# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=9

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 10

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## [Parameter-based loop regions for changing intermittence time of a click sound](https://qa.fmod.com/t/parameter-based-loop-regions-for-changing-intermittence-time-of-a-click-sound/23095)

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**Author:** [@MisterLukeChild](https://qa.fmod.com/u/MisterLukeChild)\
**Replies:** 1\
**Last updated:** [June 30, 2025, 8:58am UTC](https://qa.fmod.com/t/parameter-based-loop-regions-for-changing-intermittence-time-of-a-click-sound/23095 "2025-06-30T08:58:22Z")

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Hey folks! I’m building a system that takes a player’s rotation towards an object in Unity and plays back an intermittent click to signal their degrees of rotation away from the object. I’m using intermittence to signa…

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## [Critical FPS drop in play mode after integration](https://qa.fmod.com/t/critical-fps-drop-in-play-mode-after-integration/23056)

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**Author:** [@ivnmrklv](https://qa.fmod.com/u/ivnmrklv)\
**Replies:** 1\
**Last updated:** [June 26, 2025, 1:13am UTC](https://qa.fmod.com/t/critical-fps-drop-in-play-mode-after-integration/23056 "2025-06-26T01:13:38Z")

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Hi, I am experiencing a critical FPS drop in Unity play mode after FMOD integration and connecting to Studio project. Can someone assist on this?

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## [FMOD error: header and either the FMOD Studio library or the FMOD Low Level library](https://qa.fmod.com/t/fmod-error-header-and-either-the-fmod-studio-library-or-the-fmod-low-level-library/23084)

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**Author:** [@geoffrey86](https://qa.fmod.com/u/geoffrey86)\
**Replies:** 1\
**Last updated:** [June 25, 2025, 11:27pm UTC](https://qa.fmod.com/t/fmod-error-header-and-either-the-fmod-studio-library-or-the-fmod-low-level-library/23084 "2025-06-25T23:27:34Z")

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Hi everyone, I’m encountering a build error on a specific platform related to FMOD version compatibility. Our audio designer updated FMOD to version 2.02.11, and I have matched that version in Unity. However, I’m unabl…

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## [Audio stops when ios app goes to lock screen](https://qa.fmod.com/t/audio-stops-when-ios-app-goes-to-lock-screen/22208)

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**Author:** [@alborada](https://qa.fmod.com/u/alborada)\
**Replies:** 5\
**Last updated:** [June 22, 2025, 3:25am UTC](https://qa.fmod.com/t/audio-stops-when-ios-app-goes-to-lock-screen/22208 "2025-06-22T03:25:03Z")

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Hello, I’ve made an app using Unity 2022.3.26f1 and the latest fMod, I’m struggling to get it to continue to play audio in the background on an iphone when the screen is off or the phone is locked. I understand how to d…

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## [Sounds in FMOD not being heard while game is Paused](https://qa.fmod.com/t/sounds-in-fmod-not-being-heard-while-game-is-paused/23051)

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**Author:** [@chusterii](https://qa.fmod.com/u/chusterii)\
**Replies:** 1\
**Last updated:** [June 20, 2025, 3:53am UTC](https://qa.fmod.com/t/sounds-in-fmod-not-being-heard-while-game-is-paused/23051 "2025-06-20T03:53:55Z")

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Hi, Whenever we are pausing the game (via time.timescale = 0), all sounds from FMOD stop being heard. I’ve debugged the sounds a bit using logs and the sounds are actually playing (State: PLAYING, Paused: False) but not…

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## [Unity support for ps5 sdk 11 & Game Core](https://qa.fmod.com/t/unity-support-for-ps5-sdk-11-game-core/23048)

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**Author:** [@bulwarkstudios](https://qa.fmod.com/u/bulwarkstudios)\
**Replies:** 2\
**Last updated:** [June 18, 2025, 2:47pm UTC](https://qa.fmod.com/t/unity-support-for-ps5-sdk-11-game-core/23048 "2025-06-18T14:47:56Z")

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Hello! We recently updated the PS5 SDK version to SDK 11 and our Game Core version to 241000. We are using FMOD 2.02.11 but the FMOD library available on the download section is not compatible with these SDKs. Is it p…

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## [How to Dynamically load banks using code](https://qa.fmod.com/t/how-to-dynamically-load-banks-using-code/23044)

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**Author:** [@AiRRoBBiE](https://qa.fmod.com/u/AiRRoBBiE)\
**Replies:** 1\
**Last updated:** [June 18, 2025, 3:03am UTC](https://qa.fmod.com/t/how-to-dynamically-load-banks-using-code/23044 "2025-06-18T03:03:58Z")

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Basically in game every object has it’s own bank file associated with it. I have a line of code that checks every object that will be used in the game during load time. I just am having an issue figuring out how to write…

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## [AudioClip from AssetBundle as a Programmer Instrument?](https://qa.fmod.com/t/audioclip-from-assetbundle-as-a-programmer-instrument/23041)

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**Author:** [@EikoBiko](https://qa.fmod.com/u/EikoBiko)\
**Replies:** 1\
**Last updated:** [June 18, 2025, 1:40am UTC](https://qa.fmod.com/t/audioclip-from-assetbundle-as-a-programmer-instrument/23041 "2025-06-18T01:40:00Z")

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I’m really racking my brain over how to do this. I’m working on a game where users can create content and package it as an AssetBundle using our tools. However, Unity does not like to serve audio as a raw file and only …

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## [No Spatialization on Quest 3 with Meta XR Audio SDK FMOD](https://qa.fmod.com/t/no-spatialization-on-quest-3-with-meta-xr-audio-sdk-fmod/23045)

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**Author:** [@Valtyas](https://qa.fmod.com/u/Valtyas)\
**Replies:** 1\
**Last updated:** [June 16, 2025, 7:08pm UTC](https://qa.fmod.com/t/no-spatialization-on-quest-3-with-meta-xr-audio-sdk-fmod/23045 "2025-06-16T19:08:50Z")

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Im developing an App using Unity 2022.3.62f1, FMOD 2.03.07 and Meta XR Audio SDK FMOD 77.0 The spatialization works inside the Unity Editor, but not on the Quest 3. The Plugin seems to load correctly, but FMOD says tha…

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## [FMOD\_SPEAKER\_MAX' failed error](https://qa.fmod.com/t/fmod-speaker-max-failed-error/23032)

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**Author:** [@ANevskiy](https://qa.fmod.com/u/ANevskiy)\
**Replies:** 5\
**Last updated:** [June 16, 2025, 8:06am UTC](https://qa.fmod.com/t/fmod-speaker-max-failed-error/23032 "2025-06-16T08:06:36Z")

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Hello, dear Fmod users and developers! I have an error spamming in a project that uses Dolby Atmos 7.1.4 speaker layout as a main audio output. Some of the assets that i use in the project are 12-channel pre-mixed ADM f…

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## [How to release all the event?](https://qa.fmod.com/t/how-to-release-all-the-event/23031)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 5\
**Last updated:** [June 16, 2025, 6:07am UTC](https://qa.fmod.com/t/how-to-release-all-the-event/23031 "2025-06-16T06:07:05Z")

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I’m trying to make a function to reset the entire game. It would be a bit too troublesome to go through each module to find their EventInstance and release them one by one. Is there a way to release all the existing Ev…

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## [Attached Instance Distance Calculation for 2D Game](https://qa.fmod.com/t/attached-instance-distance-calculation-for-2d-game/20879)

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**Author:** [@moo\_artichoke](https://qa.fmod.com/u/moo_artichoke)\
**Replies:** 2\
**Last updated:** [November 16, 2023, 10:56am UTC](https://qa.fmod.com/t/attached-instance-distance-calculation-for-2d-game/20879 "2023-11-16T10:56:32Z")

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Hello. I have a 2D game where we use the depth pretty liberally to get things to visually sort correctly. But this causes and issue when we used attached game objects to provide the position because it factors in the dep…

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## [Fmod banks don't load async in Unity](https://qa.fmod.com/t/fmod-banks-dont-load-async-in-unity/16228)

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**Author:** [@farshidbij](https://qa.fmod.com/u/farshidbij)\
**Replies:** 7\
**Last updated:** [June 14, 2025, 7:22pm UTC](https://qa.fmod.com/t/fmod-banks-dont-load-async-in-unity/16228 "2025-06-14T19:22:58Z")

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I’m loading Fmod banks manually when loading a level. The problem is that loading is not async and consumes 700ms in one frame causing the game to drop FPS significantly. This is my code for loading the banks async that …

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## [Clarification when using SOUND\_PLAYED callback](https://qa.fmod.com/t/clarification-when-using-sound-played-callback/23010)

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**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 1\
**Last updated:** [June 11, 2025, 11:16pm UTC](https://qa.fmod.com/t/clarification-when-using-sound-played-callback/23010 "2025-06-11T23:16:29Z")

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Hi all, In Unity I’m trying to get a callback to notify when sounds are played. I have async instruments setup to trigger using parameters on tempo intervals - some one Bars, some on half notes, but not to play directl…

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## [Sidechain to Parameter broken in 2.03](https://qa.fmod.com/t/sidechain-to-parameter-broken-in-2-03/23017)

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**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 1\
**Last updated:** [June 11, 2025, 10:47pm UTC](https://qa.fmod.com/t/sidechain-to-parameter-broken-in-2-03/23017 "2025-06-11T22:47:51Z")

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Hi Fmod Team, I was using a sidechain output to drive a parameter in Fmod Studio, which is used to modfy volume levels of another track. It playsback fine in Studio. In Unity, the parameter value doesn’t change and th…

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## [DllNotFoundException: fmodstudio on Mac](https://qa.fmod.com/t/dllnotfoundexception-fmodstudio-on-mac/16483)

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**Author:** [@AhmadF](https://qa.fmod.com/u/AhmadF)\
**Replies:** 23\
**Last updated:** [June 10, 2025, 8:18pm UTC](https://qa.fmod.com/t/dllnotfoundexception-fmodstudio-on-mac/16483 "2025-06-10T20:18:19Z")

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I build a project using Windows for Mac When I tested in Windows Unity with Mac selected as target platform and everything worked fine without error, but when I actually build it and run it on a Mac this error appears

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## [GetMode error in sounds of programmer instrumment](https://qa.fmod.com/t/getmode-error-in-sounds-of-programmer-instrumment/23013)

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**Author:** [@basttian94](https://qa.fmod.com/u/basttian94)\
**Replies:** 1\
**Last updated:** [June 6, 2025, 2:24am UTC](https://qa.fmod.com/t/getmode-error-in-sounds-of-programmer-instrumment/23013 "2025-06-06T02:24:34Z")

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Hi everyone Im geting the following error with sounds in my programmer instrumment. \[FMOD\] Sound::getMode(0000001402AFEDD0:0) returned ERR\_INVALID\_HANDLE for SOUND (0x18C0CD2E9A8). UnityEngine.Debug:LogError (object) …

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## [Fmod events Voicecomms netcoding](https://qa.fmod.com/t/fmod-events-voicecomms-netcoding/23012)

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**Author:** [@Snajken](https://qa.fmod.com/u/Snajken)\
**Replies:** 1\
**Last updated:** [June 5, 2025, 4:55am UTC](https://qa.fmod.com/t/fmod-events-voicecomms-netcoding/23012 "2025-06-05T04:55:39Z")

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Hi! I dont really work with fmod but our sound designer does so I dont want to split the systems, The plan is to have a solution that works both on lan and online so Vivox doesnt work for audio collection. Instead I use…

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## [PluginEffectModel::init : Missing DSP plugin help!](https://qa.fmod.com/t/plugineffectmodel-init-missing-dsp-plugin-help/23006)

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**Author:** [@noahthompson111](https://qa.fmod.com/u/noahthompson111)\
**Replies:** 1\
**Last updated:** [June 5, 2025, 12:43am UTC](https://qa.fmod.com/t/plugineffectmodel-init-missing-dsp-plugin-help/23006 "2025-06-05T00:43:56Z")

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hello, I followed the karting integration tutorial and everything is working well, but when i add my custom granulator plugin to any events in FMOD, it breaks and gives me this series of errors: \[FMOD\] PluginEffectMode…

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## [Assigning Event Paths at Runtime?](https://qa.fmod.com/t/assigning-event-paths-at-runtime/22970)

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**Author:** [@Why485](https://qa.fmod.com/u/Why485)\
**Replies:** 14\
**Last updated:** [June 4, 2025, 9:31pm UTC](https://qa.fmod.com/t/assigning-event-paths-at-runtime/22970 "2025-06-04T21:31:28Z")

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I’m going crazy because I have to be misunderstanding something, and I have a hard time believing that FMOD lost a feature so critical. How can I create/assign an EventReference at runtime? Something like: string even…

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## [Using EventReference.Find() firectly in C# script](https://qa.fmod.com/t/using-eventreference-find-firectly-in-c-script/19459)

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**Author:** [@ivyvyx116](https://qa.fmod.com/u/ivyvyx116)\
**Replies:** 5\
**Last updated:** [November 6, 2022, 10:59pm UTC](https://qa.fmod.com/t/using-eventreference-find-firectly-in-c-script/19459 "2022-11-06T22:59:14Z")

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FMOD version 2.02, Unity version 2020.3.24f1 I am trying to assign EventReference inside the C# script with a string path, and without having to manually drag things inside Unity inspector, because things might be re-st…

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## [I have multiple error beacause FMOD](https://qa.fmod.com/t/i-have-multiple-error-beacause-fmod/21307)

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**Author:** [@Matt0](https://qa.fmod.com/u/Matt0)\
**Replies:** 7\
**Last updated:** [June 3, 2025, 11:44pm UTC](https://qa.fmod.com/t/i-have-multiple-error-beacause-fmod/21307 "2025-06-03T23:44:20Z")

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Hello i am french developer and have this error actually after building, i dont know why : InvalidOperationException: Sequence contains no elements System.Linq.Enumerable.Max\[TSource,TResult\] (System.Collections.Gener…

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## [Real Voice Channels always limited at 32](https://qa.fmod.com/t/real-voice-channels-always-limited-at-32/20142)

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**Author:** [@Flaschendeckel](https://qa.fmod.com/u/Flaschendeckel)\
**Replies:** 13\
**Last updated:** [June 3, 2025, 7:17am UTC](https://qa.fmod.com/t/real-voice-channels-always-limited-at-32/20142 "2025-06-03T07:17:34Z")

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Hey everyone, I am having trouble increasing the active real voices in my project. When I run the game in the editor it sounds fine, but in a build sounds will cut out as soon as there are more than 32 voices active. I…

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## [Vision OS loud noise on OS level popup and Force Quit](https://qa.fmod.com/t/vision-os-loud-noise-on-os-level-popup-and-force-quit/22979)

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**Author:** [@RowenSig](https://qa.fmod.com/u/RowenSig)\
**Replies:** 1\
**Last updated:** [June 3, 2025, 5:40am UTC](https://qa.fmod.com/t/vision-os-loud-noise-on-os-level-popup-and-force-quit/22979 "2025-06-03T05:40:23Z")

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We have a project running using FMOD 2.03.06 on a VisionOS headset. We hear a loud, short, crackle / sound munge sound when the App is interacting with the OS. We have the same projects on iOS and DO NOT hear the same pr…

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## [Request GDK 241000 for FMOD 2.02.23](https://qa.fmod.com/t/request-gdk-241000-for-fmod-2-02-23/22987)

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**Author:** [@jonathanhuntdr](https://qa.fmod.com/u/jonathanhuntdr)\
**Replies:** 1\
**Last updated:** [June 2, 2025, 4:54am UTC](https://qa.fmod.com/t/request-gdk-241000-for-fmod-2-02-23/22987 "2025-06-02T04:54:31Z")

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We are using 2.02.23 for Unity. Is it possible to have a GDK 241000 build for that version? Thanks

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## [\[BUG\] If stop is called twice, Unity shuts down without any error logs](https://qa.fmod.com/t/bug-if-stop-is-called-twice-unity-shuts-down-without-any-error-logs/22994)

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**Author:** [@twocomet](https://qa.fmod.com/u/twocomet)\
**Replies:** 3\
**Last updated:** [June 2, 2025, 3:52am UTC](https://qa.fmod.com/t/bug-if-stop-is-called-twice-unity-shuts-down-without-any-error-logs/22994 "2025-06-02T03:52:22Z")

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static FMOD.RESULT FmodEventCallback(FMOD.Studio.EVENT\_CALLBACK\_TYPE type, IntPtr instancePtr, IntPtr parameterPtr) { switch (type) { case FMOD.Studio.EVENT\_CALLBACK\_TYPE.SOUND\_PLAYED: { FMOD.Stud…

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## [Vivox Voice Chat through FMod OnAudioFilterRead](https://qa.fmod.com/t/vivox-voice-chat-through-fmod-onaudiofilterread/22986)

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**Author:** [@dvidgames](https://qa.fmod.com/u/dvidgames)\
**Replies:** 1\
**Last updated:** [May 30, 2025, 1:34am UTC](https://qa.fmod.com/t/vivox-voice-chat-through-fmod-onaudiofilterread/22986 "2025-05-30T01:34:18Z")

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Hi all! New to the system and trying to figure some things out. After scrounging around the few topics about this, I have seen the way to route Vivox Service voice is through OnAudioFilterRead(). My question stands with …

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## [Studio Event Emitter Gizmo in Unity not updating](https://qa.fmod.com/t/studio-event-emitter-gizmo-in-unity-not-updating/19424)

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**Author:** [@omeniv](https://qa.fmod.com/u/omeniv)\
**Replies:** 9\
**Last updated:** [May 29, 2025, 5:15am UTC](https://qa.fmod.com/t/studio-event-emitter-gizmo-in-unity-not-updating/19424 "2025-05-29T05:15:39Z")

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Hi all, Having switched on the StudioEventEmitter gizmo in Unity, so that I can see the white sphere (3d sound) representation of the Spatializer in a 3D event…It doesn’t update i.e. when I change the Spatializer distan…

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## [Localized Audio and Unity Integrations](https://qa.fmod.com/t/localized-audio-and-unity-integrations/20377)

<div class="topic-metadata">

**Author:** [@ojuergen](https://qa.fmod.com/u/ojuergen)\
**Replies:** 5\
**Last updated:** [July 17, 2023, 11:14pm UTC](https://qa.fmod.com/t/localized-audio-and-unity-integrations/20377 "2023-07-17T23:14:26Z")

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Hi, Thanks in advance for your support :hugs: I am working on localizing audio to 6 languages working in conjunction with the Unity Localization package. I am using FMOD 2.02 and Unity 2021.3. I have followed the docu…

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## [Unity cloud problems with symbols](https://qa.fmod.com/t/unity-cloud-problems-with-symbols/22965)

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**Author:** [@basttian94](https://qa.fmod.com/u/basttian94)\
**Replies:** 1\
**Last updated:** [May 26, 2025, 1:48am UTC](https://qa.fmod.com/t/unity-cloud-problems-with-symbols/22965 "2025-05-26T01:48:41Z")

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Hi there! I have been unable to use the FMOD libraries with Unity Cloud Diagnostics for symbolication. After verifying with llvm-readobj, I confirmed that neither the .so.debug files nor the runtime .so libraries contai…

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