# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=83

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**Page:** 84

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## [Memory Error in fmodstudio11005\_v2](https://qa.fmod.com/t/memory-error-in-fmodstudio11005-v2/14299)

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**Author:** [@jesen](https://qa.fmod.com/u/jesen)\
**Replies:** 3\
**Last updated:** [May 22, 2019, 4:00am UTC](https://qa.fmod.com/t/memory-error-in-fmodstudio11005-v2/14299 "2019-05-22T04:00:01Z")

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There was a topic by Stephen Danton Unity // ERR\_MEMORY - Not enough memory or resources , “After repeated usage (play-exit-play) FMOD will fail, raising the ERR\_MEMORY noted in the title. The number of play-exit-plays d…

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## [Spectrum data to frequency Unity](https://qa.fmod.com/t/spectrum-data-to-frequency-unity/14681)

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**Author:** [@amnesiaaa](https://qa.fmod.com/u/amnesiaaa)\
**Replies:** 3\
**Last updated:** [May 22, 2019, 3:36am UTC](https://qa.fmod.com/t/spectrum-data-to-frequency-unity/14681 "2019-05-22T03:36:45Z")

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Hey, I would like to determine the frequencies by the spectrum. Unfortunately I always get wrong values ​​when I compare it with fft.getParameterFloat((int)DSP\_FFT.DOMINANT\_FREQ, out dominantFreq); I read this contrib…

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## [Dialogue and Localization System](https://qa.fmod.com/t/dialogue-and-localization-system/14679)

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**Author:** [@Vu5e](https://qa.fmod.com/u/Vu5e)\
**Replies:** 2\
**Last updated:** [May 20, 2019, 10:24am UTC](https://qa.fmod.com/t/dialogue-and-localization-system/14679 "2019-05-20T10:24:21Z")

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So in our game is planned for English and Japanese language. It’s just a simple vocal in which it produce “Yeahhh” in English and “Yataaa” in Japanese. So there’s a lot of variation of it inside the game. My question is…

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## [Survival Shooter Tutorial](https://qa.fmod.com/t/survival-shooter-tutorial/14684)

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**Author:** [@boxxia](https://qa.fmod.com/u/boxxia)\
**Replies:** 1\
**Last updated:** [May 20, 2019, 3:42am UTC](https://qa.fmod.com/t/survival-shooter-tutorial/14684 "2019-05-20T03:42:32Z")

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Hi, I tried to search in the community but I couldn’t find an answer to my question. I’m a newbie in Unity and I followed the nice youtube tutorial on the integration between Fmod and Unity by David Sykora but I realized…

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## [Unity Integration with 2.00.01](https://qa.fmod.com/t/unity-integration-with-2-00-01/14682)

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**Author:** [@rudymackay](https://qa.fmod.com/u/rudymackay)\
**Replies:** 1\
**Last updated:** [May 20, 2019, 3:23am UTC](https://qa.fmod.com/t/unity-integration-with-2-00-01/14682 "2019-05-20T03:23:56Z")

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Hey I’m brand new at working with FMOD and Unity both, so not sure how to solve this issue. I have Unity 2018.3.6f1 (Mac), tried to hook it up with FMOD 2.00.01, with the integration package 2.00.01, but all I get is thi…

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## [Unexpected symbol '/mac/' error with FMOD 2.00.01 on Mac](https://qa.fmod.com/t/unexpected-symbol-mac-error-with-fmod-2-00-01-on-mac/14673)

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**Author:** [@studioatmazeke](https://qa.fmod.com/u/studioatmazeke)\
**Replies:** 2\
**Last updated:** [May 18, 2019, 5:17pm UTC](https://qa.fmod.com/t/unexpected-symbol-mac-error-with-fmod-2-00-01-on-mac/14673 "2019-05-18T17:17:12Z")

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After upgrading from 2.00.00 to 2.00.01, we are getting this error on Unity 2018.1.5f1 for Mac: Assets/Plugins/FMOD/src/Runtime/RuntimeUtils.cs(365,75): error CS1525: Unexpected symbol '/mac/' Not running into any issu…

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## [Split-screen Multiplayer, 1 Listener per Player](https://qa.fmod.com/t/split-screen-multiplayer-1-listener-per-player/14579)

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**Author:** [@OkotT3na1](https://qa.fmod.com/u/OkotT3na1)\
**Replies:** 4\
**Last updated:** [April 26, 2019, 10:56am UTC](https://qa.fmod.com/t/split-screen-multiplayer-1-listener-per-player/14579 "2019-04-26T10:56:31Z")

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I’m trying to get multiple listeners to behave correctly in a 3D split-screen multiplayer game. Each of the cameras in the scene has its own listener component. However, only the sound that the last added listener is he…

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## [Change the selected bank / locale of a Localized Audio Table on Unity?](https://qa.fmod.com/t/change-the-selected-bank-locale-of-a-localized-audio-table-on-unity/14658)

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**Author:** [@hellMz](https://qa.fmod.com/u/hellMz)\
**Replies:** 2\
**Last updated:** [May 15, 2019, 12:25am UTC](https://qa.fmod.com/t/change-the-selected-bank-locale-of-a-localized-audio-table-on-unity/14658 "2019-05-15T00:25:41Z")

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I’m using Fmod 2.00.00, created a Programmer Instrument Event and I’m using an Localized Audio Table with 3 languages properly configured, generating 3 banks on build, one for each language. I can play this event on Uni…

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## [Unity no longer updates after building in Fmod](https://qa.fmod.com/t/unity-no-longer-updates-after-building-in-fmod/14675)

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**Author:** [@DeadllySin](https://qa.fmod.com/u/DeadllySin)\
**Replies:** 2\
**Last updated:** [May 14, 2019, 8:41pm UTC](https://qa.fmod.com/t/unity-no-longer-updates-after-building-in-fmod/14675 "2019-05-14T20:41:44Z")

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Hello, I’ve been struggling to get unity update my FMOD events and banks but I seem to see where the problem is. I have tried re importing the package, saving the project with different name and nothing. Í’ll upload a p…

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## [Unity FMOD GVR - Editor crash when playing sound through script](https://qa.fmod.com/t/unity-fmod-gvr-editor-crash-when-playing-sound-through-script/13375)

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**Author:** [@gstmartin](https://qa.fmod.com/u/gstmartin)\
**Replies:** 7\
**Last updated:** [May 14, 2019, 1:06am UTC](https://qa.fmod.com/t/unity-fmod-gvr-editor-crash-when-playing-sound-through-script/13375 "2019-05-14T01:06:24Z")

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Hello, I have a project in Unity with both FMOD and GoogleVR audio plugins installed. Playing certain sound events through scripts crashes the editor (works fine in build). Any clue what might be causing this ? Error lo…

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## [Footstep script](https://qa.fmod.com/t/footstep-script/14660)

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**Author:** [@riario](https://qa.fmod.com/u/riario)\
**Replies:** 2\
**Last updated:** [May 14, 2019, 12:18am UTC](https://qa.fmod.com/t/footstep-script/14660 "2019-05-14T00:18:12Z")

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Hello everyone, Im developing a small game on unity and I am going to use Fmod to implement sounds of any sort. But I’m struggling to run a footstep script I found from a tutorial on youtube (Scottgamesounds). the scrip…

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## [Play sound but the instances can't be released](https://qa.fmod.com/t/play-sound-but-the-instances-cant-be-released/14654)

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**Author:** [@kcWong](https://qa.fmod.com/u/kcWong)\
**Replies:** 1\
**Last updated:** [May 14, 2019, 12:14am UTC](https://qa.fmod.com/t/play-sound-but-the-instances-cant-be-released/14654 "2019-05-14T00:14:18Z")

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On iPhone, FMOD version is 1.10.06, a bgm is playing. When I play some other sound, the bgm may mute for a while. Trough the profiler, I found so many instances are playing, it may be the reason that cause this problem. …

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## [Parameter Changes Don't Trigger Anything](https://qa.fmod.com/t/parameter-changes-dont-trigger-anything/14652)

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**Author:** [@mweisskopf](https://qa.fmod.com/u/mweisskopf)\
**Replies:** 1\
**Last updated:** [May 13, 2019, 11:56pm UTC](https://qa.fmod.com/t/parameter-changes-dont-trigger-anything/14652 "2019-05-13T23:56:50Z")

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I’m trying to get some adaptive music working. I’ve set up transitions to move from an intro, to a verse of a music track. The aim is to have the player trigger the transition by walking into a box, as in the Viking Vil…

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## [Error: Too long between System updates, looping playback errors detected](https://qa.fmod.com/t/error-too-long-between-system-updates-looping-playback-errors-detected/14643)

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**Author:** [@DuckBeard](https://qa.fmod.com/u/DuckBeard)\
**Replies:** 3\
**Last updated:** [May 13, 2019, 11:45pm UTC](https://qa.fmod.com/t/error-too-long-between-system-updates-looping-playback-errors-detected/14643 "2019-05-13T23:45:32Z")

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Lately, this warning is beeing shown on my Unity’s console every couple of seconds when executing. I dont know what it is, what could be causing it or how it affects the application performance. The whole message goes …

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## [Stopping U3D in the callback will get stuck](https://qa.fmod.com/t/stopping-u3d-in-the-callback-will-get-stuck/14648)

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**Author:** [@NICKS](https://qa.fmod.com/u/NICKS)\
**Replies:** 2\
**Last updated:** [May 10, 2019, 6:23am UTC](https://qa.fmod.com/t/stopping-u3d-in-the-callback-will-get-stuck/14648 "2019-05-10T06:23:21Z")

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I don’t know how to solve this problem. I’ve had very short access to this plug-in. Now I want to play several music sequentially, and now I save it in a list. (Forgive me for not knowing how to use this plug-in regularl…

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## [Bank copy errors when using 2.0 integration even with the github fix](https://qa.fmod.com/t/bank-copy-errors-when-using-2-0-integration-even-with-the-github-fix/14644)

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**Author:** [@Obleynix](https://qa.fmod.com/u/Obleynix)\
**Replies:** 1\
**Last updated:** [May 10, 2019, 5:34am UTC](https://qa.fmod.com/t/bank-copy-errors-when-using-2-0-integration-even-with-the-github-fix/14644 "2019-05-10T05:34:01Z")

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Im getting these errors FMOD Studio: copy banks for platform Windows : copying banks from Assets\\Project2\\Sounds to E:/GitProject2/Eye72\_GameJam/Game\_Jam Sacrificio/Assets/StreamingAssets UnityEngine.Debug:LogError(Obj…

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## [Is FMOD trying to copy banks to the wrong folder?](https://qa.fmod.com/t/is-fmod-trying-to-copy-banks-to-the-wrong-folder/14600)

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**Author:** [@DebrisHauler](https://qa.fmod.com/u/DebrisHauler)\
**Replies:** 23\
**Last updated:** [May 10, 2019, 5:31am UTC](https://qa.fmod.com/t/is-fmod-trying-to-copy-banks-to-the-wrong-folder/14600 "2019-05-10T05:31:49Z")

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I can’t run my project due to the banks failing to copy over to StreamingAssets. The exact errors are at the bottom of this post. The IOException show that FMOD Studio attempted to move the banks to StreamingAssetsC: ins…

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## [How to make sound localization](https://qa.fmod.com/t/how-to-make-sound-localization/14646)

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**Author:** [@kcWong](https://qa.fmod.com/u/kcWong)\
**Replies:** 1\
**Last updated:** [May 10, 2019, 4:32am UTC](https://qa.fmod.com/t/how-to-make-sound-localization/14646 "2019-05-10T04:32:26Z")

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I want my character speaks in different language by calling the same FMOD event, what should I do?

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## [App size with FMOD Unity (.apk)](https://qa.fmod.com/t/app-size-with-fmod-unity-apk/14645)

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**Author:** [@DuckBeard](https://qa.fmod.com/u/DuckBeard)\
**Replies:** 1\
**Last updated:** [May 10, 2019, 4:20am UTC](https://qa.fmod.com/t/app-size-with-fmod-unity-apk/14645 "2019-05-10T04:20:10Z")

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Hello, What can I expect to have in an Android app in terms of memory space? I have around 200 clip files (3 songs, the rest are effects)and I actually have about 187MB with my .apk and I am wondering if changing .wav f…

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## [\[Unity\] Setting the current driver to the current OS audio output](https://qa.fmod.com/t/unity-setting-the-current-driver-to-the-current-os-audio-output/14636)

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**Author:** [@rjpmetanaut](https://qa.fmod.com/u/rjpmetanaut)\
**Replies:** 2\
**Last updated:** [May 8, 2019, 3:18pm UTC](https://qa.fmod.com/t/unity-setting-the-current-driver-to-the-current-os-audio-output/14636 "2019-05-08T15:18:37Z")

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Our integration of FMOD into Unity has been pretty seamless, but we had noticed that any change to the operating system’s current audio output will not be reflected in FMOD audio if changed during runtime. This behaviour…

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## [Distance Parameter not working properly anymore](https://qa.fmod.com/t/distance-parameter-not-working-properly-anymore/14624)

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**Author:** [@t-bonkers](https://qa.fmod.com/u/t-bonkers)\
**Replies:** 2\
**Last updated:** [May 8, 2019, 12:59am UTC](https://qa.fmod.com/t/distance-parameter-not-working-properly-anymore/14624 "2019-05-08T00:59:42Z")

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Hi everyone! I’m having an issue that I can’t seem to solve, and so far seems like some kind of bug, unless I’m overlooking something obvious. I have a couple of sound effects set up as 2D events in FMOD using the buil…

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## [\[Unity\] Unnecessary RuntimeManager.OnGUI() performance hit?](https://qa.fmod.com/t/unity-unnecessary-runtimemanager-ongui-performance-hit/14637)

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**Author:** [@rjpmetanaut](https://qa.fmod.com/u/rjpmetanaut)\
**Replies:** 2\
**Last updated:** [May 7, 2019, 11:50pm UTC](https://qa.fmod.com/t/unity-unnecessary-runtimemanager-ongui-performance-hit/14637 "2019-05-07T23:50:22Z")

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RuntimeManager implements the Unity OnGUI() method hook to present the FMOD debug overlay. This can be disabled through the plugin settings inspector, but this won’t affect Unity’s registration of the method, which is ca…

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## [How to Speed Up music/sound without changing its pitch?](https://qa.fmod.com/t/how-to-speed-up-music-sound-without-changing-its-pitch/13978)

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**Author:** [@romi.fauzi](https://qa.fmod.com/u/romi.fauzi)\
**Replies:** 8\
**Last updated:** [May 6, 2019, 2:50pm UTC](https://qa.fmod.com/t/how-to-speed-up-music-sound-without-changing-its-pitch/13978 "2019-05-06T14:50:06Z")

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Hi all, been researching about it this past couple days, but can’t find a solution, is there a way to do this using FMOD in Unity? like the one in youtube, if you speed up the video, the sound pitch will stay the same? a…

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## [Please FMOD. Use a proper Unity friendly folder structure for your plugin](https://qa.fmod.com/t/please-fmod-use-a-proper-unity-friendly-folder-structure-for-your-plugin/14627)

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**Author:** [@neo1337](https://qa.fmod.com/u/neo1337)\
**Replies:** 2\
**Last updated:** [May 6, 2019, 2:00am UTC](https://qa.fmod.com/t/please-fmod-use-a-proper-unity-friendly-folder-structure-for-your-plugin/14627 "2019-05-06T02:00:17Z")

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It will be too great if you’re willing to put all the FMOD relative plugin file in just one folder and name it “FMODPlugin”. I believe this will save tons of developer’s life.

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## [Dont continue until Sound has stopped](https://qa.fmod.com/t/dont-continue-until-sound-has-stopped/14569)

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**Author:** [@DuckBeard](https://qa.fmod.com/u/DuckBeard)\
**Replies:** 5\
**Last updated:** [May 5, 2019, 11:20pm UTC](https://qa.fmod.com/t/dont-continue-until-sound-has-stopped/14569 "2019-05-05T23:20:01Z")

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Hello, I have a problem with the VO of a game I have been doing. I want to program it so the event its called and played once. After this, the code continues to happen. A example would be -“Oh, the elevator is coming”- …

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## [Virtual sound is still play on mobile](https://qa.fmod.com/t/virtual-sound-is-still-play-on-mobile/14620)

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**Author:** [@kcWong](https://qa.fmod.com/u/kcWong)\
**Replies:** 3\
**Last updated:** [May 5, 2019, 11:11pm UTC](https://qa.fmod.com/t/virtual-sound-is-still-play-on-mobile/14620 "2019-05-05T23:11:26Z")

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I play a event which it is far away from the listener. The instance is virtual and I can not hear the sound in the Unity Editor. That’s right. But I found it is different on mobile. Even the instance is virtual, but the …

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## [Major Issues With Parameter Triggers](https://qa.fmod.com/t/major-issues-with-parameter-triggers/14629)

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**Author:** [@melickgarrett](https://qa.fmod.com/u/melickgarrett)\
**Replies:** 2\
**Last updated:** [May 2, 2019, 9:13pm UTC](https://qa.fmod.com/t/major-issues-with-parameter-triggers/14629 "2019-05-02T21:13:38Z")

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Hey everyone! To start, I’ll put out some specs as to the FMOD and Unity Versions I’m using. Unity: 2019.1.0f2 FMOD: 1.10.12 (Both Studio and Integration) So I’ve been working on trying to implement FMOD into a 2D to…

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## ["Plugin 'libfmodstudio.so' in several locations" && "Plugin without certain callbacks specified" FMOD 2.0 Errors (Switch)](https://qa.fmod.com/t/plugin-libfmodstudio-so-in-several-locations-plugin-without-certain-callbacks-specified-fmod-2-0-errors-switch/14588)

<div class="topic-metadata">

**Author:** [@SharpeDesigns](https://qa.fmod.com/u/SharpeDesigns)\
**Replies:** 4\
**Last updated:** [May 2, 2019, 5:59pm UTC](https://qa.fmod.com/t/plugin-libfmodstudio-so-in-several-locations-plugin-without-certain-callbacks-specified-fmod-2-0-errors-switch/14588 "2019-05-02T17:59:28Z")

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Hey there! I’m currently trying to test out the FMOD 2.0 integration in a blank Unity 2018.3.11f1 Switch project but am getting the following error: Plugin ‘libfmodstudio.so’ is used from several locations: Assets/Plu…

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## [How can i acces my banks in unity on different projects](https://qa.fmod.com/t/how-can-i-acces-my-banks-in-unity-on-different-projects/14632)

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**Author:** [@bjnn](https://qa.fmod.com/u/bjnn)\
**Replies:** 0\
**Last updated:** [May 1, 2019, 6:06pm UTC](https://qa.fmod.com/t/how-can-i-acces-my-banks-in-unity-on-different-projects/14632 "2019-05-01T18:06:24Z")

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Is there away i can access my fmod project on multiple computers. if not how can i acces the banks that i have built in my unity project on a different project?

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## [Errors after updating Unity Version from 2018.2 to 2018.3](https://qa.fmod.com/t/errors-after-updating-unity-version-from-2018-2-to-2018-3/14604)

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**Author:** [@DuckBeard](https://qa.fmod.com/u/DuckBeard)\
**Replies:** 2\
**Last updated:** [May 1, 2019, 9:18am UTC](https://qa.fmod.com/t/errors-after-updating-unity-version-from-2018-2-to-2018-3/14604 "2019-05-01T09:18:14Z")

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I had to upgrade my project from 2018.2.18 to 2018.3.2 because a feature I needed. After this all seemed normal, but when I modify a script with FMOD references, the inspector starts to show command errors. I was told t…

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