# Unity

**URL:** https://qa.fmod.com/c/unity/7.md?no_subcategories=false&page=96

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**Page:** 97

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## [Unity 5.5 FMOD performance issues (freezes)](https://qa.fmod.com/t/unity-5-5-fmod-performance-issues-freezes/13049)

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**Author:** [@traplightgames1](https://qa.fmod.com/u/traplightgames1)\
**Replies:** 7\
**Last updated:** [March 27, 2017, 12:17pm UTC](https://qa.fmod.com/t/unity-5-5-fmod-performance-issues-freezes/13049 "2017-03-27T12:17:18Z")

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We are in the process of updating unity to 5.5, but we have an issue with FMOD. When trying to play sounds on Android (gradle build) fmod causes the application to hang for 1-2 seconds. On unity 5.4, we did not encounte…

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## [Using FMOD with JavaScript](https://qa.fmod.com/t/using-fmod-with-javascript/13056)

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**Author:** [@Miggen291](https://qa.fmod.com/u/Miggen291)\
**Replies:** 1\
**Last updated:** [March 24, 2017, 3:49am UTC](https://qa.fmod.com/t/using-fmod-with-javascript/13056 "2017-03-24T03:49:37Z")

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I am unsure what the procedure is (if there is one/if it’s possible?) if I wanted to insert FMOD events in a script written in JavaScript. I am comfortable with setting it up to work in scripts written in C# so at the t…

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## [About Hitman Absolution](https://qa.fmod.com/t/about-hitman-absolution/13060)

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**Author:** [@Akash](https://qa.fmod.com/u/Akash)\
**Replies:** 1\
**Last updated:** [March 24, 2017, 12:01am UTC](https://qa.fmod.com/t/about-hitman-absolution/13060 "2017-03-24T00:01:01Z")

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I recently bought the game and as soon as I launch the setup a dialoug box opens and says this “The procedure entry point ?addDSP@ChannelGroup@FMOD@@QAG?AW4FMOD\_RESULT@@PAVDSPConnection@2@@Z could not be located in the …

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## [Unity not play or stop play events after several tme.](https://qa.fmod.com/t/unity-not-play-or-stop-play-events-after-several-tme/13054)

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**Author:** [@7ba](https://qa.fmod.com/u/7ba)\
**Replies:** 0\
**Last updated:** [March 21, 2017, 7:08pm UTC](https://qa.fmod.com/t/unity-not-play-or-stop-play-events-after-several-tme/13054 "2017-03-21T19:08:06Z")

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Hello. We are use a FMODStudio 1.09.03, 1.09.03 v2 Unity FMOD plugin, and GearVR. Problem : In Unity 3D editor (no matter FMOD or plugin version) all sounds played correct and all events work fine. But when we start g…

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## [\#00 pc 0006daec /data/app/com.app.vr2-1/lib/arm/libfmod.so](https://qa.fmod.com/t/00-pc-0006daec-data-app-com-app-vr2-1-lib-arm-libfmod-so/13032)

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**Author:** [@7ba](https://qa.fmod.com/u/7ba)\
**Replies:** 2\
**Last updated:** [March 20, 2017, 4:47am UTC](https://qa.fmod.com/t/00-pc-0006daec-data-app-com-app-vr2-1-lib-arm-libfmod-so/13032 "2017-03-20T04:47:32Z")

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Hello, I am have a some problem with FMOD integration with Unity. I\`m use a FMODStudio 1.09.02, 1.09.01 v2 Unity FMOD plugin, and GearVR with S6. In editor all stuff work fine but in android build some events not played …

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## [Misleading warning](https://qa.fmod.com/t/misleading-warning/13037)

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**Author:** [@Shark4](https://qa.fmod.com/u/Shark4)\
**Replies:** 2\
**Last updated:** [March 18, 2017, 11:28pm UTC](https://qa.fmod.com/t/misleading-warning/13037 "2017-03-18T23:28:03Z")

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Hi, it’s more of a comment that a question, but I recently face the warning “FMOD Studio: Instance of Event event:/eventName found playing at the origin. EventInstance.set3DAttributes() should be called on all 3D events”…

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## [Creating car/engine sound in FMOD and implementing in unity.](https://qa.fmod.com/t/creating-car-engine-sound-in-fmod-and-implementing-in-unity/13036)

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**Author:** [@Miggen291](https://qa.fmod.com/u/Miggen291)\
**Replies:** 1\
**Last updated:** [March 16, 2017, 3:36am UTC](https://qa.fmod.com/t/creating-car-engine-sound-in-fmod-and-implementing-in-unity/13036 "2017-03-16T03:36:32Z")

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I am trying to create a convincing car/car engine sound in FMOD and then use that in unity however I am a bit stuck on the right approach. I first made a sound following the vehicle engine tutorial for Unreal 4 so in FM…

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## [Some Help To understand this sintax GetParameterValue](https://qa.fmod.com/t/some-help-to-understand-this-sintax-getparametervalue/13028)

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**Author:** [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Replies:** 1\
**Last updated:** [March 15, 2017, 2:24pm UTC](https://qa.fmod.com/t/some-help-to-understand-this-sintax-getparametervalue/13028 "2017-03-15T14:24:31Z")

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Hi, i try to use this: Studio::EventInstance::getParameterValue But i don’t understant how to input the values, because i understant that not should to use numerical values, if not, som variables. but i can not do it w…

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## [Values say they're changing on parameter, but they're not applying](https://qa.fmod.com/t/values-say-theyre-changing-on-parameter-but-theyre-not-applying/12817)

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**Author:** [@Snoopy20111](https://qa.fmod.com/u/Snoopy20111)\
**Replies:** 2\
**Last updated:** [March 14, 2017, 12:08pm UTC](https://qa.fmod.com/t/values-say-theyre-changing-on-parameter-but-theyre-not-applying/12817 "2017-03-14T12:08:30Z")

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I am new to Fmod and C# in general, so bear with me when I say that (I think) I’m changing a parameter in Unity during playback, and it isn’t responding properly. I’ve confirmed that the input values I need are being pro…

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## [Parameter Conditions in Unity](https://qa.fmod.com/t/parameter-conditions-in-unity/12897)

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**Author:** [@Outliver](https://qa.fmod.com/u/Outliver)\
**Replies:** 3\
**Last updated:** [March 14, 2017, 11:56am UTC](https://qa.fmod.com/t/parameter-conditions-in-unity/12897 "2017-03-14T11:56:54Z")

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Hi everyone, I tried to implement a simple “MainMenu” theme with different navigation states bound to a parameter. In fmod everything works fine. In Unity, however, any loop and transition marker or region seems to get …

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## [check the parameterValue in console](https://qa.fmod.com/t/check-the-parametervalue-in-console/13029)

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**Author:** [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Replies:** 1\
**Last updated:** [March 13, 2017, 10:57pm UTC](https://qa.fmod.com/t/check-the-parametervalue-in-console/13029 "2017-03-13T22:57:05Z")

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Hi, i would like to check that the parameterValue on trigger enter and triggerExit, is correct. I would like to see in the console with Debug.Log. But i can’t void OnTriggerEnter (Collider hit){ if (hit.GetComponent\<C…

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## [Choose parameterValue with conditionals](https://qa.fmod.com/t/choose-parametervalue-with-conditionals/13013)

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**Author:** [@DDAUDIOSOLUTIONS](https://qa.fmod.com/u/DDAUDIOSOLUTIONS)\
**Replies:** 4\
**Last updated:** [March 9, 2017, 9:21am UTC](https://qa.fmod.com/t/choose-parametervalue-with-conditionals/13013 "2017-03-09T09:21:44Z")

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Hi Everybody. I have a issue, i try to play a dynamic music, with triggerIn and triggerOut. I start the game with a music, and i walk for the scene, i triggerEnter and change the parameter to sound other part of the mus…

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## [High garbage allocation in Unity 5.5 with FMOD Studio integration 1.08.15](https://qa.fmod.com/t/high-garbage-allocation-in-unity-5-5-with-fmod-studio-integration-1-08-15/12945)

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**Author:** [@samloeschen](https://qa.fmod.com/u/samloeschen)\
**Replies:** 4\
**Last updated:** [March 7, 2017, 5:18am UTC](https://qa.fmod.com/t/high-garbage-allocation-in-unity-5-5-with-fmod-studio-integration-1-08-15/12945 "2017-03-07T05:18:16Z")

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Hey there, It seems that the FMOD Studio integration RuntimeManager is generating about 2kb of garbage per frame in my project. As a mobile game, this is far too high. Looking into the source, it seems to happen mostly …

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## [Building Unity Project](https://qa.fmod.com/t/building-unity-project/13016)

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**Author:** [@DarkforcesII](https://qa.fmod.com/u/DarkforcesII)\
**Replies:** 1\
**Last updated:** [March 6, 2017, 11:46pm UTC](https://qa.fmod.com/t/building-unity-project/13016 "2017-03-06T23:46:40Z")

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Hi, I recently completed the implementation of audio into a Unity scene, but whenever I build it, there is no audio. Also, it was all done with the FMOD and Unity integration pack. Does anyone know how to fix this issue?…

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## [Using FMOD sounds in Unity without an event emitter](https://qa.fmod.com/t/using-fmod-sounds-in-unity-without-an-event-emitter/13012)

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**Author:** [@Jonas808](https://qa.fmod.com/u/Jonas808)\
**Replies:** 1\
**Last updated:** [March 6, 2017, 5:23am UTC](https://qa.fmod.com/t/using-fmod-sounds-in-unity-without-an-event-emitter/13012 "2017-03-06T05:23:15Z")

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Hi folks, I’m working on a small Unity project, which includes an audio sequencer. For that sequencer I’m trying to integrate FMOD events to control the effects in runtime. However the sequencer is working with audiocli…

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## [Viking Village Footsteps in Terrain](https://qa.fmod.com/t/viking-village-footsteps-in-terrain/13005)

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**Author:** [@DarkforcesII](https://qa.fmod.com/u/DarkforcesII)\
**Replies:** 0\
**Last updated:** [February 25, 2017, 12:32am UTC](https://qa.fmod.com/t/viking-village-footsteps-in-terrain/13005 "2017-02-25T00:32:39Z")

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Hi I just completed the implementation of audio for viking village but I don’t know how to change the texture import settings so that the footsteps can be heard throughout the scene. Can anyone help with this issue?

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## [3d sound not updating with parameter](https://qa.fmod.com/t/3d-sound-not-updating-with-parameter/12998)

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**Author:** [@cltdsmh](https://qa.fmod.com/u/cltdsmh)\
**Replies:** 1\
**Last updated:** [February 21, 2017, 11:03pm UTC](https://qa.fmod.com/t/3d-sound-not-updating-with-parameter/12998 "2017-02-21T23:03:16Z")

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Hello, I am trying to get a human projectile to instantiate a sound based on 3 variable ranges. I seem to have the variables updating and changing sound correctly, but the 3D information is not being applied. the sound…

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## [Unity Editor on Linux](https://qa.fmod.com/t/unity-editor-on-linux/12842)

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**Author:** [@zibas](https://qa.fmod.com/u/zibas)\
**Replies:** 5\
**Last updated:** [February 18, 2017, 8:39pm UTC](https://qa.fmod.com/t/unity-editor-on-linux/12842 "2017-02-18T20:39:56Z")

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Hi, I know the Unity Linux Editor is a new beast, but I’d love to use it. With the 5.4 and 5.5 releases I get the same error after assigning an fmod project path: DllNotFoundException: fmod Near the top fmod.cs where…

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## [FMOD Studio Could not load bank](https://qa.fmod.com/t/fmod-studio-could-not-load-bank/12975)

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**Author:** [@bluewolfe316](https://qa.fmod.com/u/bluewolfe316)\
**Replies:** 1\
**Last updated:** [February 13, 2017, 9:23pm UTC](https://qa.fmod.com/t/fmod-studio-could-not-load-bank/12975 "2017-02-13T21:23:59Z")

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I’m really trying tot get a Unity (5.5.0f3) project done for a client and for some reason I keep getting this error from builds from specifically this FMOD (1.09.01) project: First is this error: BankLoadException: FMO…

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## [Problem with midi drum track](https://qa.fmod.com/t/problem-with-midi-drum-track/12904)

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**Author:** [@laggyluk](https://qa.fmod.com/u/laggyluk)\
**Replies:** 6\
**Last updated:** [February 13, 2017, 7:33am UTC](https://qa.fmod.com/t/problem-with-midi-drum-track/12904 "2017-02-13T07:33:54Z")

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It’s more of a bug than a question: Each time I pause and then unpause midi track with drums I hear loud, clipping “thump”. Doesn’t happen when there is no drum track.

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## [Increase maxchannels?](https://qa.fmod.com/t/increase-maxchannels/12972)

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**Author:** [@oliran](https://qa.fmod.com/u/oliran)\
**Replies:** 1\
**Last updated:** [February 13, 2017, 1:58am UTC](https://qa.fmod.com/t/increase-maxchannels/12972 "2017-02-13T01:58:10Z")

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When I have over 60 or so sounds in my game, even if they are STOPPED, any additional sounds that are added will not play. I tried to increase maxchannels with: FMODUnity.RuntimeManager.LowlevelSystem.init(1000, FMOD.IN…

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## [Warning: FMOD Studio: copy banks for platform WiiU : Unsupported platform](https://qa.fmod.com/t/warning-fmod-studio-copy-banks-for-platform-wiiu-unsupported-platform/12967)

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**Author:** [@graphitelab](https://qa.fmod.com/u/graphitelab)\
**Replies:** 4\
**Last updated:** [February 12, 2017, 11:31pm UTC](https://qa.fmod.com/t/warning-fmod-studio-copy-banks-for-platform-wiiu-unsupported-platform/12967 "2017-02-12T23:31:44Z")

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Hello, I’m getting this warning in Unity while running on the Wii U platform. FMOD Studio: copy banks for platform WiiU : Unsupported platform UnityEngine.Debug:LogWarning(Object) FMODUnity.EventManager:CopyToStreami…

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## [Studio event emitter not working in Unity roller ball tutorial](https://qa.fmod.com/t/studio-event-emitter-not-working-in-unity-roller-ball-tutorial/12959)

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**Author:** [@Bassdrummer](https://qa.fmod.com/u/Bassdrummer)\
**Replies:** 4\
**Last updated:** [February 6, 2017, 6:00am UTC](https://qa.fmod.com/t/studio-event-emitter-not-working-in-unity-roller-ball-tutorial/12959 "2017-02-06T06:00:42Z")

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Hi All, Probably a really easy fix (i hope) as I’m a totally newby at all of this; I’m doing the roller ball tutorial and have attached Studio event emitters to the blocks. Imported sound from the examples package in F…

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## [Can't download Unity Integration package](https://qa.fmod.com/t/cant-download-unity-integration-package/12956)

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**Author:** [@AlecWright](https://qa.fmod.com/u/AlecWright)\
**Replies:** 1\
**Last updated:** [February 2, 2017, 11:15pm UTC](https://qa.fmod.com/t/cant-download-unity-integration-package/12956 "2017-02-02T23:15:20Z")

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When I try to download the Unity Integration package, it takes me to a new page that says “You are not allowed to access this file!”. I am logged into my account when this happens. Is anyone else experiencing this proble…

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## [Using debug callbacks with Unity 5 integration on Android](https://qa.fmod.com/t/using-debug-callbacks-with-unity-5-integration-on-android/12932)

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**Author:** [@rbedard-sem](https://qa.fmod.com/u/rbedard-sem)\
**Replies:** 1\
**Last updated:** [February 2, 2017, 4:20am UTC](https://qa.fmod.com/t/using-debug-callbacks-with-unity-5-integration-on-android/12932 "2017-02-02T04:20:01Z")

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Hi, Is it possible to make the Unity 5 integration of FMOD load the debug versions of FMOD libraries on Android so that I can use the FMOD5\_Debug\_Initialize function to log eveything to the console or something in-game? …

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## [Scatterer sounds playing correctly in FMOD and in the center in Unity](https://qa.fmod.com/t/scatterer-sounds-playing-correctly-in-fmod-and-in-the-center-in-unity/12948)

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**Author:** [@emaudible](https://qa.fmod.com/u/emaudible)\
**Replies:** 1\
**Last updated:** [January 31, 2017, 12:34am UTC](https://qa.fmod.com/t/scatterer-sounds-playing-correctly-in-fmod-and-in-the-center-in-unity/12948 "2017-01-31T00:34:37Z")

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I’m having a weird problem where my scatterer sounds on my ambience events in FMOD are playing correctly, scattering about, but then in Unity they’re fixed to the center as mono. It seems like this issue is with Unity, b…

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## [SteamVR and FMOD problem in Unity](https://qa.fmod.com/t/steamvr-and-fmod-problem-in-unity/12930)

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**Author:** [@edugargollo](https://qa.fmod.com/u/edugargollo)\
**Replies:** 1\
**Last updated:** [January 18, 2017, 12:59am UTC](https://qa.fmod.com/t/steamvr-and-fmod-problem-in-unity/12930 "2017-01-18T00:59:29Z")

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Hello, I’m using FMOD to make the sound of a VR project using HTC Vive and the SteamVR plugin for Unity. No matter the scene i’m at, if a StudioListener is there, unity will show this error on play every frame: BusNot…

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## [FMOD loading Master and Music banks, but not the rest](https://qa.fmod.com/t/fmod-loading-master-and-music-banks-but-not-the-rest/12911)

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**Author:** [@Kade514](https://qa.fmod.com/u/Kade514)\
**Replies:** 8\
**Last updated:** [January 17, 2017, 3:08am UTC](https://qa.fmod.com/t/fmod-loading-master-and-music-banks-but-not-the-rest/12911 "2017-01-17T03:08:42Z")

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Hi, So I’ve recently started using FMOD in my game and I’ve run across an odd issue that is similar to what other people have encountered but not precisely the same. Basically, I’m attempting to create a really basic vo…

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## [Muting midi drums channel with setMusicChannelVolume](https://qa.fmod.com/t/muting-midi-drums-channel-with-setmusicchannelvolume/12925)

<div class="topic-metadata">

**Author:** [@laggyluk](https://qa.fmod.com/u/laggyluk)\
**Replies:** 2\
**Last updated:** [January 12, 2017, 8:12am UTC](https://qa.fmod.com/t/muting-midi-drums-channel-with-setmusicchannelvolume/12925 "2017-01-12T08:12:14Z")

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I’m trying to mute drums in midi track RESULT Sound.setMusicChannelVolume( int channel, float volume ); Is there a way I can determine which channel to use? Normally it would be channel 9 but it seems that for each …

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## [Bank Loader on a prefab load multiple times?](https://qa.fmod.com/t/bank-loader-on-a-prefab-load-multiple-times/12916)

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**Author:** [@zeke](https://qa.fmod.com/u/zeke)\
**Replies:** 2\
**Last updated:** [January 9, 2017, 9:14pm UTC](https://qa.fmod.com/t/bank-loader-on-a-prefab-load-multiple-times/12916 "2017-01-09T21:14:24Z")

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I was hoping to add a Bank Loader component to a prefab and preload sample data on the loader. Will this cause any issues with the samples/events being loaded into memory multiple times if the prefab gets added to a sce…

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