# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=82

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 83

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## [Multiple listeners in a scene](https://qa.fmod.com/t/multiple-listeners-in-a-scene/14764)

<div class="topic-metadata">

**Author:** [@MOrris](https://qa.fmod.com/u/MOrris)\
**Replies:** 3\
**Last updated:** [June 25, 2019, 10:45pm UTC](https://qa.fmod.com/t/multiple-listeners-in-a-scene/14764 "2019-06-25T22:45:07Z")

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Hey there, I’m currently working on a 2 player split screen game and wanted each camera to have a designated listener. I tried to use the function setNumListeners in the setListenerAttributes function to set it up but I…

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## [Get spectrum data with volume 0?!](https://qa.fmod.com/t/get-spectrum-data-with-volume-0/14786)

<div class="topic-metadata">

**Author:** [@amnesiaaa](https://qa.fmod.com/u/amnesiaaa)\
**Replies:** 4\
**Last updated:** [June 25, 2019, 6:46am UTC](https://qa.fmod.com/t/get-spectrum-data-with-volume-0/14786 "2019-06-25T06:46:32Z")

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Hey, I need the spectrum data but the user should not hear the music. how can i implement this? i have set the volume by 0.001f but i hear it a little bit. :slight\_smile:

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## [Suggestion: Profiling CPU performance in the Unity inspector](https://qa.fmod.com/t/suggestion-profiling-cpu-performance-in-the-unity-inspector/14788)

<div class="topic-metadata">

**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 1\
**Last updated:** [June 24, 2019, 12:03am UTC](https://qa.fmod.com/t/suggestion-profiling-cpu-performance-in-the-unity-inspector/14788 "2019-06-24T00:03:38Z")

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I’m working on an Android project and currently (as far as I know) to profile CPU usage of FMod I’m using the “debug” in debugger which adds the DrawDebugOverlay showing CPU / Memory details as a %. I use the built in p…

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## [Audio Tables - Dialogue and Localization](https://qa.fmod.com/t/audio-tables-dialogue-and-localization/14784)

<div class="topic-metadata">

**Author:** [@Vu5e](https://qa.fmod.com/u/Vu5e)\
**Replies:** 1\
**Last updated:** [June 23, 2019, 11:57pm UTC](https://qa.fmod.com/t/audio-tables-dialogue-and-localization/14784 "2019-06-23T23:57:38Z")

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Hello, Our game previously planned to have 2 language but now there will be 5 language. There Lang\_EN, Lang\_JP, Lang\_Chinese, Lang\_EN\_AUS, Lang\_Thai I used the Audio Table and Programmer Instrument as mentioned. But n…

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## [Can you use the profiler in build?](https://qa.fmod.com/t/can-you-use-the-profiler-in-build/14787)

<div class="topic-metadata">

**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 2\
**Last updated:** [June 23, 2019, 11:45pm UTC](https://qa.fmod.com/t/can-you-use-the-profiler-in-build/14787 "2019-06-23T23:45:02Z")

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Hi! I’m having a weird problem where the audio of the game -sometimes- stutters after some play time on build. So I was wondering if it’s possible to use the profiler on an exported build of a Unity game, so I can check…

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## [How do I create a volume slider?](https://qa.fmod.com/t/how-do-i-create-a-volume-slider/14783)

<div class="topic-metadata">

**Author:** [@Kattnos](https://qa.fmod.com/u/Kattnos)\
**Replies:** 1\
**Last updated:** [June 23, 2019, 11:41pm UTC](https://qa.fmod.com/t/how-do-i-create-a-volume-slider/14783 "2019-06-23T23:41:19Z")

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I have sounds in two different banks, how do I create a slider for each bank?

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## [FMOD / Unity Project folder structure](https://qa.fmod.com/t/fmod-unity-project-folder-structure/14776)

<div class="topic-metadata">

**Author:** [@buzzrick](https://qa.fmod.com/u/buzzrick)\
**Replies:** 3\
**Last updated:** [June 20, 2019, 4:56am UTC](https://qa.fmod.com/t/fmod-unity-project-folder-structure/14776 "2019-06-20T04:56:59Z")

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What is the ideal project setup for a Unity FMOD project? We have a folder with the FMOD project as a child project of the root Unity project folder (but not in the Assets folder). Then we can use a relative path to th…

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## [When is there a performance advantage to multiple banks in Unity?](https://qa.fmod.com/t/when-is-there-a-performance-advantage-to-multiple-banks-in-unity/14768)

<div class="topic-metadata">

**Author:** [@Yosemite](https://qa.fmod.com/u/Yosemite)\
**Replies:** 1\
**Last updated:** [June 19, 2019, 4:57am UTC](https://qa.fmod.com/t/when-is-there-a-performance-advantage-to-multiple-banks-in-unity/14768 "2019-06-19T04:57:52Z")

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In which case(s) are there performance advantages to using multiple banks in Unity? By default I understand that Unityloads the metadata for all banks at startup, but no sample data. This would be a pretty quick operat…

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## [FMOD 2.0 get spectrum data of Event Instance](https://qa.fmod.com/t/fmod-2-0-get-spectrum-data-of-event-instance/14499)

<div class="topic-metadata">

**Author:** [@Wagi](https://qa.fmod.com/u/Wagi)\
**Replies:** 4\
**Last updated:** [June 17, 2019, 1:01am UTC](https://qa.fmod.com/t/fmod-2-0-get-spectrum-data-of-event-instance/14499 "2019-06-17T01:01:56Z")

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Hello here, I’m a newbie in fmod integration and I’m maybe asking something obvious. As I’m trying to build a sound responsive post process, I need to get some Spectrum data. I searched on this forum for a while, and …

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## [Unity 2019.3 / FMOD Integration 2.0 NOT WORKING](https://qa.fmod.com/t/unity-2019-3-fmod-integration-2-0-not-working/14770)

<div class="topic-metadata">

**Author:** [@omeniv](https://qa.fmod.com/u/omeniv)\
**Replies:** 1\
**Last updated:** [June 17, 2019, 12:43am UTC](https://qa.fmod.com/t/unity-2019-3-fmod-integration-2-0-not-working/14770 "2019-06-17T00:43:36Z")

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Hello, FMOD is not in the Unity menu as it should be once the integration package is installed. This error appears: Assets/Plugins/FMOD/src/Runtime/RuntimeUtils.cs(365,74): error CS1002: ; expected Using the very lat…

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## [FMOD Studio for Unity 2.00.01 - Script Error / Feedback](https://qa.fmod.com/t/fmod-studio-for-unity-2-00-01-script-error-feedback/14761)

<div class="topic-metadata">

**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 2\
**Last updated:** [June 17, 2019, 12:40am UTC](https://qa.fmod.com/t/fmod-studio-for-unity-2-00-01-script-error-feedback/14761 "2019-06-17T00:40:31Z")

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Hi Fmod, theres a couple of missing “+” symbols in the latest 2.00.01 plugin. The problem file is /Assets/Plugins/FMOD/src/Runtime/RuntimeUtils.cs around lines 363 - 365 the concatination of fmodLibPath with the “str…

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## [Errors when implementing footsteps in 2D game kit with FMOD](https://qa.fmod.com/t/errors-when-implementing-footsteps-in-2d-game-kit-with-fmod/14759)

<div class="topic-metadata">

**Author:** [@jenandersonaudio](https://qa.fmod.com/u/jenandersonaudio)\
**Replies:** 1\
**Last updated:** [June 16, 2019, 11:54pm UTC](https://qa.fmod.com/t/errors-when-implementing-footsteps-in-2d-game-kit-with-fmod/14759 "2019-06-16T23:54:43Z")

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Hi, total newbie to Unity and I’m currently following the 2D game kit FMOD tutorial https://www.youtube.com/watch?v=bLjfG-0YGZ0 I’ve followed along and now just testing the footsteps work in Unity, but this error is pop…

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## [RuntimeManager ERROR when loading another scene: "\[FMOD\] Attempted access by script to RuntimeManager while application is quitting"](https://qa.fmod.com/t/runtimemanager-error-when-loading-another-scene-fmod-attempted-access-by-script-to-runtimemanager-while-application-is-quitting/14312)

<div class="topic-metadata">

**Author:** [@facaelectrica](https://qa.fmod.com/u/facaelectrica)\
**Replies:** 12\
**Last updated:** [June 15, 2019, 1:47pm UTC](https://qa.fmod.com/t/runtimemanager-error-when-loading-another-scene-fmod-attempted-access-by-script-to-runtimemanager-while-application-is-quitting/14312 "2019-06-15T13:47:21Z")

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Yesterday I decided to try the Fmod Unity Timeline Integration. I re-exported the banks and created a new Fmod Event Track and linked it to a newly created event. Right after that, when I run the game in the Editor, I’v…

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## [Unity Meta files getting created/deleted repeatedly](https://qa.fmod.com/t/unity-meta-files-getting-created-deleted-repeatedly/14749)

<div class="topic-metadata">

**Author:** [@ben\_throop](https://qa.fmod.com/u/ben_throop)\
**Replies:** 3\
**Last updated:** [June 14, 2019, 5:12am UTC](https://qa.fmod.com/t/unity-meta-files-getting-created-deleted-repeatedly/14749 "2019-06-14T05:12:07Z")

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After initial integration of the Unity package. using both 1.x and 2.x, we see a behavior where the meta files for libfmod\*.so get alternatingly deleted and then recreated. So, for instance, one team member will get late…

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## [Unity Feature Demo in Unity 2018](https://qa.fmod.com/t/unity-feature-demo-in-unity-2018/14762)

<div class="topic-metadata">

**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 0\
**Last updated:** [June 12, 2019, 8:42am UTC](https://qa.fmod.com/t/unity-feature-demo-in-unity-2018/14762 "2019-06-12T08:42:59Z")

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The Fmod menu in Unity wouldn’t work for me in 2018.4, clicking “Edit Settings” gives this error in the console: ExecuteMenuItem failed because there is no menu named ‘Window/Inspector’ (Unity changed Window/Inspector …

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## [Get data from 4 microphones (audio interface with 4 channels)](https://qa.fmod.com/t/get-data-from-4-microphones-audio-interface-with-4-channels/14736)

<div class="topic-metadata">

**Author:** [@Bertrand](https://qa.fmod.com/u/Bertrand)\
**Replies:** 3\
**Last updated:** [June 12, 2019, 4:06am UTC](https://qa.fmod.com/t/get-data-from-4-microphones-audio-interface-with-4-channels/14736 "2019-06-12T04:06:17Z")

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Hi, I am trying to get data of 4 microphones simultaneous through an audio interface having 4 channels. I want to retrieve float data like the Unity AudioCLip.GetData () method. I have made the code below and tried to…

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## [How to Delete AudioListener and stop RuntimeManager when loading brand new scene? (or alternatives)](https://qa.fmod.com/t/how-to-delete-audiolistener-and-stop-runtimemanager-when-loading-brand-new-scene-or-alternatives/14748)

<div class="topic-metadata">

**Author:** [@facaelectrica](https://qa.fmod.com/u/facaelectrica)\
**Replies:** 1\
**Last updated:** [June 11, 2019, 4:08am UTC](https://qa.fmod.com/t/how-to-delete-audiolistener-and-stop-runtimemanager-when-loading-brand-new-scene-or-alternatives/14748 "2019-06-11T04:08:11Z")

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In my game, I have to do a hard reset in a certain situation, and that includes deleting the AudioListener that contains the Studio Listener. On an EXPORTED BUILD, what I find is happening is that the RuntimeManager see…

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## [Unity deployment to HTML5/WebGl stuttering](https://qa.fmod.com/t/unity-deployment-to-html5-webgl-stuttering/14741)

<div class="topic-metadata">

**Author:** [@Stebs](https://qa.fmod.com/u/Stebs)\
**Replies:** 1\
**Last updated:** [June 11, 2019, 3:53am UTC](https://qa.fmod.com/t/unity-deployment-to-html5-webgl-stuttering/14741 "2019-06-11T03:53:52Z")

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Hey guys. Does anyone know how to set up FMOD in Unity for WebGl/Html platforms? I tried doing this a while ago and FMOD support said something about setting the DSP blocks from 4 to 2. They sent some sample code that ha…

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## [Fmod initialization problem](https://qa.fmod.com/t/fmod-initialization-problem/14744)

<div class="topic-metadata">

**Author:** [@Katrol](https://qa.fmod.com/u/Katrol)\
**Replies:** 1\
**Last updated:** [June 8, 2019, 4:12pm UTC](https://qa.fmod.com/t/fmod-initialization-problem/14744 "2019-06-08T16:12:37Z")

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How to solve the problem?And I find this similar question https://qa.fmod.com/t/error-every-frame-bind-failed-10048/12887. I don’t want to disable the live update to avoid it. On the other hand ,we bought the service…

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## [Sound still playing when game quits in editor mode](https://qa.fmod.com/t/sound-still-playing-when-game-quits-in-editor-mode/14737)

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**Author:** [@Katrol](https://qa.fmod.com/u/Katrol)\
**Replies:** 2\
**Last updated:** [June 8, 2019, 4:09pm UTC](https://qa.fmod.com/t/sound-still-playing-when-game-quits-in-editor-mode/14737 "2019-06-08T16:09:18Z")

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I’m not sure that the function’s order may influence.

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## [FMOD dll for XBoxOne](https://qa.fmod.com/t/fmod-dll-for-xboxone/14746)

<div class="topic-metadata">

**Author:** [@santiowltech](https://qa.fmod.com/u/santiowltech)\
**Replies:** 1\
**Last updated:** [June 5, 2019, 11:04pm UTC](https://qa.fmod.com/t/fmod-dll-for-xboxone/14746 "2019-06-05T23:04:03Z")

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Im looking for the way to download the separate FMOD libs to develop in consoles (XBoxOne). There are other posts with this link as “solution”: http://www.fmod.org/questions/question/how-do-i-get-access-to-console-vers…

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## [When i choose the Import Type is Asset Bundle,How can I play a sound?](https://qa.fmod.com/t/when-i-choose-the-import-type-is-asset-bundle-how-can-i-play-a-sound/13298)

<div class="topic-metadata">

**Author:** [@huhuabing](https://qa.fmod.com/u/huhuabing)\
**Replies:** 2\
**Last updated:** [September 17, 2018, 1:18am UTC](https://qa.fmod.com/t/when-i-choose-the-import-type-is-asset-bundle-how-can-i-play-a-sound/13298 "2018-09-17T01:18:54Z")

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Hello!When i choose the Import Type is Asset Bundle, Then use the code RuntimeManager.LoadBank(textAsset); and run unity ，The last error BusNotFoundException: FMOD Studio bus not found ‘bus:/’ . Please tell me the corr…

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## [Automatic assembly of music loops](https://qa.fmod.com/t/automatic-assembly-of-music-loops/14734)

<div class="topic-metadata">

**Author:** [@q.kallisti](https://qa.fmod.com/u/q.kallisti)\
**Replies:** 0\
**Last updated:** [June 1, 2019, 6:55am UTC](https://qa.fmod.com/t/automatic-assembly-of-music-loops/14734 "2019-06-01T06:55:25Z")

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Hello, I am currently a student at SAE Brisbane. I have an opportunity to collaborate with game students, and this will be the first time doing so in my audio career. I am interested, in creating a basic music automati…

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## [Crash: at FMOD\_Studio\_VCA\_SetVolume, but I didn't used it](https://qa.fmod.com/t/crash-at-fmod-studio-vca-setvolume-but-i-didnt-used-it/14663)

<div class="topic-metadata">

**Author:** [@Protoform](https://qa.fmod.com/u/Protoform)\
**Replies:** 6\
**Last updated:** [May 30, 2019, 5:47am UTC](https://qa.fmod.com/t/crash-at-fmod-studio-vca-setvolume-but-i-didnt-used-it/14663 "2019-05-30T05:47:24Z")

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Thank you! When I switched my player’s role quickly much times, I got this error. Each role has 8 StudioEventEmitter, but only one StudioEventEmitter will play when I switched to this role. I guess the error from all …

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## [About callback and Upgrade](https://qa.fmod.com/t/about-callback-and-upgrade/14710)

<div class="topic-metadata">

**Author:** [@Katrol](https://qa.fmod.com/u/Katrol)\
**Replies:** 6\
**Last updated:** [May 28, 2019, 12:36pm UTC](https://qa.fmod.com/t/about-callback-and-upgrade/14710 "2019-05-28T12:36:55Z")

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Is this a correct way to do that I need to check instance’s state in RuntimeManager.cs update function,so I should add some code in fmod plugins.But Once I upgrade the project(like 1.0 to 2.0),the additional work is to …

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## [Need help solving unity errors. Event not found/Lookup faild. Happened suddenly](https://qa.fmod.com/t/need-help-solving-unity-errors-event-not-found-lookup-faild-happened-suddenly/14713)

<div class="topic-metadata">

**Author:** [@DeadllySin](https://qa.fmod.com/u/DeadllySin)\
**Replies:** 1\
**Last updated:** [May 28, 2019, 3:57am UTC](https://qa.fmod.com/t/need-help-solving-unity-errors-event-not-found-lookup-faild-happened-suddenly/14713 "2019-05-28T03:57:33Z")

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Tittle says it all, I was working normally and then the game isn’t playable anymore… Any hints?

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## [Can't check EventInstance for null in 1.10.2](https://qa.fmod.com/t/cant-check-eventinstance-for-null-in-1-10-2/13479)

<div class="topic-metadata">

**Author:** [@houseofsecrets](https://qa.fmod.com/u/houseofsecrets)\
**Replies:** 6\
**Last updated:** [May 27, 2019, 12:03am UTC](https://qa.fmod.com/t/cant-check-eventinstance-for-null-in-1-10-2/13479 "2019-05-27T00:03:40Z")

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As the subject says, since 1.10.x we can’t check FMOD.Studio.EventInstance for null anymore. Assets/Scripts/BaseEnergyBeam.cs(75,13): error CS0019: Operator !=' cannot be applied to operands of typeFMOD.Studio.EventInst…

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## [Find Markers in bank](https://qa.fmod.com/t/find-markers-in-bank/14694)

<div class="topic-metadata">

**Author:** [@amnesiaaa](https://qa.fmod.com/u/amnesiaaa)\
**Replies:** 1\
**Last updated:** [May 24, 2019, 3:59am UTC](https://qa.fmod.com/t/find-markers-in-bank/14694 "2019-05-24T03:59:56Z")

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Hey, i want to find markers in a bank. Can i find this with System.IntPtr userData; soundData.getUserData(out userData); and what is the callback type of ?? test = (??)Marshal.PtrToStructure(userData, typeof(??)); …

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## [Resonance audio - file not found resonanceaudio.dll](https://qa.fmod.com/t/resonance-audio-file-not-found-resonanceaudio-dll/14696)

<div class="topic-metadata">

**Author:** [@tFour](https://qa.fmod.com/u/tFour)\
**Replies:** 1\
**Last updated:** [May 24, 2019, 3:48am UTC](https://qa.fmod.com/t/resonance-audio-file-not-found-resonanceaudio-dll/14696 "2019-05-24T03:48:23Z")

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Hi, I’m trying to get resonance working with fmod & unity and I can’t for the life of me work out why this is happening. Not got much time to do this and I really have no idea why it’s not working. This is the error in…

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## [Error CS0103 : The name 'lowlevelSystem' does not exsist in the current context \[FMOD 2.0\]](https://qa.fmod.com/t/error-cs0103-the-name-lowlevelsystem-does-not-exsist-in-the-current-context-fmod-2-0/14688)

<div class="topic-metadata">

**Author:** [@Vish](https://qa.fmod.com/u/Vish)\
**Replies:** 1\
**Last updated:** [May 22, 2019, 4:14am UTC](https://qa.fmod.com/t/error-cs0103-the-name-lowlevelsystem-does-not-exsist-in-the-current-context-fmod-2-0/14688 "2019-05-22T04:14:52Z")

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Developers I’ve been working with are unable to make a build specifically for Ios due to this error but seems to work fine for PC Build, Any suggestions, thankyou! ,

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