https://qa.fmod.com/t/getting-told-library-already-exists/15713 "2020-05-08T13:24:00Z")

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Hi, I have just added XB1 to a PC project and I am getting the following error at the end of a build. IOException: Temp\\StagingArea\\Data\\Plugins\\fmodstudiol.dll already exists The project already has x86 & x86\_64 “lib…

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## [Sharing project after integration](https://qa.fmod.com/t/sharing-project-after-integration/15720)

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**Author:** [@VeniaminVigovsky](https://qa.fmod.com/u/VeniaminVigovsky)\
**Replies:** 2\
**Last updated:** [May 7, 2020, 1:27pm UTC](https://qa.fmod.com/t/sharing-project-after-integration/15720 "2020-05-07T13:27:22Z")

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Hi, I’m new to all of this, and this question came to my mind. My friend shared with me a Unity project, and I’m going to implement some audio using fmod-unity integration. However, the final build of the game is suppo…

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## [Experiencing crash to Desktop from resonanceaudio.dll in FMOD 1.10.20 Unity 2019.2.21f1](https://qa.fmod.com/t/experiencing-crash-to-desktop-from-resonanceaudio-dll-in-fmod-1-10-20-unity-2019-2-21f1/15610)

<div class="topic-metadata">

**Author:** [@max.danielsson](https://qa.fmod.com/u/max.danielsson)\
**Replies:** 5\
**Last updated:** [May 7, 2020, 6:52am UTC](https://qa.fmod.com/t/experiencing-crash-to-desktop-from-resonanceaudio-dll-in-fmod-1-10-20-unity-2019-2-21f1/15610 "2020-05-07T06:52:57Z")

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Hi! We’re experiencing quite frequent runtime crashes in both debug and development builds of our Unity project. Most, if not all crashes are immediate and appear to come from resonanceaudio.dll when running the applica…

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## [FMOD + SteamAudio Phonon Crashing Unity](https://qa.fmod.com/t/fmod-steamaudio-phonon-crashing-unity/15685)

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**Author:** [@amaribrahim](https://qa.fmod.com/u/amaribrahim)\
**Replies:** 9\
**Last updated:** [May 7, 2020, 4:05am UTC](https://qa.fmod.com/t/fmod-steamaudio-phonon-crashing-unity/15685 "2020-05-07T04:05:33Z")

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Hi, Unity Crashes every time I hit play if using steam audio source. So I thought the issue was a steamaudio unity issue But in FMOD 2.0.08. On build, FMOD shows an error “No FMOD symbols found in dynamic library phono…

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## [Having a really rough time getting my FMOD events playing on different computers running the same Unity project](https://qa.fmod.com/t/having-a-really-rough-time-getting-my-fmod-events-playing-on-different-computers-running-the-same-unity-project/15719)

<div class="topic-metadata">

**Author:** [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Replies:** 2\
**Last updated:** [May 7, 2020, 3:27am UTC](https://qa.fmod.com/t/having-a-really-rough-time-getting-my-fmod-events-playing-on-different-computers-running-the-same-unity-project/15719 "2020-05-07T03:27:08Z")

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I have the build folder located within my Unity project’s Assets folder, but when I open the project on a different computer, my events won’t play and I get the error “Event Not Found” The fix I found was to manually se…

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## [Deliver microphone input](https://qa.fmod.com/t/deliver-microphone-input/15705)

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**Author:** [@AndreGS](https://qa.fmod.com/u/AndreGS)\
**Replies:** 1\
**Last updated:** [May 6, 2020, 3:03am UTC](https://qa.fmod.com/t/deliver-microphone-input/15705 "2020-05-06T03:03:39Z")

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Hello, For my thesis I’m developing a prototype using Unity and FMOD Studio and I would like to use an external microphone connected to my audio interface (Focusrite 6i6) to pass the environmental sound to the user’s he…

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## [Errors when running on Switch (SystemNotInitializedException: \[FMOD\] Initialization failed : FMOD.Debug.Initialize)](https://qa.fmod.com/t/errors-when-running-on-switch-systemnotinitializedexception-fmod-initialization-failed-fmod-debug-initialize/15723)

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**Author:** [@NephilimGS](https://qa.fmod.com/u/NephilimGS)\
**Replies:** 7\
**Last updated:** [May 6, 2020, 1:06am UTC](https://qa.fmod.com/t/errors-when-running-on-switch-systemnotinitializedexception-fmod-initialization-failed-fmod-debug-initialize/15723 "2020-05-06T01:06:14Z")

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Hi, Getting the below errors when running on SWITCH. Below the errors is the code. This is porting from a PC version. SystemNotInitializedException: \[FMOD\] Initialization failed : FMOD.Debug.Initialize : ERR\_UNSUPPORTE…

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## [Survival Shooter tutorial is back](https://qa.fmod.com/t/survival-shooter-tutorial-is-back/15726)

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**Author:** [@brett](https://qa.fmod.com/u/brett)\
**Replies:** 0\
**Last updated:** [May 5, 2020, 6:31am UTC](https://qa.fmod.com/t/survival-shooter-tutorial-is-back/15726 "2020-05-05T06:31:41Z")

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The Survival shooter tutorial was recently removed from the Unity asset store. We have recovered the project and made it available at https://fmod.com/download#learningresources You should now be able to follow the you…

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## [Error with Example Code for Programmer Sounds](https://qa.fmod.com/t/error-with-example-code-for-programmer-sounds/15671)

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**Author:** [@vguedes](https://qa.fmod.com/u/vguedes)\
**Replies:** 5\
**Last updated:** [May 4, 2020, 8:30am UTC](https://qa.fmod.com/t/error-with-example-code-for-programmer-sounds/15671 "2020-05-04T08:30:32Z")

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I’m trying to get a Programmer Instrument to play some dialogue, and so I used the Programmer Sound example provided in the documentation. The problem is that it gives the error mentioned in the title even without any mo…

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## [FMOD 1.10.12 for PS4 SDK 6.5](https://qa.fmod.com/t/fmod-1-10-12-for-ps4-sdk-6-5/15718)

<div class="topic-metadata">

**Author:** [@uwejonas](https://qa.fmod.com/u/uwejonas)\
**Replies:** 1\
**Last updated:** [May 3, 2020, 11:49pm UTC](https://qa.fmod.com/t/fmod-1-10-12-for-ps4-sdk-6-5/15718 "2020-05-03T23:49:54Z")

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Is there a version of the 1.10.12 Unity package for PS4 that’s built against SDK 6.5?

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## [Sound will crack](https://qa.fmod.com/t/sound-will-crack/15656)

<div class="topic-metadata">

**Author:** [@corehai](https://qa.fmod.com/u/corehai)\
**Replies:** 6\
**Last updated:** [May 1, 2020, 6:01am UTC](https://qa.fmod.com/t/sound-will-crack/15656 "2020-05-01T06:01:12Z")

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when OnApplicationPause(true) occurred, will call mixerSuspend, and OnApplicationPause(false) will call mixerResume. but the sound will crack! occur by xiaomi9 phone. fmod version 20005

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## [FMOD Unity integration crash with ResonanceAudio](https://qa.fmod.com/t/fmod-unity-integration-crash-with-resonanceaudio/15710)

<div class="topic-metadata">

**Author:** [@killerloader](https://qa.fmod.com/u/killerloader)\
**Replies:** 4\
**Last updated:** [May 1, 2020, 3:29am UTC](https://qa.fmod.com/t/fmod-unity-integration-crash-with-resonanceaudio/15710 "2020-05-01T03:29:57Z")

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Hi, me and my team are experiencing a crash in our game (in editor, and in our release builds) Unity crashes to desktop without any error message or log, however windows event viewer shows this: Faulting application na…

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## [Muting a channel / a track from parameters / scripts causes serious cumilative lags](https://qa.fmod.com/t/muting-a-channel-a-track-from-parameters-scripts-causes-serious-cumilative-lags/15631)

<div class="topic-metadata">

**Author:** [@clpsplug](https://qa.fmod.com/u/clpsplug)\
**Replies:** 2\
**Last updated:** [April 30, 2020, 4:52pm UTC](https://qa.fmod.com/t/muting-a-channel-a-track-from-parameters-scripts-causes-serious-cumilative-lags/15631 "2020-04-30T16:52:06Z")

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I see a tiny lag when you mute a playing event instance via parameter automation and whenever from scripts using EventInstance::setVolume(float). An event has automation controlled by a continuous parameter on volumes f…

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## [Splitscreen vehicle audio phasing](https://qa.fmod.com/t/splitscreen-vehicle-audio-phasing/15698)

<div class="topic-metadata">

**Author:** [@Alexgreen3](https://qa.fmod.com/u/Alexgreen3)\
**Replies:** 4\
**Last updated:** [April 29, 2020, 9:01am UTC](https://qa.fmod.com/t/splitscreen-vehicle-audio-phasing/15698 "2020-04-29T09:01:03Z")

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Hi, I’m working on a sandbox multiplayer game which has a GTA style vehicle system where you can drive any vehicles in the game. For splitscreen we have created two listeners and layer masked the vehicles audio between …

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## [How to start Source Loops with the most saving of performance](https://qa.fmod.com/t/how-to-start-source-loops-with-the-most-saving-of-performance/15689)

<div class="topic-metadata">

**Author:** [@Juliansena](https://qa.fmod.com/u/Juliansena)\
**Replies:** 1\
**Last updated:** [April 28, 2020, 12:06am UTC](https://qa.fmod.com/t/how-to-start-source-loops-with-the-most-saving-of-performance/15689 "2020-04-28T00:06:36Z")

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Hello! I’m working on a open world kinda game and I just tought about which starting point I should choose for Source Loop Sound (Windmill, Waterfall, Fire). Because I didn’t want all the sounds to play in the backgrou…

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## [No FMOD Studio banks loaded. Please check your settings](https://qa.fmod.com/t/no-fmod-studio-banks-loaded-please-check-your-settings/15672)

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**Author:** [@h109475](https://qa.fmod.com/u/h109475)\
**Replies:** 1\
**Last updated:** [April 27, 2020, 11:20pm UTC](https://qa.fmod.com/t/no-fmod-studio-banks-loaded-please-check-your-settings/15672 "2020-04-27T23:20:42Z")

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I’m fairly new at FMOD and Unity integration, but I’m trying to link my FMOD Bank to my Unity Project and keep running into the same problem, Unity tells me there are No FMOD Studio Banks loaded and to check my settings …

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## [Is it possble to use FMOD's bars as a "timer" for the animator component?](https://qa.fmod.com/t/is-it-possble-to-use-fmods-bars-as-a-timer-for-the-animator-component/15665)

<div class="topic-metadata">

**Author:** [@Creiz](https://qa.fmod.com/u/Creiz)\
**Replies:** 1\
**Last updated:** [April 27, 2020, 10:46pm UTC](https://qa.fmod.com/t/is-it-possble-to-use-fmods-bars-as-a-timer-for-the-animator-component/15665 "2020-04-27T22:46:34Z")

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So what I want to do is have unity Timescale from 0 to 1 in a bar. Ah, it’s a bit hard to explain just like that. Alright. So I have this combat system which mostly works, and at the end of it, when the player kills the…

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## [Some audio clips are super quiet - only happens after building the game](https://qa.fmod.com/t/some-audio-clips-are-super-quiet-only-happens-after-building-the-game/15678)

<div class="topic-metadata">

**Author:** [@carlpocket](https://qa.fmod.com/u/carlpocket)\
**Replies:** 1\
**Last updated:** [April 27, 2020, 6:53am UTC](https://qa.fmod.com/t/some-audio-clips-are-super-quiet-only-happens-after-building-the-game/15678 "2020-04-27T06:53:37Z")

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We are using FMOD in a Unity game, and it runs excellent in Unity editor - dialogues play loud enough. However, after we built the game and deployed to different platforms (including Windows, Android, and iOS) some of t…

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## [\_FMOD5\_Thread\_SetAttributes error when building for tvOS - 2.01.00](https://qa.fmod.com/t/fmod5-thread-setattributes-error-when-building-for-tvos-2-01-00/15647)

<div class="topic-metadata">

**Author:** [@nekropants](https://qa.fmod.com/u/nekropants)\
**Replies:** 2\
**Last updated:** [April 26, 2020, 8:02am UTC](https://qa.fmod.com/t/fmod5-thread-setattributes-error-when-building-for-tvos-2-01-00/15647 "2020-04-26T08:02:50Z")

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I’m getting the following error in Xcode when trying to build for tvOS with FMOD 2.01.00 “\_FMOD5\_Thread\_SetAttributes”, referenced from: : \_Thread\_SetAttributes\_mDE85E61A29AE26C55D18BEF9C06C7868F686CA85 in Assembly-CSh…

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