# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=85

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 86

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## [Anyway to make a sound not stop mid-loop?](https://qa.fmod.com/t/anyway-to-make-a-sound-not-stop-mid-loop/11504)

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**Author:** [@thehoward](https://qa.fmod.com/u/thehoward)\
**Replies:** 5\
**Last updated:** [March 15, 2019, 7:13pm UTC](https://qa.fmod.com/t/anyway-to-make-a-sound-not-stop-mid-loop/11504 "2019-03-15T19:13:09Z")

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Hi, I’ve just started to playing around with fmod and unity. I have an event with a loop region that plays when a button is held down. Now when the button is released I call for the event instance to stop, but it sounds …

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## [FMOD Studio + Unity + Git](https://qa.fmod.com/t/fmod-studio-unity-git/14424)

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**Author:** [@Teflora](https://qa.fmod.com/u/Teflora)\
**Replies:** 2\
**Last updated:** [March 15, 2019, 3:37am UTC](https://qa.fmod.com/t/fmod-studio-unity-git/14424 "2019-03-15T03:37:50Z")

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Hey there! I’m currently implementing fmod into a Unity project I work on together with others over git! Now, I just wanna push the necessary files and leave everything else out. Preferably I would like to have the FMO…

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## [Profiling event triggers](https://qa.fmod.com/t/profiling-event-triggers/14378)

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**Author:** [@rparnell](https://qa.fmod.com/u/rparnell)\
**Replies:** 2\
**Last updated:** [March 14, 2019, 2:30pm UTC](https://qa.fmod.com/t/profiling-event-triggers/14378 "2019-03-14T14:30:08Z")

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Hello I’m new to working with FMOD in Unity and have some questions on profiling… I can see in the profiler my events that make sound reported. However I have events that are triggered in code that are not making sound…

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## [System.setspeakerposition does not work!](https://qa.fmod.com/t/system-setspeakerposition-does-not-work/14390)

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**Author:** [@spootymilk](https://qa.fmod.com/u/spootymilk)\
**Replies:** 2\
**Last updated:** [March 14, 2019, 11:10am UTC](https://qa.fmod.com/t/system-setspeakerposition-does-not-work/14390 "2019-03-14T11:10:53Z")

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Hi, I made an interface where the user can change the position of the speakers. After he made the change, i make a button to apply the change. The function is calling system.setspeakerposition(fmod.speaker, x, y, true) …

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## [Wait for dialog line to be finished then trigger next one](https://qa.fmod.com/t/wait-for-dialog-line-to-be-finished-then-trigger-next-one/14425)

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**Author:** [@rhinoceroz](https://qa.fmod.com/u/rhinoceroz)\
**Replies:** 1\
**Last updated:** [March 13, 2019, 1:43am UTC](https://qa.fmod.com/t/wait-for-dialog-line-to-be-finished-then-trigger-next-one/14425 "2019-03-13T01:43:14Z")

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I’m working on dialog. I would like a line of dialog to play, then the next line of dialog waits for the previous line to be completed, then plays. Right now I’m just doing playoneshot, and wait for x number of seconds, …

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## [FMOD event instance and Steam Audio reverb not working](https://qa.fmod.com/t/fmod-event-instance-and-steam-audio-reverb-not-working/14416)

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**Author:** [@Qianfulong](https://qa.fmod.com/u/Qianfulong)\
**Replies:** 1\
**Last updated:** [March 12, 2019, 3:45am UTC](https://qa.fmod.com/t/fmod-event-instance-and-steam-audio-reverb-not-working/14416 "2019-03-12T03:45:30Z")

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Hi, i am currently trying to implement spatialization, occlusion and reverb for FMOD event instances based on Steam Audio in Unity . As the documentation suggests we can set up a gameobject with an FMOD “Studio Event E…

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## [How many virtual/real channel can I use for PC build with desired PC specs?](https://qa.fmod.com/t/how-many-virtual-real-channel-can-i-use-for-pc-build-with-desired-pc-specs/14412)

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**Author:** [@botaurus](https://qa.fmod.com/u/botaurus)\
**Replies:** 1\
**Last updated:** [March 12, 2019, 12:48am UTC](https://qa.fmod.com/t/how-many-virtual-real-channel-can-i-use-for-pc-build-with-desired-pc-specs/14412 "2019-03-12T00:48:50Z")

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I was having sound issues, all audio would cut out half way through the game. So I increased the the virtual/ real channel counts in the settings (virtual: 1024 real:64). This fixed the issue. I am getting our demo buil…

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## [PlayOneShotAttached gives a "has not had EventInstance.set3DAttributes() called on it yet!" warning and doesn't play the sound](https://qa.fmod.com/t/playoneshotattached-gives-a-has-not-had-eventinstance-set3dattributes-called-on-it-yet-warning-and-doesnt-play-the-sound/13733)

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**Author:** [@GlowfishInteractive](https://qa.fmod.com/u/GlowfishInteractive)\
**Replies:** 4\
**Last updated:** [March 8, 2019, 12:41pm UTC](https://qa.fmod.com/t/playoneshotattached-gives-a-has-not-had-eventinstance-set3dattributes-called-on-it-yet-warning-and-doesnt-play-the-sound/13733 "2019-03-08T12:41:58Z")

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Hi, I’ve been having issues with playing a sound using FMODUnity.RuntimeManager.PlayOneShotAttached. Using this method I often get the following warning, in combination with the sound not playing: "FMOD Studio: Instan…

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## [Unity throws "Bus Not Found" error while Load Event Data At Initialization is unchecked](https://qa.fmod.com/t/unity-throws-bus-not-found-error-while-load-event-data-at-initialization-is-unchecked/14308)

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**Author:** [@Sirius\_Bizdness](https://qa.fmod.com/u/Sirius_Bizdness)\
**Replies:** 2\
**Last updated:** [March 7, 2019, 8:51pm UTC](https://qa.fmod.com/t/unity-throws-bus-not-found-error-while-load-event-data-at-initialization-is-unchecked/14308 "2019-03-07T20:51:24Z")

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I have a Unity 2018.3.0f2 project in which I am using the FMOD 1.10.09 patch 2 package. Everything is fine and dandy until I uncheck “Load All Event Data at Initialization” in the FMOD Studio Settings. After that, whenev…

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## [NEW Oculus Spatializer v1.35](https://qa.fmod.com/t/new-oculus-spatializer-v1-35/14407)

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**Author:** [@FredMaher](https://qa.fmod.com/u/FredMaher)\
**Replies:** 1\
**Last updated:** [March 6, 2019, 3:54am UTC](https://qa.fmod.com/t/new-oculus-spatializer-v1-35/14407 "2019-03-06T03:54:22Z")

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I’m a bit of a Noob so :roll\_eyes: Has anyone got the new 1.35 Oculus Spatializer working with Unity? UNITY 2018.3.6f1 / FMOD 1.10.11 64bit + 1.10.11 Unity Integration Package FMODUnity.RuntimeManager:DEBUG\_CALLBACK(D…

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## [OutputRingbuffer. Buffer starvation detected causing audio to stop and unity to crash](https://qa.fmod.com/t/outputringbuffer-buffer-starvation-detected-causing-audio-to-stop-and-unity-to-crash/14405)

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**Author:** [@Loktarg](https://qa.fmod.com/u/Loktarg)\
**Replies:** 0\
**Last updated:** [March 1, 2019, 1:20pm UTC](https://qa.fmod.com/t/outputringbuffer-buffer-starvation-detected-causing-audio-to-stop-and-unity-to-crash/14405 "2019-03-01T13:20:37Z")

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I added footstep sounds to 29 bots and when I run my map, I get this message and unity crashes even after I stop running the game. I’ve got no idea on how to fix it.

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## [Unity integration general question](https://qa.fmod.com/t/unity-integration-general-question/14365)

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**Author:** [@topman20000](https://qa.fmod.com/u/topman20000)\
**Replies:** 3\
**Last updated:** [March 1, 2019, 2:54am UTC](https://qa.fmod.com/t/unity-integration-general-question/14365 "2019-03-01T02:54:49Z")

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General question for whoever has experience Are there any major compatibility issues between FMOD 1.10.08 and Unity 2018.3.4 I cant seem to find documentation on possible issues for the next game I’ll be working on

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## [Drive how much a sound gets played with parameter](https://qa.fmod.com/t/drive-how-much-a-sound-gets-played-with-parameter/14384)

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**Author:** [@rhinoceroz](https://qa.fmod.com/u/rhinoceroz)\
**Replies:** 5\
**Last updated:** [March 1, 2019, 12:08am UTC](https://qa.fmod.com/t/drive-how-much-a-sound-gets-played-with-parameter/14384 "2019-03-01T00:08:36Z")

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Hi - Let’s say I have a sound in FMOD, beginning of sound is 0% and the end of the sound file is 100%. Is it possible to control how much of that sound gets played through the Z translation of a gameobject? Example: Let…

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## [Issue with StreamingAssets copy when running Unity in batchmode](https://qa.fmod.com/t/issue-with-streamingassets-copy-when-running-unity-in-batchmode/13284)

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**Author:** [@jimt17](https://qa.fmod.com/u/jimt17)\
**Replies:** 7\
**Last updated:** [March 1, 2019, 12:02am UTC](https://qa.fmod.com/t/issue-with-streamingassets-copy-when-running-unity-in-batchmode/13284 "2019-03-01T00:02:50Z")

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Hi, I recently added the FMOD Studio Unity integration to our project and it has all been working great apart from one thing, our automated builds are missing all of the soundbanks. Our project is set up to use the “St…

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## [Missing banks on CL build](https://qa.fmod.com/t/missing-banks-on-cl-build/14387)

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**Author:** [@bartekM](https://qa.fmod.com/u/bartekM)\
**Replies:** 1\
**Last updated:** [February 28, 2019, 11:35pm UTC](https://qa.fmod.com/t/missing-banks-on-cl-build/14387 "2019-02-28T23:35:19Z")

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Hi We have problem with building by CL command. It’s seems that only in Unity editor Fmod will copy banks to streaming assets. I found topic on forum will solution, but it not works for us. I mean calling methods FMODUn…

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## [AudioWind plugin](https://qa.fmod.com/t/audiowind-plugin/14396)

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**Author:** [@florian13](https://qa.fmod.com/u/florian13)\
**Replies:** 1\
**Last updated:** [February 28, 2019, 1:22am UTC](https://qa.fmod.com/t/audiowind-plugin/14396 "2019-02-28T01:22:42Z")

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Hi guys, I’m new to FMOD. It looks amazing so far and I’m so excited by it. But I can’t get the AudioWind plugin to work in Unity. Basically, I created a simple “Wind” event using “Add Plug-in Instrument/AudioGame/Audi…

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## [Event triggers partial song change then goes on own loop section. How?](https://qa.fmod.com/t/event-triggers-partial-song-change-then-goes-on-own-loop-section-how/14388)

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**Author:** [@Creiz](https://qa.fmod.com/u/Creiz)\
**Replies:** 1\
**Last updated:** [February 25, 2019, 5:11am UTC](https://qa.fmod.com/t/event-triggers-partial-song-change-then-goes-on-own-loop-section-how/14388 "2019-02-25T05:11:49Z")

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So I have a song track and different sections of that song belongs in different events on gameplay. I have the roaming event, which should play a calm section of my music on loop with random additional instrument tracks…

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## [Destionation marker callbacks not working with transition markers](https://qa.fmod.com/t/destionation-marker-callbacks-not-working-with-transition-markers/14362)

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**Author:** [@Affable\_Jordan](https://qa.fmod.com/u/Affable_Jordan)\
**Replies:** 4\
**Last updated:** [February 15, 2019, 4:31am UTC](https://qa.fmod.com/t/destionation-marker-callbacks-not-working-with-transition-markers/14362 "2019-02-15T04:31:00Z")

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I’ve setup some destination markers in an audio event, and am receiving callbacks in my Unity scripts for them unless there is also a transition marker on the exact same moment. It doesn’t seem to matter if the destinati…

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## [Latency problem in mac, slower than Unity AudioSource](https://qa.fmod.com/t/latency-problem-in-mac-slower-than-unity-audiosource/14342)

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**Author:** [@mardee](https://qa.fmod.com/u/mardee)\
**Replies:** 4\
**Last updated:** [February 15, 2019, 3:43am UTC](https://qa.fmod.com/t/latency-problem-in-mac-slower-than-unity-audiosource/14342 "2019-02-15T03:43:10Z")

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Hello there,I come from China.Please forgive my poor English. I’m working on a rhythm based game on Unity 2018.3 these days, and my friend recommended me to use FMOD. So I downloaded FMOD Studio 1.10.10 and Unity integ…

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## [Struggling to figure out 'Live Update'](https://qa.fmod.com/t/struggling-to-figure-out-live-update/14361)

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**Author:** [@DarkEcoAudio](https://qa.fmod.com/u/DarkEcoAudio)\
**Replies:** 2\
**Last updated:** [February 14, 2019, 10:22pm UTC](https://qa.fmod.com/t/struggling-to-figure-out-live-update/14361 "2019-02-14T22:22:34Z")

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I can’t get my live update to work and i’m assuming it’s because i’ve not added the line of code FMOD\_STUDIO\_INIT\_LIVEUPDATE as shown in these instructions. However, i’m struggling to find the Studio::System::initialize …

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## [I reverted fmod project but the sound events in the 'Events Browser' did not revert](https://qa.fmod.com/t/i-reverted-fmod-project-but-the-sound-events-in-the-events-browser-did-not-revert/14355)

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**Author:** [@botaurus](https://qa.fmod.com/u/botaurus)\
**Replies:** 2\
**Last updated:** [February 13, 2019, 3:50am UTC](https://qa.fmod.com/t/i-reverted-fmod-project-but-the-sound-events-in-the-events-browser-did-not-revert/14355 "2019-02-13T03:50:07Z")

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I reverted our fmod project but the ‘Events Browser’ still shows events from the version I was reverting out of, and it doesn’t show the events I was trying to recover. The appropriate .wav files appear to be deleted/res…

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## [FMOD5\_Memory\_GetStats XboxOne Unity](https://qa.fmod.com/t/fmod5-memory-getstats-xboxone-unity/14364)

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**Author:** [@kim1](https://qa.fmod.com/u/kim1)\
**Replies:** 1\
**Last updated:** [February 12, 2019, 1:26pm UTC](https://qa.fmod.com/t/fmod5-memory-getstats-xboxone-unity/14364 "2019-02-12T13:26:34Z")

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When trying to run an application on XboxOne, i’m getting: FATAL MONO ERROR Unable to resolve pinvoke method ‘FMOD.Memory:FMOD5\_Memory\_GetStats (int&,int&,bool)’ Re-run with MONO\_LOG\_LEVEL=debug for more information. T…

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## [Audio clipping when spamming parameters](https://qa.fmod.com/t/audio-clipping-when-spamming-parameters/14360)

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**Author:** [@Loktarg](https://qa.fmod.com/u/Loktarg)\
**Replies:** 4\
**Last updated:** [February 11, 2019, 1:53pm UTC](https://qa.fmod.com/t/audio-clipping-when-spamming-parameters/14360 "2019-02-11T13:53:46Z")

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Hi. I have some trouble with me menuscreen. When you click or spam hovering over menu elements, the sound gives of nasty clicks I have 2 nested events in an event- One for clicking and one for hovering. public class FM…

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## [Perforce Integration and StreamingAssets](https://qa.fmod.com/t/perforce-integration-and-streamingassets/12889)

<div class="topic-metadata">

**Author:** [@tomo\_cjt](https://qa.fmod.com/u/tomo_cjt)\
**Replies:** 8\
**Last updated:** [February 11, 2019, 2:30am UTC](https://qa.fmod.com/t/perforce-integration-and-streamingassets/12889 "2019-02-11T02:30:55Z")

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Hi, We use the built in P4 integration and it’s been working fine, but with FMOD I’m getting issues with the StreamingAssets. I’ve set up the P4 Client by using an ignore file, but unfortunately whenever I sync to the …

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## [Fmod + Unity + Lip Sync](https://qa.fmod.com/t/fmod-unity-lip-sync/14351)

<div class="topic-metadata">

**Author:** [@lurking-ninja.com](https://qa.fmod.com/u/lurking-ninja.com)\
**Replies:** 1\
**Last updated:** [February 11, 2019, 2:25am UTC](https://qa.fmod.com/t/fmod-unity-lip-sync/14351 "2019-02-11T02:25:07Z")

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Hi, I recently picked up on fmod. I really like the way it works together with my application inside Unity. One thing is not really seamless though, and that is the lip sync. Since I want to drive the dialogues audio th…

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## [FMOD Memory Leak with Unity](https://qa.fmod.com/t/fmod-memory-leak-with-unity/14335)

<div class="topic-metadata">

**Author:** [@blackeel](https://qa.fmod.com/u/blackeel)\
**Replies:** 1\
**Last updated:** [January 28, 2019, 6:42am UTC](https://qa.fmod.com/t/fmod-memory-leak-with-unity/14335 "2019-01-28T06:42:23Z")

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Is there a way to clear the max memory? Everytime I testing my project, each play of it will increase the max memory and end up with a memory leak that leads me to restart my project back( Close Unity). In EditorUtils.c…

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## [How to get recording volume](https://qa.fmod.com/t/how-to-get-recording-volume/14316)

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**Author:** [@alonecat06](https://qa.fmod.com/u/alonecat06)\
**Replies:** 0\
**Last updated:** [January 20, 2019, 4:35pm UTC](https://qa.fmod.com/t/how-to-get-recording-volume/14316 "2019-01-20T16:35:42Z")

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I am implementing the recording voice. I get the voice from the microphone. I want to get the volume of input. How can I do this?

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## [Visual Studio freezes when debugging with FMOD installed](https://qa.fmod.com/t/visual-studio-freezes-when-debugging-with-fmod-installed/13909)

<div class="topic-metadata">

**Author:** [@facaelectrica](https://qa.fmod.com/u/facaelectrica)\
**Replies:** 4\
**Last updated:** [January 19, 2019, 10:08pm UTC](https://qa.fmod.com/t/visual-studio-freezes-when-debugging-with-fmod-installed/13909 "2019-01-19T22:08:09Z")

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If I enable debugging with Visual Studio + Unity (2017), the moment I hit a breakpoint, Unity freezes and I have to do a forced restart. If I delete FMOD from the project everything works fine. I found this piece of in…

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## [EventNotFoundException only on some devices](https://qa.fmod.com/t/eventnotfoundexception-only-on-some-devices/14281)

<div class="topic-metadata">

**Author:** [@StefanoGiu](https://qa.fmod.com/u/StefanoGiu)\
**Replies:** 6\
**Last updated:** [January 18, 2019, 8:36am UTC](https://qa.fmod.com/t/eventnotfoundexception-only-on-some-devices/14281 "2019-01-18T08:36:18Z")

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I got this error message only on some devices while on some others music plays perfectly. How can I fix it? Condition: EventNotFoundException: \[FMOD\] Event not found ‘event:/Musics/Menu Music’ StackTrace: FMODUnity.Ru…

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## [Optimization - DSP\_PARAMETER\_FFT get spectrum big GC allocations overhead](https://qa.fmod.com/t/optimization-dsp-parameter-fft-get-spectrum-big-gc-allocations-overhead/14297)

<div class="topic-metadata">

**Author:** [@RadekOlenski](https://qa.fmod.com/u/RadekOlenski)\
**Replies:** 1\
**Last updated:** [January 18, 2019, 5:31am UTC](https://qa.fmod.com/t/optimization-dsp-parameter-fft-get-spectrum-big-gc-allocations-overhead/14297 "2019-01-18T05:31:36Z")

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Hi guys, So, I’m creating a mobile Unity game in which important part is music visualization. I am using FFT DSP to get spectrum from music and update visualization. When I was optimizing my game I noticed big GC alloc…

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