# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=95

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 96

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## [RuntimeManager not tracking LoadedBank refcount correctly.](https://qa.fmod.com/t/runtimemanager-not-tracking-loadedbank-refcount-correctly/13124)

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**Author:** [@chasepettit](https://qa.fmod.com/u/chasepettit)\
**Replies:** 1\
**Last updated:** [May 8, 2017, 5:38am UTC](https://qa.fmod.com/t/runtimemanager-not-tracking-loadedbank-refcount-correctly/13124 "2017-05-08T05:38:38Z")

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I’ve already sorted out a fix for this, but I just wanted to make you aware of it so other people don’t hit this issue. I’m using Unity integration 1.08.08, but this issue appears to still be present in the latest releas…

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## [Unity 5 & Engine Designer](https://qa.fmod.com/t/unity-5-engine-designer/13154)

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**Author:** [@3ncrypt0](https://qa.fmod.com/u/3ncrypt0)\
**Replies:** 2\
**Last updated:** [May 5, 2017, 5:55am UTC](https://qa.fmod.com/t/unity-5-engine-designer/13154 "2017-05-05T05:55:18Z")

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Hey guys, I did setup an engine event in fmod with the rpm & load parameter. So, in fmod it works fine. Now, I have implemented fmod into my Unity project and I want to use the awesome engine sound, but it doesn’t works…

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## [Error with Snapshots](https://qa.fmod.com/t/error-with-snapshots/13140)

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**Author:** [@Sva73](https://qa.fmod.com/u/Sva73)\
**Replies:** 8\
**Last updated:** [May 3, 2017, 8:00am UTC](https://qa.fmod.com/t/error-with-snapshots/13140 "2017-05-03T08:00:59Z")

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Hi guys, I have the following problem. I have four different sounds and I want to play the sound only one defined speaker of the 5.1 sound system. In the wav files the sound info is on each channel identical and I cre…

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## [triggering animations from sounds?](https://qa.fmod.com/t/triggering-animations-from-sounds/13152)

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**Author:** [@simon\_kamakazi](https://qa.fmod.com/u/simon_kamakazi)\
**Replies:** 0\
**Last updated:** [May 2, 2017, 7:41am UTC](https://qa.fmod.com/t/triggering-animations-from-sounds/13152 "2017-05-02T07:41:38Z")

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hey guys, we use scatterer modules and multi sounds to randomize the idle roars for our creatures, we would like to play custom animations for each wav file thats played. is there any way to identify which particular fi…

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## [How to link a parameter to a health value in unity?](https://qa.fmod.com/t/how-to-link-a-parameter-to-a-health-value-in-unity/13150)

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**Author:** [@Jackquinton](https://qa.fmod.com/u/Jackquinton)\
**Replies:** 1\
**Last updated:** [May 2, 2017, 12:54am UTC](https://qa.fmod.com/t/how-to-link-a-parameter-to-a-health-value-in-unity/13150 "2017-05-02T00:54:01Z")

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I’ve been following the survival shooter tutorial and now I’m trying to introduce a heartbeat event as a parameter named “Health” as the players health goes under 40% My script is bellow https://gist.github.com/anonymou…

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## [Unity FMOD audio output not playing through Oculus Rift's headphones](https://qa.fmod.com/t/unity-fmod-audio-output-not-playing-through-oculus-rifts-headphones/13144)

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**Author:** [@gstmartin](https://qa.fmod.com/u/gstmartin)\
**Replies:** 1\
**Last updated:** [May 1, 2017, 10:21pm UTC](https://qa.fmod.com/t/unity-fmod-audio-output-not-playing-through-oculus-rifts-headphones/13144 "2017-05-01T22:21:13Z")

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Hello, I am making an app for the Oculus Rift in Unity and installed all the appropriate plugins to make the VR sound possible. (Latest version of Unity) (Latest version of FMOD) (OVR Plugin for Unity) (FMOD Plugin …

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## [Timeline Callbacks with Markers](https://qa.fmod.com/t/timeline-callbacks-with-markers/13137)

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**Author:** [@HUYA](https://qa.fmod.com/u/HUYA)\
**Replies:** 1\
**Last updated:** [April 27, 2017, 12:04am UTC](https://qa.fmod.com/t/timeline-callbacks-with-markers/13137 "2017-04-27T00:04:58Z")

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Hey guys! I’m working with FMOD only a few days now and it’s really cool what you can do with it! So I started tinkering with the code and looked at this Tutorial about the Timeline Callbacks. It works, but has some l…

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## [Unity 5.6 bitcode not enabled for iOS](https://qa.fmod.com/t/unity-5-6-bitcode-not-enabled-for-ios/13116)

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**Author:** [@JohannesD](https://qa.fmod.com/u/JohannesD)\
**Replies:** 3\
**Last updated:** [April 26, 2017, 5:01am UTC](https://qa.fmod.com/t/unity-5-6-bitcode-not-enabled-for-ios/13116 "2017-04-26T05:01:20Z")

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Hey there, I tested FMOD for the first time today in a blank unity project. On iOS I sadly get this error: ‘/Builds/iOS/gitlfs/Libraries/Plugins/iOS/libgvraudio.a(wav.o)’ does not contain bitcode. You must rebuild it …

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## [about recordStart on unity](https://qa.fmod.com/t/about-recordstart-on-unity/13122)

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**Author:** [@chhh](https://qa.fmod.com/u/chhh)\
**Replies:** 3\
**Last updated:** [April 25, 2017, 7:51am UTC](https://qa.fmod.com/t/about-recordstart-on-unity/13122 "2017-04-25T07:51:13Z")

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Hi, Guys. Sorry for my poor English. I come across a problem. I have an app that attempting to record sounds through microphone.but I found that it can’t work well.And here is my code: public void OnRecordClick(GameOb…

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## [Fmod and Source Control](https://qa.fmod.com/t/fmod-and-source-control/12265)

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**Author:** [@TriNityGER](https://qa.fmod.com/u/TriNityGER)\
**Replies:** 4\
**Last updated:** [April 24, 2017, 10:03am UTC](https://qa.fmod.com/t/fmod-and-source-control/12265 "2017-04-24T10:03:45Z")

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Hi, we’re using Fmod for Unity and Git as a source control solution. The Fmod plugin however gives us headache since it, like unity, creates temporary files(Logs and such) and it bloats our commits. Since I’m not direc…

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## [about a error ERR\_OUTPUT\_INIT](https://qa.fmod.com/t/about-a-error-err-output-init/13126)

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**Author:** [@Vittle](https://qa.fmod.com/u/Vittle)\
**Replies:** 1\
**Last updated:** [April 24, 2017, 12:49am UTC](https://qa.fmod.com/t/about-a-error-err-output-init/13126 "2017-04-24T00:49:11Z")

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open my game in mobile device, and kill game at once, throw a error: FMOD Studio initialization failed : Calling initialize : ERR\_OUTPUT\_INIT : Error initializing output device.

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## [Music while changing scenes in unity](https://qa.fmod.com/t/music-while-changing-scenes-in-unity/13123)

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**Author:** [@mbmusicpl](https://qa.fmod.com/u/mbmusicpl)\
**Replies:** 1\
**Last updated:** [April 24, 2017, 12:18am UTC](https://qa.fmod.com/t/music-while-changing-scenes-in-unity/13123 "2017-04-24T00:18:47Z")

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Hi, I am still fighting with integration :slight\_smile: I have 2 scenes in Unity: “a” and “b”. There is different music in each scene. I would like to fade out music “a” while i jump to scene “b” There are trigger col…

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## [FMOD Studio Unity / .gitignore](https://qa.fmod.com/t/fmod-studio-unity-gitignore/13114)

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**Author:** [@cynex](https://qa.fmod.com/u/cynex)\
**Replies:** 4\
**Last updated:** [April 23, 2017, 7:46pm UTC](https://qa.fmod.com/t/fmod-studio-unity-gitignore/13114 "2017-04-23T19:46:44Z")

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Hey Guys, Love FMOD Studio, great upgrade to the standard unity sound manager. I’ve been trying to implement it into a unity project on GitHub and I’ve noticed it has quite a few files that bloat our pushes. I’ve google…

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## [Source Project path directory separator on Windows different to Mac](https://qa.fmod.com/t/source-project-path-directory-separator-on-windows-different-to-mac/13118)

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**Author:** [@JohannesD](https://qa.fmod.com/u/JohannesD)\
**Replies:** 3\
**Last updated:** [April 21, 2017, 5:45am UTC](https://qa.fmod.com/t/source-project-path-directory-separator-on-windows-different-to-mac/13118 "2017-04-21T05:45:49Z")

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Are any of you developing on Windows and Mac? I noticed, that the serialized project path has to have the correct directory separator character. I was kind of irritated that nobody else posted any problems, but if other…

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## [PlayAudio Script](https://qa.fmod.com/t/playaudio-script/13093)

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**Author:** [@mbmusicpl](https://qa.fmod.com/u/mbmusicpl)\
**Replies:** 2\
**Last updated:** [April 20, 2017, 5:30pm UTC](https://qa.fmod.com/t/playaudio-script/13093 "2017-04-20T17:30:06Z")

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Hi, I am sound designer not programmer and i need Yor help. I am adding footsteps to 3rd person character. I made simple script in Java and put it into animation events as function. It works very well. http://imgur.c…

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## [Ableton Link with Unity & Fmod](https://qa.fmod.com/t/ableton-link-with-unity-fmod/13101)

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**Author:** [@monkdream](https://qa.fmod.com/u/monkdream)\
**Replies:** 1\
**Last updated:** [April 18, 2017, 4:40am UTC](https://qa.fmod.com/t/ableton-link-with-unity-fmod/13101 "2017-04-18T04:40:58Z")

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Someone released a plug-in for Ableton Link and Unity here: https://github.com/comoc/UnityAbletonLink “Ableton Link is a new technology that synchronises musical beat, tempo, and phase across multiple applications runni…

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## [about add gain and distance\_filter](https://qa.fmod.com/t/about-add-gain-and-distance-filter/13096)

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**Author:** [@Vittle](https://qa.fmod.com/u/Vittle)\
**Replies:** 1\
**Last updated:** [April 18, 2017, 1:13am UTC](https://qa.fmod.com/t/about-add-gain-and-distance-filter/13096 "2017-04-18T01:13:33Z")

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i want to add gain and distance filter plugin into my unity project, but i not kown where their are in my mac application, and how about android. ask for help

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## [FMOD 10904 issue: Constantly importing bank assets?](https://qa.fmod.com/t/fmod-10904-issue-constantly-importing-bank-assets/13113)

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**Author:** [@happybadgers](https://qa.fmod.com/u/happybadgers)\
**Replies:** 2\
**Last updated:** [April 18, 2017, 12:20am UTC](https://qa.fmod.com/t/fmod-10904-issue-constantly-importing-bank-assets/13113 "2017-04-18T00:20:51Z")

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Hey guys, We updated to FMOD 1.9x and ever since this FMOD has been a pretty big nuisance. It is constantly trying to update/import assets even though live update is off, and is freezing the Unity editor every couple se…

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## [\[FMOD/Unity\]Having trouble with adaptive music in 2D unity levels](https://qa.fmod.com/t/fmod-unity-having-trouble-with-adaptive-music-in-2d-unity-levels/13098)

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**Author:** [@andypandy47](https://qa.fmod.com/u/andypandy47)\
**Replies:** 2\
**Last updated:** [April 11, 2017, 3:12pm UTC](https://qa.fmod.com/t/fmod-unity-having-trouble-with-adaptive-music-in-2d-unity-levels/13098 "2017-04-11T15:12:27Z")

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Hi there I’ve been going through all the unity demos doing sound replacement with FMOD and I’ve run into a very frustrating problem. I managed to create an adaptive music system perfectly fine within the survival shooter…

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## [Ducking background music for other audio](https://qa.fmod.com/t/ducking-background-music-for-other-audio/13095)

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**Author:** [@heykoolaid6](https://qa.fmod.com/u/heykoolaid6)\
**Replies:** 1\
**Last updated:** [April 10, 2017, 2:22am UTC](https://qa.fmod.com/t/ducking-background-music-for-other-audio/13095 "2017-04-10T02:22:38Z")

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Hey everyone, Im a bit new with fmod and im working on a 3D game in unity. I have an emitter placed in a house that plays different music from the regular background music which right now plays the new song when you get…

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## [Output FMOD tracks to different locations in Unity](https://qa.fmod.com/t/output-fmod-tracks-to-different-locations-in-unity/13089)

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**Author:** [@mkendree](https://qa.fmod.com/u/mkendree)\
**Replies:** 4\
**Last updated:** [April 7, 2017, 6:20am UTC](https://qa.fmod.com/t/output-fmod-tracks-to-different-locations-in-unity/13089 "2017-04-07T06:20:56Z")

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I have an FMOD project with an event that has a few different music tracks (guitar, bass, drums, piano). I can’t figure out a way to have the 4 different tracks output to 4 separate locations within Unity since the studi…

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## [Share my Demos with Fmod and Unity](https://qa.fmod.com/t/share-my-demos-with-fmod-and-unity/13092)

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**Author:** [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Replies:** 0\
**Last updated:** [April 6, 2017, 7:36pm UTC](https://qa.fmod.com/t/share-my-demos-with-fmod-and-unity/13092 "2017-04-06T19:36:27Z")

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Hi, i would like to share with you, my audio demos, tha i made with unity and Fmod. I hope that like you. And if someone would like some explanations about the process, please ask me. Thanks. www.ddaudiosolutions.com/ …

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## [Sound not panning correctly in VR with FMOD in Unity](https://qa.fmod.com/t/sound-not-panning-correctly-in-vr-with-fmod-in-unity/13080)

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**Author:** [@slainedinvain](https://qa.fmod.com/u/slainedinvain)\
**Replies:** 4\
**Last updated:** [April 6, 2017, 9:24am UTC](https://qa.fmod.com/t/sound-not-panning-correctly-in-vr-with-fmod-in-unity/13080 "2017-04-06T09:24:28Z")

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Hi guys! So I’ve recently started working on this VR project using HTC Vive, and I’ve noticed that I don’t get the sound to pan correctly when using FMOD. I’ve added a Studio Listener to the VR camera and added an Even…

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## [Wii U Home button crash](https://qa.fmod.com/t/wii-u-home-button-crash/13086)

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**Author:** [@gli\_johnmikula](https://qa.fmod.com/u/gli_johnmikula)\
**Replies:** 0\
**Last updated:** [April 4, 2017, 4:42pm UTC](https://qa.fmod.com/t/wii-u-home-button-crash/13086 "2017-04-04T16:42:32Z")

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Hello! I need some help fixing an issue with Unity fmod studio running on the Wii U. We recently submitted our game Hive Jump to Nintendo’s lot check system. We failed with one of the reasons being that the game crashes…

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## [How to change parameter values with switch index scene load system](https://qa.fmod.com/t/how-to-change-parameter-values-with-switch-index-scene-load-system/13078)

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**Author:** [@vashima](https://qa.fmod.com/u/vashima)\
**Replies:** 2\
**Last updated:** [April 3, 2017, 4:32am UTC](https://qa.fmod.com/t/how-to-change-parameter-values-with-switch-index-scene-load-system/13078 "2017-04-03T04:32:45Z")

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We are using a switch index to handle all of our BG music and Ambient SFX. The initial start event and parameter set works fine, but when we try and change the parameter’s value in the next case in the switch index, it …

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## [How to change snapshots in Unity C#](https://qa.fmod.com/t/how-to-change-snapshots-in-unity-c/13017)

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**Author:** [@Azukawa](https://qa.fmod.com/u/Azukawa)\
**Replies:** 4\
**Last updated:** [March 31, 2017, 5:51am UTC](https://qa.fmod.com/t/how-to-change-snapshots-in-unity-c/13017 "2017-03-31T05:51:22Z")

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There is very little of information about this on the internet and the ones that i could find are old. So how do you do it? Right now im trying to run a script when you enter a collision box, the script is as follows: …

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## [Off sync on position "getTimelinePosition" when using "setPaused" method.](https://qa.fmod.com/t/off-sync-on-position-gettimelineposition-when-using-setpaused-method/13069)

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**Author:** [@rikuforever](https://qa.fmod.com/u/rikuforever)\
**Replies:** 1\
**Last updated:** [March 30, 2017, 10:42pm UTC](https://qa.fmod.com/t/off-sync-on-position-gettimelineposition-when-using-setpaused-method/13069 "2017-03-30T22:42:20Z")

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Currently I am making a rhythm game which needs to be in-sync as precisely as possible. So I programmed to get music’s position every frame using “FMOD.Studio.EventInstance.getTimelinePosition” and use it to sync with t…

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## [How to use more than one Fmod bank in Unity?](https://qa.fmod.com/t/how-to-use-more-than-one-fmod-bank-in-unity/13074)

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**Author:** [@jtw62074](https://qa.fmod.com/u/jtw62074)\
**Replies:** 1\
**Last updated:** [March 30, 2017, 10:04pm UTC](https://qa.fmod.com/t/how-to-use-more-than-one-fmod-bank-in-unity/13074 "2017-03-30T22:04:44Z")

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Unity 5.5.2p2 + FMod 1.09.something (latest version as of today) How do you use more than one FMod audio bank in Unity? I’ve got two separate FMod Studio projects with two different car/boat engines. I can build both b…

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## [Android builds: Audio tracks in event drift out of sync when using Studio::Bus::setMute](https://qa.fmod.com/t/android-builds-audio-tracks-in-event-drift-out-of-sync-when-using-studio-setmute/13065)

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**Author:** [@monkdream](https://qa.fmod.com/u/monkdream)\
**Replies:** 1\
**Last updated:** [March 28, 2017, 11:35pm UTC](https://qa.fmod.com/t/android-builds-audio-tracks-in-event-drift-out-of-sync-when-using-studio-setmute/13065 "2017-03-28T23:35:23Z")

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Hello, This could be a bug with Android builds (FMOD Studio Unity 1.09.03 & Unity 5.5.2f1). No problems with stand-alone & iOS builds. I have single events using up to 8 audio tracks and I use Studio::bus::setMute to m…

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## [Control SeekSpeed with Code](https://qa.fmod.com/t/control-seekspeed-with-code/13061)

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**Author:** [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Replies:** 1\
**Last updated:** [March 28, 2017, 3:12am UTC](https://qa.fmod.com/t/control-seekspeed-with-code/13061 "2017-03-28T03:12:43Z")

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Hi, i try to make a dynamic music in my demo, and i use all the time the same music in loop, but i change the volumen of the instruments, in different areas of the scene. I use the seekspeed to make the transitions betw…

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