# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=88

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**Page:** 89

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## [GetMountName crash on Switch](https://qa.fmod.com/t/getmountname-crash-on-switch/13995)

<div class="topic-metadata">

**Author:** [@charblar](https://qa.fmod.com/u/charblar)\
**Replies:** 3\
**Last updated:** [July 16, 2018, 4:38am UTC](https://qa.fmod.com/t/getmountname-crash-on-switch/13995 "2018-07-16T04:38:41Z")

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Hey, We’re currently using FMOD in our Nintendo Switch project. We are having an issue where the game will crash upon loading a scene which includes an FMOD Studio Event Emitter and are given the following error. Attempt…

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## [Change speed sound Fmod in Unity runtime.](https://qa.fmod.com/t/change-speed-sound-fmod-in-unity-runtime/13985)

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**Author:** [@moontalker](https://qa.fmod.com/u/moontalker)\
**Replies:** 3\
**Last updated:** [July 10, 2018, 1:44am UTC](https://qa.fmod.com/t/change-speed-sound-fmod-in-unity-runtime/13985 "2018-07-10T01:44:02Z")

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Hello! I create FMOD.Sound by using AudioClip in Unity. How I can change speed of this sound in runtime. I tried to use setMusicSpeed but it’s not effective.

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## [Paused event doesn't always start when resuming in build](https://qa.fmod.com/t/paused-event-doesnt-always-start-when-resuming-in-build/13981)

<div class="topic-metadata">

**Author:** [@CamperDude3000](https://qa.fmod.com/u/CamperDude3000)\
**Replies:** 2\
**Last updated:** [July 6, 2018, 11:06am UTC](https://qa.fmod.com/t/paused-event-doesnt-always-start-when-resuming-in-build/13981 "2018-07-06T11:06:07Z")

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Hi! Another problem that only seem to occur in builds. In the game we have a main theme that plays over and over. Sometimes the player can enter a challenge. When that happens another song is played, I then set the main …

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## [Parameters of an event are out of step in Unity](https://qa.fmod.com/t/parameters-of-an-event-are-out-of-step-in-unity/13972)

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**Author:** [@Dan-Lyrebird](https://qa.fmod.com/u/Dan-Lyrebird)\
**Replies:** 1\
**Last updated:** [July 2, 2018, 11:45pm UTC](https://qa.fmod.com/t/parameters-of-an-event-are-out-of-step-in-unity/13972 "2018-07-02T23:45:45Z")

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Hello, i created an event in FMOD with different parameters (e.g. drums, guitar, voice etc.). All parameters are looped and they are always in time if they are played. Now i can play the event in Unity while i can acti…

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## [Audio Track in Event Only Plays Sometimes](https://qa.fmod.com/t/audio-track-in-event-only-plays-sometimes/13977)

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**Author:** [@CamperDude3000](https://qa.fmod.com/u/CamperDude3000)\
**Replies:** 2\
**Last updated:** [July 2, 2018, 1:41pm UTC](https://qa.fmod.com/t/audio-track-in-event-only-plays-sometimes/13977 "2018-07-02T13:41:37Z")

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Hi! I have an event that has two audio tracks. For some reason the first audio track “Audio 1” isn’t playing at all times. It only seem to occur in builds of the game. “Audio 1” starts at the beginning of the event and …

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## [Send automation curve from fmod to unity](https://qa.fmod.com/t/send-automation-curve-from-fmod-to-unity/13953)

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**Author:** [@gioripoliti](https://qa.fmod.com/u/gioripoliti)\
**Replies:** 6\
**Last updated:** [June 28, 2018, 9:55am UTC](https://qa.fmod.com/t/send-automation-curve-from-fmod-to-unity/13953 "2018-06-28T09:55:59Z")

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Hello, Is there a way to send automation curve from an fmod event to unity for controlling game parameters? The only way i found was to create an audio channel with a static sound, automating the level of it and send i…

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## [Definitive list of FMOD DSP effects?](https://qa.fmod.com/t/definitive-list-of-fmod-dsp-effects/13967)

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**Author:** [@BeatTherapy](https://qa.fmod.com/u/BeatTherapy)\
**Replies:** 2\
**Last updated:** [June 27, 2018, 3:21am UTC](https://qa.fmod.com/t/definitive-list-of-fmod-dsp-effects/13967 "2018-06-27T03:21:31Z")

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Hello! Am looking at ways of treating audio in real time in fmod, and although I’ve seen some hints at ways to integrate VST plugins etc, I’m wondering where I might find a list of native DSP FX that are ready to go wit…

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## [After transition loop is start with click!](https://qa.fmod.com/t/after-transition-loop-is-start-with-click/13965)

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**Author:** [@chemberz](https://qa.fmod.com/u/chemberz)\
**Replies:** 1\
**Last updated:** [June 26, 2018, 4:55am UTC](https://qa.fmod.com/t/after-transition-loop-is-start-with-click/13965 "2018-06-26T04:55:05Z")

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Hi everybody! I have a small problem but it’s sounds terrible… I have a few music fragments, each fragment has a transition to loop at the end. When I play it in FMOD Sudio I haven’t any problem. But when I play it in…

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## [FMOD, Unity, and Google Resonance. Bug with spacial audio?](https://qa.fmod.com/t/fmod-unity-and-google-resonance-bug-with-spacial-audio/13947)

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**Author:** [@craigtut](https://qa.fmod.com/u/craigtut)\
**Replies:** 1\
**Last updated:** [June 20, 2018, 12:43am UTC](https://qa.fmod.com/t/fmod-unity-and-google-resonance-bug-with-spacial-audio/13947 "2018-06-20T00:43:50Z")

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So for starters, I know very little about working with Audio and game engines but I’ve gotten FMOD, Google Resonance, and Unity all setup and working together for a VR project. Everything seems to work great in FMOD Stud…

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## [Programmable Sounds in Unity](https://qa.fmod.com/t/programmable-sounds-in-unity/13934)

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**Author:** [@moontalker](https://qa.fmod.com/u/moontalker)\
**Replies:** 1\
**Last updated:** [June 14, 2018, 12:34am UTC](https://qa.fmod.com/t/programmable-sounds-in-unity/13934 "2018-06-14T00:34:48Z")

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Hi, I’m having issue getting programmable sound to work in Unity with FMOD. I tried to create the FMOD sound from audioclip but it alway failed. I have provided the full source code for my test below. Thanks! Source c…

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## [FMOD.Debug.Initialize return ERR\_UNSUPPORTED](https://qa.fmod.com/t/fmod-debug-initialize-return-err-unsupported/13942)

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**Author:** [@allm3](https://qa.fmod.com/u/allm3)\
**Replies:** 4\
**Last updated:** [June 13, 2018, 10:12am UTC](https://qa.fmod.com/t/fmod-debug-initialize-return-err-unsupported/13942 "2018-06-13T10:12:33Z")

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Hi… code: result = FMOD.Debug.Initialize(FMOD.DEBUG\_FLAGS.LOG, FMOD.DEBUG\_MODE.FILE, null, RuntimeUtils.LogFileName); error: result = ERR\_UNSUPPORTED question: Why return this error ID ? Is it because the Fmod co…

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## [Keeping Interactive Music Between Multiple Scenes (Unity)](https://qa.fmod.com/t/keeping-interactive-music-between-multiple-scenes-unity/13921)

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**Author:** [@jbdeaver](https://qa.fmod.com/u/jbdeaver)\
**Replies:** 1\
**Last updated:** [June 12, 2018, 1:31am UTC](https://qa.fmod.com/t/keeping-interactive-music-between-multiple-scenes-unity/13921 "2018-06-12T01:31:38Z")

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I’m having some issues with the Studio Event Emitter linked to a Player object in Unity. I have music playing that changes based on whether the Player object is inside or outside, but inside/outside scenes are different …

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## [Making FMOD Studio Parameter Triggers in 2D?](https://qa.fmod.com/t/making-fmod-studio-parameter-triggers-in-2d/13924)

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**Author:** [@timfernandez](https://qa.fmod.com/u/timfernandez)\
**Replies:** 1\
**Last updated:** [June 11, 2018, 11:19pm UTC](https://qa.fmod.com/t/making-fmod-studio-parameter-triggers-in-2d/13924 "2018-06-11T23:19:40Z")

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Hi, I’m a complete novice at this, just moving into the world of game audio. Any help would be greatly appreciated. I’ve watched the FMOD tutorials on Youtube, including how to create adaptive music but all seem to be in…

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## [Get length/duration of Programmer Instrument audio table loaded sound](https://qa.fmod.com/t/get-length-duration-of-programmer-instrument-audio-table-loaded-sound/13911)

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**Author:** [@facaelectrica](https://qa.fmod.com/u/facaelectrica)\
**Replies:** 1\
**Last updated:** [June 1, 2018, 4:43am UTC](https://qa.fmod.com/t/get-length-duration-of-programmer-instrument-audio-table-loaded-sound/13911 "2018-06-01T04:43:41Z")

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As the title says, I need to know the length of a sound (from an audio table) that is being called in an Event with a Programmer Instrument. I’m using Programmer Instruments just like in the Unity example: https://www.…

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## [Recording ambisonics](https://qa.fmod.com/t/recording-ambisonics/13910)

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**Author:** [@mstergtr](https://qa.fmod.com/u/mstergtr)\
**Replies:** 1\
**Last updated:** [June 1, 2018, 4:29am UTC](https://qa.fmod.com/t/recording-ambisonics/13910 "2018-06-01T04:29:58Z")

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I am building a VR application and I am trying to record ambisonic audio output during runtime (1st or 2nd order). I am using google resonance for the spatialization. Is this something possible in fmod with unity?

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## [Latency Compensation](https://qa.fmod.com/t/latency-compensation/13890)

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**Author:** [@Tyrann0s](https://qa.fmod.com/u/Tyrann0s)\
**Replies:** 1\
**Last updated:** [May 28, 2018, 4:47am UTC](https://qa.fmod.com/t/latency-compensation/13890 "2018-05-28T04:47:44Z")

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Hey guys! We’re working on a rhythm game for iOS on Unity and having some issues with latency (especially using effects). For example - I have a music track with a pitch shifter on it - it gives around 100 ms latency, …

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## [Trigger Enter & Exit Problem in Unity](https://qa.fmod.com/t/trigger-enter-exit-problem-in-unity/13889)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [May 24, 2018, 5:42am UTC](https://qa.fmod.com/t/trigger-enter-exit-problem-in-unity/13889 "2018-05-24T05:42:25Z")

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Hey everyone, we’re wondering if it’s a requirement in Unity to have a rigidbody placed on a player character object in order to get audio trigger entering and exiting with Fmod working. We have fmod emitter scripts att…

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## [Multiplayer/Multi Listener Reverb Zones](https://qa.fmod.com/t/multiplayer-multi-listener-reverb-zones/13892)

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**Author:** [@vashima](https://qa.fmod.com/u/vashima)\
**Replies:** 1\
**Last updated:** [May 24, 2018, 4:58am UTC](https://qa.fmod.com/t/multiplayer-multi-listener-reverb-zones/13892 "2018-05-24T04:58:55Z")

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Hey everyone! I was wondering if anyone has had any luck in setting up reverb zones that work for just 1 of many listeners. I’m working on a split-screen local multiplayer game and have tried a few things but haven’t ha…

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## [When to create an instance? How to keep it permanently parented to a gameObject?](https://qa.fmod.com/t/when-to-create-an-instance-how-to-keep-it-permanently-parented-to-a-gameobject/13886)

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**Author:** [@facaelectrica](https://qa.fmod.com/u/facaelectrica)\
**Replies:** 1\
**Last updated:** [May 22, 2018, 4:32am UTC](https://qa.fmod.com/t/when-to-create-an-instance-how-to-keep-it-permanently-parented-to-a-gameobject/13886 "2018-05-22T04:32:20Z")

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I’ve been creating instances of events and parenting them with AttachInstanceToGameObject() when I initialize the scene, but I’ realizing that they don’t play any sound when they are finally triggered and I also get the …

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## [How to correctly implement multiple DSP objects from a single DSP plugin (.DLL file)](https://qa.fmod.com/t/how-to-correctly-implement-multiple-dsp-objects-from-a-single-dsp-plugin-dll-file/13879)

<div class="topic-metadata">

**Author:** [@slightlytilted](https://qa.fmod.com/u/slightlytilted)\
**Replies:** 1\
**Last updated:** [May 17, 2018, 5:19am UTC](https://qa.fmod.com/t/how-to-correctly-implement-multiple-dsp-objects-from-a-single-dsp-plugin-dll-file/13879 "2018-05-17T05:19:26Z")

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Dear Forum, I was hoping that someone would be able to help me out. I’ve constructed my own FMOD.DSP plugin according to the FMOD\_DSP\_DESCRIPTION struct. Everything seems to be functioning correctly after I import the p…

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## [Streaming Asset Banks are deleted but not updated](https://qa.fmod.com/t/streaming-asset-banks-are-deleted-but-not-updated/13866)

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**Author:** [@julian.kwan1](https://qa.fmod.com/u/julian.kwan1)\
**Replies:** 2\
**Last updated:** [May 16, 2018, 10:39pm UTC](https://qa.fmod.com/t/streaming-asset-banks-are-deleted-but-not-updated/13866 "2018-05-16T22:39:54Z")

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Unity 5.3.6 - Can’t upgrade this very easily as the game is already released FMOD Studio 1.10.05 We recently upgraded to 1.10 from 1.08 to get some of the newer features but a handful of people on the team have been ha…

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## [Performance problem with "GetParameterValue" and "GetPlaybackState"](https://qa.fmod.com/t/performance-problem-with-getparametervalue-and-getplaybackstate/13872)

<div class="topic-metadata">

**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 1\
**Last updated:** [May 16, 2018, 2:06am UTC](https://qa.fmod.com/t/performance-problem-with-getparametervalue-and-getplaybackstate/13872 "2018-05-16T02:06:32Z")

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Hi, We are profiling our game that has some frame rate problem, specially on PS4, that is ten times slower of a basic VR ready PC. We are updated to FMOD 1.10.04, but I integrated the fix for the callback (that cameron …

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## [Memory error in Fmod](https://qa.fmod.com/t/memory-error-in-fmod/13875)

<div class="topic-metadata">

**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [May 16, 2018, 1:51am UTC](https://qa.fmod.com/t/memory-error-in-fmod/13875 "2018-05-16T01:51:00Z")

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Does anyone know what the following error is alluding to between Fmod + Unity? SystemNotInitializedException: FMOD Studio initialization failed : FMOD.Studio.System.create : ERR\_MEMORY : Not enough memory or resources. …

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## [Problems building for Switch with FMOD](https://qa.fmod.com/t/problems-building-for-switch-with-fmod/13865)

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**Author:** [@Slaktus](https://qa.fmod.com/u/Slaktus)\
**Replies:** 1\
**Last updated:** [May 9, 2018, 11:26pm UTC](https://qa.fmod.com/t/problems-building-for-switch-with-fmod/13865 "2018-05-09T23:26:51Z")

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Hello, Helping port a PC game for Switch, and FMOD 1.10.00 seems to cause problems during build. Specifically, IL2CPP throws errors like this: SwitchIL2CPPCache/il2cpp\_cache/860828723F57E46495E9C697E1A5638D.o:Temp\\Stag…

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## [FMOD Studio could not load bank : ERR\_FILE\_NOTFOUND](https://qa.fmod.com/t/fmod-studio-could-not-load-bank-err-file-notfound/13854)

<div class="topic-metadata">

**Author:** [@Cbow](https://qa.fmod.com/u/Cbow)\
**Replies:** 2\
**Last updated:** [May 9, 2018, 6:26pm UTC](https://qa.fmod.com/t/fmod-studio-could-not-load-bank-err-file-notfound/13854 "2018-05-09T18:26:07Z")

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Hi! I’m working on the Viking Village tutorial When trying to launch the game i get errors:FMOD Studio could not load bank ‘/Build/Desktop/Master Bank.strings.bank’ : ERR\_FILE\_NOTFOUND The build folder is inside the F…

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## [Synchronizing FMODUnity and external driver audio playback](https://qa.fmod.com/t/synchronizing-fmodunity-and-external-driver-audio-playback/13855)

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**Author:** [@slightlytilted](https://qa.fmod.com/u/slightlytilted)\
**Replies:** 3\
**Last updated:** [May 9, 2018, 8:14am UTC](https://qa.fmod.com/t/synchronizing-fmodunity-and-external-driver-audio-playback/13855 "2018-05-09T08:14:26Z")

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Hey Forum, I’ve been developing a project that aims to leverage the DSP processing capabilities of FMOD in Unity game/ virtual environment development. I am also looking to employ the capabilities of a network-based Imm…

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## [\[solved\] Set Event Volume with GVR in Unity](https://qa.fmod.com/t/solved-set-event-volume-with-gvr-in-unity/13860)

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**Author:** [@StaRky](https://qa.fmod.com/u/StaRky)\
**Replies:** 1\
**Last updated:** [May 8, 2018, 1:38pm UTC](https://qa.fmod.com/t/solved-set-event-volume-with-gvr-in-unity/13860 "2018-05-08T13:38:44Z")

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Hi guys, My problem is quite simple : I want to scripticaly set the volumes of my events in my project. The GVR plugin is good to work in VR but it overpass all buses to let only the master bus and I can’t create a fad…

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## [Steam Audio + FMOD ceases to work when loading new scene](https://qa.fmod.com/t/steam-audio-fmod-ceases-to-work-when-loading-new-scene/13834)

<div class="topic-metadata">

**Author:** [@FelixHansson](https://qa.fmod.com/u/FelixHansson)\
**Replies:** 4\
**Last updated:** [May 1, 2018, 3:57pm UTC](https://qa.fmod.com/t/steam-audio-fmod-ceases-to-work-when-loading-new-scene/13834 "2018-05-01T15:57:39Z")

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I’ve made an issue on this at Steam Audio’s Github also https://github.com/ValveSoftware/steam-audio/issues/70: "When using FMOD’s audio engine with Steam Audio in Unity it will initially work in the Editor but when loa…

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## [Uninstalling FMOD from Unity](https://qa.fmod.com/t/uninstalling-fmod-from-unity/13313)

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**Author:** [@hellowerld](https://qa.fmod.com/u/hellowerld)\
**Replies:** 2\
**Last updated:** [April 30, 2018, 5:37pm UTC](https://qa.fmod.com/t/uninstalling-fmod-from-unity/13313 "2018-04-30T17:37:04Z")

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Hello, I have tried to uninstall FMOD from my Unity project by deleting all of the files from my asset folder. However, the FMOD option in my menu bar never disappears and two assets FMODStudioCache.asset and Resources/…

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## [Playing sound from audio table without callbacks](https://qa.fmod.com/t/playing-sound-from-audio-table-without-callbacks/13830)

<div class="topic-metadata">

**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 4\
**Last updated:** [April 27, 2018, 2:22pm UTC](https://qa.fmod.com/t/playing-sound-from-audio-table-without-callbacks/13830 "2018-04-27T14:22:49Z")

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Hi there, We have some problems with l2ccp that is constantly making our game crashing on PS4, I fix a bug and after some days another one pops up (and i’m working with this for a year now). I don’t need all the callbac…

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