# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=92

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 93

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## [System::setOutput after Studio::System::initialize](https://qa.fmod.com/t/system-setoutput-after-studio-initialize/13366)

<div class="topic-metadata">

**Author:** [@stunlock](https://qa.fmod.com/u/stunlock)\
**Replies:** 4\
**Last updated:** [October 17, 2017, 1:33am UTC](https://qa.fmod.com/t/system-setoutput-after-studio-initialize/13366 "2017-10-17T01:33:03Z")

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I know the title is a duplicate of this: https://www.fmod.org/questions/question/systemsetoutput-after-studiosysteminitialize/ But I’m having a new special problem with the setOutput function. As Mathew Block states in …

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## [In process of getting game in development to work with unity, a few questions](https://qa.fmod.com/t/in-process-of-getting-game-in-development-to-work-with-unity-a-few-questions/13490)

<div class="topic-metadata">

**Author:** [@NerdyMrSimms](https://qa.fmod.com/u/NerdyMrSimms)\
**Replies:** 2\
**Last updated:** [October 11, 2017, 4:54am UTC](https://qa.fmod.com/t/in-process-of-getting-game-in-development-to-work-with-unity-a-few-questions/13490 "2017-10-11T04:54:04Z")

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Hey guys, I’m trying to convert one of the games I’m working on to work with fmod. As it stands, all of the sounds and music are currently being played using Unity’s audio engine, and I’m having trouble figuring out how …

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## [Fmod audio still playing after exit play-mode in Unity Editor](https://qa.fmod.com/t/fmod-audio-still-playing-after-exit-play-mode-in-unity-editor/13467)

<div class="topic-metadata">

**Author:** [@shuohigh](https://qa.fmod.com/u/shuohigh)\
**Replies:** 7\
**Last updated:** [October 10, 2017, 11:03pm UTC](https://qa.fmod.com/t/fmod-audio-still-playing-after-exit-play-mode-in-unity-editor/13467 "2017-10-10T23:03:12Z")

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Hi, I am currently using Unity 2017.1.1f1 and FMOD 1.10.00 under Windows 10. I have a script that will start an FMOD audio instance at Start(), using the timeline callback example code and also have the stop and release…

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## [Can't build win - Using unity 5.6.3f1 and fmod 1.10.00](https://qa.fmod.com/t/cant-build-win-using-unity-5-6-3f1-and-fmod-1-10-00/13485)

<div class="topic-metadata">

**Author:** [@kim1](https://qa.fmod.com/u/kim1)\
**Replies:** 6\
**Last updated:** [October 10, 2017, 8:12am UTC](https://qa.fmod.com/t/cant-build-win-using-unity-5-6-3f1-and-fmod-1-10-00/13485 "2017-10-10T08:12:37Z")

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I can’t build for windows any more. I get strange erros like: Assets/Plugins/FMOD/BankRefAttribute.cs(5,37): error CS0246: The type or namespace name \`PropertyAttribute’ could not be found. Are you missing an assembly …

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## [Trigger Emitter events from a location - or how to use Runtime Manager](https://qa.fmod.com/t/trigger-emitter-events-from-a-location-or-how-to-use-runtime-manager/13480)

<div class="topic-metadata">

**Author:** [@metaphysician](https://qa.fmod.com/u/metaphysician)\
**Replies:** 2\
**Last updated:** [October 5, 2017, 4:28am UTC](https://qa.fmod.com/t/trigger-emitter-events-from-a-location-or-how-to-use-runtime-manager/13480 "2017-10-05T04:28:40Z")

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hi folks, i perused the Unity threads and didn’t find what i’m looking for. i need a way to do the following: play an event from a static 3D location by passing the location to the emitter. This is equivalent to AudioSo…

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## [Crash with programmer sounds on PS4](https://qa.fmod.com/t/crash-with-programmer-sounds-on-ps4/13460)

<div class="topic-metadata">

**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 5\
**Last updated:** [October 2, 2017, 1:17pm UTC](https://qa.fmod.com/t/crash-with-programmer-sounds-on-ps4/13460 "2017-10-02T13:17:35Z")

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Hi all, We are trying to make our project (that is running smoothly on PC) works on PS4. We are working with Unity 5.5.4p5 and FMOD 1.10. The problem occurs when we receive a programmer sound callback. We have managed …

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## [Plugin erroneously reported as not found](https://qa.fmod.com/t/plugin-erroneously-reported-as-not-found/13456)

<div class="topic-metadata">

**Author:** [@Geminior](https://qa.fmod.com/u/Geminior)\
**Replies:** 3\
**Last updated:** [October 2, 2017, 4:51am UTC](https://qa.fmod.com/t/plugin-erroneously-reported-as-not-found/13456 "2017-10-02T04:51:09Z")

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We are getting the following on some clients: SystemNotInitializedException: FMOD Studio initialization failed : Loading plugin ‘fmod\_gain’ from ‘C:/Program Files (x86)/Steam/steamapps/common/…/Plugins/fmod\_gain.dll’ : …

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## [Groups switch off, when other groups are getting louder](https://qa.fmod.com/t/groups-switch-off-when-other-groups-are-getting-louder/13468)

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**Author:** [@asmusic](https://qa.fmod.com/u/asmusic)\
**Replies:** 3\
**Last updated:** [October 1, 2017, 11:38pm UTC](https://qa.fmod.com/t/groups-switch-off-when-other-groups-are-getting-louder/13468 "2017-10-01T23:38:39Z")

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Hi there, i have a funny problem which only occurs with the Unity Build. In the Editor it works fine. i have a project with 4 groups, one with Background and Motor noises(Bus1), the voice of the main character(Bus3), M…

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## [Delays on all sounds.](https://qa.fmod.com/t/delays-on-all-sounds/13463)

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**Author:** [@firebelly](https://qa.fmod.com/u/firebelly)\
**Replies:** 3\
**Last updated:** [September 28, 2017, 2:11am UTC](https://qa.fmod.com/t/delays-on-all-sounds/13463 "2017-09-28T02:11:16Z")

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I am having an issue that all my sounds have a short delay before playing. So Bullets, jumping sounds for my character are always off. What are a list of things I can check to see what’s going on? I’ve checked my code,…

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## [\[iOS\] iTunes audio muted when Unity game is active](https://qa.fmod.com/t/ios-itunes-audio-muted-when-unity-game-is-active/13457)

<div class="topic-metadata">

**Author:** [@ankama-rthery](https://qa.fmod.com/u/ankama-rthery)\
**Replies:** 2\
**Last updated:** [September 26, 2017, 8:51am UTC](https://qa.fmod.com/t/ios-itunes-audio-muted-when-unity-game-is-active/13457 "2017-09-26T08:51:14Z")

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Hello, We recently release a game on iOS made with Unity (5.5.4) and went with FMOD (1.09.06) for the audio engine and we are now facing the follow problem : If a user is listening to music and then starts our game, on…

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## [Set Buffer Size](https://qa.fmod.com/t/set-buffer-size/13465)

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**Author:** [@ATHellboy](https://qa.fmod.com/u/ATHellboy)\
**Replies:** 1\
**Last updated:** [September 25, 2017, 10:35pm UTC](https://qa.fmod.com/t/set-buffer-size/13465 "2017-09-25T22:35:29Z")

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How can I change buffersize in FMOD Studio Unity Integration 1.09.06 ? I try to set it by RuntimeManager.LowLevelSystem.setBufferSize but nothing change. it is on default values like before I mean 1024 and 4. I want to c…

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## [SetDSPBufferSize question for Unity](https://qa.fmod.com/t/setdspbuffersize-question-for-unity/12065)

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**Author:** [@ajlitton](https://qa.fmod.com/u/ajlitton)\
**Replies:** 6\
**Last updated:** [September 25, 2017, 8:34am UTC](https://qa.fmod.com/t/setdspbuffersize-question-for-unity/12065 "2017-09-25T08:34:53Z")

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I am using FMOD Studio and FMOD Studio Integration 1.06.10, with Unity 5.2. I am finding on iOS that there is some lag. It’s not terrible, but I would like to experiment with changing the buffer size to see if it can be…

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## [Unity Build issues with GVR](https://qa.fmod.com/t/unity-build-issues-with-gvr/13440)

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**Author:** [@m1thr4nd1r](https://qa.fmod.com/u/m1thr4nd1r)\
**Replies:** 3\
**Last updated:** [September 22, 2017, 6:20pm UTC](https://qa.fmod.com/t/unity-build-issues-with-gvr/13440 "2017-09-22T18:20:30Z")

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Hi, I was experience some issues trying to build for Win x86, due to a missing gvraudio.dll. Versions of the software are: Unity 5.5.4p4 FMOD 1.09.01 FMOD Unity API 1.09.01 I reinstalled the API, believing it was an …

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## [Unity iOS build - many linker errors Xcode](https://qa.fmod.com/t/unity-ios-build-many-linker-errors-xcode/13418)

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**Author:** [@dousi96](https://qa.fmod.com/u/dousi96)\
**Replies:** 9\
**Last updated:** [September 22, 2017, 1:52am UTC](https://qa.fmod.com/t/unity-ios-build-many-linker-errors-xcode/13418 "2017-09-22T01:52:58Z")

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Hi to all, I need some help to build my first game with Unity FMOD to iOS. I’ve exported my project in unity and opened it with Xcode, after, i’ve started building but i’ve got an lot of “Match-O Linker” error (201 err…

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## [Get parameter value?](https://qa.fmod.com/t/get-parameter-value/13447)

<div class="topic-metadata">

**Author:** [@uberwleiss](https://qa.fmod.com/u/uberwleiss)\
**Replies:** 2\
**Last updated:** [September 21, 2017, 5:20pm UTC](https://qa.fmod.com/t/get-parameter-value/13447 "2017-09-21T17:20:03Z")

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Hello, I was just wondering if there is a way to get parameter value? Thanks

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## [FMOD Update Compatibility](https://qa.fmod.com/t/fmod-update-compatibility/13452)

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**Author:** [@Damion](https://qa.fmod.com/u/Damion)\
**Replies:** 2\
**Last updated:** [September 21, 2017, 2:22pm UTC](https://qa.fmod.com/t/fmod-update-compatibility/13452 "2017-09-21T14:22:19Z")

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Hello! Hope somebody can help me - I’m looking to update a long running project from 1.08.11 to 1.10.00 - apart from also updating the plugin/integration, are there any code/script changes that will need to be made? Th…

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## [Validating events](https://qa.fmod.com/t/validating-events/13430)

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**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 3\
**Last updated:** [September 21, 2017, 6:35am UTC](https://qa.fmod.com/t/validating-events/13430 "2017-09-21T06:35:18Z")

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Hello guys! I was wandering how I could ask in Unity if an event of FMOD exists, and what is Fmodunity.EventNotFoundException class is for (couldn’t find the documentation about it). Thanks!!

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## [It’s hasn't any effect to use "SetVolume" to set the sound](https://qa.fmod.com/t/it-s-hasnt-any-effect-to-use-setvolume-to-set-the-sound/13448)

<div class="topic-metadata">

**Author:** [@Guest7](https://qa.fmod.com/u/Guest7)\
**Replies:** 1\
**Last updated:** [September 21, 2017, 4:58am UTC](https://qa.fmod.com/t/it-s-hasnt-any-effect-to-use-setvolume-to-set-the-sound/13448 "2017-09-21T04:58:20Z")

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I intend to set the volume of the sound use the interface “SetVolume”,but it seems doesn’t matter，so how can I set the volume？And how can I make the sound fade in and fade out?(I use the latest FMOD Studio)

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## [Loading a bank from a file in Editor to show event list](https://qa.fmod.com/t/loading-a-bank-from-a-file-in-editor-to-show-event-list/13437)

<div class="topic-metadata">

**Author:** [@RohanByjus](https://qa.fmod.com/u/RohanByjus)\
**Replies:** 1\
**Last updated:** [September 18, 2017, 1:41am UTC](https://qa.fmod.com/t/loading-a-bank-from-a-file-in-editor-to-show-event-list/13437 "2017-09-18T01:41:47Z")

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I want to allow a designer to select a bank from streaming assets, load the bank from it and then list out all the(only the) events inside it. I intend to use FMOD.Studio.bank.getEventList() to get the list of events in…

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## [Cannot change parameter on Studio Event Emitter Object.](https://qa.fmod.com/t/cannot-change-parameter-on-studio-event-emitter-object/13435)

<div class="topic-metadata">

**Author:** [@Laustin\_Spayce](https://qa.fmod.com/u/Laustin_Spayce)\
**Replies:** 2\
**Last updated:** [September 17, 2017, 11:59pm UTC](https://qa.fmod.com/t/cannot-change-parameter-on-studio-event-emitter-object/13435 "2017-09-17T23:59:47Z")

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I’ve searched high and low and everywhere and this SHOULD work. But it’s not, and I’m tearing my hair out about it. Basically I have an emitter tied to a boat object. There’s a parameter attached to it called “boatSpeed…

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## [Changing a parameter with a UI Slider in Unity](https://qa.fmod.com/t/changing-a-parameter-with-a-ui-slider-in-unity/13429)

<div class="topic-metadata">

**Author:** [@Gryvix](https://qa.fmod.com/u/Gryvix)\
**Replies:** 1\
**Last updated:** [September 17, 2017, 11:37pm UTC](https://qa.fmod.com/t/changing-a-parameter-with-a-ui-slider-in-unity/13429 "2017-09-17T23:37:57Z")

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Hello, I have a slider and I want it to change a parameter with it, I’m not much of a programmer, and couldn’t really find a good tutorial on how to do it. Could someone help me with a script and a tutorial? (I used t…

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## [DllNotFoundException: libfmodL When Run UNITY2017.1.0f3 PS4 Editor](https://qa.fmod.com/t/dllnotfoundexception-libfmodl-when-run-unity2017-1-0f3-ps4-editor/13428)

<div class="topic-metadata">

**Author:** [@THINKINGSTARS](https://qa.fmod.com/u/THINKINGSTARS)\
**Replies:** 1\
**Last updated:** [September 17, 2017, 11:05pm UTC](https://qa.fmod.com/t/dllnotfoundexception-libfmodl-when-run-unity2017-1-0f3-ps4-editor/13428 "2017-09-17T23:05:17Z")

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when I run unity editor of 2017.1.0f3 PS4 platform log errror :DllNotFoundException: libfmodL FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, Boolean blocking) (at Assets/Plugins/FMOD/Wrap…

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## [Programmer sound dynamic length](https://qa.fmod.com/t/programmer-sound-dynamic-length/13403)

<div class="topic-metadata">

**Author:** [@TrevorVertigo](https://qa.fmod.com/u/TrevorVertigo)\
**Replies:** 2\
**Last updated:** [September 12, 2017, 7:50am UTC](https://qa.fmod.com/t/programmer-sound-dynamic-length/13403 "2017-09-12T07:50:42Z")

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Hi all, We are currently exploring the method of using programmer sounds and audio tables to play localized audio as found in http://www.fmod.org/documentation/#content/generated/engine\_new\_unity/script\_example\_programm…

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## [Audio cutting out in Unity 5.6](https://qa.fmod.com/t/audio-cutting-out-in-unity-5-6/13402)

<div class="topic-metadata">

**Author:** [@aegisthegame](https://qa.fmod.com/u/aegisthegame)\
**Replies:** 1\
**Last updated:** [September 12, 2017, 2:13am UTC](https://qa.fmod.com/t/audio-cutting-out-in-unity-5-6/13402 "2017-09-12T02:13:28Z")

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We were previously using Unity 5.5.3f1 with FMOD Unity plugin 1.09.07 without any issues. We actually exhibited our game at Gamescom last month, running our Mac/Win builds on several machines all day continuously for 4 d…

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## [Assets for sounds in sound banks](https://qa.fmod.com/t/assets-for-sounds-in-sound-banks/13414)

<div class="topic-metadata">

**Author:** [@RohanByjus](https://qa.fmod.com/u/RohanByjus)\
**Replies:** 4\
**Last updated:** [September 12, 2017, 12:47am UTC](https://qa.fmod.com/t/assets-for-sounds-in-sound-banks/13414 "2017-09-12T00:47:34Z")

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Hi, I’ve just started working with FMOD integration in Unity recently. We are planning to have multiple teams working on the sound design for different minigames within the same app. We intend to have different banks f…

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## ['Thread' does not contain a definition for 'Sleep'](https://qa.fmod.com/t/thread-does-not-contain-a-definition-for-sleep/13400)

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**Author:** [@jdriver](https://qa.fmod.com/u/jdriver)\
**Replies:** 2\
**Last updated:** [September 11, 2017, 12:45pm UTC](https://qa.fmod.com/t/thread-does-not-contain-a-definition-for-sleep/13400 "2017-09-11T12:45:42Z")

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Unity 5.6.3p1, VS2015, FMOD 1.09.06 I’m getting the following error: Assets\\Plugins\\FMOD\\StudioEventEmitter.cs(41,45): error CS0117: ‘Thread’ does not contain a definition for ‘Sleep’ while building the solution for the…

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## [Game Defined Aux Sends FMOD and Unity](https://qa.fmod.com/t/game-defined-aux-sends-fmod-and-unity/13415)

<div class="topic-metadata">

**Author:** [@sonorityscape](https://qa.fmod.com/u/sonorityscape)\
**Replies:** 1\
**Last updated:** [September 11, 2017, 7:03am UTC](https://qa.fmod.com/t/game-defined-aux-sends-fmod-and-unity/13415 "2017-09-11T07:03:23Z")

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Hi, I was wondering if it’s possible to have game defined regions in Unity trigger a reverb send in FMOD? For a further description this is how it’s done in Wwise https://www.youtube.com/watch?v=jY8\_65l5Zn4 (see 10:20). …

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## [PS4 and HRTF](https://qa.fmod.com/t/ps4-and-hrtf/13407)

<div class="topic-metadata">

**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 4\
**Last updated:** [September 8, 2017, 8:13am UTC](https://qa.fmod.com/t/ps4-and-hrtf/13407 "2017-09-08T08:13:56Z")

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Hi, We are currently working to make a build of our VR game for PS4. We are using the oculus spatializer plugin to integrate HRTF on other platforms, but I suspect that this plugin is not compatible with PS4 systems. Ho…

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## [GVR platform](https://qa.fmod.com/t/gvr-platform/13408)

<div class="topic-metadata">

**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 1\
**Last updated:** [September 7, 2017, 2:14am UTC](https://qa.fmod.com/t/gvr-platform/13408 "2017-09-07T02:14:59Z")

</div>

Hi, I’m working with VR and HRTF, and i wanted to try the GVR audio plugin. I couldn’t find out if it is compatible with google VR headsets only. I am working with Unity and FMOD, and we are developing for Oculus, Vive …

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## [Cannot change recording sample rate for OpenSL](https://qa.fmod.com/t/cannot-change-recording-sample-rate-for-opensl/13397)

<div class="topic-metadata">

**Author:** [@antonin37](https://qa.fmod.com/u/antonin37)\
**Replies:** 3\
**Last updated:** [September 5, 2017, 11:22pm UTC](https://qa.fmod.com/t/cannot-change-recording-sample-rate-for-opensl/13397 "2017-09-05T23:22:31Z")

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Hello, I am trying to record audio in Unity project, but I am not able to set system sampling frequency to 44100Hz. The code for initialization is this: // CODE FMOD.Factory.System\_Create(out mSystem); mSystem.setOut…

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