# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=77

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**Page:** 78

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## [Can I use programmer instrument to play wav files from a local folder?](https://qa.fmod.com/t/can-i-use-programmer-instrument-to-play-wav-files-from-a-local-folder/15301)

<div class="topic-metadata">

**Author:** [@GiacomoF](https://qa.fmod.com/u/GiacomoF)\
**Replies:** 4\
**Last updated:** [January 9, 2020, 11:56pm UTC](https://qa.fmod.com/t/can-i-use-programmer-instrument-to-play-wav-files-from-a-local-folder/15301 "2020-01-09T23:56:00Z")

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Hello, I am investigating whether it is possible to give players the ability to run audio through an event in FMOD. Case in point, I would like the ability to let players run their own music through my music system. Ba…

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## [iOS audio session interruption](https://qa.fmod.com/t/ios-audio-session-interruption/15014)

<div class="topic-metadata">

**Author:** [@wildboystudios](https://qa.fmod.com/u/wildboystudios)\
**Replies:** 20\
**Last updated:** [January 9, 2020, 10:23pm UTC](https://qa.fmod.com/t/ios-audio-session-interruption/15014 "2020-01-09T22:23:58Z")

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When a timer goes of or a call comes in on iOS, the game automatically mutes, but doesn’t unmute until manually tabbing in and out. I’ve looked at the mixerSuspend and mixerResume functions, and they are being called on …

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## [Unity PlayOneShot with a specific volume?](https://qa.fmod.com/t/unity-playoneshot-with-a-specific-volume/15370)

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**Author:** [@tlan](https://qa.fmod.com/u/tlan)\
**Replies:** 2\
**Last updated:** [January 9, 2020, 1:47pm UTC](https://qa.fmod.com/t/unity-playoneshot-with-a-specific-volume/15370 "2020-01-09T13:47:48Z")

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Hello, Is it possible to play a 2D OneShot Sound at a specific volume via Code ? Something Like FmodStudio.RuntimeManager.PlayOneShot( string path, float volume ); ? I am currently struggeling, because i have 2d sound…

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## [Switch building with EDEV, fmod 2.00.05 sdk 8.3.0](https://qa.fmod.com/t/switch-building-with-edev-fmod-2-00-05-sdk-8-3-0/15368)

<div class="topic-metadata">

**Author:** [@devDarjeeling](https://qa.fmod.com/u/devDarjeeling)\
**Replies:** 1\
**Last updated:** [January 8, 2020, 11:00pm UTC](https://qa.fmod.com/t/switch-building-with-edev-fmod-2-00-05-sdk-8-3-0/15368 "2020-01-08T23:00:40Z")

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Hi, I’m trying to build my project on switch but have some IL2CPP issues. I was wondering about the “sdk 8.3.0” mention when downloading the switch package from the download page. Is it that I need to install the exact…

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## [getParameterInfo returns garbage in Unity](https://qa.fmod.com/t/getparameterinfo-returns-garbage-in-unity/14814)

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**Author:** [@schmid](https://qa.fmod.com/u/schmid)\
**Replies:** 3\
**Last updated:** [January 7, 2020, 4:39pm UTC](https://qa.fmod.com/t/getparameterinfo-returns-garbage-in-unity/14814 "2020-01-07T16:39:53Z")

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Running the following code on a playing event instance: FMOD.ChannelGroup chGroup; FMOD.DSP dsp; string name; int \_ignore; uint \_uignore; int paramCount = 0; Audio.CheckError(evtInstance.getChannelGroup(out chGroup), …

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## [My unity editor cant play audio suddenly, Its normal for a long time](https://qa.fmod.com/t/my-unity-editor-cant-play-audio-suddenly-its-normal-for-a-long-time/15339)

<div class="topic-metadata">

**Author:** [@shuangjie](https://qa.fmod.com/u/shuangjie)\
**Replies:** 2\
**Last updated:** [January 6, 2020, 2:53am UTC](https://qa.fmod.com/t/my-unity-editor-cant-play-audio-suddenly-its-normal-for-a-long-time/15339 "2020-01-06T02:53:33Z")

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its wired, Its normal when publish to android.but cant play in unity editor. it had been normal for a long time. when publish to windows, some pc normal and some pc cant play. any one know why? it bothers me for a long…

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## [Is there a way to make unity know if a track is done playing?](https://qa.fmod.com/t/is-there-a-way-to-make-unity-know-if-a-track-is-done-playing/15345)

<div class="topic-metadata">

**Author:** [@GalAzu](https://qa.fmod.com/u/GalAzu)\
**Replies:** 1\
**Last updated:** [January 1, 2020, 10:54pm UTC](https://qa.fmod.com/t/is-there-a-way-to-make-unity-know-if-a-track-is-done-playing/15345 "2020-01-01T22:54:50Z")

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Hey there, i have an audio event that need to be stopped once its finished, usually i would use Invoke/Corutines to time the stop of the event but in this case i’m having items that changing the pitch and the speed of th…

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## [Memory Management problem with DSP : mDSPLevelsPool not cleaned up properly](https://qa.fmod.com/t/memory-management-problem-with-dsp-mdsplevelspool-not-cleaned-up-properly/15317)

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**Author:** [@zetarov](https://qa.fmod.com/u/zetarov)\
**Replies:** 1\
**Last updated:** [December 23, 2019, 12:17am UTC](https://qa.fmod.com/t/memory-management-problem-with-dsp-mdsplevelspool-not-cleaned-up-properly/15317 "2019-12-23T00:17:44Z")

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Hello ! I tried to do a cube reacting to the beat of a given sound. This works quite well, however each time I close my game, I get a warning from FMOD saying : \[FMOD\] SystemI::close : mDSPLevelsPool not cleaned up p…

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## [Hard crash in Unity - pure virtual function call](https://qa.fmod.com/t/hard-crash-in-unity-pure-virtual-function-call/15324)

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**Author:** [@deathbypixel](https://qa.fmod.com/u/deathbypixel)\
**Replies:** 2\
**Last updated:** [December 20, 2019, 8:17am UTC](https://qa.fmod.com/t/hard-crash-in-unity-pure-virtual-function-call/15324 "2019-12-20T08:17:38Z")

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Hi, I’m tracking down a nasty crash, game quits to desktop with the error “pure virtual function call”. I have a dmp file and tracked it to fmod, but I can’t seem to find the pdbs for PC in the installer- are these avai…

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## [Paremeter Controls in different scenerios](https://qa.fmod.com/t/paremeter-controls-in-different-scenerios/15331)

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**Author:** [@GalAzu](https://qa.fmod.com/u/GalAzu)\
**Replies:** 1\
**Last updated:** [December 19, 2019, 11:44am UTC](https://qa.fmod.com/t/paremeter-controls-in-different-scenerios/15331 "2019-12-19T11:44:05Z")

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Hey guys, I feel very limted by the use and control of the parameters, ill explain what i want to do: I Move in a tunnel and i want that as long as i progress inside the tunnel the Intensity parameter will slowly rise…

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## [Event Browser Bug - No Events](https://qa.fmod.com/t/event-browser-bug-no-events/12623)

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**Author:** [@Damion](https://qa.fmod.com/u/Damion)\
**Replies:** 6\
**Last updated:** [December 17, 2019, 12:46am UTC](https://qa.fmod.com/t/event-browser-bug-no-events/12623 "2019-12-17T00:46:25Z")

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Hey guys, This has happened since around 1.06 (the earliest version I worked with) - I just never got around to reporting it. Sometimes the events (and snapshots etc) disappear from the event browser within Unity. Afte…

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## [Unity 2019.1.12 updating project to FMOD2 error ERR\_HEADER\_MISMATCH](https://qa.fmod.com/t/unity-2019-1-12-updating-project-to-fmod2-error-err-header-mismatch/15313)

<div class="topic-metadata">

**Author:** [@uberwleiss](https://qa.fmod.com/u/uberwleiss)\
**Replies:** 1\
**Last updated:** [December 13, 2019, 10:21pm UTC](https://qa.fmod.com/t/unity-2019-1-12-updating-project-to-fmod2-error-err-header-mismatch/15313 "2019-12-13T22:21:24Z")

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Hello, I’ve tried updating our Unity2019.1.12 project from using FMOD 1.10.08 to FMOD 2.00.06 and after I fixed some bugs (getParameterValue and setParameterValue only), I get this error: FMOD Studio: Encounterd Error…

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## [FMOD parameterdescription name returning string wrapper](https://qa.fmod.com/t/fmod-parameterdescription-name-returning-string-wrapper/15280)

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**Author:** [@Liam8mail](https://qa.fmod.com/u/Liam8mail)\
**Replies:** 1\
**Last updated:** [December 11, 2019, 11:43pm UTC](https://qa.fmod.com/t/fmod-parameterdescription-name-returning-string-wrapper/15280 "2019-12-11T23:43:43Z")

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FMOD.Studio.PARAMETER\_DESCRIPTION paramDesc; eventDescription.getParameterDescriptionByIndex(0, out paramDesc); Debug.Log(paramDesc.name); returns for the name: Fmod stringwrapper I can’t seem to figure out how aceess…

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## [DllNotFoundException: fmodstudio FMOD.Memory.GetStats](https://qa.fmod.com/t/dllnotfoundexception-fmodstudio-fmod-memory-getstats/15279)

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**Author:** [@firepunchd](https://qa.fmod.com/u/firepunchd)\
**Replies:** 1\
**Last updated:** [December 11, 2019, 3:20am UTC](https://qa.fmod.com/t/dllnotfoundexception-fmodstudio-fmod-memory-getstats/15279 "2019-12-11T03:20:48Z")

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We are having random errors in our build - not all the time and the Dlls are there. Unity 2019.1.9f1 Fmod 2.00.06 \[Exception\] DllNotFoundException: fmodstudio FMOD.Memory.GetStats (System.Int32& currentalloced, Syste…

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## [VRTK, FMOD, Unity 2019.1.14](https://qa.fmod.com/t/vrtk-fmod-unity-2019-1-14/15304)

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**Author:** [@zetarov](https://qa.fmod.com/u/zetarov)\
**Replies:** 2\
**Last updated:** [December 11, 2019, 12:49am UTC](https://qa.fmod.com/t/vrtk-fmod-unity-2019-1-14/15304 "2019-12-11T00:49:48Z")

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Hello, I set up a very simple project with Unity and VRTK which works great. Then, when I added FMOD, I can’t start my game anymore, Unity displays the following message (in-game) “Display 1 No cameras rendering”, when…

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## [Real channel count use increases per scene reload](https://qa.fmod.com/t/real-channel-count-use-increases-per-scene-reload/15303)

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**Author:** [@deathbypixel](https://qa.fmod.com/u/deathbypixel)\
**Replies:** 2\
**Last updated:** [December 10, 2019, 9:33pm UTC](https://qa.fmod.com/t/real-channel-count-use-increases-per-scene-reload/15303 "2019-12-10T21:33:06Z")

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Hi, I have vanilla RuntimeManager in a Unity game. The player has a camera, which spawns from code when the level is loaded - with an Event Listener, most events are triggered by code. The issue I’m having is that the …

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## [RuntimeManager not initialized in build, Event not found](https://qa.fmod.com/t/runtimemanager-not-initialized-in-build-event-not-found/15274)

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**Author:** [@Cambesa](https://qa.fmod.com/u/Cambesa)\
**Replies:** 1\
**Last updated:** [December 9, 2019, 12:40am UTC](https://qa.fmod.com/t/runtimemanager-not-initialized-in-build-event-not-found/15274 "2019-12-09T00:40:05Z")

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Why does RuntimeManager.IsInitialized return false in a build? In the editor everything works just fine. I was wondering why the banks weren’t being loaded and this might be the cause. How does the RuntimeManager normall…

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## [Fmod+ Resonance Audio(plug in) + Unity have some trouble](https://qa.fmod.com/t/fmod-resonance-audio-plug-in-unity-have-some-trouble/15250)

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**Author:** [@zhangxu](https://qa.fmod.com/u/zhangxu)\
**Replies:** 10\
**Last updated:** [December 6, 2019, 2:59am UTC](https://qa.fmod.com/t/fmod-resonance-audio-plug-in-unity-have-some-trouble/15250 "2019-12-06T02:59:13Z")

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We are making a VR game Some of the events are made using traditional FMOD Another part of the event uses the Resonance Audio plugin. Occasionally in the game, the sound made with Resonance Audio can’t be heard (the s…

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## [Crash in recordStart when pulling USB device out in the same frame (OSX)](https://qa.fmod.com/t/crash-in-recordstart-when-pulling-usb-device-out-in-the-same-frame-osx/15059)

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**Author:** [@AndyYelland](https://qa.fmod.com/u/AndyYelland)\
**Replies:** 6\
**Last updated:** [December 5, 2019, 11:15pm UTC](https://qa.fmod.com/t/crash-in-recordstart-when-pulling-usb-device-out-in-the-same-frame-osx/15059 "2019-12-05T23:15:45Z")

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So QA has discovered that is you pull out the USB device (Focusrite 2i2, but don’t think that’s important), at the same time you switch mic recording to that device that FMOD will hard crash. Observed Unity 2018.4.5f1, …

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## [Unable to build Unity project for Switch with FMOD](https://qa.fmod.com/t/unable-to-build-unity-project-for-switch-with-fmod/14564)

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**Author:** [@Affable\_Jordan](https://qa.fmod.com/u/Affable_Jordan)\
**Replies:** 4\
**Last updated:** [December 5, 2019, 12:46pm UTC](https://qa.fmod.com/t/unable-to-build-unity-project-for-switch-with-fmod/14564 "2019-12-05T12:46:48Z")

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Hey all! I’m currently trying to build my Unity project onto a Switch. When I run the build I get an error that there is no such thing as Switch in the FMOD namespace (RuntimeManager.cs:1077, inside the SetThreadAffinit…

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## [Reference Sound Event by GUID](https://qa.fmod.com/t/reference-sound-event-by-guid/15271)

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**Author:** [@Gianni](https://qa.fmod.com/u/Gianni)\
**Replies:** 3\
**Last updated:** [December 5, 2019, 10:42am UTC](https://qa.fmod.com/t/reference-sound-event-by-guid/15271 "2019-12-05T10:42:24Z")

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How can I reference a Soundevent in a script by GUID? in Unity scripts I usually create a public string, so I can use the \[FMODUnity.EventRef\] attribute to browse for events in the gameobject inspector. Is it possible …

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## [Can't get the UE4 integration to work on my Mac](https://qa.fmod.com/t/cant-get-the-ue4-integration-to-work-on-my-mac/15257)

<div class="topic-metadata">

**Author:** [@rubycastellanos](https://qa.fmod.com/u/rubycastellanos)\
**Replies:** 1\
**Last updated:** [December 4, 2019, 1:04am UTC](https://qa.fmod.com/t/cant-get-the-ue4-integration-to-work-on-my-mac/15257 "2019-12-04T01:04:34Z")

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I followed the instructions on this webpage for the UE4 integration: https://www.fmod.com/resources/documentation-ue4?version=2.0&page=user-guide.html When unreal would not see that the fmod plugin was there I also adde…

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## [Downgrade To Previous Fmod Version](https://qa.fmod.com/t/downgrade-to-previous-fmod-version/15269)

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**Author:** [@DanielWakefield](https://qa.fmod.com/u/DanielWakefield)\
**Replies:** 1\
**Last updated:** [December 3, 2019, 11:25pm UTC](https://qa.fmod.com/t/downgrade-to-previous-fmod-version/15269 "2019-12-03T23:25:33Z")

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Hello! We’re some of the unlucky developers who integrated version 2.00.06 and it seems to be causing many issues. We solved some (lag every few seconds) by using the EventManager.cs from 2.00.05, but there are other is…

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## [DLC for Unity mobile App](https://qa.fmod.com/t/dlc-for-unity-mobile-app/15267)

<div class="topic-metadata">

**Author:** [@Gianni](https://qa.fmod.com/u/Gianni)\
**Replies:** 3\
**Last updated:** [December 3, 2019, 3:15pm UTC](https://qa.fmod.com/t/dlc-for-unity-mobile-app/15267 "2019-12-03T15:15:39Z")

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Hello, I’m developing sound for a mobile app using FMOD Studio 1.10.18 + Unity integration What’s the best way to create DLC contents (of course I’m focused on audio contents) for an alreasy released unity app? I wish …

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## [Trigger Audio With... Triggers](https://qa.fmod.com/t/trigger-audio-with-triggers/15266)

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**Author:** [@FreddGranger](https://qa.fmod.com/u/FreddGranger)\
**Replies:** 4\
**Last updated:** [December 3, 2019, 7:24am UTC](https://qa.fmod.com/t/trigger-audio-with-triggers/15266 "2019-12-03T07:24:52Z")

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Hello! Apologies in advance for this beginner question, I’m coming from a Wwise and Fabric background and am struggling a little with the transition. The game I’m working on is up and running with 3D Fmod event emitter…

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## [Real-time parameter not updating until playbackstate is off and back on. Strange behaviour](https://qa.fmod.com/t/real-time-parameter-not-updating-until-playbackstate-is-off-and-back-on-strange-behaviour/15246)

<div class="topic-metadata">

**Author:** [@Liam8mail](https://qa.fmod.com/u/Liam8mail)\
**Replies:** 2\
**Last updated:** [November 28, 2019, 11:00pm UTC](https://qa.fmod.com/t/real-time-parameter-not-updating-until-playbackstate-is-off-and-back-on-strange-behaviour/15246 "2019-11-28T23:00:42Z")

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Hey, I have run into a problem were fmod is up applying the parameter change until i restart playback of the event instance. This was working perfectly until made a back up copy of the Unity project. Upon using the back…

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## [Getting channelgroup from event instance throwing error?](https://qa.fmod.com/t/getting-channelgroup-from-event-instance-throwing-error/15252)

<div class="topic-metadata">

**Author:** [@Liam8mail](https://qa.fmod.com/u/Liam8mail)\
**Replies:** 2\
**Last updated:** [November 27, 2019, 8:25pm UTC](https://qa.fmod.com/t/getting-channelgroup-from-event-instance-throwing-error/15252 "2019-11-27T20:25:44Z")

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result = eventInstance.getChannelGroup(out channelGroup); if (result != FMOD.RESULT.OK) { Debug.Log(FMOD.Error.String(result)); } The specified resource is not loaded, so it can’t be unloaded. UnityEngine.Debug:Log…

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## [Multiple outputs on a single event](https://qa.fmod.com/t/multiple-outputs-on-a-single-event/15229)

<div class="topic-metadata">

**Author:** [@marlonkroth](https://qa.fmod.com/u/marlonkroth)\
**Replies:** 3\
**Last updated:** [November 26, 2019, 10:02pm UTC](https://qa.fmod.com/t/multiple-outputs-on-a-single-event/15229 "2019-11-26T22:02:50Z")

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Hi guys. I’m building a system where you enter on a village (music starts playing) and then there are multiple bards along the village, simulating to play the song. So… what i’m failing to do is to emulate the spatiali…

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## [Linker error with FMOD Studio Unity iOS fmodstudio11009\_v2\_patch2](https://qa.fmod.com/t/linker-error-with-fmod-studio-unity-ios-fmodstudio11009-v2-patch2/14197)

<div class="topic-metadata">

**Author:** [@tbrownjohn\_hh](https://qa.fmod.com/u/tbrownjohn_hh)\
**Replies:** 9\
**Last updated:** [November 24, 2019, 6:05pm UTC](https://qa.fmod.com/t/linker-error-with-fmod-studio-unity-ios-fmodstudio11009-v2-patch2/14197 "2019-11-24T18:05:15Z")

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When building for iOS with fmodstudio11009\_v2\_patch2.unitypackage integrated I get this build error: 10:59:35 Undefined symbols for architecture arm64: 10:59:35 “\_FMOD5\_DSP\_GetCPUUsage”, referenced from: 10:59:35 …

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## [Unity/Fmod event levels differ](https://qa.fmod.com/t/unity-fmod-event-levels-differ/14846)

<div class="topic-metadata">

**Author:** [@Juliansena](https://qa.fmod.com/u/Juliansena)\
**Replies:** 2\
**Last updated:** [November 24, 2019, 11:52am UTC](https://qa.fmod.com/t/unity-fmod-event-levels-differ/14846 "2019-11-24T11:52:22Z")

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Hello, i’ve got a weird problem: One nested event is playing nearly 30db quieter in Unity compared to playback in FMOD. The Parent Event is an Ambient Sound and I used the nested Event to host my scatterer Sounds. I us…

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