# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=91

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 92

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## [\[iOS\]SystemNotInitializedException](https://qa.fmod.com/t/ios-systemnotinitializedexception/13608)

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**Author:** [@xuzhaocheng](https://qa.fmod.com/u/xuzhaocheng)\
**Replies:** 1\
**Last updated:** [December 28, 2017, 4:09am UTC](https://qa.fmod.com/t/ios-systemnotinitializedexception/13608 "2017-12-28T04:09:42Z")

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We found that in some iOS devices, our app will crashed sometimes when initializing FMOD. Here is the error log: name = SystemNotInitializedException reason = FMOD Studio initialization failed callstack = FMODUnity.…

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## [FMOD Changes not being kept.](https://qa.fmod.com/t/fmod-changes-not-being-kept/13609)

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**Author:** [@DarkforcesII](https://qa.fmod.com/u/DarkforcesII)\
**Replies:** 3\
**Last updated:** [December 27, 2017, 3:33am UTC](https://qa.fmod.com/t/fmod-changes-not-being-kept/13609 "2017-12-27T03:33:52Z")

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I’m working on a Unity project with a few other people and we’re using the cloud and collaboration feature to make changes to the project. When I connect FMOD and make changes, I can hear the sound, but my group can’t wh…

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## [Not seeing attenuation distances handles/gizmos on the Scene](https://qa.fmod.com/t/not-seeing-attenuation-distances-handles-gizmos-on-the-scene/13605)

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**Author:** [@altmat](https://qa.fmod.com/u/altmat)\
**Replies:** 2\
**Last updated:** [December 22, 2017, 9:51am UTC](https://qa.fmod.com/t/not-seeing-attenuation-distances-handles-gizmos-on-the-scene/13605 "2017-12-22T09:51:55Z")

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Hi, it’s been some time since last paid attention to this, but I’ve seen that on the Unity Editor I cannot longer see the attenuation distance handlers of a FMOD Studio Event Emitter. I seem to remember being able to ed…

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## [Xbox One DLL not found error fmodL](https://qa.fmod.com/t/xbox-one-dll-not-found-error-fmodl/13599)

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**Author:** [@Rami\_FallDamage](https://qa.fmod.com/u/Rami_FallDamage)\
**Replies:** 3\
**Last updated:** [December 20, 2017, 9:07pm UTC](https://qa.fmod.com/t/xbox-one-dll-not-found-error-fmodl/13599 "2017-12-20T21:07:16Z")

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I’m getting this error spammed when building for Xbox One. DllNotFoundException: Unable to load DLL ‘fmodL’: The specified module could not be found. at FMOD.Memory.FMOD5\_Memory\_GetStats (Int32& currentalloced, Int32& …

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## [Help much appreciated :p](https://qa.fmod.com/t/help-much-appreciated-p/13594)

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**Author:** [@Protoform](https://qa.fmod.com/u/Protoform)\
**Replies:** 4\
**Last updated:** [December 20, 2017, 3:24am UTC](https://qa.fmod.com/t/help-much-appreciated-p/13594 "2017-12-20T03:24:47Z")

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Hi guys, I am a sound effect artist currently working in an indie game studio. I recently got stuck with a problem that I couldn’t solve it by my self. So I am here hoping any amazing folks can help me out :). The probl…

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## [Playing a looping event at start & changing a parameter with player footsteps?](https://qa.fmod.com/t/playing-a-looping-event-at-start-changing-a-parameter-with-player-footsteps/13595)

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**Author:** [@jodoyoung](https://qa.fmod.com/u/jodoyoung)\
**Replies:** 1\
**Last updated:** [December 18, 2017, 10:31pm UTC](https://qa.fmod.com/t/playing-a-looping-event-at-start-changing-a-parameter-with-player-footsteps/13595 "2017-12-18T22:31:51Z")

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Hi, I’m pretty new to scripting, Unity & FMOD so hoping someone can help me out. Basically what I’m trying to do is create a scene in Unity in which the player creates music by moving around the environment. One of the…

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## [FMOD disapears when I open a project in Unity](https://qa.fmod.com/t/fmod-disapears-when-i-open-a-project-in-unity/13589)

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**Author:** [@danslajungle](https://qa.fmod.com/u/danslajungle)\
**Replies:** 6\
**Last updated:** [December 18, 2017, 4:58am UTC](https://qa.fmod.com/t/fmod-disapears-when-i-open-a-project-in-unity/13589 "2017-12-18T04:58:47Z")

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Hi, I have an issue with FMOD that disapears when I open a Unity project. For example, I worked yesterday on a project with fmod, I quitted Unity and when I launched it today, FMOD is no more in the toolbar and no more…

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## [Banks not transferring via version control](https://qa.fmod.com/t/banks-not-transferring-via-version-control/13577)

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**Author:** [@jbuaudio](https://qa.fmod.com/u/jbuaudio)\
**Replies:** 2\
**Last updated:** [December 12, 2017, 3:47am UTC](https://qa.fmod.com/t/banks-not-transferring-via-version-control/13577 "2017-12-12T03:47:58Z")

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One of my projects that’s using FMOD Studio is having issues properly transferring banks to different computers via version control. Every time I make changes and push to the programmer via BitBucket/Sourcetree, he has t…

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## [Timeline marker callback script in C# only reading first marker](https://qa.fmod.com/t/timeline-marker-callback-script-in-c-only-reading-first-marker/13578)

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**Author:** [@jbuaudio](https://qa.fmod.com/u/jbuaudio)\
**Replies:** 2\
**Last updated:** [December 12, 2017, 3:46am UTC](https://qa.fmod.com/t/timeline-marker-callback-script-in-c-only-reading-first-marker/13578 "2017-12-12T03:46:38Z")

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Hi, I’m the sound designer for a project that’s using interactive music and we want to use a marker as a callback to reset a parameter during an event. I’m not a programmer and my programmer has never used FMOD before an…

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## [FMOD Distance Filter Plugin for Other Platforms](https://qa.fmod.com/t/fmod-distance-filter-plugin-for-other-platforms/13584)

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**Author:** [@JoeKataldo](https://qa.fmod.com/u/JoeKataldo)\
**Replies:** 1\
**Last updated:** [December 11, 2017, 1:27am UTC](https://qa.fmod.com/t/fmod-distance-filter-plugin-for-other-platforms/13584 "2017-12-11T01:27:32Z")

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I would like to use the FMOD distance filter plug-in in my game, but I am worried about compatibility (I am developing in Unity for Desktop, WUP, and Xbox one X). Will I be able to port to different platforms with no pr…

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## [error: in FMOD\_StudioSystem](https://qa.fmod.com/t/error-in-fmod-studiosystem/13582)

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**Author:** [@SimonZ](https://qa.fmod.com/u/SimonZ)\
**Replies:** 1\
**Last updated:** [December 10, 2017, 9:29pm UTC](https://qa.fmod.com/t/error-in-fmod-studiosystem/13582 "2017-12-10T21:29:33Z")

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Hey folks, I’m want to change the value of an FMOD-Event but I keep getting the following error messages in Unity: ERROR1 = “The name \`FMOD\_StudioSystem’ does not exist in the current context” and ERROR2 = “The left-…

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## [How to change the parameter of an event using C#](https://qa.fmod.com/t/how-to-change-the-parameter-of-an-event-using-c/12879)

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**Author:** [@KarateKidzz](https://qa.fmod.com/u/KarateKidzz)\
**Replies:** 8\
**Last updated:** [December 10, 2017, 4:08pm UTC](https://qa.fmod.com/t/how-to-change-the-parameter-of-an-event-using-c/12879 "2017-12-10T16:08:02Z")

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Hi, I’m trying to learn how to add FMOD into games and how to code this so have got the Viking Village loaded up and am putting FMOD into this. My current venture is to get an FMOD event to have its parameter changed w…

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## [1.10.1 v2 "Symbol not found" in iOS simulator](https://qa.fmod.com/t/1-10-1-v2-symbol-not-found-in-ios-simulator/13537)

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**Author:** [@lrg\_steven](https://qa.fmod.com/u/lrg_steven)\
**Replies:** 6\
**Last updated:** [December 7, 2017, 3:02am UTC](https://qa.fmod.com/t/1-10-1-v2-symbol-not-found-in-ios-simulator/13537 "2017-12-07T03:02:00Z")

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FMOD crashes when running builds in the iOS simulator (Xcode v9.1, Simulator v10). There are no linking errors during the build process. I’m running Unity 5.6.4. Has anyone seen the following? (Filename: /Users/buildus…

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## [Is input recording supported on Android ?](https://qa.fmod.com/t/is-input-recording-supported-on-android/13567)

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**Author:** [@r618](https://qa.fmod.com/u/r618)\
**Replies:** 5\
**Last updated:** [December 7, 2017, 2:30am UTC](https://qa.fmod.com/t/is-input-recording-supported-on-android/13567 "2017-12-07T02:30:08Z")

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System.getRecordNumDrivers seems to be returning 0 for both numdrivers and numconnecteddrivers This is on lowend semi-recent Andoird 5.1 phone, but was reported to not work on Galaxy 8, too for example. I think I’ve ne…

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## [No sound in Unity Desktop Build](https://qa.fmod.com/t/no-sound-in-unity-desktop-build/13571)

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**Author:** [@JonasBjordal](https://qa.fmod.com/u/JonasBjordal)\
**Replies:** 2\
**Last updated:** [December 5, 2017, 3:37am UTC](https://qa.fmod.com/t/no-sound-in-unity-desktop-build/13571 "2017-12-05T03:37:51Z")

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My game and the FMod audio works perfectly fine when playing it in the editor, but when building it and exporting an .exe file there is no sound despite the game running as it should aside from that. I can’t seem to find…

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## [1.10.01 - SetParameterValuesByIndices missing in iOS libraries](https://qa.fmod.com/t/1-10-01-setparametervaluesbyindices-missing-in-ios-libraries/13516)

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**Author:** [@r618](https://qa.fmod.com/u/r618)\
**Replies:** 2\
**Last updated:** [November 28, 2017, 12:25am UTC](https://qa.fmod.com/t/1-10-01-setparametervaluesbyindices-missing-in-ios-libraries/13516 "2017-11-28T00:25:54Z")

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Seems like the above is missing from distributed iOS libraries, build fails with linker error I’ve commented out //\[DllImport(STUDIO\_VERSION.dll)\] //private static extern RESULT FMOD\_Studio\_EventInstance\_SetParameterV…

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## [2D game sound sytem using FMOD](https://qa.fmod.com/t/2d-game-sound-sytem-using-fmod/13555)

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**Author:** [@mbmusicpl](https://qa.fmod.com/u/mbmusicpl)\
**Replies:** 1\
**Last updated:** [November 27, 2017, 1:11am UTC](https://qa.fmod.com/t/2d-game-sound-sytem-using-fmod/13555 "2017-11-27T01:11:21Z")

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Hi, I have to make sound system using Fmod in 2D game but i can’t get trough scripting. UI button click Loop sound while player moving Animation events sounds - that i know Spells sounds Could You help with some scr…

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## [Get Encoding Setting With Code](https://qa.fmod.com/t/get-encoding-setting-with-code/13546)

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**Author:** [@Vittle](https://qa.fmod.com/u/Vittle)\
**Replies:** 1\
**Last updated:** [November 27, 2017, 12:55am UTC](https://qa.fmod.com/t/get-encoding-setting-with-code/13546 "2017-11-27T00:55:13Z")

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Hi, FMOD. I am prepare to check audio resource in my Unity project, and have trouble in getting event encoding setting with code. So, which API can I use? Thanks.

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## [Building Unity Windows/MacOS player on Linux references wrong libraries?](https://qa.fmod.com/t/building-unity-windows-macos-player-on-linux-references-wrong-libraries/13553)

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**Author:** [@Kalms](https://qa.fmod.com/u/Kalms)\
**Replies:** 1\
**Last updated:** [November 26, 2017, 11:40pm UTC](https://qa.fmod.com/t/building-unity-windows-macos-player-on-linux-references-wrong-libraries/13553 "2017-11-26T23:40:37Z")

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Hi, Just a heads up, build a Windows player on a Linux machine does not work with the current Unity integration. I get errors like these during build time: Refreshing native plugins compatible for Editor in 41.29 ms, f…

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## ["Unable to resolve pinvoke method 'FMOD.Memory:FMOD5\_Memory\_GetStats (int&,int&,bool)" After 1.10.01 Update on PS4](https://qa.fmod.com/t/unable-to-resolve-pinvoke-method-fmod-memory-fmod5-memory-getstats-int-int-bool-after-1-10-01-update-on-ps4/13548)

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**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 2\
**Last updated:** [November 23, 2017, 3:05pm UTC](https://qa.fmod.com/t/unable-to-resolve-pinvoke-method-fmod-memory-fmod5-memory-getstats-int-int-bool-after-1-10-01-update-on-ps4/13548 "2017-11-23T15:05:40Z")

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Hi all, I’ve update to FMOD 1.10.01 and now our PS4 builds doesn’t work anymore. Don’t know if i forgot to do something, cause I’ve read in another question that the error I got is related to a missing platform plugin, …

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## [Updating to 1.10.01 breaks FmodGvrAudioRoom](https://qa.fmod.com/t/updating-to-1-10-01-breaks-fmodgvraudioroom/13549)

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**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 2\
**Last updated:** [November 23, 2017, 9:15am UTC](https://qa.fmod.com/t/updating-to-1-10-01-breaks-fmodgvraudioroom/13549 "2017-11-23T09:15:01Z")

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When I import the unitypackage for updating to FMOD 1.10.01 all the reference of the FmodGvrAudioRooms are lost. I can re-add manually every room, but I lose all my settings… I got this message right under the missing s…

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## [How to load MIDI file and retrieve played notes](https://qa.fmod.com/t/how-to-load-midi-file-and-retrieve-played-notes/13547)

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**Author:** [@CDKML](https://qa.fmod.com/u/CDKML)\
**Replies:** 1\
**Last updated:** [November 20, 2017, 11:20pm UTC](https://qa.fmod.com/t/how-to-load-midi-file-and-retrieve-played-notes/13547 "2017-11-20T23:20:32Z")

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So my question is divided in 2 groups First one is kinda noob, but it’s because i’ve been using FMOD just for a few days and spent on research for this issue: How can I load a MIDI file in FMod? I just can’t drag it i…

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## [How to automate Filters and Parameters using the Fmod/Unity built in "Distance Attenuation"?](https://qa.fmod.com/t/how-to-automate-filters-and-parameters-using-the-fmod-unity-built-in-distance-attenuation/13536)

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**Author:** [@InakiAparicio](https://qa.fmod.com/u/InakiAparicio)\
**Replies:** 1\
**Last updated:** [November 16, 2017, 1:27am UTC](https://qa.fmod.com/t/how-to-automate-filters-and-parameters-using-the-fmod-unity-built-in-distance-attenuation/13536 "2017-11-16T01:27:11Z")

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Hi Everyone! I looked around, but could not find an Answer to my Problem. I hope you Guys can help me. I want to use a 3D Object Sound with “Distance Attenuation” that not only functions as a Volume Automation but as a…

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## [Expose parameters in AudioMotors to Unity](https://qa.fmod.com/t/expose-parameters-in-audiomotors-to-unity/13518)

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**Author:** [@sedc](https://qa.fmod.com/u/sedc)\
**Replies:** 4\
**Last updated:** [November 8, 2017, 10:01am UTC](https://qa.fmod.com/t/expose-parameters-in-audiomotors-to-unity/13518 "2017-11-08T10:01:03Z")

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Hi, I am trying to integrate the trial version of AudioMotors included in FMOD Studio with Unity. With FMOD Unity Integration 2, there is no problem to simply play events made with AudioMotors in FMOD Studio. However,…

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## [Registering plugins with Fmod Unity integration V2.0 and Legacy](https://qa.fmod.com/t/registering-plugins-with-fmod-unity-integration-v2-0-and-legacy/12741)

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**Author:** [@Andrew\_2992](https://qa.fmod.com/u/Andrew_2992)\
**Replies:** 10\
**Last updated:** [November 8, 2017, 1:23am UTC](https://qa.fmod.com/t/registering-plugins-with-fmod-unity-integration-v2-0-and-legacy/12741 "2017-11-08T01:23:20Z")

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I recently purchased a plugin(Audio Motors) and have been struggling to figure out how to use it in my game. I’m wondering what I need to do to register this plugin, and also if I can do it with the old legacy integrati…

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## [FMOD 1.10.1 crashes on Linux](https://qa.fmod.com/t/fmod-1-10-1-crashes-on-linux/13519)

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**Author:** [@MikeH](https://qa.fmod.com/u/MikeH)\
**Replies:** 3\
**Last updated:** [November 7, 2017, 11:52pm UTC](https://qa.fmod.com/t/fmod-1-10-1-crashes-on-linux/13519 "2017-11-07T23:52:33Z")

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As soon as we make our first call to FMOD, our game crashes on linux because of some FMOD issue. There are no issues on windows. Any pointers on how we can get to the bottom of this? Unity fmod version 1.10 AND 1.10.1 …

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## [Releasing sound/system on stream which couldn't been opened](https://qa.fmod.com/t/releasing-sound-system-on-stream-which-couldnt-been-opened/13507)

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**Author:** [@r618](https://qa.fmod.com/u/r618)\
**Replies:** 5\
**Last updated:** [November 2, 2017, 1:22pm UTC](https://qa.fmod.com/t/releasing-sound-system-on-stream-which-couldnt-been-opened/13507 "2017-11-02T13:22:13Z")

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Hi, I’m using c# integrations in Unity and need it to be as reliable as possible with audio streamed from the network. Currently, there is one situation which cannot be resolved automatically (and I need to - unfortuna…

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## [How to load custom DSPs from external plugin on iOS /?](https://qa.fmod.com/t/how-to-load-custom-dsps-from-external-plugin-on-ios/13509)

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**Author:** [@r618](https://qa.fmod.com/u/r618)\
**Replies:** 2\
**Last updated:** [November 1, 2017, 10:47am UTC](https://qa.fmod.com/t/how-to-load-custom-dsps-from-external-plugin-on-ios/13509 "2017-11-01T10:47:55Z")

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Hi, since everything is statically linked on iOS I suppose the plugin is already accessible - what can I do on iOS to load FMOD.DSPs from it ? …I suppose System::loadPlugin and System::setPluginPath would not behave as…

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## [(Unity)Logic Control leads to 3D Attributes error? why?](https://qa.fmod.com/t/unity-logic-control-leads-to-3d-attributes-error-why/13492)

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**Author:** [@licheng314](https://qa.fmod.com/u/licheng314)\
**Replies:** 1\
**Last updated:** [October 19, 2017, 5:13am UTC](https://qa.fmod.com/t/unity-logic-control-leads-to-3d-attributes-error-why/13492 "2017-10-19T05:13:21Z")

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I can’t figure out why it happened. I need help! We need an engine sound in our Unity project. I use logic control to simulate the process of engine. But after I added the logic component in FMOD, the weird error happen…

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## [Working in Unity using Video Player component- FMOD menu disappeared.](https://qa.fmod.com/t/working-in-unity-using-video-player-component-fmod-menu-disappeared/13419)

<div class="topic-metadata">

**Author:** [@sergeaudio](https://qa.fmod.com/u/sergeaudio)\
**Replies:** 4\
**Last updated:** [October 17, 2017, 10:59pm UTC](https://qa.fmod.com/t/working-in-unity-using-video-player-component-fmod-menu-disappeared/13419 "2017-10-17T22:59:05Z")

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I built a screen that plays video in a game environment using Video Player now in Unity Personal. I was hoping to attach an emitter that would sync with the video. Not uncomplicated. Somewhere along the line, the FMOD m…

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