# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=87

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**Page:** 88

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## [Send Fmod Audio to Unity Designer](https://qa.fmod.com/t/send-fmod-audio-to-unity-designer/14129)

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**Author:** [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Replies:** 1\
**Last updated:** [October 8, 2018, 1:45am UTC](https://qa.fmod.com/t/send-fmod-audio-to-unity-designer/14129 "2018-10-08T01:45:32Z")

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Hi, i have done the audio for a scene in Unity. But now i don’t know wich files or folders i need to send to my partner to listen in his computer in the project. He did send me the project, i installed the fmod package …

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## [3d listener position only updates once](https://qa.fmod.com/t/3d-listener-position-only-updates-once/14116)

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**Author:** [@kog](https://qa.fmod.com/u/kog)\
**Replies:** 1\
**Last updated:** [October 1, 2018, 6:26am UTC](https://qa.fmod.com/t/3d-listener-position-only-updates-once/14116 "2018-10-01T06:26:51Z")

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Hello, So currently I am adding in voice lines into my game and I’m running into an issue that when the voice line starts it gets the listeners original position in 3d and starts the voice line, but during the sentence, …

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## [Load All Sample Data at Initialization has no effect on first-play latency](https://qa.fmod.com/t/load-all-sample-data-at-initialization-has-no-effect-on-first-play-latency/14114)

<div class="topic-metadata">

**Author:** [@Shadoninja](https://qa.fmod.com/u/Shadoninja)\
**Replies:** 4\
**Last updated:** [September 27, 2018, 2:23am UTC](https://qa.fmod.com/t/load-all-sample-data-at-initialization-has-no-effect-on-first-play-latency/14114 "2018-09-27T02:23:12Z")

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The setting is having no noticeable difference for the initial load time when playing a sound effect from my master bank. Is this a bug?

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## [Unity WebGL Build](https://qa.fmod.com/t/unity-webgl-build/13311)

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**Author:** [@locke\_yang](https://qa.fmod.com/u/locke_yang)\
**Replies:** 7\
**Last updated:** [September 27, 2018, 12:50am UTC](https://qa.fmod.com/t/unity-webgl-build/13311 "2018-09-27T00:50:09Z")

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I am using FMOD(1.9.06) and Unity to make my mobile game. I tried to port my game to WebGL. Threre are compilation error in FMOD. How do I build Unity WebGL with FMOD?

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## [WebGL no loading "Master Bank"](https://qa.fmod.com/t/webgl-no-loading-master-bank/14104)

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**Author:** [@riddersholm92](https://qa.fmod.com/u/riddersholm92)\
**Replies:** 2\
**Last updated:** [September 25, 2018, 11:34am UTC](https://qa.fmod.com/t/webgl-no-loading-master-bank/14104 "2018-09-25T11:34:15Z")

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I am currently trying to make my unity game run as WebGL, but somehow i can’t get my game to load the “Master Bank”. I am using FMOD Studio 1.10.05. I have followed the steps in this support guide https://www.fmod.com/do…

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## [Having an issue reloading banks in our online game](https://qa.fmod.com/t/having-an-issue-reloading-banks-in-our-online-game/14107)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [September 21, 2018, 1:08am UTC](https://qa.fmod.com/t/having-an-issue-reloading-banks-in-our-online-game/14107 "2018-09-21T01:08:11Z")

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Hey Fmod developers, I just wanted to reach out to inquire about problem we seem to be facing regarding loading sound banks in our online game. Right now, our sound banks are told to load on trigger enter or exit by th…

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## [Fmod Unity ERR\_Memory in build causing no sound](https://qa.fmod.com/t/fmod-unity-err-memory-in-build-causing-no-sound/14093)

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**Author:** [@Ultimategrinder](https://qa.fmod.com/u/Ultimategrinder)\
**Replies:** 2\
**Last updated:** [September 19, 2018, 2:28am UTC](https://qa.fmod.com/t/fmod-unity-err-memory-in-build-causing-no-sound/14093 "2018-09-19T02:28:34Z")

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Hi all, This error appear when I play at my build for 30min-40 (it’s kinda random) : SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.Create : ERR\_MEMORY : Not enough memory or ress…

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## [FMOD Unity - Parameter and Distance](https://qa.fmod.com/t/fmod-unity-parameter-and-distance/14098)

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**Author:** [@estebanlggr](https://qa.fmod.com/u/estebanlggr)\
**Replies:** 2\
**Last updated:** [September 14, 2018, 3:41pm UTC](https://qa.fmod.com/t/fmod-unity-parameter-and-distance/14098 "2018-09-14T15:41:24Z")

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Hi! I am learning about the implementation of FMOD in Unity. I have the next doubt: I have in the FMOD project the background music and a parameter than introduces a vocal layer. I want him to change the parameter in r…

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## [SetTimelinePosition executes too late, is getting feedback on execution possible?](https://qa.fmod.com/t/settimelineposition-executes-too-late-is-getting-feedback-on-execution-possible/14085)

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**Author:** [@john.m](https://qa.fmod.com/u/john.m)\
**Replies:** 3\
**Last updated:** [September 13, 2018, 9:09am UTC](https://qa.fmod.com/t/settimelineposition-executes-too-late-is-getting-feedback-on-execution-possible/14085 "2018-09-13T09:09:15Z")

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I’m trying to sync some Unity objects with fmod music. Sometimes, I have to call musicEmitter.EventInstance.setTimelinePosition(int) in order to move the timeline to correct time. But this function doesn’t execute instan…

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## [Stop and release EventInstance on OnDestroy](https://qa.fmod.com/t/stop-and-release-eventinstance-on-ondestroy/14089)

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**Author:** [@abenedetti](https://qa.fmod.com/u/abenedetti)\
**Replies:** 1\
**Last updated:** [September 13, 2018, 1:09am UTC](https://qa.fmod.com/t/stop-and-release-eventinstance-on-ondestroy/14089 "2018-09-13T01:09:16Z")

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Hi, it’s possible that if an EventInstance is stopped and released inside a OnDestroy function of a MonoBehaviour, and the scene is unloaded with the UnloadSceneAsync function, the EventInstance is neither stopped and r…

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## [Effects in WebGL?](https://qa.fmod.com/t/effects-in-webgl/14086)

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**Author:** [@usdivad](https://qa.fmod.com/u/usdivad)\
**Replies:** 2\
**Last updated:** [September 6, 2018, 3:17pm UTC](https://qa.fmod.com/t/effects-in-webgl/14086 "2018-09-06T15:17:45Z")

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Hi there! I’m trying to build a project for WebGL (FMOD 1.10.06 and Unity 2018.1.1) and am coming across a missing plugin error: “BankLoadException: FMOD Studio could not load bank ‘http://localhost:8000/StreamingAsset…

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## [3D sound position very narrow (almost 2D)](https://qa.fmod.com/t/3d-sound-position-very-narrow-almost-2d/14076)

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**Author:** [@mauruiz](https://qa.fmod.com/u/mauruiz)\
**Replies:** 3\
**Last updated:** [September 4, 2018, 7:17pm UTC](https://qa.fmod.com/t/3d-sound-position-very-narrow-almost-2d/14076 "2018-09-04T19:17:18Z")

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Hi, I’m working on a 2D side-scroller, and some of the events are 3D (so they can “pan” around the screen, according to the emitter position). The listener is on the camera. My problem is that the L/R variation of the …

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## [Bank Load Testing](https://qa.fmod.com/t/bank-load-testing/14081)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 2\
**Last updated:** [September 4, 2018, 6:39am UTC](https://qa.fmod.com/t/bank-load-testing/14081 "2018-09-04T06:39:00Z")

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Hi all. I am just simply wondering if there is a simple manner by which I can test and confirm if events are being loaded by a bank at runtime or in the Unity editor at all. Currently what I have set up in my game Unit…

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## [Can I query the EventInstance for the Tempo Marker data that I attached to it via FMOD Studio?](https://qa.fmod.com/t/can-i-query-the-eventinstance-for-the-tempo-marker-data-that-i-attached-to-it-via-fmod-studio/14075)

<div class="topic-metadata">

**Author:** [@Shadoninja](https://qa.fmod.com/u/Shadoninja)\
**Replies:** 2\
**Last updated:** [August 31, 2018, 12:08pm UTC](https://qa.fmod.com/t/can-i-query-the-eventinstance-for-the-tempo-marker-data-that-i-attached-to-it-via-fmod-studio/14075 "2018-08-31T12:08:26Z")

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I would like to get this information from my EventInstance programatically: https://www.fmod.com/resources/documentation-studio?page=glossary.html#tempo-marker Is this possible?

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## [\[solved\] Unable to use callbacks in unity?](https://qa.fmod.com/t/solved-unable-to-use-callbacks-in-unity/14066)

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**Author:** [@dumativa](https://qa.fmod.com/u/dumativa)\
**Replies:** 7\
**Last updated:** [August 31, 2018, 3:12am UTC](https://qa.fmod.com/t/solved-unable-to-use-callbacks-in-unity/14066 "2018-08-31T03:12:47Z")

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I’m working on a game completely consisting of sounds in unity, and I want to make use of FMOD’s callback system to identify things like music end, and beat markers, the problem is that I am completely unable to do anyth…

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## [Why does editing the a volume parameter via code cause desync?](https://qa.fmod.com/t/why-does-editing-the-a-volume-parameter-via-code-cause-desync/14069)

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**Author:** [@Shadoninja](https://qa.fmod.com/u/Shadoninja)\
**Replies:** 2\
**Last updated:** [August 30, 2018, 4:24am UTC](https://qa.fmod.com/t/why-does-editing-the-a-volume-parameter-via-code-cause-desync/14069 "2018-08-30T04:24:52Z")

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I have a parameter that triggers automation to turn the volume of one of the tracks in my event on or off. If this parameter is edited two or more times during one playthrough, there is a noticeable desync between the tw…

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## [No sounds on Unity build created from command line](https://qa.fmod.com/t/no-sounds-on-unity-build-created-from-command-line/14054)

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**Author:** [@bartekM](https://qa.fmod.com/u/bartekM)\
**Replies:** 1\
**Last updated:** [August 29, 2018, 11:38pm UTC](https://qa.fmod.com/t/no-sounds-on-unity-build-created-from-command-line/14054 "2018-08-29T23:38:28Z")

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Hello While we building game from Unity editor-level there is no problem with sounds, but while we do this from command line level then sound events are not created. I compared the log file built-in Unity with the buil…

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## [Oculus Ambisoncs seem to play in mono](https://qa.fmod.com/t/oculus-ambisoncs-seem-to-play-in-mono/14048)

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**Author:** [@malinplaysnak](https://qa.fmod.com/u/malinplaysnak)\
**Replies:** 7\
**Last updated:** [August 20, 2018, 3:03am UTC](https://qa.fmod.com/t/oculus-ambisoncs-seem-to-play-in-mono/14048 "2018-08-20T03:03:10Z")

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Hi, I’ve been trying to add ambisonic ambiences into our game in Unity using the oculus sdk but I’m having trouble getting it to work correctly. It sounds like it’s playing from one direction in mono. I followed the in…

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## [Is there any existing/planned WebGL support?](https://qa.fmod.com/t/is-there-any-existing-planned-webgl-support/14050)

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**Author:** [@Shadoninja](https://qa.fmod.com/u/Shadoninja)\
**Replies:** 2\
**Last updated:** [August 17, 2018, 1:19am UTC](https://qa.fmod.com/t/is-there-any-existing-planned-webgl-support/14050 "2018-08-17T01:19:56Z")

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This is a huge one for me. I just made a game for Ludum Dare 42 and was quite saddened to not see a clear path forward for a web build.

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## [How to Access and Manipulate Audio Buffer?](https://qa.fmod.com/t/how-to-access-and-manipulate-audio-buffer/14011)

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**Author:** [@reckhou](https://qa.fmod.com/u/reckhou)\
**Replies:** 3\
**Last updated:** [August 16, 2018, 5:42am UTC](https://qa.fmod.com/t/how-to-access-and-manipulate-audio-buffer/14011 "2018-08-16T05:42:46Z")

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Hi there, I’d like to simulate a dynamic application crash sound effect, the final effect should be like this: https://youtu.be/yXWglUzO\_zg?t=7m20s I think if I can access the audio buffer in either Unity or FMOD then …

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## [Changing volume of a track from C# script in Unity](https://qa.fmod.com/t/changing-volume-of-a-track-from-c-script-in-unity/14044)

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**Author:** [@xibanya](https://qa.fmod.com/u/xibanya)\
**Replies:** 1\
**Last updated:** [August 14, 2018, 12:27am UTC](https://qa.fmod.com/t/changing-volume-of-a-track-from-c-script-in-unity/14044 "2018-08-14T00:27:41Z")

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Let’s say I have an FMOD event that has two tracks. I want to sometimes lower the volume of one of the tracks but not the other, and I want this to be a single event. Is this possible to do from C#? I’ve tried using a mu…

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## [How do I add a low pass filter to my song in Unity?](https://qa.fmod.com/t/how-do-i-add-a-low-pass-filter-to-my-song-in-unity/14041)

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**Author:** [@Shadoninja](https://qa.fmod.com/u/Shadoninja)\
**Replies:** 2\
**Last updated:** [August 12, 2018, 7:32pm UTC](https://qa.fmod.com/t/how-do-i-add-a-low-pass-filter-to-my-song-in-unity/14041 "2018-08-12T19:32:29Z")

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All I want to do is programatically add/remove a low pass filter to my song in my game. How do I do this?

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## [Android getRecordNumDrivers always gives back 0](https://qa.fmod.com/t/android-getrecordnumdrivers-always-gives-back-0/14035)

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**Author:** [@jliu](https://qa.fmod.com/u/jliu)\
**Replies:** 7\
**Last updated:** [August 9, 2018, 1:16am UTC](https://qa.fmod.com/t/android-getrecordnumdrivers-always-gives-back-0/14035 "2018-08-09T01:16:14Z")

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numdrivers and numconnected both always return 0 when ran on the Android Unity app I made. It works fine on PC when I run it in the Unity editor. I’ve gone through the previous threads about the issue and I implemented t…

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## [How do I reorganize my event hierarchy without breaking my code?](https://qa.fmod.com/t/how-do-i-reorganize-my-event-hierarchy-without-breaking-my-code/14033)

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**Author:** [@canal\_smarts](https://qa.fmod.com/u/canal_smarts)\
**Replies:** 1\
**Last updated:** [August 9, 2018, 1:12am UTC](https://qa.fmod.com/t/how-do-i-reorganize-my-event-hierarchy-without-breaking-my-code/14033 "2018-08-09T01:12:42Z")

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I’m using a bunch of calls like this: FMODUnity.RuntimeManager.PlayOneShot (“event:/Combat/Damage”, transform.position); in my Unity code. I prefer calling it through code over having references in my inspector becaus…

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## ["Deactivate" Mixer Returns](https://qa.fmod.com/t/deactivate-mixer-returns/14038)

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**Author:** [@Matze\_K](https://qa.fmod.com/u/Matze_K)\
**Replies:** 2\
**Last updated:** [August 8, 2018, 2:05pm UTC](https://qa.fmod.com/t/deactivate-mixer-returns/14038 "2018-08-08T14:05:37Z")

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Hi! I 'm currently using five different instances of Convolution Reverb in FMOD, each of which lives on it’s own return bus (I’d have preferred using one single instance and changing impulse responses at runtime, but th…

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## [FMOD Studio/Unity - setValue not changing parameter values](https://qa.fmod.com/t/fmod-studio-unity-setvalue-not-changing-parameter-values/14036)

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**Author:** [@danielbollom](https://qa.fmod.com/u/danielbollom)\
**Replies:** 1\
**Last updated:** [August 7, 2018, 11:46pm UTC](https://qa.fmod.com/t/fmod-studio-unity-setvalue-not-changing-parameter-values/14036 "2018-08-07T23:46:21Z")

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Hey there! Just having a bit of an issue with changing a parameter using a C# script in Unity. If anyone would be able to have a look at my code and see if I’ve missed anything that would be amazing! It’s probably not t…

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## [Crash Fmod + UnitySound on XboxOne](https://qa.fmod.com/t/crash-fmod-unitysound-on-xboxone/14023)

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**Author:** [@Esteril](https://qa.fmod.com/u/Esteril)\
**Replies:** 3\
**Last updated:** [August 1, 2018, 1:52am UTC](https://qa.fmod.com/t/crash-fmod-unitysound-on-xboxone/14023 "2018-08-01T01:52:30Z")

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Hi, I have problem with FMOD (1.10.07) when try to use it on XboxOne (with os 10.0.17134.4056, June 2018) with Unity Audio (2017.4.3f1). FMOD properly works when Unity Audio disabled. We are use Unity Audio just for pl…

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## [Best architecture to play sounds?](https://qa.fmod.com/t/best-architecture-to-play-sounds/14004)

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**Author:** [@Izzo](https://qa.fmod.com/u/Izzo)\
**Replies:** 1\
**Last updated:** [July 23, 2018, 5:28am UTC](https://qa.fmod.com/t/best-architecture-to-play-sounds/14004 "2018-07-23T05:28:09Z")

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Hey guys! Playing one shot is easy with FMOD, but implementing more complex sound systems with triggers and things like this can get quiet hard to generalize. Do you have any strategy to implement sounds without being t…

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## [Avoiding platform specific path](https://qa.fmod.com/t/avoiding-platform-specific-path/13999)

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**Author:** [@bartekM](https://qa.fmod.com/u/bartekM)\
**Replies:** 2\
**Last updated:** [July 20, 2018, 6:24am UTC](https://qa.fmod.com/t/avoiding-platform-specific-path/13999 "2018-07-20T06:24:34Z")

</div>

Hello I want to place whole Fmod project above of Unity Asset folder. I set path (…/…/…/…/game\_project/Game\_project.fspro) and then appear uneditable path ‘Platform specific path’. In that case when other developer ope…

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## [Installing Unity Integration in FMOD 1.10.7](https://qa.fmod.com/t/installing-unity-integration-in-fmod-1-10-7/14000)

<div class="topic-metadata">

**Author:** [@dmacdonald](https://qa.fmod.com/u/dmacdonald)\
**Replies:** 8\
**Last updated:** [July 19, 2018, 10:38pm UTC](https://qa.fmod.com/t/installing-unity-integration-in-fmod-1-10-7/14000 "2018-07-19T22:38:43Z")

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I’m a musician trying to set up FMOD and Unity for the first time for a project. I’ve found a whole lot of tutorials that all say that after I set up the Unity integration, I will see an FMOD menu. I’ve tried with the as…

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