# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=89

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**Page:** 90

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## [SetLoopPoints() of an Event?](https://qa.fmod.com/t/setlooppoints-of-an-event/13835)

<div class="topic-metadata">

**Author:** [@HappyOgre](https://qa.fmod.com/u/HappyOgre)\
**Replies:** 1\
**Last updated:** [April 26, 2018, 5:01am UTC](https://qa.fmod.com/t/setlooppoints-of-an-event/13835 "2018-04-26T05:01:24Z")

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I am trying to play an event and set the loop points of that event in Unity . I want to set it in Samples so I get an accurate loop. Is there a way to get a reference to a sound from an event so I can call setLoopPoints…

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## [Isometric Event Emitters?](https://qa.fmod.com/t/isometric-event-emitters/13825)

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**Author:** [@Tasgardyen](https://qa.fmod.com/u/Tasgardyen)\
**Replies:** 2\
**Last updated:** [April 23, 2018, 1:00pm UTC](https://qa.fmod.com/t/isometric-event-emitters/13825 "2018-04-23T13:00:55Z")

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Hi! I’m Miguel, and I’m developing a small adventure 2D game in isometric perspective, I have a friend that makes all the audio in FMOD and it’s really used to work with it, so, I’m implementing the audio of the game in…

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## [Using Unity + Fmod Listener](https://qa.fmod.com/t/using-unity-fmod-listener/13822)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [April 16, 2018, 10:33pm UTC](https://qa.fmod.com/t/using-unity-fmod-listener/13822 "2018-04-16T22:33:49Z")

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Hey guys, I’m wondering if this is doable with the most current version of Fmod. If we have both a Unity and Fmod listener running in our Unity game, is that something that will cause issues? We have both audio running …

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## [audiosource to specific output channel of audio interface](https://qa.fmod.com/t/audiosource-to-specific-output-channel-of-audio-interface/13796)

<div class="topic-metadata">

**Author:** [@mrboni](https://qa.fmod.com/u/mrboni)\
**Replies:** 3\
**Last updated:** [April 9, 2018, 6:06am UTC](https://qa.fmod.com/t/audiosource-to-specific-output-channel-of-audio-interface/13796 "2018-04-09T06:06:41Z")

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I need to play back a fairly large number of audio files from Unity (around 12) and route each one to it’s own output of an audio interface Is this possible in FMOD and what should I be looking at to achieve it? Thanks …

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## [BUG: Fmod 1.10 and 1.09.10 not building in Unity Android](https://qa.fmod.com/t/bug-fmod-1-10-and-1-09-10-not-building-in-unity-android/13790)

<div class="topic-metadata">

**Author:** [@sourcetreehugger](https://qa.fmod.com/u/sourcetreehugger)\
**Replies:** 4\
**Last updated:** [April 5, 2018, 3:48am UTC](https://qa.fmod.com/t/bug-fmod-1-10-and-1-09-10-not-building-in-unity-android/13790 "2018-04-05T03:48:18Z")

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The following error is generated when I build an Android project with fmod studio. This error is not produced in 1.09.04 so you can use that as an alternative in the meantime. Assets/Plugins/FMOD/RuntimeManager.cs(576,2…

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## [Unity FMOD "sample rate" setting for FMODPlatform.PlayInEditor not editable](https://qa.fmod.com/t/unity-fmod-sample-rate-setting-for-fmodplatform-playineditor-not-editable/13783)

<div class="topic-metadata">

**Author:** [@cgripeos](https://qa.fmod.com/u/cgripeos)\
**Replies:** 4\
**Last updated:** [April 4, 2018, 1:41pm UTC](https://qa.fmod.com/t/unity-fmod-sample-rate-setting-for-fmodplatform-playineditor-not-editable/13783 "2018-04-04T13:41:57Z")

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I can’t seem to find a way to set the FMOD “sample rate” when running my game inside the editor (with the Unity player settings set to “Desktop Windows”). There is a way to set it for “default”, “desktop”, “mobile”, “co…

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## [Is there a way to use FMOD's functions in Unity?](https://qa.fmod.com/t/is-there-a-way-to-use-fmods-functions-in-unity/13800)

<div class="topic-metadata">

**Author:** [@jiyongman](https://qa.fmod.com/u/jiyongman)\
**Replies:** 2\
**Last updated:** [April 3, 2018, 10:27am UTC](https://qa.fmod.com/t/is-there-a-way-to-use-fmods-functions-in-unity/13800 "2018-04-03T10:27:00Z")

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Hello, I heard Unity uses FMOD’s old API internally, FMOD Ex or something. If that’s true, why does Unity’s AudioSource.pitch work differently? FMOD\_Channel\_SetPitch() only adjusts pitches but not speed. However, Aud…

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## [Not always getting FFT data + Channels for unity](https://qa.fmod.com/t/not-always-getting-fft-data-channels-for-unity/13792)

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**Author:** [@rooki](https://qa.fmod.com/u/rooki)\
**Replies:** 2\
**Last updated:** [April 1, 2018, 6:39pm UTC](https://qa.fmod.com/t/not-always-getting-fft-data-channels-for-unity/13792 "2018-04-01T18:39:01Z")

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Hello ! We’re using F-mod for a school project and we’re using sound properties to make particles react to it. I got the idea how to get the spectrum thanks to this post : https://www.fmod.org/questions/question/get-f…

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## [The sound of the aquos series made by sharp electronic is broken.](https://qa.fmod.com/t/the-sound-of-the-aquos-series-made-by-sharp-electronic-is-broken/13778)

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**Author:** [@leehoyong](https://qa.fmod.com/u/leehoyong)\
**Replies:** 1\
**Last updated:** [March 29, 2018, 2:27am UTC](https://qa.fmod.com/t/the-sound-of-the-aquos-series-made-by-sharp-electronic-is-broken/13778 "2018-03-29T02:27:57Z")

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Hi. I am android developer. I have a problem after launching the android game in Japan. The sound of the aquos series made by sharp electronic is broken. As a result of checking the customer’s report, most of the aquo…

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## [Do I need all these files in my Unity project?](https://qa.fmod.com/t/do-i-need-all-these-files-in-my-unity-project/13706)

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**Author:** [@abrasounds](https://qa.fmod.com/u/abrasounds)\
**Replies:** 4\
**Last updated:** [March 28, 2018, 4:14am UTC](https://qa.fmod.com/t/do-i-need-all-these-files-in-my-unity-project/13706 "2018-03-28T04:14:44Z")

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Hi everyone, My question might be very simple, but it’s something that I’ve never known for sure. When you import FMOD’s package into Unity, it asks you about all the files that you want to import into your project (htt…

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## [Get FFT data from individual eventInstance in Unity](https://qa.fmod.com/t/get-fft-data-from-individual-eventinstance-in-unity/13786)

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**Author:** [@Guest9](https://qa.fmod.com/u/Guest9)\
**Replies:** 1\
**Last updated:** [March 27, 2018, 3:30am UTC](https://qa.fmod.com/t/get-fft-data-from-individual-eventinstance-in-unity/13786 "2018-03-27T03:30:53Z")

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Hey all, I have a scene with a whole bunch of different objects, each with a looping fmod eventInstance attached. So far everything is sounding and performing well. What I would like to do is to change the visuals of e…

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## [Questions about transitioning between songs](https://qa.fmod.com/t/questions-about-transitioning-between-songs/13787)

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**Author:** [@ToTheHilt](https://qa.fmod.com/u/ToTheHilt)\
**Replies:** 1\
**Last updated:** [March 27, 2018, 12:21am UTC](https://qa.fmod.com/t/questions-about-transitioning-between-songs/13787 "2018-03-27T00:21:21Z")

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Hello, I’m making a game and I’m new to Unity, FMOD, DAWs and just about everything else I’m working with atm. I’ve watched the music, viking village and survival shooter FMOD tutorials and done a fair amount of searchin…

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## [Can I load two bank files?](https://qa.fmod.com/t/can-i-load-two-bank-files/13782)

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**Author:** [@leehoyong](https://qa.fmod.com/u/leehoyong)\
**Replies:** 1\
**Last updated:** [March 26, 2018, 5:15am UTC](https://qa.fmod.com/t/can-i-load-two-bank-files/13782 "2018-03-26T05:15:44Z")

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fmod unity version : 1.10.04 unit version : 5.6.5p1 I have two bank files. (ex, one FX bank , one Voice bank) When you use the code below, Only the bank i added first was loaded. “ERR\_EVENT\_ALREADY\_LOADED” error occu…

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## [recording, sound.@lock and custom DSPs](https://qa.fmod.com/t/recording-sound-lock-and-custom-dsps/13766)

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**Author:** [@r618](https://qa.fmod.com/u/r618)\
**Replies:** 2\
**Last updated:** [March 24, 2018, 12:34pm UTC](https://qa.fmod.com/t/recording-sound-lock-and-custom-dsps/13766 "2018-03-24T12:34:41Z")

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Hi, is it possible to retrieve final signal acquired from recording device and processed by added custom DSP ? I’m using normal recording setup via system.createSound and system.recordStart together with sound.lock/unl…

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## [Will a programmer need Fmod project in order to code paramters?](https://qa.fmod.com/t/will-a-programmer-need-fmod-project-in-order-to-code-paramters/13771)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 2\
**Last updated:** [March 24, 2018, 1:33am UTC](https://qa.fmod.com/t/will-a-programmer-need-fmod-project-in-order-to-code-paramters/13771 "2018-03-24T01:33:37Z")

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Hi everyone. So I’ve been looking with my team at what’s the best way for us to implement audio in Unity, and I was thinking if I could work with them in such a capacity that the only updated objects they receive in Unit…

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## [FMOD Unity crash on 2nd play](https://qa.fmod.com/t/fmod-unity-crash-on-2nd-play/13776)

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**Author:** [@caiorosisca](https://qa.fmod.com/u/caiorosisca)\
**Replies:** 1\
**Last updated:** [March 23, 2018, 5:00am UTC](https://qa.fmod.com/t/fmod-unity-crash-on-2nd-play/13776 "2018-03-23T05:00:06Z")

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I’m working on a project where we use programmer sounds for localization purposes. I’ve written a manager to handle voice over queues and play them. My problem is that everytime a programmer sound is played on Editor, …

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## [Upgrading from 1.09.06 to 1.10.04 - Broken Programmer Sounds](https://qa.fmod.com/t/upgrading-from-1-09-06-to-1-10-04-broken-programmer-sounds/13769)

<div class="topic-metadata">

**Author:** [@caiorosisca](https://qa.fmod.com/u/caiorosisca)\
**Replies:** 1\
**Last updated:** [March 20, 2018, 9:56pm UTC](https://qa.fmod.com/t/upgrading-from-1-09-06-to-1-10-04-broken-programmer-sounds/13769 "2018-03-20T21:56:29Z")

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I just upgraded my FMOD and came across various compatibility problems, first of all EventInstance is now a struct and I used to compare it to null in quite a few places, can instance.“isValid()” be used as a work around…

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## [ERR\_INVALID\_HANDLE](https://qa.fmod.com/t/err-invalid-handle/13758)

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**Author:** [@Xuan](https://qa.fmod.com/u/Xuan)\
**Replies:** 4\
**Last updated:** [March 20, 2018, 2:23am UTC](https://qa.fmod.com/t/err-invalid-handle/13758 "2018-03-20T02:23:45Z")

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I successfully ran the code of “loadBankMemory（m\_byte,LOAD\_BANK\_FLAGS.NORMAL，out m\_Bank;)” in Unity that return the RESULT of OK . But , It is unsuccessful that ran in Android(apk).,it was return the RESULT of ERR\_IN…

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## [Looping sound disappears after some time.](https://qa.fmod.com/t/looping-sound-disappears-after-some-time/13762)

<div class="topic-metadata">

**Author:** [@aletoivonen](https://qa.fmod.com/u/aletoivonen)\
**Replies:** 1\
**Last updated:** [March 16, 2018, 12:26am UTC](https://qa.fmod.com/t/looping-sound-disappears-after-some-time/13762 "2018-03-16T00:26:53Z")

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We have an event instance that is a looping sound. After some time, the sound disappears, even though it has volume and is enabled. Setting the event priority to high didn’t help. I’m not 100% sure, but it feels like the…

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## [Asset bundles banks from different teams in Unity. How to hold event references and mixer data.](https://qa.fmod.com/t/asset-bundles-banks-from-different-teams-in-unity-how-to-hold-event-references-and-mixer-data/13760)

<div class="topic-metadata">

**Author:** [@RohanByjus](https://qa.fmod.com/u/RohanByjus)\
**Replies:** 1\
**Last updated:** [March 15, 2018, 11:35pm UTC](https://qa.fmod.com/t/asset-bundles-banks-from-different-teams-in-unity-how-to-hold-event-references-and-mixer-data/13760 "2018-03-15T23:35:14Z")

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Where is the mixer data stored when we build .bytes files for asset bundles in unity. Is it within the banks themselves or is it within the “Master Bank.strings” file? By our understanding, whenever we will be(this can …

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## [Mac OS .bundle files not supporting 64-bit - Flagged as "Disallowed Architechture" by iTunesConnect](https://qa.fmod.com/t/mac-os-bundle-files-not-supporting-64-bit-flagged-as-disallowed-architechture-by-itunesconnect/13732)

<div class="topic-metadata">

**Author:** [@cnymose](https://qa.fmod.com/u/cnymose)\
**Replies:** 1\
**Last updated:** [March 5, 2018, 3:37am UTC](https://qa.fmod.com/t/mac-os-bundle-files-not-supporting-64-bit-flagged-as-disallowed-architechture-by-itunesconnect/13732 "2018-03-05T03:37:25Z")

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Hi, We are currently making a build for Mac OS, and trying to upload to iTunesConnect. Unity integration is using Version: 1.09.03 When trying to upload to iTunesConnect we get the following error: 1 package(s) were …

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## [Editor crash when play same event repeatedly at the same time](https://qa.fmod.com/t/editor-crash-when-play-same-event-repeatedly-at-the-same-time/13652)

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**Author:** [@Vittle](https://qa.fmod.com/u/Vittle)\
**Replies:** 8\
**Last updated:** [February 24, 2018, 2:44am UTC](https://qa.fmod.com/t/editor-crash-when-play-same-event-repeatedly-at-the-same-time/13652 "2018-02-24T02:44:50Z")

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Hi, i create multi instances using a event and play they at same time, somtimes this cause crash. My Unity version is 2017.3.0.p1 and fmod version is 1.08.14. What may cause this? The following is editor log. ERROR: S…

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## [Pan script setting](https://qa.fmod.com/t/pan-script-setting/13717)

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**Author:** [@bartekM](https://qa.fmod.com/u/bartekM)\
**Replies:** 2\
**Last updated:** [February 23, 2018, 9:19am UTC](https://qa.fmod.com/t/pan-script-setting/13717 "2018-02-23T09:19:38Z")

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Hello, I’m trying to make a script with slider to set pan of played event. -1 would be left, 0 center and 1 right. What should I do with choosen by me event in CreateInstance to set pan? Is there possibility of setting…

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## [find and replace in Unity](https://qa.fmod.com/t/find-and-replace-in-unity/13712)

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**Author:** [@mightypants](https://qa.fmod.com/u/mightypants)\
**Replies:** 1\
**Last updated:** [February 22, 2018, 9:49pm UTC](https://qa.fmod.com/t/find-and-replace-in-unity/13712 "2018-02-22T21:49:32Z")

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The find and replace feature in Unity is unclear to me. What is it searching, and where? I would have thought it would look at FMOD event paths, but I’ve tried searching a number of folder and event names and never get…

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## [Game crashes on start on XBOXONE](https://qa.fmod.com/t/game-crashes-on-start-on-xboxone/13709)

<div class="topic-metadata">

**Author:** [@altmat](https://qa.fmod.com/u/altmat)\
**Replies:** 5\
**Last updated:** [February 20, 2018, 12:18pm UTC](https://qa.fmod.com/t/game-crashes-on-start-on-xboxone/13709 "2018-02-20T12:18:31Z")

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Hi, we are having a crash just after the game’s splash screen on XBOXONE. We are on Unity 2017.2.1p2, and have the PC package 11003\_v2 and also the XBOXONE package. Our XDK is June 2017 QFE 4: Version 10.0.16232.1071 (…

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## [Event Playback issues in build but not Unity Editor](https://qa.fmod.com/t/event-playback-issues-in-build-but-not-unity-editor/13703)

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**Author:** [@JustinFrench](https://qa.fmod.com/u/JustinFrench)\
**Replies:** 6\
**Last updated:** [February 19, 2018, 5:57pm UTC](https://qa.fmod.com/t/event-playback-issues-in-build-but-not-unity-editor/13703 "2018-02-19T17:57:06Z")

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Hey everyone, We’ve started running into some very strange event behavior after the recent implementation of a load of dialogue call-out lines. The behavior seems to be quite random and doesnt appear in the Unity Editor…

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## [Feature Request: Put FMOD plugin inside its own folder](https://qa.fmod.com/t/feature-request-put-fmod-plugin-inside-its-own-folder/13591)

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**Author:** [@lrg\_steven](https://qa.fmod.com/u/lrg_steven)\
**Replies:** 3\
**Last updated:** [February 19, 2018, 1:43pm UTC](https://qa.fmod.com/t/feature-request-put-fmod-plugin-inside-its-own-folder/13591 "2018-02-19T13:43:45Z")

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Would it be possible to store the FMOD plugin under a single Assets/FMOD folder? It is currently scattered throughout several folders that have no indication that they belong to FMOD. (P.S. I looked for a space to send …

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## [FMOD project failing to refresh](https://qa.fmod.com/t/fmod-project-failing-to-refresh/13708)

<div class="topic-metadata">

**Author:** [@dewhurst](https://qa.fmod.com/u/dewhurst)\
**Replies:** 1\
**Last updated:** [February 16, 2018, 2:38am UTC](https://qa.fmod.com/t/fmod-project-failing-to-refresh/13708 "2018-02-16T02:38:53Z")

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I’m fairly experienced with Unity, but very new to FMOD and having a problem that is driving me insane. I’m in Unity 2017.3.of3 and using an FMOD project built in what I think is 1.10.03. I’m the engineer and I’m working…

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## [Crash on init](https://qa.fmod.com/t/crash-on-init/13704)

<div class="topic-metadata">

**Author:** [@Esteril](https://qa.fmod.com/u/Esteril)\
**Replies:** 2\
**Last updated:** [February 14, 2018, 3:43am UTC](https://qa.fmod.com/t/crash-on-init/13704 "2018-02-14T03:43:00Z")

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Fmod (v1.10.03) correctly work on Win (Unity 5.6.0f3) but crashes on XboxOne (10.0.15063.3054 (May 2017)) on start (with installed fmodstudio11003xboxone\_v2) Why it’s can happen? \[LOG\] 0124:0148 @ 00009203 – LdrpNameT…

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## [How to set Parameter Velocity from code?](https://qa.fmod.com/t/how-to-set-parameter-velocity-from-code/13697)

<div class="topic-metadata">

**Author:** [@ethan.tqa](https://qa.fmod.com/u/ethan.tqa)\
**Replies:** 4\
**Last updated:** [February 9, 2018, 5:11am UTC](https://qa.fmod.com/t/how-to-set-parameter-velocity-from-code/13697 "2018-02-09T05:11:01Z")

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Hi, I’m trying to implement track fade in, and found out that setting velocity so that the parameter increase gradually works very well inside FMOD Studio editor. Now I would like to do that programmatically from C#, but…

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