# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=78

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**Page:** 79

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## [Huge bug for Api: for my channels not working correctly](https://qa.fmod.com/t/huge-bug-for-api-for-my-channels-not-working-correctly/15222)

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**Author:** [@Liam8mail](https://qa.fmod.com/u/Liam8mail)\
**Replies:** 2\
**Last updated:** [November 23, 2019, 6:08pm UTC](https://qa.fmod.com/t/huge-bug-for-api-for-my-channels-not-working-correctly/15222 "2019-11-23T18:08:31Z")

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Hi, I came across something unusal here. When I try to get the channel group from my bus, it does not work correctly. None of functions of the channel group work. Here is some code i used to get to the channels. FMOD.…

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## [Unity Editor MacOS Buffer Starvation Error](https://qa.fmod.com/t/unity-editor-macos-buffer-starvation-error/15225)

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**Author:** [@Regit](https://qa.fmod.com/u/Regit)\
**Replies:** 2\
**Last updated:** [November 23, 2019, 10:56am UTC](https://qa.fmod.com/t/unity-editor-macos-buffer-starvation-error/15225 "2019-11-23T10:56:00Z")

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Hello, we are getting a problem since I implemented a FootstepManager, getting called through AnimationEvents and running on several copies of the prefab using it (around 60). The error freezes the entire Editor after a…

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## [Sound overlapping problem](https://qa.fmod.com/t/sound-overlapping-problem/15218)

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**Author:** [@pmduda](https://qa.fmod.com/u/pmduda)\
**Replies:** 9\
**Last updated:** [November 22, 2019, 4:53am UTC](https://qa.fmod.com/t/sound-overlapping-problem/15218 "2019-11-22T04:53:11Z")

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Hi, In our game sounds for all types of buildings are going through one event, which have programmer sounds in it. However, when we place multiple buildings of the same type next to each other, the sounds starts to over…

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## [Programmer Instruments callback](https://qa.fmod.com/t/programmer-instruments-callback/15221)

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**Author:** [@firepunchd](https://qa.fmod.com/u/firepunchd)\
**Replies:** 2\
**Last updated:** [November 22, 2019, 2:56am UTC](https://qa.fmod.com/t/programmer-instruments-callback/15221 "2019-11-22T02:56:03Z")

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Hey I am using the FMOD example to get callbacks for programmer sounds. https://www.fmod.com/resources/documentation-api?version=1.10&page=content/generated/engine\_new\_unity/script\_example\_programmersounds.html I need…

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## [Help With Ambience System](https://qa.fmod.com/t/help-with-ambience-system/15236)

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**Author:** [@mikethehuman](https://qa.fmod.com/u/mikethehuman)\
**Replies:** 3\
**Last updated:** [November 21, 2019, 11:15pm UTC](https://qa.fmod.com/t/help-with-ambience-system/15236 "2019-11-21T23:15:27Z")

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Hey guys! I’m hoping someone can give me some advice on the smartest way to implement ambiences in a friend’s student project I’m working on as I’m new to Fmod and fairly new to Unity. In the game you hop between peopl…

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## [Build failed Unity 2019.2.8 on Switch, FMOD 2.00.05 (with workaround)](https://qa.fmod.com/t/build-failed-unity-2019-2-8-on-switch-fmod-2-00-05-with-workaround/15126)

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**Author:** [@dns](https://qa.fmod.com/u/dns)\
**Replies:** 8\
**Last updated:** [November 20, 2019, 9:32pm UTC](https://qa.fmod.com/t/build-failed-unity-2019-2-8-on-switch-fmod-2-00-05-with-workaround/15126 "2019-11-20T21:32:14Z")

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Hi, I couldn’t build on Nintendo Switch with Unity 2019.2.8 & latest FMOD 2.00.05 (installed from the unity package) The error is 2 functions not found at link time during the IL2CPP compilation. I had to comment those…

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## [Better Unity Plugin folder structure and/or UPM](https://qa.fmod.com/t/better-unity-plugin-folder-structure-and-or-upm/15220)

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**Author:** [@Racot\_A](https://qa.fmod.com/u/Racot_A)\
**Replies:** 2\
**Last updated:** [November 20, 2019, 11:04am UTC](https://qa.fmod.com/t/better-unity-plugin-folder-structure-and-or-upm/15220 "2019-11-20T11:04:39Z")

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Hello. Now Unity Plugin package separated throughout the unity project. This increases the project folder structure and make it bad organized. You have any plans to better organization Unity Plugin folder structure? O…

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## [Fmod error!--help](https://qa.fmod.com/t/fmod-error-help/15216)

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**Author:** [@3375330638](https://qa.fmod.com/u/3375330638)\
**Replies:** 1\
**Last updated:** [November 18, 2019, 10:22pm UTC](https://qa.fmod.com/t/fmod-error-help/15216 "2019-11-18T22:22:29Z")

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There was a problem, we used version 2.00.05 Unity version we use is Unity 2018.3.13f1 (64-bit) Here is the log: 11-13 18:07:20.139: E/CRASH(13300): signal 11 (SIGSEGV), code 1 (SEGV\_MAPERR), fault addr 00000000000000…

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## [Oculus Spatial Reverb Stops Working After Changing Spatializer Reverb Send Amount](https://qa.fmod.com/t/oculus-spatial-reverb-stops-working-after-changing-spatializer-reverb-send-amount/15203)

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**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 3\
**Last updated:** [November 18, 2019, 12:54am UTC](https://qa.fmod.com/t/oculus-spatial-reverb-stops-working-after-changing-spatializer-reverb-send-amount/15203 "2019-11-18T00:54:39Z")

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Hi Folks, I’m experiencing some odd behaviour when tweaking settings of the Oculus Spaital Reverb, followed by changing the reverb send level on an Event. I’m using OSP 1.38.0.0 with FMOD 2.00.03 and Unity 2019.2.4f1. T…

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## [How to randomize Game Music on Gameplay?](https://qa.fmod.com/t/how-to-randomize-game-music-on-gameplay/15204)

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**Author:** [@BrandonDiehl](https://qa.fmod.com/u/BrandonDiehl)\
**Replies:** 1\
**Last updated:** [November 14, 2019, 2:07am UTC](https://qa.fmod.com/t/how-to-randomize-game-music-on-gameplay/15204 "2019-11-14T02:07:16Z")

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Hi there, I’m pretty new to the whole FMOD API, but I was wondering if someone could help me out. I have a gameplay music 2D event, but I want it to randomly pick through the songs every time the scene is reloaded. So t…

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## [Crash on OSX when using programmer sound](https://qa.fmod.com/t/crash-on-osx-when-using-programmer-sound/15192)

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**Author:** [@fluffben](https://qa.fmod.com/u/fluffben)\
**Replies:** 3\
**Last updated:** [November 13, 2019, 2:33am UTC](https://qa.fmod.com/t/crash-on-osx-when-using-programmer-sound/15192 "2019-11-13T02:33:17Z")

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Hi all! We’re using Unity 2019.2.11 and FMOD 2.00.01 and we’re seeing a crash on OSX when trying to play a programmer sound. Here is the stacktrace: \<i\>OSXPlayer(ANZC02SC05QGQ17)\</i\> StackOverflowException: The reques…

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## [\[FMOD\] OutputWASAPI::mixerThread : Starvation detected in WASAPI output buffer!](https://qa.fmod.com/t/fmod-outputwasapi-mixerthread-starvation-detected-in-wasapi-output-buffer/14731)

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**Author:** [@Tiflorg](https://qa.fmod.com/u/Tiflorg)\
**Replies:** 3\
**Last updated:** [November 12, 2019, 11:07am UTC](https://qa.fmod.com/t/fmod-outputwasapi-mixerthread-starvation-detected-in-wasapi-output-buffer/14731 "2019-11-12T11:07:18Z")

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Hello, i have a bug, but no fix found. I work on Unity 2018.2.11f1, and FMOD 1.10.10. After more than 15-30 minutes, even more, my build on PC crash, with this error message in console, repeated a few times before the …

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## [Length of an event not on runtime (editor scripts)](https://qa.fmod.com/t/length-of-an-event-not-on-runtime-editor-scripts/13423)

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**Author:** [@KOKOStern](https://qa.fmod.com/u/KOKOStern)\
**Replies:** 3\
**Last updated:** [November 11, 2019, 4:30am UTC](https://qa.fmod.com/t/length-of-an-event-not-on-runtime-editor-scripts/13423 "2019-11-11T04:30:10Z")

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I have a property drawer (editor script) that displays a custom class that used to hold an audio clip. I used to get the length of that clip and display while editing. This is extremely valuable information when you also…

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## [Recording audio with Unity Recorder](https://qa.fmod.com/t/recording-audio-with-unity-recorder/15173)

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**Author:** [@Sadcatstudios](https://qa.fmod.com/u/Sadcatstudios)\
**Replies:** 1\
**Last updated:** [November 7, 2019, 3:50am UTC](https://qa.fmod.com/t/recording-audio-with-unity-recorder/15173 "2019-11-07T03:50:38Z")

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Hi! We wanted to record our game footage from Unity editor using Unity Recorder. https://assetstore.unity.com/packages/essentials/unity-recorder-94079 But it seems to be unable to record any sounds from FMOD. It still …

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## [Visualizing event names and positions in editor](https://qa.fmod.com/t/visualizing-event-names-and-positions-in-editor/15184)

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**Author:** [@SecretLocation](https://qa.fmod.com/u/SecretLocation)\
**Replies:** 1\
**Last updated:** [November 4, 2019, 11:57pm UTC](https://qa.fmod.com/t/visualizing-event-names-and-positions-in-editor/15184 "2019-11-04T23:57:00Z")

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Hi, I am looking for a way to verify 3d positioning of sounds within my game while playing it and was wondering if any had built a tool for it? Ideally when a sound is played a marker would appear at the set 3d positio…

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## [Set up 3rd listener on 3rd person camera and attenuation on character](https://qa.fmod.com/t/set-up-3rd-listener-on-3rd-person-camera-and-attenuation-on-character/15163)

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**Author:** [@lewisaudio](https://qa.fmod.com/u/lewisaudio)\
**Replies:** 1\
**Last updated:** [October 30, 2019, 3:42am UTC](https://qa.fmod.com/t/set-up-3rd-listener-on-3rd-person-camera-and-attenuation-on-character/15163 "2019-10-30T03:42:00Z")

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Hi I wish to have panning info sent to my listener on the 3rd person camera and attenuation data being calculated based on the characters position. Is there a simple solution to this? I must stress that my C# implementat…

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## [Error with Win64 build: A script behaviour (probably FMODUnity.EditorParamRef?) has a different serialization layout when loading](https://qa.fmod.com/t/error-with-win64-build-a-script-behaviour-probably-fmodunity-editorparamref-has-a-different-serialization-layout-when-loading/14753)

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**Author:** [@studioatmazeke](https://qa.fmod.com/u/studioatmazeke)\
**Replies:** 14\
**Last updated:** [October 29, 2019, 10:26pm UTC](https://qa.fmod.com/t/error-with-win64-build-a-script-behaviour-probably-fmodunity-editorparamref-has-a-different-serialization-layout-when-loading/14753 "2019-10-29T22:26:34Z")

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Getting this error with a Win64 development build of our game on 2.00.01. There aren’t any errors when we play in the Unity Editor, 2018.1.5f1. Any suggestions? A script behaviour (probably FMODUnity.EditorParamRef?) ha…

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## [Programmer sound on Nintendo Switch](https://qa.fmod.com/t/programmer-sound-on-nintendo-switch/15151)

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**Author:** [@GSolvberg](https://qa.fmod.com/u/GSolvberg)\
**Replies:** 2\
**Last updated:** [October 29, 2019, 10:07pm UTC](https://qa.fmod.com/t/programmer-sound-on-nintendo-switch/15151 "2019-10-29T22:07:00Z")

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Hello I recently started porting our game to Nintendo Switch, and I’m running into some problems regarding programmer sounds. When playing dialogues in the game, I use this code to pass on the dialogue name: DialogUs…

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## [\[mini feature request\] C# can't see some low level API DSP\_STATE\_FUNCTIONS](https://qa.fmod.com/t/mini-feature-request-c-cant-see-some-low-level-api-dsp-state-functions/15144)

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**Author:** [@r618](https://qa.fmod.com/u/r618)\
**Replies:** 2\
**Last updated:** [October 23, 2019, 4:55am UTC](https://qa.fmod.com/t/mini-feature-request-c-cant-see-some-low-level-api-dsp-state-functions/15144 "2019-10-23T04:55:15Z")

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Hello, While conforming to current Unity’s IL2CPP limitation \[IL2CPP doesn’t support marshaling delegates that point to instance methods\] I found out that some needed DSP structures members of low level API aren’t acces…

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## [Cannot build to Xbox One, says 'XboxOne' does not exist in namespace](https://qa.fmod.com/t/cannot-build-to-xbox-one-says-xboxone-does-not-exist-in-namespace/15136)

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**Author:** [@ViridianGames](https://qa.fmod.com/u/ViridianGames)\
**Replies:** 1\
**Last updated:** [October 20, 2019, 10:12pm UTC](https://qa.fmod.com/t/cannot-build-to-xbox-one-says-xboxone-does-not-exist-in-namespace/15136 "2019-10-20T22:12:04Z")

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Hello. I am currently porting a Unity project to Xbox One. As part of my build process, I receive the following error: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs(1047,18): error CS0234: The type or namespace na…

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## [Fmod 2.00.04 make android game crash](https://qa.fmod.com/t/fmod-2-00-04-make-android-game-crash/15131)

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**Author:** [@moontalker](https://qa.fmod.com/u/moontalker)\
**Replies:** 1\
**Last updated:** [October 20, 2019, 9:53pm UTC](https://qa.fmod.com/t/fmod-2-00-04-make-android-game-crash/15131 "2019-10-20T21:53:45Z")

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Hi! I’m using Fmod on Unity game project. It’s fine when i use fmod 1.0 before. Recently, I update Fmod to 2.00.04 version. It’s fine on almost device but make game sure crash on Samsung s7 and S7 edge after change and…

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## [Request: Add LOAD\_BANK\_FLAGS parameter to RuntimeManager.LoadBank.](https://qa.fmod.com/t/request-add-load-bank-flags-parameter-to-runtimemanager-loadbank/13183)

<div class="topic-metadata">

**Author:** [@chasepettit](https://qa.fmod.com/u/chasepettit)\
**Replies:** 5\
**Last updated:** [October 19, 2019, 12:44am UTC](https://qa.fmod.com/t/request-add-load-bank-flags-parameter-to-runtimemanager-loadbank/13183 "2019-10-19T00:44:28Z")

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It’s really mostly on me, but for whatever reason I initially assumed that LoadBank would be asynchronous since there is an AnyBankLoading method - the name is a bit misleading since it seems to actually check if sample …

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## [Error running Fmod in WebGL-build from Unity](https://qa.fmod.com/t/error-running-fmod-in-webgl-build-from-unity/15135)

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**Author:** [@jacobhvidamstrup](https://qa.fmod.com/u/jacobhvidamstrup)\
**Replies:** 6\
**Last updated:** [October 16, 2019, 4:52pm UTC](https://qa.fmod.com/t/error-running-fmod-in-webgl-build-from-unity/15135 "2019-10-16T16:52:36Z")

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Hi everyone. I am working on a game that has to be played in a browser, and of course I want to use Fmod for sound. However I have been getting an error which means that I can’t trigger my sounds. Take note that this is…

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## [setParameterbyName](https://qa.fmod.com/t/setparameterbyname/15128)

<div class="topic-metadata">

**Author:** [@Omega\_SD](https://qa.fmod.com/u/Omega_SD)\
**Replies:** 2\
**Last updated:** [October 16, 2019, 2:15pm UTC](https://qa.fmod.com/t/setparameterbyname/15128 "2019-10-16T14:15:52Z")

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Hello guys i have this script using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class m : MonoBehaviour { \[FMODUnity.EventRef\] FMOD.Studio.EventInstance M…

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## [Instances accumulate](https://qa.fmod.com/t/instances-accumulate/14792)

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**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 8\
**Last updated:** [October 16, 2019, 7:29am UTC](https://qa.fmod.com/t/instances-accumulate/14792 "2019-10-16T07:29:48Z")

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Hello! For some reason, within the first minutes of play, the sound instances in the game start to accumulate and stop making sound (although the instance is created and it stays in time, like it started and paused insta…

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## [Issue : \`PlayModeStateChange' could not be found. Are you missing an assembly reference?](https://qa.fmod.com/t/issue-playmodestatechange-could-not-be-found-are-you-missing-an-assembly-reference/15127)

<div class="topic-metadata">

**Author:** [@copu95](https://qa.fmod.com/u/copu95)\
**Replies:** 1\
**Last updated:** [October 16, 2019, 4:30am UTC](https://qa.fmod.com/t/issue-playmodestatechange-could-not-be-found-are-you-missing-an-assembly-reference/15127 "2019-10-16T04:30:45Z")

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Unity version : 2017.1.0f3 FMOD version : 2.00.03 Trying to work on an old project but after importing the FMOD integration package i get. Blockquote Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs(609,40): error C…

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## [Do Master Bank.strings.bytes override each other?](https://qa.fmod.com/t/do-master-bank-strings-bytes-override-each-other/15121)

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**Author:** [@Harrishun](https://qa.fmod.com/u/Harrishun)\
**Replies:** 4\
**Last updated:** [October 15, 2019, 11:59pm UTC](https://qa.fmod.com/t/do-master-bank-strings-bytes-override-each-other/15121 "2019-10-15T23:59:15Z")

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Hi all, I’m currently looking into how we can get FMOD working with our workflow. The short story is that we have various Asset Bundles, and users can create sessions using assets from across different Asset Bundles, wh…

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## [3D sounds disappear with no reason in rare cases](https://qa.fmod.com/t/3d-sounds-disappear-with-no-reason-in-rare-cases/14978)

<div class="topic-metadata">

**Author:** [@Tiflorg](https://qa.fmod.com/u/Tiflorg)\
**Replies:** 7\
**Last updated:** [October 15, 2019, 10:36pm UTC](https://qa.fmod.com/t/3d-sounds-disappear-with-no-reason-in-rare-cases/14978 "2019-10-15T22:36:51Z")

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Hello, I have a issue that I don’t understand. Sometimes in rare case, the 3D events disappear at the launch of a level, and we ear only 2D events, as if my Listener gone off (but no reason for that). I don’t success t…

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## [Should I use DLS sounds?](https://qa.fmod.com/t/should-i-use-dls-sounds/15129)

<div class="topic-metadata">

**Author:** [@ohthepain](https://qa.fmod.com/u/ohthepain)\
**Replies:** 3\
**Last updated:** [October 14, 2019, 11:58pm UTC](https://qa.fmod.com/t/should-i-use-dls-sounds/15129 "2019-10-14T23:58:19Z")

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I would love to use MIDI files in my iOS/Android game and need to create my own sounds. But I am finding only very old information, ancient software and broken links. Is creating the content doable? Where can I find a D…

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## [Unity not allowing event selection](https://qa.fmod.com/t/unity-not-allowing-event-selection/15113)

<div class="topic-metadata">

**Author:** [@Allison](https://qa.fmod.com/u/Allison)\
**Replies:** 2\
**Last updated:** [October 14, 2019, 10:33pm UTC](https://qa.fmod.com/t/unity-not-allowing-event-selection/15113 "2019-10-14T22:33:18Z")

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I’m working on a project that’s had several FMOD integration problems. At this point, what we’re left with is Unity working fine and FMOD working fine, they’re communicating and Unity is seeing the FMOD banks. However, w…

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