# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=94

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 95

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## [Possible conflict between FMOD and VideoPlayer on Nintendo Switch in Unity](https://qa.fmod.com/t/possible-conflict-between-fmod-and-videoplayer-on-nintendo-switch-in-unity/13271)

<div class="topic-metadata">

**Author:** [@BobbyE](https://qa.fmod.com/u/BobbyE)\
**Replies:** 1\
**Last updated:** [July 11, 2017, 5:59am UTC](https://qa.fmod.com/t/possible-conflict-between-fmod-and-videoplayer-on-nintendo-switch-in-unity/13271 "2017-07-11T05:59:58Z")

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Hi Unity Version 5.5.0p1 FMOD Version 1.09.05 In our game we have a number of videos that play in a number of different scenes using VideoPlayer in Unity. In the front end GUI before FMOD is initialised the video pla…

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## [crash ,a fatal signal,FMOD Studio update thread](https://qa.fmod.com/t/crash-a-fatal-signal-fmod-studio-update-thread/13278)

<div class="topic-metadata">

**Author:** [@THINKINGSTARS](https://qa.fmod.com/u/THINKINGSTARS)\
**Replies:** 3\
**Last updated:** [July 11, 2017, 4:21am UTC](https://qa.fmod.com/t/crash-a-fatal-signal-fmod-studio-update-thread/13278 "2017-07-11T04:21:55Z")

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Hi everyone, We develop PS4 Game With Unity . How to solve this.The Log as Follow. 102:43:50\* # 102:43:50\* # A user thread receives a fatal signal 102:43:50\* # 102:43:50\* # signal: 11 (SIGSEGV) 102:43:50\* # thread…

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## [Get event amplitude in Unity](https://qa.fmod.com/t/get-event-amplitude-in-unity/13273)

<div class="topic-metadata">

**Author:** [@Zero](https://qa.fmod.com/u/Zero)\
**Replies:** 1\
**Last updated:** [July 10, 2017, 1:26am UTC](https://qa.fmod.com/t/get-event-amplitude-in-unity/13273 "2017-07-10T01:26:12Z")

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How can I get a float in Unity (5.6, using C#) showing the amplitude (metering) of an event in studio? Is that possible? Otherwise, is it possible to show a channel group amplitude?

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## [Event RMS Output](https://qa.fmod.com/t/event-rms-output/12510)

<div class="topic-metadata">

**Author:** [@Damion](https://qa.fmod.com/u/Damion)\
**Replies:** 7\
**Last updated:** [July 10, 2017, 12:48am UTC](https://qa.fmod.com/t/event-rms-output/12510 "2017-07-10T00:48:28Z")

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Hello, I hope someone can help me out - I’m looking for the simplest way of getting the output of an FMOD event - by that I mean the actual level on the master of the event - at any given moment. RMS, or actual sample b…

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## [What is best practices to use FMOD?](https://qa.fmod.com/t/what-is-best-practices-to-use-fmod/13272)

<div class="topic-metadata">

**Author:** [@janjirsa](https://qa.fmod.com/u/janjirsa)\
**Replies:** 0\
**Last updated:** [July 7, 2017, 6:37pm UTC](https://qa.fmod.com/t/what-is-best-practices-to-use-fmod/13272 "2017-07-07T18:37:44Z")

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We are trying to achieve: rich musical content based on 3-10 parameters … my opinion is one single event modified by those parameters and the musician would like more events with fewer parameters. When I instantiate t…

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## [Fade on setPaused?](https://qa.fmod.com/t/fade-on-setpaused/13268)

<div class="topic-metadata">

**Author:** [@AlecB](https://qa.fmod.com/u/AlecB)\
**Replies:** 2\
**Last updated:** [July 7, 2017, 4:07pm UTC](https://qa.fmod.com/t/fade-on-setpaused/13268 "2017-07-07T16:07:34Z")

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We’re using setPaused to pause FMOD audio when the app goes to the background. Currently this leads to the audio stopping dead with no fade out. Is there a way to add an ADSR to this? Is there a way to let the OS take …

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## [Unable to use NX CPU profiler on Nintendo Switch](https://qa.fmod.com/t/unable-to-use-nx-cpu-profiler-on-nintendo-switch/13267)

<div class="topic-metadata">

**Author:** [@winkels](https://qa.fmod.com/u/winkels)\
**Replies:** 5\
**Last updated:** [July 7, 2017, 2:55pm UTC](https://qa.fmod.com/t/unable-to-use-nx-cpu-profiler-on-nintendo-switch/13267 "2017-07-07T14:55:14Z")

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Hello, I’m trying to profile the CPU usage of a simple Unity test project on the Switch using the NX CPU Profiler. If I include the FMOD library I am unable to load the .nss file required to attach the profiler. Any gu…

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## [Loading bank at runtime + playing events](https://qa.fmod.com/t/loading-bank-at-runtime-playing-events/13261)

<div class="topic-metadata">

**Author:** [@Dummiesman](https://qa.fmod.com/u/Dummiesman)\
**Replies:** 2\
**Last updated:** [July 4, 2017, 3:51pm UTC](https://qa.fmod.com/t/loading-bank-at-runtime-playing-events/13261 "2017-07-04T15:51:20Z")

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How would I go about loading a bank at runtime with the Unity integration? If I make a bank and load it currently, it will throw ERR\_INTERNAL if I use a master bank. If I make a non master bank, I cannot access events by…

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## [Failed to load executable if using FMOD 1.09.05](https://qa.fmod.com/t/failed-to-load-executable-if-using-fmod-1-09-05/13256)

<div class="topic-metadata">

**Author:** [@BobbyE](https://qa.fmod.com/u/BobbyE)\
**Replies:** 6\
**Last updated:** [July 2, 2017, 11:46pm UTC](https://qa.fmod.com/t/failed-to-load-executable-if-using-fmod-1-09-05/13256 "2017-07-02T23:46:46Z")

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I’ve got an empty unity project which builds and runs on the switch both as an .nsp and .sln. Unfortunately as soon as I integrate fmod the .nsp will no longer launch on the switch. The .sln created through unity works …

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## [Use an older version of FMOD in a newer version of Unity](https://qa.fmod.com/t/use-an-older-version-of-fmod-in-a-newer-version-of-unity/13253)

<div class="topic-metadata">

**Author:** [@Blacksea\_Odyssey](https://qa.fmod.com/u/Blacksea_Odyssey)\
**Replies:** 1\
**Last updated:** [June 27, 2017, 11:15pm UTC](https://qa.fmod.com/t/use-an-older-version-of-fmod-in-a-newer-version-of-unity/13253 "2017-06-27T23:15:03Z")

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I’m currently updating my Unity from version 5.1 to Unity 5.6. Currently I’m using FMOD version 1.06. Is it possible to upgrade my Unity version without upgrading my version of FMOD? If so how do I go about this? After u…

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## [Different surface footsteps](https://qa.fmod.com/t/different-surface-footsteps/13252)

<div class="topic-metadata">

**Author:** [@tuann91](https://qa.fmod.com/u/tuann91)\
**Replies:** 2\
**Last updated:** [June 27, 2017, 10:38am UTC](https://qa.fmod.com/t/different-surface-footsteps/13252 "2017-06-27T10:38:36Z")

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Just to clear my mind. Which is the best way to approach footsteps on different terrains for a third person character using animation events and FMOD? :slight\_smile: Thanks and have a great day! PS: the question relates…

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## [FMOD Audio Quieter on iOS?](https://qa.fmod.com/t/fmod-audio-quieter-on-ios/13232)

<div class="topic-metadata">

**Author:** [@flec8](https://qa.fmod.com/u/flec8)\
**Replies:** 6\
**Last updated:** [June 26, 2017, 2:55am UTC](https://qa.fmod.com/t/fmod-audio-quieter-on-ios/13232 "2017-06-26T02:55:13Z")

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We’ve been having an issue where the master output audio is much quieter when running on iOS devices versus Android. It is of a magnitude of around 6dB difference. Has anyone else experienced this or know a fix? All wo…

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## [If I put all my SFX in one mixer channel how can I control the channel with a slider in unity?](https://qa.fmod.com/t/if-i-put-all-my-sfx-in-one-mixer-channel-how-can-i-control-the-channel-with-a-slider-in-unity/13219)

<div class="topic-metadata">

**Author:** [@Jackquinton](https://qa.fmod.com/u/Jackquinton)\
**Replies:** 6\
**Last updated:** [June 13, 2017, 11:23am UTC](https://qa.fmod.com/t/if-i-put-all-my-sfx-in-one-mixer-channel-how-can-i-control-the-channel-with-a-slider-in-unity/13219 "2017-06-13T11:23:53Z")

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In my game I have a menu an audio section and inside of that is a button to toggle audio on and off and a slider to adjust the level of the sound effects. Ideally I would like 100% on the slider to be at 0dB but I can’t …

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## [FMOD can't find events](https://qa.fmod.com/t/fmod-cant-find-events/13223)

<div class="topic-metadata">

**Author:** [@pjbsas](https://qa.fmod.com/u/pjbsas)\
**Replies:** 3\
**Last updated:** [June 13, 2017, 7:49am UTC](https://qa.fmod.com/t/fmod-cant-find-events/13223 "2017-06-13T07:49:24Z")

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I’ve just updated from FMOD Unity intergation 1.07 to 1.09.04. Rebuilt project in studio v 1.09.04, updated banks in Unity, loaded the project path in settings, etc. Checked the GUID list and they match the GUIDs of the …

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## [Event Browser alphabetical sort in Unity](https://qa.fmod.com/t/event-browser-alphabetical-sort-in-unity/13226)

<div class="topic-metadata">

**Author:** [@zeke](https://qa.fmod.com/u/zeke)\
**Replies:** 2\
**Last updated:** [June 13, 2017, 6:18am UTC](https://qa.fmod.com/t/event-browser-alphabetical-sort-in-unity/13226 "2017-06-13T06:18:15Z")

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Is there any way to have events sort alphabetically while viewing them within the FMOD Event Browser in Unity? They seem to populate in a random order which becomes problematic when trying to quickly browse through a fo…

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## [iOS: setCallback \> ExecutionEngineException: Attempting to JIT compile method](https://qa.fmod.com/t/ios-setcallback-executionengineexception-attempting-to-jit-compile-method/12366)

<div class="topic-metadata">

**Author:** [@AndrewUNIT9](https://qa.fmod.com/u/AndrewUNIT9)\
**Replies:** 7\
**Last updated:** [June 6, 2017, 8:42pm UTC](https://qa.fmod.com/t/ios-setcallback-executionengineexception-attempting-to-jit-compile-method/12366 "2017-06-06T20:42:07Z")

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Hi, I’m am using the newly released Unity FMOD integration (1.08.00), and I am trying to replicate the callback for getting Markers and beats from an event instance, as shown in the documentation below. http://www.fmod.…

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## [BusNotFoundException FMOD Help](https://qa.fmod.com/t/busnotfoundexception-fmod-help/13205)

<div class="topic-metadata">

**Author:** [@Madgod483](https://qa.fmod.com/u/Madgod483)\
**Replies:** 4\
**Last updated:** [May 31, 2017, 12:21pm UTC](https://qa.fmod.com/t/busnotfoundexception-fmod-help/13205 "2017-05-31T12:21:35Z")

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I keep running into this issue… BankLoadException: FMOD Studio could not load bank ‘C:\\Users\\Madgod483\\Desktop\\KnossosSound\\Build\\Desktop/Master Bank.bank’ : ERR\_PLUGIN\_MISSING : A requested output, dsp unit type or cod…

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## [Playing  Multisound to the end in loop](https://qa.fmod.com/t/playing-multisound-to-the-end-in-loop/13197)

<div class="topic-metadata">

**Author:** [@JohannesD](https://qa.fmod.com/u/JohannesD)\
**Replies:** 9\
**Last updated:** [May 31, 2017, 1:25am UTC](https://qa.fmod.com/t/playing-multisound-to-the-end-in-loop/13197 "2017-05-31T01:25:30Z")

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I’m trying to create a tail for a sound so the transition to the beginning of the loop is smoother. Here is a image of what I want to do: Sadly the last part of the sound is not played when reaching the end of the loo…

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## [FMOD Music Trigger Mulitiply scenes](https://qa.fmod.com/t/fmod-music-trigger-mulitiply-scenes/13202)

<div class="topic-metadata">

**Author:** [@Hiptimhop](https://qa.fmod.com/u/Hiptimhop)\
**Replies:** 1\
**Last updated:** [May 29, 2017, 1:44am UTC](https://qa.fmod.com/t/fmod-music-trigger-mulitiply-scenes/13202 "2017-05-29T01:44:52Z")

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Hi, IM working on a 2D game based on 4 scenes. Scene 1 - Intro - Oneshot music (no problem) Scene 2 - Level Menu - plays looped music. You can choose a level. Scene 3 - UI screen above the chosen level. The music is …

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## [How to set a position on Event.start rather than it's default 0,0,0 transform?](https://qa.fmod.com/t/how-to-set-a-position-on-event-start-rather-than-its-default-0-0-0-transform/13204)

<div class="topic-metadata">

**Author:** [@Jackquinton](https://qa.fmod.com/u/Jackquinton)\
**Replies:** 1\
**Last updated:** [May 29, 2017, 1:34am UTC](https://qa.fmod.com/t/how-to-set-a-position-on-event-start-rather-than-its-default-0-0-0-transform/13204 "2017-05-29T01:34:11Z")

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I’ve replaced a oneshot with an event instance to control parameters but I can’t set the position of the sound the same way. How would I set my event.start the same way the commented out one shot is above? if(shootHi…

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## [Fmod Unity integration problem](https://qa.fmod.com/t/fmod-unity-integration-problem/13189)

<div class="topic-metadata">

**Author:** [@mbmusicpl](https://qa.fmod.com/u/mbmusicpl)\
**Replies:** 2\
**Last updated:** [May 22, 2017, 3:30am UTC](https://qa.fmod.com/t/fmod-unity-integration-problem/13189 "2017-05-22T03:30:58Z")

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Hi, I have a problem. Our game is on VSO and we are using git to manage our project. I have download project, integrate music and sfx’s with FMOD and commit to server. My friend says that he has FMOD dialog box but path…

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## [FMOD Reaction Audio Scripting in Unity](https://qa.fmod.com/t/fmod-reaction-audio-scripting-in-unity/13178)

<div class="topic-metadata">

**Author:** [@MonetAudio](https://qa.fmod.com/u/MonetAudio)\
**Replies:** 3\
**Last updated:** [May 21, 2017, 11:53pm UTC](https://qa.fmod.com/t/fmod-reaction-audio-scripting-in-unity/13178 "2017-05-21T23:53:47Z")

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Hello, I am a sound designer and not a programmer and I need help with scripting. I am trying to integrate FMOD into Unity’s Adventure Sample Game. I found where I need to script in fmod in the audio reactions script bu…

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## [FMOD Unity Real Time Paramater Changes](https://qa.fmod.com/t/fmod-unity-real-time-paramater-changes/13194)

<div class="topic-metadata">

**Author:** [@romerosdaniel](https://qa.fmod.com/u/romerosdaniel)\
**Replies:** 1\
**Last updated:** [May 21, 2017, 11:17pm UTC](https://qa.fmod.com/t/fmod-unity-real-time-paramater-changes/13194 "2017-05-21T23:17:54Z")

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Hey you guys, I’d like to listen to parameter changes in real-time (playing the scene) in unity via the “Initial Parameter Values” section. How could I go about doing this? I’ve provided a video to best explain what I’…

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## [Oculus Ambisonics in Unity drops audio volume in one area as you turn your head?](https://qa.fmod.com/t/oculus-ambisonics-in-unity-drops-audio-volume-in-one-area-as-you-turn-your-head/13182)

<div class="topic-metadata">

**Author:** [@Miggen291](https://qa.fmod.com/u/Miggen291)\
**Replies:** 2\
**Last updated:** [May 18, 2017, 10:46pm UTC](https://qa.fmod.com/t/oculus-ambisonics-in-unity-drops-audio-volume-in-one-area-as-you-turn-your-head/13182 "2017-05-18T22:46:34Z")

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I’m using the pseudo 5.1 technique as described the fmod documentation where I have added two silent channels to the AmbiX file, and added the Oculus Ambisonics effect on the master track. Both FMOD and Unity are set to …

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## [StudioEventEmitter.SetParameter creates Garbage](https://qa.fmod.com/t/studioeventemitter-setparameter-creates-garbage/13177)

<div class="topic-metadata">

**Author:** [@DigitalDNA](https://qa.fmod.com/u/DigitalDNA)\
**Replies:** 5\
**Last updated:** [May 17, 2017, 10:50pm UTC](https://qa.fmod.com/t/studioeventemitter-setparameter-creates-garbage/13177 "2017-05-17T22:50:08Z")

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Calling this function creates Garbage due to the internal code. public RESULT setParameterValue(string name, float value) { return FMOD\_Studio\_EventInstance\_SetParameterValue(rawPtr, Encoding.UTF8.GetByt…

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## [How to change master volume using vca unity](https://qa.fmod.com/t/how-to-change-master-volume-using-vca-unity/13187)

<div class="topic-metadata">

**Author:** [@orrinjones.jr](https://qa.fmod.com/u/orrinjones.jr)\
**Replies:** 1\
**Last updated:** [May 17, 2017, 7:32pm UTC](https://qa.fmod.com/t/how-to-change-master-volume-using-vca-unity/13187 "2017-05-17T19:32:06Z")

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Hi everyone I have been searching but can’t find a way to change a vca volume via c# script. Can someone shine some light ? please. Thank you

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## [SFX and Music levels control in the game's sound options menu](https://qa.fmod.com/t/sfx-and-music-levels-control-in-the-games-sound-options-menu/12525)

<div class="topic-metadata">

**Author:** [@JavierZumer](https://qa.fmod.com/u/JavierZumer)\
**Replies:** 4\
**Last updated:** [May 17, 2017, 7:30pm UTC](https://qa.fmod.com/t/sfx-and-music-levels-control-in-the-games-sound-options-menu/12525 "2017-05-17T19:30:44Z")

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Hello, I’m working in a game that has diferentiated volume controls for sfx and music. This was already working before, when the game wasn’t using fmod. Now that all the sound is managed from fmod I wanted to “link” th…

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## [Live Update not working](https://qa.fmod.com/t/live-update-not-working/13180)

<div class="topic-metadata">

**Author:** [@mightypants](https://qa.fmod.com/u/mightypants)\
**Replies:** 2\
**Last updated:** [May 16, 2017, 2:24am UTC](https://qa.fmod.com/t/live-update-not-working/13180 "2017-05-16T02:24:54Z")

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I’ve followed instructions on setting up live update mode, and I am able to connect to the game. However, there’s no movement in the meters while I can hear sounds being played in-game. I don’t see any errors in the Un…

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## [Reset FMOD and stop all playing sound](https://qa.fmod.com/t/reset-fmod-and-stop-all-playing-sound/13175)

<div class="topic-metadata">

**Author:** [@truefreestyle](https://qa.fmod.com/u/truefreestyle)\
**Replies:** 1\
**Last updated:** [May 12, 2017, 10:33am UTC](https://qa.fmod.com/t/reset-fmod-and-stop-all-playing-sound/13175 "2017-05-12T10:33:54Z")

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I need to stop and release all playing sound with FMOD, essentially repair it to its original initialization state when the player quits to the main menu. I tried deleting the runtime manager, but it causes Unity to expl…

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## [Identify sound played within Scatterer Sound](https://qa.fmod.com/t/identify-sound-played-within-scatterer-sound/13165)

<div class="topic-metadata">

**Author:** [@uwejonas](https://qa.fmod.com/u/uwejonas)\
**Replies:** 1\
**Last updated:** [May 9, 2017, 11:11pm UTC](https://qa.fmod.com/t/identify-sound-played-within-scatterer-sound/13165 "2017-05-09T23:11:05Z")

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I’ve managed to hook up an FMOD callback that fires when an event instance plays: FMOD.Studio.EventInstance evt = ...; evt.setCallback(OnFMODSoundplayed, FMOD.Studio.EVENT\_CALLBACK\_TYPE.SOUND\_PLAYED); An…

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