# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=93

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 94

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## [Issue with Event Emitter Sound](https://qa.fmod.com/t/issue-with-event-emitter-sound/13396)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [September 4, 2017, 3:52am UTC](https://qa.fmod.com/t/issue-with-event-emitter-sound/13396 "2017-09-04T03:52:28Z")

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So I’ve run into a snag with the most current version of Fmod Studio on my project - I’ve attached a studio event emitter object to a game object in the Unity level, but for whatever reason, that sound is not being call…

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## [Unable to import FMOD Package.](https://qa.fmod.com/t/unable-to-import-fmod-package/13381)

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**Author:** [@VeniVidiVincent](https://qa.fmod.com/u/VeniVidiVincent)\
**Replies:** 1\
**Last updated:** [August 26, 2017, 9:04am UTC](https://qa.fmod.com/t/unable-to-import-fmod-package/13381 "2017-08-26T09:04:19Z")

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Alright I’m an audio guy trying to understand Unity and having a hard time of it. I’m following along with the Survival Shooter tutorials but for some reason after importing the FMOD asset package in to Unity, saving, qu…

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## [Calling getDriverInfo crashes Unity. No FMOD audio in the Oculus](https://qa.fmod.com/t/calling-getdriverinfo-crashes-unity-no-fmod-audio-in-the-oculus/13352)

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**Author:** [@apittman](https://qa.fmod.com/u/apittman)\
**Replies:** 2\
**Last updated:** [August 23, 2017, 8:10pm UTC](https://qa.fmod.com/t/calling-getdriverinfo-crashes-unity-no-fmod-audio-in-the-oculus/13352 "2017-08-23T20:10:53Z")

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I cannot seem get the audio to go through the Oculus headset speakers. I have read up on the issue but when I try to set the driver I usually get Unity to crash if I call getDriverInfo(). Using FMOD.Studio.System.create(…

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## [ProgrammerSounds and AudioTables for localization in Unity](https://qa.fmod.com/t/programmersounds-and-audiotables-for-localization-in-unity/13373)

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**Author:** [@Lex1](https://qa.fmod.com/u/Lex1)\
**Replies:** 2\
**Last updated:** [August 22, 2017, 2:34pm UTC](https://qa.fmod.com/t/programmersounds-and-audiotables-for-localization-in-unity/13373 "2017-08-22T14:34:15Z")

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We’re trying to create localization using distinct banks and audiotables. The Unity example works fine but we have one issue with it, you have to specify the “key” when you call PlayDialogue. What we’re trying to achiev…

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## [Listener appears to be in the origin when it is actually on my camera](https://qa.fmod.com/t/listener-appears-to-be-in-the-origin-when-it-is-actually-on-my-camera/13364)

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**Author:** [@jaggmant](https://qa.fmod.com/u/jaggmant)\
**Replies:** 1\
**Last updated:** [August 18, 2017, 12:10am UTC](https://qa.fmod.com/t/listener-appears-to-be-in-the-origin-when-it-is-actually-on-my-camera/13364 "2017-08-18T00:10:26Z")

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Hi, currently I´m trying to integrate FMOD into my unity project. I have integrated FMOD with my footsteps system and works great, the only problem is that the footsteps volume decreases the further I go from the origin…

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## [Issue with Fmod 01.08.12 + Unity 5.4.3](https://qa.fmod.com/t/issue-with-fmod-01-08-12-unity-5-4-3/13357)

<div class="topic-metadata">

**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 3\
**Last updated:** [August 17, 2017, 11:19pm UTC](https://qa.fmod.com/t/issue-with-fmod-01-08-12-unity-5-4-3/13357 "2017-08-17T23:19:41Z")

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I’ve run into an error message that pops up every now and then in Unity which halts all audio playback and streaming from Fmod which can be very difficult to work with, this was the following error message from Unity’s c…

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## [Programmable Sounds in Unity](https://qa.fmod.com/t/programmable-sounds-in-unity/13350)

<div class="topic-metadata">

**Author:** [@Tom\_ProsperEducation](https://qa.fmod.com/u/Tom_ProsperEducation)\
**Replies:** 2\
**Last updated:** [August 11, 2017, 7:03am UTC](https://qa.fmod.com/t/programmable-sounds-in-unity/13350 "2017-08-11T07:03:34Z")

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Hi, I’m having an issue getting programmable sounds to work in Unity with FMOD. I’m basing my test off of the example script in your documentation. I’ve managed to trigger the example event ok with the programmer sound …

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## [setParameterValue method can't find event](https://qa.fmod.com/t/setparametervalue-method-cant-find-event/13347)

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**Author:** [@dieter](https://qa.fmod.com/u/dieter)\
**Replies:** 3\
**Last updated:** [August 10, 2017, 10:55pm UTC](https://qa.fmod.com/t/setparametervalue-method-cant-find-event/13347 "2017-08-10T22:55:54Z")

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I’m working using Fmod 10906. I’ve created a script which I have pasted below. Basically I’ve got a music event which the script starts and then sends parameter messages to. The music events starts up fine but the parame…

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## [Fmod project not found in Unity?](https://qa.fmod.com/t/fmod-project-not-found-in-unity/13346)

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**Author:** [@Joe\_Wen](https://qa.fmod.com/u/Joe_Wen)\
**Replies:** 4\
**Last updated:** [August 10, 2017, 5:38pm UTC](https://qa.fmod.com/t/fmod-project-not-found-in-unity/13346 "2017-08-10T17:38:32Z")

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I recently integrated my Fmod project into the Unity project I am working on. I added events with audio and built them. I am able to get sound when I play the Unity project the way that I am supposed to, but the develope…

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## [Only playing sound on update.](https://qa.fmod.com/t/only-playing-sound-on-update/13341)

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**Author:** [@stunlock](https://qa.fmod.com/u/stunlock)\
**Replies:** 4\
**Last updated:** [August 8, 2017, 8:36am UTC](https://qa.fmod.com/t/only-playing-sound-on-update/13341 "2017-08-08T08:36:42Z")

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I’m trying to make FMOD play all sounds in sync with unity’s Time.captureFramerate feature. So basically make it only play one “sound frame” when I call studioSystem.update(), but I can’t figure it out. I have tried wit…

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## [Unable to preload plugin in Linux build - libfmodstudioL.so](https://qa.fmod.com/t/unable-to-preload-plugin-in-linux-build-libfmodstudiol-so/13340)

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**Author:** [@SDave](https://qa.fmod.com/u/SDave)\
**Replies:** 3\
**Last updated:** [August 8, 2017, 12:16am UTC](https://qa.fmod.com/t/unable-to-preload-plugin-in-linux-build-libfmodstudiol-so/13340 "2017-08-08T00:16:47Z")

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Hi All, I’m having trouble building a Unity project using FMOD for Linux. When running the build, I get the following error in the terminal: Unable to preload the following plugins: libfmodstudioL.so In the game itse…

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## [Re-indexing when adding parameters to an event](https://qa.fmod.com/t/re-indexing-when-adding-parameters-to-an-event/13308)

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**Author:** [@usdivad](https://qa.fmod.com/u/usdivad)\
**Replies:** 3\
**Last updated:** [August 4, 2017, 9:37pm UTC](https://qa.fmod.com/t/re-indexing-when-adding-parameters-to-an-event/13308 "2017-08-04T21:37:36Z")

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Hi! I’ve been using the FMOD Unity Integration with FMOD Studio 1.09 and Unity 5.4 and everything has been going swimmingly for the most part. However, it seems that whenever I add new parameters to an event in FMOD Stud…

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## [spectrum data has 0 values of half of windowsize by FFTDsp.getParameterData](https://qa.fmod.com/t/spectrum-data-has-0-values-of-half-of-windowsize-by-fftdsp-getparameterdata/13330)

<div class="topic-metadata">

**Author:** [@SmallSage](https://qa.fmod.com/u/SmallSage)\
**Replies:** 1\
**Last updated:** [August 4, 2017, 12:09am UTC](https://qa.fmod.com/t/spectrum-data-has-0-values-of-half-of-windowsize-by-fftdsp-getparameterdata/13330 "2017-08-04T00:09:17Z")

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public void SpectrumData() { if (sampleChannel == null) { var rusult = EventInstance.getChannelGroup(out sampleChannel); if (rusult == RESULT.OK) …

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## [Viking Village Tutorial error message.](https://qa.fmod.com/t/viking-village-tutorial-error-message/13332)

<div class="topic-metadata">

**Author:** [@Viking885](https://qa.fmod.com/u/Viking885)\
**Replies:** 1\
**Last updated:** [August 3, 2017, 1:24am UTC](https://qa.fmod.com/t/viking-village-tutorial-error-message/13332 "2017-08-03T01:24:46Z")

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I have recently installed the FMOD Unity integration into the Viking Village level. I have used the latest versions of Unity, The integration package, and FMOD Studio. There are however several problems I have encountere…

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## [error fmod studio does not contain any built data](https://qa.fmod.com/t/error-fmod-studio-does-not-contain-any-built-data/13331)

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**Author:** [@Omega\_SD](https://qa.fmod.com/u/Omega_SD)\
**Replies:** 1\
**Last updated:** [August 2, 2017, 10:46pm UTC](https://qa.fmod.com/t/error-fmod-studio-does-not-contain-any-built-data/13331 "2017-08-02T22:46:56Z")

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I am on level begginer and i have an error that it says " fmod studio does not contain any built data" what can i do?

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## [Switching between Studio Listeners using listener index](https://qa.fmod.com/t/switching-between-studio-listeners-using-listener-index/13328)

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**Author:** [@csabagyorfi](https://qa.fmod.com/u/csabagyorfi)\
**Replies:** 1\
**Last updated:** [August 2, 2017, 12:51am UTC](https://qa.fmod.com/t/switching-between-studio-listeners-using-listener-index/13328 "2017-08-02T00:51:38Z")

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Hello, I am working on a game with multiple cameras. At each scene change the game jumping to another camera and I am trying to stick a listener on each camera and switch between these with the following script: Switch …

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## [FMOD Unity Integration Problem (Ver 1.09.06)](https://qa.fmod.com/t/fmod-unity-integration-problem-ver-1-09-06/13326)

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**Author:** [@FarrasArias](https://qa.fmod.com/u/FarrasArias)\
**Replies:** 7\
**Last updated:** [August 1, 2017, 1:56am UTC](https://qa.fmod.com/t/fmod-unity-integration-problem-ver-1-09-06/13326 "2017-08-01T01:56:05Z")

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Hello, I just changed to the new integration package between FMOD and Unity (1.09.06) and everything seems to work except for the SetParameter method… It appears as if it just completely ignores the line of code that ca…

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## [New to Fmod, How to implement different audio sources on 1 item ( a weapon ) ?](https://qa.fmod.com/t/new-to-fmod-how-to-implement-different-audio-sources-on-1-item-a-weapon/13325)

<div class="topic-metadata">

**Author:** [@KiddzZz](https://qa.fmod.com/u/KiddzZz)\
**Replies:** 1\
**Last updated:** [August 1, 2017, 1:20am UTC](https://qa.fmod.com/t/new-to-fmod-how-to-implement-different-audio-sources-on-1-item-a-weapon/13325 "2017-08-01T01:20:38Z")

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Hello here, So i’m new to Fmod and implementation in general, got into it because im doing a Ludum Dare game jam. We re doing a shooter game in Unity, and i felt way more confortable working with Fmod to implement, ins…

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## [Determining if FMOD is right for my game](https://qa.fmod.com/t/determining-if-fmod-is-right-for-my-game/13316)

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**Author:** [@srylain](https://qa.fmod.com/u/srylain)\
**Replies:** 3\
**Last updated:** [July 31, 2017, 1:27am UTC](https://qa.fmod.com/t/determining-if-fmod-is-right-for-my-game/13316 "2017-07-31T01:27:54Z")

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So basically, I’m making a rhythm game (think Guitar Hero/Rock Band) and I’d like a bit more control over audio than what Unity’s default audio engine allows. I need the ability to load and play external audio files (th…

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## [using Google VR plugin with FMOD Studio 1.09 integration](https://qa.fmod.com/t/using-google-vr-plugin-with-fmod-studio-1-09-integration/12997)

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**Author:** [@pdx1](https://qa.fmod.com/u/pdx1)\
**Replies:** 6\
**Last updated:** [July 31, 2017, 12:31am UTC](https://qa.fmod.com/t/using-google-vr-plugin-with-fmod-studio-1-09-integration/12997 "2017-07-31T00:31:20Z")

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to test the Google VR plugin (GVR) that now ships with v1.09, I did the following: in FMOD Studio 1.09: created an event, containing a single looping “ping” on the Master track, deleted the default 3D Panner, and repl…

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## [Accessing parameters in nested events](https://qa.fmod.com/t/accessing-parameters-in-nested-events/13323)

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**Author:** [@jaggmant](https://qa.fmod.com/u/jaggmant)\
**Replies:** 1\
**Last updated:** [July 30, 2017, 2:18pm UTC](https://qa.fmod.com/t/accessing-parameters-in-nested-events/13323 "2017-07-30T14:18:50Z")

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Hi, I want to know if it is possible to set a parameter of a event inside another event. Just to make myself clear: I have an Event called Event1, inside that event there are 3 events or nested events SubEvent1 2 and 3…

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## [IsValid() and other documentation](https://qa.fmod.com/t/isvalid-and-other-documentation/13314)

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**Author:** [@Pelle](https://qa.fmod.com/u/Pelle)\
**Replies:** 2\
**Last updated:** [July 27, 2017, 6:23am UTC](https://qa.fmod.com/t/isvalid-and-other-documentation/13314 "2017-07-27T06:23:33Z")

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Hi, I’ve been working as a programmer with FMOD and Unity for a while now and I was wondering what does EventInstance.IsValid() does exactly and when am I supposed to use it? I couldn’t find anything in the documentati…

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## [Retrieve number of channels in Event in Unity](https://qa.fmod.com/t/retrieve-number-of-channels-in-event-in-unity/13302)

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**Author:** [@sperryrand](https://qa.fmod.com/u/sperryrand)\
**Replies:** 4\
**Last updated:** [July 27, 2017, 1:37am UTC](https://qa.fmod.com/t/retrieve-number-of-channels-in-event-in-unity/13302 "2017-07-27T01:37:15Z")

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Hi, How do I retrieve how many channels a StudioEvent has? i.e. Whether it is mono, stereo, or 6 channel etc? The event in question is “2D” and has no 3D panner attached. I can retrieve the ChannelGroup from the FMOD.…

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## [\[FMOD/Unity\] Cant stop event when function called](https://qa.fmod.com/t/fmod-unity-cant-stop-event-when-function-called/13309)

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**Author:** [@andypandy47](https://qa.fmod.com/u/andypandy47)\
**Replies:** 1\
**Last updated:** [July 25, 2017, 4:21am UTC](https://qa.fmod.com/t/fmod-unity-cant-stop-event-when-function-called/13309 "2017-07-25T04:21:11Z")

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Hi there, Within one of my functions called when the mouse clicks a specific object in my game the function “pickup()” is called. The function should then stop the phoneRing event however it does not and seems to skip o…

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## [Empty/Freezing FMOD Event Browser in Unity](https://qa.fmod.com/t/empty-freezing-fmod-event-browser-in-unity/13306)

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**Author:** [@vashima](https://qa.fmod.com/u/vashima)\
**Replies:** 2\
**Last updated:** [July 24, 2017, 7:38pm UTC](https://qa.fmod.com/t/empty-freezing-fmod-event-browser-in-unity/13306 "2017-07-24T19:38:06Z")

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Hey Guys, I’ve been having this issue every week or so for the last month. Any scripts that have an \[EventRef\] pointing towards an FMOD event goes blank in the inspector and starts freezing. The same thing happens in …

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## [Mutiple istances of the same app using alsa does not work (only the first is working) - Linux](https://qa.fmod.com/t/mutiple-istances-of-the-same-app-using-alsa-does-not-work-only-the-first-is-working-linux/13304)

<div class="topic-metadata">

**Author:** [@xevian](https://qa.fmod.com/u/xevian)\
**Replies:** 1\
**Last updated:** [July 24, 2017, 4:20am UTC](https://qa.fmod.com/t/mutiple-istances-of-the-same-app-using-alsa-does-not-work-only-the-first-is-working-linux/13304 "2017-07-24T04:20:41Z")

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Hi, we are using Unity 5.6.2p1, FMOD 1.08.09 (fmodstudio10809\_v2.unitypackage) on Linux. Our app runs fine, and it runs on the audio driver we specify via commandline (currently we have 15 drivers enumerated on our mach…

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## [Crash Nintendo Switch Unity Integration 1.09.06](https://qa.fmod.com/t/crash-nintendo-switch-unity-integration-1-09-06/13285)

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**Author:** [@Coatsink](https://qa.fmod.com/u/Coatsink)\
**Replies:** 7\
**Last updated:** [July 21, 2017, 3:42am UTC](https://qa.fmod.com/t/crash-nintendo-switch-unity-integration-1-09-06/13285 "2017-07-21T03:42:47Z")

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libunwind: getEncodedP C:\\buildslave\\rynda\\armv7l-rynda.x86\_64.windows\\build\\src\\lib\\libunwind\\src/AddressSpace.hpp:278 - unknown pointer encoding When using the latest unity integration 1.09.06 for nintendo switch we e…

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## [Excluding GVRAudio Plugin from PS4 builds](https://qa.fmod.com/t/excluding-gvraudio-plugin-from-ps4-builds/13290)

<div class="topic-metadata">

**Author:** [@EnyxStudios](https://qa.fmod.com/u/EnyxStudios)\
**Replies:** 3\
**Last updated:** [July 19, 2017, 10:39pm UTC](https://qa.fmod.com/t/excluding-gvraudio-plugin-from-ps4-builds/13290 "2017-07-19T22:39:36Z")

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Hello. We are making a game for Oculus Rift, HTC Vive, and PSVR. We are using the Google gvraudio Plugin for spatial sound for the Oculus and Vive but not for the PS4. We added the gvraudio Plugin in the FMOD settings wi…

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## [Unable to resolve pinvoke method 'FMOD.Memory:FMOD5\_Memory\_GetStats (int&,int&,bool)' Re-run with MONO\_LOG\_LEVEL=debug for more information.](https://qa.fmod.com/t/unable-to-resolve-pinvoke-method-fmod-memory-fmod5-memory-getstats-int-int-bool-re-run-with-mono-log-level-debug-for-more-information/13262)

<div class="topic-metadata">

**Author:** [@muqian3288](https://qa.fmod.com/u/muqian3288)\
**Replies:** 2\
**Last updated:** [July 16, 2017, 1:54am UTC](https://qa.fmod.com/t/unable-to-resolve-pinvoke-method-fmod-memory-fmod5-memory-getstats-int-int-bool-re-run-with-mono-log-level-debug-for-more-information/13262 "2017-07-16T01:54:54Z")

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45:37:16 Unable to resolve pinvoke method ‘FMOD.Memory:FMOD5\_Memory\_GetStats (int&,int&,bool)’ Re-run with MONO\_LOG\_LEVEL=debug for more information. I got this error when I ran app in PlayStation4. Does it mean I need …

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## [FMOD sound event emitter not working Unity 5.6.1f](https://qa.fmod.com/t/fmod-sound-event-emitter-not-working-unity-5-6-1f/13274)

<div class="topic-metadata">

**Author:** [@kdpkke](https://qa.fmod.com/u/kdpkke)\
**Replies:** 3\
**Last updated:** [July 11, 2017, 10:36am UTC](https://qa.fmod.com/t/fmod-sound-event-emitter-not-working-unity-5-6-1f/13274 "2017-07-11T10:36:18Z")

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Hello guys, it my first time with FMOD so i tried to do a simple thing (emitting a sound that my sound engineer gave me as a bank) but it doesn’t work. What I’ve done so far: Imported FMOD and banks correctly (I can s…

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