# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=79

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**Page:** 80

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## [FMOD Compatibility with Unity DOTS](https://qa.fmod.com/t/fmod-compatibility-with-unity-dots/15115)

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**Author:** [@OneNight](https://qa.fmod.com/u/OneNight)\
**Replies:** 1\
**Last updated:** [October 14, 2019, 9:42pm UTC](https://qa.fmod.com/t/fmod-compatibility-with-unity-dots/15115 "2019-10-14T21:42:12Z")

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Unity is moving forward with their Data-Oriented-Technology-Stack, one of the key features therein is most every system (graphics, physics, input, audio, etc) being asynchronous or “job-able”. Currently Unity is making t…

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## [Recursive Serialization issue on 1.10.17 for PS4 Mono](https://qa.fmod.com/t/recursive-serialization-issue-on-1-10-17-for-ps4-mono/15132)

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**Author:** [@delahee](https://qa.fmod.com/u/delahee)\
**Replies:** 1\
**Last updated:** [October 14, 2019, 10:02am UTC](https://qa.fmod.com/t/recursive-serialization-issue-on-1-10-17-for-ps4-mono/15132 "2019-10-14T10:02:44Z")

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Hello, We use Unity 2017.4.30f1 for PS4 SDK 6.5. I stumbled upon something a bit weird on PS4 build of 1.10.17 : 00:02:03 Recursive Serialization is not supported. You can’t dereference a PPtr while loading. (Con…

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## [All .bytes files being deleted and banks being copied repeatedly when Import Type is set to AssetBundles](https://qa.fmod.com/t/all-bytes-files-being-deleted-and-banks-being-copied-repeatedly-when-import-type-is-set-to-assetbundles/14943)

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**Author:** [@edwinlyons](https://qa.fmod.com/u/edwinlyons)\
**Replies:** 8\
**Last updated:** [October 13, 2019, 10:25pm UTC](https://qa.fmod.com/t/all-bytes-files-being-deleted-and-banks-being-copied-repeatedly-when-import-type-is-set-to-assetbundles/14943 "2019-10-13T22:25:17Z")

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I’ve just updated from FMOD 1.x to 2.00.03 and I’m seeing some fairly serious issues when the import mode is set to Asset Bundles. The FMOD banks are being deleted then copied into the Assets folder repeatedly every fe…

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## [Script for setting levels in our options menu is crashing PS4 build?](https://qa.fmod.com/t/script-for-setting-levels-in-our-options-menu-is-crashing-ps4-build/15122)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 1\
**Last updated:** [October 11, 2019, 10:38am UTC](https://qa.fmod.com/t/script-for-setting-levels-in-our-options-menu-is-crashing-ps4-build/15122 "2019-10-11T10:38:02Z")

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The script I’m using to set the levels on our options menu keeps breaking our PS4 builds, and we don’t get any errors the build just doesn’t work when this script is included :frowning: The script works fine in the edito…

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## [VR Integration Unity](https://qa.fmod.com/t/vr-integration-unity/15110)

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**Author:** [@duojet2ez](https://qa.fmod.com/u/duojet2ez)\
**Replies:** 1\
**Last updated:** [October 11, 2019, 12:31am UTC](https://qa.fmod.com/t/vr-integration-unity/15110 "2019-10-11T00:31:51Z")

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PC Unity 2019.2.4.f1 – FMOD Version 2.00.03 I am trying to integrate FMOD with my vr unity project and have made a few observations. If someone can provide insight so that I know I am on the right track that would be g…

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## [Build failed to open soundbank](https://qa.fmod.com/t/build-failed-to-open-soundbank/15075)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 2\
**Last updated:** [October 10, 2019, 12:46pm UTC](https://qa.fmod.com/t/build-failed-to-open-soundbank/15075 "2019-10-10T12:46:23Z")

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My programmer is getting this error when building our game from Unity. I do not get it on my computer. Any idea about what could be wrong? \[FMOD\] RuntimeBankModel::openFile : Failed to open file ‘F:/Unity/Projects/Pand…

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## [FMOD stops playing some sounds while spamming](https://qa.fmod.com/t/fmod-stops-playing-some-sounds-while-spamming/15114)

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**Author:** [@phlcollective](https://qa.fmod.com/u/phlcollective)\
**Replies:** 0\
**Last updated:** [October 8, 2019, 10:12pm UTC](https://qa.fmod.com/t/fmod-stops-playing-some-sounds-while-spamming/15114 "2019-10-08T22:12:51Z")

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Recently FMOD began not playing all the audio routed through it when certain sound effects are being played rapidly (We still have some audio playing through Unity on timeline). We have tried a lot of the suggestions on …

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## [Random Song Selection in Unity](https://qa.fmod.com/t/random-song-selection-in-unity/15111)

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**Author:** [@trevtronix](https://qa.fmod.com/u/trevtronix)\
**Replies:** 1\
**Last updated:** [October 8, 2019, 1:33pm UTC](https://qa.fmod.com/t/random-song-selection-in-unity/15111 "2019-10-08T13:33:35Z")

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I have three events in FMOD that are all different music tracks. Is there a way in Unity to select one of the three songs at random at the start of the gameplay?

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## [Getting GUI features on event instances within the same script?](https://qa.fmod.com/t/getting-gui-features-on-event-instances-within-the-same-script/15109)

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**Author:** [@Oversal](https://qa.fmod.com/u/Oversal)\
**Replies:** 2\
**Last updated:** [October 7, 2019, 12:20pm UTC](https://qa.fmod.com/t/getting-gui-features-on-event-instances-within-the-same-script/15109 "2019-10-07T12:20:16Z")

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Firstly I’d like to apologise if this has already been answered, I have no idea how to ask this without using visual cues therefore I also don’t know how to search this. I am struggling to get the GUI components that co…

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## [Live update for code-signed apps (Unity, MacOS)](https://qa.fmod.com/t/live-update-for-code-signed-apps-unity-macos/15093)

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**Author:** [@pturow](https://qa.fmod.com/u/pturow)\
**Replies:** 2\
**Last updated:** [October 7, 2019, 10:09am UTC](https://qa.fmod.com/t/live-update-for-code-signed-apps-unity-macos/15093 "2019-10-07T10:09:16Z")

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When I build and run standalone apps in Unity I’m able to use the Live Update feature of FMOD Studio without any problems. However, when I code-sign the apps (to allow for distribution on other Mac computers) Live Update…

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## [FMOD causing crash on Android](https://qa.fmod.com/t/fmod-causing-crash-on-android/14935)

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**Author:** [@Bug5532](https://qa.fmod.com/u/Bug5532)\
**Replies:** 6\
**Last updated:** [October 7, 2019, 10:04am UTC](https://qa.fmod.com/t/fmod-causing-crash-on-android/14935 "2019-10-07T10:04:26Z")

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Works fine on pc and in editor. But when I deploy to an android device the first time I play a sound the entire game freezes up. If I then reboot the game it all works fine. Any idea what can be causing this?

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## [Changing parameters from a different script](https://qa.fmod.com/t/changing-parameters-from-a-different-script/15095)

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**Author:** [@dan1](https://qa.fmod.com/u/dan1)\
**Replies:** 2\
**Last updated:** [October 3, 2019, 1:21pm UTC](https://qa.fmod.com/t/changing-parameters-from-a-different-script/15095 "2019-10-03T13:21:42Z")

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Greetings, I’m trying to write a code to change the value of a parameter, based on an in-game event. I already have a Studio Event Emitter script on my FPSController (Unity’s default controller) and I’m trying to creat…

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## [Resuming playback after Bus.setPaused(true) desync - Unity & OculusGo](https://qa.fmod.com/t/resuming-playback-after-bus-setpaused-true-desync-unity-oculusgo/15084)

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**Author:** [@NH\_Brew](https://qa.fmod.com/u/NH_Brew)\
**Replies:** 1\
**Last updated:** [October 2, 2019, 3:13am UTC](https://qa.fmod.com/t/resuming-playback-after-bus-setpaused-true-desync-unity-oculusgo/15084 "2019-10-02T03:13:02Z")

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Hello everyone, I try to pause the playback of a group that contains multiple events (which play in sync) with bus.setPaused(true); function. It pauses without issue but after resuming playback with bus.setPaused(false)…

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## [Safely check whether an event exists to avoid crashes in live build](https://qa.fmod.com/t/safely-check-whether-an-event-exists-to-avoid-crashes-in-live-build/15091)

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**Author:** [@patsmg](https://qa.fmod.com/u/patsmg)\
**Replies:** 2\
**Last updated:** [October 2, 2019, 2:18am UTC](https://qa.fmod.com/t/safely-check-whether-an-event-exists-to-avoid-crashes-in-live-build/15091 "2019-10-02T02:18:27Z")

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I’ve been searching for a solution on this but have been unable to find any way to do it. Hoping I’ve just missed something obvious. We have a lot of sounds in the game, and some categories of SFX are set up and assigne…

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## [Unity FMOD Integration help](https://qa.fmod.com/t/unity-fmod-integration-help/15089)

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**Author:** [@Tara](https://qa.fmod.com/u/Tara)\
**Replies:** 4\
**Last updated:** [October 1, 2019, 11:09pm UTC](https://qa.fmod.com/t/unity-fmod-integration-help/15089 "2019-10-01T23:09:09Z")

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Hello, my team is creating a game and we are experiencing difficulties with fmod. Essentially we have a different version of fmod installed that works but the toolbar doesnt show up on our project. However we are tring …

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## [Can Unity use strings to set parameter values in FMOD instead of parameter values?](https://qa.fmod.com/t/can-unity-use-strings-to-set-parameter-values-in-fmod-instead-of-parameter-values/15078)

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**Author:** [@chris\_goldsmith\_CA\_F](https://qa.fmod.com/u/chris_goldsmith_CA_F)\
**Replies:** 1\
**Last updated:** [September 30, 2019, 1:41am UTC](https://qa.fmod.com/t/can-unity-use-strings-to-set-parameter-values-in-fmod-instead-of-parameter-values/15078 "2019-09-30T01:41:28Z")

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Hello, Is it possible for unity to pick up the string values of labeled parameters instead of setting the number value? Thanks, Chris

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## [Game modding support](https://qa.fmod.com/t/game-modding-support/15019)

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**Author:** [@pmduda](https://qa.fmod.com/u/pmduda)\
**Replies:** 2\
**Last updated:** [September 30, 2019, 1:37am UTC](https://qa.fmod.com/t/game-modding-support/15019 "2019-09-30T01:37:10Z")

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Hi We are working on a strategic type game which will be moddable - mostly by adding new content. We decided to go with Programmer sounds and loading modded sounds from disk as wav or ogg (we know there is also a way wi…

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## [EventNotFoundException: \[FMOD\] Event not found](https://qa.fmod.com/t/eventnotfoundexception-fmod-event-not-found/15081)

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**Author:** [@DexDrakon](https://qa.fmod.com/u/DexDrakon)\
**Replies:** 1\
**Last updated:** [September 30, 2019, 1:23am UTC](https://qa.fmod.com/t/eventnotfoundexception-fmod-event-not-found/15081 "2019-09-30T01:23:59Z")

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Hello, I’m new with code and FMOD, and I’m getting an error when trying to find an event sound in a Unity. The error is: EventNotFoundException: \[FMOD\] Event not found 'event:/Analu/Footsteps' FMODUnity.RuntimeManager.…

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## [Reset Event playback/timeline after animation finished | Oculus Go delay - Unity](https://qa.fmod.com/t/reset-event-playback-timeline-after-animation-finished-oculus-go-delay-unity/15079)

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**Author:** [@NH\_Brew](https://qa.fmod.com/u/NH_Brew)\
**Replies:** 3\
**Last updated:** [September 25, 2019, 11:30pm UTC](https://qa.fmod.com/t/reset-event-playback-timeline-after-animation-finished-oculus-go-delay-unity/15079 "2019-09-25T23:30:11Z")

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Hello everyone, I am playing events with Studio Event Emitters that are more or less synced with an animation. The animation itself loops after finishing as well as the played events and everything works fine when it i…

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## [Viking Village Footsteps script cannot be found](https://qa.fmod.com/t/viking-village-footsteps-script-cannot-be-found/15064)

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**Author:** [@mezei88](https://qa.fmod.com/u/mezei88)\
**Replies:** 1\
**Last updated:** [September 23, 2019, 11:57pm UTC](https://qa.fmod.com/t/viking-village-footsteps-script-cannot-be-found/15064 "2019-09-23T23:57:16Z")

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Hello guys, I’m starting to learn FMOD and am having issues with trying to integrate footstep sounds into the viking village level. I tried looking for a footsteps script, but there isn’t any. Do you have any ideas of h…

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## [Logging not working for PS4](https://qa.fmod.com/t/logging-not-working-for-ps4/15056)

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**Author:** [@dtsiknis](https://qa.fmod.com/u/dtsiknis)\
**Replies:** 1\
**Last updated:** [September 23, 2019, 11:29pm UTC](https://qa.fmod.com/t/logging-not-working-for-ps4/15056 "2019-09-23T23:29:40Z")

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Trying to debug an old project on PS4 and it seems there is no real fmod library logging showing up in our log files. We are on an older integration on this project (1.09.06) and it looks like the FMOD RuntimeManager nev…

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## [Triggering the start of music WITHOUT Object Start set!?](https://qa.fmod.com/t/triggering-the-start-of-music-without-object-start-set/15063)

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**Author:** [@ZealAura](https://qa.fmod.com/u/ZealAura)\
**Replies:** 1\
**Last updated:** [September 20, 2019, 2:22pm UTC](https://qa.fmod.com/t/triggering-the-start-of-music-without-object-start-set/15063 "2019-09-20T14:22:24Z")

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Hi I’m starting out here and I have a simple question (I think), as this entire process is becoming very un-intutive very fast. Basically, I want to start my music when I move into a trigger zone, how do I do this witho…

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## [I cannot get trigger zones to work - viking village](https://qa.fmod.com/t/i-cannot-get-trigger-zones-to-work-viking-village/14891)

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**Author:** [@Jamesmello](https://qa.fmod.com/u/Jamesmello)\
**Replies:** 2\
**Last updated:** [September 19, 2019, 9:15pm UTC](https://qa.fmod.com/t/i-cannot-get-trigger-zones-to-work-viking-village/14891 "2019-09-19T21:15:49Z")

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I’m new to Fmod and Unity. I’m using Unity 2019.1.11f1 and Fmod 2.00.00, 64 bit, build#101145 I’m working my way through the Viking Village Tutorial. I have got everything to work except trigger zones for the music. A…

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## [Audio Skipping: Sound Source Instrument Instance: Loading Delay Exceeded](https://qa.fmod.com/t/audio-skipping-sound-source-instrument-instance-loading-delay-exceeded/15043)

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**Author:** [@SharpeDesigns](https://qa.fmod.com/u/SharpeDesigns)\
**Replies:** 1\
**Last updated:** [September 18, 2019, 4:52am UTC](https://qa.fmod.com/t/audio-skipping-sound-source-instrument-instance-loading-delay-exceeded/15043 "2019-09-18T04:52:54Z")

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Hello, our game has been using FMOD for a long time now, we have never had an issue like this. In our one scene, we have a single 2D Music track. Under Advanced Controls, “Preload Sample Data” is set to True. In a separa…

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## [macOS plugging headphones back in doesn't switch audio](https://qa.fmod.com/t/macos-plugging-headphones-back-in-doesnt-switch-audio/15032)

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**Author:** [@wildboystudios](https://qa.fmod.com/u/wildboystudios)\
**Replies:** 7\
**Last updated:** [September 18, 2019, 1:31am UTC](https://qa.fmod.com/t/macos-plugging-headphones-back-in-doesnt-switch-audio/15032 "2019-09-18T01:31:10Z")

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Hi, On macOS when plugging headphones in or changing the audio source, fmod doesn’t change and the audio keeps playing on the macbook speakers. Plugging the headphones out switches correctly back to the macbook speakers…

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## [High frequency of UnityEditor.SetDirty calls](https://qa.fmod.com/t/high-frequency-of-unityeditor-setdirty-calls/15036)

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**Author:** [@ttsmike](https://qa.fmod.com/u/ttsmike)\
**Replies:** 1\
**Last updated:** [September 17, 2019, 1:19am UTC](https://qa.fmod.com/t/high-frequency-of-unityeditor-setdirty-calls/15036 "2019-09-17T01:19:58Z")

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Hello again. I briefly mentioned a lower priority issue in this thread (https://qa.fmod.com/t/sourcebankpathunformatted-destroyed-by-sourcebankpathrelative/15035). Long story short, one of our engineers wasn’t particula…

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## [SourceBankPathUnformatted destroyed by SourceBankPathRelative](https://qa.fmod.com/t/sourcebankpathunformatted-destroyed-by-sourcebankpathrelative/15035)

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**Author:** [@ttsmike](https://qa.fmod.com/u/ttsmike)\
**Replies:** 1\
**Last updated:** [September 17, 2019, 1:18am UTC](https://qa.fmod.com/t/sourcebankpathunformatted-destroyed-by-sourcebankpathrelative/15035 "2019-09-17T01:18:01Z")

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Hi. We have multiple team members working on a project, and it’s impractical for us to work out of the exact same folders/drives on our machines. So I went ahead and changed sourceProjectPath and SourceBankPathUnformatte…

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## [Mute all sounds in Unity](https://qa.fmod.com/t/mute-all-sounds-in-unity/13136)

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**Author:** [@wwysocki](https://qa.fmod.com/u/wwysocki)\
**Replies:** 6\
**Last updated:** [September 13, 2019, 2:21pm UTC](https://qa.fmod.com/t/mute-all-sounds-in-unity/13136 "2019-09-13T14:21:27Z")

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Hi, I have a problem with FMODUnity.RuntimeManager.MuteAllEvents(). I want to mute all sounds on Master Bus “bus:/” and it should work straight away I think. There are no errors in Unity console, no warnings etc. FMOD…

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## [Figuring live update](https://qa.fmod.com/t/figuring-live-update/14689)

<div class="topic-metadata">

**Author:** [@dajh18](https://qa.fmod.com/u/dajh18)\
**Replies:** 5\
**Last updated:** [September 9, 2019, 10:40am UTC](https://qa.fmod.com/t/figuring-live-update/14689 "2019-09-09T10:40:11Z")

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Whatever I do, I can’t seem to figuring out how live update works. I’ve tried changing ports and making sure that there’s no other window but I still get the same error message: Studio was unable connect to “localhost:9…

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## [AHDSR transition not working only on WebGL platform](https://qa.fmod.com/t/ahdsr-transition-not-working-only-on-webgl-platform/15010)

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**Author:** [@voodooace](https://qa.fmod.com/u/voodooace)\
**Replies:** 1\
**Last updated:** [September 9, 2019, 2:14am UTC](https://qa.fmod.com/t/ahdsr-transition-not-working-only-on-webgl-platform/15010 "2019-09-09T02:14:46Z")

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Hi, I am using a very basic AHDSR + looping for BGM but it doesn’t work on the WebGL platform. It works perfectly fine for PC/Android builds. The music just loop without decreasing in volume.

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