# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=84

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 85

---

## [RuntimeManager allocates memory OnGUI even when Overlay Debug is disabled](https://qa.fmod.com/t/runtimemanager-allocates-memory-ongui-even-when-overlay-debug-is-disabled/14617)

<div class="topic-metadata">

**Author:** [@joaobsneto](https://qa.fmod.com/u/joaobsneto)\
**Replies:** 1\
**Last updated:** [April 30, 2019, 1:57am UTC](https://qa.fmod.com/t/runtimemanager-allocates-memory-ongui-even-when-overlay-debug-is-disabled/14617 "2019-04-30T01:57:50Z")

</div>

RuntimeManager allocates memory OnGUI even when Overlay Debug is disabled. I commented out the code, and it stopped to allocate memory every frame. Unity 2018.3.12f1 and FMOD 1.10.12. Rect windowRect = new Rect(…

---

## [Unity Fmod - for Oculus Go deployment problem](https://qa.fmod.com/t/unity-fmod-for-oculus-go-deployment-problem/14619)

<div class="topic-metadata">

**Author:** [@ToolAudio](https://qa.fmod.com/u/ToolAudio)\
**Replies:** 1\
**Last updated:** [April 30, 2019, 1:50am UTC](https://qa.fmod.com/t/unity-fmod-for-oculus-go-deployment-problem/14619 "2019-04-30T01:50:51Z")

</div>

Hello everybody! I am working on an application for oculus go made with Unity (2018.3.6.f1), Fmod (1.10.09) and Oculus Spatializer (1.36.0.). The integration of fmod worked just fine and when I launch the game within Un…

---

## [How to classify the audio that needs to be played](https://qa.fmod.com/t/how-to-classify-the-audio-that-needs-to-be-played/14616)

<div class="topic-metadata">

**Author:** [@NICKS](https://qa.fmod.com/u/NICKS)\
**Replies:** 1\
**Last updated:** [April 29, 2019, 1:02am UTC](https://qa.fmod.com/t/how-to-classify-the-audio-that-needs-to-be-played/14616 "2019-04-29T01:02:25Z")

</div>

How to classify the audio that needs to be played, such as scene layer and UI layer, so that I can better manage it uniformly, such as adjusting the volume uniformly. Maybe it’s a very simple question, but I’ve just touc…

---

## [FMOD SetVolume in C](https://qa.fmod.com/t/fmod-setvolume-in-c/14615)

<div class="topic-metadata">

**Author:** [@ben1900](https://qa.fmod.com/u/ben1900)\
**Replies:** 2\
**Last updated:** [April 27, 2019, 1:52pm UTC](https://qa.fmod.com/t/fmod-setvolume-in-c/14615 "2019-04-27T13:52:48Z")

</div>

Hello I’m asking for help, I’m trying to change volume in C (i’m using CodeBlocks) but i get this error : |error: expected declaration specifiers or ‘…’ before ‘volume’| int MUSIQUE() { SDL\_Event event; int con…

---

## [FMOD failed to initialize (Error code 59)](https://qa.fmod.com/t/fmod-failed-to-initialize-error-code-59/14275)

<div class="topic-metadata">

**Author:** [@Laurens1](https://qa.fmod.com/u/Laurens1)\
**Replies:** 4\
**Last updated:** [April 25, 2019, 8:02pm UTC](https://qa.fmod.com/t/fmod-failed-to-initialize-error-code-59/14275 "2019-04-25T20:02:58Z")

</div>

Hello everyone, my audio doesn’t work and I get these errors in the command line: FMOD failed to initialize. This may be because your sound card is configured to give applications exclusive access, thus preventing Unity…

---

## ['PS4' does not exist in the namespace 'FMOD'](https://qa.fmod.com/t/ps4-does-not-exist-in-the-namespace-fmod/14611)

<div class="topic-metadata">

**Author:** [@houseofsecrets](https://qa.fmod.com/u/houseofsecrets)\
**Replies:** 1\
**Last updated:** [April 25, 2019, 12:16pm UTC](https://qa.fmod.com/t/ps4-does-not-exist-in-the-namespace-fmod/14611 "2019-04-25T12:16:51Z")

</div>

We’re getting a lot of errors when trying to build for PS4 in the runtimemanager: Assets\\Plugins\\FMOD\\RuntimeManager.cs(1056,18): error CS0234: The type or namespace name ‘PS4’ does not exist in the namespace ‘FMOD’ (ar…

---

## [Git lfs and size of binary bank files](https://qa.fmod.com/t/git-lfs-and-size-of-binary-bank-files/14572)

<div class="topic-metadata">

**Author:** [@Takekecy](https://qa.fmod.com/u/Takekecy)\
**Replies:** 1\
**Last updated:** [April 22, 2019, 11:48pm UTC](https://qa.fmod.com/t/git-lfs-and-size-of-binary-bank-files/14572 "2019-04-22T23:48:58Z")

</div>

Hi there, we are using fmod for our new project in Unity. Everything works fine, but I am worried about size of the bank files. Since bank files are binary ones, every little change that our sound guy makes and commit, …

---

## [FMOD disappearing from menu bar + compiler error after switch platform to iOS](https://qa.fmod.com/t/fmod-disappearing-from-menu-bar-compiler-error-after-switch-platform-to-ios/14583)

<div class="topic-metadata">

**Author:** [@nc57](https://qa.fmod.com/u/nc57)\
**Replies:** 1\
**Last updated:** [April 22, 2019, 11:03pm UTC](https://qa.fmod.com/t/fmod-disappearing-from-menu-bar-compiler-error-after-switch-platform-to-ios/14583 "2019-04-22T23:03:36Z")

</div>

Hello, I’m on Unity 2018.3.6f1. I have FMOD 2.0 installed in my project and went into File \> Build Settings… and clicked “Switch Platform” for iOS. After doing so, I noticed that “FMOD” vanished from my menu bar. My ga…

---

## [All Voices Virtualizing - Studio 1.10.11, Unity 2018.3.8](https://qa.fmod.com/t/all-voices-virtualizing-studio-1-10-11-unity-2018-3-8/14592)

<div class="topic-metadata">

**Author:** [@super8ude](https://qa.fmod.com/u/super8ude)\
**Replies:** 1\
**Last updated:** [April 22, 2019, 7:58pm UTC](https://qa.fmod.com/t/all-voices-virtualizing-studio-1-10-11-unity-2018-3-8/14592 "2019-04-22T19:58:53Z")

</div>

This is an odd error that I’m having trouble diagnosing. I changed next to nothing since the project was last working, aside from adjusting some files and re-building the soundbanks. It looks like all of my events are …

---

## [Studio Parameter Trigger Script](https://qa.fmod.com/t/studio-parameter-trigger-script/14560)

<div class="topic-metadata">

**Author:** [@Jarett726](https://qa.fmod.com/u/Jarett726)\
**Replies:** 3\
**Last updated:** [April 17, 2019, 1:26am UTC](https://qa.fmod.com/t/studio-parameter-trigger-script/14560 "2019-04-17T01:26:37Z")

</div>

Don’t know coding too well just starting with it so forgive if the issue is simple or something I’m missing. I’m running through the base Viking Village tutorial and the standard FMOD Studio Parameter Trigger script is g…

---

## [Playing attached one-shots with "labeled" parameters](https://qa.fmod.com/t/playing-attached-one-shots-with-labeled-parameters/14553)

<div class="topic-metadata">

**Author:** [@OkotT3na1](https://qa.fmod.com/u/OkotT3na1)\
**Replies:** 1\
**Last updated:** [April 15, 2019, 12:17am UTC](https://qa.fmod.com/t/playing-attached-one-shots-with-labeled-parameters/14553 "2019-04-15T00:17:00Z")

</div>

I’m new to FMOD and currently trying out version 2.0. I was looking for a way to pack all of a character’s voices into a single event, so it wouldn’t become such a mess in the code. Completely by accident, I stumbled up…

---

## [Get parameter value inside unity](https://qa.fmod.com/t/get-parameter-value-inside-unity/13676)

<div class="topic-metadata">

**Author:** [@wearywitness](https://qa.fmod.com/u/wearywitness)\
**Replies:** 4\
**Last updated:** [April 15, 2019, 12:03am UTC](https://qa.fmod.com/t/get-parameter-value-inside-unity/13676 "2019-04-15T00:03:23Z")

</div>

Hi, I’m new to fmod but fairly experienced in Unity. A simple question, but getting my head around it all the time. I have a StudioEventEmitter called ‘boatSoundController’ and a parameter called ‘boat\_movement’. I nee…

---

## [Recreating Unreal's Ambient Zone Feature in Unity](https://qa.fmod.com/t/recreating-unreals-ambient-zone-feature-in-unity/14535)

<div class="topic-metadata">

**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 1\
**Last updated:** [April 12, 2019, 3:56am UTC](https://qa.fmod.com/t/recreating-unreals-ambient-zone-feature-in-unity/14535 "2019-04-12T03:56:40Z")

</div>

Hey there, I really like the FMOD integration features in Unreal. Therefore I was wondering if it is possible to bring Ambient Zones with a custom script to Unity. The Masterplan Recreating the “Ambient Zone” feature …

---

## [Multichannel Audio on mobile](https://qa.fmod.com/t/multichannel-audio-on-mobile/14539)

<div class="topic-metadata">

**Author:** [@Gianni](https://qa.fmod.com/u/Gianni)\
**Replies:** 1\
**Last updated:** [April 11, 2019, 11:09pm UTC](https://qa.fmod.com/t/multichannel-audio-on-mobile/14539 "2019-04-11T23:09:38Z")

</div>

I’m working on a mobile App on android using FMOD Unity integration. Is there a way to address multichannel output on android devices? Is there some mobile device available to abtain a 5.1 output to discrete analog chann…

---

## [Magic Leap + Unity 2019?](https://qa.fmod.com/t/magic-leap-unity-2019/14538)

<div class="topic-metadata">

**Author:** [@efruchter-FL](https://qa.fmod.com/u/efruchter-FL)\
**Replies:** 1\
**Last updated:** [April 8, 2019, 2:39am UTC](https://qa.fmod.com/t/magic-leap-unity-2019/14538 "2019-04-08T02:39:19Z")

</div>

Are there any plans to support Magic Leap as a platform? We’re very interested!

---

## [Fmod in Unity for IOS and Android output](https://qa.fmod.com/t/fmod-in-unity-for-ios-and-android-output/14531)

<div class="topic-metadata">

**Author:** [@brandnewbadidea1](https://qa.fmod.com/u/brandnewbadidea1)\
**Replies:** 1\
**Last updated:** [April 5, 2019, 4:39am UTC](https://qa.fmod.com/t/fmod-in-unity-for-ios-and-android-output/14531 "2019-04-05T04:39:28Z")

</div>

We want to split the iOS and Android banks and builds in Unity. In the Unity Fmod Multiple Platform Build Settings the only option to do this is: High End Mobile Inherits from Mobile and includes iOS devices iPhone 5, …

---

## [Release Notes location](https://qa.fmod.com/t/release-notes-location/14506)

<div class="topic-metadata">

**Author:** [@jamesguintu](https://qa.fmod.com/u/jamesguintu)\
**Replies:** 1\
**Last updated:** [April 5, 2019, 3:01am UTC](https://qa.fmod.com/t/release-notes-location/14506 "2019-04-05T03:01:14Z")

</div>

Where can I find the latest release notes? I’ve seen a couple of links via google search but they are not working. I am specifically looking for the earliest version of FMOD Unity integration that supports PS4 SDK 6+

---

## [FMOD 2.0 and the new Unity integration codes](https://qa.fmod.com/t/fmod-2-0-and-the-new-unity-integration-codes/14487)

<div class="topic-metadata">

**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 5\
**Last updated:** [April 4, 2019, 9:05am UTC](https://qa.fmod.com/t/fmod-2-0-and-the-new-unity-integration-codes/14487 "2019-04-04T09:05:41Z")

</div>

Hey folks, I really love the new FMOD 2.0 features and wanted to put them straight to use. Unfortunately the API changed along with the 2.0 update and therefore some of the old integration codes won’t worked anymore. I…

---

## [StreamingAssets fail to copy due to invalid path name in EventManager.cs (upgrade to 2.00.00 integration)](https://qa.fmod.com/t/streamingassets-fail-to-copy-due-to-invalid-path-name-in-eventmanager-cs-upgrade-to-2-00-00-integration/14479)

<div class="topic-metadata">

**Author:** [@studioatmazeke](https://qa.fmod.com/u/studioatmazeke)\
**Replies:** 16\
**Last updated:** [April 3, 2019, 2:45am UTC](https://qa.fmod.com/t/streamingassets-fail-to-copy-due-to-invalid-path-name-in-eventmanager-cs-upgrade-to-2-00-00-integration/14479 "2019-04-03T02:45:39Z")

</div>

This is an error we started getting in Unity 2018.3.7f1 after upgrading to FMOD 2.00.00 from 1.10.11. It appears to happen when the banks are copied (unsuccessfully) to the StreamingAssets folder. From my digging, it see…

---

## [Overview of obsolete API stuff when upgraded to 2.0?](https://qa.fmod.com/t/overview-of-obsolete-api-stuff-when-upgraded-to-2-0/14489)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 3\
**Last updated:** [April 2, 2019, 1:51pm UTC](https://qa.fmod.com/t/overview-of-obsolete-api-stuff-when-upgraded-to-2-0/14489 "2019-04-02T13:51:03Z")

</div>

Hi, I really want to upgrade my current project to FMOD 2.0, but I’m not sure how much stuff I need to change in my scripts in Unity to make sure the project works like in 1.10.10. Is there somewhere an overview of stu…

---

## [Playing Events in order at sample-perfect times?](https://qa.fmod.com/t/playing-events-in-order-at-sample-perfect-times/14494)

<div class="topic-metadata">

**Author:** [@efruchter-FL](https://qa.fmod.com/u/efruchter-FL)\
**Replies:** 1\
**Last updated:** [March 29, 2019, 5:00am UTC](https://qa.fmod.com/t/playing-events-in-order-at-sample-perfect-times/14494 "2019-03-29T05:00:34Z")

</div>

Hello! Is it possible to play events scheduled and have them play back at sample-perfect times? Usage: Playing several notes in a row, spaced an exact time apart, and have them play back perfectly. My previous approach…

---

## [Live Update in .exe build?](https://qa.fmod.com/t/live-update-in-exe-build/14492)

<div class="topic-metadata">

**Author:** [@felinearts](https://qa.fmod.com/u/felinearts)\
**Replies:** 1\
**Last updated:** [March 28, 2019, 10:53pm UTC](https://qa.fmod.com/t/live-update-in-exe-build/14492 "2019-03-28T22:53:11Z")

</div>

Hello, im new to Fmod and i will just start integrating it into my game project. Is it possible that the composer debugs the game sounds with live update using builds of the game? Sharing the game project is not a possi…

---

## [Error in FMODMigrationUtil.cs (FMOD 2.00)](https://qa.fmod.com/t/error-in-fmodmigrationutil-cs-fmod-2-00/14478)

<div class="topic-metadata">

**Author:** [@DebrisHauler](https://qa.fmod.com/u/DebrisHauler)\
**Replies:** 1\
**Last updated:** [March 28, 2019, 1:56am UTC](https://qa.fmod.com/t/error-in-fmodmigrationutil-cs-fmod-2-00/14478 "2019-03-28T01:56:57Z")

</div>

I uninstalled my old fmod, and installed fmod 2.00. I also removed old fmod unity package files from my unity project, and imported the fmod 2.00 package. Now I get the following error in unity. Assets/Editor/FMODMigrat…

---

## [How to replace the deprecated ParameterInstance class in 2.0?](https://qa.fmod.com/t/how-to-replace-the-deprecated-parameterinstance-class-in-2-0/14459)

<div class="topic-metadata">

**Author:** [@alexzzen](https://qa.fmod.com/u/alexzzen)\
**Replies:** 2\
**Last updated:** [March 24, 2019, 10:25pm UTC](https://qa.fmod.com/t/how-to-replace-the-deprecated-parameterinstance-class-in-2-0/14459 "2019-03-24T22:25:02Z")

</div>

Hi, I’m excited about the new features in 2.0. Thank you for this amazing release! I just was testing the integration and in older versions I was using this method to set a parameter: public void SetParameterFloat(FMO…

---

## ["Failed to open file" when loading MasterBank from RuntimeManager](https://qa.fmod.com/t/failed-to-open-file-when-loading-masterbank-from-runtimemanager/14438)

<div class="topic-metadata">

**Author:** [@Sirius\_Bizdness](https://qa.fmod.com/u/Sirius_Bizdness)\
**Replies:** 1\
**Last updated:** [March 24, 2019, 6:16am UTC](https://qa.fmod.com/t/failed-to-open-file-when-loading-masterbank-from-runtimemanager/14438 "2019-03-24T06:16:36Z")

</div>

I am attempting to load MasterBank.bank from a custom MonoBehaviour. I call RuntimeManager.LoadBank(“MasterBank”) in the Awake function, but when I click play, it throws the following error: RuntimeBankModel::openFile :…

---

## [Music: 1st Song Start Offset, following songs start from beginning](https://qa.fmod.com/t/music-1st-song-start-offset-following-songs-start-from-beginning/14444)

<div class="topic-metadata">

**Author:** [@ahackett7001](https://qa.fmod.com/u/ahackett7001)\
**Replies:** 1\
**Last updated:** [March 21, 2019, 12:42am UTC](https://qa.fmod.com/t/music-1st-song-start-offset-following-songs-start-from-beginning/14444 "2019-03-21T00:42:53Z")

</div>

So I’m stuck trying to figure out how to do this with a single audio source through Fmod. I can easilly enough create the mutlisound and have it play songs consecutively in the scene, but my problem is with the first mus…

---

## [\[FMOD\] DynamicArray::operator\[\] : Out of bounds array access index](https://qa.fmod.com/t/fmod-dynamicarray-operator-out-of-bounds-array-access-index/14441)

<div class="topic-metadata">

**Author:** [@Fredrik](https://qa.fmod.com/u/Fredrik)\
**Replies:** 3\
**Last updated:** [March 19, 2019, 2:19am UTC](https://qa.fmod.com/t/fmod-dynamicarray-operator-out-of-bounds-array-access-index/14441 "2019-03-19T02:19:59Z")

</div>

Hello! I’ve recently integrated fmod into our Unity project and we´re getting this error sometimes. No known reproduction as of yet unfortunately. Since the stack trace for this error is coming from the fmod.dll wrappe…

---

## [Timeline Audio Event Playable Preview - It never stops!](https://qa.fmod.com/t/timeline-audio-event-playable-preview-it-never-stops/14433)

<div class="topic-metadata">

**Author:** [@facaelectrica](https://qa.fmod.com/u/facaelectrica)\
**Replies:** 1\
**Last updated:** [March 19, 2019, 1:16am UTC](https://qa.fmod.com/t/timeline-audio-event-playable-preview-it-never-stops/14433 "2019-03-19T01:16:44Z")

</div>

I have a 2 minutes cutscene using the Timeline and I decided to use an FMOD audio Event Playable but I can’t figure out how to stop it. Once played, it stays on no matter what!

---

## [No audio in Unity integration - errors galore](https://qa.fmod.com/t/no-audio-in-unity-integration-errors-galore/14440)

<div class="topic-metadata">

**Author:** [@FishEyes95](https://qa.fmod.com/u/FishEyes95)\
**Replies:** 1\
**Last updated:** [March 18, 2019, 4:36am UTC](https://qa.fmod.com/t/no-audio-in-unity-integration-errors-galore/14440 "2019-03-18T04:36:16Z")

</div>

I am trying to import some 4 channel ambisonic files I have manipulated in FMod into my Unity file. I have followed all of the instructions properly, but whenever I try to play test the sound, I get the errors below (as …

---

## [Synch FMOD Machinegun event with shoot() method in unity weapon script](https://qa.fmod.com/t/synch-fmod-machinegun-event-with-shoot-method-in-unity-weapon-script/14402)

<div class="topic-metadata">

**Author:** [@Qianfulong](https://qa.fmod.com/u/Qianfulong)\
**Replies:** 5\
**Last updated:** [March 17, 2019, 11:38pm UTC](https://qa.fmod.com/t/synch-fmod-machinegun-event-with-shoot-method-in-unity-weapon-script/14402 "2019-03-17T23:38:31Z")

</div>

Hi, i am currently struggeling with how to use an FMOD machinegun event in conjunction with my unity weapon script. First here is my current setup: I have an FMOD machinegun event setup closely resembling to the FMOD …

[Previous page](https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=83)

[Next page](https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=85)
