# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=76

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**Page:** 77

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## [Snapshots cause bank's changed](https://qa.fmod.com/t/snapshots-cause-banks-changed/15533)

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**Author:** [@AbelChiu](https://qa.fmod.com/u/AbelChiu)\
**Replies:** 2\
**Last updated:** [March 11, 2020, 4:19am UTC](https://qa.fmod.com/t/snapshots-cause-banks-changed/15533 "2020-03-11T04:19:23Z")

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After I change my snapshots or Compressor Effect, I Found all my Bank changed Is that a BUG?

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## [FMODStudioCache location changed?](https://qa.fmod.com/t/fmodstudiocache-location-changed/15529)

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**Author:** [@foobargle](https://qa.fmod.com/u/foobargle)\
**Replies:** 3\
**Last updated:** [March 10, 2020, 11:40pm UTC](https://qa.fmod.com/t/fmodstudiocache-location-changed/15529 "2020-03-10T23:40:29Z")

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Hello! I’m currently setting up FMOD Studio Unity Integration version 2.00.08 and have a question about the gitignore setup In the docs it mentions you should ignore the file Assets/Plugins/FMOD/Resources/FMODStudioCac…

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## [No-sound mode in iphone](https://qa.fmod.com/t/no-sound-mode-in-iphone/15469)

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**Author:** [@AbelChiu](https://qa.fmod.com/u/AbelChiu)\
**Replies:** 5\
**Last updated:** [March 9, 2020, 10:54pm UTC](https://qa.fmod.com/t/no-sound-mode-in-iphone/15469 "2020-03-09T22:54:25Z")

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When I init fmod in my phone(iphone8 12.4.1), I got error “\[FMOD\] Studio::System::initialize returned ERR\_OUTPUT\_INIT,defaulting to no-sound mode” How to solve this issure?

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## [Core API playing a sound](https://qa.fmod.com/t/core-api-playing-a-sound/15532)

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**Author:** [@PeteDE](https://qa.fmod.com/u/PeteDE)\
**Replies:** 2\
**Last updated:** [March 9, 2020, 8:35pm UTC](https://qa.fmod.com/t/core-api-playing-a-sound/15532 "2020-03-09T20:35:24Z")

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Hi, So I’ve been using FMOD Studio for a long time, but for a new game that I am working on I want to use the core API. I have been having some trouble being able to play the first sound. My code compiles fine, but I do…

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## [Cannot Find Global parameters in unitys event browser](https://qa.fmod.com/t/cannot-find-global-parameters-in-unitys-event-browser/15526)

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**Author:** [@mkvale](https://qa.fmod.com/u/mkvale)\
**Replies:** 2\
**Last updated:** [March 6, 2020, 11:39am UTC](https://qa.fmod.com/t/cannot-find-global-parameters-in-unitys-event-browser/15526 "2020-03-06T11:39:01Z")

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I have a problem with one project where it cannot seem to find any global parameters in unity. I export them correctly and they seem to be included in the GUID when I export it, but it does not show up in unity. version …

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## [Runtime Manager continues after ending Unity Playmode?](https://qa.fmod.com/t/runtime-manager-continues-after-ending-unity-playmode/15509)

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**Author:** [@NoDzofSound](https://qa.fmod.com/u/NoDzofSound)\
**Replies:** 3\
**Last updated:** [March 6, 2020, 10:29am UTC](https://qa.fmod.com/t/runtime-manager-continues-after-ending-unity-playmode/15509 "2020-03-06T10:29:36Z")

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Hi there, has anyone found a proper solution for this problem: https://qa.fmod.com/t/error-every-frame-bind-failed-10048/12887 I see, that there is a recommendation to change the port, but that doesn´t seem to solve th…

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## [How to sync a midi and audio files?](https://qa.fmod.com/t/how-to-sync-a-midi-and-audio-files/15524)

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**Author:** [@z0diakk](https://qa.fmod.com/u/z0diakk)\
**Replies:** 0\
**Last updated:** [March 5, 2020, 8:20pm UTC](https://qa.fmod.com/t/how-to-sync-a-midi-and-audio-files/15524 "2020-03-05T20:20:50Z")

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I have an audio file and it’s midi representation. I want to sync these two files and spawn different objects in Unity whenever midi note hits. Is it possible to read a midi file inside FMOD and then call function in uni…

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## [Memory leak in RuntimeManager.Update](https://qa.fmod.com/t/memory-leak-in-runtimemanager-update/15493)

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**Author:** [@BalancingMonkeyGames](https://qa.fmod.com/u/BalancingMonkeyGames)\
**Replies:** 4\
**Last updated:** [March 4, 2020, 9:04am UTC](https://qa.fmod.com/t/memory-leak-in-runtimemanager-update/15493 "2020-03-04T09:04:19Z")

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For ages I’ve noticed a few memory allocations every frame in RuntimeManager.Update and done nothing about it. I only just realised today that RuntimeManager is an FMOD class :slight\_smile: Any idea what the allocation…

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## [Audio stutters when switching tabs in browser](https://qa.fmod.com/t/audio-stutters-when-switching-tabs-in-browser/15487)

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**Author:** [@luanlucas](https://qa.fmod.com/u/luanlucas)\
**Replies:** 1\
**Last updated:** [March 4, 2020, 5:42am UTC](https://qa.fmod.com/t/audio-stutters-when-switching-tabs-in-browser/15487 "2020-03-04T05:42:32Z")

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Hi, I’m currently developing a HTML 5 game using FMOD and Unity. Build works ok, but switching tabs inside the browser causes the audio to lag/stutter real bad. Minimizing the browser window also causes the same issue. …

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## [Signal 6 (SIGABRT) after upgrading to il2cpp](https://qa.fmod.com/t/signal-6-sigabrt-after-upgrading-to-il2cpp/15308)

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**Author:** [@potalyukov](https://qa.fmod.com/u/potalyukov)\
**Replies:** 7\
**Last updated:** [March 1, 2020, 11:27pm UTC](https://qa.fmod.com/t/signal-6-sigabrt-after-upgrading-to-il2cpp/15308 "2020-03-01T23:27:07Z")

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Hello. After upgrading to il2cpp arm64 we get multiple crashes in google play developer console. It reproduces on these versions of fmod (we checked it on a production apk): 2.00.06 2.00.05 1.10.10 Blockquote java…

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## [Playing two sounds at same time?](https://qa.fmod.com/t/playing-two-sounds-at-same-time/15491)

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**Author:** [@gaby](https://qa.fmod.com/u/gaby)\
**Replies:** 3\
**Last updated:** [February 28, 2020, 4:18am UTC](https://qa.fmod.com/t/playing-two-sounds-at-same-time/15491 "2020-02-28T04:18:20Z")

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Hi! I have an ambience/music that I want to play all the time in the background. I’ve added this as a studio event emitter. I also have a narrator voice that I’d like to play at specific instances. But when I play the …

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## [Bug - Old events in Event Browser](https://qa.fmod.com/t/bug-old-events-in-event-browser/15445)

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**Author:** [@ksywa812](https://qa.fmod.com/u/ksywa812)\
**Replies:** 5\
**Last updated:** [February 26, 2020, 1:27pm UTC](https://qa.fmod.com/t/bug-old-events-in-event-browser/15445 "2020-02-26T13:27:19Z")

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Hey, I have a problem with Event Browser in Unity. The thing is that I have old events in Event Browser which have been deleted a month ago The whole project works but that old event’s in the event browser aren’t comf…

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## [Need help playing event and adjusting a parameter](https://qa.fmod.com/t/need-help-playing-event-and-adjusting-a-parameter/15485)

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**Author:** [@austinsladejones](https://qa.fmod.com/u/austinsladejones)\
**Replies:** 1\
**Last updated:** [February 24, 2020, 1:12am UTC](https://qa.fmod.com/t/need-help-playing-event-and-adjusting-a-parameter/15485 "2020-02-24T01:12:11Z")

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I’m extremely new to the world of game audio, but am a composer. I’m working with unity on a simple platformer game. I’m trying to write a script for emitting an event in fmod and adjusting a parameter, but can’t even …

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## [Rigid bodies and 3d spacialization](https://qa.fmod.com/t/rigid-bodies-and-3d-spacialization/15464)

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**Author:** [@PoeJoe](https://qa.fmod.com/u/PoeJoe)\
**Replies:** 2\
**Last updated:** [February 17, 2020, 6:28pm UTC](https://qa.fmod.com/t/rigid-bodies-and-3d-spacialization/15464 "2020-02-17T18:28:15Z")

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Hi! I’m implementing audio via fmod into a unity game of a spaceship that is always on the center of the screen, except for when de player gets out of it. The problem is that while traveling and turning from going right …

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## [Can't build/run WebGL](https://qa.fmod.com/t/cant-build-run-webgl/15451)

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**Author:** [@j4nw](https://qa.fmod.com/u/j4nw)\
**Replies:** 2\
**Last updated:** [February 12, 2020, 7:15pm UTC](https://qa.fmod.com/t/cant-build-run-webgl/15451 "2020-02-12T19:15:53Z")

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FMOD 2.00.07 / Unity 2019.2.18f1 Hey, ever since integrating FMOD I’m unable to build for WebGL. A release build compiles and runs, but gets stuck 90% of the way into the loading screen, and a development build doesn’t …

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## [\[Resonanceaudio.prx\] ERROR on 1.10.19 PS4 (build against sdk 6.5)](https://qa.fmod.com/t/resonanceaudio-prx-error-on-1-10-19-ps4-build-against-sdk-6-5/15436)

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**Author:** [@jandusoft](https://qa.fmod.com/u/jandusoft)\
**Replies:** 1\
**Last updated:** [February 11, 2020, 12:04am UTC](https://qa.fmod.com/t/resonanceaudio-prx-error-on-1-10-19-ps4-build-against-sdk-6-5/15436 "2020-02-11T00:04:03Z")

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We are building a game for PS4 using the latest 1.10.19 PS4 unity library, and there is an error on the reonanceaudio.prx \[Debug\] libfmodstudioL.prx: 07.008.001 : crtn \[Debug\] libfmodstudioL.prx: 07.008.001 : libSceNet\_…

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## [Live Update on VS banks issue with parameters](https://qa.fmod.com/t/live-update-on-vs-banks-issue-with-parameters/15450)

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**Author:** [@mkvale](https://qa.fmod.com/u/mkvale)\
**Replies:** 1\
**Last updated:** [February 11, 2020, 12:03am UTC](https://qa.fmod.com/t/live-update-on-vs-banks-issue-with-parameters/15450 "2020-02-11T00:03:10Z")

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Hey there! Im using fmod 2.00.04 and unity 2019.2.17. We are struggling with modifying a global parameter. We have a button on a gameobject that when pressed its set to change a number in a parameter but this does not…

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## [Importing Unity integration package does nothing and breaks my project](https://qa.fmod.com/t/importing-unity-integration-package-does-nothing-and-breaks-my-project/15437)

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**Author:** [@A-NaCl](https://qa.fmod.com/u/A-NaCl)\
**Replies:** 1\
**Last updated:** [February 5, 2020, 10:59am UTC](https://qa.fmod.com/t/importing-unity-integration-package-does-nothing-and-breaks-my-project/15437 "2020-02-05T10:59:21Z")

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After installing the FMOD unity integration package, I’ve received multiple errors, and it always breaks my Unity project, making it unplayable. I receive the following errors: Additionnally, importing the package ne…

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## [Release timeline for XDK QFE12](https://qa.fmod.com/t/release-timeline-for-xdk-qfe12/15417)

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**Author:** [@FWCorey1](https://qa.fmod.com/u/FWCorey1)\
**Replies:** 2\
**Last updated:** [February 4, 2020, 4:37am UTC](https://qa.fmod.com/t/release-timeline-for-xdk-qfe12/15417 "2020-02-04T04:37:07Z")

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Latest Unity Xbox plugin is for Unity 2019.3.0f6 built targeting XDK QFE12. How soon can we expect a new integration release for that XDK for 1.10.19 / 2.0x ?

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## [Soundbanks freezing PS4 when no network connection](https://qa.fmod.com/t/soundbanks-freezing-ps4-when-no-network-connection/15411)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 2\
**Last updated:** [January 31, 2020, 7:42am UTC](https://qa.fmod.com/t/soundbanks-freezing-ps4-when-no-network-connection/15411 "2020-01-31T07:42:26Z")

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I have a critical issue where loading my soundbanks freezes the Playstation in our new build if there is no network connection. This ONLY happens the very first time you open the game. Has anyone experienced this? It se…

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## [ERR\_EVENT\_NOTFOUND The requested event, bus or vca could not be found](https://qa.fmod.com/t/err-event-notfound-the-requested-event-bus-or-vca-could-not-be-found/15391)

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**Author:** [@ELTEE91](https://qa.fmod.com/u/ELTEE91)\
**Replies:** 6\
**Last updated:** [January 30, 2020, 9:36am UTC](https://qa.fmod.com/t/err-event-notfound-the-requested-event-bus-or-vca-could-not-be-found/15391 "2020-01-30T09:36:13Z")

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Hello, I get the following error when I try to play a sound via the event browser; FMOD Studio: Encounterd Error: ERR\_EVENT\_NOTFOUND The requested event, bus or vca could not be found. UnityEngine.Debug:LogError(Object…

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## [Unity can't find custom FMOD build path](https://qa.fmod.com/t/unity-cant-find-custom-fmod-build-path/13158)

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**Author:** [@ceickelman](https://qa.fmod.com/u/ceickelman)\
**Replies:** 4\
**Last updated:** [January 30, 2020, 12:21am UTC](https://qa.fmod.com/t/unity-cant-find-custom-fmod-build-path/13158 "2020-01-30T00:21:33Z")

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Hi all, I’ve got FMOD Studio set up to build into the Unity assets folder (to work with Unity Collab). I’ve imported the FMOD package to the Unity project, and connected Unity to my FMOD project. I’m getting an error …

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## [Is it possible to get the name of an audio file played by a shuffle?](https://qa.fmod.com/t/is-it-possible-to-get-the-name-of-an-audio-file-played-by-a-shuffle/15402)

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**Author:** [@fabiocmarques](https://qa.fmod.com/u/fabiocmarques)\
**Replies:** 2\
**Last updated:** [January 23, 2020, 2:41pm UTC](https://qa.fmod.com/t/is-it-possible-to-get-the-name-of-an-audio-file-played-by-a-shuffle/15402 "2020-01-23T14:41:03Z")

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Hello, I have a simple event with only a multi instrument that has 5 sound files on shuffle. Now I need a way to identify in Unity which of those sounds was chosen by the shuffle. Is it possible? Btw, i’m using FMOD v.…

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## [Unity Addressables Support](https://qa.fmod.com/t/unity-addressables-support/15388)

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**Author:** [@nmad](https://qa.fmod.com/u/nmad)\
**Replies:** 2\
**Last updated:** [January 22, 2020, 11:39pm UTC](https://qa.fmod.com/t/unity-addressables-support/15388 "2020-01-22T23:39:55Z")

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Hi. I’m trying the new Addressables feature (which is an upgrade from AssetBundles), and I was wondering what’s the right way to load sound banks. I also want to stream them instead of loading all into memory. For asset…

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## [Verify Saving Assets](https://qa.fmod.com/t/verify-saving-assets/15379)

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**Author:** [@oliveiragsg](https://qa.fmod.com/u/oliveiragsg)\
**Replies:** 1\
**Last updated:** [January 21, 2020, 6:00am UTC](https://qa.fmod.com/t/verify-saving-assets/15379 "2020-01-21T06:00:31Z")

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Hello, i wonder if someone can help me, when i activate the option “Verify Saving Assets” in the General Tab of the preferences in Unity, Fmod tries to save something automatically, it appears to save the “QualitySetting…

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## [Unity Integration adds too many folders](https://qa.fmod.com/t/unity-integration-adds-too-many-folders/15382)

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**Author:** [@T-ruth](https://qa.fmod.com/u/T-ruth)\
**Replies:** 1\
**Last updated:** [January 20, 2020, 12:54am UTC](https://qa.fmod.com/t/unity-integration-adds-too-many-folders/15382 "2020-01-20T00:54:00Z")

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I’m working with fmod for a while now and liked it very much. There is one thing that’s bothering me though. When I import the Unity Integration into my project a lot of folders appear in project hierarchy: Editor Defaul…

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## [Getting instance from other scripts](https://qa.fmod.com/t/getting-instance-from-other-scripts/15393)

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**Author:** [@GalAzu](https://qa.fmod.com/u/GalAzu)\
**Replies:** 1\
**Last updated:** [January 18, 2020, 10:00pm UTC](https://qa.fmod.com/t/getting-instance-from-other-scripts/15393 "2020-01-18T22:00:17Z")

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Hey everyone, i run a little issue that i’d love you to help me solve it out. I Have an instance and all parameters ID and information on one script, i would like to access it and getting the script component so i’ll ha…

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## [Bank copy errors when using 2.0 integration](https://qa.fmod.com/t/bank-copy-errors-when-using-2-0-integration/14463)

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**Author:** [@Shadoninja](https://qa.fmod.com/u/Shadoninja)\
**Replies:** 30\
**Last updated:** [January 17, 2020, 1:52am UTC](https://qa.fmod.com/t/bank-copy-errors-when-using-2-0-integration/14463 "2020-01-17T01:52:40Z")

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I just cleared out the old integration from my Unity project and put in the new one. I am getting this error: IOException: Win32 IO returned ERROR\_INVALID\_NAME. Path: C:\\Unity Projects\\MyGame\\Assets\\StreamingAssetsC: Sy…

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## [Speed up the audio but don't alter the pitch](https://qa.fmod.com/t/speed-up-the-audio-but-dont-alter-the-pitch/15367)

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**Author:** [@kantagara](https://qa.fmod.com/u/kantagara)\
**Replies:** 2\
**Last updated:** [January 14, 2020, 5:50am UTC](https://qa.fmod.com/t/speed-up-the-audio-but-dont-alter-the-pitch/15367 "2020-01-14T05:50:11Z")

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So I’ve bumped into this topic for the potential answer https://qa.fmod.com/t/changing-pitch-in-fmod/10578/3 but as far as I can see DSP is something that’s the same for all the tracks. What I need is that when I write…

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## [Unity Integration issues](https://qa.fmod.com/t/unity-integration-issues/15362)

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**Author:** [@djacooby](https://qa.fmod.com/u/djacooby)\
**Replies:** 1\
**Last updated:** [January 10, 2020, 3:23am UTC](https://qa.fmod.com/t/unity-integration-issues/15362 "2020-01-10T03:23:31Z")

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Hey, all! Quick question. I’m completely new to this so I may be missing something. I am currently using all current versions of Unity & FMOD. I’m following the Viking Village tutorial on the FMOD website and everything…

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