# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=75

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 76

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## [Error On EventNotFoundException and VCANotFoundException](https://qa.fmod.com/t/error-on-eventnotfoundexception-and-vcanotfoundexception/15667)

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**Author:** [@Vu5e](https://qa.fmod.com/u/Vu5e)\
**Replies:** 1\
**Last updated:** [April 23, 2020, 5:26am UTC](https://qa.fmod.com/t/error-on-eventnotfoundexception-and-vcanotfoundexception/15667 "2020-04-23T05:26:10Z")

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Hello, we are a team trying to implement the Localization for our games. The error happens when we untick Load all Event Data at Initialization. And in the script, we load all the required banks except for the language …

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## [Unity3d build Nintendo Switch platform ,il2cpp.exe error](https://qa.fmod.com/t/unity3d-build-nintendo-switch-platform-il2cpp-exe-error/14576)

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**Author:** [@735471491](https://qa.fmod.com/u/735471491)\
**Replies:** 6\
**Last updated:** [April 21, 2020, 1:15am UTC](https://qa.fmod.com/t/unity3d-build-nintendo-switch-platform-il2cpp-exe-error/14576 "2020-04-21T01:15:12Z")

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我们是Unity3D项目，在使用Fmod音频插件后，在build导出switch平台文件时，会提示il2cpp.exe 停止工作。 demo测试如果不用Fmod音频插件，则不会出现这个问题，但Fmod官网文档里已经说明支持switch平台。 it’s a Unity3D project. After using the Fmod audio plug-in, we will prompt il2cpp.exe to stop wor…

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## [Cannot reference events in unity](https://qa.fmod.com/t/cannot-reference-events-in-unity/15644)

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**Author:** [@MarceloAlves87](https://qa.fmod.com/u/MarceloAlves87)\
**Replies:** 1\
**Last updated:** [April 17, 2020, 6:40am UTC](https://qa.fmod.com/t/cannot-reference-events-in-unity/15644 "2020-04-17T06:40:52Z")

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Some time ago i created my original menu scene and referenced the menu music and sound using an event emitter and it worked like it’s suposed to. However in any other scene that was created after this (or the scene i’m …

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## [Fmod errors at Unity startup + no audio](https://qa.fmod.com/t/fmod-errors-at-unity-startup-no-audio/15639)

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**Author:** [@Wobl](https://qa.fmod.com/u/Wobl)\
**Replies:** 1\
**Last updated:** [April 17, 2020, 1:41am UTC](https://qa.fmod.com/t/fmod-errors-at-unity-startup-no-audio/15639 "2020-04-17T01:41:14Z")

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Hello there. I am currently having an issue with Unity and it’s built in audio engine, Fmod. The issue is Fmod gives an error at the startup of the Unity Editor (I am using Unity 2019.3.3f1), and there will be no audio w…

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## [Variables from Scripts not Shown in Inspector, Problem with Finding Events](https://qa.fmod.com/t/variables-from-scripts-not-shown-in-inspector-problem-with-finding-events/15634)

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**Author:** [@angerCanine](https://qa.fmod.com/u/angerCanine)\
**Replies:** 1\
**Last updated:** [April 16, 2020, 2:58am UTC](https://qa.fmod.com/t/variables-from-scripts-not-shown-in-inspector-problem-with-finding-events/15634 "2020-04-16T02:58:41Z")

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Hey all! I’m a bit new to FMOD, and I’m currently working on a small project where I am creating different footstep sounds that play different sounds according to the various surfaces the player is on. I am using this v…

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## [My audio zone is not playing in full range of your box collider](https://qa.fmod.com/t/my-audio-zone-is-not-playing-in-full-range-of-your-box-collider/15606)

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**Author:** [@Guigude](https://qa.fmod.com/u/Guigude)\
**Replies:** 1\
**Last updated:** [April 8, 2020, 2:01am UTC](https://qa.fmod.com/t/my-audio-zone-is-not-playing-in-full-range-of-your-box-collider/15606 "2020-04-08T02:01:30Z")

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I continue trying to learn fmod, but I created a reverb zone like in a video on youtube, but my zone was stoping to play the sounds on the game when I start to go far from the area, so I think “I’m gonna expand the zone.…

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## [FMOD Unity Encryption](https://qa.fmod.com/t/fmod-unity-encryption/15608)

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**Author:** [@littlemuggo](https://qa.fmod.com/u/littlemuggo)\
**Replies:** 1\
**Last updated:** [April 5, 2020, 11:51pm UTC](https://qa.fmod.com/t/fmod-unity-encryption/15608 "2020-04-05T23:51:32Z")

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Heylo Forums, We’ve recently found we need to start encrypting FMOD to halt piracy and ripping audio from our title. We are running into issues attempting to do so. Note: We are using Asset Bundles to play and retrieve…

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## [Is there a way to Trigger a parameter using a key for activation?](https://qa.fmod.com/t/is-there-a-way-to-trigger-a-parameter-using-a-key-for-activation/15611)

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**Author:** [@frankpleecemusic](https://qa.fmod.com/u/frankpleecemusic)\
**Replies:** 3\
**Last updated:** [April 4, 2020, 10:25am UTC](https://qa.fmod.com/t/is-there-a-way-to-trigger-a-parameter-using-a-key-for-activation/15611 "2020-04-04T10:25:46Z")

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Hi everyone! I’m fairly new to fmod and unity and was wondering if anyone could help me out with some implementation problems I’m having. I have a sound assigned to a specific model with a high cut on it, now when this …

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## [Fmod component not loading after loading a project](https://qa.fmod.com/t/fmod-component-not-loading-after-loading-a-project/15595)

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**Author:** [@itay\_o](https://qa.fmod.com/u/itay_o)\
**Replies:** 1\
**Last updated:** [April 3, 2020, 12:17am UTC](https://qa.fmod.com/t/fmod-component-not-loading-after-loading-a-project/15595 "2020-04-03T00:17:26Z")

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Hi everyone. I’m still kinda new to the Fmod and unity integration, so there’s a chance I may have missed something that is obvious. About a month ago I was experimenting with the viking village project from the unity …

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## [Delayed FMOD initialization - for fix crash on Android 8.0](https://qa.fmod.com/t/delayed-fmod-initialization-for-fix-crash-on-android-8-0/15046)

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**Author:** [@MichalCervenkaGeewa](https://qa.fmod.com/u/MichalCervenkaGeewa)\
**Replies:** 4\
**Last updated:** [April 1, 2020, 5:15am UTC](https://qa.fmod.com/t/delayed-fmod-initialization-for-fix-crash-on-android-8-0/15046 "2020-04-01T05:15:24Z")

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Hi FMOD (Unity 2019.1.13f1) generating a random crashing on all Android 8.0 devices from AAudio API. Android 8.1 and other version works fine. For us will be the best quick solution to use OPENSL output for Android API-2…

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## [I got a lot of log information. Can I clear it? And does it affect me?](https://qa.fmod.com/t/i-got-a-lot-of-log-information-can-i-clear-it-and-does-it-affect-me/15571)

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**Author:** [@maqingzhu0127](https://qa.fmod.com/u/maqingzhu0127)\
**Replies:** 1\
**Last updated:** [April 1, 2020, 1:26am UTC](https://qa.fmod.com/t/i-got-a-lot-of-log-information-can-i-clear-it-and-does-it-affect-me/15571 "2020-04-01T01:26:47Z")

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I build on the ios platform, I see a lot of Fmod related log information in Xcode,How can I clear it?Where can I close it? And does it affect me? The Fmod version is 2.00.08. \[LOG\] System::create …

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## [Unity / Fmod not responding to parameter changes](https://qa.fmod.com/t/unity-fmod-not-responding-to-parameter-changes/15597)

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**Author:** [@alijamieson](https://qa.fmod.com/u/alijamieson)\
**Replies:** 0\
**Last updated:** [March 31, 2020, 2:06pm UTC](https://qa.fmod.com/t/unity-fmod-not-responding-to-parameter-changes/15597 "2020-03-31T14:06:27Z")

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Hi there I’m following along the Viking Village tutorial, which I am aware is no longer supported by Unity buyt I’ve managed to get everything working so far bar two issues, both relating to parameter changes: Firstly:…

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## [FMOD and Unity Integration Errors](https://qa.fmod.com/t/fmod-and-unity-integration-errors/15569)

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**Author:** [@fmod12](https://qa.fmod.com/u/fmod12)\
**Replies:** 1\
**Last updated:** [March 31, 2020, 5:07am UTC](https://qa.fmod.com/t/fmod-and-unity-integration-errors/15569 "2020-03-31T05:07:51Z")

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I’m having some trouble integrating FMOD and Unity together. When I import the FMOD package I get a few errors(shown below). I’m curious has anyone experienced these before. any help would be appreciated. I’m using FMOD …

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## [Deactivating a damage oneshot when the death oneshot plays](https://qa.fmod.com/t/deactivating-a-damage-oneshot-when-the-death-oneshot-plays/15585)

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**Author:** [@DaraDB](https://qa.fmod.com/u/DaraDB)\
**Replies:** 2\
**Last updated:** [March 30, 2020, 7:06pm UTC](https://qa.fmod.com/t/deactivating-a-damage-oneshot-when-the-death-oneshot-plays/15585 "2020-03-30T19:06:29Z")

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Any suggestions? Is there a way of doing this without setting up variables? Like a ‘if then’ type situation with the other oneshot? I’d appreciate any help, thanks.

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## [EventDescription reports 2d Panning and -1 MaxDistance if using Resonance Audio Source](https://qa.fmod.com/t/eventdescription-reports-2d-panning-and-1-maxdistance-if-using-resonance-audio-source/15556)

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**Author:** [@Alverik](https://qa.fmod.com/u/Alverik)\
**Replies:** 1\
**Last updated:** [March 27, 2020, 5:27am UTC](https://qa.fmod.com/t/eventdescription-reports-2d-panning-and-1-maxdistance-if-using-resonance-audio-source/15556 "2020-03-27T05:27:58Z")

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Well, I wrote my own occlusion handling to use Resonance Audio occlusion (I used 5 RayCastAllNonAlloc spaced in a cross pattern to check how blocked an object is.). I’m only cashing 3 or 4 hits for every raycast, but sti…

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## [Timeline transition between music parts](https://qa.fmod.com/t/timeline-transition-between-music-parts/15568)

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**Author:** [@negativelight](https://qa.fmod.com/u/negativelight)\
**Replies:** 11\
**Last updated:** [March 24, 2020, 4:29pm UTC](https://qa.fmod.com/t/timeline-transition-between-music-parts/15568 "2020-03-24T16:29:58Z")

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Hi! I am trying to achieve smooth crossfades of music between various zones (represented by cubes in Unity). Each zone reacts to the Player collision tag, plays an event on Trigger Enter and stops it on Trigger Exit. In …

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## [Crash on Android Version is 2.00.06](https://qa.fmod.com/t/crash-on-android-version-is-2-00-06/15558)

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**Author:** [@musicseli](https://qa.fmod.com/u/musicseli)\
**Replies:** 1\
**Last updated:** [March 25, 2020, 3:30am UTC](https://qa.fmod.com/t/crash-on-android-version-is-2-00-06/15558 "2020-03-25T03:30:06Z")

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My App crashed on Android. And the stack frame is here： 1 #00 pc 0007ce36 /system/lib/libc.so (tgkill+22) \[x86::921498079eb407166dbbf93a9646a3e6\] 2 #01 pc 00023515 /system/lib/libc.so (pthread\_kill+117) \[x86::92149807…

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## [Cannot fine type 'RESULT'](https://qa.fmod.com/t/cannot-fine-type-result/15559)

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**Author:** [@NephilimGS](https://qa.fmod.com/u/NephilimGS)\
**Replies:** 1\
**Last updated:** [March 24, 2020, 10:24pm UTC](https://qa.fmod.com/t/cannot-fine-type-result/15559 "2020-03-24T22:24:16Z")

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Hi, Getting the following: Assets/Plugins/FMOD/Wrapper/fmod\_xboxone.cs(8,23): error CS0246: The type or namespace name \`RESULT’ could not be found. Are you missing an assembly reference? Where does RESULT come from? T…

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## [Volume is at -80db, debug shows sounds are playing](https://qa.fmod.com/t/volume-is-at-80db-debug-shows-sounds-are-playing/15566)

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**Author:** [@Sakiskid](https://qa.fmod.com/u/Sakiskid)\
**Replies:** 2\
**Last updated:** [March 23, 2020, 3:13pm UTC](https://qa.fmod.com/t/volume-is-at-80db-debug-shows-sounds-are-playing/15566 "2020-03-23T15:13:09Z")

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Hey all, very frustrating issue. Having the same issue as this thread: https://qa.fmod.com/t/no-audio-with-integration-version-2-00-02/14823 None of my sounds are playing, I’ve tried both 2D and 3D sounds (it’s a 2d pro…

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## [FMOD Unity playSound](https://qa.fmod.com/t/fmod-unity-playsound/15549)

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**Author:** [@Kidara](https://qa.fmod.com/u/Kidara)\
**Replies:** 2\
**Last updated:** [March 22, 2020, 10:52pm UTC](https://qa.fmod.com/t/fmod-unity-playsound/15549 "2020-03-22T22:52:23Z")

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Hi everyone, I’m new with FMOD and I’m trying to do stuff with low level API. In particular I want to create a simple sinusoidal signal to play with FMOD. This is my code. I tested it with Unity AudioClip and it work…

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## [Unity Cloud Build - No Sound Devices Found! when running tests](https://qa.fmod.com/t/unity-cloud-build-no-sound-devices-found-when-running-tests/15519)

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**Author:** [@kyle\_n](https://qa.fmod.com/u/kyle_n)\
**Replies:** 7\
**Last updated:** [March 22, 2020, 10:07pm UTC](https://qa.fmod.com/t/unity-cloud-build-no-sound-devices-found-when-running-tests/15519 "2020-03-22T22:07:10Z")

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We’re using Unity Cloud Build to run some automated play mode tests but we’re running into this error when the tests start to run: '\[Error\] \[FMOD\] OutputCoreAudio::init : No output sound devices found!' The tests ran f…

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## [Unity Collab team mates can't hear my sounds](https://qa.fmod.com/t/unity-collab-team-mates-cant-hear-my-sounds/15539)

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**Author:** [@sakaiser](https://qa.fmod.com/u/sakaiser)\
**Replies:** 2\
**Last updated:** [March 20, 2020, 7:17pm UTC](https://qa.fmod.com/t/unity-collab-team-mates-cant-hear-my-sounds/15539 "2020-03-20T19:17:48Z")

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I’m trying to use FMOD with Unity Collab, but whenever I publish my sounds to the project, my team mates can’t hear the sounds. I’ve already followed the tutorial at https://qa.fmod.com/t/using-fmod-with-unity-collab/13…

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## [FMODStudioSettings.asset source bank path uses wrong slash in folder path for Mac compability](https://qa.fmod.com/t/fmodstudiosettings-asset-source-bank-path-uses-wrong-slash-in-folder-path-for-mac-compability/15494)

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**Author:** [@studioatmazeke](https://qa.fmod.com/u/studioatmazeke)\
**Replies:** 3\
**Last updated:** [March 20, 2020, 3:35am UTC](https://qa.fmod.com/t/fmodstudiosettings-asset-source-bank-path-uses-wrong-slash-in-folder-path-for-mac-compability/15494 "2020-03-20T03:35:04Z")

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With the latest Unity integration 2.00.07, we are seeing an issue with the sourceBankPath in FMODStudioSettings.asset. When I browse to the bank folder on my PC, it sets the path using a backslash. This apparently doesn’…

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## [Xcode 11.3.1 Linker Errors after upgrading from FMOD 1.10 to 2.00.08](https://qa.fmod.com/t/xcode-11-3-1-linker-errors-after-upgrading-from-fmod-1-10-to-2-00-08/15537)

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**Author:** [@AndyD](https://qa.fmod.com/u/AndyD)\
**Replies:** 3\
**Last updated:** [March 19, 2020, 12:29pm UTC](https://qa.fmod.com/t/xcode-11-3-1-linker-errors-after-upgrading-from-fmod-1-10-to-2-00-08/15537 "2020-03-19T12:29:07Z")

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Hi there, I’m having some issues deploying my app on iOS. My project is being built from Unity LTS 2017.4.37f1. I’m getting a lot of Mach-O Linker (Id) Errors. Everything appears to be working without issue in Unity,…

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## [FMOD Event Emitter dont show event path](https://qa.fmod.com/t/fmod-event-emitter-dont-show-event-path/15546)

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**Author:** [@bitDX842](https://qa.fmod.com/u/bitDX842)\
**Replies:** 1\
**Last updated:** [March 19, 2020, 5:05am UTC](https://qa.fmod.com/t/fmod-event-emitter-dont-show-event-path/15546 "2020-03-19T05:05:56Z")

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m having a fatal problem with fmod package and unity version 2019 3.0f6 The event and bank emmiters and loader components arent showing the path to the events. I dont know whats happening and it was also on previous ver…

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## [Change Audio Device in Unity](https://qa.fmod.com/t/change-audio-device-in-unity/12010)

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**Author:** [@FlyingMollusk](https://qa.fmod.com/u/FlyingMollusk)\
**Replies:** 11\
**Last updated:** [March 15, 2020, 11:18pm UTC](https://qa.fmod.com/t/change-audio-device-in-unity/12010 "2020-03-15T23:18:50Z")

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With the Unity engines native audio system, when a new audio device is plugged into the computer, the audio starts coming out of the new device. What we’ve been experiencing, however, is that the FMOD plugin for Unity do…

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## [I want the sound that plays when I press esc to pause the game, not play again when I press esc again while the pause menu is open](https://qa.fmod.com/t/i-want-the-sound-that-plays-when-i-press-esc-to-pause-the-game-not-play-again-when-i-press-esc-again-while-the-pause-menu-is-open/15545)

<div class="topic-metadata">

**Author:** [@Guigude](https://qa.fmod.com/u/Guigude)\
**Replies:** 1\
**Last updated:** [March 15, 2020, 9:17pm UTC](https://qa.fmod.com/t/i-want-the-sound-that-plays-when-i-press-esc-to-pause-the-game-not-play-again-when-i-press-esc-again-while-the-pause-menu-is-open/15545 "2020-03-15T21:17:12Z")

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I’m trying to learn FMOD with unity integration, but I’m not a good person on scripting, but I need to learn, so I’m training in a project from the asset store, the creator kit FPS, when the ESC key is pressed the game g…

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## [Old events and folders still showing up in the Unity Event browser](https://qa.fmod.com/t/old-events-and-folders-still-showing-up-in-the-unity-event-browser/15542)

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**Author:** [@Carthur](https://qa.fmod.com/u/Carthur)\
**Replies:** 2\
**Last updated:** [March 15, 2020, 7:11am UTC](https://qa.fmod.com/t/old-events-and-folders-still-showing-up-in-the-unity-event-browser/15542 "2020-03-15T07:11:54Z")

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I originally had several events in one folder, I then added sub folders and organized my events in those. I also deleted some old sub folders. Several of the events still show up in their old locations when I look at the…

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## [Switch - getting a lot of distortion during intense scenes](https://qa.fmod.com/t/switch-getting-a-lot-of-distortion-during-intense-scenes/15492)

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**Author:** [@williamchyr](https://qa.fmod.com/u/williamchyr)\
**Replies:** 6\
**Last updated:** [March 12, 2020, 10:11am UTC](https://qa.fmod.com/t/switch-getting-a-lot-of-distortion-during-intense-scenes/15492 "2020-03-12T10:11:17Z")

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We’re using FMOD 2.00.07 and deploying on multiple platforms but the only one having a problem is the Switch. During normal scenes, everything is fine, but if things get a bit intense the audio will distort. We have trie…

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## [Google Resonance 3D effect not present](https://qa.fmod.com/t/google-resonance-3d-effect-not-present/15486)

<div class="topic-metadata">

**Author:** [@mhasselbalch](https://qa.fmod.com/u/mhasselbalch)\
**Replies:** 15\
**Last updated:** [March 11, 2020, 6:13am UTC](https://qa.fmod.com/t/google-resonance-3d-effect-not-present/15486 "2020-03-11T06:13:02Z")

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Hello. I’ve recently starting using Google Resonance in an FMOD project. I’ve noticed that the 3D effect of the sounds in the environment are more or less not present. The occlusion effect is very present, but there’s n…

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