# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=90

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 91

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## [Wrong device classification?](https://qa.fmod.com/t/wrong-device-classification/13693)

<div class="topic-metadata">

**Author:** [@ethan.tqa](https://qa.fmod.com/u/ethan.tqa)\
**Replies:** 1\
**Last updated:** [February 8, 2018, 10:45pm UTC](https://qa.fmod.com/t/wrong-device-classification/13693 "2018-02-08T22:45:00Z")

</div>

I found out that FMOD considers iPhone 6 (iPhone7,1) as MobileHigh, but iPhone 7 Plus (iPhone9,5) is only MobileLow. Looks like something is wrong here.

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## [Dynamically loading more banks with assetBundles/.bytes files - Unity](https://qa.fmod.com/t/dynamically-loading-more-banks-with-assetbundles-bytes-files-unity/13694)

<div class="topic-metadata">

**Author:** [@RohanByjus](https://qa.fmod.com/u/RohanByjus)\
**Replies:** 2\
**Last updated:** [February 8, 2018, 5:05am UTC](https://qa.fmod.com/t/dynamically-loading-more-banks-with-assetbundles-bytes-files-unity/13694 "2018-02-08T05:05:19Z")

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Hi, We are making an application in unity that loads different banks (Which are in the .bytes files for assetbundles) depending on their need. We load them using FMODUnity.RuntimeManager.StudioSystem.loadBankMemory() in…

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## [Get Instantiated Event Name in Unity](https://qa.fmod.com/t/get-instantiated-event-name-in-unity/13682)

<div class="topic-metadata">

**Author:** [@andreasimeone](https://qa.fmod.com/u/andreasimeone)\
**Replies:** 2\
**Last updated:** [February 5, 2018, 6:06pm UTC](https://qa.fmod.com/t/get-instantiated-event-name-in-unity/13682 "2018-02-05T18:06:07Z")

</div>

Hello Support, As the title suggest, I’m trying to get the name of the instantiated event (FMOD.Studio.EventInstance) I receive from another method. It is possible to have it? I so some very old posts on how to do tha…

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## [PlayOneShotAttached vs AttachInstanceToGameObject](https://qa.fmod.com/t/playoneshotattached-vs-attachinstancetogameobject/13686)

<div class="topic-metadata">

**Author:** [@Nimdanet](https://qa.fmod.com/u/Nimdanet)\
**Replies:** 1\
**Last updated:** [February 5, 2018, 1:02am UTC](https://qa.fmod.com/t/playoneshotattached-vs-attachinstancetogameobject/13686 "2018-02-05T01:02:40Z")

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Hi! I’m new to FMOD but have previous experiences with Unity. When I want to play a sound one time from an object I can use 2 methods: RuntimeManager.PlayOneShotAttached(fmodEvent, gameObject); or FMOD.Studio.EventIn…

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## [Html 5 Support](https://qa.fmod.com/t/html-5-support/12976)

<div class="topic-metadata">

**Author:** [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Replies:** 4\
**Last updated:** [January 29, 2018, 3:00pm UTC](https://qa.fmod.com/t/html-5-support/12976 "2018-01-29T15:00:54Z")

</div>

Hi everyone, i see the new fmod 1.09 and is great :))))). I see that now we have HTML5 integration compatibility, this means that now we can build and run in Unity with Webgl, and the compilation doesn’t give error, and …

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## [What's the difference between lowlevel and studio?](https://qa.fmod.com/t/whats-the-difference-between-lowlevel-and-studio/13666)

<div class="topic-metadata">

**Author:** [@Xuan](https://qa.fmod.com/u/Xuan)\
**Replies:** 1\
**Last updated:** [January 28, 2018, 9:51pm UTC](https://qa.fmod.com/t/whats-the-difference-between-lowlevel-and-studio/13666 "2018-01-28T21:51:31Z")

</div>

What’s the difference between lowlevel and studio?

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## [FMOD library failing to load for Android 4.4](https://qa.fmod.com/t/fmod-library-failing-to-load-for-android-4-4/13659)

<div class="topic-metadata">

**Author:** [@RFDaemoniac](https://qa.fmod.com/u/RFDaemoniac)\
**Replies:** 3\
**Last updated:** [January 25, 2018, 3:17am UTC](https://qa.fmod.com/t/fmod-library-failing-to-load-for-android-4-4/13659 "2018-01-25T03:17:57Z")

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I can build my game successfully, and run it as expected on Android 8.0. However FMOD fails to load on Android 4.4.4 I am using Unity 5.4.2f2, and FMOD Studio Unity integration 1.07.07. The device where it fails is a M…

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## [what's the fmod\_studio.Bank's \[userdata\]?](https://qa.fmod.com/t/whats-the-fmod-studio-banks-userdata/13648)

<div class="topic-metadata">

**Author:** [@Xuan](https://qa.fmod.com/u/Xuan)\
**Replies:** 2\
**Last updated:** [January 23, 2018, 4:53am UTC](https://qa.fmod.com/t/whats-the-fmod-studio-banks-userdata/13648 "2018-01-23T04:53:20Z")

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I want to now what’s userdata contain? I need to get some byte about the music or event and so on.

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## [FMOD changes not taking effect in Unity](https://qa.fmod.com/t/fmod-changes-not-taking-effect-in-unity/13643)

<div class="topic-metadata">

**Author:** [@mightypants](https://qa.fmod.com/u/mightypants)\
**Replies:** 3\
**Last updated:** [January 23, 2018, 12:44am UTC](https://qa.fmod.com/t/fmod-changes-not-taking-effect-in-unity/13643 "2018-01-23T00:44:42Z")

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Changes I’m making to events in FMOD are not taking effect when testing in Unity. This is happening whether I’ve connected using Project or Single Platform mode. For example, I’ve tried reducing the volume of one audio…

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## [Is the track a channel?](https://qa.fmod.com/t/is-the-track-a-channel/13656)

<div class="topic-metadata">

**Author:** [@Xuan](https://qa.fmod.com/u/Xuan)\
**Replies:** 2\
**Last updated:** [January 22, 2018, 6:11am UTC](https://qa.fmod.com/t/is-the-track-a-channel/13656 "2018-01-22T06:11:18Z")

</div>

Is the sound track a channel?

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## [What does playoneshot mean?](https://qa.fmod.com/t/what-does-playoneshot-mean/13654)

<div class="topic-metadata">

**Author:** [@Xuan](https://qa.fmod.com/u/Xuan)\
**Replies:** 1\
**Last updated:** [January 22, 2018, 12:33am UTC](https://qa.fmod.com/t/what-does-playoneshot-mean/13654 "2018-01-22T00:33:27Z")

</div>

What does playoneshot mean?Only play once?

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## [what's the contact between Bank and EventInstance](https://qa.fmod.com/t/whats-the-contact-between-bank-and-eventinstance/13650)

<div class="topic-metadata">

**Author:** [@Xuan](https://qa.fmod.com/u/Xuan)\
**Replies:** 1\
**Last updated:** [January 21, 2018, 10:42pm UTC](https://qa.fmod.com/t/whats-the-contact-between-bank-and-eventinstance/13650 "2018-01-21T22:42:30Z")

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what’s the contact between Bank and EventInstance?Can I get some data of bank from EventInstance?

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## [audiotrack always running in the empty scene, when connect to internet by wifi](https://qa.fmod.com/t/audiotrack-always-running-in-the-empty-scene-when-connect-to-internet-by-wifi/13644)

<div class="topic-metadata">

**Author:** [@amuxie](https://qa.fmod.com/u/amuxie)\
**Replies:** 1\
**Last updated:** [January 16, 2018, 10:50pm UTC](https://qa.fmod.com/t/audiotrack-always-running-in-the-empty-scene-when-connect-to-internet-by-wifi/13644 "2018-01-16T22:50:05Z")

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hi, fmod when I use unity 5.6f1, I found the question. my scene is empty, I don’t disable unity audio. but when I connect internet by wifi, the thread of AudioTrack always running state. I don’t know how to disable it …

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## [Unity 2017.2 Crash On Scene Change](https://qa.fmod.com/t/unity-2017-2-crash-on-scene-change/13640)

<div class="topic-metadata">

**Author:** [@MTG\_Derek](https://qa.fmod.com/u/MTG_Derek)\
**Replies:** 5\
**Last updated:** [January 16, 2018, 3:19am UTC](https://qa.fmod.com/t/unity-2017-2-crash-on-scene-change/13640 "2018-01-16T03:19:03Z")

</div>

Ran into a rather unfortunate, but devastating problem that I’m hoping someone can shed some light on–tried asking on the main Unity forums, but it’s all crickets there. The main gist is as such: We have two main scenes …

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## [Change the position of a sound (set3DAttributes)](https://qa.fmod.com/t/change-the-position-of-a-sound-set3dattributes/13641)

<div class="topic-metadata">

**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 2\
**Last updated:** [January 15, 2018, 10:50am UTC](https://qa.fmod.com/t/change-the-position-of-a-sound-set3dattributes/13641 "2018-01-15T10:50:59Z")

</div>

Hey guys, What I want to do Is it possible to change the game object the sound is coming from, even though the script is attached to a different game object? For example with the 3D attributes I can add the sound to th…

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## [How can I create/get a Channel but no through function of playSound](https://qa.fmod.com/t/how-can-i-create-get-a-channel-but-no-through-function-of-playsound/13626)

<div class="topic-metadata">

**Author:** [@Xuan](https://qa.fmod.com/u/Xuan)\
**Replies:** 5\
**Last updated:** [January 14, 2018, 9:13pm UTC](https://qa.fmod.com/t/how-can-i-create-get-a-channel-but-no-through-function-of-playsound/13626 "2018-01-14T21:13:39Z")

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How can I create/get a Channel but no through function of playSound? I don’t want to play a sound but I need to get the Channel,How can I do for it?

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## [Set parameter to specific value not working](https://qa.fmod.com/t/set-parameter-to-specific-value-not-working/13629)

<div class="topic-metadata">

**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 2\
**Last updated:** [January 12, 2018, 2:00pm UTC](https://qa.fmod.com/t/set-parameter-to-specific-value-not-working/13629 "2018-01-12T14:00:29Z")

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Hey folks, I’m trying to do a rather simple thing, but it isn’t working. All I want to do, is to change a parameter in FMOD to a specific value when a certain function gets called. This is what my code looks like: pub…

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## [Crash on XboxOne](https://qa.fmod.com/t/crash-on-xboxone/13633)

<div class="topic-metadata">

**Author:** [@Esteril](https://qa.fmod.com/u/Esteril)\
**Replies:** 1\
**Last updated:** [January 10, 2018, 9:30pm UTC](https://qa.fmod.com/t/crash-on-xboxone/13633 "2018-01-10T21:30:56Z")

</div>

We use Fmod 1.10 + Unity 5.6.0f3 and have crash when try to launch app on xBoxOne (OS ver 10.0.15063.3054 (May 2017)). Crash happened when some fmod entities are turn on: RuntimeUtils.EnforceLibraryOrder() -\> FMOD.Memo…

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## [Mute audio sources option ignored when disabling unity audio](https://qa.fmod.com/t/mute-audio-sources-option-ignored-when-disabling-unity-audio/13488)

<div class="topic-metadata">

**Author:** [@JohannesD](https://qa.fmod.com/u/JohannesD)\
**Replies:** 6\
**Last updated:** [January 10, 2018, 2:21pm UTC](https://qa.fmod.com/t/mute-audio-sources-option-ignored-when-disabling-unity-audio/13488 "2018-01-10T14:21:50Z")

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Hello there! I’m encountering a rather strange bug with unity in combination with FMOD: When disabling unity audio completly (through Edit-\>Project Setttings-\>Audio-\>Disable Unity Audio an option in the player settings…

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## [Unity Integration Basics](https://qa.fmod.com/t/unity-integration-basics/11243)

<div class="topic-metadata">

**Author:** [@ArtizensOnline](https://qa.fmod.com/u/ArtizensOnline)\
**Replies:** 18\
**Last updated:** [January 10, 2018, 6:39am UTC](https://qa.fmod.com/t/unity-integration-basics/11243 "2018-01-10T06:39:28Z")

</div>

Hey there everyone! I am quite familiar with FMOD studio, and I’ve recently been learning Unity to make an audio showcase. I downloaded the Fmod Studio Unity package and imported it into my Unity Project. Just from po…

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## [The tutorials of Unity haven't update too long,And it's easy to confuse.](https://qa.fmod.com/t/the-tutorials-of-unity-havent-update-too-long-and-its-easy-to-confuse/13632)

<div class="topic-metadata">

**Author:** [@Xuan](https://qa.fmod.com/u/Xuan)\
**Replies:** 2\
**Last updated:** [January 10, 2018, 4:28am UTC](https://qa.fmod.com/t/the-tutorials-of-unity-havent-update-too-long-and-its-easy-to-confuse/13632 "2018-01-10T04:28:13Z")

</div>

The tutorials of Unity haven’t update too long,And it’s easy to confuse.

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## [Load an AudioClip as fmod sound](https://qa.fmod.com/t/load-an-audioclip-as-fmod-sound/11741)

<div class="topic-metadata">

**Author:** [@fsilvestrim](https://qa.fmod.com/u/fsilvestrim)\
**Replies:** 7\
**Last updated:** [January 10, 2018, 4:12am UTC](https://qa.fmod.com/t/load-an-audioclip-as-fmod-sound/11741 "2018-01-10T04:12:12Z")

</div>

Hey guys, is there any way to load and Unity AudioClip as an fmod sound like we do with FMOD.System.createSound(“sound.wav”) ? I was trying to convert the audio clip to a bytearray and get just the raw data, but it hasn…

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## [Is Sound and AudioClip of Unity3D  similar?](https://qa.fmod.com/t/is-sound-and-audioclip-of-unity3d-similar/13628)

<div class="topic-metadata">

**Author:** [@Xuan](https://qa.fmod.com/u/Xuan)\
**Replies:** 1\
**Last updated:** [January 9, 2018, 11:33pm UTC](https://qa.fmod.com/t/is-sound-and-audioclip-of-unity3d-similar/13628 "2018-01-09T23:33:14Z")

</div>

I want know whether Sound and AudioClip of Unity3D are similar.I have a AudioClip object on unity3D.And I want to convert it to Sound or assign it to Sound…How can I do for it?

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## [How to use DSPs with Fmod's API in Unity](https://qa.fmod.com/t/how-to-use-dsps-with-fmods-api-in-unity/13623)

<div class="topic-metadata">

**Author:** [@f\_dernoncourt](https://qa.fmod.com/u/f_dernoncourt)\
**Replies:** 2\
**Last updated:** [January 8, 2018, 9:08pm UTC](https://qa.fmod.com/t/how-to-use-dsps-with-fmods-api-in-unity/13623 "2018-01-08T21:08:01Z")

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Hi everyone ! I am using Fmod in Unity for a game project about sound visualization. I started to dwelve into DSP in order to retrieve data from the audio signal but I had absolutely zero experience with it. I kind of g…

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## [Workflow: Game Dev - Sound Designer ?](https://qa.fmod.com/t/workflow-game-dev-sound-designer/13619)

<div class="topic-metadata">

**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 1\
**Last updated:** [January 7, 2018, 11:27pm UTC](https://qa.fmod.com/t/workflow-game-dev-sound-designer/13619 "2018-01-07T23:27:31Z")

</div>

Hey folks, I was wondering what the workflow looks like between game developers and a sound designer. Let’s say a small independent game company hires a freelancing sound designer to do the design and implementation. T…

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## [What is a function similar to the AudioClip of Unity3D in FMOD.](https://qa.fmod.com/t/what-is-a-function-similar-to-the-audioclip-of-unity3d-in-fmod/13620)

<div class="topic-metadata">

**Author:** [@Xuan](https://qa.fmod.com/u/Xuan)\
**Replies:** 1\
**Last updated:** [January 7, 2018, 10:39pm UTC](https://qa.fmod.com/t/what-is-a-function-similar-to-the-audioclip-of-unity3d-in-fmod/13620 "2018-01-07T22:39:11Z")

</div>

I want to Load a stream file of music.And now i was confuse about haw to load it by FMOD. Thanks!

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## [Toggle-able Mute Function](https://qa.fmod.com/t/toggle-able-mute-function/11591)

<div class="topic-metadata">

**Author:** [@chaostheorygames1](https://qa.fmod.com/u/chaostheorygames1)\
**Replies:** 4\
**Last updated:** [January 4, 2018, 4:17pm UTC](https://qa.fmod.com/t/toggle-able-mute-function/11591 "2018-01-04T16:17:14Z")

</div>

Hello, I’ve been trying to include basic mute functionality in my Unity project without success. I can’t see anything in the FMOD\_StudioSystem class that supports this natively, and when reusing the code found in OnAppl…

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## [How do you script volume control for music and sfx buses](https://qa.fmod.com/t/how-do-you-script-volume-control-for-music-and-sfx-buses/12885)

<div class="topic-metadata">

**Author:** [@safaari](https://qa.fmod.com/u/safaari)\
**Replies:** 4\
**Last updated:** [January 4, 2018, 3:48pm UTC](https://qa.fmod.com/t/how-do-you-script-volume-control-for-music-and-sfx-buses/12885 "2018-01-04T15:48:33Z")

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I have my music and sfx on two separate buses in fmod. I want to be able to have the player change the volume settings for these via the pause menu in my game. How would I go about scripting that (C#)? In trying to solv…

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## ["Mute Audio" Tab in Game Window](https://qa.fmod.com/t/mute-audio-tab-in-game-window/13618)

<div class="topic-metadata">

**Author:** [@woistjadefox](https://qa.fmod.com/u/woistjadefox)\
**Replies:** 2\
**Last updated:** [January 4, 2018, 12:52am UTC](https://qa.fmod.com/t/mute-audio-tab-in-game-window/13618 "2018-01-04T00:52:05Z")

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Hi there! I just updated to the newest fmod studio version 1.10.02 and I figured out that the “Mute Audio” function on the game window is getting ignored by the fmod sound system. I had this problem with the former uni…

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## [Emitter on prefab = one instance ?](https://qa.fmod.com/t/emitter-on-prefab-one-instance/13617)

<div class="topic-metadata">

**Author:** [@KredeF](https://qa.fmod.com/u/KredeF)\
**Replies:** 2\
**Last updated:** [January 3, 2018, 12:11pm UTC](https://qa.fmod.com/t/emitter-on-prefab-one-instance/13617 "2018-01-03T12:11:24Z")

</div>

Hi yall! I have this problem that when I put a Studio Event Emitter on a prefab (in my case, a torch or a brazier) and have multiple of these prefabs in a scene, sound will only be emitted from one of the prefabs (one t…

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