# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=80

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**Page:** 81

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## [Play sound in Editor for subtitle tagging](https://qa.fmod.com/t/play-sound-in-editor-for-subtitle-tagging/14948)

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**Author:** [@joon](https://qa.fmod.com/u/joon)\
**Replies:** 4\
**Last updated:** [September 6, 2019, 3:45am UTC](https://qa.fmod.com/t/play-sound-in-editor-for-subtitle-tagging/14948 "2019-09-06T03:45:15Z")

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I’m building a simple Unity extension that lets me timestamp audio files. The use case I’m working on is to add subtitles to a voiceover. It’s currently working fine for Unity’s normal audio system, but the project is …

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## [Problem with PS4 Package Build Type (Unity 2019.2.3f1)](https://qa.fmod.com/t/problem-with-ps4-package-build-type-unity-2019-2-3f1/15013)

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**Author:** [@leothurler](https://qa.fmod.com/u/leothurler)\
**Replies:** 3\
**Last updated:** [September 6, 2019, 3:10am UTC](https://qa.fmod.com/t/problem-with-ps4-package-build-type-unity-2019-2-3f1/15013 "2019-09-06T03:10:10Z")

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Hi, I trying to build my game with “PS4 Package” build type selected. When the build finish show the message “Build completed with a result of ‘Succeeded’”, but the targeted folder don’t has .pkg file. When look the E…

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## [(In Unity) How to have a parameter value become disabled after exiting it's trigger zone?](https://qa.fmod.com/t/in-unity-how-to-have-a-parameter-value-become-disabled-after-exiting-its-trigger-zone/15008)

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**Author:** [@copu95](https://qa.fmod.com/u/copu95)\
**Replies:** 1\
**Last updated:** [September 6, 2019, 1:30am UTC](https://qa.fmod.com/t/in-unity-how-to-have-a-parameter-value-become-disabled-after-exiting-its-trigger-zone/15008 "2019-09-06T01:30:27Z")

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Hello In Unity, i’ve placed a cube over a section of the map with the Studio Parameter Trigger (Script) component. I’ve set some music to fade in upon entering the trigger zone, which it does. How can the music be disa…

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## [No sound when using FMOD Listener](https://qa.fmod.com/t/no-sound-when-using-fmod-listener/15002)

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**Author:** [@ilennarti](https://qa.fmod.com/u/ilennarti)\
**Replies:** 1\
**Last updated:** [September 5, 2019, 11:28pm UTC](https://qa.fmod.com/t/no-sound-when-using-fmod-listener/15002 "2019-09-05T23:28:06Z")

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Hi, When I add the Fmod listener component to my camera and disable the audio listener from unity all my sounds stop working. But when I turn on the audio listener from Unity and disable the Fmod listener i can hear sou…

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## [Game goes silent when the alarm clock goes off](https://qa.fmod.com/t/game-goes-silent-when-the-alarm-clock-goes-off/14052)

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**Author:** [@luzay341](https://qa.fmod.com/u/luzay341)\
**Replies:** 14\
**Last updated:** [September 4, 2019, 3:07am UTC](https://qa.fmod.com/t/game-goes-silent-when-the-alarm-clock-goes-off/14052 "2019-09-04T03:07:19Z")

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This is the code in Unity, but it can’t be called when alarm clock actived and unactived. When alarm clock is active, the game goes silent. When alarm clock is closed with the game is not in background, the game keep s…

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## [SourceBankPath Error After Update](https://qa.fmod.com/t/sourcebankpath-error-after-update/14989)

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**Author:** [@AhmadF](https://qa.fmod.com/u/AhmadF)\
**Replies:** 5\
**Last updated:** [September 3, 2019, 4:59am UTC](https://qa.fmod.com/t/sourcebankpath-error-after-update/14989 "2019-09-03T04:59:23Z")

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(Unity ver 2018.2.6f1) I updated my fmod version 2 and found this error in FMODMigrationUtil.cs “Assets/Editor/FMODMigrationUtil.cs(117,26): error CS1061: Type FMODUnity.Settings' does not contain a definition forSour…

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## [Timeline callback and main thread communication](https://qa.fmod.com/t/timeline-callback-and-main-thread-communication/14984)

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**Author:** [@deathbypixel](https://qa.fmod.com/u/deathbypixel)\
**Replies:** 1\
**Last updated:** [September 2, 2019, 5:46am UTC](https://qa.fmod.com/t/timeline-callback-and-main-thread-communication/14984 "2019-09-02T05:46:58Z")

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Hi! I’ve set up a timeline callback per beat as such myInstance.setCallback(beatCallback, FMOD.Studio.EVENT\_CALLBACK\_TYPE.TIMELINE\_BEAT | FMOD.Studio.EVENT\_CALLBACK\_TYPE.TIMELINE\_MARKER); and the callback signature \[…

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## [iOS latency more than 200ms](https://qa.fmod.com/t/ios-latency-more-than-200ms/14980)

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**Author:** [@wildboystudios](https://qa.fmod.com/u/wildboystudios)\
**Replies:** 1\
**Last updated:** [September 2, 2019, 5:14am UTC](https://qa.fmod.com/t/ios-latency-more-than-200ms/14980 "2019-09-02T05:14:03Z")

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We have pretty bad latency on iOS - ~225 ms using FMOD studio 1.10.05 on Unity I’ve found a few ancient posts, and I’ve tried to set the DPS buffer to 512, 2 but it doesn’t have any effect. ( before init ) Is there any…

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## [\[BUG REPORT\] Investigating Failed Bank Refresh](https://qa.fmod.com/t/bug-report-investigating-failed-bank-refresh/14981)

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**Author:** [@neblix](https://qa.fmod.com/u/neblix)\
**Replies:** 1\
**Last updated:** [September 2, 2019, 1:48am UTC](https://qa.fmod.com/t/bug-report-investigating-failed-bank-refresh/14981 "2019-09-02T01:48:06Z")

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Hi guys, We’ve dealt with a longstanding issue where clicking “Refresh Banks” in our game has done nothing, leaving banks unrefreshed and requiring larger, clunkier operations like complete FMOD studio file repathing in…

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## [Problem with PS4 porting ( sounds slow down and stuttering)](https://qa.fmod.com/t/problem-with-ps4-porting-sounds-slow-down-and-stuttering/14807)

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**Author:** [@kaznowski](https://qa.fmod.com/u/kaznowski)\
**Replies:** 3\
**Last updated:** [August 21, 2019, 11:56am UTC](https://qa.fmod.com/t/problem-with-ps4-porting-sounds-slow-down-and-stuttering/14807 "2019-08-21T11:56:05Z")

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Hello. In my project, I’m using FMOD for both music and SFX. My build works perfectly in Windows, Linux and Mac. However, now that I’m porting it to PS4, I found a couple of problems in getting it to work correctly. I …

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## [Mixer sample rates and performance on mobile](https://qa.fmod.com/t/mixer-sample-rates-and-performance-on-mobile/14996)

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**Author:** [@GiacomoF](https://qa.fmod.com/u/GiacomoF)\
**Replies:** 1\
**Last updated:** [August 30, 2019, 4:36am UTC](https://qa.fmod.com/t/mixer-sample-rates-and-performance-on-mobile/14996 "2019-08-30T04:36:44Z")

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Hello, Currently working with FMOD 1.10.11 on a Unity multi-platform game. I very recently discovered that, on this version of FMOD, Vorbis sample rates are fixed at 48k on Desktop and 24k on Mobile, which came rather …

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## [ERR\_PLUGIN\_MISSING in Unity WebGL build only](https://qa.fmod.com/t/err-plugin-missing-in-unity-webgl-build-only/14958)

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**Author:** [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Replies:** 8\
**Last updated:** [August 29, 2019, 12:24am UTC](https://qa.fmod.com/t/err-plugin-missing-in-unity-webgl-build-only/14958 "2019-08-29T00:24:33Z")

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Everything works perfectly on macOS, Windows and WebGL debug builds (using libfmodstudiounitypluginL.bc). When using libfmodstudiounityplugin.bc (for a production build) I get the following error: UnityLoader.js:4 618…

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## [Generated sound banks backward compatibility](https://qa.fmod.com/t/generated-sound-banks-backward-compatibility/14993)

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**Author:** [@pmduda](https://qa.fmod.com/u/pmduda)\
**Replies:** 1\
**Last updated:** [August 28, 2019, 11:43pm UTC](https://qa.fmod.com/t/generated-sound-banks-backward-compatibility/14993 "2019-08-28T23:43:15Z")

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Hi there :slight\_smile: We are currently developing a game and are considering between Wwise and Fmod. One of our consideration is backward compatibility of generated sound banks - will current sound banks, generated u…

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## [Problem with PS4 version integration](https://qa.fmod.com/t/problem-with-ps4-version-integration/14968)

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**Author:** [@Pinkerator](https://qa.fmod.com/u/Pinkerator)\
**Replies:** 10\
**Last updated:** [August 28, 2019, 10:15am UTC](https://qa.fmod.com/t/problem-with-ps4-version-integration/14968 "2019-08-28T10:15:27Z")

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Hello! I’m trying to add PS4 FMOD library in a game right now (Unity v.2018.4.5f1, tried FMOD version 1.10.04, but now switched to newer 1.10.15). On test-console game crashes right now launch. Symbol name correspondin…

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## [Separate banks increases latency FMOD Android?](https://qa.fmod.com/t/separate-banks-increases-latency-fmod-android/14971)

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**Author:** [@DuckBeard](https://qa.fmod.com/u/DuckBeard)\
**Replies:** 1\
**Last updated:** [August 27, 2019, 1:47am UTC](https://qa.fmod.com/t/separate-banks-increases-latency-fmod-android/14971 "2019-08-27T01:47:30Z")

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I’m currently doing a mobile (Android) videogame and I suffer from latency problems. The audio starts later than the touch input or the vibration of the device. After researching, one of the things I have seen to increas…

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## [Unity Linux IDE - dll not found exception fmodstudioL](https://qa.fmod.com/t/unity-linux-ide-dll-not-found-exception-fmodstudiol/14916)

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**Author:** [@catfink](https://qa.fmod.com/u/catfink)\
**Replies:** 13\
**Last updated:** [August 27, 2019, 1:09am UTC](https://qa.fmod.com/t/unity-linux-ide-dll-not-found-exception-fmodstudiol/14916 "2019-08-27T01:09:32Z")

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I have FMOD (2.0.3) working fine on Windows and OSX. On Linux IDE (Unity 2018.4.5) all I can get out of it is a DLL not found exception for fmodstudioL, same in the build, it cannot find the dll and no information as to …

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## [FMOD event won't play](https://qa.fmod.com/t/fmod-event-wont-play/14983)

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**Author:** [@dajh18](https://qa.fmod.com/u/dajh18)\
**Replies:** 1\
**Last updated:** [August 26, 2019, 12:11pm UTC](https://qa.fmod.com/t/fmod-event-wont-play/14983 "2019-08-26T12:11:33Z")

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Hi! I’ve set up my landing sound to play at a specifik frame from the landing animation on my character. I’m not getting any errors, what am I doing wrong? void PlayLandingEvent(string path) { FMOD.Studio.EventIns…

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## [Viking Village Footstep Script](https://qa.fmod.com/t/viking-village-footstep-script/14957)

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**Author:** [@danereid1024](https://qa.fmod.com/u/danereid1024)\
**Replies:** 1\
**Last updated:** [August 23, 2019, 4:32am UTC](https://qa.fmod.com/t/viking-village-footstep-script/14957 "2019-08-23T04:32:31Z")

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Hello, I found the footstep script on GitHub for implementing footsteps and when I put the footstep.cs file in the scripts folder I get a compiler issue again. I know the script must be for the older version of Unity an…

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## [Xbox One initialisation failed - no sound](https://qa.fmod.com/t/xbox-one-initialisation-failed-no-sound/14965)

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**Author:** [@Jack-aPriori](https://qa.fmod.com/u/Jack-aPriori)\
**Replies:** 2\
**Last updated:** [August 21, 2019, 1:20pm UTC](https://qa.fmod.com/t/xbox-one-initialisation-failed-no-sound/14965 "2019-08-21T13:20:35Z")

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Hi all- hope this is in the correct place as couldn’t find a console specific area: When the game initialises in the Xbox One build it generates an error when the runtime manager tries to initialise. This happens on lin…

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## [Change Settings programmatically](https://qa.fmod.com/t/change-settings-programmatically/14952)

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**Author:** [@roberto\_sc](https://qa.fmod.com/u/roberto_sc)\
**Replies:** 1\
**Last updated:** [August 21, 2019, 5:08am UTC](https://qa.fmod.com/t/change-settings-programmatically/14952 "2019-08-21T05:08:46Z")

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Is there a way to change settings programatically? I want to change the logging level according to the log definitions in my project. I’m trying to do Settings fmodSettings = Settings.Instance;, but this ends up making…

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## [Let iOS fade out audio](https://qa.fmod.com/t/let-ios-fade-out-audio/14942)

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**Author:** [@v01pe](https://qa.fmod.com/u/v01pe)\
**Replies:** 3\
**Last updated:** [August 21, 2019, 12:43am UTC](https://qa.fmod.com/t/let-ios-fade-out-audio/14942 "2019-08-21T00:43:02Z")

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When sending the game to background on iOS, the sound is immediately cut instead of letting the system fade it out as it does by default. I then noticed that there’s code specifically doing that in the RuntimeManager in…

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## [Control the time marker with a parameter on FMOD+Unity](https://qa.fmod.com/t/control-the-time-marker-with-a-parameter-on-fmod-unity/14962)

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**Author:** [@DuckBeard](https://qa.fmod.com/u/DuckBeard)\
**Replies:** 1\
**Last updated:** [August 20, 2019, 4:19pm UTC](https://qa.fmod.com/t/control-the-time-marker-with-a-parameter-on-fmod-unity/14962 "2019-08-20T16:19:11Z")

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This is a tricky one to explain. I’m trying to make a puzzle with a cassette recorder. You can press forward or rewind, to make a certain audio play(rewind vs forward sound). I want to make a transition region at certain…

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## [ERR\_HEADER\_MISMATCH when compiling in Unity 2019.3 for Linux](https://qa.fmod.com/t/err-header-mismatch-when-compiling-in-unity-2019-3-for-linux/14885)

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**Author:** [@quantumdylan](https://qa.fmod.com/u/quantumdylan)\
**Replies:** 3\
**Last updated:** [August 19, 2019, 8:07pm UTC](https://qa.fmod.com/t/err-header-mismatch-when-compiling-in-unity-2019-3-for-linux/14885 "2019-08-19T20:07:00Z")

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Hello! First post here, so pardon if I’ve messed something up. We’re currently using FMOD 1.10.14’s Unity integration package, which is working fine for standalone Windows and Mac builds so far. However, when we build a…

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## [BUS DSP](https://qa.fmod.com/t/bus-dsp/14091)

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**Author:** [@Morbo](https://qa.fmod.com/u/Morbo)\
**Replies:** 3\
**Last updated:** [August 19, 2019, 6:23am UTC](https://qa.fmod.com/t/bus-dsp/14091 "2019-08-19T06:23:18Z")

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Hi All! I try get control on DSP effect on bus, and i have problem with this. I have many Bus in my Mixer. And there are some DSP effects on them, like Multiband EQ or other. And i want turn on or turn off Multiband EQ …

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## [Unity Integration Info section on FMOD site doesn't show the coding section](https://qa.fmod.com/t/unity-integration-info-section-on-fmod-site-doesnt-show-the-coding-section/14927)

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**Author:** [@dfhagai](https://qa.fmod.com/u/dfhagai)\
**Replies:** 1\
**Last updated:** [August 16, 2019, 3:20am UTC](https://qa.fmod.com/t/unity-integration-info-section-on-fmod-site-doesnt-show-the-coding-section/14927 "2019-08-16T03:20:59Z")

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Hi, It only shows the titles…why is that? Me needs that info :slight\_smile: HD

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## [Unity integration works, Web GL build doesn't](https://qa.fmod.com/t/unity-integration-works-web-gl-build-doesnt/14925)

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**Author:** [@mashiro11](https://qa.fmod.com/u/mashiro11)\
**Replies:** 1\
**Last updated:** [August 12, 2019, 4:11am UTC](https://qa.fmod.com/t/unity-integration-works-web-gl-build-doesnt/14925 "2019-08-12T04:11:12Z")

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Hi, I started recently working with FMOD with Unity. Using whole fmod project, and integration seems to work fine both in Unity edit mode and pc, mac & standalone build, but I’m having a hard time trying to build a webg…

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## [Best way to update Unity Integration (from 1.10.10 to 1.10.12)?](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 15\
**Last updated:** [August 11, 2019, 11:04pm UTC](https://qa.fmod.com/t/best-way-to-update-unity-integration-from-1-10-10-to-1-10-12/14626 "2019-08-11T23:04:39Z")

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Hi there, I want to update my project from 1.10.10 to 1.10.12. FMOD update is straightforward, but what do I do with the Unity integration? How do I update the package? Thank you! Cheers, Nikolaj

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## [Survival Shooter](https://qa.fmod.com/t/survival-shooter/14932)

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**Author:** [@boxxia](https://qa.fmod.com/u/boxxia)\
**Replies:** 2\
**Last updated:** [August 11, 2019, 8:30am UTC](https://qa.fmod.com/t/survival-shooter/14932 "2019-08-11T08:30:47Z")

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To better understand the implementation of Fmod by script, I am trying to recreate the Survival Shooter implementation published some years ago. As I was advised some time ago I used the two software versions in which …

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## [Sound/Channel 3D panning Problem](https://qa.fmod.com/t/sound-channel-3d-panning-problem/14896)

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**Author:** [@vell](https://qa.fmod.com/u/vell)\
**Replies:** 3\
**Last updated:** [August 7, 2019, 1:31pm UTC](https://qa.fmod.com/t/sound-channel-3d-panning-problem/14896 "2019-08-07T13:31:06Z")

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Hey Guys, i currently working on a unity game project with integrated VoIP. I’ve allready managed to play the VoIP PCM stream ingame with FMOD and stick the channel which plays the sound to a gameobject. Now my problem …

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## [Load Banks in real time from Android](https://qa.fmod.com/t/load-banks-in-real-time-from-android/13663)

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**Author:** [@andreasimeone](https://qa.fmod.com/u/andreasimeone)\
**Replies:** 3\
**Last updated:** [August 6, 2019, 2:51pm UTC](https://qa.fmod.com/t/load-banks-in-real-time-from-android/13663 "2019-08-06T14:51:02Z")

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Hello Support, I’m trying to integrate FMOD to our Unity project. Since we need to run on mobile and we want to offer potentially unlimited contents, we are trying to download all the assets the player will need for the…

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