# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=8

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 9

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## [Stop Events Outside Max Distance Bug](https://qa.fmod.com/t/stop-events-outside-max-distance-bug/23182)

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**Author:** [@Katharina\_zaum](https://qa.fmod.com/u/Katharina_zaum)\
**Replies:** 1\
**Last updated:** [July 31, 2025, 6:01am UTC](https://qa.fmod.com/t/stop-events-outside-max-distance-bug/23182 "2025-07-31T06:01:10Z")

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Hello, I wanted to try the Stop Events Outside Max Distance feature and got a bug when hitting play in Unity the second time. The first time after opening Unity everything works great, but after stopping and starting pl…

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## [Ios 18 issues](https://qa.fmod.com/t/ios-18-issues/23204)

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**Author:** [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)\
**Replies:** 4\
**Last updated:** [July 31, 2025, 5:57am UTC](https://qa.fmod.com/t/ios-18-issues/23204 "2025-07-31T05:57:13Z")

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Hi, we are getting some reports of audio issues on ios18. Audio gets cut and stays silent for some time, then maybe comes back after a while. Note that this happens during regular app play, not startup/resume. ATM we did…

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## [FMOD 2.02.18 Unity Integration Debug Symbols](https://qa.fmod.com/t/fmod-2-02-18-unity-integration-debug-symbols/23202)

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**Author:** [@desterhuizen](https://qa.fmod.com/u/desterhuizen)\
**Replies:** 1\
**Last updated:** [July 30, 2025, 1:22am UTC](https://qa.fmod.com/t/fmod-2-02-18-unity-integration-debug-symbols/23202 "2025-07-30T01:22:21Z")

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Hi! Is it possible to get access to the debug symbols for the Unity integration version 2.02.18? I’m trying to do some performance analysis. Regards Daniel

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## [FMOD Unity 2.03.08 - PS5 SDK 10 Access](https://qa.fmod.com/t/fmod-unity-2-03-08-ps5-sdk-10-access/23197)

<div class="topic-metadata">

**Author:** [@daniel\_rf](https://qa.fmod.com/u/daniel_rf)\
**Replies:** 1\
**Last updated:** [July 29, 2025, 6:21am UTC](https://qa.fmod.com/t/fmod-unity-2-03-08-ps5-sdk-10-access/23197 "2025-07-29T06:21:47Z")

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Hey, The PS5 SDK 10.000 version of FMOD for Unity 2.03.08 download seems to be missing from the downloads page. Is there a reason for this?

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## [iOS/Unity: Hang on exit in System\_FMOD\_Studio\_System\_Release (FMOD 2.02.28)](https://qa.fmod.com/t/ios-unity-hang-on-exit-in-system-fmod-studio-system-release-fmod-2-02-28/23181)

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**Author:** [@saintnicolas](https://qa.fmod.com/u/saintnicolas)\
**Replies:** 4\
**Last updated:** [July 29, 2025, 3:51am UTC](https://qa.fmod.com/t/ios-unity-hang-on-exit-in-system-fmod-studio-system-release-fmod-2-02-28/23181 "2025-07-29T03:51:45Z")

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Hi! The iOS version of our Unity game, with FMOD 2.02.28, consistently crashes on exit (when the user enters the task switcher and swipes away the app’s thumbnail). It looks like System\_FMOD\_Studio\_System\_Release hangs …

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## [Parameters error: ERR\_INVALID\_HANDLE](https://qa.fmod.com/t/parameters-error-err-invalid-handle/23124)

<div class="topic-metadata">

**Author:** [@basttian94](https://qa.fmod.com/u/basttian94)\
**Replies:** 3\
**Last updated:** [July 29, 2025, 4:42am UTC](https://qa.fmod.com/t/parameters-error-err-invalid-handle/23124 "2025-07-29T04:42:08Z")

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Hi there! I’m setting this parameters and all is going good, except that I’m having the following error: \[FMOD\] EventInstance::setParameterByName(2261024, AngularVelocityHinge, 0, false) returned ERR\_INVALID\_HANDLE for…

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## [Can effects on Programmable instrument be adjusted real time with parameters in Unity](https://qa.fmod.com/t/can-effects-on-programmable-instrument-be-adjusted-real-time-with-parameters-in-unity/23189)

<div class="topic-metadata">

**Author:** [@sevemasterz](https://qa.fmod.com/u/sevemasterz)\
**Replies:** 1\
**Last updated:** [July 28, 2025, 4:18am UTC](https://qa.fmod.com/t/can-effects-on-programmable-instrument-be-adjusted-real-time-with-parameters-in-unity/23189 "2025-07-28T04:18:00Z")

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I am trying to adjust effect on programmable instrument at runtime, there is no changes on this effect when I adjust the parameters attached to it via unity. Can I adjust effect on programmable instrument at runtime via…

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## [FMODUnity.EventReference missing from namespace 'FMODUnity' (v. 2.03)](https://qa.fmod.com/t/fmodunity-eventreference-missing-from-namespace-fmodunity-v-2-03/23183)

<div class="topic-metadata">

**Author:** [@kimvu](https://qa.fmod.com/u/kimvu)\
**Replies:** 3\
**Last updated:** [July 28, 2025, 3:34am UTC](https://qa.fmod.com/t/fmodunity-eventreference-missing-from-namespace-fmodunity-v-2-03/23183 "2025-07-28T03:34:42Z")

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Hello, I know this issue has been raised in earlier versions. I have found a solution, but would like to know, if it really is a solution or whether the documentation for v. 2.03 has not been updated yet. I tried to se…

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## [Current Track Duration or End Callback in Multi-Instrument VO Event](https://qa.fmod.com/t/current-track-duration-or-end-callback-in-multi-instrument-vo-event/23186)

<div class="topic-metadata">

**Author:** [@ertugun](https://qa.fmod.com/u/ertugun)\
**Replies:** 2\
**Last updated:** [July 23, 2025, 9:26am UTC](https://qa.fmod.com/t/current-track-duration-or-end-callback-in-multi-instrument-vo-event/23186 "2025-07-23T09:26:48Z")

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Hi everyone, I’m working on a project using Unity and FMOD that supports multiple languages and includes nearly 100 games with VO events. Each VO event contains multiple tracks configured using Multi-Instrument modules.…

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## [Find unused events](https://qa.fmod.com/t/find-unused-events/23076)

<div class="topic-metadata">

**Author:** [@marko.ravnjak](https://qa.fmod.com/u/marko.ravnjak)\
**Replies:** 8\
**Last updated:** [July 23, 2025, 6:37am UTC](https://qa.fmod.com/t/find-unused-events/23076 "2025-07-23T06:37:44Z")

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Not sure if I missed there or not, is there a way to find which events in project are currently not being used? So, they are not linked via EventReference?

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## [Can't change pitch through a snapshot using parameters](https://qa.fmod.com/t/cant-change-pitch-through-a-snapshot-using-parameters/23168)

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**Author:** [@NeddoFreddo](https://qa.fmod.com/u/NeddoFreddo)\
**Replies:** 4\
**Last updated:** [July 22, 2025, 4:26am UTC](https://qa.fmod.com/t/cant-change-pitch-through-a-snapshot-using-parameters/23168 "2025-07-22T04:26:19Z")

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Hi, Trying to do a slowmo effect that also lowers the pitch of all sounds in the SFX Group. I have a local parameter called Bullet Time Pitch that, when its 1, has the pitch modified by 0 using an automation curve, and…

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## [FMOD and Unity Domain Reload](https://qa.fmod.com/t/fmod-and-unity-domain-reload/23150)

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**Author:** [@Clancini](https://qa.fmod.com/u/Clancini)\
**Replies:** 1\
**Last updated:** [July 21, 2025, 6:19am UTC](https://qa.fmod.com/t/fmod-and-unity-domain-reload/23150 "2025-07-21T06:19:47Z")

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I have started experimenting with disabling Domain Reload in our poject and I would like confirmation that FMOD supports having Domain Reload disabled before committing to switching fully. I’ve looked around both in the…

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## [Change Event Instance Parameter from another script](https://qa.fmod.com/t/change-event-instance-parameter-from-another-script/23151)

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**Author:** [@EpicMcDude](https://qa.fmod.com/u/EpicMcDude)\
**Replies:** 5\
**Last updated:** [July 20, 2025, 11:01pm UTC](https://qa.fmod.com/t/change-event-instance-parameter-from-another-script/23151 "2025-07-20T23:01:34Z")

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Hi, Trying to change a parameter value from an Event Instance created on another script, it seems that just providing the event path and setParameterByName doesn’t work. Is there a step I’m missing? public override vo…

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## [FMOD PS5 crashes - feeder thread page fault](https://qa.fmod.com/t/fmod-ps5-crashes-feeder-thread-page-fault/23140)

<div class="topic-metadata">

**Author:** [@PiktivSteffie](https://qa.fmod.com/u/PiktivSteffie)\
**Replies:** 3\
**Last updated:** [July 17, 2025, 3:57am UTC](https://qa.fmod.com/t/fmod-ps5-crashes-feeder-thread-page-fault/23140 "2025-07-17T03:57:30Z")

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Hello, We’re occasionally getting crashes on our PS5 builds, with the following stacktrace Il2CppUserAssemblies.prx!\[Inline Function\] GC\_approx\_sp() Line 489 C++ Il2CppUserAssemblies.prx!GC\_clear\_stack\_inner(void\* arg,…

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## [Splitting Platforms into Custom Sub-Platforms](https://qa.fmod.com/t/splitting-platforms-into-custom-sub-platforms/23117)

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**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 4\
**Last updated:** [July 17, 2025, 2:37am UTC](https://qa.fmod.com/t/splitting-platforms-into-custom-sub-platforms/23117 "2025-07-17T02:37:47Z")

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In the FMOD settings in Unity, the list of target platforms is pre-filled based on the libraries you have installed, and presumably it automagically makes sure the correct platform settings are included in each build. T…

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## [macOS fmodstudioL.bundle marked only for Intel CPUs](https://qa.fmod.com/t/macos-fmodstudiol-bundle-marked-only-for-intel-cpus/23136)

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**Author:** [@SmileK2](https://qa.fmod.com/u/SmileK2)\
**Replies:** 6\
**Last updated:** [July 16, 2025, 11:18pm UTC](https://qa.fmod.com/t/macos-fmodstudiol-bundle-marked-only-for-intel-cpus/23136 "2025-07-16T23:18:35Z")

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I noticed that in FMOD for Unity 2.03.08 that “fmodstudioL.bundle” is marked for Intel 64-bit CPUs only, but the binary itself includes the arm64 architecture slice for Apple Silicon. The bundle itself is required for A…

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## [MacOS can't get buffer size any lower than 1024 in Unity](https://qa.fmod.com/t/macos-cant-get-buffer-size-any-lower-than-1024-in-unity/23131)

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**Author:** [@Knight-Owl](https://qa.fmod.com/u/Knight-Owl)\
**Replies:** 3\
**Last updated:** [July 16, 2025, 6:56am UTC](https://qa.fmod.com/t/macos-cant-get-buffer-size-any-lower-than-1024-in-unity/23131 "2025-07-16T06:56:58Z")

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When lowering the buffer size of the core api system below 1024 to reduce latency (i.e. 128 x 2) I get the following warning and no audio plays: Insufficient buffer size detected, requested 8192 bytes, buffer size is 20…

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## [PlayOneShot not releasing Instances?](https://qa.fmod.com/t/playoneshot-not-releasing-instances/23057)

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**Author:** [@justin.wasilenko](https://qa.fmod.com/u/justin.wasilenko)\
**Replies:** 9\
**Last updated:** [July 14, 2025, 3:53am UTC](https://qa.fmod.com/t/playoneshot-not-releasing-instances/23057 "2025-07-14T03:53:20Z")

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Lately I have been stress testing my game and letting the AI battle it out. Currently all my “Fire” sound effects are using RuntimeManager.PlayOneShot(fmodEvent, position). I have Max Stealing set to 8 and Stealing set …

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## [Need to create an Editor tool to migrate EventRef to EventReference](https://qa.fmod.com/t/need-to-create-an-editor-tool-to-migrate-eventref-to-eventreference/20461)

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**Author:** [@esteban16108](https://qa.fmod.com/u/esteban16108)\
**Replies:** 2\
**Last updated:** [July 11, 2025, 5:09am UTC](https://qa.fmod.com/t/need-to-create-an-editor-tool-to-migrate-eventref-to-eventreference/20461 "2025-07-11T05:09:37Z")

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I’m working on this big legacy project and we had to upgrade FMOD to latest 2.2 from 2.01 So EventRef is not used anymore and instead EventReference should be used. The problem arises when using the wizard to migrate, …

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## [FMOD Unity 2.02.09 - PS5 SDK 11 Access](https://qa.fmod.com/t/fmod-unity-2-02-09-ps5-sdk-11-access/23142)

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**Author:** [@DanBullin](https://qa.fmod.com/u/DanBullin)\
**Replies:** 1\
**Last updated:** [July 11, 2025, 5:05am UTC](https://qa.fmod.com/t/fmod-unity-2-02-09-ps5-sdk-11-access/23142 "2025-07-11T05:05:57Z")

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Hi, could I be provided access to PS5 SDK 11 for FMOD Unity 2.02.09? Thanks, Dan

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## [Reverb mute the sound when active](https://qa.fmod.com/t/reverb-mute-the-sound-when-active/23113)

<div class="topic-metadata">

**Author:** [@Skalkevai](https://qa.fmod.com/u/Skalkevai)\
**Replies:** 2\
**Last updated:** [July 11, 2025, 5:00am UTC](https://qa.fmod.com/t/reverb-mute-the-sound-when-active/23113 "2025-07-11T05:00:54Z")

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In our game, we use triggers to enable and disable a reverb snapshot. This feature works correctly most of the time, but occasionally the main audio affected by the reverb becomes muted while the snapshot is active. The …

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## [FMOD Studio Listener not getting camera rotation](https://qa.fmod.com/t/fmod-studio-listener-not-getting-camera-rotation/23130)

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**Author:** [@MateusBassouto](https://qa.fmod.com/u/MateusBassouto)\
**Replies:** 1\
**Last updated:** [July 11, 2025, 4:58am UTC](https://qa.fmod.com/t/fmod-studio-listener-not-getting-camera-rotation/23130 "2025-07-11T04:58:20Z")

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Hi everyone, It seems like my FMOD Studio Listener isn’t picking up my camera’s rotation, and I have no idea how to fix it. Has anyone else had this problem and managed to solve it? Thanks in advance!

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## [Instance is valid but not playing](https://qa.fmod.com/t/instance-is-valid-but-not-playing/23144)

<div class="topic-metadata">

**Author:** [@dajh18](https://qa.fmod.com/u/dajh18)\
**Replies:** 2\
**Last updated:** [July 11, 2025, 4:44am UTC](https://qa.fmod.com/t/instance-is-valid-but-not-playing/23144 "2025-07-11T04:44:56Z")

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I have this basic function to call a sound from a Scriptable object that one of the weapons that the player is using. PlayOneShot is giving audio and it’s a 2D sound so the spatialization shouldn’t be an issue, the r…

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## [Request GDK 241000 for FMOD 2.02.29](https://qa.fmod.com/t/request-gdk-241000-for-fmod-2-02-29/23133)

<div class="topic-metadata">

**Author:** [@PiktivSteffie](https://qa.fmod.com/u/PiktivSteffie)\
**Replies:** 1\
**Last updated:** [July 10, 2025, 6:35am UTC](https://qa.fmod.com/t/request-gdk-241000-for-fmod-2-02-29/23133 "2025-07-10T06:35:38Z")

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Hey, We recently ran into some issues with fmod and would like to update our version (2.02.26) to the latest patch, however we see that 2.02.29 is not available for GDK 241000. Could that be provided? Thanks in advanc…

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## [Timeline Marker callback not working in Build (but works in editor)](https://qa.fmod.com/t/timeline-marker-callback-not-working-in-build-but-works-in-editor/23123)

<div class="topic-metadata">

**Author:** [@sirmrcl3an](https://qa.fmod.com/u/sirmrcl3an)\
**Replies:** 3\
**Last updated:** [July 10, 2025, 1:34am UTC](https://qa.fmod.com/t/timeline-marker-callback-not-working-in-build-but-works-in-editor/23123 "2025-07-10T01:34:40Z")

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I didn’t see anything when searching about this and hopefully I’m just missing something simple. I have my banks setup in ‘Assets/StreamingAssets/FMOD/\[platform\]’ I have a timeline marker callback for everytime a music…

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## [Hey there, Could you help me build Fmod2.01.11 with PS4 SDK 11.500 for Unity 2021.3.45f1](https://qa.fmod.com/t/hey-there-could-you-help-me-build-fmod2-01-11-with-ps4-sdk-11-500-for-unity-2021-3-45f1/23132)

<div class="topic-metadata">

**Author:** [@wavebbs](https://qa.fmod.com/u/wavebbs)\
**Replies:** 1\
**Last updated:** [July 10, 2025, 12:58am UTC](https://qa.fmod.com/t/hey-there-could-you-help-me-build-fmod2-01-11-with-ps4-sdk-11-500-for-unity-2021-3-45f1/23132 "2025-07-10T00:58:43Z")

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Hey there, May I ask could you help us made Fmod2.01.11 lib with PS4 SDk 11.5000? Thank you very much for your support! I also post a theard on PS4 channel Here it is: https://qa.fmod.com/t/request-fmod-2-11-with-ps…

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## [Unity integration not compatible with ILogHandler](https://qa.fmod.com/t/unity-integration-not-compatible-with-iloghandler/23047)

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**Author:** [@PoleaxeGames](https://qa.fmod.com/u/PoleaxeGames)\
**Replies:** 2\
**Last updated:** [July 7, 2025, 12:01pm UTC](https://qa.fmod.com/t/unity-integration-not-compatible-with-iloghandler/23047 "2025-07-07T12:01:26Z")

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I use ILogHandler to have my own logging system, which color codes logs and other things. But because FMOD also outputs logs, this cases Unity to crash because it is calling the logging system from a thread. Ideally this…

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## [Releasing scheduled (setDelay) event instances](https://qa.fmod.com/t/releasing-scheduled-setdelay-event-instances/23060)

<div class="topic-metadata">

**Author:** [@miikakan](https://qa.fmod.com/u/miikakan)\
**Replies:** 4\
**Last updated:** [July 7, 2025, 2:06am UTC](https://qa.fmod.com/t/releasing-scheduled-setdelay-event-instances/23060 "2025-07-07T02:06:42Z")

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Just stumbled upon something interesting while testing our game’s build. Audio started stuttering after playing for a while and some events just did not play at all. I started profiling and I noticed that some event in…

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## [Transitions Unreliable](https://qa.fmod.com/t/transitions-unreliable/22750)

<div class="topic-metadata">

**Author:** [@Migrin](https://qa.fmod.com/u/Migrin)\
**Replies:** 23\
**Last updated:** [July 4, 2025, 4:24am UTC](https://qa.fmod.com/t/transitions-unreliable/22750 "2025-07-04T04:24:15Z")

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Hey There I am encountering a problem with music transition timelines being undeterministic. Sometimes a transition (with a timeline duration and a cross fade, as seen in example below) will be skipped. I have checked…

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## [About Supporting Localization in Games](https://qa.fmod.com/t/about-supporting-localization-in-games/23083)

<div class="topic-metadata">

**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 4\
**Last updated:** [July 2, 2025, 2:28am UTC](https://qa.fmod.com/t/about-supporting-localization-in-games/23083 "2025-07-02T02:28:48Z")

</div>

I’ve read the documentation regarding multi-language support and the Audio Table. I now have a question: Playing audio from within the Audio Table seems somewhat complex. Is the approach in this sample code truly the op…

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