# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=81

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 82

---

## [Viking Village Compiler Issue](https://qa.fmod.com/t/viking-village-compiler-issue/14912)

<div class="topic-metadata">

**Author:** [@danereid1024](https://qa.fmod.com/u/danereid1024)\
**Replies:** 1\
**Last updated:** [August 5, 2019, 4:33am UTC](https://qa.fmod.com/t/viking-village-compiler-issue/14912 "2019-08-05T04:33:52Z")

</div>

I have Unity version 2019.2.0f1 and FMOD version 2.00.03. I’m also using a Mac (Mac OS Mojave version 10.14.6). When I try to test play Viking Village I get an error message that says “All compiler issues have to be fixe…

---

## [Footsteps - "NotImplementedException: The method or operation is not implemented."](https://qa.fmod.com/t/footsteps-notimplementedexception-the-method-or-operation-is-not-implemented/14909)

<div class="topic-metadata">

**Author:** [@Jamesmello](https://qa.fmod.com/u/Jamesmello)\
**Replies:** 1\
**Last updated:** [August 5, 2019, 4:02am UTC](https://qa.fmod.com/t/footsteps-notimplementedexception-the-method-or-operation-is-not-implemented/14909 "2019-08-05T04:02:16Z")

</div>

In the Viking Village tutorial I’m stuck at the footsteps script. When I enter play mode I don’t hear my footsteps at all. And in the console window I’m getting this compiler error message many times: NotImplementedExce…

---

## [How often is the spectrum updated?](https://qa.fmod.com/t/how-often-is-the-spectrum-updated/14906)

<div class="topic-metadata">

**Author:** [@amnesiaaa](https://qa.fmod.com/u/amnesiaaa)\
**Replies:** 1\
**Last updated:** [August 5, 2019, 3:52am UTC](https://qa.fmod.com/t/how-often-is-the-spectrum-updated/14906 "2019-08-05T03:52:02Z")

</div>

Hey, if i get the spectrum with DSP\_FFT, how often is the spectrum updated? If i used it in the update by Unity, the spectrum updated one time per frame with new values?

---

## [getParameterValue question - Can't retrieve a specific parameter](https://qa.fmod.com/t/getparametervalue-question-cant-retrieve-a-specific-parameter/14892)

<div class="topic-metadata">

**Author:** [@dan1](https://qa.fmod.com/u/dan1)\
**Replies:** 1\
**Last updated:** [August 2, 2019, 4:37am UTC](https://qa.fmod.com/t/getparametervalue-question-cant-retrieve-a-specific-parameter/14892 "2019-08-02T04:37:58Z")

</div>

Hello! I’m new to the API (C#), and I can’t successfully assign a parameter. I searched in the documents and previous topics - I have found the line I need: FMOD.Studio.EventInstance.getParameterValue(stringName, out v…

---

## [Parameter not changing in FMOD - scripting help](https://qa.fmod.com/t/parameter-not-changing-in-fmod-scripting-help/14890)

<div class="topic-metadata">

**Author:** [@Visager](https://qa.fmod.com/u/Visager)\
**Replies:** 4\
**Last updated:** [August 2, 2019, 4:17am UTC](https://qa.fmod.com/t/parameter-not-changing-in-fmod-scripting-help/14890 "2019-08-02T04:17:57Z")

</div>

Hi, I’m trying to get up and running in FMOD 2.0.02. I have an event “fightSongs” that plays a different song based off a parameter “songSelect” but I can’t seem to get unity sending the float value to FMOD properly. Any…

---

## [Unity iOS Events from banks not found](https://qa.fmod.com/t/unity-ios-events-from-banks-not-found/14883)

<div class="topic-metadata">

**Author:** [@Nefulum](https://qa.fmod.com/u/Nefulum)\
**Replies:** 3\
**Last updated:** [August 2, 2019, 4:09am UTC](https://qa.fmod.com/t/unity-ios-events-from-banks-not-found/14883 "2019-08-02T04:09:30Z")

</div>

Hey all, We are building an iOS app using Unity with FMOD integration. Currently, we are able to load all banks into the project both in the Unity Editor and the iOS device. However, once these banks are loaded, they …

---

## [\[iOS\] Frequent SystemNotInitializedException](https://qa.fmod.com/t/ios-frequent-systemnotinitializedexception/13458)

<div class="topic-metadata">

**Author:** [@ankama-rthery](https://qa.fmod.com/u/ankama-rthery)\
**Replies:** 17\
**Last updated:** [August 2, 2019, 4:02am UTC](https://qa.fmod.com/t/ios-frequent-systemnotinitializedexception/13458 "2019-08-02T04:02:50Z")

</div>

I cannot reproduce this exception on our test devices, but we frequently have the following exceptions sent to Unity performance reports service: SystemNotInitializedException: FMOD Studio initialization failed : Callin…

---

## [Crashing when loading into XBox Build](https://qa.fmod.com/t/crashing-when-loading-into-xbox-build/14881)

<div class="topic-metadata">

**Author:** [@Cyanide\_BS](https://qa.fmod.com/u/Cyanide_BS)\
**Replies:** 1\
**Last updated:** [August 1, 2019, 4:47am UTC](https://qa.fmod.com/t/crashing-when-loading-into-xbox-build/14881 "2019-08-01T04:47:08Z")

</div>

Hey there, We are having an issue with our FMod integration on the XBox platform. We currently have builds working for PC and PS4 with no issues. However when we set up the XBox version and built our project we found ou…

---

## [Correct Unity syntax for adjusting parameters](https://qa.fmod.com/t/correct-unity-syntax-for-adjusting-parameters/14887)

<div class="topic-metadata">

**Author:** [@Visager](https://qa.fmod.com/u/Visager)\
**Replies:** 1\
**Last updated:** [July 31, 2019, 5:29am UTC](https://qa.fmod.com/t/correct-unity-syntax-for-adjusting-parameters/14887 "2019-07-31T05:29:57Z")

</div>

Hi! I’m in Unity2018.3.3f1 and trying to get things working with FMOD 2.0.02. I’m familiar with basic C# syntax, but I’m having trouble parsing the documentation for how to expose parameters properly so you can assign an…

---

## [3D position not updated on oneshot event](https://qa.fmod.com/t/3d-position-not-updated-on-oneshot-event/14876)

<div class="topic-metadata">

**Author:** [@jorickbronius](https://qa.fmod.com/u/jorickbronius)\
**Replies:** 3\
**Last updated:** [July 31, 2019, 12:17am UTC](https://qa.fmod.com/t/3d-position-not-updated-on-oneshot-event/14876 "2019-07-31T00:17:25Z")

</div>

Using the Studio Event Emitter I am triggering footsteps of an NPC, when the character starts walking the footsteps sound as if they’re played always from the starting position of the character, as if the transform is no…

---

## [What i get, if i multiplier the spectrum with index?](https://qa.fmod.com/t/what-i-get-if-i-multiplier-the-spectrum-with-index/14878)

<div class="topic-metadata">

**Author:** [@amnesiaaa](https://qa.fmod.com/u/amnesiaaa)\
**Replies:** 1\
**Last updated:** [July 30, 2019, 7:19am UTC](https://qa.fmod.com/t/what-i-get-if-i-multiplier-the-spectrum-with-index/14878 "2019-07-30T07:19:45Z")

</div>

Hey i have seen this on a tutorial spectrum = new float\[(FftWindowSize / 2)\]; for (int i = 0; i \< spectrumData.GetLength(0); i++) { for (int j = 0; j \< spectrum.Length; j++) …

---

## [Unity Microphone Playback?](https://qa.fmod.com/t/unity-microphone-playback/14873)

<div class="topic-metadata">

**Author:** [@jbounce](https://qa.fmod.com/u/jbounce)\
**Replies:** 1\
**Last updated:** [July 29, 2019, 11:01pm UTC](https://qa.fmod.com/t/unity-microphone-playback/14873 "2019-07-29T23:01:22Z")

</div>

Hey all, I’m looking for a way to directly play microphone input to headphones in my Unity game. Looking at the API I know it should be possible, https://www.fmod.com/resources/documentation-api?version=2.0&page=core-…

---

## [FMODStudioSettings.asset adding and removing Master.strings on source control](https://qa.fmod.com/t/fmodstudiosettings-asset-adding-and-removing-master-strings-on-source-control/14801)

<div class="topic-metadata">

**Author:** [@studioatmazeke](https://qa.fmod.com/u/studioatmazeke)\
**Replies:** 5\
**Last updated:** [July 26, 2019, 4:09pm UTC](https://qa.fmod.com/t/fmodstudiosettings-asset-adding-and-removing-master-strings-on-source-control/14801 "2019-07-26T16:09:51Z")

</div>

I’ve been seeing an issue on since upgrading to FMOD 2.0 (we are currently on 2.00.02) where FMODStudioSettings.asset adds and removes Master.strings from the Bank list over and over. We are using Git for source control …

---

## [Game crashes due to FMOD initialization on some PC](https://qa.fmod.com/t/game-crashes-due-to-fmod-initialization-on-some-pc/14280)

<div class="topic-metadata">

**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 8\
**Last updated:** [July 25, 2019, 1:36am UTC](https://qa.fmod.com/t/game-crashes-due-to-fmod-initialization-on-some-pc/14280 "2019-07-25T01:36:58Z")

</div>

Hi there, We have deployed our games a few month ago, and a few days ago a user told us he hasn’t been able to start the game (on steam) cause it crashes before starting. I’ve made him send me the unity crash log and t…

---

## [Unity issues with low level system definition](https://qa.fmod.com/t/unity-issues-with-low-level-system-definition/14857)

<div class="topic-metadata">

**Author:** [@reptilebeats](https://qa.fmod.com/u/reptilebeats)\
**Replies:** 1\
**Last updated:** [July 21, 2019, 11:48pm UTC](https://qa.fmod.com/t/unity-issues-with-low-level-system-definition/14857 "2019-07-21T23:48:55Z")

</div>

Hi this page won’t load up and i need to grab the example script so that i can write an add on to deal with my audio table. https://www.fmod.com/resources/documentation-unity?version=2.0&page=examples-programmer-sounds.…

---

## [Unity Crash after a FMOD\_LIVEUPDATE](https://qa.fmod.com/t/unity-crash-after-a-fmod-liveupdate/11528)

<div class="topic-metadata">

**Author:** [@Shark4](https://qa.fmod.com/u/Shark4)\
**Replies:** 3\
**Last updated:** [July 16, 2019, 9:16pm UTC](https://qa.fmod.com/t/unity-crash-after-a-fmod-liveupdate/11528 "2019-07-16T21:16:34Z")

</div>

I’ve got an issue with Unity when I enable FMOD\_LIVEUPDATE, I connect Fmod to unity while running (in editor) all work with no problem (I’m able to modify in real time my sound) but when I press stop in unity to save my …

---

## [Unity FMOD Best Practices?](https://qa.fmod.com/t/unity-fmod-best-practices/14797)

<div class="topic-metadata">

**Author:** [@botaurus](https://qa.fmod.com/u/botaurus)\
**Replies:** 3\
**Last updated:** [July 15, 2019, 10:59pm UTC](https://qa.fmod.com/t/unity-fmod-best-practices/14797 "2019-07-15T22:59:02Z")

</div>

I’m trying to improve my sound implementation in hopes of fixing my garbage collection memory crashes. Someone mentioned to me that I should separate my banks based on what is needed in each scene and load/unload them as…

---

## ["ParameterInstance" unavailable](https://qa.fmod.com/t/parameterinstance-unavailable/14839)

<div class="topic-metadata">

**Author:** [@Kotometal-0041](https://qa.fmod.com/u/Kotometal-0041)\
**Replies:** 1\
**Last updated:** [July 15, 2019, 3:44am UTC](https://qa.fmod.com/t/parameterinstance-unavailable/14839 "2019-07-15T03:44:09Z")

</div>

Hi people, When trying to call a parameter in an event I have a problem with the following lines: FMOD.Studio.EventInstance CarMotor; FMOD.Studio.ParameterInstance RPM; //It doesn't work (1) void Awake() { CarMoto…

---

## [Failed to run llvm optimizations when building WebGL Player on Unity 2017.4](https://qa.fmod.com/t/failed-to-run-llvm-optimizations-when-building-webgl-player-on-unity-2017-4/14714)

<div class="topic-metadata">

**Author:** [@oukaitou](https://qa.fmod.com/u/oukaitou)\
**Replies:** 4\
**Last updated:** [July 14, 2019, 11:55pm UTC](https://qa.fmod.com/t/failed-to-run-llvm-optimizations-when-building-webgl-player-on-unity-2017-4/14714 "2019-07-14T23:55:21Z")

</div>

Unity: 2017.4.27f1 FMOD: 20.00.01 Platform: WebGL Failed running “D:\\Program Files\\Unity\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\Emscripten\_Win\\python\\2.7.5.3\_64bit\\python.exe” “D:\\Program Files\\Unity\\Edit…

---

## [Code of "record.cpp"](https://qa.fmod.com/t/code-of-record-cpp/14832)

<div class="topic-metadata">

**Author:** [@mluding](https://qa.fmod.com/u/mluding)\
**Replies:** 1\
**Last updated:** [July 14, 2019, 11:16pm UTC](https://qa.fmod.com/t/code-of-record-cpp/14832 "2019-07-14T23:16:58Z")

</div>

Hey there, Sadly in a project I am working on, the examples seem to have all been removed. I am in need of the “record.cpp” example, as I would love to try out to feed a photon voice stream into it. Currently using FM…

---

## [FMODStudioSettings.asset sourceProjectPath setting saved per machine](https://qa.fmod.com/t/fmodstudiosettings-asset-sourceprojectpath-setting-saved-per-machine/14775)

<div class="topic-metadata">

**Author:** [@buzzrick](https://qa.fmod.com/u/buzzrick)\
**Replies:** 7\
**Last updated:** [July 11, 2019, 10:30pm UTC](https://qa.fmod.com/t/fmodstudiosettings-asset-sourceprojectpath-setting-saved-per-machine/14775 "2019-07-11T22:30:26Z")

</div>

We’re having some frustration with the Unity integration of FMOD studio. The FMODStudioSettings.asset file has a “sourceProjectPath” setting in it, which is machine specific. Everyone in our team has a different projec…

---

## [Changing pitch to ChannelGroup not working](https://qa.fmod.com/t/changing-pitch-to-channelgroup-not-working/14818)

<div class="topic-metadata">

**Author:** [@carlosvVk](https://qa.fmod.com/u/carlosvVk)\
**Replies:** 4\
**Last updated:** [July 9, 2019, 8:40am UTC](https://qa.fmod.com/t/changing-pitch-to-channelgroup-not-working/14818 "2019-07-09T08:40:06Z")

</div>

Hello! I’m trying to change the pitch of a channel group, but the only thing I get is ERR\_INVALID\_PARAM Here’s how I get the channelGroup: slowBus = FMODUnity.RuntimeManager.GetBus("Bus:/Fader/SFX/Boss"); slowBu…

---

## [Gain plugin in unity](https://qa.fmod.com/t/gain-plugin-in-unity/12378)

<div class="topic-metadata">

**Author:** [@ulisesyo](https://qa.fmod.com/u/ulisesyo)\
**Replies:** 9\
**Last updated:** [July 9, 2019, 4:54am UTC](https://qa.fmod.com/t/gain-plugin-in-unity/12378 "2019-07-09T04:54:15Z")

</div>

Hi! We are trying to use the gain plugin that comes with fmod, but we couldnt find any integration docs. How can we load the plugin in unity??? Thanks in advanve,

---

## [No audio with integration version 2.00.02](https://qa.fmod.com/t/no-audio-with-integration-version-2-00-02/14823)

<div class="topic-metadata">

**Author:** [@Lyve](https://qa.fmod.com/u/Lyve)\
**Replies:** 1\
**Last updated:** [July 8, 2019, 12:43am UTC](https://qa.fmod.com/t/no-audio-with-integration-version-2-00-02/14823 "2019-07-08T00:43:09Z")

</div>

I had a project running successfully with 1.x, but with 2.x I am unable to even setup a very basic integration project. I created a simple project in FMOD Studio 2 with one TestEvent that contains one audio track that I…

---

## [Unity console errors (even though everything seems to work)](https://qa.fmod.com/t/unity-console-errors-even-though-everything-seems-to-work/14816)

<div class="topic-metadata">

**Author:** [@Sadcatstudios](https://qa.fmod.com/u/Sadcatstudios)\
**Replies:** 3\
**Last updated:** [July 8, 2019, 12:31am UTC](https://qa.fmod.com/t/unity-console-errors-even-though-everything-seems-to-work/14816 "2019-07-08T00:31:37Z")

</div>

Hi, Sorry for creating 2nd topic in few days, but for some reason integration is quite rough for us (probably PEBKAC). Unity version: 2018.3.5f1 FMOD studio version: 2.00 I’m getting several error messages in console…

---

## [PS4 devkit \*Check detects .prx files as built with SDK 6.008.001 instead of 6.508.021 after updating to 2.00.02](https://qa.fmod.com/t/ps4-devkit-check-detects-prx-files-as-built-with-sdk-6-008-001-instead-of-6-508-021-after-updating-to-2-00-02/14819)

<div class="topic-metadata">

**Author:** [@deadmagedeveloper](https://qa.fmod.com/u/deadmagedeveloper)\
**Replies:** 4\
**Last updated:** [July 2, 2019, 2:15pm UTC](https://qa.fmod.com/t/ps4-devkit-check-detects-prx-files-as-built-with-sdk-6-008-001-instead-of-6-508-021-after-updating-to-2-00-02/14819 "2019-07-02T14:15:30Z")

</div>

Hello. Since PS4 SDK 6.0 is about to be expired, we are moving on to SDK 6.5 and in the process we’re updating our FMOD Unity Integration version to 2.00.02 which according to changelog is built using PS4 SDK 6.508.021. …

---

## [Viking Village Import Issue](https://qa.fmod.com/t/viking-village-import-issue/12848)

<div class="topic-metadata">

**Author:** [@Domsearby123](https://qa.fmod.com/u/Domsearby123)\
**Replies:** 7\
**Last updated:** [July 2, 2019, 12:55am UTC](https://qa.fmod.com/t/viking-village-import-issue/12848 "2019-07-02T00:55:52Z")

</div>

Hey, Just downloaded an imported the Unity Viking Village asset and for some reason it isn’t working properly in my Unity software. When I select the import option a message pops up asking me whether I want to let the a…

---

## [No Switch platform in settings](https://qa.fmod.com/t/no-switch-platform-in-settings/14805)

<div class="topic-metadata">

**Author:** [@abenedetti](https://qa.fmod.com/u/abenedetti)\
**Replies:** 2\
**Last updated:** [July 1, 2019, 7:26am UTC](https://qa.fmod.com/t/no-switch-platform-in-settings/14805 "2019-07-01T07:26:22Z")

</div>

Hi, I’m using FMOD 1.10.12 with PS4 integration and the Switch integration, however inside the panel FMOD StudioSettings I don’t have the Switch entry in the consoles tab, I can only see XBox One, PS4 and Wii U, this ca…

---

## [Unity Live Update, stuck in "Live Update Reconnecting"](https://qa.fmod.com/t/unity-live-update-stuck-in-live-update-reconnecting/14790)

<div class="topic-metadata">

**Author:** [@Yosemite](https://qa.fmod.com/u/Yosemite)\
**Replies:** 8\
**Last updated:** [June 30, 2019, 10:50pm UTC](https://qa.fmod.com/t/unity-live-update-stuck-in-live-update-reconnecting/14790 "2019-06-30T22:50:14Z")

</div>

Attempting to use Live Update. Whether I try to connect to the Unity editor over localhost or a separate machine, the status just flashes “Live Update Reconnecting” indefinitely. In the Unity editor I don’t see the mes…

---

## [Sound stops when adding automation parameter](https://qa.fmod.com/t/sound-stops-when-adding-automation-parameter/14813)

<div class="topic-metadata">

**Author:** [@Sadcatstudios](https://qa.fmod.com/u/Sadcatstudios)\
**Replies:** 2\
**Last updated:** [June 27, 2019, 2:03pm UTC](https://qa.fmod.com/t/sound-stops-when-adding-automation-parameter/14813 "2019-06-27T14:03:31Z")

</div>

Hi! I’m Using Unity 2018.3.5f1 and FMOD 2.00. After I’ve imported integration package, I’ve tried to do a basic ambient sound. I’ve created 2D event in Studio and assigned it to a cube object in-game. Everything works…

[Previous page](https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=80)

[Next page](https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=82)
